Good vid, thanks! A few comments: - return fire should be useful for units that normally you'd have weapons turned off - eg: recon - seize and hold position shold be a crutch for noobs like me: you select a bunch of units and tell them to "go there and set up shop" without having to do the micro what I missed: spread (x, maybe useful), artillery AI modes (counter-battery, defensive etc etc) and auto-supply which is pretty useful. Edit: and grouping/ungrouping, which is quite confusing at first
No worries, hopefully its helpful to some people. In response to your comments. - I did put on the screen as I was talking about it, that recon as one of the occasions I could see it being useful. My only concern with that is that I believe as with WRD if a unit fires its longer before it can stealth again. - If you find this helpful that's fine, though if you can manage it, I would advise getting used to placing your units asap as the AI is... well bad at it. - Spread is not actually assigned to any key by default in WARNO unless they changed it ( it was (x) in WRD though), but some people may find it useful if they tend to cluster units a lot. (I as noted in the video opted to use x for helos) I deliberately left out the vast majority of smart order stuff as that would be for another video. As its simply too much to go into for one as many of these would need active demonstration with enemy units, auto supply would be in here too, though I have had mixed results testing it. Sadly People don't like watching hour long videos so I have to try and minimize them haha :) (Not that I put much stock in smart orders but I know some people like them!). The grouping/ungrouping, I cover ctrl groups on numbers in there. Though granted not ungrouping, but you can still control each unit individually if you wish in those groups. If however you mean the whole "Ctrl-G" grouping stuff never used that, there is no inherent benefit within the game mechanics, but it has disadvantages, it makes it hard to see all but the main unit for example, and overall it causes tactical inflexibility. It's something I might cover along with "combat groups" thing from deck building but not something I would generally recommend as best practice. But I also know some people really struggle with the number of units otherwise.
Thanks for the vidéo. The basics but still useful for (future) beginners. Are there still the markers (Attack, defend, help and free text: F1 -F4) as in wargame ? I don't see the icons below the map here. Edit: oups yes there are there:)
You can select everything (as in the units and transports) and right click on one transport (helo or otherwise) and all the units selected will try and get into a transport. How efficiently they do that is a different matter though :) I assume this is what you mean?
Good vid, thanks! A few comments:
- return fire should be useful for units that normally you'd have weapons turned off - eg: recon
- seize and hold position shold be a crutch for noobs like me: you select a bunch of units and tell them to "go there and set up shop" without having to do the micro
what I missed: spread (x, maybe useful), artillery AI modes (counter-battery, defensive etc etc) and auto-supply which is pretty useful.
Edit: and grouping/ungrouping, which is quite confusing at first
No worries, hopefully its helpful to some people.
In response to your comments.
- I did put on the screen as I was talking about it, that recon as one of the occasions I could see it being useful. My only concern with that is that I believe as with WRD if a unit fires its longer before it can stealth again.
- If you find this helpful that's fine, though if you can manage it, I would advise getting used to placing your units asap as the AI is... well bad at it.
- Spread is not actually assigned to any key by default in WARNO unless they changed it ( it was (x) in WRD though), but some people may find it useful if they tend to cluster units a lot. (I as noted in the video opted to use x for helos)
I deliberately left out the vast majority of smart order stuff as that would be for another video. As its simply too much to go into for one as many of these would need active demonstration with enemy units, auto supply would be in here too, though I have had mixed results testing it.
Sadly People don't like watching hour long videos so I have to try and minimize them haha :) (Not that I put much stock in smart orders but I know some people like them!).
The grouping/ungrouping, I cover ctrl groups on numbers in there. Though granted not ungrouping, but you can still control each unit individually if you wish in those groups.
If however you mean the whole "Ctrl-G" grouping stuff never used that, there is no inherent benefit within the game mechanics, but it has disadvantages, it makes it hard to see all but the main unit for example, and overall it causes tactical inflexibility. It's something I might cover along with "combat groups" thing from deck building but not something I would generally recommend as best practice. But I also know some people really struggle with the number of units otherwise.
Thanks for the vidéo. The basics but still useful for (future) beginners. Are there still the markers (Attack, defend, help and free text: F1 -F4) as in wargame ? I don't see the icons below the map here. Edit: oups yes there are there:)
Great video! Thanks for taking the time to make it!
You are welcome and I am glad if it was helpful! :)
Thanks for the mention! Glad people find the keybindings cheat sheet useful 🙂
No problem! Thanks for your effort making it.
glad i watched this. im new to warno
Good video i'm learnig a lot from your vids after just picking this up.
Glad they are helpful, things have changed over the months/years but the basics have not shifted much.
Look forward to watching more of your content 👍
Can you deploy 15 helos, capture a building, and reload them back into the helos? Without having to click each unit?
You can select everything (as in the units and transports) and right click on one transport (helo or otherwise) and all the units selected will try and get into a transport.
How efficiently they do that is a different matter though :)
I assume this is what you mean?
How do you deselect units??
Best thing to do is turn off Sticky Selection (it's called something like that) in the options menu, this will mean you can just click to deselect.