The story gets in the way of a lot of things. Look at action movies. They always try to make you care more than you ever will. A lot of games do it like that: So much story it becomes overbearing to most average people. With Doom 2016, we care about Doomguy because he's funny and he doesn't care about anything other than killing demons. You're only shown these characteristics with his actions. It's a trick used in short story writing and movie directing too, actually. Show, not tell. Explain characters with what they do in the story, not what the story says they do.
Marcus Munitions Nailed it. It’s painful when a movie doesn’t know how else to exposit information than to have someone essentially address the audience almost directly, to the point where it barely even makes sense in the context of the film. It’s like they’re hitting the fourth wall and trying to tape up the cracks they’ve made. When a film can preface the situation of its characters with no, or next to no dialogue, it’s great.
And as Yahtzee puts it, you can always pause to read through the codex "while the game waits patiently for you to strap your bollocks back on and get back in the fray". Or just save it all up for a break after ripping the latest horde's collective knackers off.
But it's still a miracle that Doom got away with such a stupid attitude towards story. Plus, history will show that it was a mistake, because now people are actually into the Lore, and love the story. That's why Doom Eternal has even more story and lore in it. Frankly, if Doom's wasn't among the 1 in 1000 games that have gameplay good enough for nothing else is really needed, putting the story to the side would've been an even bigger mistake and the game would've flopped massively. Story can make games with even mediocre gameplay fun to play, just look at the gears of war series, so why wouldn't you want story to add to a game with amazing gameplay? Honestly, the gamers who play games solely for gameplay, and need action 100% of the time are autistic as fuck . Any intelligent person can handle and enjoy a variety of things in a game, including story, and cutscenes. Metal Gear Solid 4 is a better game than Doom, let the salt commence...
@@HugoStiglitz88 I am probably autistic then,,,I love some good story here now and then,,,but seriously most stories today are so carefully crafted and cliche that is has been done so many times, that it indeed gets in the way,,and give me some high octane action gameplay with infinite replayability and games like DOOM, Devil may cry, Grim Dawn with its hack and slash min maxing character build,,,the lore is there,,,it's in the background,,,but you can completely ignore it and you loose nothing, because the gameplay is where the true juicy meat is....
and this is a dick move, you're whats wrong with the industry right now, if you can't afford it, get a job, too cheap to pay for it, you may want to think about another hobbie.
Another free option that doesn't involve "being a dick" is to do a google search for "Hugo Martin - Entertainment Design Gamelab Presentation" where you will find a 40 minute presentation given by him discussing his approach to visual design and how it has developed over the past 15 years of working in the industry.
It's refreshing to see a developer that clearly understands its audience. When someone asked "Am I supposed to avoid these Gore Nests?" they knew no one playing DOOM would ask that. Gaming's last generation really suffered from an over-reliance on Focus Tests, and ID proved how effective it is to gauge the players reactions rather than their exact words. These Docs are a joy to wake up to!
@@jobelthirty1294 taking the piss out of it? I think you misunderstood me. I replied to a (now deleted) comment saying that You're actually led by the game to destroy the gore nests. Which isn't true, the button prompt isn't present until you're directly next to the gore nest. So my argument was supporting DOOM's Player freedom and the notion of "DOOM-players know what to do with a Gorenest". :)
I gotta say, Hugo would have absolutely fit right in at the ID Software of old. When he's talking about throwing around crazy, far out ideas and making people laugh and all that, it reminds me of the bits in Masters of Doom that recount the absurd brainstorming sessions that went into the making of their old games and how their passion drove them to more or less do whatever the hell they thought would be cool and fun.
Doom was always about this sort of group of friends creating something fun and showing you. There is a personal connection between you and the guys at ID (even if decades apart), a sort of: "hey dude, check this out..." attitude to game design. And we check it, and we end up having a blast... Just like the guys did!
The industry needs both. Also, they WERE being innovative. They specifically talk about it being a design standard in every AAA title for the opening to be like an exposition dump where a guy on a voice com explains why you should give a shit, and that being something they were intentionally trying to subvert. Why do we have to be like "fuck hipster designers" all the time with this industry? Nobody says Independent Movies shouldn't exist just because they like Action Movies.
To me he seems like someone who could easily be one of my friends in the way that he looks at games, except he's a genius, and he's creative, and he knows how to actually make games. But as a gamer and a dude, he seems like one of the guys.
@Dawson Douglas Explaining the motives of a terrorist organization does actualyl have a purpose, otherwise you end up with bland shooters where you're shooting endless waves of Russians or Brown People With Turbans or the Chinese because "They're the bad guys lul" as you wave your american flag around going all hooraaah. It gets boring as shit. But with Doom, it's literally demons. Why bother? That's the beauty of it.
Reminds me of whichever old review it was of Doom 1. "The game is rather 1 note. What if we could talk to these monsters instead? Now that would be interesting."
I've never seen a development team that so perfectly understands the players like this before. They know why we're here and what we want. This makes me appreciate the game more than I already do, and shows that alot more thought was put into the story and tone than it may seem at first.
This is the kind of success we can see when it's games-loving developers & designers running the show, rather than corporate bean counters. Success as a byproduct of making a fantastic game which people want to play, rather than a game which is designed for financial success where quality is a byproduct thereof.
"Are you sure you shouldn't be more serious?" "He literally went to Hell and slaughtered mountains of demons because they killed his rabbit. We can do anything!"
Doom will always be ahead of the times, because it's simple but good it's an Arcade FPS but with FUN and well done details, even doom 3 that was the worst doom of all times was a success in technical levels, and with DOOM 4 (reboot) we achieve glory :3 i'm glad this reboot happened :D this is the game we deserved a long time ago. Not even battlefield can fight DOOM :)
Frosty ! It depends on what aspect of it we are talking about, how you ever played coop on snap map? can be very fun. BF is restricted to what content EA wants to release in DOOM you can mod your own maps and make your own missions, and on a coop stand point it has a lot more value in my opinion. for mil-sims i prefer other stuff, but DOOM has this special vibe for me, it's just the perfect game i have so much fun playing, fun that no other game gives even games that i like a lot but don't reach that point, maybe i'm a DOOM fanboy but the game is amazing it always be even the worst of it that was DOOM 3 i enjoyed it.
IDK I thought snap map was kinda meh but the SP was great. Im kinda over BF now tho, the only MP games I've been playing are ARK and LBP 3, maybe I need to give Uncharted 4 MP another shot.
I think this might literally be my favorite UA-cam video of the year. Hugo Martin is clearly a genius, and getting to hear him gush with pride over the pacing of this game makes that so obvious. So proud to be a backer of this project! 💖
I think one of the times the game felt so in tune with how I imagined this character was in the VEGA level where Doom Marine has to overload the core and VEGA is so polite about it. I felt so sorry for this AI who was thus far the only character not an asshole and Doom Marine takes a backup of VEGA without asking the player or anything which was just what I was thinking/hoping for. Really knocked these aspects out of the park.
