Fixing Pokemon's Most Useless Abilities
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- Опубліковано 8 лют 2025
- If there’s one aspect of Pokemon that I absolutely love hammering to the ground, it’s the overshadowed, less loved parts of the series, such as fixing bad Pokemon or talking about forgotten moves. However, one thing that I’ve very rarely touched on is the world of bad Pokemon abilities (such as Slow Start and Truant). Yeah, I made one video about some of the worst abilities, but for such a fundamental and game-changing mechanic, it feels like strangely untouched territory. Well today, I’m finally going to dive head-first into the sea of useless Pokemon abilities and see just how I can make them even the tiniest bit desirable. Today, I am fixing Pokemon’s most useless abilities…
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I find it hillarious how your editing, music choices and narration feels like something I would see in a documentary uncovering the dark origins of some serial killer, but you're here with a Wooper as your mascot talking about bad pokemon abilities.
and its amazing.i love it so
"Don't be afraid of the dark!"
Bro that’s exactly what I was thinking lol. Took the words right out of my mouth
the music and narration is very blueboyphin explaining mysterious pokemon facts, the content is very false swipe gaming thinking up improvements to make competitive pokemon better
Very unique approach for a pokemon video
For Keen Eye, just add an immunity to entry hazard damage on top of the current immunity to accuracy drops. A keen eye lets them spot stealth rocks and such, which would be good for most users since they tend to be birds. Could be an interesting trade off of running a better ability but needing Heavy Duty Boots, or forgoing a better ability for more item options.
This is a pretty cool idea. Forewarn and Anticipation could have this effect as well.
That’s sooo good
Illuminate was changed to be the same as Keen Eye in Gen 9.
It was only actually updated when the DLC was released because of volbeat. But idk how he missed the first paragraph of the bulbapedia page.
a useless ability was changed to be a slightly less useless ability
@waterierStone it was changed before then, but no Pokémon had it prior to The Teal Mask.
To be fair, he listed keen eye as fairly useless immediately after illuminate
As if Keen Eye were a useful ability to begin with
I think if "ball fetch" was changed to just "fetch", with a way to pick up used/lost items after they are knocked off or flung, regardless of their type, would be useful.
That’s just pickup by another name
A Pokémon can pick up an item mid battle
@@duckymomo7935does pick up make mons regain knocked off or flung items?
@@duckymomo7935 pick up cant pick up knocked off items afaik
I feel like keen eye being no guard without a drawback is a bit too powerful for pokemon that usually have access to STAB hurricane.
Maybe have it be something that disrupts priority moves? Like ignoring the priority brackets of moves that target the user, or making the foe move after the user if the foe uses a priority move on the user... Something like that. I think it would be interesting.
yeah, chatot and swanna are surely going to be a menace by having a 100% accurate hurricane
Problem: *Drapion Exists* and Gamefreak gave it Keen Eye as it's hidden ability, and not Intimidate.
So basically by your logic Ludoki, in Gen 7 onward, it has no hidden ability(with an asterisk)
I think bc a lot of Pokémon have that unnecessary ability, it should be as simple as this:
Buffs: Increase Accuracy by 1. Ignores Evasion, & Only 1 Turn of Confusion when hit with Confused Status.
Nah. Even if they couldn't miss, they don't have the stats to really use it. Would be fine
@@dragonmaster951753Stats can be increased tho.
Basically all of those pokes would still be ass even with perfect accuracy hurricanes.
The dummied-out Cacophony ability from Gen 3 could easily have been turned into a damage buff for sound moves, as a counterpart to Soundproof, like what we got in the form of Punk Rock in Gen 8. But it really wouldn't have needed to be an exclusive ability this way.
Yeah, maybe a 20% boost to sound moves?
Maybe 10%? With Boomburst being a multi target move, 20% might be a bit unbalanced.
I think Pressure ability should be reworked. They gave it to all the early legends and now that they are making overpowered legendaries, they don't have a reason not to buff it (Mewtwo for example, has almost no usage since. It used to be the strongest pokemon in the game!)
