Here is a TL/DW: Resolution Scaling: High = 100% / Medium = 90% / Low = 75% / Prioritize Framerate can drop even lower / Prioritize Resolution does nothing Texture Quality: N/A (Full is bugged and doesnt reach console quality) Ambient Occlusion: Medium +6-7% / Low +7-8% Volume Rendering Quality: High +7% / Medium +9% / Low +12.5% / Off +20% Shadows Quality: Medium +0-3% / Low +0-4% Anti-Aliasing: N/A (people say TAA and FXAA look blurry) LOD Bias: Medium +7-55% / Low +9-60% !!! Max LOD Level: "-1" +1% Foliage Sway: Off +13% Subsurface Scattering: Off +1% Screen Space Reflection: Off +3% Antisoptric Filtering: Medium 0% / Low 0% Water Reflection: Off +2% (Doesnt work properly if turned on) SH Diffuse: Medium +6% / Low +8% Dynamic Range: 32-Bit +3% Z-Prepass: Off -4%-5% (Yes negative) Notes: - Generally more GPU bound, 4-Core CPU shouldnt bottleneck - LOD Bias FPS heaviest setting, tied to amount of Vegetation - Z-Prepass give less FPS if switched off on a modern GPU
@@Ixiah27 There are three ways you could look up: 1. Change your gpu fan curve to allow higher fan speeds 2. Cap fps and reduce graphic settings for lower gpu usage 3. Undervolt your Gpu, reduces the max performance but also the power draw
@@Acenis Stop making excuses for pirating dude the devs made huge progress from 3DS to this. Don't suddenly expect Witcher 3 graphics. This is why publishers always prioritize consoles over PC.
PC will get a we-want-the-best-for-PC-so-took-us-a-long-time "update" later as usual (even though these are all x86 platforms - the goofy one to port to being the 1st xb1). Gotta get gamers with money to cave in on an xb1x. Even without any good exclusives, MS still has to sell those xb1xs based solely on 3rd parties, and since most people are just buying cheaper PS4s for exclusives and not caring about top graphics or PC if they do want the best in graphics - the xb1x is left in some weird place in the middle. People forget or are too young to remember that MS has gotten dirty in the past A LOT. Just like everything MS gets involved with, Capcom got a fat check, or some other favor, from MS to hold back on those nice textures just for a bit - keep them as timed exclusive features. It's war to them, so they money hat everything.
Cutter Elf They prioritize consoles over PC because of the streamlined process when it comes to development and optimization (Cause PC hardware is more varied). That said the 8 month gap should've been enough time to have the PC version with little issues as possible. These devs clearly aren't good optimizing the PC version as they are with consoles.
Alistair Brogan your joking right it not up to amd or nividia to release new graphics card every year it's up to the developers to optimize their games using what's already available every other developer does it so why can't capcom do it the answer to that question is their lazy
I absolutely love this video. I have a weird like to analyse and replicate console graphical settings from back in the day, and this video has really gave me a great insight.
@@Aaron-zl5gq what?? opposite effect for me. might have been a bug, sometimes that happens. also sorry for replying so late, I missed the notification somehow
ltte2 No it isn't. They just had to work with the framework engine in a next gen game. Imagine having to use Unreal engine 3 for a game of 2018. If this game had the rengine or unreal4 for example it would have been fine. Unfortunately it has been in development for 4 years so they couldn't do much.
Same here for an 980ti OC to 1,5GHz and 1440p maxed without volumetric quality (makes the game looking better anyways). Solid 60fps and btw, it's long time ago since I saw a game with such stable Frametimes on PC!
Yeah I was really surprised with the performance. I have a 1060 with a i7 6700k unlocked. This vid was really helpful, but hopefully Capcom can fix some of these issues soon if they can.
The SH diffuse resolution differences are noticeable on the ropes on ship sails and the chains at the base. More jaggies from the lighting on lower settings. Thanks for pointing out how lighting quality differs, I couldn't figure that out for the life of me. Also, FXAA is the better looking AA in this game. The TAA has way too much ghosting, and this is coming from someone who swears by TAA. Jaggies are surprisingly not too bad in this game (at least at 1440p) so a poorly implemented TAA isn't worth using imo. MT Framework has also had a great non-blurry FXAA implementation in the past, and it seems like the same one to me.
SMAA will probably be the best, but using SMAA with ReShade hits performance more than I'd like, so I haven't bothered to try it out in this game where I'm already clawing for frames. And yeah, the FXAA does blur a little bit, but it's really not that bad imo. At 4k I'd probably opt to have it off though.
Yes, it is a total mystery to me. But it is not consistent. It is less when freshly booted. It is not Monster Hunters Fault i think. Will get it figured out as Always. Love the Game. Already 20 Hours in.
Cool, would like to buy this game later, maybe after some patches and discount. From the video i can sums up this game is still very unstable in performance, some settings make huge performance differences and some doesnt. Good thing it's not locked on 30 fps
Some people that are suffering from random crashes are saying turning the overlay off fixed the issue, also play it on borderless window since it crashes a lot when you alt+tab in fullscreen.
Erza Jumeidi Definitely get it later, once they get their shit together it will be worth buying, framerates at 1080p are good, and frametimes are very impressive.
Clear lazy port for PC. If devs just made games from the ground up for PC, then port to consoles, everyone would get the best possible experience their platform could achieve.
Denny Meu Parente do you know what directX is and what it does? PCs are not wildly different from eachother, even though there are different brands and generations the hardware is based on the same standard building blocks, they arent wildly different like an A10 cpu vs a snapdragon, or the ps3s cell processor vs the powerpc cpu in the xbox360. pc hardware is standardized enough that the differences in hardware arent as relevent anymore, and the consoles are more like PCs than ever so starting on pc and downsizing the game for console makes a lot of sense especially if you plan on having graphics options to tone the game down anyway.
Exactly. I mean PS4 and XB1 are already like cheap PCs, they even have a PC architecture so they wouldn't even have to optimize that much for consoles anyway if they build the game first for PC and then port it to consoles.
It isn't shocking the way it runs on all the consoles or the team's history with performance makes this a normal release for them. Thanks for all the work you've put in the video :)
Everyone is so busy fighting over the graphical fidelity that they are forgetting that people would play this game if it looked and ran like a ps2 game because it is so fun.
MHFU on PSP or PS vita was great, hell even the old PS2 version was awesome. Old game time from earlier versions directly translates over to this game as well.
Yeah, kept us waiting. Just like the one guy who occupied the toilet for too long. And when it was finally time, to enter the sacred place. You felt gassed!!