Yeah, people always say how they love the fact there's no story but not only is there there's a damn good one. It's just a simple story told really well.
Totally agree. I loved that scene. It felt so right and a part of me almost cheered when he did it. id deserve endless praise for how pitch perfect they presented the Doom Marine and his motivations.
and all that without the Doomslayer saying a single thing. this I think is the classic example of 'Show Don't Tell'. just by watching his mannerisms and movements it speaks volumes about the character.
Thats what the devs were going for i think. Cutscenes telling you "Youre supposed to care for this guy" never works. NEVER. What works is connection through interactiveness. Thats what they did with doom. We were able to feel how much the marine hated demons, how much of a badass he is and all of that without a single piece of cutscene or a dialogue from the main character
Man, DOOM needs to be (again) in the design document books. This is how you make a game. I'm sure plenty of people didn't like it. They probably worship demons and shit, but whatever.
+mineerthegamer You obviously have never played the old Doom from 1993 if one of your complaints is that the enemies in Doom 2016 feel "weak". Most of them are more bullet-spongey than the average classic Doom enemy. Besides, it's Doom; enemies are supposed to feel vastly inferior to the player, as it's a game that's all about being a (nearly) unstoppable wrecking ball. You won't get that if the average enemy is super-tough and takes a gillion shots to bring down. Try making some sense next time?
We hope you enjoy this deep-dive into the development of the first level. We thought it would be a cool microcosm to dive into before we started getting broad about the gameplay design, music and so on. Let us know what you think in the comments, and thank you so much for all the support. We're a new channel but hoping to do this for many years, so your subscriptions, patronage and thumbs really help keep the cockles of our hearts warm when we're editing our asses off. Thanks again!
I enjoyed the deep dive. This is my favorite segment you've done so far! Normally I have to watch GDC talks to get a look into developers design philosophy
Cannot wait for part 3! There's never enough talk about how these games are made and the little things that go into them. What's your next game project going to be?
i think everything is pretty much top notch.. if i'd be your Community Manager i´d already would have tweeted that stuff out.. or fired who did not (: Especially if you push @Doom or @bethesda you will get the views you deserve.. God i love Doom.. Its the fucking best Shooter i have played and seeing the devs so open and true to the fucking thing makes you understand how important it is to build a team that will just get shit done!
No, thank you! This is awesome! I literally hope you never stop, "the making of games" type of documentaries were always my favorite, but it's so hard to find ones that actually go deep into the topic, answer the questions you always wanted to ask or never even thought to ask. I absolutely love Noclip, you guys are the best and so is every developer who agrees to share their secrets. I can't wait for more videos from you!
In some of the footage shown here, Olivia is talking to a man in scenes where she'd normally be speaking to Sam in the final game. I wonder at what point in development the team decided "hey, you know what would be cooler than the head of the facility being a generic CEO? If he was an 8-foot tall robot voiced by Optimus Prime!"
I'm the type of guy that loves story and monster lore in these kind of games, but I really do love the way this all turned out. As much as I love the opening sequence in Doom 3, I think they still took the right path in going guns first, and having a shooter that actually starts with the shooting, and just gets you right in the face of the obstacle. There was something just wonderful about the blatant "Demonic invasion in progress" sign that had me just scratching my head going "Someone actually programmed that warning into the computers of mars!? Wow, they really screwed something up." and that's all anybody really needs. The self-aware fighting of the plot was just icing on the cake. Again, I'd have loved more monster lore or maybe a beefier codex (or those audio-logs from doom 3, I love hearing those problems and voices of the past, before getting back to the chaos of the present), but I think they took the better path here. Doom is one of the best shooters I've played in a long time, if not my absolute new favorite, and... I guess Doom 3 can just keep its monster lore as a novelty to go back to. I can live with what we have here.
The weird thing is, for all the talk about "Nobody cares about narrative in a DOOM game," the story is genuinely quite good. I loved the deeper lore and world, but they *aced* it by allowing you to delve in at your own pace. They nailed it by telling the bulk of the story through gameplay and visual narrative. They took a really solid story (and I really do recommend reading the lore) and respected the intelligence of the player by not cramming it down their throat via ham-fisted exposition.
That simple glimpse down at the corpse in the lift, along with the narration about how 'it was all worth it...' is fucking incredible! The tension, and eagerness, just elevated to a level I've never felt in a game! Fucking brilliant direction.
Hugo Martin, Marty Stratton & Mick Gordon are the Holy Trinity behind the success of this game. I am happy that they also returning back with DOOM: Eternal, that gives me assurance that we won't be disappointed. Bcoz they clearly understand what their fans want. Once again! It was such a pleasure to re-watch this after seeing it for the first time last year. It gets me even more excited for DOOM: Eternal.
When someone said that 2016 was the worst year in gaming, these guys came and kicked ass. I was grinning from ear to ear like an idiot while playing the campaign and I look forward to more id titles with these guys at the helm. And you guys did an amazing job covering this! Really looking forward to more episodes in the future!
This is so beautiful I want to kiss everyone at ID and everyone on Danny's team including him. DOOM 2016 is so perfect and I so so so appreciate everyone who made and worked on it and this documentary on it is just so YES!! Wraps up the wait for the game and makes it oh so much better to see where it came from and what went behind it.
That late title card sequence in the elevator with Samuel Hayden's speech, smashing the display and the shotgun cocking in time with Mick Gordons brutal e1m1 remake is probably my all time favourite out of any game. Watching this and learning how hard it was for them to get that right is just... wow. So much respect! Fantastic job putting these together, Danny! Can't wait for part 3!! :)
this is incredible, Hugo is so into his work. i love that you give the creators so much time to speak in this doc. great style. the subtle music behind the speaker is on point.
13:54 I love that Hugo watches Twitch streams of how people actually experience their game. It just makes me feel his hands are those I'd like to know a beloved IP in.
The opening level of Doom 2016 was as epic as the opening level of Megaman X was for the Snes.. it taught you everything you needed to know about the whole game..
I love how the game's own designers are referencing Robocop for its sheer flawless ability to set up the protagonist, but surprisingly, at the very same time, it's also deeper than it appears. Just like Robocop, the game not only establishes the Doom Slayer as Uber Unstoppable Juggernaught Badass, but also sets up things like his motivation in contrast with our TRUE antagonists, establishes a surprisingly anti-corporate tone very reminiscent of Robocop as well, and has a very nice balance of dark comedy and sharp critique.
