I was honestly REALLY surprised Anthem wasn’t on here. It was supposed to be the “Destiny Killer”, yet EA stopped supporting it like 2 weeks after it came out. I was so hyped for it, and actually loved the movement system. Probably would’ve given it more or a chance had they not given up 2 weeks after launch.
Marvel's Avengers was really the one that hurt the most for me. After playing through the story I could really see the potential in there, and how great it could have been if the devs weren't so focused on the microtransaction crap
The worst thing about this is that Mankind Divided was supposed to be longer but daddy Squenix said "maik abengers gaem for me, deus ex maker ppl", it's a good thing they sold Deus Ex to Embracer.
@@brandonfrye2902 so, you mean that the devs of the one of the best game franchises in the world would actually rather make a god awful marvel game than to make another masterpiece?
I was part of the Community Management team for the original "The Culling" game. It definitely did not die because of PUBG's release, which was a bit more than a year later. It died because gribsoteur, the Lead Dev at the time, was concerned about the future of the game when big streamers started bringing up balance suggestions and concerns regarding gameplay exploits like teaming up in strict free for all gamemodes. It was then decided unanimously to change up the gameplay according to community feedback which lead to hardcore players being pandered to and casual players losing a lot of agency, since either you ran Meta Builds and Meta Strategies or you were annihilated. Tons of perks and loadouts were removed from the game entirely and the fallout from those decisions made the playerbase dwindle until the playerbase had dropped to about 500 players just a few months after release. In 2017, right before PUBGs official early access release, The Culling already only had a playercount of 300 or less players.
I play the Marine Campaign in Rebellion's game Aliens Vs. Predator from 2010, and just pretend that's Colonial Marines instead. It's a much better experience.
Something else that is sad to think about, is this game's funding was reportedly siphoned to a degree by Gearbox to be used for their other ongoing project, Borderlands 2. A:CM died for BL2 to rock, a literal sacrifice was made to make a legend
Evolve definitely fizzled, but before the meta formed and balancing issues took place, that initial period of learning the game and playing with friends was so much fun.
BRINK comes to mind too. It was one of those games back in late 2000s that had incredible demo video showing of parkour FPS in an interesting setting with unique base/match rules that were attached to cool post-apocalyptic lore reminiscent of Water World -- no one really knew the genre of the game besides that. On release it didn't land it's ideas.
Aww, I was so excited for Brink! Played it on launch and was absolutely horrified with how bad the shooter portion of it was. The parkour was really fun though.
I hate multiplayer games as a rule. But Brink drew me in and for the first time I saw what a multiplayer could be, and was captivated by its world. Without support it died, but my short time online with it is a fond memory.
Most of the games on this list had one thing in common. They leaned heavily into online multilayer experience (I loved Evolve and Colonial Marines and really wish they didn't flop)
Evolve's failure was due to Take-Two's aggressive monetization plan with the DLC. That's consistently one of the game's biggest criticisms. Take-Two taking a page out of EA's playbook.
Hey Jake I wanted to thank you guys for your content. I was homeless for three years and came home in 2021 and have been clean and even employed again going 2 years this October. Video games and Gameranx helped me through the toughest time in my life to keep my mind off things and stay focused while I worked out or in my free time at rehab. I appreciate your great content.
Hey, congrats on the sobriety! It was a hard path, doubly so if you lacked a support system; and unfortunately, the path only gets harder for awhile (avoiding all the people, places, and things that enabled/fed the addictive behavior). But you'll find good new friends, that help you heal, and the good things just keep coming off you work at it. I was in a similar boat, going through a divorce, both parents died, best friend died and another became an addict.... it was bad. But 5 years sober now, earned back my kids' respect, and now I'm a manager with a future (for the 1st time in over a decade). Good job friend, and keep it up!
@Ricardo and @Graw thank you guys. Ricardo I appreciate you sharing your story brother it's good motivation your very strong and amazing for over coming that.
fun fact: aliens colonial Marines horrible enemy ai was actually caused by a typing error and modders only needed to change one character in the code to completely fix the AI so it worked as intended.
Evolve was such an amazing game but the developers killed it with greed. It was so hardcore into micro-transactions when it released that it was unplayable. And not just cosmetics; when it released you only had one monster and either 3 or 4 hunters you could play, had to pay for the rest. This one is the one that makes me the saddest because this game style could have been revolutionary but people saw how hard it failed and thought that it was the games fault when in fact it was business decisions that ruined it. Happens so often these days.
Pretty much the same issue with the Avengers game. I actually really liked the new Avengers game but it was built like new Assassins Creed games with crazy looking cosmetics costing big $$$.
Me and a handful of friends all got it for free along with 2 season passes for free and we had a ton of fun with it. But by that point there was no player base so it was very rare to find a full match that wasn't premeditated with my group of friends
Thats false. The game only had cosmetic micro transactions and then they did add 2 season passes that added 4 hunters each and a monster. But the game was fully playable with the 4 original hunters.
Let's be clear, Overwatch didn't just release within weeks of Battleborn... they put their free to play trial weekend on Battleborn's launch day/weekend. It was a targeted assassination, knowing that people wouldn't commit to buying a game on release if they could try the "competition" for free. I played both that weekend, and the Battleborn servers were just far too quiet, and because of that it just never got up to a sustainable population even though it was the game I enjoyed far more out of the two.
wasnt a great game but my god its leagues better than overwatch. overwatch in my eyes is one of the most overrated games of the last maybe 2 decades. i literally cant think of a game that i personally think is pretty bang average at best and at worst a complete mess that gets so much aclaim and praise. like seriously what am i missing with overwatch (spoiler: im not missing anything its just bad). on the topic of battleborn i did enjoy my limited time with that game however even though the writing was on the wall for the future of that game on launch day since in addition to launching next to a worse game than itself that just happened to carry the blizzard name it also launched with very little content if i remember. the story was maybe 10 levels if that and the mutliplayer if i remember correctly had less that like 6 maps at launch and maybe like 3 modes which was never gonna be enough to start.
