I've got a lot of respect for Kevin, freely answering questions about a cancelled high-profile game that he directed, and straight up saying "I went too far in that direction". So many others would have been too proud to talk about it like that.
the new DLCs for Doom Eternal seem to imply that it's not from Doomslayer POV, and it's how Earth got invaded, so maybe they are a vamped up version of DOOM 4 in the vain of the current games.
You can see it right in his eyes that he genuinely cared about the game. Even with them not going in that direction we did get a new feature that gave birth to glory kills for 2016 DOOM.
I have a ton of respect for Danny O'Dwyer, quitting GameSpot and starting an intellectual, informative and super interesting channel like this, it's amazing!!
I have nothing but respect for Kevin Cloud. the guy is an artist, not a director. he created something damned interesting and had the balls to admit he took too many liberties with the IP.
It really is a sign of integrity when you admit to something like that. Honestly the game play looked very close to rage. Sounds like an interesting idea any way you slice it.
Absolutely. It was an honor to talk to him, the guy is part of the history of video games and his work speaks for itself. He was actually in charge of SnapMap for DOOM 2016 so we get him back on in part three.
The company uses to be in Mesquite Tx I knocked on the door one time and one's of programmer give me a ride and scare the crap out of me 0 to 90 in 10 sec !
@@deadrock1678 Precisely; the military elements are there to give us an excuse to be playing as a guy with a gun and nothing else. The movies forgot this entirely.
Here again before the release of Doom: Eternal to remind me how amazing the original 2016 game was and also how much passion was behind it and the same amount of passion also went into making this documentary too. So thanks once again NoClip for constantly making quality documentaries. You guys are seriously the best!
An excellent beginning to a fascinating story. I've got to give credit to ID for opening up about DOOM 1.0's development. Having been one of many that joked at its expense (light-hearted, I assure), I understand why that direction was explored. I think its also brilliant of them to have not thrown everything out, and adapt its melee system into the glory kills. Can't wait for Part 2!
Thanks so much to everyone who helped put this together. From our Patrons, to the cab driver who didn't mind us loading 7 bags of kit into her tiny car to get to the airport on time. We really hope you enjoyed watching part one.
This is a cute comment. Danny O'Dwyer is about THE ONLY figure in games journalism worth his salt these days. Please fuck off with your unfounded bullshit.
Really enjoyed it. I just love how professionally-made it all feels, which by this point I think it's safe to consider you a professional xD. Very engaging and fun to watch!
This is exactly the kind of content that makes me believe that NOCLIP is about to usher in a new generation of video game media. I'm astounded at the quality and cannot fucking wait for more from you guys
Danny, the way you're able to get this behind the scenes footage out to the public is a testament to your character. You're doing us all a massive service by working in the industry. Much love and respect
Low on plot/character...but delivered so incredibly with insane, yet somehow not over the top special effects and pumping music...also a badass protagonist that says nothing...yea I can see that.
Got a lot of respect for Kevin Cloud. Speaking honestly of his "failures" or missteps and learning from them, and then delivering an amazing game! These are lessons that are valid in career as well. It's clear why they have delivered 2 modern masterpieces at this point. Also, Marty speaking candidly about the re-organization, it is so true. Some people disagree and leave, some disagree and are asked to leave, and some disagree and commit. The range of emotions in these situations is very wild to go through. Awesome leadership from id.
Having Crytek's lead renderer engineer on the team was a big plus. DOOM 2016 looks amazing, and runs amazing. You can max it completely at 4k and get 60 fps on a gtx 1080. Absolutely amazing Optimization. Crysis series was always a technical marvel for the amount of triangles and shaders on screen while maintaining a playable framerate. Glad they got him and hope he stays on.
Xyos212 I'm especially impressed by the console version. It looks better than most games that struggle to maintain 30 while running at 60. It really shows what the consoles can still do in the right hands.
Carmack would've made a better level-maker though. One of the biggest reason the original Doom is still played, you can make your own story with it's editing tools.
+DonRobo Agreed. The PS4 version of Doom runs flawlessly and looks incredible. The number of particle effects and on-screen enemies without slowdown was an amazing feat. Don't know how they did it.
Doom 2016 was such an incredible experience. A bit repetitive. But it's everything it had to be. The gameplay is pure and intense. The art is savage, so is sound design. I hope it sold a ton.
Doom (2016) is exactly what I think Doom (1993) would have been if it had been conceived today. Other than different level design's I essentially just look at Doom (2016) as a modern remake of the original.
I agree that nothing beats the originals, but they themselves were far more linear than you're cutting them out to be. I know we have the tendency to look fondly back with rose tinted glasses, but The original Doom was an extremely linear game.
Big Blue Frontend we still have them to thank for basically the whole first person genre wheather you like them or not which nobody really gives a fuck.
"Almost no one from the original team is even left there. It's a husk." Who cares, the original bunch made fantastic games and so do the current team. If you dislike Doom then why are you even here if not to troll and piss off the real fans by telling them their opinion is worthless.
I was going to say I hope they give iD another shot at their nazi-slaying baby. BUT. I don't think that's the way. Wolfenstein's reboot has kept the core gunplay but the tone of the narrative and world has been so perfectly nailed by the MachineGames writers, I actually think they should be the only people touching it right now.
You know, I don't hate the idea of Doom 4 1.0. I wouldn't mind if they did a mini-expansion exploring the idea. But I'm SO GLAD Doom 4 is what it is right now.
@@2025fahaddenseje fair enough still would have been cool though I could of sworn I saw an article with a quote that said so but hey more ripping and tearing and jumping all over the place is just as welcomed
Holy shit that is an amazing interview to show. A dev who was at the head talking about how his project got shut down. What an awesome intimate conversation!
I was never really much of a gamer until I played DOOM 2016 I still don’t know what caused me to buy it, I had never played a Doom game before or ever really seen much of how any of them plays, but I bought it, ripped through some demons and have been obsessed ever since!
Welcome to the Doom Family, haha) You might want to check out some other gimes like Painkiller, Serious Sam (1st and 2nd encounter specifically) or Bulletstorm.