It's great that they mentioned the GiantBomb review because their highlighting of "demonic invasion in progress" was when I decided to buy the game. "They've programmed their computers with a protocol for demonic invasions...this game is great".
History does repeat itself I guess. If I recall, in the original DOOM the first level was among, if not THE last level designed. They do the same here and it makes for another incredible and unforgettable opening experience.
Honestly, all this stuff they did to simplify the story only made me obsess about it more. I just LOVED all the lore and over the top epicness. its hard to put into words, but the absolutely awesome gameplay, and just the way this story went right along with it made it a near perfect game for me. One of my absolute favorite games of all time. And the cherry on top was the music. the BEST soundtrack EVER. PERIOD. I swear, all this stuff together was a match made in ..... HELL!!!
This is such a good series. The Hugo guy in this is really great at recapturing what they went through, hopefully there are some future docs with him in it! I don't know if I've ever said this about a youtube channel, but I'm genuinely looking forward to future iterations of this.
Dude, I effing love this. How many times have I played games and wondered "what did the creators think?", "how did this scene or that moment come together?", "why did they make that choice?". Thanks so much for doing this. I hope to see more stuff like it!
Doom is just an unbelievably coherent experience. It's one of the very few games I've ever played that actually allows you to "play the story" and not just read or hear about it. I mean I love clicking through dialogue options, but this is something different. There is a cool story, and there is bad ass action... In Doom those two ingredients were so masterfully mixed together that I can get both without feeling like I have to stop the action for the sake of the story, or vice versa. And to think that I thought id was done for after Rage... Boy, am I glad I was wrong!
I think the strongest part of that introduction to DOOM, the first few minutes, isn't just that the game nails it so strongly. It that it feels unquestionably the intro to that game. Nothing about it feels as if any struggle was made to create it, and it all flows very naturally, almost to a point you don't even question any aspect about it. To hear how much effort went behind that part of the game just to get it to where it was gives me a much deeper appreciation of it. It's incredible. Thank you for this video series, it's really making me appreciate the game all that much more.
The insightfulness, production, and entertainment value of this documentary is unprecedented. I platinumed DOOM on PS4 and this in depth look into the development of the game is a sheer reminder of how much I love it and desire to play through it all over again. Totally becoming a proud patreon of Noclip. Thanks for making this documentary a reality!
DOOM has one of the greatest openings I've seen in gaming. It's so confident and so unapologetically VIDEO GAMES. Like HERE ARE THE DEMONS AND YOU'RE A HUGE BADASS SO LET'S NOT WASTE TIME HERE!! I feel like it should be required playing for any aspiring dev. Also awesome job on the documentary guys, you've got my support.
The love that this guy has of the game, of making games, and of the fan base is so utterly clear and refreshing. There’s not enough of this these days.
Fuck me, you should have left Gamespot years ago. This is something no one has done before Danny, you've got something special here. Keep it up man, every single one of your fans is proud of you!
I think the best part about these documentaries is how much they remind us that the people behind these projects are human too. When you think about triple A development, it's easy to forget the people behind the game who dedicated so much to it, but this brings that back into focus and it's really powerful. Thank you Danny and the rest of the noclip team for putting gaming in the best light possible. Keep up the good work.
This channel is pure gold. Thanks for making funny, relevant and incredible quality documentaries. The people we love videogames need more channels like this. Amazing job.
Everything they're saying at the 17 minute mark is fucking legit. I couldn't wipe the grin off my face when doomguy threw the monitor away, i was tired of hearing Hayden talk. We were all ready to RIP AND TEAR.
I remember vividly how I came to play DOOM. I was coming from a documentary on Diablo and its creation and had this huge nostalgia crisis. I wanted to play Diablo and kill demons, but when I entered the game, it felt old. Diablo 3, which was newer, did not fullfilled me because it felt too... goofy and cartonnish. Than, I saw a trailer for DOOM 2016. I still have this memory of me wanting to play it just to see if this could be the game to answer my thirst of killing demons. When it came out, I bought it and just binged played it. I was out nearly 2 weeks just thinking about the game and being immersed. The music, the fast-paced gameplay and the no bullshit story made my moment with this game unforgettable. Thank you for this marvelous gift. Can't wait for the other installment.
The passion that made DOOM come to life is what we need more of. I'm still playing DOOM 2016 and Resurrected and I still can't believe that games like these even exist. They are damn near perfect and I wish more companies would understand the medium and the consumers as well as this team does. This documentary was a joy to watch, great job noclip!
I like Hugo’s overall reasoning behind the opening sequence. I’m reminded of the way my father just can’t watch bombastic action movies or genre movies. Like, at all. The way he says it, he mentions that these things make him feel like these movies are talking down to him, taking him for a ride - but not in the fun or consensual sense. Realism is important. He doesn’t see things like RoboCop’s assembly scene as being tonal elements, all he sees is Paul Verhoeven going “Sci-Fi! Wheeee!”. I, on the other hand, am absolutely fine with a game or movie telling me its rules, informing me of its setting. Doom 2016’s opening sequence more or less slides a nice, juicy contract your way - one that says you’re here to kill demons above all else. The plot is a collection of winks and nods, the ending’s twist was utterly predictable - but all of this is entirely fine. It’s all in the service of you killing demons. Period. Similarly, other games like Shadow of Mordor are pretty clear on their protagonists’ motivations. Realism doesn’t matter, not when you’ve got a killing spree to conduct across the surface of Mars or a Roaring Rampage of Revenge to lead across Mordor.
Danny, the intro of DOOM is my favorite opening to any game I've ever played. I have made friends who don't even play sit down and play the first 10 minutes of DOOM because I love it so much. This doc was really well done!
Great job on the videos Danny and Jeremy! So glad you're back making video game docs (I expected a bit more downtime after you left your last job). Color me impressed. Keep up the good work! I just signed up for the patreon, can't wait to see what the future holds. Thanks for treating this medium with the respect it deserves.
this is so fucking wonderful, I am actually overjoyed it's also impossible to overstate how much good will id soft is getting with this. at this point, I wouldn't be surprised if dev studios were begging danny for a session.
The genius about this approach in storytelling is that veterans of Doom can come into this game and love the subtle bits of ironic humor since they already know what happens (they just wanna play the damn game!!!). On the flip side, complete newcomers may be left curious wanting to see more. It's the best of both worlds.
Damn, this is the kind of stuff that should have been included with the games' Limited Edition or something! These documentary pieces so far have been fantastic :)
Danny, You have always stood out as a journalist with passion, integrity and intelligence and have never been afraid to assume your audience has a brain. This fucking brave move to patreon funding is the best thing you could have done. I have been screaming at media sources to treat the creatives within the games industry with respect, and finally you are giving them a voice (without a pr rep hanging over their shoulder telling them what they can't say)Your vision is happening and I, for one, will be with you every step of the way...