Evolve was so much fun, Playing as a predator and leaving false sets of foot prints to trick the hunters and all the mental games and shenanigans you could pull was great. Wish it was still around.
Is it still true that you can play it? There was weird time when the servers had shut down except they didnt and you could still play it and no one knew why.
The one that comes to mind that wasn’t on the list is Multiversus. It was extremely hyped and it did last a good while. However, the company seemed to not do so well with updating the game in a timely manner and decided to shut it down until they make the official final release next year. At least it lasted longer than Nick allstars (even though I argue they both are the same in quality.)
Nickelodeon All Star Brawl had multiple updates in a timely manner up until Nickelodeon Kart Racers 3 was released. So it was updated for eleven months.
The game I think deserves to be on this list is Spellbreak. It was a battle royal where you were a battle mage, slinging elemental spells to take out opponents. Blizzard bought the developers, Chapter 3 ended and got no further content, and it got shut down. Thankfully, a couple of the original devs created the Community Edition, and that's still going to an extent, but it requires people create servers and share IPs rather than having dedicated servers. That said, Spellbreak CE is still fairly active
I loved Evolve. From playing during the Closed Beta I said it would be the Game of the Decade. Then it launched and the game's performance was significantly worse than the beta which was pretty much flawless. And it remained broken like that for over a year. I mean I was getting 1 frame per 7-12 seconds on the latest GPU. When it went free to play it was still broken until finally a couple patches later it finally worked. By then the game was dead.
I feel like if Evolve released in todays market, it would have done so much better. What, with developers having a better understanding of what their audience would be willing to tolerate in terms of paid DLC. Unfortunately, it looks like it was a bit of a sacrificial lamb for other studios to learn from. IMO, you could release the GOAT game but if you launch it with 44 paid DLC, you deserve to fail. That’s straight up contempt for the audience that gave them their previous success
like sleeper hits. a couple that come to mind are Borderlands and Souls. neither Borderlands 1 or Demons Souls were massively hyped pre launch, but both IPs have absolutely dominated and defined their respective genres.
Demon souls was like counter strike old , rock metal , hoyse dungeon boys used to talk about it and is like ppl thaught elden ring is that and ppl like u made a overhype , demons souls was never a hype.
@@hoofhearted4 I don't know. I remember specifically getting excited for Borderlands after seeing an advertisement describing it as a class-based FPS/RPG when at the time, I had never heard of such a thing. Plus the visuals seemed fun and unique and the sense of humor seemed to be on point. All of this, of course, turned out to be accurate which probably contributed to its success.
Live service is an extremely successful model and can be very good for certain games (MMOs for example) the problem is, companies (mostly publishers, not developers) try to fit any and every game idea into the GaaS model and be the next Destiny or Fortnite. Even though those are two games the majority of the community hate on, but they make bank and thats all that matters. I think roadmaps are also a huge issues. like a game comes out bare bones and shitty but look at this roadmap of promises. If you have a roadmap of things you wanted to add to your unfinished game, then you should have waited and released it with those items. i dont see having plans for future content at the games launch to be a good thing. especially when that future content is things clearly lacking from the main game. "game will be good in a year" is BS.
I think the same people that use words like "newb" & preggo" are the same that think battle royale mmos will sell a bunch of copies. Their dads were the same people talking like Bart Simpson in 1998. Whenever Im watching a new trailer, nothing kills my attention like buzz-words, especially when they are all in the same trailer: "mass multiplayer, live service, battle royale, always online." I hate them more than "cheesing, noob, owned, domed, newbie, and non-gaming abbreviations like the fake words preggo & hubby, and I hate all of those as much as anyone can hate anything. Don't get me started on how stupid people sound when they boost their word count by incorrectly using "literally" and "like". Im generally regarded as an outgoing & fun-loving person but for fucks sake, I wish words mattered to everyone as much as they matter to me.
I have to go with Anthem on this on this one, i was actually super hyped about it and i absolutley enjoyed playing it but it felt like it was droped by EA the very same moment they decided its not geting them enough money but what's really making me sad is they left it in a incomplete state and instead of putting it to rest let its slowly and painfully drag its mutilated body trough an acidic swamp until it finally gives in
Unless I remember wrong, everyone knew Anthem was going to suck before it came out though. It had that crazy hype and then everyone starting hearing things, and I think the beta players destroyed it publicly. It’s been a minute on that though I might be way off.
@JL-se3tu You pretty much got it right. My friends and I tried the beta and quickly decided to move on. Obviously, not everybody did, but the writing was on the wall before it even launched
Not that many people were that hype for lawbreakers from what I could tell. A vocal minority really liked the look and feel, but that’s about it. It came at the tail end of the BR/team shooters era. I think most people were just over that genre from oversaturation.
I loved that game so much, but it fell off almost instantly. I don’t remember anybody being hyped for it besides people like me who grew up playing Gears and was ready for the next Cliffy B masterpiece. Boss Key didn’t workout though 😢
I was actually sad when Evolve died. I wouldn’t play it but I really enjoyed the content that came out with it. It was fun watching people play it and commentate what they were thinking and their strategies. Especially when they were the monster. I understand why it died though, because as people were getting more and more experienced with the game and it made sense that staying away from the enemies as a monster was the best idea. Which made people just run around the map catching up and running away for hunters and monsters, respectively. It just got boring.