@@sadham2668 It is! it's Wolfenstein: The New Order and Wolfenstein: Old Blood. Then Wolfenstein II: The New Colossus, then Youngblood. To be fair though it's the same awesome gameplay in Wolfenstein II it's just the story and themes that's not good.
Doom is not only a great game from a gameplay perspective, it is also a technical masterpiece. It's crazy how good the game looks and runs at a steady 60fps on consoles.
Yep, probably the best optimized game in my gaming years. I played it with my mid-range RX 470 Radeon and was getting 90 - 110 fps on ultra at 1080p using Vulkan. Too bad not many developers use Vulkan.
@@clouds-rb9xt I think he means that we learned that Marty is actually a dirt bag, and he doesn't want to learn anything about about Hugo. I would bet money that Hugo is as he seems which is a totally great guy. Hugo is one of the coolest guys in the game industry IMO.
@@metalandmagic1424 I think it was mostly Marty Stratton nad probably bethesda. I don't think Hugo Martin had anything to do with that shit at all. He's the creative director so he's really not in charge of paying or even hiring composers.
I wouldn't mind having DOOM 4 (Call of DOOM) as a spin off from the perspective of a Marine stationed on Earth. As long as it's not riding on the title name and uses a different name but will take place in the same universe as either DOOM 3 or DOOM 2016... Really wouldn't want another Hardline, which rode on Battlefield's popularity and should have just been its own title.
This would be so awesome. Wonder if they'll use it or use it as inspiration for DLC. A stand alone title would be awesome too. Set it during the Hell invasion before the events of Eternal.
I believe that Call of Duty needs to be more like Doom as far as a single protagonist..something different. It's the same every year...without Doom there wouldn't be a call of duty
Hot damn, Danny, you deserve an Emmy for the content on this channel! The quality outshines _many_ other documentaries I've seen on TV, and the peek behind the developer's curtain is fascinating.
Game of the year. These guys came out of nowhere with a game that few expected would kick so much ass. Very cool to see behind the scenes on 2016's surprise hit.
Rage is such an underrated game, i absolutely loved it so i'm often bemused when people say it's a bad game. The shooting feels satisfying and the enemy AI is excellent. Look at any of the dozens of crap games on Steam early access, THOSE are bad games.
I was there at QC int the 3rd row when they did that private DOOM reveal and it mind-blowing. I'd never seen anything like it and was completely blown away. We were all expecting some sort of lame teaser with like a 20-sec clip of "in-engine" footage that wasn't representative of anything...instead we got something like 15 minutes of live gameplay! Dude came out and was playing the freaking game!
I adore DOOM 2016. I had to delete it from my PS4's hard drive to make space for FFXV, but you can bet I'll be re-downloading that massive file to replay it again and again. And Danny, I love what you're doing with Noclip. This is some top tier stuff, my friend.
munky cheez Have either of you even played Serious Sam or Painkiller. It really doesn't seem like it. As DOOM is nothing like those two games, whom are similar to one another in terms of gameplay.
I love this. I’ve been playing doom my whole life and never thought of what the developers went through. I never thought of who was making this stuff. It was an emotional experience to see it with their level of investment. Good job guys.
@@langbo9999 You honestly think Doom Eternal wont come out next year? Theyve got so much done and ready to go, and theyve been developing it for the last 2 years straight
What we got was obviously way better, but I wonder if they'd release whatever they had of "Doom 4 1.0" as a free DLC or something for what we got, just for shits and giggles so we could see what the story was like.
***** just because outdated ways of building maps arent implemented in the new doom it doesnt mean that its consolized, the fact is that you cant have both somewhat realistic (meaning that they would make sense in real life) looking enviroments and the puzzles of the originals, i do agree that sometimes it locks the doors behind you for no other reason than to force you to progress, making you miss stuff that you wanted to access later, which is compleatly unecesary since levels like the foundry have no problem with leaving you be. its not consolized, its just a dumb choice in map making that doesnt work well with doom's style of mapping. im serious when i tell you to replay levels like the foundry where bullshit like that doesnt happen. also, the glory kill system isnt consolization either, consolization would be if it had a fuck ton of QTEs just to make it more worthwhile for console players since they cant aim for shit at close ranges
@@marcosmourino7130 aw cmon it was different but the concept was still valid. I'd at least give it a shot, as a sort of "what-if" alternate dimension version of the Doom I love
I finished watching this and immediately started the Rocket League doc. I have to say Danny, I'm thoroughly impressed. I can't imagine how strenuous the work is that you put into these because they're truly phenomenal! So much content and it's produced so well. I'm not really in a position right now to become a backer, but rest assure once I am in a comfortable position I will totally become a Patron! Content like this is what makes UA-cam, the Internet, and creativity and passion awesome!
Mad props to id Software for being confident enough in their brand and what they do to not be bothered by showing footage of the cancelled Doom game. It gave awesome insight into the development process and you can see the origins in Doom 2016 in Doom 4 1.0 which is fascinating.
Thank you to everyone that funded this project/ video. This is a channel the community has been missing for years and to bring us Doom, I mean come on guys show this channel some love. Share the crap out of his video. Great work noclip A+
I am thinking more from Bethesdas perspective. If id said "This game we are making is cool but we don't feel it will be a good Doom game" my first instinct would be to rebrand it, instead of completely scrapping everything after obviously significant amounts of money were poured in.
+Kaffeebohnson Looks like DOOM 4 could have been a cool spin-off title instead of a main series entry. Call it Hell on Earth: A Doom Story or something like that.
205 dislikes!? How can so many people NOT like this? It's no-nonsense, incredibly well-produced, informative, and a delight for any Doom - as well as classic FPSs - fan. Bravo, Danny!
agreed, rage was pretty damn fun. It reminded me a lot of doom with the extremely minimal story and heavy focus on gameplay. A lot of people said they didnt like it but I think it introduced a lot of really cool an unique mechanics and I really enjoyed the style and art design and all of that. I hope they dont just drop it and they end up doing a sequel some day.