Well, I knew part 1 existed because I saw it on reddit a few days ago and saved it to watch later. But then saw it here later and was like "Oh yeah! Nice!". Also, why was I not subscribed to Noclip before! They made a Rocket League series already too!!?
The first level set the tone for the game so so well. I honestly can not overstate how impressed I was with this game, the gameplay, sound design, art design, story tone & feel, All incredible. I seriously hope id produces a sequel in the same vein as this one. Favourite game in a long time. Love the documentary, thanks for getting an inside scoop!
After having played Eternal since this came out (and not bothering to finish it) I really think they ignored some of the rules they laid down with DOOM 2016, and perhaps learned the wrong lessons. Eternal isn't bad per se, but it's nowhere near as effortlessly fun and enjoyable as the previous game, and the story absolutely gets in the way in the sequel. At every turn.
Just finished doom eternal a couple of hours ago. I felt the same when I started it but after the combat mechanics clicked I think I would have difficulty going back to 2016. They are quite different games in some ways. 2016 has a lot more atmosphere and humour, but eternal I now believe is actually a superior game simply due to the combat. It does have a learning curve though, and I found it kind of mentally tiring in the beginning, like learning to drive a car, but when everything becomes second nature it really shines. Can't wait for dark ages.
Holy shit this was amazing, I had the biggest grin throughout the video. I don't think I'll be able to handle hearing Mick talk about the soundtrack with this amount of depth.
I can't wait for more games from id, I think they've found themselves again. Doom was fucking awesome, But I REALLY wish they just went for a "horde mode" for the Multiplayer. Campaign was sick tho
@noclip Insane production values in this documentary, not to mention being engaging and massively informative. I like where your project is going and I hope you can keep them coming with this quality.
It's amazing how the intentions of the designers aligns with how I experienced the game 2 years ago. It was so much fun and a true hommage to the original first two games but such a 'modern' game at the same time. Much respect! I'm sure Rage 2 will be awesome as well.
"THE STORY WAS GETTING IN THE WAY"
Only in DOOM.
The story gets in the way of a lot of things. Look at action movies. They always try to make you care more than you ever will. A lot of games do it like that: So much story it becomes overbearing to most average people. With Doom 2016, we care about Doomguy because he's funny and he doesn't care about anything other than killing demons. You're only shown these characteristics with his actions.
It's a trick used in short story writing and movie directing too, actually. Show, not tell. Explain characters with what they do in the story, not what the story says they do.
Marcus Munitions Nailed it. It’s painful when a movie doesn’t know how else to exposit information than to have someone essentially address the audience almost directly, to the point where it barely even makes sense in the context of the film. It’s like they’re hitting the fourth wall and trying to tape up the cracks they’ve made.
When a film can preface the situation of its characters with no, or next to no dialogue, it’s great.
And as Yahtzee puts it, you can always pause to read through the codex "while the game waits patiently for you to strap your bollocks back on and get back in the fray". Or just save it all up for a break after ripping the latest horde's collective knackers off.
But it's still a miracle that Doom got away with such a stupid attitude towards story. Plus, history will show that it was a mistake, because now people are actually into the Lore, and love the story. That's why Doom Eternal has even more story and lore in it.
Frankly, if Doom's wasn't among the 1 in 1000 games that have gameplay good enough for nothing else is really needed, putting the story to the side would've been an even bigger mistake and the game would've flopped massively.
Story can make games with even mediocre gameplay fun to play, just look at the gears of war series, so why wouldn't you want story to add to a game with amazing gameplay?
Honestly, the gamers who play games solely for gameplay, and need action 100% of the time are autistic as fuck . Any intelligent person can handle and enjoy a variety of things in a game, including story, and cutscenes.
Metal Gear Solid 4 is a better game than Doom, let the salt commence...
@@HugoStiglitz88 I am probably autistic then,,,I love some good story here now and then,,,but seriously most stories today are so carefully crafted and cliche that is has been done so many times, that it indeed gets in the way,,and give me some high octane action gameplay with infinite replayability and games like DOOM, Devil may cry, Grim Dawn with its hack and slash min maxing character build,,,the lore is there,,,it's in the background,,,but you can completely ignore it and you loose nothing, because the gameplay is where the true juicy meat is....
I could listen to Hugo talk about game design and movie references all day. This is such good stuff.
Daniel King Become a patron! You get extended versions of all the interviews.
Steal from disney and marvel if you must, but maybe don't rip off the little guy so you can watch some interviews about a video game? Just a thought.
and this is a dick move, you're whats wrong with the industry right now, if you can't afford it, get a job, too cheap to pay for it, you may want to think about another hobbie.
Basically, Hugo Martin is modern/younger version of John Romero.
Another free option that doesn't involve "being a dick" is to do a google search for "Hugo Martin - Entertainment Design Gamelab Presentation" where you will find a 40 minute presentation given by him discussing his approach to visual design and how it has developed over the past 15 years of working in the industry.
It's refreshing to see a developer that clearly understands its audience. When someone asked "Am I supposed to avoid these Gore Nests?" they knew no one playing DOOM would ask that. Gaming's last generation really suffered from an over-reliance on Focus Tests, and ID proved how effective it is to gauge the players reactions rather than their exact words. These Docs are a joy to wake up to!
Shibby
I think it is just a button prompt once you're right next to it.
@@jobelthirty1294 taking the piss out of it? I think you misunderstood me.
I replied to a (now deleted) comment saying that You're actually led by the game to destroy the gore nests. Which isn't true, the button prompt isn't present until you're directly next to the gore nest.
So my argument was supporting DOOM's Player freedom and the notion of "DOOM-players know what to do with a Gorenest". :)
@@Pyriphlegeton Oh okay. My comment means nothing now lol
@@jobelthirty1294
No problem :D
Raycevick I could hear your voice serenading me while I read this
This Hugo person is amazing
i just love to hear him talk
Yeah, that dude is well funny.
Basically, Hugo Martin is modern/younger version of John Romero.
Naughty dog lost a star with this dude.
He's one cool mothereffer.
"most cults, they're kinda normal up front"
holy shit hugo is the best.
I gotta say, Hugo would have absolutely fit right in at the ID Software of old. When he's talking about throwing around crazy, far out ideas and making people laugh and all that, it reminds me of the bits in Masters of Doom that recount the absurd brainstorming sessions that went into the making of their old games and how their passion drove them to more or less do whatever the hell they thought would be cool and fun.
I was thinking this exact same thing. This guy is as Old School as it gets
he's not really old school... he just approaches projects with finesse and intelligence.
Doom was always about this sort of group of friends creating something fun and showing you. There is a personal connection between you and the guys at ID (even if decades apart), a sort of: "hey dude, check this out..." attitude to game design. And we check it, and we end up having a blast... Just like the guys did!