It really was, kinda sad that I only got to play it long after the game had died due to the excessive amounts of comparisons to Overwatch, a game that it shares a passing resemblance to. I honestly think Battleborn would have been around still to some degree if everyone didn't just pass it off as a Overwatch clone.
I am pretty surprised Anthem was not only not on this list but NOT #1 as it is in most peoples minds at the very least. The game was deemed the "Destiny Killer" and all of my Destiny loving friends swooped it up. For some reason, I did not and holy hell am I glad that I didn't!! EA titles are usually hit or miss for most people and this one was a MISS by all people. lol
This is a joke right? Evolve didn’t fail due to micro transactions, it failed because it just wasn’t a good game. Watch crowbcats video on it, game was just a running simulator at heart without a big core of a game there. If it dropped again today it would instantly fail again. There’s no game there that people want to play.
@@lesterbronson2385 not sure if you noticed but this is a comment section, a place for discussion of topics. Evolve was a topic in the video and he made a comment, I can respond to his comment in the discussion.
@@robprince9445 You’re stating the obvious….haha. By the way you type/talk, it indicates that you don’t socialize often because you don’t know how to converse with others. It comes off very childlike. You’re acting strange.
I remember when evolve came out, it was the reason I went out and bought a ps4. It wad a lot of fun at first, but it got repetitive really fast, especially if you didn't play online. It's a shame. It had such promise but greed ruined it
Man, just seeing Evolve and Battleborn gave me all the feels again. Miss those two games, I truly do. And also surprised I didn't see Anthem on this list, which is another I miss.
Brink was a really good idea at the wrong time. I remember talking with my friends in school hyping up the character customization. Really think that it would have done well 5-10 years later
I was also gonna bring up Brink. I remember there was a lot of hype around it, like it was gonna be the next big competitive FPS and all that. Even a big event stream on release. Then only a couple weeks after release it was like it dropped off the face of the earth.
@@Joe4evr It released the week of battlefield and CoD if I remember correctly. It could have taken off and got more attention if it released the same year just 6 months earlier/later.
I remember being so hyped for brink bought it with my own money I was young at the time. First time I ever felt regret buying something smh the ideas were solid to.
Timesplitters 2 had so much extra content, and it was all free on the disc. Many mini-games, a cool split screen 2 player experience. Definitely my favorite fps.
Timesplitters 2 was stupidly good for its time. Everything you said, plus a great campaign, and a fairly deep map customizer! All the way back in 2002! I'm curious how well it holds up today,
I actually liked Haze... The twist was mind boggling when you defect to the Rebels. Idk maybe it was because it was the first ever game I played on the PS3... Maybe it's because I wasn't comparing it to anything jumping in (like Halo or COD) . I genuinely enjoyed the campaign
Man. The whole “games as a service” business model from like 2016-2020 has got to be one of the worst things to happen to the video game industry. I’d even argue besides covid it was one of the worst things to happen in the entertainment industry in general
One game I fondly remember was "Paragon". It was a f2p 3rd person MOBA that came out in 2016. There were a lot of forgotten f2p games from big name studios around that time that just kind of died.
Oh shit yeah I remember that game I remember watching the blackhokage playing it with his friends and they were all saying this is the next big game that's going to take over thr moba scene 🤣🤣🤣
Epic released the assets so a few made their own games with it, only 2 remain as to this date, none of them are doing particularly good even though ALL the assets were released for free. One of the games is developed in South Korea and the other in UK (no idea why, maybe they thought staying in UK would be great because it's in Europe, but forgot about brexit or something, no idea). The Korean developed one actually shows some pretty nice mentality, downside everything is in korean. The "UK" one seems to be pretty much a moneygrab, they have "investors" and don't really communicate with the players AT ALL (except if they are to talk about skin releases). Oh yeah, the Korean is free to play but the UK one you have to PAY to play. Again, the game is made with 100% free assets. But yeah, I miss Paragon too. It was AWESOME until they threw console FPS/brawler players into the existing mouse/keyb MOBA players, pretty much a recipe for failure. Just look what happened to Aphex after they did the same thing. :(
@@matrixmdog It was released not long before Fortnite started taking off, and developers were moved from the Paragon team onto Fortnite. To their credit, Epic refunded players' in-game purchases and made the game assets available, when Paragon was cancelled.
Battleborn was sadly underrated. Like you said, OW came out at the same time and unfortunately people decided to compare the two. Even worse was them claiming Battleborn ripped off OW even though it was announced first. Also for Haze, I think one of the big reasons for it failing was that there was so much hype about what the drug allowed you to do in game and then the MC just stops using it for half the game. Like why would you get rid of your game's USP?
The amount of effort I put into pre-selling Brink when I worked at GameStop can not be overstated enough. I was so excited for that one. Smooth Movement Across Random Terrain just wasn't enough. The groundbreaking success of the first Mirror's Edge inspired them to make a fully customizable FPS runner multiplayer game and it just did not work out. I don't think I'll ever get over how much of a let down Brink was
I only ever played Brink against NPC's, as I only ever really had a chance to try it way too late. But I still think back fondly on both the look / design, aswell as the feel of the gameplay.
I remember Battleborn, it had characters looking like they came out of a Modern-Art Gallery and had you trying to figure out your loadout (powers) while mid-game.
I was excited for Avengers. I had a ton of fun playing through it and playing with other people, but what made me put it to the side, after having done a lot of stuff and playing repetitive mission tasks, was that the skins were expensive. I tried to play again a couple months ago and the skins were still stupid expensive. I could definitely buy them, but it doesn't feel worth it.