Joe Can holy shit I forgot about that lol. That was so weird to see. Its such an obscure game and it was kind of jarring to see it on an extremely popular national tv show. I guess it was cheaper than call of duty at the time :P
As for me, RAGE was not something of a really GREAT game, it was just a good game to play. Looking back (and trying to play now) I can't really recall any hype I might have had. Perhaps I was really excited by the game, but the ending ruined everything for me just emotionally, it seems.
I gotta seriously say a lot of credit and mad respect goes out to the people at id software for making the very extremely tough call to scrap everything they made for the doom 4 project and restart all over again from the ground up. Developers like kevin cloud, robert duffy, marty stratton and hugo martin who at the end of it all took a step back and re-evaluated the doom 4 project as a whole and accepted/realized that it just wasn't going to work as a doom game as much as they hoped it would and changed course all together. I gotta say that must be heartbreaking for a game development studio to throw away months to years of hard work on a game project just to scrap it all away especially when the devs who worked on it probably busted their butts hours every day on it, believed in it's production value, saw the potential of the idea's and thought it could work from a strong narrative angle. Hate them or love them there's no denying bethesda had a role in doom 2016 success and a lot of respect goes out to them who stuck with id software all the way through those dark and difficult years for the studio and gave them all the support and creative freedom to make a masterpiece game. But at the end of it all it seems like they put aside their pride to work together and accepted it wasn't going to work and agreed as a studio to do what was best for the franchise and the fans. And from the ashes of their scrapped doom 4 project came perfection in the form of doom 2016 and their time working in the trenches on the doom project through those rough years paid off for id. I wish every single developer who worked on the doom project all the success and more in the world for making the right call, working their asses off and making doom badass again. Thank you Id software for all your hard work. Your fans appreciate the love, passion, creativity , ambition and hard work you all put into making both doom 2016 and doom eternal bad ass.
I think Rage was a beautiful game. It was stunning to look at, and the fighting part of it was fantastic. I just think id dropped the ball, when they forced you to do the vehicle races and vehicle combat. The A.I. was great, and the animations were great as well. I think it took far too much stick.
I couldn't disagree more. The vehicle parts made that game significantly better the same way they made arkham knight better. It's shit like this that makes me thing most games are just atrocious at driving in games and frankly it's your own fault for not playing enough driving games.
Noclip the best video game documentary Channel on UA-cam hands down the level of quality unparalleled among the rest keep it up noclip you are forever changing the video game documentary history for the better shedding light on the dark and mysterious creation video games and the amazing people behind them
The fact that this game came out and is so perfectly executed in every way... in 2016... is cathartic. I was convinced nobody knew how to make video games like this anymore.
Why not make a seperate new series of that DOOM 4 1.0 prototype. It looks great. Not a DOOM game but it could be something really awesome on its own. :)
I've been waiting for a new "Hell on Earth" since Doom 3 damnit. The only Doom not on my PC right now is Doom 64. Still, something is missing from my collection. After id gets done with the inevidable continuation of wtf did Samuel Hayden do to Doomguy?, the scrapped Doom 4 should be a story/setting (not gameplay or monster design) framework for later.
Doom64 doesn't have an official pc release, but Brutal Doom 64 on pc is a great representation and has options to play it very vanilla but with a bit of enhanced visuals and gameplay. When you try it, just select classic mode and skip opening.
I dunno if you're gonna see this Danny but this is what I've always wanted videogame journalism/media to be. No Clickbait, No Cringy stuff, Just pure quality and professionalism !! I always loved your work man, and i'm sure as hell going to promote this channel however I can :) Keep up the great work
It's idiotic claiming to take it from Freud as it loses all power in the translation. Freud coined the terms of Ich, Über-Ich and Es. There is no "id", it's just IT. Guess you can't steal from a German Jew correctly, being the successors of the Nazis. USA, we'll end you in time. Greetings from Europe!
The original Doom games are still insanely fun and have aged so well. When the 2016 Doom came out, I was blown away...one of my favorite shooters ever...Then Doom Eternal came out and I was blown away again. I can't wait to see what comes next.
I vaguely remember the Quakecon 2014 demo and what we got out of E3 the following year was practically the same as how people described it. Maybe only those pars were the ones that differed. Right down to the Jetpack Revenant punching you.
I would LOVE to see idSoftware officially release DOOM 4 1.0 in the form of an update to RAGE's mod tool kit. DOOM 4 1.0 was still running on idtech 5 at the time of it's development so I't would be kinda nice to give the players the ability to play around with the cancelled version of DOOM 4 and it's unused assets! idSoftware please!!
Kelltron i mean it looks interesting. I wouldnt mind if they released it as a seperate game away from the doom franchise. That way it wouldnt taint dooms legacy.
I liked the way the Imp teleported. The particle effect and teleportation combined made the demon much more creepy and it looked cool, and I think it would be cool gameplay wise.
I couldn't imagine a life without id software. Their work really does touch almost everything in the video game genre in some way or another. Not to mention the fact that I love almost all of their games.
This is still my favourite Noclip video, it made me get off my ass and go buy doom and today I'm going to watch it all over again, thanks Danny for the amazing content!
Its 2019 and im watching this for the 4th time. I come back every year for a great documentary that hasn't aged a day. Well done. I wonder how many game devs, teachers, students and casual gamers use this for a source of knowledge or creative impetus.
Watched this 3 or 4 times thru the years...just love your documentaries...and i just love id software and doom so much. RIP N TEAR! 1 week until Eternal!
I've got a lot of respect for Kevin, freely answering questions about a cancelled high-profile game that he directed, and straight up saying "I went too far in that direction". So many others would have been too proud to talk about it like that.
exactly my thoughts too
wisdom , respect and genuine love for your 'baby'. cool guy
Same, he had the balls to admit it and take responsibility. I’m glad Bethesda stuck with them
the new DLCs for Doom Eternal seem to imply that it's not from Doomslayer POV, and it's how Earth got invaded, so maybe they are a vamped up version of DOOM 4 in the vain of the current games.
You can see it right in his eyes that he genuinely cared about the game. Even with them not going in that direction we did get a new feature that gave birth to glory kills for 2016 DOOM.
I have a ton of respect for Danny O'Dwyer, quitting GameSpot and starting an intellectual, informative and super interesting channel like this, it's amazing!!