In Mystery Dungeon, the ability Anticipation is kinda broken, because it allows the Pokémon to be completelly immune to any attack, but this happens randomly, it's like if the Pokémon uses Protect from time to time.
Love that idea of Run Away giving increased priority to pivot moves. Might need some movepool tweaks to the Run Away mons to ensure that they benefit from it, but it's also not as if Gamefreak don't give abilities to mons that can't fully benefit from them.
Also, maybe Keen Eye could also ignore opponent's evasion buffs.
Edit: also, I've seen a suggestion before that Honey Gather makes it impossible for Bug/Grass types to switch out (so a limited Shadow Tag/Arena Trap), thought that was a cool idea. Could be combined with your powder/HP recovery idea.
Honey Gather could be something that allows you to drink the Honey you collect to heal some HP mid battle, then can continue to proc and generate more Honey to heal from -- with the chance for the Ability to activate multiple times per battle.
I’ve always thought a very simple buff to anticipation would be that the text is something more like “Eevee is anticipating Machamp’s Power Up Punch”. It’s not much and is still super niche but it changes it from being completely irrelevant (why would Machamp not have a fighting type movie?) to at least a small bit of intel for the rest of the battle.
Isnt this just effectively Forewarn?
@@TheWizardMus man I totally forgot about Forewarn, as I barely ever encountered it. Maybe they're suggesting Anticipation focuses on moves that would be super effective on them, so it's a little handier than Forewarn.
Honey Gather should heal 1/8 when holding Honey to be better than Leftovers.
I remember seeing a hack change Stall into something really interesting- at the end of the turn, the game acts as if two turns had happened for things like Toxic or Curse. Maybe instead it could double the duration of certain moves, like the screens, Disable, Taunt, Torment, etc
Keen Eye is too OP. No Guard is balanced by all attacks having 100% accuracy on the user of the ability too
I’ve always thought there should be specific moves that never miss from Pokémon with Keen Eye. This way, it’s not as broken as No Guard and you can control how powerful this ability is on individual Pokémon.
alternatively Ball Fetch could work like a combination of bulletproof and lightningrod, where Yamper and Boltund would be immune to ball based moves and draw them in during double battles because it intercepts it (like any fetch loving dog would instinctively do). It's potentially useful but also extremely niche and on a mediocre pokemon anyway
I could imagine this version be used as a gag in the anime.
Like a character has a Boltund and every time someone uses like a Shadow Ball or Energy Ball, even an ally trying to destroy an obstacle for example, it would go catch it and give it to his trainer who then takes the attack
Does Boltund not already have Lightning Rod?
I wonder how its gonna be immune to a Focus Blast
Instead of just never missing, Keen Eye should ignore _the opponent's_ evasion boosts entirely, on top of its existing effect. Stuff like Minimize or Sand Veil should have no effect on a Pokemon with Keen Eye.
I was thinking I’d make it so if a evasive boosting move was used, the following flying or 100 accuracy move..damage output will double. Example sableye used double team pigeoti aerial ace damage would take double.
Wobbuffet getting Stall would be a nerf to Wobbuffet - Shadow Tag prevents switching to a more favorable matchup in the first place, so you can't just break a Wob with a ghost or dark type. Give it stall, however, and Wob dies virtually every time.
Ok so stall does *theoretically* have a use on a "grimsnarl at home" sableye set. Sableye is a decently bulky pokemon with access to skill swap, so you could use it to tank a hit, skill swap the opponent, then use will o wisp or foul play to get a burn/damage OR if you were feeling really risky run lagging tail as sableyes item and trick and hit their switch in with the same effect, but it wouldnt be removable by switching out and then you could fish for the burn or damage with it one more time
Yeah, I thought the same thing. “Stall Swap” is probably not gonna be a go-to strat for competitive, but I can totally see it being used for a tough in-game trainer. Or to just mess with someone who’s on their last Pokemon.