I had my doubts bout it from its first announcement. And they only grew from there. Im still baffled as to why I was in the minority when it came to not being enticed by that piece of trash at all.
Battleborn was underrated and super fun. The campaign was essentially borderlands with its own flavors(also had a very cool anime cutscene style), and the multiplayer(best part) was literally just a moba in first person. Just sucks it came out around overwatch, and people assumed it was the same type of game. Very very different games. Evolve was also a fun game, but should have launched with more maps, heroes, and monsters. I think the payed dlc stuff and lack of content is what dragged it down as a boring/repetitive game. The game itself was fun though. Finally, aliens colonial marines was underrated. I’m sorry, but that multiplayer and horde/left 4 dead co-op extraction mode was amazing. The campaign was fine, but I honestly never noticed any bugs or such(I was younger though). The multiplayer was very fun though. The best part however was that extraction left 4 dead mode. Essentially you play alongside I think 2 or 3 other teammates, and try to escape/progress through a level(ie. Left 4 dead style). Even having enemy players being able to play as xenomorphs and attack you while trying to extract. I never understood the dislike for the game, as it made me feel like peopel never really tried it. Maybe played the campaign for 10 minutes and gave up. I think that multiplayer alone should have given the game a better name. I still think the game is underrated. Not saying it’s a masterpiece, but it definitely has its fun aspects.
Yea I also loved Battleborn. I played both it and Overwatch but actually preferred the deeper strategy and meta game of Battleborn coming from playing lots of mobas like League.
@@theolong6689 same here. I remember trying out both games and enjoying it a lot more - not just the multiplayer felt a lot more dynamic but the game had actual PVE content that was actually quite fun to play and included some level of character progression, plus the characters were just really fun to play as, I remember having an absolute blast as Montana, Caldarius and El Dragon. The game could have been released as an alternative to Overwatch and have found some success as such, I remember that they had delayed the release to about 2 months after Overwatch's release... But then Overwatch's release was also delayed and Battleborn just couldn't compete in the end. Also, how ironic it is that Battleborn had a cool PVE campaign and the game died... Yet now we have Overwatch 2 which ditched most of the PVE content they had promised.
In the debate between Battleborn vs Overwatch I was always on the Battleborn side. But sex sells and Overwatch got a ton of porn made out of it so it completely overshadowed every other game in the genre.
Babylon's Fall is a great example of how many more games should be treated, maybe this way certain companies start thinking and release games again and not some redundant money sink.
APB was the biggest one on my list. I was real young when they announced it but followed it and couldnt wait for it to come out. They made some crazy claims that if true would be pioneering some stuff in gaming.
I had a lot of fun with APB back in the day; Unfortunately way too many hackers and exploiters just took over the game for so long and the devs never did anything about it
I LOVED the customization options this game had. You could create and apply decals to your clothing and vehicles to make them truly unique. Even though the interface for creating them was a little bit wanting, some people were able to make some absolute pieces of art (the best I could ever do was a one-up mushroom lol).
I remember Blade & Souls which has been released with a huge delay, making fans wait for about three years. It was a huge hype in Southkorea, so much that schools there decided to stay closed at its release day, knowing that no students would go to school due to the game's launch. When it came to Europe it turned into a free2play game... and after some really fun weeks the toxic community ruined the game and the fact that ~80% of player characters were bots designed for farming resources... and the developers weren't really able to handle this issue. The game dropped dead after a quite short period of time compared to how long people hyped it while waiting for the release.
Paid game, day 1 dlcs, almost f2p cashshop and features, battle pass, overall mess, downtimes then suddenly going f2p just before dying and some dont even make it that far (anthem)
In my opinion, Evolve was just ahead of it's time, I have a feeling if it was released today it would've been so much better. Same with Battleborn, both were so dang good.
Interesting take, and I love Evolve. I would like to see it come back and not have so many balancing issues, but I get that they wanted diverse monsters against different hunters. Ghostbusters Spirits Unleashed is 4v1 and it plays well. The dynamics in Evolve change more drastically, but that's what made it so fun.
@@MrMaskYT evolve was far from generic. Generic is COD. Same shit all the time. Evolve had some really cool gameplay just micro transactions killed the game
Doubtful. It likely would've had an even harder fall, because people are getting increasingly more sick of microtransactions and that's really what killed it. The fact that it launched with 44 paid DLC is absolutely ludicrous even by today's standards. As someone else said, it launched with it being pretty bare in terms of playable characters/monsters (one monster and 3-4 playable characters) and on top of that someone else pointed out it had some pretty bad performance issues that took way too long to fix.
A notabe thing about colonial marines was that years later a modder found a bug in the code, which was causing the aliens to just run at the player. The bug deactivated the alien AI's connection to the map layout in order to do stuff like flanking.
Gave a like due to a consistently good attitude .Great content daily I can tell a lot of work,time and effort has gone into them by these peeps not just guy into t of the mic .Well done boys and look forward to more vids ❤
Anyone else remember LawBreakers? Overwatch was really popular at the time, and LawBreakers was the next form of competition for Blizzard. I personally loved the game, even though many stated the fighters were imbalanced. I believe it was right under a year when Nexon posted on Twitter the servers would be shut down. I still listen to the game soundtracks occasionally, imo one of the best game soundtrack albums ever made.
I remember playing Crossfire in 2008, it was a free 2 play game on the PC. My friend introduced me to it, he was a big COD4 and Socom player at the time. It was fun but bare bones shooter from what I remember.
Even the first "The Culling" was a sad story. The game launched and it was great, not perfect, but great. But the dev team had very strange ideas about balancing. Every update the game got more boring. They "balanced" all the fun out.