Hugo is pretty fucking cool
Basically, Hugo is modern/younger version of John Romero.
The gaming industry need more people like Hugo, that guy is awesome
Senpai Spook couldn't have said it better, there was no "we're being innovative" nah just "fuck it, we're shooting demons and stuff"
The industry needs both. Also, they WERE being innovative. They specifically talk about it being a design standard in every AAA title for the opening to be like an exposition dump where a guy on a voice com explains why you should give a shit, and that being something they were intentionally trying to subvert.
Why do we have to be like "fuck hipster designers" all the time with this industry? Nobody says Independent Movies shouldn't exist just because they like Action Movies.
Being a Star Wars fanboy is a hipster thing now? I need to keep up.
To me he seems like someone who could easily be one of my friends in the way that he looks at games, except he's a genius, and he's creative, and he knows how to actually make games. But as a gamer and a dude, he seems like one of the guys.
@@senorspook6279 Less Neil Druckmans more Hugo Martins
Focus tester: "Why do I want to kill demons?"
Focus tester is smacked.
@Dawson Douglas because we are infidels......
Dawson Douglas same reason why cult members abandoned their children when they don’t believe and give away all their money
@Dawson Douglas Explaining the motives of a terrorist organization does actualyl have a purpose, otherwise you end up with bland shooters where you're shooting endless waves of Russians or Brown People With Turbans or the Chinese because "They're the bad guys lul" as you wave your american flag around going all hooraaah. It gets boring as shit.
But with Doom, it's literally demons. Why bother? That's the beauty of it.
Focus tester: Should I initiate an action sequence in this action game?
Should Mario jump?
Reminds me of whichever old review it was of Doom 1. "The game is rather 1 note. What if we could talk to these monsters instead? Now that would be interesting."
I've never seen a development team that so perfectly understands the players like this before. They know why we're here and what we want. This makes me appreciate the game more than I already do, and shows that alot more thought was put into the story and tone than it may seem at first.
This is the kind of success we can see when it's games-loving developers & designers running the show, rather than corporate bean counters. Success as a byproduct of making a fantastic game which people want to play, rather than a game which is designed for financial success where quality is a byproduct thereof.
It's because to them, their creating a game to play, not a product to sell
+Sir Drell Yes totally agree! 😃👍
"Are you sure you shouldn't be more serious?"
"He literally went to Hell and slaughtered mountains of demons because they killed his rabbit. We can do anything!"
When he tears the monitor off the table in the middle of the exposition is my favorite gaming moment of the year.
I personally prefer the moment of smashing the comm into title sequence, but that one was definitely entertaining as well.
Wow, this game slowly turning into a landmark in video game design.
It might be my goty. I just want to go do a second play through now lol
Doom will always be ahead of the times, because it's simple but good it's an Arcade FPS but with FUN and well done details, even doom 3 that was the worst doom of all times was a success in technical levels, and with DOOM 4 (reboot) we achieve glory :3 i'm glad this reboot happened :D this is the game we deserved a long time ago. Not even battlefield can fight DOOM :)
Nacho Kuchuk I agreed with you up to the BF part, that game has a much better mp imo
Frosty ! It depends on what aspect of it we are talking about, how you ever played coop on snap map? can be very fun. BF is restricted to what content EA wants to release in DOOM you can mod your own maps and make your own missions, and on a coop stand point it has a lot more value in my opinion. for mil-sims i prefer other stuff, but DOOM has this special vibe for me, it's just the perfect game i have so much fun playing, fun that no other game gives even games that i like a lot but don't reach that point, maybe i'm a DOOM fanboy but the game is amazing it always be even the worst of it that was DOOM 3 i enjoyed it.
IDK I thought snap map was kinda meh but the SP was great. Im kinda over BF now tho, the only MP games I've been playing are ARK and LBP 3, maybe I need to give Uncharted 4 MP another shot.
Hugo Marin seems like a great dude. Awesome talk.
I think this might literally be my favorite UA-cam video of the year. Hugo Martin is clearly a genius, and getting to hear him gush with pride over the pacing of this game makes that so obvious. So proud to be a backer of this project! 💖
i was just gonna post, after hearing hugo talk for like 10 minutes about the game, about how hugo is the best person ever.
fancy seeing you here. if only we got lucky enough to hear this type of fervor from the creative designer behind McDonald's eCDP amirite?
This aged well
I think one of the times the game felt so in tune with how I imagined this character was in the VEGA level where Doom Marine has to overload the core and VEGA is so polite about it. I felt so sorry for this AI who was thus far the only character not an asshole and Doom Marine takes a backup of VEGA without asking the player or anything which was just what I was thinking/hoping for. Really knocked these aspects out of the park.
Yeah, people always say how they love the fact there's no story but not only is there there's a damn good one. It's just a simple story told really well.
Totally agree. I loved that scene. It felt so right and a part of me almost cheered when he did it. id deserve endless praise for how pitch perfect they presented the Doom Marine and his motivations.
Totally agree.
and all that without the Doomslayer saying a single thing. this I think is the classic example of 'Show Don't Tell'. just by watching his mannerisms and movements it speaks volumes about the character.
Thats what the devs were going for i think. Cutscenes telling you "Youre supposed to care for this guy" never works. NEVER. What works is connection through interactiveness. Thats what they did with doom. We were able to feel how much the marine hated demons, how much of a badass he is and all of that without a single piece of cutscene or a dialogue from the main character
"People bow to me and I'm just sleeping" this killed me!
Man, DOOM needs to be (again) in the design document books.
This is how you make a game.
I'm sure plenty of people didn't like it. They probably worship demons and shit, but whatever.
There were some stuff, but jeeze so much is new in the game that it's really hard to fault anything. I'm looking forward to the sequel.
I didn't like it because it has boring level design a boring story and the enemies felt weak even on higher difficulties
how ?
mineerthegamer Give me a game that you would recommend over DOOM?
+mineerthegamer
You obviously have never played the old Doom from 1993 if one of your complaints is that the enemies in Doom 2016 feel "weak".
Most of them are more bullet-spongey than the average classic Doom enemy.
Besides, it's Doom; enemies are supposed to feel vastly inferior to the player, as it's a game that's all about being a (nearly) unstoppable wrecking ball. You won't get that if the average enemy is super-tough and takes a gillion shots to bring down.
Try making some sense next time?
Hugo is modern day John Romero.
David Kirinic Yet somehow more humble.
With better hair
Except actually competent with what matters.
Environmental storytelling > cut scene storytelling
half life proved that years ago
Not strictly. Cutscenes can be useful tools, but they're not good for everything.