This was the one thing I absolutely hated about the console version. In some scenes when you are in the forest under the trees and the sun is shining through it can look great but anywhere else outdoors and it makes the game looks so ugly and washed out. I immediately turned it off when I started playing on PC and everything looks so vibrant now. Sure the charm of the atmosphere I got accustomed to while playing on consoles is gone but I've gotten used to the new way it looks and couldn't be happier.
i'm glad i'm not the only one that noticed this. i played the game first on old drivers and then noticed there were the game ready drivers, updated and the game felt "off".
for SH Diffuse, I noticed that low settings produce blocky "light bounce" on the wood pole when sunlight is hitting it (noticeable when the wood pole is in front of a rock). While the high settings produce smooth light bounce effect
What?! I am running a Ryzen 1600 GTX 1060 16gb RAM and I'm getting 70 to 90 FPS. I just turned off the volume thingy (removes the fog). Just install the latest drivers and you guys are set.
Running on an i5 4690k (4.5ghz) and a 970. Everything is set to high except LOD which is set to mid with volume rendering turned off. I get about 55fps with some drops to 46-49, but nothing too bad. Highly doubt the i5 is the problem.
Using a GTX 1070 (slight overclock) on a 7700K (no overclock) on max settings give me around 60-70 FPS in most scenes with some drops to around 55 in rare scenes when fighting monsters in the forest. CPU limitations in single threaded performance could be a factor in the difference between your results on a Ryzen 1700 versus the 7700K. While there are still a lot of issues regarding the settings and their performance impacts, i still find it a bit misleading saying the GTX 1070 is not able to hit 60fps maxed out when CPU is a big factor in this game. I'm getting around 70% usage on the 7700K but never experienced drops into the mid or low 40s
i have 1070 and i7 4790k OC 4.6 1070 is also slightly over clocked and it get solid easy 60 fps with volume rendering off and everything els on highest
anyone having nvidia performance struggles, try rolling back to 398.36, this gave me a massive performance gain on my gtx 1060 especially in Rotten Vale.
I have update my graphics card 3days ago, and launch the game same settings tho but the game still lagging, so I have to put to previous version.. SAD this game hasn't optimize on PC yet.
trikZ Ji Dude it is absolutely not the games fault at all. It is straight up Nvidias fault, they rolled out a shitty ass update for gpus to "optimize" for the game. You need to roll back the update, I have a 1070 and gets 100+ frames all day long and before I rolled back I was lucky to hit 30 fps in rotten vale
rolling back my nvidia drivers helped my performance immensely. if anyones GPU usage is extremely low and CPU is being maxed out, try that out before going insane trying to change the options.
consoles don t have even a stable 30 fps in monster hunter! And the stock consoles have problems to hold over 20 fps. 60 fps is the goal to play, and no console reach the goal!
Hi, nice video Alex, as usual. As a graphics programmer, I'm somewhat confused as why they allow to touch some of these options like 64 bits HDR (which is the standard nowadays), or Z-Prepass. Z-Prepass is nice if your GPU is the limiting factor, nice it generate the Z-buffer once then render objects with their shaders, so there is zero overdraw for opaque objects
I have a 1070 and i am running it at 1440p. I dropped below 60 only once in my 18 hours of gameplay and that was just a random lag spike. Just turn off the volumetric rendering and you are set
The graphics on this game is totally fine, but the performance using these graphics are NOT fine. If my i7 6700k + 1070 can barely manage solid 60fps, it should be using graphics that are Witcher 3 quality or something similar. OR it should do 144hz with ease with these ps3 graphics. Shame how its so unoptimized.
I've said it one, I said it twice, and I'll say it thrice. Japan never cares about the PC ports. Or making sure the game is truly optimized. Only America and Europe does that. The only thing Japan cares about is making it truly fun. Something America and Europe need to work on more often (Well mostly the US).
Is anyone else really disappointed by how few current generation games offer full water reflections as standard? All the way back in 2001 some games were handling real-time water reflections. In 2018 I would have thought it would be standard by now; why is this feature so rare on such powerful hardware?
Sigh I mean I guess it's the best version... But that's not saying much. I wanna play this game I wanna play it on pc But am not supporting laziness, incompetence or both. Just the 60fps option makes it better. But pathetic how little effort was put into this
GrimmyReaper These devs have never developped anything on PC. Really, before this game, their only experience was handhelds, which explains why the game doesn't run as well as games that look better than it on console either. They'll probably be better at it next time.
Willian Gabriel yeah sorry to say but that's no excuse. They charged 60 bucks for it, I'd expect it to be in a better state than this. If for instance you buy a car from a new company but the gear is shit, you also don't excuse that. First time or not, the state it is in, it shouldn't have been released and that goes for all versions imo. The game doesn't look that impressive and runs like crap.
Ryzen 5 2600 4GHz + 1070 Ti 2101MHz + 16GB DDR4 3066MHz 16-16-16-36 at 1440p here. Set highest preset, turn off volumetric rendering quality and I get 60-90 FPS. When streaming using x264 encoder at fast preset, the FPS tanks to 45-70 FPS. This game is as CPU intensive as it is GPU intensive.
Trey Byrd I actually don't know. I've not played many Capcom games on PC. I can see them get scared by the backlash they've gotten on Steam for instance. Implementing Denuvo DRM always gets you a Mediocre score no matter what you do, so I can see them not bothering to do anything.
This game varies so wildly on different systems it is nuts. I run absolute max graphics at 2560x1080 on an old I7-4770, 16gb ddr3 ram, and a gtx1080 and I never see below 70fps, averaging around 85.
I had a really bizarre experience with z-prepass. EDIT: This was due to ReShade + SpecialK. It doubled the draw calls when enabled. Played the game just fine the first 2 days, no performance issues at all completely maxed out. But today, having it run for about 1.5 hours in the character creator, then doing the opening, I was having severe performance issues.. eventually went through settings and switching z-prepass off shot my framerate from 50 to its 75hz cap. CPU/GPU usage were nowhere near max either. In fact, switching it off made GPU usage shoot up as well, as if something in the rendering thread was bottlenecking the entire thing. Restarted the game and there was no real difference between the settings. Completely baffling. As if the already apparently technical issues and performance wasn't enough, there's bizarre stuff like this happening too. Anyway, thanks so much for doing videos like these. They're some of the best technical analysis of things I've ever seen.
Don’t know why people call it a “shitty” port. It’s still runs better than console, despite Denuvo’s presence. What we should call it is that it is a mediocre port, since we expected it to deliver the best experience.
Can't even begin to tell you guys how awesome and useful this guide is. Gained quite a bit of performance with these tweaks and the game still looks great. I am hoping for that texture fix, since I find it weird that the "Full" setting only uses 70-80% of my GTX 970's memory. Of course, I may be forced down to 1024 if the patched Full setting wants more than my card can offer, but it needs fixed regardless.
