This looks great! What about the lighting information baked into the models, is there anyway to get rid of that so we could place the models in different lighting scenarios inside Ue5?
Asking here 'cuz I can't find any documentation. I'm enjoying Polycam and having fun uploading the Explore but almost without fail the thumbnail of my scan is facing the back side of the object. Is there a way to tell Polycam Explore what the front of the object is so it can face the right way in the still?
You shouldnt have polyscanned in bright sunlight. The shadows on your two people in the scene doesnt match each other, and the overcast plant doesnt match either
That Namaste in the end😍🇮🇳
This looks great! What about the lighting information baked into the models, is there anyway to get rid of that so we could place the models in different lighting scenarios inside Ue5?
Can you create a tutorial for using LiDAR mode to Unreal Engine? When I try, the results are horrible.
Congrats and Namastê!
So exciting! Thanks for the great tutorial 🙂
wow amazing tutorial!! very informative
Asking here 'cuz I can't find any documentation. I'm enjoying Polycam and having fun uploading the Explore but almost without fail the thumbnail of my scan is facing the back side of the object. Is there a way to tell Polycam Explore what the front of the object is so it can face the right way in the still?
Quixel Bridge is now built in and has lots of high res models
This is using photogrammetry right? Not the iPhone LiDAR
When i add new model it shows photo capture quota exceeded
You shouldnt have polyscanned in bright sunlight. The shadows on your two people in the scene doesnt match each other, and the overcast plant doesnt match either
It does best with natural sun. I use the same app
Cool except you have to pay to export as an FBX file
I have problem
✨👌😎😮😵😮😎👍✨
4:51 what's up with the girl?
DO U NEED A SPECIAL PHONE FOR THIS?
no
For LIDAR yes you need a special phone (iPhone pro 12 and 13 have LIDAR built in). But to scan using Polycam NO you don't need LIDAR.