Yeah, I remember they had a horrible monetization model, where they charged people for every match, when all the competitive battle royale games were free to play. Not sure what they were thinking.
The whole "balanced all the fun out of it" thing reminds me of what's happening with Conan Exiles at the moment. They did a rework/rebalance of combat a few months ago (2 months ago?) that has basically killed the game for me and my friends. They've made combat with human NPCs terribly one sided by making the enemy basically one shot you whereas fighting giant creatures just requires you to watch their attack patterns. The next update (next month) is nerfing archery EVEN MORE despite it being nerfed into the ground *before* the combat update so it's literally useless against everything. And while all of this is going on their randomized premium store is still utter shit with constant overpriced repeats.
I think another one was Dauntless that came out. It looked good and was extremely hyped, had like an almost Nordic Monster Hunter feel. But by the time I bought it, it had an EXTREMELY small player base to the point that you couldn’t even cue for a battle.
I think Dauntless was a case of really bad timing and some other stuff. I remember reading that they amde quite a few changes to the gameplay people didn't like and then there was Monster Hunter World and there was just no real competing with that one. The first MH on Pc that turned the franchise from a niche to a well known Franchise and Dauntless just didn't stand a chance.
Tried it on the Switch. Super laggy, combat feels like there’s a half second delay. Especially obvioys as I always use dual daggers on MH-type games. The NPCs in the main town/hub are clunky. The microtransactions aren’t super aggressive but mixed-in with the other issues and it’s a recipe for disaster.
I bought Battleborn a bit after release because it went on sale and loved the game. The issue was no one else bought it so it could take 30+ mins to even find a match...
Battleborn was actually pretty fun and pretty unique, at least the multiplayer was. Imo it seemed like a lot of players gravitated towards Overwatch because it was easier to pick up. It didn't deserve to die the way that it did.
I was waiting for Atlas Reactor to come up. I was one of the few dedicated players who kept playing it when we were down to like 10 people in a ranked queue and i was with it until the end of service. No one probably remembers it now though.
Evolve was extremely fun for me when the servers where still up on console, the only thing that made everyone stop liking it was all the monetization and lack of monsters due to that. You can unlock upgrades to your small skills and that’s it. Everything else you had to buy. Want a new monster-buy, new characters-buy, new skins-buy, new weapon skins-buy. All they had to do was just let us unlock it, people would have played for hours to grin it out and when everything was all free 🤷♀️ we loved it
Battleborn was such a great game. I rememeber playing it with a friend and we always felt this game was under appreciated. The coop, bosses, and characters were all great imo
Battleborn was an eye killer when released, aka toouch on the screen with flashing colors which meant it was unplayable. I thought it was just me, but a lot of players felt the same until they patched it.
100% agree, my friend and I would play it for hours every time they came over, it was one of the greatest games ever. I really wish they would bring it back, I would absolutely play it again.
fully expected to see Biomutant on this. when they announced it and the months after people acted like this was going to be the non plus ultra and then there were a few youtubers playing it for like 1hr and then nobody cared anymore and no one talked about it ever since
@@ozzle I'm sure you and the 5 other people who played the game enjoyed it, what I'm saying it is that it didn't live up to the hype. 36k players on release, 1 month later 10k, another month later only 1k and now it's somewhere around 100 players average in the last 30 days. Compared to Witcher 3 (which is 8 years old by now) which had 14k players average in the last 30 days
@@ozzlemy kids played through their characters and I beat it thoroughly as well. The concept is great, though the character creator could use some work. Sadly though, it took nothing to become OP.
one game that fall off really quickly after launch was Hood Outlaws. There was a hype and when it launched it came with a lot of bugs and it was really unbalanced, so people stoped playing already after the first weeks
I liked it more then GTA online. The hackers in both were terrible, but at least military strike planes won't blast you from high altitude in APB like it's that level in COD4 and you'rean NPC. The hackers and harassment in GTA online IS next level, at least on PC.
@@Warm_Summer_Rain Because PC gaming sucks. GTA5 online on consoles between 2013-2016 was peak. Even the DSN modders were funny for the most part, putting 1 million bounty on someone's head, and the whole map would rush after the guy to buy a house with the money.
@@timeup2549 that to me sounds terrible. cant say ive ever enjoyed the mindless aimless nonsense of gta online or any of rockstars onlines for that matter. personally think they are some of the most overrated onlines going they really dont have any substance at all just people running around a big map shooting and running each other over, im sorry but for me that isnt fun thats just mindless. only casuals like that sort of "entertainment" people who actually enjoy games want some more substance than that typically.
I really enjoyed Bullet Run, it was a f2p game made by Acony and published by Sony Online Entertainment. It had microtransactions you could easily get around by simply playing the game, but people still felt like it's p2w. They shut down the servers 9 months after release.
The thing to take away from this video: not every game needs to be a multiplayer live service game. Some of the best games ever have been single player
When I bought my Xbox One, Evolve was the only game I had for it for a long time and I played the shit out of it with friends. I genuinely loved the game despite the controversy. I reached max level as a trapper and was almost good enough to play competitively. Really miss it now 😭
In my opinion I kind of like EVOLVED it had such a good concept but came out in the wrong year. And it was really cool to me that you could evolve your monster made game
The problem with a lot of this list is some of them weren't even hyped that much (eg many of us aren't even familiar with them) Meanwhile there's games like multiversus, which I would have thought perfect for a list like this - massive launch that had 150k+ concurrent players on steam, only to have a couple thousand only a few months later
Or Anthem! I thought it would be on the list since Haze was mentioned as a “Halo killer” and then Anthem was the subsequent “Destiny Killer” and both of them failed miserably to compete with Bungie despite Bungie not even being that awesome of a game company outside of riding the wave of releasing Halo decades ago.