Can't wait to see some ReShades and ENB presets for this game. This game has some low texture quality in areas as well, which is typical alot of times of console ports. Modders will fix that soon I'm sure.
I have an i5 6600 and a RX480 8GB. The game is 100% cpu bound on my end with my gpu being capped at around 80% usage while my main performance woe is making sure my 90%-100% used CPU doesn't overheat.
Finished the campaign with no complains. Now pursuing tempered elder dragons. Don't care what other people will say but for me the game runs perfectly fine. Only complain is the server issues, hopefully it'll be fix soon.
I have a 670 and dropped to 2 fps in some cases with everything on low. I don´t know what to do at this point, can only hope for Capcom to fix their shitty optimization.
can we have a follow up now that we have dlss? which by the way looks the game just FUZZY. i'm talking about fuzzy hair, grid shaped shadows and whatnot. when i kill the dlss and turn off the AA it's much more clearer but well, my fps drops from 120+ to 80+ in 1440p with an rtx2080ti.
Why would you think you'd be able to get double the frame rate at the same settings with a 1060? Typically a 1060 performs at roughly the same level as an Xbox One X.
That’s an awfully simplistic way to look at it. PS4 Pro = just about an RX 570. Xbox One X = a bit more than an RX 580. They are custom made GPUs by AMD for Microsoft and Sony.
Not sure if this is because of the drivers issue of the past, but with a GTX 1060 I'm actually averaging ~70 FPS in 1080p, way better than shown in the video. My settings are: SH Diffuse Quality: Low Volume Rendering Quality: Off Everything else: High/On/TAA/Full
Doesn't the game supersample by default on higher settings? That's the reason it has a hard time reaching 60 FPS on a 1070, because it's running higher than 1080p resolution.
When we pixel counting the "high" setting for resolution scaling we still got native resolution results with no pixel features suggesting super sampling actually. You can see in the video how there is still a lot of raw untreated stair steps that you would not see with even marginal OGSSAA. So if the game is somehow doing that as you suggest, the raw non-taa'd results of high resolution scaling do not suggest that! Nor does the image quality! Best, Alex
Interesting, I recall someone mentioning at high or perhaps very high, the game was rendering around 1440p, and lowering it he got way above 60 FPS I guess he was mistaken, or just a pathological liar : p A shame, really
The quest was to hit 60FPS while maintaining equal visual/graphical quality with the Xbox One X. To reach a steady 60FPS settings had to be lowered in comparison to the xbox, hence the fail. (Also going by the intro the One X runs the game between 35FPS and 50FPS.)
It seems like they’ve fixed a lot of the issues now, I have an i7-4790k and a 6gb 1060 with 16gb ram and it runs perfectly at 2k resolution on high settings with volumetric rendering off and vsync on, I get a smooth 100-144 fps even during fights
I'm stuck with a Ryzen 3 2200G until I upgrade to a Ryzen 5 or 7. I have a Radeon 570 (the 8gb model), which meets the recommended settings. I think this is more CPU-bound than GPU-bound. I just want a stable 60fps at 1080p...
@@okene The big performance hog, from what I understand, is the volumetric rendering. I got my Ryzen 7. Nothing's overclocked, the in-game settings are cranked up (and I installed the super high res textures DLC pack for PC), and I'm averaging around 40 FPS. At least I was when I last checked. I turned my FPS monitor off a while ago. I haven't noticed any slowdown.
How could you have a 144fps with a 1060 on this particular game on high settings in 2K resolution ! This is just impossible you might be running an RTX dude that's not a 1060.
@@Getyourwishh This game engine seems really unoptimized. They chose to optimize for console resolutions and framerates, and it shows. I'm hoping that, with the realization that releasing the game to PC made the game the best selling one in all of capcom's history, they'll make the next iteration of MH perform better.
I found the settings with a mix of lows and mediums on my PC ( i5 6500 + rx480 ) to finally get 1080p 60fps.... It looks kinda crappy... But i just learn to live with it for now.... Consistent framerate is most important in this game especially when fighting the monsters... But im still having tons fun so yay.... Hope that there are updates soon for a better performance on PC
I hope the next MH game won't be delayed on PC because of $ony. Having to wait 7 months for a game that isn't visually improved to the cobsole versions and doesn't support things like 21:9 is a fucking joke.
Vermillion programmed delays suck, but I think the game looks good enough, I would like to see he testing with large Monsters. Human is a great album btw.
I have to agree actually. Although the game looks fine for consoles, its rather meh, graphically on PC. Some of the textures look like shit, also cards like the 1070,1080 and 1080 Ti ought to smash this game. There has to be some optimization issues here and there. Honestly, I expected more for the PC version.
Vermillion don't let your tin foil hat fall off. It was delayed because the team themselves said they didn't have enough experience working for pc and didn't want to rush it.
You don't need to kill the process on the task manager. You should just get back to the base to do so. Really, it's nothing that a little search wouldn't solve. However, I agree that this is shitty, but you should at least know that
MHW PC is CPU heavy might also because of DENUVO?? I mean it's not a first case of games with DENUVO DRM really affects CPU performances or even overall performances.
Did you even see through the video? It's not CPU heavy but GPU heavy so Denuvo has nothing to do with crappy performance here. Sadly it's just another Crapcom unoptimized port.
hi is it normal that even with low Settings my MH runs only 25-30 fps in Astera?i have CPU:Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz and GPU:GeForce GTX 1060 6GB auf GPU GP106-A
Honestly i'm supper happy with the performance. WIth an i5-8600k and a 1060 6GB im running at a constant 70+ fps (with volumetric quality turned off ofc). Game was well worth the wait !
I don't know why reviewers constantly make the mistake of thinking you can't quit the game. You just have to hit "abandon quest" first and then hit quit. Is hitting two extra buttons before exiting the game annoying? I guess? It just doesn't seem like a big deal to me.
Shame, its an excellent game with a couple bugs. Keep in mind in this video they are trying to match Xbox visuals at 60FPS. Xbox runs at 30 to 45 FPS with those visuals.
Thats the whole problem.. If you cant achieve the same image quality as hardware that was worth $400 in 2014 then theres a huge issue with the dev's coding process or just pure cashgrabbing
Well the game as a game is great with friends and can easily give you 100 hours of pure fun. Though since this section is mostly pc users they'll probably tell me that it sucks and looks ugly or something.
I don't think that it's a bad game (or else I wouldn't have been interested in the first place), but considering the fact that the PC version was delayed 6 months and releassed in this state, it's not worth $60. So I'll wait for a big sale.