I knew he looked familiar but couldn't figure out from where, it's been years since I gave up on gamespot...
Oh no shit. That's why the name seemed so familiar. Yeah this is excellent. Good for him.
most of people with IQ are doing this! solo work
I have nothing but respect for Kevin Cloud. the guy is an artist, not a director. he created something damned interesting and had the balls to admit he took too many liberties with the IP.
It really is a sign of integrity when you admit to something like that. Honestly the game play looked very close to rage. Sounds like an interesting idea any way you slice it.
Absolutely. It was an honor to talk to him, the guy is part of the history of video games and his work speaks for itself. He was actually in charge of SnapMap for DOOM 2016 so we get him back on in part three.
The company uses to be in Mesquite Tx I knocked on the door one time and one's of programmer give me a ride and scare the crap out of me 0 to 90 in 10 sec !
Totally reminds me about Chris Metzen and how the failure of Titan really affected his decision to leave Blizzard, even after Overwatch's success.
He is a hero to the franchise.... you can tell he loves doom and put it and the fans first.... EVERY dev company needs guys like this in their ranks
Id: "we decided not to make DOOM with a military FPS setting."
Dumbass movie studios: "Sorry, I didn't catch that."
Doom DOES have military elements but yeah it's not the main setting it's Man vs Hell.
@@deadrock1678 Precisely; the military elements are there to give us an excuse to be playing as a guy with a gun and nothing else. The movies forgot this entirely.
Here again before the release of Doom: Eternal to remind me how amazing the original 2016 game was and also how much passion was behind it and the same amount of passion also went into making this documentary too. So thanks once again NoClip for constantly making quality documentaries. You guys are seriously the best!
I'm here too. NoClip is always worth reminiscing for quality hype.
@@Hey-Chef-Mike Yup!
Heard doom eternal was coming out so i had to go back and finish doom 2016, listening to this while i do it
don’t forget about doom 64 it’s getting released on the switch hopefully it will have the multiplayer and the controls won’t be screwed up this time
They forgot to remove that one "unrelated" doom 4 leak footage that was out of scope.
That speed-walker at the end tho
What you can't hear is our camera operator laughing his ass off.
Has to be the dumbest looking "sport" there is..
Look at dat ass tho. I might take up the discipline for one of those.
It's how Doom Marine is able to walk so fast.
That's the guy who did mo-cap for the Doom Slayer! Now we know for sure he didn't skip leg-day.
An excellent beginning to a fascinating story. I've got to give credit to ID for opening up about DOOM 1.0's development. Having been one of many that joked at its expense (light-hearted, I assure), I understand why that direction was explored. I think its also brilliant of them to have not thrown everything out, and adapt its melee system into the glory kills. Can't wait for Part 2!
eternal
i am irish too
Read that with your voice. Cannot unhear.
Good to see you here!
Fr
Thanks so much to everyone who helped put this together. From our Patrons, to the cab driver who didn't mind us loading 7 bags of kit into her tiny car to get to the airport on time. We really hope you enjoyed watching part one.
This is a cute comment.
Danny O'Dwyer is about THE ONLY figure in games journalism worth his salt these days. Please fuck off with your unfounded bullshit.
Really enjoyed it. I just love how professionally-made it all feels, which by this point I think it's safe to consider you a professional xD. Very engaging and fun to watch!
How edgy...
How exactly do you expect John Carmack to willingly do an interview when he's dealing with a lawsuit from Id's parent company?
That speed walker at the end. 26:07
This is exactly the kind of content that makes me believe that NOCLIP is about to usher in a new generation of video game media. I'm astounded at the quality and cannot fucking wait for more from you guys
you said it better than I could have, this is groundbreaking stuff, I WANT TO KNOW ALL THESE STORIES!!!
Yeah! I just subscribed!😁👍
It’s certainly better than buzzfeed
@@gravy7944 and definitely better than IGN
😆 this aged like warn, cheap milk.
DOOM should have won game of the year in 2016. Not Overwatch.
Edit: And DOOM Eternal should have won game of the year in 2020. Not TLoU 2.
Definitely
For real though.
@@CorruptedDogg An update to Overwatch no less.
@Keegan McGloughlin Thing is, Overwatch wasnt in the running. Its one of its updates that won.
@Keegan McGloughlin lol. Everything that was "unique" on overwatch was copy pasted from tf2....
Danny, the way you're able to get this behind the scenes footage out to the public is a testament to your character. You're doing us all a massive service by working in the industry. Much love and respect
Thank you so much! We try!
DOOM 2016 is the Mad Max: Fury Road of video games.
He's talking about public opinion, you are talking just about yours.
+Senhor Spinelli hahahahahaahahahaha
Says youuuuuuuuu
+Senhor Spinelli Best action movie of last year.
Low on plot/character...but delivered so incredibly with insane, yet somehow not over the top special effects and pumping music...also a badass protagonist that says nothing...yea I can see that.
Finally. A documentary on one of the best games of all time.
God I know right I was looking for someone to make A video about making doom eternal
YEEEESSSSSSSSS!!!!!!
No it isn't LOL not even close. It's great but it's not even one of the best FPS of all time let alone best games of all time.
@@HugoStiglitz88wtf are you doing here? doom is the grandfather of fps.
I love how you can see the relief in Marty's smile when the crowd cheers to that footage.
Got a lot of respect for Kevin Cloud. Speaking honestly of his "failures" or missteps and learning from them, and then delivering an amazing game! These are lessons that are valid in career as well. It's clear why they have delivered 2 modern masterpieces at this point.
Also, Marty speaking candidly about the re-organization, it is so true. Some people disagree and leave, some disagree and are asked to leave, and some disagree and commit. The range of emotions in these situations is very wild to go through. Awesome leadership from id.
Having Crytek's lead renderer engineer on the team was a big plus. DOOM 2016 looks amazing, and runs amazing. You can max it completely at 4k and get 60 fps on a gtx 1080. Absolutely amazing Optimization. Crysis series was always a technical marvel for the amount of triangles and shaders on screen while maintaining a playable framerate. Glad they got him and hope he stays on.
