Really glad its helpful. My intention is to make more videos yes, as I did for Wargame Red Dragon. I am just being cautious as they are still altering some of the fundamentals of the game thus I am reluctant to cover certain things until they are finalised. :)
@@Bandanner It really helped me. I just let them on counter battery, and move them after they shot some salvos. Dont need to be looking for the enemy art to fire. Helps a lot because you do not need to take your attention from the front lines or your side of the map.
@@Bandanner - I saw something elsewhere that advised beginners to upvet all Infantry, so there would be less units to worry about, and presumably they would last longer. I think I'd just run out sooner.
@@Ravensview infantry in WARNO is much more squishy than WRD, I would honestly consider that bad advice. Unless there is some secret stat I am missing. Upvetting infantry does not make them last longer. It improves accuracy, rate of fire and improves their cohesion (so take longer to panic etc). So there are advantages but because they feel so squishy, they will still die just as quickly to incoming fire. You need to be able to reinforce losses. I tend to take a mix of trained and mostly veteran level. And if you are that fussy about having them elite keep a commander near them is my advice.
Ive had a mighty long rest from cold-war, war-games. So long computer versions didnt even exist. It was all physical maps and counters and dice when I learned it lol. I got regiments the other day. Nice graphics in the units and 'splosions. Warno seems to have a wee bit more depth but the graphics look. I dunno, a bit arcadey. Swings and roundabouts eh? Cheers for the rundown. Might get this one too now I finally built myself a PC. I know I know, Im a bit late to the party.
Regiments was a lot of fun. Surprised by your graphics comments though - I think warno clearly has higher fidelity. Regiments being the more cartoony one. Swings and roundabouts I suppose.
Thanks. Just to clarify it's the optics radius of the unit, so the ranges it can see units. And when you enable the los tool there should be a window at the bottom right with tick boxes. Left side is open field, the right side is forest.
Just a couple things I've seen, Please don't use starting points on arty, the initial phase of a match is all about positioning and snagging valuable real estate. Arty in general seems pretty weak at the moment and personally seems like a like logistics trap. 2nd play the objectives, pushing flanks is cool but a lot of the maps are really just about rushing mid. Just my 2 cents.
Yeah, arty feels totally limp compared to SD2. I've spent entire 10v10 matches hammering units with MLRS groups and had three kills at the end of the game.
You'd be surprised how strong massed tube arty is, it can certainly do significant damage. But I agree that you should limit how much arty you bring at the start, but you can bring 2 tube SPGs for the price of a single 80U or HA. They are enough to eradicate Inf and IFVs with impunity. Just like everything else, its a balancing act.
Arty can be really powerfull when massed. I agree that expensive arty in the beggining is not the best, but mortars are essential since they can smoke and they can do a lot of damage to infantary and softer targets.
Warno is a cool game but i SUCK at it,i was okay at wargame rd and sd 1 and 2 but this game just seems to stop me from advacing every time very fast before i can even bring new units in,
I can't comment at all on Sd1 and very little on SD2 but I can agree it plays differently to WRD, I struggle with attacking in WARNO compared to Wargame. So you aren't alone
Every battlegroup in Warno plays the same way as the US armor and Gotz von B in SDII. Warno has no super heavy tanks. Most tanks can be killed by most things, recon is more important as firing does not reveal a position as often as in steel division.
As a beginner in these type of games I want to thank you. This Video helped me a lot. Do you plan to bring more of these tutorial videos?
Really glad its helpful. My intention is to make more videos yes, as I did for Wargame Red Dragon.
I am just being cautious as they are still altering some of the fundamentals of the game thus I am reluctant to cover certain things until they are finalised. :)
Good video. I have played all Eugen games, and I can say these are invaluable tips for beginners. You have earned yourself a new sub. :-)
Thanks very much :)
I really love the art counter battery smart order, it really helps the micro.
I have only used it once or twice, its hard to get out of the habit of doing everything manually like WRD.
@@Bandanner It really helped me. I just let them on counter battery, and move them after they shot some salvos. Dont need to be looking for the enemy art to fire. Helps a lot because you do not need to take your attention from the front lines or your side of the map.