Well, a broken game engine and in general a bad PC port. The visuals do not look stunning enough to justify that bad framerate at all. Skipping this game...
Here is a TL/DW:
Resolution Scaling: High = 100% / Medium = 90% / Low = 75% / Prioritize Framerate can drop even lower / Prioritize Resolution does nothing
Texture Quality: N/A (Full is bugged and doesnt reach console quality)
Ambient Occlusion: Medium +6-7% / Low +7-8%
Volume Rendering Quality: High +7% / Medium +9% / Low +12.5% / Off +20%
Shadows Quality: Medium +0-3% / Low +0-4%
Anti-Aliasing: N/A (people say TAA and FXAA look blurry)
LOD Bias: Medium +7-55% / Low +9-60% !!!
Max LOD Level: "-1" +1%
Foliage Sway: Off +13%
Subsurface Scattering: Off +1%
Screen Space Reflection: Off +3%
Antisoptric Filtering: Medium 0% / Low 0%
Water Reflection: Off +2% (Doesnt work properly if turned on)
SH Diffuse: Medium +6% / Low +8%
Dynamic Range: 32-Bit +3%
Z-Prepass: Off -4%-5% (Yes negative)
Notes:
- Generally more GPU bound, 4-Core CPU shouldnt bottleneck
- LOD Bias FPS heaviest setting, tied to amount of Vegetation
- Z-Prepass give less FPS if switched off on a modern GPU
What does Dynamic Range: 32-Bit +3% mean ?
3% more Fps ? 3% more power ?
@@Ixiah27 3% more Fps compared to 64-Bit
Im more interested in decreasing my GPU temp, is there a Guide for that ?
@@Ixiah27 There are three ways you could look up:
1. Change your gpu fan curve to allow higher fan speeds
2. Cap fps and reduce graphic settings for lower gpu usage
3. Undervolt your Gpu, reduces the max performance but also the power draw
So setting it to 30fps could help ? ok i try that.
"Variable resolution: prioritize resolution"
otherwise known as not using variable resolution
I know the setting kinda threw me off I was like do I choose high or this one LOL
no res scaling still kicks in at that setting.
I know it does, but i just question why. someone who prioritizes resolution wouldn't want to use variable resolution
Capcom needs to fix those PC textures asap.
8 months of waiting for this... I will have no problem with pirating this game :D
Its the old ass game engine Capcom is using.
@@Acenis Stop making excuses for pirating dude the devs made huge progress from 3DS to this. Don't suddenly expect Witcher 3 graphics. This is why publishers always prioritize consoles over PC.
PC will get a we-want-the-best-for-PC-so-took-us-a-long-time "update" later as usual (even though these are all x86 platforms - the goofy one to port to being the 1st xb1). Gotta get gamers with money to cave in on an xb1x. Even without any good exclusives, MS still has to sell those xb1xs based solely on 3rd parties, and since most people are just buying cheaper PS4s for exclusives and not caring about top graphics or PC if they do want the best in graphics - the xb1x is left in some weird place in the middle. People forget or are too young to remember that MS has gotten dirty in the past A LOT. Just like everything MS gets involved with, Capcom got a fat check, or some other favor, from MS to hold back on those nice textures just for a bit - keep them as timed exclusive features. It's war to them, so they money hat everything.
Cutter Elf
They prioritize consoles over PC because of the streamlined process when it comes to development and optimization (Cause PC hardware is more varied). That said the 8 month gap should've been enough time to have the PC version with little issues as possible. These devs clearly aren't good optimizing the PC version as they are with consoles.
"6 months to deliver the best experience"
lmfao oh man, best comment.
They literally spend 6 month to put Denuvo on it and nothing else, there is zero optimization whatsoever, not even controller support works ffs.
Alistair Brogan your joking right it not up to amd or nividia to release new graphics card every year it's up to the developers to optimize their games using what's already available every other developer does it so why can't capcom do it the answer to that question is their lazy
Alistair Brogan apparently 1070 wasnt decent enough
yeah i kinda agree with that 6 months and no controller support i was like wtf are they stupid?
This engine used to be incredible on pc around 2008
The nature of the games probably helped. Lost Planet and Devil May Cry weren't exactly known for their sweeping vistas.
or their amazing pc ports lol
Vagabundo Actually both had really good ports. Resi 4 was bad, but even Resi 5 was great
Aysei dmc 3 is broken without mods
I still remember playing DMC4 at max settings using an HD 4850, good times.
I absolutely love this video. I have a weird like to analyse and replicate console graphical settings from back in the day, and this video has really gave me a great insight.
Don't feel alone, I love it too simte... I love it too.
Finally a proper answer for the resolution scaling of High, Medium and Low. Why didn't they just label them with the percentage of the scaling?
Cuz confusion is good
We need an update about this, more than a year has passed
Facts
6-8 months of extra time for.....this.........
I am fairly certain they started to work on PC version 8 months ago.
Actually the game looks a hundred percent better with volumetric quality off for me and my friends. Like removing an instagram filter.
Could you do an update for 2019? As I understand they've improved performance with patches and released an HD texture pack.
HD pack makes the game look like an even bigger shit of shit, more blurry etc etc
@@Aaron-zl5gq its so hard to find a good comparison for it so i dont know if i should try it
i tested it myself, im getting double the frame rate now.
@@Aaron-zl5gq what?? opposite effect for me. might have been a bug, sometimes that happens. also sorry for replying so late, I missed the notification somehow
@@Aaron-zl5gq dude.. Just turn off antialiasing and you got a sharp textured game..
These kinds of videos are what PC gamers need. Its very difficult to find a useful perfomance guide.
This is a terribly optimised game.
ltte2 Get a cheaper CPU the game is made for consoles which uses older hardware. Just saying.
Jai McD thats not good advice
ltte2 I told Sony fanboys this and they just laughed at me
ltte2 No it isn't.
They just had to work with the framework engine in a next gen game.
Imagine having to use Unreal engine 3 for a game of 2018.
If this game had the rengine or unreal4 for example it would have been fine.
Unfortunately it has been in development for 4 years so they couldn't do much.
Killing Floor 2 runs on Unreal Engine 3 and runs fine, I don't quite understand your point.
Turn everything to max, and turn volumetric quality off. Boom constant 60fps on GTX 980
yea but then you lose all the atmosphere.
It actually looks better withthe seeting off... more vibrant and not too washed out.
Yep. It adds so many frames turning it off.
Same here for an 980ti OC to 1,5GHz and 1440p maxed without volumetric quality (makes the game looking better anyways). Solid 60fps and btw, it's long time ago since I saw a game with such stable Frametimes on PC!