U-Turn always having priority may not necessarily be good. A lot of the time you appreciate being able to switch second so that you can react to your opponent and bring in another mon safely.
I think your idea for Stall is perfect. Especially for Wobbuffet.
My take on ball fetch: Dancer for “ballistic” moves (moves blocked by bulletproof).
I want to say that the point of Stall is to make Payback reliably do double damage, which is still very niche but serves an early-game purpose.
I always thought people misinterpreted illuminate. I dont think it deserves the lowering of accuracy, instead should have a ruin quartet effect where it gives a passive 25% accuracy boost when on field to ALL pokemon because its a revealing light not a blinding light. Even its outside effect supports this as if it were blinding pokemon encounters would decrease but they increase suggesting pokemon CAN SEE your pokemon with illuminate and are drawn in. It could also act as a bug trapping ability but i feel like bug types do not need the nerf.
i never heard of Stall before
I like Run Away also allowing for trainer battle pivots
Wolfey con Perish needs to be kept in check 😂
Run away should boost speed or something given a specific condition, like it gives an immediate speed boost if it switches into an opponent who has full or 3/4 of their HP remaining
I swear, Woop your ability HAS to be No Guard, because you just never miss with these videos man!
The Run Away buff is actually even more balanced and less able to be overly abused than I initially thought because even if you switch/copy abilities that will only be for one attack unless you don't have any Pokemon left in reserve. Seems much more fun and much closer to gimmicky but useful than OP
I dont see beedrill having a honey ability, yes its name has bee but it base on hornet which hornet dont pollinate and produce honey.
I have the theory that stall was made just to be skill swaped
DUDE! Ur back! Please stay ur videos are so well made!
Glad you enjoy them :D
I'd make abilities like keen eye limber and insomnia have a punishment for the opponent trying to lower stats by boosting a specific stat and or evasion and accuracy
It would add to the game and make you think twice about status conditioning a pokemon where it will not work and you may give the opponent a free stat buff leading to being sweeped. The meta would change a lot
I was thinking the same thing,
Abilities like Vital spirit could raise speed if hit by something like spore, same with Insomnia with Attack, meanwhile Big pecks/hyper cutter could buff the defense/attack stat respectively if that stat is attempted to be reduced. Would be funny to see Intimidate increase the attack stat on a hyper cutter user.
Or in Double Battle. Free boosts for Ally Pokemon.
@@Castersvarog yeah I can see that work to make people think twice about making an intimidate Mon to start. Imagine the game starts and opponent gets an attack boost meaning they don't need sword dance to sweep meaning you gave them an extra turn.
I'd also make it work on the ally pokemon too. But also add more stat lowering effects like special defense lower or speed drops to add more ways to gain an advantage in the game. Since trick room exists that would already be balanced
@@tymonsulimastalman1727 yeah that'll be cool. Very niche for main game but it can be very nice niche for opponents trying to get a boost and or status the opponent leading to a turn around
Limber and Insomnia are fine as is. Limber actually saw a fair bit of use on Lopunny, allowing it to brazenly switch into Thunder Waves, or even set-up or get free damage if you predicted Thunder Wave. Sure, these abilities aren't flashy, but they have a very tangible effect on battle.
Compare that to Abilities such as Light Metal or Run Away. Run Away is straight up useless in Trainer battles, nevermind actual competitive, while Light Metal has virtually no use due to how weight plays into battle. Heavy Metal can be useful due to Heavy Slam doing more damage the more you weigh, but Light Weight can protect you from ...Grass Knot and Low Kick. The former not hitting any Light Metal Pokémon for much damage and the former being outclassed by Close Combat/Superpower/etc.
Stall is easy. Make it one of the best abilities. Bless Wobbuffet. A Pokemon with Stall goes last. But the move selection comes midturn. On Wobb, this clearly makes it strong in being able to manually choose Counter or Mirror Coat as appropriate. But it's not instantly OP like Shadow Tag due to opponent having a switch out chance.