U don't recognise these because you're either young or a Nintendo only player, when evolve became free the player base was up to one million I think, I hope U don't take offense in assuming ur age, but all these games are THE overhyped dead on arrival archetype
@@nervioscientifico947 bro we aren't young, you're old. I barely had nintendo and video games were a huge part of my childhood yet I never heard of lots of these games until this vid. You're not wrong that all these games fit the bill, but at this point there's been crazy amounts of games in recent years that would fit better and that people below the age of 30 have actually heard of
@@kittiekillah hahahahahaha, I was born in this century bro, idk what ur on, but these lists aren't based on you or what U assume people play based on ur experience through day to day so the next time U watch a video you think to yourself the fact that these videos are based on cold facts and metrics, not what games you bought for you to believe they're the epicenter of everyone's attention
I think Gigantic should have been on this list. Maybe I'm remembering it through rose tinted glasses, but that game deserved so much more. It had such cool ideas, the art style was really cool, the animations were smooth, and the gameplay felt so fun and unique. It came out around the same time as battleborn and overwatch, so it never really got a chance to shine. I'd also say battlerite and dirty bomb were 2 games I remember really liking and putting a few hundred hours in both, but they eventually died
I was extremely overhyped for Brink! The developer videos were amazing. When the game dropped, I finished both sides of the campaign in a few hours, the AI was either stupid or broken, and multiplayer was unfair, everyone was enngineers with turrets on spawn points. It was definitely a fart in the wind, and it stinked 🤣
I played battleborn for a second then boom . Also Bleeding edge looked so cool! Sweet characters and visuals . Had it all pre-ordered and then within a couple months I was having issues finding matches
small playerbase means that you need to wait for playtime peaks. Good community happenings like the Battleborn day event and in general something like community agreeing on when to play it would help. Also a relaunch with offline and hosting would be great.
For me it was Redfall. Everyone and their mother was telling me to get that game early this year, then the day it released all my same friends said "don't bother, it's trash"
There are actually still a lot of great 1st day release games. The fromsoftware games come to mind. As well as a lot of Nintendo games and other smaller gaming studios. You just have to watch for red flags like games trying to sell you tons of battlepasses and dlc etc. Most live services games tend to die pretty quickly as well and certain companies are consistently put out anti consumer garbage like Blizzard, Ubisoft, EA etc. You just have to pay attention and know which devs are worth getting hyped over. @@n.p5487
I was in beta testing for Babylon's Fall and it was so disappointing. Most of the content as you could imagine for Beta was unavailable or just really lame. Couple that with the battle system that hit like a wet noodle on your own but again since it was beta, it was rare to have anyone on your team and when you did, they were either just as weak or OP.
I really miss Evolve, loved playing as both rolls. If it launched f2p with consistent updates it would have been an amazing experience. Sad that it’s gone.
It was flawed at its roots. Most games were just running in circles because the dude playing as the monster just kept running away. No strategy involved at all, just shoot, hide, run, shoot, hide, run
@JuanSolo26 well, if the monster was still in stage 1 and the hunters found him, more than likely, the monster is going to lose if they try to face them head on. And there were hunters that could keep the monster from getting away or slow them down so they didn't get too far away. That's the point of the game. Hunters are hunting the monster while the monster feeds on wild life or a foolish hunter that ran off on their own so they could evolve. Seems like whatever teams you were on didn't understand their role.
When I was a bright-eyed baby gamedev still in college, I visited Realtime Worlds as they were one of the main gaming companies in Dundee at the time. Spoke with the guy that programmed the crowd AI (one guy) in APB, he was lovely. They had a secret project behind closed doors that utilised the map data from Google Earth, it was 2009 so the concept was super promising at the time. Unfortunately when Realtime Worlds went into liquidation, the project never got off the ground. Later I went on to study games design at the University in the same city, but the closure of Realtime Worlds meant the hub for the Games Industry in Scotland took a massive hit and a lot of us budding-devs-to-be worried about future job ramifications it might create. Watching this brought all this back so suddenly, I haven't heard anyone mention Realtime Worlds in a literal decade. Thought I'd share what I remembered! 😅
Babylon's fall looked interesting for me and some of my friends, unfortunately they made the same mistakes that some new IPs do, released with a stupidly high price. Devs and corporates need to realize that nobody want to spend a ton of money on a title nobody heard about before.
On the MMO front you have WildStar. A good MMO made by some former Blizzard employees with a mix of sci-fi and comedy. It had alot of potential but felt like after the launch it kinda struggled to keep the playerbase interested.
Evolve was ahead of its time in my opinion. The co-op asymmetric multiplayer games are becoming more popular now, and as far as paid skin packs go, I know a couple call of duty games that generate literal millions off of gun skins. The paid monsters and new hunters though should have been included with the game however. It was a simple gameplay loop that worked well in most cases.
@@D4rkKn1ght311And the fact, that it wasnt a good game. It got repetitive reeeaaally fast. And I wouldn't say it was that much ahead of it's time. DbD launched the next year, and look how big it has become. They tried to go too big, too fast with the e-sports (yuck) things and such. If they'd had the patience and let it simmer longer like DbD, maybe Evolve could be still around these days.
Lol, no. Evolve, Friday 13, Monstrum 2 and many others proved that asymmetric multiplayer is crap. DbD is the only one which took that niche and it still has a whole lot of balance problems. The only thing that keeps it afloat is constant support with updates and lots of paid cosmetics for devs to make atleast some cash. None other such game would ever beat DbD's success. Although, many have tried and many of them will try in the future.