@@hs342 for my testing it fires at the first that it detects, this of course can be exploited by your enemies.
@@GenJoseGhost this is of course the "disadvantage"to using smart orders. ;)
@@Bandanner a good game makes that all alternatives have pros and cons.
Lots of good general tips - thx. Your game play commentaries are also a good source, I find.
Glad its helpful :)
@@Bandanner - I saw something elsewhere that advised beginners to upvet all Infantry, so there would be less units to worry about, and presumably they would last longer. I think I'd just run out sooner.
@@Ravensview infantry in WARNO is much more squishy than WRD, I would honestly consider that bad advice. Unless there is some secret stat I am missing.
Upvetting infantry does not make them last longer. It improves accuracy, rate of fire and improves their cohesion (so take longer to panic etc). So there are advantages but because they feel so squishy, they will still die just as quickly to incoming fire.
You need to be able to reinforce losses. I tend to take a mix of trained and mostly veteran level. And if you are that fussy about having them elite keep a commander near them is my advice.
Very useful for a newly returning player to the Wargames franchise!
But, dang it, it's Raz-vyed-kah ;)
Glad it helped ;)
Great video !
Ive had a mighty long rest from cold-war, war-games. So long computer versions didnt even exist. It was all physical maps and counters and dice when I learned it lol. I got regiments the other day. Nice graphics in the units and 'splosions. Warno seems to have a wee bit more depth but the graphics look. I dunno, a bit arcadey. Swings and roundabouts eh? Cheers for the rundown. Might get this one too now I finally built myself a PC. I know I know, Im a bit late to the party.
They are about to do some major changes to the gameplay in the new year, so it might play a bit differently to my current videos.
Regiments was a lot of fun. Surprised by your graphics comments though - I think warno clearly has higher fidelity. Regiments being the more cartoony one. Swings and roundabouts I suppose.
Great video. How did you get the stealth radius to come up in the los tool?
Thanks.
Just to clarify it's the optics radius of the unit, so the ranges it can see units.
And when you enable the los tool there should be a window at the bottom right with tick boxes. Left side is open field, the right side is forest.
Just a couple things I've seen, Please don't use starting points on arty, the initial phase of a match is all about positioning and snagging valuable real estate. Arty in general seems pretty weak at the moment and personally seems like a like logistics trap. 2nd play the objectives, pushing flanks is cool but a lot of the maps are really just about rushing mid. Just my 2 cents.
Yeah, arty feels totally limp compared to SD2. I've spent entire 10v10 matches hammering units with MLRS groups and had three kills at the end of the game.
You'd be surprised how strong massed tube arty is, it can certainly do significant damage. But I agree that you should limit how much arty you bring at the start, but you can bring 2 tube SPGs for the price of a single 80U or HA. They are enough to eradicate Inf and IFVs with impunity. Just like everything else, its a balancing act.
Arty can be really powerfull when massed. I agree that expensive arty in the beggining is not the best, but mortars are essential since they can smoke and they can do a lot of damage to infantary and softer targets.
@@terminus.est. That is quite realistic. Single arty unit is rarely of much use but massed arty is devastating. :)
Great video. Better than warno's tutorial.
Haha I will take that as a compliment even if WARNO does not have its own currently :P
Thanks
Welcome :)
Warno is a cool game but i SUCK at it,i was okay at wargame rd and sd 1 and 2 but this game just seems to stop me from advacing every time very fast before i can even bring new units in,
I can't comment at all on Sd1 and very little on SD2 but I can agree it plays differently to WRD, I struggle with attacking in WARNO compared to Wargame.
So you aren't alone
Every battlegroup in Warno plays the same way as the US armor and Gotz von B in SDII. Warno has no super heavy tanks. Most tanks can be killed by most things, recon is more important as firing does not reveal a position as often as in steel division.
How do I rotate the camera view?
Hold down the middle mouse button and move the mouse right to left.
@@Bandanner thanks a lot! Very useful video btw.
Is this a wargamer rd should know or just information for newbies?
I explain who it's for in the intro section of the video :P
@@Bandanner
Yeah youtube autoplay skipped already 1:23 min :D
Anyways thx for the fast answer!
Haha how rude of it :P
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