You fixing stuff is nice
Also your voice is beautiful and I love hearing it
I can only assume stall was made for sableeye due to them being afraid of a ghost/dark being too stong back in gen 3?
I have always thought of fixing run away like this,this actually makes a big difference in Little Cup battle,making Ponyta no longer trapped by diglett.
Dont remember how many pokemon have keen eye and an OHKO move but its probably alot because it wasnt made for its new effect and no guard was acknowledged in production not to give any one with no guard an OHKO move
This would be op
I've always thought of Forewarn as the superior counterpart to Anticipation: it singles out the opponent's strongest move and _tells you what it is._
Anticipation is simply too general to be useful. For all I know, the ability reacted to something low in power such as Infestation, where the type itself doesn't matter as much as the move's other effects.
Great video, I love the calmness + it's interesting
why this sound so depressing 😭
they're just too useless... :,(
I also have thought of slow start change into this:doubles attack and speed at the end of the fifth turn you stand,which making Regigigas gots power of legendary pokemon without losing its signature playstyle
Stall was likely implemented because Sableye is meant to be a shadow, and thus is always "behind" everything else.
what if anticipation made the pokémon immune to future sight
In my opinion, I think there should be specific moves that bypass the accuracy check due to Keen Eye (rather than Keen Eye Pokémon never missing). Keen Eye is an early game ability, and you don’t need an ability that’s essentially a better No Guard for as early as you get it. If you only give specific moves this effect, you can control the power of each Pokémon based on when you get them in the game.
I think the easiest way to decide which moves get this effect would be to make up new moves that have a similar name. My move ideas are the following:
Precision Pounce (Normal/Physical), Precision Dive (Flying/Physical), Precision Shard (Rock/Physical), and Precision Spout (Water/Special). Make them have 15 PP, 75 BP, and 90 Acc. On hit they have a 50% chance to raise the user’s accuracy; however, a Pokémon with Keen Eye bypasses the accuracy check and has an increased Critical hit ratio. These moves can still be useful to non-Keen Eye Pokémon, but Keen Eye Pokémon are far better at using them.
One effect I wanted for Illuminate is that while it is on the field, all Evasion bonuses are ignored. The field was lit up that it's hard for anyone to hide.
Stall is for manipulating turn order in dual battles. Its not goos, but it does have niche use.
Honestly I feel like Huricane Paired With Your new Version Of Keen eye Is Way TOO BUSTED. Like Seriously. A 110 Move for free…. That doesn’t sound that good..
If Illuminate raised accuracy like Compound Eyes, Starmie would definitely see more play. Slap on a wide lens and it’d be throwing out 90+ accuracy thunder, blizzard and hydro pumps
Yeah, it would give starmie a nice niche
Illuminate, but it cuts the damage of Dark-Type attacks in half (see Heatproof or Thick Fat)
Could do Dark/Ghost (Thick Fat)
Anticipation lowering super effective damage taken on switch in specifically seems just as useless, because if that happens you probably shouldn't have switched them in at all. I'd just make it so they take less super effective damage period, as they are expecting it and ready for it. (And yes I know there are abilities that do that already, but there are other examples of multiple abilities that do the same thing. Protean/Libero, etc)
Also just for the sake of chaos, make Illuminate not raise your accuracy, but instead make the max accuracy of enemy moves 95%, because you're so bright.
I feel like there's a rom hack that made it so Anticipation gives you complete immunity the first turn you switch in, which I kind of like. It definitely gives it a unique flavor
I like to stall outside of the Pokémon world.
I remember Honey, too.
>Stall should double the damage from delayed moves like Avalanche and the like; imagine the Gyro Balls and Counters on that thing.
>Ball Retrieve should cut the damage from Knock Off in half, as well as make you immune to Trick or Thief effects.
Quick note, but by your RAW, Illuminate would make Hyper Beam comically overpowered, but I'll add to it and say that Flash lowers accuracy by two stages with it.