Xyos212 I'm especially impressed by the console version. It looks better than most games that struggle to maintain 30 while running at 60.
It really shows what the consoles can still do in the right hands.
DonRobo Not just consoles but low spec PC's as well. Shows what a real programmer and engineer can do.
Carmack would've made a better level-maker though. One of the biggest reason the original Doom is still played, you can make your own story with it's editing tools.
+DonRobo
Agreed. The PS4 version of Doom runs flawlessly and looks incredible. The number of particle effects and on-screen enemies without slowdown was an amazing feat. Don't know how they did it.
using Vulkan API on PC , was getting 140 + fps on ultra @1080p with a gtx 1070 , Best optimized game I've seen till date
This video really demon strates how serious Danny is about this noclip business!
Sergio Xisto I see what you did there
ARRRGHHHHHHHHHHH
Doom 2016 was such an incredible experience. A bit repetitive. But it's everything it had to be. The gameplay is pure and intense. The art is savage, so is sound design.
I hope it sold a ton.
Trollseeder it's good repetitive,
it's just fun part to fun part
Repetitive? Yes. But so where the originals.
well, every game is repetetive.
in my opinion
the question mostly is:
is the core gameplay loop good or not?
Doom (2016) is exactly what I think Doom (1993) would have been if it had been conceived today. Other than different level design's I essentially just look at Doom (2016) as a modern remake of the original.
I agree that nothing beats the originals, but they themselves were far more linear than you're cutting them out to be. I know we have the tendency to look fondly back with rose tinted glasses, but The original Doom was an extremely linear game.
26:07 When you're finally going home after school to play some doom
Id hit that.................. Sexually 👀
Ohhhh yeah that was me in the 2nd grade in like 1996😁. I was obsessed!👍
Lmfaoo
That's EXACTLY how I'm going to be walking home from work this Friday when Eternal comes out.
true but i wouldnt walk like that id get no girls if that was how i walked
After so many failed projects and ideas, it must have been so affirming to hear that kind of approval and excitement from a huge audience.
Doom is truly one of the greatest video game series of all time.
no fun allowed, I forgot.
Big Blue Frontend we still have them to thank for basically the whole first person genre wheather you like them or not which nobody really gives a fuck.
Doom created the shooter genre .
Why must you guys be throwing a fit over the franchise's quality under a documetary video?
"Almost no one from the original team is even left there. It's a husk."
Who cares, the original bunch made fantastic games and so do the current team. If you dislike Doom then why are you even here if not to troll and piss off the real fans by telling them their opinion is worthless.
I always forget that id did not make Wolfenstein: The New Order.
I always forget.
You gotta put respect on Machinegame's name
I was going to say I hope they give iD another shot at their nazi-slaying baby.
BUT. I don't think that's the way. Wolfenstein's reboot has kept the core gunplay but the tone of the narrative and world has been so perfectly nailed by the MachineGames writers, I actually think they should be the only people touching it right now.
Shibby yeah it was built on the idtech5 engine
TheHunterTheory 1 year late but they totally ruined the new game
You know, I don't hate the idea of Doom 4 1.0. I wouldn't mind if they did a mini-expansion exploring the idea.
But I'm SO GLAD Doom 4 is what it is right now.
A bit late but apparently that's what doom eternals dlc is
@@joemamajoastar8708 This didn't age well...
@@2025fahaddenseje nooope
JoeMama Joastar talking about the DLC’s where you get to play a different perspective than doomguy...
At least we got some sequels!
@@2025fahaddenseje fair enough still would have been cool though
I could of sworn I saw an article with a quote that said so but hey more ripping and tearing and jumping all over the place is just as welcomed
Holy shit that is an amazing interview to show. A dev who was at the head talking about how his project got shut down. What an awesome intimate conversation!
I was never really much of a gamer until I played DOOM 2016
I still don’t know what caused me to buy it, I had never played a Doom game before or ever really seen much of how any of them plays, but I bought it, ripped through some demons and have been obsessed ever since!
Welcome to the Doom Family, haha) You might want to check out some other gimes like Painkiller, Serious Sam (1st and 2nd encounter specifically) or Bulletstorm.
Duke Nukem and Wolfenstein! (Not Wolfenstein II or YoungBlood)
@@Doomreb I heard new order was good
@@sadham2668 It is! it's Wolfenstein: The New Order and Wolfenstein: Old Blood. Then Wolfenstein II: The New Colossus, then Youngblood. To be fair though it's the same awesome gameplay in Wolfenstein II it's just the story and themes that's not good.
Doom is not only a great game from a gameplay perspective, it is also a technical masterpiece. It's crazy how good the game looks and runs at a steady 60fps on consoles.
using Vulkan API on PC , was getting 140 + fps on ultra @1080p with a gtx 1070 , Best optimized game I've seen till date
Yep, probably the best optimized game in my gaming years. I played it with my mid-range RX 470 Radeon and was getting 90 - 110 fps on ultra at 1080p using Vulkan. Too bad not many developers use Vulkan.
Loving this style of gaming media. Feels so, premium, like something I should've paid for...
Joshua W you should donate to the patreon, then!
Definitely a breath of fresh air, feels like some of the stuff you used to get from DVD's on magazine covers years ago.
shh we budget gamers need to get some premium content once in a wile throw your dog a bone
Joshua W instead of some douchebag goin HEEEEYEYYYYYY WASSUPP GAIZ IM BACCCKKKK WIT ANUDDAA INSTALLLMENT OF MY GAY ASS SHOW
That come-out-of-nowhere power walker though
We won't see the wonderfull documentary the same way anymore.
I really hope we won't learn something bad on Hugo though, gotta love this guy.
I'm confused? Context pls? You mean marty?
@@chrispy5249 wasn't it Bethesda that was behind the scummy treatment of Mick Gordon?
@@clouds-rb9xt I think he means that we learned that Marty is actually a dirt bag, and he doesn't want to learn anything about about Hugo.
I would bet money that Hugo is as he seems which is a totally great guy. Hugo is one of the coolest guys in the game industry IMO.