Take notes Halo
super metroid had both
you need both tbh
We hope you enjoy this deep-dive into the development of the first level. We thought it would be a cool microcosm to dive into before we started getting broad about the gameplay design, music and so on. Let us know what you think in the comments, and thank you so much for all the support. We're a new channel but hoping to do this for many years, so your subscriptions, patronage and thumbs really help keep the cockles of our hearts warm when we're editing our asses off. Thanks again!
Noclip I love your work. Nothing has scratched this itch since G4's Icon. I really hope you guys are here to stay!
I enjoyed the deep dive. This is my favorite segment you've done so far! Normally I have to watch GDC talks to get a look into developers design philosophy
Cannot wait for part 3! There's never enough talk about how these games are made and the little things that go into them.
What's your next game project going to be?
i think everything is pretty much top notch.. if i'd be your Community Manager i´d already would have tweeted that stuff out.. or fired who did not (: Especially if you push @Doom or @bethesda you will get the views you deserve.. God i love Doom.. Its the fucking best Shooter i have played and seeing the devs so open and true to the fucking thing makes you understand how important it is to build a team that will just get shit done!
No, thank you! This is awesome! I literally hope you never stop, "the making of games" type of documentaries were always my favorite, but it's so hard to find ones that actually go deep into the topic, answer the questions you always wanted to ask or never even thought to ask. I absolutely love Noclip, you guys are the best and so is every developer who agrees to share their secrets. I can't wait for more videos from you!
Glancing down at the body when the guy says "This was all worth it, I assure you" is proof doomguy cares
Yeah that's a lovely bit of characterisation.
And when he makes a backup of VEGA
Not necessarily. The glance also works as a "I sense bullshit" moment.
@@i_am_ergo Yeah, but the followup, angry knuckle crack tells us Doomguy is absolutely fed up with that bullshit
Maybe it was like a dam you killed my rabbit you basterds! and ow yeah innocent humans etc
When I played Doom I laughed out loud at 'demonic invasion in progress.' I then proceeded to have fun. Man, I need to finish playing this game!
"Demonic presence at UNSAFE levels"
So what is a SAFE level of demonic presence?
In some of the footage shown here, Olivia is talking to a man in scenes where she'd normally be speaking to Sam in the final game. I wonder at what point in development the team decided "hey, you know what would be cooler than the head of the facility being a generic CEO? If he was an 8-foot tall robot voiced by Optimus Prime!"
THRILLHO exactly my thoughts
hate to say it but Samuel Hayden isn't played by Peter Cullen. he's played by Darin De Paul
True, but you could argue that Darin De Paul makes Samuel Hayden sound like an Evil Optimus Prime.
Insanity aside Sam has a cool design too, he's going to be fun to fight later
Yea but look what happens to Optimus in the new Doom Eternal Trailer LOL Something tells me DOOMSLAYER caught up to him LOL
Marty Stratton, Hugo Martin and Mick Gordon are like the new unholy trinity of id!
👍
Don't forget Tiago Souza. Lets not forget the state the game would be in if not for him
Not anymore, but it was amazing while it lasted.
@@yutro213 My comment aged like milk, didn´t it? Such a shame.
This aged like rotten milk. Only Hugo and Mick are still awesome, but now torn apart by MartyScum & his idBoys.
I'm the type of guy that loves story and monster lore in these kind of games, but I really do love the way this all turned out. As much as I love the opening sequence in Doom 3, I think they still took the right path in going guns first, and having a shooter that actually starts with the shooting, and just gets you right in the face of the obstacle. There was something just wonderful about the blatant "Demonic invasion in progress" sign that had me just scratching my head going "Someone actually programmed that warning into the computers of mars!? Wow, they really screwed something up." and that's all anybody really needs. The self-aware fighting of the plot was just icing on the cake. Again, I'd have loved more monster lore or maybe a beefier codex (or those audio-logs from doom 3, I love hearing those problems and voices of the past, before getting back to the chaos of the present), but I think they took the better path here. Doom is one of the best shooters I've played in a long time, if not my absolute new favorite, and... I guess Doom 3 can just keep its monster lore as a novelty to go back to. I can live with what we have here.
My Respect for Hugo is through the roof!! HE KNOWS!
Is that a fucking poster for The Last Dragon on the wall in his office? No wonder Doom was so amazing...
Haha, right? Well spotted. We were worried it was a little too out of focus.
Noclip Easter eggs...
Endyo did you see the sealed Skyrim for PS4 sitting next to him at the end?!? Real gamers making games! Love it
RIP Vanity.
Yep. Noticed the same, and looks to be signed.
That is a dude I can trust.
Skyrim? Wow that's not a very cliche game to mention at all...
Not going to Lie DOOM 2016 is one of the best game I ever played.
Best FPS of the year
and not just the year
Cycah for this entire console generation so far and better than most FPS's from last gen
I've literally didn't play another game since it came out until Final Fantasy XV came out and even then still play it for at least 9 hours a week.
Rekindled my love for gaming but all I play now is Doom 😂
Best opening moment of a video game in a long time.
The weird thing is, for all the talk about "Nobody cares about narrative in a DOOM game," the story is genuinely quite good.
I loved the deeper lore and world, but they *aced* it by allowing you to delve in at your own pace. They nailed it by telling the bulk of the story through gameplay and visual narrative.
They took a really solid story (and I really do recommend reading the lore) and respected the intelligence of the player by not cramming it down their throat via ham-fisted exposition.
That simple glimpse down at the corpse in the lift, along with the narration about how 'it was all worth it...' is fucking incredible! The tension, and eagerness, just elevated to a level I've never felt in a game! Fucking brilliant direction.
Hugo is such a great guy
The shotgun pump after the intro card was one of the most enjoyable things I've witnessed in a game. It was the perfect way way to say "its on".
Hugo Martin, Marty Stratton & Mick Gordon are the Holy Trinity behind the success of this game. I am happy that they also returning back with DOOM: Eternal, that gives me assurance that we won't be disappointed. Bcoz they clearly understand what their fans want.
Once again! It was such a pleasure to re-watch this after seeing it for the first time last year. It gets me even more excited for DOOM: Eternal.
Hugo is one cool mothereffer.
Hugo seems like the type of guy I would love to have some beers with and talk about games for a few hours. Kick ass guy.
The first level of Doom and the elevator bit especially, is one of the most amazing experiences I ever had.
Hugo is the coolest. He needs his own podcast or something.
"We need volunteers for the Revenant program, we're gonna turn people into DEMONS!"
When someone said that 2016 was the worst year in gaming, these guys came and kicked ass. I was grinning from ear to ear like an idiot while playing the campaign and I look forward to more id titles with these guys at the helm.
And you guys did an amazing job covering this! Really looking forward to more episodes in the future!