Or set it to low because it looks nearly indistinguishable and still better than console and give you almost the same boost as off.
I really like these in-depth settings reviews DF is doing. I wish other outlets went as far
I'm so glad Alex is a thing now in Digital Foundry. DF really needed more videos made for the PC crowd.
Wonder why the game runs like such absolute shit in the first place. The game doesn't look all that amazing.
yuna bad port
True. Same thing I was thinking.
yuna denuvo, its got higher system specs than the game itself
because capcom
Denuvo uses CPU, which is not super stressed in this game, it would not make any difference. Enough with the Denuvo BS.
Yeah I was really surprised with the performance. I have a 1060 with a i7 6700k unlocked. This vid was really helpful, but hopefully Capcom can fix some of these issues soon if they can.
Taiyang Raph Capcom like most Japanese devs doesn't have the best track record when it comes to patching their games on PC.
The SH diffuse resolution differences are noticeable on the ropes on ship sails and the chains at the base. More jaggies from the lighting on lower settings.
Thanks for pointing out how lighting quality differs, I couldn't figure that out for the life of me.
Also, FXAA is the better looking AA in this game. The TAA has way too much ghosting, and this is coming from someone who swears by TAA. Jaggies are surprisingly not too bad in this game (at least at 1440p) so a poorly implemented TAA isn't worth using imo. MT Framework has also had a great non-blurry FXAA implementation in the past, and it seems like the same one to me.
SMAA will probably be the best, but using SMAA with ReShade hits performance more than I'd like, so I haven't bothered to try it out in this game where I'm already clawing for frames. And yeah, the FXAA does blur a little bit, but it's really not that bad imo. At 4k I'd probably opt to have it off though.
I also have 10% Performance increase with steam overlay turned off. What the hell?
SengirShowsU really?
Yes, it is a total mystery to me. But it is not consistent. It is less when freshly booted. It is not Monster Hunters Fault i think. Will get it figured out as Always. Love the Game. Already 20 Hours in.
Cool, would like to buy this game later, maybe after some patches and discount. From the video i can sums up this game is still very unstable in performance, some settings make huge performance differences and some doesnt. Good thing it's not locked on 30 fps
Some people that are suffering from random crashes are saying turning the overlay off fixed the issue, also play it on borderless window since it crashes a lot when you alt+tab in fullscreen.
Erza Jumeidi Definitely get it later, once they get their shit together it will be worth buying, framerates at 1080p are good, and frametimes are very impressive.
Ideal performance settings: 13:08
you guys need to do another test with the hi-res teksture pack ;-)
Clear lazy port for PC. If devs just made games from the ground up for PC, then port to consoles, everyone would get the best possible experience their platform could achieve.
PC GameBoy what happens is that normaly making games to consoles is easier because of the unified hardware
Denny Meu Parente do you know what directX is and what it does? PCs are not wildly different from eachother, even though there are different brands and generations the hardware is based on the same standard building blocks, they arent wildly different like an A10 cpu vs a snapdragon, or the ps3s cell processor vs the powerpc cpu in the xbox360. pc hardware is standardized enough that the differences in hardware arent as relevent anymore, and the consoles are more like PCs than ever so starting on pc and downsizing the game for console makes a lot of sense especially if you plan on having graphics options to tone the game down anyway.
PIRATES!!! That's why!
Exactly. I mean PS4 and XB1 are already like cheap PCs, they even have a PC architecture so they wouldn't even have to optimize that much for consoles anyway if they build the game first for PC and then port it to consoles.
No they wouldn't get the best experience their platform could achieve......stupid statement...
It isn't shocking the way it runs on all the consoles or the team's history with performance makes this a normal release for them.
Thanks for all the work you've put in the video :)
Everyone is so busy fighting over the graphical fidelity that they are forgetting that people would play this game if it looked and ran like a ps2 game because it is so fun.
AFarCryAway we've endured the 3ds's 240p
I use to be an elitist like many of DF viewers you see in the comments section but eventually I learned to enjoy games instead of pixels.
Holy shit what a novel concept XD
MHFU on PSP or PS vita was great, hell even the old PS2 version was awesome. Old game time from earlier versions directly translates over to this game as well.
Loving the pc focused content keep up the good work DF.
I really hope Capcom releases a patch to fix some of these problems and performance issues.
Nice to know I'm completely fine with the Xbox One X version for the time being, but it's a bittersweet feeling. Cheers, DF.
We can only hope it gets some patches in the future, because it is a really amazing game.
Kept us waiting huh?
Yeah, kept us waiting. Just like the one guy who occupied the toilet for too long. And when it was finally time, to enter the sacred place. You felt gassed!!
Volume rendering OFF is the obvious tweak, it makes the games colors look so washed up, and costs so much!
This was the one thing I absolutely hated about the console version. In some scenes when you are in the forest under the trees and the sun is shining through it can look great but anywhere else outdoors and it makes the game looks so ugly and washed out. I immediately turned it off when I started playing on PC and everything looks so vibrant now. Sure the charm of the atmosphere I got accustomed to while playing on consoles is gone but I've gotten used to the new way it looks and couldn't be happier.
at 7:37 it say subsurface scattering odd not off.
Variable resolution prioritize frame rate + Variable volumetric rendering gives stable 60 fps for my 1070
oof
57% rating on steam right now. It's funny how bad Japanese devs are at making PC games.
KoRidorHaDee Game pretty much looks mediocre and runs like shit , on top of that, it has denuvo, so no surprises there.
i hope it gets more negatives, i'm tired of bad pc ports
Yakuza 0 works really good on pc
*Except DS3. That is a great port.
KoRidorHaDee I got down voted on the MH subreddit for saying this game is going to run like shit.
This 20 minutes went by so quickly, thanks dude!
Roll back to 398.36 drivers and you all go gonna see some major fps increase and cpu usage will go dow. New drivers are bugged.
i'm glad i'm not the only one that noticed this. i played the game first on old drivers and then noticed there were the game ready drivers, updated and the game felt "off".
for SH Diffuse, I noticed that low settings produce blocky "light bounce" on the wood pole when sunlight is hitting it (noticeable when the wood pole is in front of a rock). While the high settings produce smooth light bounce effect
What?! I am running a Ryzen 1600 GTX 1060 16gb RAM and I'm getting 70 to 90 FPS. I just turned off the volume thingy (removes the fog). Just install the latest drivers and you guys are set.
Digital Danggit 1060 and i5 6400 playing on low 60 FPS.
Ricardo Amaro
Your i5 is probably the issue here. The game engine of MHW loves cores. Your i5 has 4 while his Ryzen 5 has 6 cores and 12 threads.