@@metalandmagic1424 I think it was mostly Marty Stratton nad probably bethesda. I don't think Hugo Martin had anything to do with that shit at all. He's the creative director so he's really not in charge of paying or even hiring composers.
I wouldn't mind having DOOM 4 (Call of DOOM) as a spin off from the perspective of a Marine stationed on Earth. As long as it's not riding on the title name and uses a different name but will take place in the same universe as either DOOM 3 or DOOM 2016...
Really wouldn't want another Hardline, which rode on Battlefield's popularity and should have just been its own title.
It would be awesome if they did spin off Doom games that are more survival horror like Doom 3 was
It is a possible DLC to Doom Eternal now. They said in the DLC we wont play as the slayer but as someone on ground.
This would be so awesome. Wonder if they'll use it or use it as inspiration for DLC. A stand alone title would be awesome too. Set it during the Hell invasion before the events of Eternal.
I believe that Call of Duty needs to be more like Doom as far as a single protagonist..something different. It's the same every year...without Doom there wouldn't be a call of duty
Call it: Hell on Earth
Hot damn, Danny, you deserve an Emmy for the content on this channel! The quality outshines _many_ other documentaries I've seen on TV, and the peek behind the developer's curtain is fascinating.
Game of the year. These guys came out of nowhere with a game that few expected would kick so much ass.
Very cool to see behind the scenes on 2016's surprise hit.
I can't believe they showed the Quakecon footage. You don't know how much I loved seeing that
Rage is such an underrated game, i absolutely loved it so i'm often bemused when people say it's a bad game. The shooting feels satisfying and the enemy AI is excellent.
Look at any of the dozens of crap games on Steam early access, THOSE are bad games.
Exactly! Rage is very underrated.
Rage was incredible...the pistol was a beast
"A trip to hell Richardson Texas" as a Texan that was painfully accurate
I was there at QC int the 3rd row when they did that private DOOM reveal and it mind-blowing. I'd never seen anything like it and was completely blown away. We were all expecting some sort of lame teaser with like a 20-sec clip of "in-engine" footage that wasn't representative of anything...instead we got something like 15 minutes of live gameplay! Dude came out and was playing the freaking game!
MyNameIsFatMike wow! Looked immense. how close was the in game footage to what we got in general release?
I adore DOOM 2016. I had to delete it from my PS4's hard drive to make space for FFXV, but you can bet I'll be re-downloading that massive file to replay it again and again.
And Danny, I love what you're doing with Noclip. This is some top tier stuff, my friend.
+BlackSun it played nothing like Painkiller.
it's more like serious sam if anything
munky cheez
Have either of you even played Serious Sam or Painkiller. It really doesn't seem like it. As DOOM is nothing like those two games, whom are similar to one another in terms of gameplay.
BlackSun Nice b8 m8
Man the PS4 is a hard console to use with that limited hard drive space and whatnot. PC is so much easier and straightforward and not as nerdy.
I love this. I’ve been playing doom my whole life and never thought of what the developers went through. I never thought of who was making this stuff. It was an emotional experience to see it with their level of investment. Good job guys.
*That was great ✅🙂*
Don't often leave comments but amazing work. Thank you!
Danny O'Dwyer, a true gaming journalist, one we have needed for a long time. Keep it up
I'm glad the went with DOOM 2016, it's amazing. Also loved DOOM 3, btw.
And DOOM 2019 is going to be epic.
@@langbo9999 You honestly think Doom Eternal wont come out next year? Theyve got so much done and ready to go, and theyve been developing it for the last 2 years straight
@@jobelthirty1294 That aged like ice cream
I think doom three is getting a release on the Nintendo switch Long with doom 64 all dooms are worth playing
Don Johnson much more work was put into 2016 than 3
What we got was obviously way better, but I wonder if they'd release whatever they had of "Doom 4 1.0" as a free DLC or something for what we got, just for shits and giggles so we could see what the story was like.
+BlackSun Just, just stop it.
wat? if anything you could compare it more to shadow warrior 2013, but painkiller, where the fuck did you get that idea?
100% Agree ! I'm willing to pay !
BlackSun Nice b8 m8
*****
just because outdated ways of building maps arent implemented in the new doom it doesnt mean that its consolized, the fact is that you cant have both somewhat realistic (meaning that they would make sense in real life) looking enviroments and the puzzles of the originals, i do agree that sometimes it locks the doors behind you for no other reason than to force you to progress, making you miss stuff that you wanted to access later, which is compleatly unecesary since levels like the foundry have no problem with leaving you be.
its not consolized, its just a dumb choice in map making that doesnt work well with doom's style of mapping.
im serious when i tell you to replay levels like the foundry where bullshit like that doesnt happen.
also, the glory kill system isnt consolization either, consolization would be if it had a fuck ton of QTEs just to make it more worthwhile for console players since they cant aim for shit at close ranges
I wanna play that Doom 4 that didn't come out.
Call it "Doom Wars: Hell On Earth."
I'd play the shit out of that game as muchas the Doom 2016.
Call of doom
you have a terrible taste
@@marcosmourino7130 aw cmon it was different but the concept was still valid. I'd at least give it a shot, as a sort of "what-if" alternate dimension version of the Doom I love
It is incredible how you can play original Doom till this day and it is still as good as back in the day. These guys created art.
Cannot wait for part 2, Loving these docos, I think NoClip might be the first patreon I contribute to.
Yup, just went $3 myself, happy to help out in a small way :D
same here man
I'm not gonna lie, I wouldn't mind playing Call of Doom just to see how it would play out.
yeah me too. I played Quake 4 which was imo pretty much shit, but id software was my real gaming mother in a sense.
Yeah I’d like to give that a try
Its not Doom. So no thanks.
@@catandthesixxness they could improve on it. Make it like a story outside the Doomslayer when the Hell invasion happened on Earth
@@Cawshes why would i want that?
This was awesome. Is there any chance of the entire QuakeCon gameplay being uploaded somewhere, and even more Doom 4 1.0 gameplay?