This is so beautiful I want to kiss everyone at ID and everyone on Danny's team including him. DOOM 2016 is so perfect and I so so so appreciate everyone who made and worked on it and this documentary on it is just so YES!! Wraps up the wait for the game and makes it oh so much better to see where it came from and what went behind it.
That late title card sequence in the elevator with Samuel Hayden's speech, smashing the display and the shotgun cocking in time with Mick Gordons brutal e1m1 remake is probably my all time favourite out of any game. Watching this and learning how hard it was for them to get that right is just... wow. So much respect! Fantastic job putting these together, Danny! Can't wait for part 3!! :)
this is incredible, Hugo is so into his work. i love that you give the creators so much time to speak in this doc. great style. the subtle music behind the speaker is on point.
u can see a Vault-Tec Sticker from Fallout on the door 19:40 :D
Mellaman_coco
Nice observation, man!
It's the manufacturer stamp, you can also see the MIXOM plate bolted (and dangling) on top of it. Great reference
Wow, great spot. I didn't even notice.
Bethesda do that quite a bit! I found a Skyrim helmet in Wolfenstein Old blood as well a Fallout vending machine lol
that's so cool! I wonder what other easter eggs/mentions they included, like dragon runes or Oblivion gates
13:54
I love that Hugo watches Twitch streams of how people actually experience their game.
It just makes me feel his hands are those I'd like to know a beloved IP in.
The opening level of Doom 2016 was as epic as the opening level of Megaman X was for the Snes.. it taught you everything you needed to know about the whole game..
I love how the game's own designers are referencing Robocop for its sheer flawless ability to set up the protagonist, but surprisingly, at the very same time, it's also deeper than it appears. Just like Robocop, the game not only establishes the Doom Slayer as Uber Unstoppable Juggernaught Badass, but also sets up things like his motivation in contrast with our TRUE antagonists, establishes a surprisingly anti-corporate tone very reminiscent of Robocop as well, and has a very nice balance of dark comedy and sharp critique.
It's great that they mentioned the GiantBomb review because their highlighting of "demonic invasion in progress" was when I decided to buy the game. "They've programmed their computers with a protocol for demonic invasions...this game is great".
this is getting better by the minute!
History does repeat itself I guess.
If I recall, in the original DOOM the first level was among, if not THE last level designed. They do the same here and it makes for another incredible and unforgettable opening experience.
I'd like to get drunk with this Hugo guy
I'd like to get high with him.
Gayyyy
Are you fucking ten.
Get high and drunk and pop some acid and play doom somehow not a bad trip
Honestly, all this stuff they did to simplify the story only made me obsess about it more. I just LOVED all the lore and over the top epicness. its hard to put into words, but the absolutely awesome gameplay, and just the way this story went right along with it made it a near perfect game for me. One of my absolute favorite games of all time. And the cherry on top was the music. the BEST soundtrack EVER. PERIOD. I swear, all this stuff together was a match made in ..... HELL!!!
This is such a good series. The Hugo guy in this is really great at recapturing what they went through, hopefully there are some future docs with him in it! I don't know if I've ever said this about a youtube channel, but I'm genuinely looking forward to future iterations of this.
Dude, I effing love this. How many times have I played games and wondered "what did the creators think?", "how did this scene or that moment come together?", "why did they make that choice?". Thanks so much for doing this. I hope to see more stuff like it!
Doom is just an unbelievably coherent experience. It's one of the very few games I've ever played that actually allows you to "play the story" and not just read or hear about it. I mean I love clicking through dialogue options, but this is something different. There is a cool story, and there is bad ass action... In Doom those two ingredients were so masterfully mixed together that I can get both without feeling like I have to stop the action for the sake of the story, or vice versa.
And to think that I thought id was done for after Rage... Boy, am I glad I was wrong!
I think the strongest part of that introduction to DOOM, the first few minutes, isn't just that the game nails it so strongly. It that it feels unquestionably the intro to that game. Nothing about it feels as if any struggle was made to create it, and it all flows very naturally, almost to a point you don't even question any aspect about it. To hear how much effort went behind that part of the game just to get it to where it was gives me a much deeper appreciation of it. It's incredible.
Thank you for this video series, it's really making me appreciate the game all that much more.
"Why do I want to kill demons?"
"Get out!!"
You donkey!
That prologue elevator scene, refreshed e1m1 music and shotgun cocking was a fucking masterpiece! I was literally screaming at that moment!
That Hugo Martin gives a pretty good interview.
The insightfulness, production, and entertainment value of this documentary is unprecedented. I platinumed DOOM on PS4 and this in depth look into the development of the game is a sheer reminder of how much I love it and desire to play through it all over again. Totally becoming a proud patreon of Noclip. Thanks for making this documentary a reality!
I'm gonna look out for games directed by Hugo martin. He fucking gets it, and he is so charismatic.
DOOM has one of the greatest openings I've seen in gaming. It's so confident and so unapologetically VIDEO GAMES. Like HERE ARE THE DEMONS AND YOU'RE A HUGE BADASS SO LET'S NOT WASTE TIME HERE!! I feel like it should be required playing for any aspiring dev.
Also awesome job on the documentary guys, you've got my support.
Man, part 1 was a blast to watch! Incredible that they gave you some exclusive footage as well! Gonna enjoy this as well, I'm sure!
This one is better cause Hugo is amazing xD
The love that this guy has of the game, of making games, and of the fan base is so utterly clear and refreshing. There’s not enough of this these days.
Hugo is such a huge nerd and *I fucking love it*.
The Lone Courier
A video game made by video game nerds is better than anything else.
True. Very true.
lol it looks like you're replying to yourself haha
fuck! now it looks like i'm replying to Ivan!
Fuck me, you should have left Gamespot years ago. This is something no one has done before Danny, you've got something special here. Keep it up man, every single one of your fans is proud of you!
I love this so much...
If there are any game developers that are not watching noclip, they're doing themselves and their game a huge disservice.
Hugo is incredibly entertaining to hear talk, I could listen to him for hours.
this is the first patreon i patronized.
You come off a bit patronizing...
Don't patronize me
Guys, guys, there's no need to patronize each other when we can be ......
Patreons
I think the best part about these documentaries is how much they remind us that the people behind these projects are human too. When you think about triple A development, it's easy to forget the people behind the game who dedicated so much to it, but this brings that back into focus and it's really powerful. Thank you Danny and the rest of the noclip team for putting gaming in the best light possible. Keep up the good work.
18:30
"...we're throwing the story straight out, you're here to kill demons."
*and then the story about knights of a round table from Mars starts*
Wow look at the editing at 13:37 the way their movements are synced up. So much polish. Fantastic work, Danny. Keep it up.
You have officially convinced me to buy Doom.