Same, running on an i5-8600k instead and getting a constant 70+ fps, runs like a dream.
Mine's set to high. Did not touch anything besides turning off the volume thingamajig.
Running on an i5 4690k (4.5ghz) and a 970. Everything is set to high except LOD which is set to mid with volume rendering turned off. I get about 55fps with some drops to 46-49, but nothing too bad. Highly doubt the i5 is the problem.
Using a GTX 1070 (slight overclock) on a 7700K (no overclock) on max settings give me around 60-70 FPS in most scenes with some drops to around 55 in rare scenes when fighting monsters in the forest. CPU limitations in single threaded performance could be a factor in the difference between your results on a Ryzen 1700 versus the 7700K. While there are still a lot of issues regarding the settings and their performance impacts, i still find it a bit misleading saying the GTX 1070 is not able to hit 60fps maxed out when CPU is a big factor in this game. I'm getting around 70% usage on the 7700K but never experienced drops into the mid or low 40s
i have 1070 and i7 4790k OC 4.6 1070 is also slightly over clocked and it get solid easy 60 fps with volume rendering off and everything els on highest
anyone having nvidia performance struggles, try rolling back to 398.36, this gave me a massive performance gain on my gtx 1060 especially in Rotten Vale.
Marz even better is changing pre loaded fps
I have update my graphics card 3days ago, and launch the game same settings tho but the game still lagging, so I have to put to previous version.. SAD this game hasn't optimize on PC yet.
trikZ Ji Dude it is absolutely not the games fault at all. It is straight up Nvidias fault, they rolled out a shitty ass update for gpus to "optimize" for the game. You need to roll back the update, I have a 1070 and gets 100+ frames all day long and before I rolled back I was lucky to hit 30 fps in rotten vale
rolling back my nvidia drivers helped my performance immensely. if anyones GPU usage is extremely low and CPU is being maxed out, try that out before going insane trying to change the options.
Nothing like getting it to run beautiful at console quality.
console quality? whats that 30fps?
Stona Raptor visuals
Read the video description. DF defines console quality as 1080p 60 fps
No, the description is they'll see what it takes to run this game at console quality at 1080p 60FPS. Consoles don't have a consistent 60FPS.
consoles don t have even a stable 30 fps in monster hunter! And the stock consoles have problems to hold over 20 fps.
60 fps is the goal to play, and no console reach the goal!
Hi, nice video Alex, as usual. As a graphics programmer, I'm somewhat confused as why they allow to touch some of these options like 64 bits HDR (which is the standard nowadays), or Z-Prepass. Z-Prepass is nice if your GPU is the limiting factor, nice it generate the Z-buffer once then render objects with their shaders, so there is zero overdraw for opaque objects
Capcom's PC ports have never been... Er, to put it delicately...
Good in any possible way
Dragon's Dogma was great.
some games are very good optmized.. like the street fighter iv, resident evil 5, it just depend on who do the port for capcom lol
The resident evil games were good...execpt for 4 that was also a mess but they fixed it.
Love your video! The details you made are a great help!
I have a 1070 and i am running it at 1440p. I dropped below 60 only once in my 18 hours of gameplay and that was just a random lag spike. Just turn off the volumetric rendering and you are set
xbox one x has 1700p
the only problem is its 30fps vs 60fps. basically doubling the amount of pixels of 1440p
T_P Find that impossible to believe. Can't maintain 60 @1440p without adjusting all sorts of shit. Gtx 1080 7700k 16ram.
theDiReW0lf Yeah i have adjusted some of the settings. I'm not running max details. At 1080p you could run it max i think
It barely reaches 30 fps on that resolution. The test here was made using prioritise framerate on the console, wich is 1080p
I was waiting for this :D
Thank you guys ^^
The graphics on this game is totally fine, but the performance using these graphics are NOT fine. If my i7 6700k + 1070 can barely manage solid 60fps, it should be using graphics that are Witcher 3 quality or something similar. OR it should do 144hz with ease with these ps3 graphics.
Shame how its so unoptimized.
I actually get more fps on variable prioritize resolution over high
I've said it one, I said it twice, and I'll say it thrice. Japan never cares about the PC ports. Or making sure the game is truly optimized. Only America and Europe does that.
The only thing Japan cares about is making it truly fun. Something America and Europe need to work on more often (Well mostly the US).
Turn off TSAA to get rid of the blurry textures.
Really bad PC port. Hard pass.
Is anyone else really disappointed by how few current generation games offer full water reflections as standard? All the way back in 2001 some games were handling real-time water reflections. In 2018 I would have thought it would be standard by now; why is this feature so rare on such powerful hardware?
If only they supported 21:9, then I'd be interested. Until then, no buy.
Kaldaien is apparently working on a fix for for 21:9
Donald James I'm confused. I've been playing 3440x1440 since release. Or am I missing something?
you must've been playing with a stretched 16:9 image...ultrawide hacks were only implemented a few days ago.
@@KnickKnaack I'm an idiot. My monitor resolution has been 16:9 for a few weeks now. (changed it for streaming a different game). My bad.
It just received an update today for it, lol.
Thank you DigitalFoundry, that video was very helpful
Sigh I mean I guess it's the best version... But that's not saying much.
I wanna play this game
I wanna play it on pc
But am not supporting laziness, incompetence or both.
Just the 60fps option makes it better. But pathetic how little effort was put into this
GrimmyReaper These devs have never developped anything on PC. Really, before this game, their only experience was handhelds, which explains why the game doesn't run as well as games that look better than it on console either. They'll probably be better at it next time.
Willian Gabriel yeah sorry to say but that's no excuse. They charged 60 bucks for it, I'd expect it to be in a better state than this.
If for instance you buy a car from a new company but the gear is shit, you also don't excuse that. First time or not, the state it is in, it shouldn't have been released and that goes for all versions imo. The game doesn't look that impressive and runs like crap.
GrimmyReaper I'm not trying to change your mind, honestly don't care. Just giving context.
Well sure but like I said. I don't care about context here. They asked money for it and it's in a shit state. The reasons don't matter.
Ryzen 5 2600 4GHz + 1070 Ti 2101MHz + 16GB DDR4 3066MHz 16-16-16-36 at 1440p here. Set highest preset, turn off volumetric rendering quality and I get 60-90 FPS.
When streaming using x264 encoder at fast preset, the FPS tanks to 45-70 FPS. This game is as CPU intensive as it is GPU intensive.
Waiting for the rdr2 game play analysis.
Fahad Sheikh me too
Yep.