>Normalize should work for everyone on the field *and* only deal normal damage; no STAB, no resist or immune.
>Honey should restore health by 10% normally, but Honey Gather doubles it to 20% and has a 50% chance to find another one per turn.
>Slow Start should only last three rounds and then permanently deactivate.
>Truant, you treat your defences as two higher when you're loafing, or you regain 1/8 HP per Loaf.
>Defeatist, your Attack, Special Attack and Speed are treated as one stage higher while HP is above 50%, lose bonus and halve said stats when HP drops below 50%.
>Screen Cleaner extends the duration of your Reflect, Light Screen and Aurora Veil by two turns.
That's everything I could think of.
"Soundproof" isn't useless, but a buffed version for Lugia that raises stats or heals or something would be better than Pressure.
It got Mr. Mime banned from ADV OU which I always find hilarious.
@@glitchedoom To FSG “Abilities Are Close To Everything” after all
I love the Silent Hill OSTs too but I don't think was really the place for them.
Now that it's been buffed in gen 9, Illuminate isn't useless at least, though I would've preferred a slightly more interesting and useful effect. It would've been pretty sweet if it got turned into a copy of Victory Star instead.
Personally I’d buff these abilities a little differently:
Illuminate would be Intimidate but for the evasion stat, easier to balance around.
Keen eye gains Compound eyes accuracy buff effect, similarly Compound eyes gains Keen eyes accuracy change immunity. Besides, most Keen eye users are physical attackers anyway so very little hurricane spam.
Anticipation could decrease the damage taken from the shuddered move, with *Telepathy* instead gaining the reduced damage effect on the turn they switch in.
As for my own changes of abilities not mentioned in the video:
Big Pecks/Hyper cutter increase defense/attack respectively if those respective stats are dropped by the opponent. Like you use leer on a Big Pecks user you gain defense.
Similarly, Insomnia/Vital Spirit would respectively increase the attack and speed stat if the user was tried to be put to sleep by an opponent (to prevent rest cheese).
And make Rivarly give a smaller boost when against opponents of the same gender but no longer decrease damage against opponents of the opposite gender
For the hyper cutter one, its kinda the same as defiant then no?
@ its very similar, bud Defiant is affected by any drop vs Hyper Cutters immunity to attack drops and attack buff.
Plus the overlap between Mons with Hyper cutter and Defiant is nonexistent anyway so at worst, it’s not a completely useless ability anymore.
Originally I thought of Big Pecks’ buff first then did the same with Hyper cutter just because they function the same
Interesting changes!
I definitely agree that Illuminate should give an Evasion drop. The opponent could switch out to negate it, but that's just free hazard damage while your move will still likely hit whatever came in. Plus, you can use it in Doubles to give your partner's Sleep Powder perfect accuracy.
I think you may have confused Telepathy and Forewarn, since Forewarn actually tells you about a move. And for Anticipation, I think just slapping Filter's effect onto Anticipation is a good idea. That does make it strictly stronger than Filter, though I don't think many Pokemon would use this buffed form over their other abilities, anyway.
For Forewarn, I think completely Disabling the move out selects would be a good buff. Auto Disable on switch on is a powerful effect, but all of the Pokemon that get Forewarn are really weak, anyway. I think Gen 7 Z Trick Room Musharna and Gen 1 Jynx are the only ones that have ever been remotely viable.
@@metleon i like the idea of the filer affect but i think he was saying its just for one time everytime you switch in or just for that one move. Or maybe instead of that its dodged or something they could treat it like a auto protect for a super effective move one time per switch in
I'm liking these suggestions. Ribombee would be unstoppable in Alola if it had this version of Honey Gather, as it's among the fastest Pokémon in Gen 7 and has absorbing moves like Leech Life and Draining Kiss. Especially after one Quiver Dance, this bee fly fairy will be deadly.
Tangled feet i feel would be better if it worked with all status but removed their downsides (no attack loss, no speed loss or stunning chance, and so on) and raised all attacks and speed by 1 level but reduced defenses by 1 level.