The Culling and Evolve, even though they flopped, are definite genre defining games in their respected aspect. The Culling, alongside Minecraft hunger games, definitely started to put the battle royale type of games into the mainstream but they were a little ahead of their time. Alongside Evolve, with being to most, the start of the Asymmetrical game style we know today with games like Dead By Deadlight and Texas Chainsaw
I disagree. I think Left4Dead was more genre defining than those two combined. As for bringing battle royale games into the mainstream, id say it was more games like Rust, H1Z1 and PUBG that did that. PUBG released as a full release about 2.5weeks after The Culling came out as an open alpha, and the traffic levels of PUBG would dwarf those of pretty much every battle royale release until Fortnite. I think to be genre defining, first and foremost, people have to play the game a lot and it just didn't seem like Culling or Evolve enjoyed that level of success
What? If it wasn't for Left4Dead, there would have been no Evolve, for multiple reasons. Honestly though, I almost never played the asymmetrical portion of the Left4Dead games. In my mind, I agree that Dead By Daylight was what really got that ball rolling. Honestly, I even feel like it's the only game that did it well enough to be remembered.
I think probably one of biggest hype shows that just, died on arrival, was Anthem. A lot of reasons behind that, but I remember seeing videos from content creators about that game for about a week. And then everyone jumped ship.
Excellent overview - can you guys list obscure but good DLC content! One I would add was some of the Borderlands 1,2,3 DLC's some of the later ones were hardly played but had some enjoyable combat experiences...
Is undisputed a good game, is it worth it? Please let me know, I'm on the fence a bout that one. Prob not as good as fight night but they ain't go no boxing games no more.
My father over-hyped my arrival to the world then suddenly vanished.
The hype vanished or your father vanished? Or both?
Maybe he took one look at you, realized he over promised and couldn’t take the embarrassment.
He went away to look for the next big thing
😂😂😂
You said it right when you said over-hyped.
I was honestly REALLY surprised Anthem wasn’t on here. It was supposed to be the “Destiny Killer”, yet EA stopped supporting it like 2 weeks after it came out.
I was so hyped for it, and actually loved the movement system. Probably would’ve given it more or a chance had they not given up 2 weeks after launch.
Aren't these all games that literally shut down though? Anthem is still online. I've never heard of half of these so maybe some are still around, idk.
@@MrBeetsGaming avengers still isn't shut down because it's still online too?
Same, and BRINK deserves the number one spot lol
Nearly forgot about Anthem tbh.
I was pissed with how crappy anthem was. Especially with all the promises they gave us for the game.
Marvel's Avengers was really the one that hurt the most for me. After playing through the story I could really see the potential in there, and how great it could have been if the devs weren't so focused on the microtransaction crap
The fact you can't replay the campaign without completely restarting is infuriating
The worst thing about this is that Mankind Divided was supposed to be longer but daddy Squenix said "maik abengers gaem for me, deus ex maker ppl", it's a good thing they sold Deus Ex to Embracer.
That’s not a decision up to the devs.
@@brandonfrye2902 so, you mean that the devs of the one of the best game franchises in the world would actually rather make a god awful marvel game than to make another masterpiece?
@@piciperkuadrik4636
Doesn’t Cyberpunk 2077 destroy Deus Ex?
I was part of the Community Management team for the original "The Culling" game. It definitely did not die because of PUBG's release, which was a bit more than a year later. It died because gribsoteur, the Lead Dev at the time, was concerned about the future of the game when big streamers started bringing up balance suggestions and concerns regarding gameplay exploits like teaming up in strict free for all gamemodes.
It was then decided unanimously to change up the gameplay according to community feedback which lead to hardcore players being pandered to and casual players losing a lot of agency, since either you ran Meta Builds and Meta Strategies or you were annihilated.
Tons of perks and loadouts were removed from the game entirely and the fallout from those decisions made the playerbase dwindle until the playerbase had dropped to about 500 players just a few months after release. In 2017, right before PUBGs official early access release, The Culling already only had a playercount of 300 or less players.
That is pretty depressing.
The funniest thing about Colonial Marines is how a modder changed like a single value in the game's code and it essentially fixed the Aliens' AI.
I play the Marine Campaign in Rebellion's game Aliens Vs. Predator from 2010, and just pretend that's Colonial Marines instead. It's a much better experience.
@@NexusKin Lmao I did the exact same thing 🤣
It was a decimal point. One decimal point was out of place lmao
That's crazy I never knew that.
Something else that is sad to think about, is this game's funding was reportedly siphoned to a degree by Gearbox to be used for their other ongoing project, Borderlands 2. A:CM died for BL2 to rock, a literal sacrifice was made to make a legend
Evolve definitely fizzled, but before the meta formed and balancing issues took place, that initial period of learning the game and playing with friends was so much fun.
They should give it another chance
I started with the free to play and I was having a blast when it was discontinued
Memories of stepping on plants and getting eaten
@@Alec1928 Lazarus was always my favorite, going invisible and resurrecting my teammates was thrilling.
I played evolve for a while then returned it because I couldn’t get into but it wasn’t bad
BRINK comes to mind too. It was one of those games back in late 2000s that had incredible demo video showing of parkour FPS in an interesting setting with unique base/match rules that were attached to cool post-apocalyptic lore reminiscent of Water World -- no one really knew the genre of the game besides that. On release it didn't land it's ideas.
Aww, I was so excited for Brink! Played it on launch and was absolutely horrified with how bad the shooter portion of it was. The parkour was really fun though.