OZKABOT Gaming lol that's what I said
not yet :/
yea pretty much
I finished watching this and immediately started the Rocket League doc. I have to say Danny, I'm thoroughly impressed. I can't imagine how strenuous the work is that you put into these because they're truly phenomenal! So much content and it's produced so well. I'm not really in a position right now to become a backer, but rest assure once I am in a comfortable position I will totally become a Patron! Content like this is what makes UA-cam, the Internet, and creativity and passion awesome!
Mad props to id Software for being confident enough in their brand and what they do to not be bothered by showing footage of the cancelled Doom game. It gave awesome insight into the development process and you can see the origins in Doom 2016 in Doom 4 1.0 which is fascinating.
Thank you to everyone that funded this project/ video. This is a channel the community has been missing for years and to bring us Doom, I mean come on guys show this channel some love. Share the crap out of his video.
Great work noclip A+
26:25 That guy is seriously funny ^^ this series is great, keep it up!
I love that guy! I first seen him on 2018's E3 and instantly liked him. Now we met again and he's proven he's the best hahahah
I'm very happy to know that ID software still has passionate, dedicated and loyal game producers who are not just making games for the money
Id if you are reading this THANK YOU! Being candid is not easy and I appreciate the hard work it took to be where you are now.
Doom 3 is still one of my favorite games. Haven't played Doom 2016, waiting until I get VR next month. Can't wait!
you should try Doom 3
Doom VFR was a big letdown tbh. You should try Fully Possessed VR mod for Doom 3
This was very well done. I am sure I speak for all Doom fans, thanks for doing this documentary!
Cool to see more footage of the original Doom 4! That would have been a cool game, I wonder why they didn't simply rename it and made it a new IP...
Money. Gotta throw it at something and I think id really wanted both a success and a real homage to DOOM.
I am thinking more from Bethesdas perspective. If id said "This game we are making is cool but we don't feel it will be a good Doom game" my first instinct would be to rebrand it, instead of completely scrapping everything after obviously significant amounts of money were poured in.
idk what you'd be able to rebrand it as though, it has demons and a hell invasion on earth, and it's by id. What else could it be other than doom?
***** I guess you are right. It wouldn't have fooled anyone.
+Kaffeebohnson
Looks like DOOM 4 could have been a cool spin-off title instead of a main series entry. Call it Hell on Earth: A Doom Story or something like that.
Rage was a great game. Just wanted to get it out there for those who still bag on the game.
205 dislikes!? How can so many people NOT like this? It's no-nonsense, incredibly well-produced, informative, and a delight for any Doom - as well as classic FPSs - fan. Bravo, Danny!
This is quality content. A rare sight nowadays. Awesome! Keep up the good work!
26:06 Damn, son, can I get some fries with that shake?
StraightOuttaJarhois lol what is up with that guy?
he got that call of b00ty
It's called power walking.
Saracen Gaming In Texas though? It seems like such a Californian thing to do!
+StraightOuttaJarhois I was on a lunch break, leave me alone!
The speed walker at the end though lol
Amazingly well done documentary, love id!
Also, RAGE's so underrated it's crazy...
agreed, rage was pretty damn fun. It reminded me a lot of doom with the extremely minimal story and heavy focus on gameplay. A lot of people said they didnt like it but I think it introduced a lot of really cool an unique mechanics and I really enjoyed the style and art design and all of that. I hope they dont just drop it and they end up doing a sequel some day.
Helder Pinto I know right?! I love RAGE! Hopefully they make a sequel
Helder Pinto I remember what made me want to play it was that Jesse played it on Breaking Bad hahaha
Joe Can holy shit I forgot about that lol. That was so weird to see. Its such an obscure game and it was kind of jarring to see it on an extremely popular national tv show. I guess it was cheaper than call of duty at the time :P
As for me, RAGE was not something of a really GREAT game, it was just a good game to play. Looking back (and trying to play now) I can't really recall any hype I might have had. Perhaps I was really excited by the game, but the ending ruined everything for me just emotionally, it seems.
That whole interview with Hugo Martin is great, such an awesome guy. Thank you Noclip! :D
I gotta seriously say a lot of credit and mad respect goes out to the people at id software for making the very extremely tough call to scrap everything they made for the doom 4 project and restart all over again from the ground up. Developers like kevin cloud, robert duffy, marty stratton and hugo martin who at the end of it all took a step back and re-evaluated the doom 4 project as a whole and accepted/realized that it just wasn't going to work as a doom game as much as they hoped it would and changed course all together. I gotta say that must be heartbreaking for a game development studio to throw away months to years of hard work on a game project just to scrap it all away especially when the devs who worked on it probably busted their butts hours every day on it, believed in it's production value, saw the potential of the idea's and thought it could work from a strong narrative angle. Hate them or love them there's no denying bethesda had a role in doom 2016 success and a lot of respect goes out to them who stuck with id software all the way through those dark and difficult years for the studio and gave them all the support and creative freedom to make a masterpiece game.
But at the end of it all it seems like they put aside their pride to work together and accepted it wasn't going to work and agreed as a studio to do what was best for the franchise and the fans. And from the ashes of their scrapped doom 4 project came perfection in the form of doom 2016 and their time working in the trenches on the doom project through those rough years paid off for id. I wish every single developer who worked on the doom project all the success and more in the world for making the right call, working their asses off and making doom badass again. Thank you Id software for all your hard work. Your fans appreciate the love, passion, creativity , ambition and hard work you all put into making both doom 2016 and doom eternal bad ass.
These are absolutely fantastic documentaries, and the exact type of content I can't get enough of. Stay inspired!
You guys are going to be huge, you got my sub!
They're going to be YUGE.
Wow, he was right
This is what you call Video Game Journalism
I think Rage was a beautiful game. It was stunning to look at, and the fighting part of it was fantastic.
I just think id dropped the ball, when they forced you to do the vehicle races and vehicle combat.
The A.I. was great, and the animations were great as well.
I think it took far too much stick.
I couldn't disagree more. The vehicle parts made that game significantly better the same way they made arkham knight better. It's shit like this that makes me thing most games are just atrocious at driving in games and frankly it's your own fault for not playing enough driving games.