Make that show a caged animal can still be dangerous.
3:31 they could make illuminate like scrappy for psychic types hitting dark types due to the implications of removing darkness
Dark type isn't literal darkness, though! It's more about sneaky, underhanded tactics like stealing, surprise attacks etc. Fun fact, Dark type's original Japanese name quite literally means 'Evil type'. Night Daze and (possibly) Dark Void are the only Dark type moves that seem to have anything to do with actual darkness powers and even then, those have extremely limited distribution. Ghost is the real 'darkness type', if anything.
Another way you could change anticipation would be to make it so that the current effect triggers if the other mon has a move that kills your mon
The other day I watched a video about a rom hack of Emerald where, among other changes to the game, Truant had the Pokemon recover a little HP during its loafing turn
I love your idea for stall(10:48). It would be sweet if it can be given Iron Defense. This would make Sableye a great physical hit taker.
At the very least most bad abilities could just be combined, reducing the amount to make their work easier and justifying the work by actually getting used.
Magician + Pickpocket > Sleight of Hand ;if you make contact with, or your opponent makes contact with you, steal their item
Poison point and Poison touch could be combined in the same way.
Sticky Hold+ Gooey; you cannot lose your item and if your opponent makes contact they lose 1 speed.
Flame Body + Magma Armour; You cannot be burned or frozen and contact against you has a 30% burn chance.
Some useless abilities are
Immunity/ Limber/ Insomnia when Magic Bounce exists
I would just say they can receive the conditions but don't suffer the effects, effectively keeping them safe from other conditions maybe even a 1 stage stat buff when they receive it similar to Guts.
Again Guts outclassed Hyper Cutter, I think HC should include no attack drop for burns too.
Immunity/Limber/Insomnia aren't entirely bad on paper, since it also stops static/p-point and other move-like shenanigans. Hyper Cutter could be combined with Tough Claws since they are somewhat similar in you have big meaty claws.
But I do like your idea. I also would like to reduce bloat by either reworking or removing abilities that are nigh-identical (Full Metal Body/Clear Body, Battle Armor/Shell Armor) which are the REAL offenders imo.
The goat is back with another banger 🔥
The stall change would be such a great buff.
I would've given Anticipation an evasion boost even if people would hate it, we have never miss moves AND pokemon who have No Guard and with your Keen Eye buff this wouldn't be so bad.
That Keen Eye buff is too much lol, never missing with no drawback like No Guard would be very good.. instead I'd give Keen Eye your Illuminate buff, better accuracy, along with maybe it's old effect.. and Illuminate now is like intimidate, but for evasion (or accuracy, not sure which would be less broken)
Anticipation.. tbh my idea would just.. make it *actually* tell you what the move it's shuddering from.. sure isn't *that* useful but at least knowing at least one move the enemy has is better than "great.. it can hit me good.. already figured that" and also.. would not help after you knew all 4 moves but it still is better than 0 info besides "the opponent can hit you" kinda info
Honet Gather, a buff? Just putting *anything* that uses it.. like Honey Tress or hordes come back, just those at least make it have some niche case vs literally 0 effect in modern games... since I also forget if we can even buy it anymore.. but your leftovers idea is nice.. wouldn't help as much since I don't think Honey Gather mons are all that bulky to make use of leftovers but anything it better than nothing
Stall... based on the name give the user a defensive buff to both of those stats (and unlike all the other defense abilities which seem to always be physical, this does both and the balance to it already exists, moving last) and since it Sableye exclusive.. give it a speed buff so non Stall ones have at least something to do? Like the reason Stall seems dumb now is 1) it already going last and 2) has no other effect and 3) Prankster... oh but my Keen Eye buff would help it too if it had some speed (not much tho.. even just 10 more to speed wouldn't break it)
Another change to stall that would be nice is that alongside the damage reduction, it also ignores abilities, like Toedscruels Micelium Might
you MUST make a video of the VERY BEST unused pokemon on the older games, and making they good (or something close to good), i think this video will be really good to watch, your style will fit very well
If I'm understanding correctly, that sounds like my fixing bad pokemon series! Check it out if you haven't yet
@@PokemonWoop no no, i already see all of your videos. what i am proposing to you, is a video where you chose like, dodrio on hoenn, and make it useful on a team. (the ideia is chosing not-favorites pokemon and make it viable options)
not changing types, moves, abilities. is working with the mechanics in the game
Rather than being a lightweight No Guard, keen eye could ignore enemy evasion changes on top of its current effect
@@Bun_McByuun it already does that.