Fahad Sheikh waiting for that Doom Eternal analysis
Yes! And also doom eternal
For PC? Wait a few years, lol
Honestly I turned off volumetric rendering and I’m always above 75 fps
Bad port? Could improve by releasing a patch?
vivek antoni Could absolutely be improved with a patch. The question is: Will they?
Kristoffer Johnsen what's capcom's track record with patches?
Trey Byrd I actually don't know. I've not played many Capcom games on PC. I can see them get scared by the backlash they've gotten on Steam for instance. Implementing Denuvo DRM always gets you a Mediocre score no matter what you do, so I can see them not bothering to do anything.
Kristoffer Johnsen they said they are going to fix the CPU usage and other stuff like that
First remove Denuvo.
7:32
"Subsurface scattering Odd"
You guys think this port is bad? This is nothing compared to the original RE4 port lmao.
This game varies so wildly on different systems it is nuts. I run absolute max graphics at 2560x1080 on an old I7-4770, 16gb ddr3 ram, and a gtx1080 and I never see below 70fps, averaging around 85.
FULL FAT EXPERIENCE
I had a really bizarre experience with z-prepass. EDIT: This was due to ReShade + SpecialK. It doubled the draw calls when enabled.
Played the game just fine the first 2 days, no performance issues at all completely maxed out. But today, having it run for about 1.5 hours in the character creator, then doing the opening, I was having severe performance issues.. eventually went through settings and switching z-prepass off shot my framerate from 50 to its 75hz cap.
CPU/GPU usage were nowhere near max either. In fact, switching it off made GPU usage shoot up as well, as if something in the rendering thread was bottlenecking the entire thing. Restarted the game and there was no real difference between the settings.
Completely baffling.
As if the already apparently technical issues and performance wasn't enough, there's bizarre stuff like this happening too.
Anyway, thanks so much for doing videos like these. They're some of the best technical analysis of things I've ever seen.
Don’t know why people call it a “shitty” port. It’s still runs better than console, despite Denuvo’s presence. What we should call it is that it is a mediocre port, since we expected it to deliver the best experience.
na bruh, love the game but it's a shitty port. There isn't even an option to turn off motion blur ffs.
people still cocking on denuvo, the autism is exploding.
Awesome! I was expecting this video so much. Thank you guys for the help. Yeah! xD
Surprise surprise, Japan has no clue how to make a game for PC...
Can't even begin to tell you guys how awesome and useful this guide is. Gained quite a bit of performance with these tweaks and the game still looks great. I am hoping for that texture fix, since I find it weird that the "Full" setting only uses 70-80% of my GTX 970's memory. Of course, I may be forced down to 1024 if the patched Full setting wants more than my card can offer, but it needs fixed regardless.
Can't wait to see some ReShades and ENB presets for this game. This game has some low texture quality in areas as well, which is typical alot of times of console ports. Modders will fix that soon I'm sure.
I did use reshade with it, for lumasharpen n it works.
The game has Denuvo in it.. so modding could likely cause you to get banned from playing online
No fucking mods! dont wreck the game.
I have an i5 6600 and a RX480 8GB. The game is 100% cpu bound on my end with my gpu being capped at around 80% usage while my main performance woe is making sure my 90%-100% used CPU doesn't overheat.
Ps4 Pro was a rushed decision.
VaJohn
You triggered someone didn't you lol.
flibbittygibbitt wow a sane person spotted upvote for you my friend
Timothy Weakly i think you are salty
flibbittygibbitt someones triggered over obvious bait
Mohammmed Idris
How so?
Finished the campaign with no complains. Now pursuing tempered elder dragons. Don't care what other people will say but for me the game runs perfectly fine. Only complain is the server issues, hopefully it'll be fix soon.
I'd just go with 30 fps if you have a lower end card. I'm running it on the highest settings on a 960 at 30 fps, no problem
i'm on a 970 :/
Guilherme Eduardo Carvalho better off than me! I have a 960 2gb
30fps, here we go!
Guilherme Eduardo Carvalho enjoy man! I'm just glad they finally brought this franchise to pc
I have a 670 and dropped to 2 fps in some cases with everything on low. I don´t know what to do at this point, can only hope for Capcom to fix their shitty optimization.
Fantastic work as always Alex. Very informative :)
Thsi comparrison is so much bullshit because I hit more FPS with a 1070 then your titan x. with a I7 7700.
can we have a follow up now that we have dlss?
which by the way looks the game just FUZZY. i'm talking about fuzzy hair, grid shaped shadows and whatnot. when i kill the dlss and turn off the AA it's much more clearer but well, my fps drops from 120+ to 80+ in 1440p with an rtx2080ti.
The game is stuck on DLSS 1.0 so it's going to suck unless the developers update it to 2.0. Not likely for a game on life support.
Why would you think you'd be able to get double the frame rate at the same settings with a 1060? Typically a 1060 performs at roughly the same level as an Xbox One X.
1060 4 trflops. xboxX 6trflops. 1070 6trflops
tflops doesn't mean shit, amd's 6tflops = 4tflops of nvida
Dregomz02 honestly I feel you on the amd/Nvidia ratio but the Xbox One X gpu can outperform the 1060 it’s just matched with a poor cpu.
That’s an awfully simplistic way to look at it. PS4 Pro = just about an RX 570. Xbox One X = a bit more than an RX 580. They are custom made GPUs by AMD for Microsoft and Sony.
dregomz02, xbox one X cpu + gpu = 6 tflops. 1070 gpu 6 tflops. + cpu. PC 1070 > X1X > PC 1060 > PS4 PRO but ps4 pro has 8 gddr5 x1x has 12 gddr5.
Not sure if this is because of the drivers issue of the past, but with a GTX 1060 I'm actually averaging ~70 FPS in 1080p, way better than shown in the video.
My settings are:
SH Diffuse Quality: Low
Volume Rendering Quality: Off
Everything else: High/On/TAA/Full
It's unsettling how many fanboys look past all of the glaring issues.
Doesn't the game supersample by default on higher settings? That's the reason it has a hard time reaching 60 FPS on a 1070, because it's running higher than 1080p resolution.
When we pixel counting the "high" setting for resolution scaling we still got native resolution results with no pixel features suggesting super sampling actually. You can see in the video how there is still a lot of raw untreated stair steps that you would not see with even marginal OGSSAA. So if the game is somehow doing that as you suggest, the raw non-taa'd results of high resolution scaling do not suggest that! Nor does the image quality!
Best,
Alex
Interesting, I recall someone mentioning at high or perhaps very high, the game was rendering around 1440p, and lowering it he got way above 60 FPS
I guess he was mistaken, or just a pathological liar : p
A shame, really
quest failed? 30 vs around 60 fps.. weird....
That's the point df didn't get, fps differences haha.