Noclip the best video game documentary Channel on UA-cam hands down the level of quality unparalleled among the rest keep it up noclip you are forever changing the video game documentary history for the better shedding light on the dark and mysterious creation video games and the amazing people behind them
I want to play that unreleased DOOM 4!
But you have it. Call of duty. Replace enemies with demons and there you are. Call of doom, aka doom 4.
Danny, you are doing something incredible here. Can't wait to see part 2 and 3!!!
I hope one day you can make a documentary about Death Stranding.
*Also No Man's Sky and whatever happened there.
Bloempjes I'd rather wait for the NMS updates.
Going to be waited for a longggg time
Daniel Shovelton Why? They just updated recently.
Next No Mans Sky update will be "Thanks for your money, see later losers"
GamerRanx sent me here. . .and I'm not leaving! This channel is SPOT ON and just what YT needs THANK YOU!
The fact that this game came out and is so perfectly executed in every way... in 2016... is cathartic. I was convinced nobody knew how to make video games like this anymore.
so fuckin good. cant wait for part 2!
Thanks so much for watching!
Why not make a seperate new series of that DOOM 4 1.0 prototype. It looks great. Not a DOOM game but it could be something really awesome on its own. :)
I've been waiting for a new "Hell on Earth" since Doom 3 damnit. The only Doom not on my PC right now is Doom 64. Still, something is missing from my collection. After id gets done with the inevidable continuation of wtf did Samuel Hayden do to Doomguy?, the scrapped Doom 4 should be a story/setting (not gameplay or monster design) framework for later.
Hopefully, with the success of the new DOOM release, we might get a sequel like DOOM II. I'd love to see what Earth would look like.
Doom64 doesn't have an official pc release, but Brutal Doom 64 on pc is a great representation and has options to play it very vanilla but with a bit of enhanced visuals and gameplay. When you try it, just select classic mode and skip opening.
Danny O'Dwyer bringing the freshest content and channel to UA-cam in gaming! Brilliant
I dunno if you're gonna see this Danny but this is what I've always wanted videogame journalism/media to be. No Clickbait, No Cringy stuff, Just pure quality and professionalism !! I always loved your work man, and i'm sure as hell going to promote this channel however I can :)
Keep up the great work
24:20 DUDE imagine being in that room. noone could have imagined how new doom would skyrocket. amazing stuff
im a huge doom fan and you know how lon it took me to realizehat was pinky in bfg edition
halfway through the game HALFWAY
I bet you will win Trending Gamer in the next Game Awards.
Am I the only one who thought it was pronounced I.D. software and not id?
thats because I.D is a diferent thing, the id from their name is taken from Freud, you know id, ego and superego?
Kayhub , I used to call it I.D., too. :P. I felt dumb when I was corrected it because then it seems kinda obvious.
same here haha.
to the Community it will always be I.D.
It's idiotic claiming to take it from Freud as it loses all power in the translation. Freud coined the terms of Ich, Über-Ich and Es.
There is no "id", it's just IT. Guess you can't steal from a German Jew correctly, being the successors of the Nazis. USA, we'll end you in time. Greetings from Europe!
The original Doom games are still insanely fun and have aged so well. When the 2016 Doom came out, I was blown away...one of my favorite shooters ever...Then Doom Eternal came out and I was blown away again. I can't wait to see what comes next.
"Fruit Ninja with demons". That's one of the best lines I''ve heard in a UA-cam-video in quite a while! xD
i wanna see ALL the quake con footage
HairyHog Me too.
HairyHog go to quake con two years ago
Bulid a time machine
I think that was all of the gameplay btw, so you'll just get a ton of hype building & deserved cheering.
I vaguely remember the Quakecon 2014 demo and what we got out of E3 the following year was practically the same as how people described it. Maybe only those pars were the ones that differed. Right down to the Jetpack Revenant punching you.
I would LOVE to see idSoftware officially release DOOM 4 1.0 in the form of an update to RAGE's mod tool kit. DOOM 4 1.0 was still running on idtech 5 at the time of it's development so I't would be kinda nice to give the players the ability to play around with the cancelled version of DOOM 4 and it's unused assets!
idSoftware please!!
I feel like id is in good hands, and that's great because they represent the legacy of the beginnings of modern game development.
Even now, well after beating the game long ago, watching that closed doors tease of DOOM 2016 gave me goosebumps! So glad you guys got that reaction.
Gotta hand it to the audience tho for not revealing anything. Made me so happy to hear it.
26:41 Hahaha!! I cracked up! Hey, I played Doom 1 and 2 when I was 6 lol.
I really want to see a full gameplay video for the cancelled doom 4 if you have it
Yeah, the footage presented here really isn't enough.
Kelltron true
Kelltron i mean it looks interesting. I wouldnt mind if they released it as a seperate game away from the doom franchise. That way it wouldnt taint dooms legacy.
I liked the way the Imp teleported. The particle effect and teleportation combined made the demon much more creepy and it looked cool, and I think it would be cool gameplay wise.
Kinda funny... i was playing Doom, the recent version on ps4.... before taking a break and found this.... Thanks Totalbiscuit.
I couldn't imagine a life without id software. Their work really does touch almost everything in the video game genre in some way or another.
Not to mention the fact that I love almost all of their games.
Noclip makes FANTASTIC video game documentaries. One of my favorite new channels!
This is still my favourite Noclip video, it made me get off my ass and go buy doom and today I'm going to watch it all over again, thanks Danny for the amazing content!
That strut near the end though :D =)).
Power WALKING! DOOM style!
That's the kind of man butt that Anita Sarkeesian wants to see in future games. BootY
ass clapping!
Top 1 soundtrack of this year, easily.
bigsuff and unofficially GOTY!
bigsuff soundtrack was the only bad thing about the game. had to turn that techno crap off and play some megadeth
Skylar Cook wow
It isint actually techno
Skylar Cook k
Its 2019 and im watching this for the 4th time. I come back every year for a great documentary that hasn't aged a day. Well done. I wonder how many game devs, teachers, students and casual gamers use this for a source of knowledge or creative impetus.
Watched this 3 or 4 times thru the years...just love your documentaries...and i just love id software and doom so much. RIP N TEAR! 1 week until Eternal!