I would have made anticipation make the pokemon immune to flinching. It just feels the most correct to me
Keen Eye also now ignores Evasion boost, even from abilities. And then Illuminate was changed to work the exact same way. I don't really think either of those are any good still, but it's something.
Also I've seen people suggest that Ball Fetch gets an in battle effect where you basically absorb ball and bomb moves, getting a Speed boost. I like the idea of your dog Pokémon running after that attack, "catching" it, and then getting a buff lol
I was just thinking the other day Illuminate could be buffed by acting as a built in Bright Powder. But this is so much better. Only one problem with it, Watchog would still suck with this ability and the only other one I believe it has normally is Pick Up. And I don't know how you would go about buffing that ability while keeping things somewhat balanced.
i´d give keen eye inmunity to powder and/or light based moves
We Are So Back
Bro thinks he's on ticktock 😭🙏
The great return of woop
The accuracy buff alone would be pretty good on Starmie because it becomes able to run moves like Hydro Pump/Thunder/Blizzard with high accuracy, almost like Compoundeyes. Losing Natural Cure is probably worth it when you can stack something like Life Orb to get even more bang for your buck.
... It's not actually any more powerful than a Natural Cure starmie doing the same thing, but that sacrifices accuracy, you'd need Surf to be as reliable.
Throwing in a damage boost as well... I dont think there are actually any low-accuracy light-based moves, but I guess Dazzling Gleam and Flash Cannon are interesting coverage options.
How about making Pure Power double Special Attack instead of being Huge Power's clone?
Special attacking medicham... interesting
if i remember properly, in the mystery dungeon games, anticipation made it easier for super effective and OHKO moves to be dodged. missed opportunity for the mainline games.
Definite missed opportunity.
This is a interesting Pokémon video 👍
Glad you think so!
I really think you should play other monster collectors like Yo-Kai Watch. That game does a fantastic job making its monster roster have unique and useful Abilities.
For ball fetch, I'd make it like Pick Up, and give it a different item list with more 'round' things on it. So more pokeballs and berries for instance.
That could be an extra effect!
@@PokemonWoop I know, I know, but it's at least not as broken as some modern multi-effect abilities like Mind's Eye lol
Woop popping off once again with a banger video
Appreciate it
Damn that was a great way to buff Stall.
I would've gotten rid of it all together, 😂
Sableye: 380 BST
game freak: let's give it the most useless ability of all time
@@PokemonWoopat least it got a disgustingly broken Mega Evo later on in life 😅
Ghost type get the modified run away ability for free because you can’t trap ghost types anymore lol
I was thinking about Truant. What if it has a similar effect to Leftovers. While the pokemon is "loafing around" it could recover a little bit of health.
I think Stall would be good if you put it in Slaking instead
Cacophony is so bad that no pokemon even has it!
Yeah, weird that they never gave it to the whismur line
If we’re talking niche use, I think that making Stall so it ensures that its user always goes first under Trick Room would give it a legit niche in VGC
Sableye becoming the Trick Room king
I've been partial to Illuminate just removing the Dark type. All Dark type Pokémon and moves become Normal type while a Pokémon with Illuminate is on the field. It'd be a fun little buff to Psychic and Ghost types (and Game Freak could even justify giving us Pursuit back now that it doesn't insta-kill those types).