YES BUY IT.. it's so fun. Once you beat it there's multiplayer and if you're not into that there is Arcade mode.
I just got two 1080s and it stays at 100 fps on ultra in 3440 x 1440
I loved the first elevator scene. When the shotgun racked to the beat of the music I was pumped.
Marty: *gives professional answers with a nit of humor*
Hugo: C H E E S E
This channel is pure gold. Thanks for making funny, relevant and incredible quality documentaries. The people we love videogames need more channels like this. Amazing job.
Everything they're saying at the 17 minute mark is fucking legit. I couldn't wipe the grin off my face when doomguy threw the monitor away, i was tired of hearing Hayden talk. We were all ready to RIP AND TEAR.
I remember vividly how I came to play DOOM. I was coming from a documentary on Diablo and its creation and had this huge nostalgia crisis. I wanted to play Diablo and kill demons, but when I entered the game, it felt old. Diablo 3, which was newer, did not fullfilled me because it felt too... goofy and cartonnish.
Than, I saw a trailer for DOOM 2016. I still have this memory of me wanting to play it just to see if this could be the game to answer my thirst of killing demons. When it came out, I bought it and just binged played it. I was out nearly 2 weeks just thinking about the game and being immersed.
The music, the fast-paced gameplay and the no bullshit story made my moment with this game unforgettable.
Thank you for this marvelous gift. Can't wait for the other installment.
masterful documentary, love it :D
The passion that made DOOM come to life is what we need more of. I'm still playing DOOM 2016 and Resurrected and I still can't believe that games like these even exist. They are damn near perfect and I wish more companies would understand the medium and the consumers as well as this team does. This documentary was a joy to watch, great job noclip!
I like Hugo’s overall reasoning behind the opening sequence.
I’m reminded of the way my father just can’t watch bombastic action movies or genre movies. Like, at all. The way he says it, he mentions that these things make him feel like these movies are talking down to him, taking him for a ride - but not in the fun or consensual sense. Realism is important. He doesn’t see things like RoboCop’s assembly scene as being tonal elements, all he sees is Paul Verhoeven going “Sci-Fi! Wheeee!”.
I, on the other hand, am absolutely fine with a game or movie telling me its rules, informing me of its setting. Doom 2016’s opening sequence more or less slides a nice, juicy contract your way - one that says you’re here to kill demons above all else. The plot is a collection of winks and nods, the ending’s twist was utterly predictable - but all of this is entirely fine. It’s all in the service of you killing demons. Period.
Similarly, other games like Shadow of Mordor are pretty clear on their protagonists’ motivations. Realism doesn’t matter, not when you’ve got a killing spree to conduct across the surface of Mars or a Roaring Rampage of Revenge to lead across Mordor.
Danny, the intro of DOOM is my favorite opening to any game I've ever played. I have made friends who don't even play sit down and play the first 10 minutes of DOOM because I love it so much. This doc was really well done!
The introductory experience is probably the best I have seen in a AAA game in a while (maybe with Blood Dragon and Far Cry 4).
Great job on the videos Danny and Jeremy! So glad you're back making video game docs (I expected a bit more downtime after you left your last job). Color me impressed. Keep up the good work!
I just signed up for the patreon, can't wait to see what the future holds. Thanks for treating this medium with the respect it deserves.
this is so fucking wonderful, I am actually overjoyed
it's also impossible to overstate how much good will id soft is getting with this. at this point, I wouldn't be surprised if dev studios were begging danny for a session.
The genius about this approach in storytelling is that veterans of Doom can come into this game and love the subtle bits of ironic humor since they already know what happens (they just wanna play the damn game!!!). On the flip side, complete newcomers may be left curious wanting to see more. It's the best of both worlds.
Damn, this is the kind of stuff that should have been included with the games' Limited Edition or something! These documentary pieces so far have been fantastic :)
Danny, You have always stood out as a journalist with passion, integrity and intelligence and have never been afraid to assume your audience has a brain. This fucking brave move to patreon funding is the best thing you could have done. I have been screaming at media sources to treat the creatives within the games industry with respect, and finally you are giving them a voice (without a pr rep hanging over their shoulder telling them what they can't say)Your vision is happening and I, for one, will be with you every step of the way...
Saw Part 1 recommended to me randomly.
Checked videos page after Part 1 finished.
Part 2 uploaded 10 minutes ago.
Holy shit that timing!
DUDE SAME HERE!
It took 3 day to get this timing right.
Well, I knew part 1 existed because I saw it on reddit a few days ago and saved it to watch later. But then saw it here later and was like "Oh yeah! Nice!".
Also, why was I not subscribed to Noclip before! They made a Rocket League series already too!!?
Honestly, one of my favorite video game intros. That final scene with Samuel Hayden is one of my favorite video game moments of all time.
Thanks Danny for this awesome series!
The first level set the tone for the game so so well. I honestly can not overstate how impressed I was with this game, the gameplay, sound design, art design, story tone & feel, All incredible.
I seriously hope id produces a sequel in the same vein as this one.
Favourite game in a long time. Love the documentary, thanks for getting an inside scoop!
After having played Eternal since this came out (and not bothering to finish it) I really think they ignored some of the rules they laid down with DOOM 2016, and perhaps learned the wrong lessons. Eternal isn't bad per se, but it's nowhere near as effortlessly fun and enjoyable as the previous game, and the story absolutely gets in the way in the sequel. At every turn.
Just finished doom eternal a couple of hours ago. I felt the same when I started it but after the combat mechanics clicked I think I would have difficulty going back to 2016. They are quite different games in some ways. 2016 has a lot more atmosphere and humour, but eternal I now believe is actually a superior game simply due to the combat. It does have a learning curve though, and I found it kind of mentally tiring in the beginning, like learning to drive a car, but when everything becomes second nature it really shines. Can't wait for dark ages.
Holy shit this was amazing, I had the biggest grin throughout the video. I don't think I'll be able to handle hearing Mick talk about the soundtrack with this amount of depth.
This is an amazing format. Hope to see these for more games in the future.
I could listen to Hugo talk all day.
I can't wait for more games from id, I think they've found themselves again. Doom was fucking awesome, But I REALLY wish they just went for a "horde mode" for the Multiplayer. Campaign was sick tho
derekisazombie39 But at least you can make and play Horde modes on the Snapmap side though
@noclip Insane production values in this documentary, not to mention being engaging and massively informative. I like where your project is going and I hope you can keep them coming with this quality.
Truly brilliant. So glad these are coming out. x
15:45 RIP Miguel Ferrer
It's amazing how the intentions of the designers aligns with how I experienced the game 2 years ago. It was so much fun and a true hommage to the original first two games but such a 'modern' game at the same time. Much respect! I'm sure Rage 2 will be awesome as well.