The quest was to hit 60FPS while maintaining equal visual/graphical quality with the Xbox One X. To reach a steady 60FPS settings had to be lowered in comparison to the xbox, hence the fail. (Also going by the intro the One X runs the game between 35FPS and 50FPS.)
Just disable the volumetric lighting, really, it looks a lot more clean without it and the gain in fps is huge.
are you a peasent?
Except Xbox One X does run the game higher than 30fps at 1080p.
It seems like they’ve fixed a lot of the issues now, I have an i7-4790k and a 6gb 1060 with 16gb ram and it runs perfectly at 2k resolution on high settings with volumetric rendering off and vsync on, I get a smooth 100-144 fps even during fights
I'm stuck with a Ryzen 3 2200G until I upgrade to a Ryzen 5 or 7. I have a Radeon 570 (the 8gb model), which meets the recommended settings. I think this is more CPU-bound than GPU-bound.
I just want a stable 60fps at 1080p...
@@okene The big performance hog, from what I understand, is the volumetric rendering. I got my Ryzen 7. Nothing's overclocked, the in-game settings are cranked up (and I installed the super high res textures DLC pack for PC), and I'm averaging around 40 FPS. At least I was when I last checked. I turned my FPS monitor off a while ago. I haven't noticed any slowdown.
How could you have a 144fps with a 1060 on this particular game on high settings in 2K resolution ! This is just impossible you might be running an RTX dude that's not a 1060.
@@Getyourwishh This game engine seems really unoptimized. They chose to optimize for console resolutions and framerates, and it shows.
I'm hoping that, with the realization that releasing the game to PC made the game the best selling one in all of capcom's history, they'll make the next iteration of MH perform better.
@@Thalanox yes your assumption is mostly likely true! It's just i cant believe this comment has any legitimacy..
Another quality PC port by Crapcom
Their past ones were pretty good though.
RE6 wasn't too bad, RE7 ran decently as well(ironically it runs way better than this, at over 120fps on 1080p).
I found the settings with a mix of lows and mediums on my PC ( i5 6500 + rx480 ) to finally get 1080p 60fps.... It looks kinda crappy... But i just learn to live with it for now.... Consistent framerate is most important in this game especially when fighting the monsters... But im still having tons fun so yay.... Hope that there are updates soon for a better performance on PC
I hope the next MH game won't be delayed on PC because of $ony. Having to wait 7 months for a game that isn't visually improved to the cobsole versions and doesn't support things like 21:9 is a fucking joke.
Vermillion programmed delays suck, but I think the game looks good enough, I would like to see he testing with large Monsters.
Human is a great album btw.
Vermillion You mean Capcom right? They themselves said they pushed it on PS4 because they knew it would be a success. More specifically in the West.
I have to agree actually. Although the game looks fine for consoles, its rather meh, graphically on PC. Some of the textures look like shit, also cards like the 1070,1080 and 1080 Ti ought to smash this game. There has to be some optimization issues here and there. Honestly, I expected more for the PC version.
Vermillion don't let your tin foil hat fall off. It was delayed because the team themselves said they didn't have enough experience working for pc and didn't want to rush it.
Vermillion whats a cobsole?
You don't need to kill the process on the task manager. You should just get back to the base to do so.
Really, it's nothing that a little search wouldn't solve. However, I agree that this is shitty, but you should at least know that
MHW PC is CPU heavy might also because of DENUVO?? I mean it's not a first case of games with DENUVO DRM really affects CPU performances or even overall performances.
Did you even see through the video? It's not CPU heavy but GPU heavy so Denuvo has nothing to do with crappy performance here. Sadly it's just another Crapcom unoptimized port.
After watching the video I still think the game is CPU heavy, not GPU. Whenever I'm playing my CPU is at 100% Usage while my GPU is only at about 30%.
it is heavy, my i7 4770k runs at 60-90% usage and thats while my gpu is bottlenecking 99% use 100% of the time. (980ti on 3440x1440)
It's stupidly cpu heavy, But it's the gpu heavyness that's the issue.
Z-prepass won't show any visual difference, it appears to change when depth calculations are calculated rather than changing how they are calculated.
Spoiler Alert: This game is still the same mess as described in this video after 4 months.
hi is it normal that even with low Settings my MH runs only 25-30 fps in Astera?i have CPU:Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz and GPU:GeForce GTX 1060 6GB auf GPU GP106-A
Finally I can play this game at fluid 60fps without being forced to make compromises :D
Agreed! Totally worth the wait.
For me is: I can finally buy the game and enjoy tweaking it for low-end devices
Ah, so 4K with HDR then on an OLED, since you aren't making compromises right?... Go away.
At least 1 great game we got the whole year. Kinda tired of all that f2p, early access and BR games on steam.
Fluid 40 fps on my 1050ti because in my country a fucking 1060 3gb costs 450$.
SH is Spherical Harmonics most probably. Maybe the number of SH probes in the world doing diffuse lighting on dynamic objects?
unoptimized as hell on pc -_-
Oh yeah forgot! Denuvo
Honestly i'm supper happy with the performance. WIth an i5-8600k and a 1060 6GB im running at a constant 70+ fps (with volumetric quality turned off ofc). Game was well worth the wait !
DOOM: Eternal gameplay analysis NAO!
I don't know why reviewers constantly make the mistake of thinking you can't quit the game. You just have to hit "abandon quest" first and then hit quit.
Is hitting two extra buttons before exiting the game annoying? I guess? It just doesn't seem like a big deal to me.
Well, I guess you saved me $60. What a shame.
NDogg15 game is shit.the clipping issues are out of control.saving your money is a no brainer on pc.wait for a huuuge sale
Shame, its an excellent game with a couple bugs. Keep in mind in this video they are trying to match Xbox visuals at 60FPS. Xbox runs at 30 to 45 FPS with those visuals.
Thats the whole problem.. If you cant achieve the same image quality as hardware that was worth $400 in 2014 then theres a huge issue with the dev's coding process or just pure cashgrabbing
Well the game as a game is great with friends and can easily give you 100 hours of pure fun.
Though since this section is mostly pc users they'll probably tell me that it sucks and looks ugly or something.
I don't think that it's a bad game (or else I wouldn't have been interested in the first place), but considering the fact that the PC version was delayed 6 months and releassed in this state, it's not worth $60. So I'll wait for a big sale.
with the 4k texture pack and a good pc, this game looks and runs amazing nowadays
Well, a broken game engine and in general a bad PC port. The visuals do not look stunning enough to justify that bad framerate at all. Skipping this game...
Crazy.. it actually looks and runs great on my set-up 1800x/1080ti at 1440. You can check out Maximilian's PC run for reference.