Not to be that guy, but, in Japanese, the dark type is really the EVIL TYPE so this might not actually work the way you hoped it would
That doesn't really work imo. The English localized name is a little misleading. Dark type doesn't have much to do with literal darkness. It's more of a 'dirty fighting' type. Ghost type is the one with actual darkness powers.
I think with the Illuminate ability it could also be a 20% boost to SPECIAL electric moves possibly. I only suggest this because while yes Dazzling Gleam and Flash Cannon are perfect examples it could also just be pretty awesome to see a split in terms of abilities like that.
You deserve *way* more views. I liked how smooth and straight to-the-point you were. Music and volume were fantastic too. It was like a professional presentation.
Bro did not cook...
Here's what should actually be done
- Tangled Feet: No hitting yourself in confusion
- Ball Fetch: Balls go straight to the bag (OP tho so... it doesnt actual need change)
- Illuminate: 1.1x accuracy for both allies
- Anticipation: 0.9x dmg from supereffective moves if slower
- Honey Gather: Leftovers but an ability
- Stall: +1 Priority in Trick Room, normal effect outside
I guess he did cook for stall tho
Yea I feel like half the changes from him just make no sense like keen eye just being no guard with zero drawbacks
What if Anticipation was made to raise your Def & SpD when it senses a SE Move on a Pokemon 👀
Castform ability forecast should work like the weather rocks and additionally the forms it takes get a stat buff.
20 in spatk and speed for sun
20 in def and spdef for rain
20 in spatk and spdef in snow /hail
But yea Forecast technically isn’t a bad ability it’s just Castform is a bad pokemon
Illuminate should be +evade than keen eye like ability
True crime channels talking about a gruesome murder: 🌸🌈🤗🌈🌸
This guy talking about pokemon: 🪦🧿🪬☠️🪬🧿🪦
runaway is only halfway decent in nuzlockes, but if you're depending on pokemon weak enough to have that ability you're probably going to lose at that point anyway 😂
I can do you one better for Stall… Make it so the opponent’s pokemon faster than yours… Go last! Oh yeah, let’s turn Stall into a free trick room when you send it into battle.
EDIT: Even BETTER!!! This ability will be in effect when the pokemon is in battle, the effect wears off when switched or defeated.
I kinda think I would genuinely use something like this new Tangled Feet in a gimmicky double battle tier!
Assault Vest an all-attacking-move Tangled Feet Pokémon, have your fast partner Pokémon use Swagger (or Flatter, if you're running a special set) and get your Pokémon to click a move! No matter what it'll be it'll be stronger than normal, with a chance of selecting the attacking move you did press.
Not a viable world champion, or Uber-tier setup, but I think it would be very fun! Only issue is that I'm not sure Tangled Feet would be allowed to use in the first place though, since it gives an evasion boost, but still fun!
For Anticipation, I kind've thought you would've given the Pokémon a +1 to Attack and Speed, since the muscles are tensing up and all of that. Evasion boost would probably be too OP, or not legal in competitive play, not that every Ability needs to be competitive, but I dunno.
Still, I like these changes a lot, and there's not one that I disagree with or would completely disintegrate the idea of, you did really good! I think I really love the idea of Honey Gatherer using honey as leftovers! It wouldn't help the Pokémon themselves much, since none of them are particularly bulky, but I adore the idea, and it makes a lot of sense!
Runaway is not bad if you use it to shiny hunt Pokémon like Trapinch and Dugtrio. Illuminate is also not bad if you’re shiny hunting with repel tricks…(I honestly have been in situations like this so that’s why I know).
An idea I've had for a while is, Emergency Exit (the signature ability of Golisopod) should be changed so that rather than auto-switching below half health, it gains the U-Turn effect on any attacking move below half health. That would change it from just a joke nerf that's exactly the same as Wimp Out, to something that still has to be played around but can actually be useful if exploited strategically.
how about making Stall always move first in trick room
That would be interesting. Surprised it doesn't already do that