Hey I played that, I totally forgot it
I hate multiplayer games as a rule. But Brink drew me in and for the first time I saw what a multiplayer could be, and was captivated by its world. Without support it died, but my short time online with it is a fond memory.
I saw the logo and avoided it ever since
Brink was absolute dog shit when I played it. I best the game one time and got rid of it because I hated it so much.
Most of the games on this list had one thing in common. They leaned heavily into online multilayer experience (I loved Evolve and Colonial Marines and really wish they didn't flop)
Colonial Marines deserved it's fall.
@PREDATORvRIDDICK respectfully, I disagree. Colonial Marines was really fun and I was absolutely amazing at an FPS for once
The game deserts the second chance. But we will never get the sequel 🥲🥲🥲
Evolve's failure was due to Take-Two's aggressive monetization plan with the DLC. That's consistently one of the game's biggest criticisms. Take-Two taking a page out of EA's playbook.
Colonial Marines failed miserably
Hey Jake I wanted to thank you guys for your content. I was homeless for three years and came home in 2021 and have been clean and even employed again going 2 years this October. Video games and Gameranx helped me through the toughest time in my life to keep my mind off things and stay focused while I worked out or in my free time at rehab. I appreciate your great content.
Hey, congrats on the sobriety! It was a hard path, doubly so if you lacked a support system; and unfortunately, the path only gets harder for awhile (avoiding all the people, places, and things that enabled/fed the addictive behavior). But you'll find good new friends, that help you heal, and the good things just keep coming off you work at it.
I was in a similar boat, going through a divorce, both parents died, best friend died and another became an addict.... it was bad.
But 5 years sober now, earned back my kids' respect, and now I'm a manager with a future (for the 1st time in over a decade).
Good job friend, and keep it up!
random person over here, i send u hugs bro , greatest things r comming
Lol
@Ricardo and @Graw thank you guys. Ricardo I appreciate you sharing your story brother it's good motivation your very strong and amazing for over coming that.
Good stuff m8 👏👏👏
fun fact: aliens colonial Marines horrible enemy ai was actually caused by a typing error and modders only needed to change one character in the code to completely fix the AI so it worked as intended.
damn !
Crazy
@AllieGreySkywhat??
it's a ;
no it was @AllieGreySky colonial marines
Evolve was such an amazing game but the developers killed it with greed. It was so hardcore into micro-transactions when it released that it was unplayable. And not just cosmetics; when it released you only had one monster and either 3 or 4 hunters you could play, had to pay for the rest. This one is the one that makes me the saddest because this game style could have been revolutionary but people saw how hard it failed and thought that it was the games fault when in fact it was business decisions that ruined it. Happens so often these days.
Pretty much the same issue with the Avengers game. I actually really liked the new Avengers game but it was built like new Assassins Creed games with crazy looking cosmetics costing big $$$.
Me and a handful of friends all got it for free along with 2 season passes for free and we had a ton of fun with it. But by that point there was no player base so it was very rare to find a full match that wasn't premeditated with my group of friends
That's not true at all. You unlocked all base game monsters and hunters through playing the game. DLC hunters and monsters came later.
@@AttnDefDis_ is right, you started with at least 3 monsters - the hulk one, the flying one, and the wraithy one
Thats false. The game only had cosmetic micro transactions and then they did add 2 season passes that added 4 hunters each and a monster. But the game was fully playable with the 4 original hunters.
Let's be clear, Overwatch didn't just release within weeks of Battleborn... they put their free to play trial weekend on Battleborn's launch day/weekend. It was a targeted assassination, knowing that people wouldn't commit to buying a game on release if they could try the "competition" for free. I played both that weekend, and the Battleborn servers were just far too quiet, and because of that it just never got up to a sustainable population even though it was the game I enjoyed far more out of the two.
wasnt a great game but my god its leagues better than overwatch. overwatch in my eyes is one of the most overrated games of the last maybe 2 decades. i literally cant think of a game that i personally think is pretty bang average at best and at worst a complete mess that gets so much aclaim and praise. like seriously what am i missing with overwatch (spoiler: im not missing anything its just bad). on the topic of battleborn i did enjoy my limited time with that game however even though the writing was on the wall for the future of that game on launch day since in addition to launching next to a worse game than itself that just happened to carry the blizzard name it also launched with very little content if i remember. the story was maybe 10 levels if that and the mutliplayer if i remember correctly had less that like 6 maps at launch and maybe like 3 modes which was never gonna be enough to start.
@@xNSHDsaying “it’s just bad” when it’s still actively going pretty strong is a bold statement.
@eyedot7030 so is fortnite. and lol. and valorant. doesn't stop people from saying them games are bad.
Evolve was so much fun, Playing as a predator and leaving false sets of foot prints to trick the hunters and all the mental games and shenanigans you could pull was great. Wish it was still around.
One of my all time favs.
heads up the brought back the servers on steam
It was fun for a few weeks then got pretty old tbh
Is it still true that you can play it?
There was weird time when the servers had shut down except they didnt and you could still play it and no one knew why.
Evolve was ass. Having to fight against the clock to evolve your monster while 4 people chase after you. Hunters always had a clear advantage
The one that comes to mind that wasn’t on the list is Multiversus. It was extremely hyped and it did last a good while. However, the company seemed to not do so well with updating the game in a timely manner and decided to shut it down until they make the official final release next year. At least it lasted longer than Nick allstars (even though I argue they both are the same in quality.)
Damn Multiversus was such a disappointment to me. Even Nick Allstars and Brawlhalla are better games.
Nickelodeon All Star Brawl had multiple updates in a timely manner up until Nickelodeon Kart Racers 3 was released. So it was updated for eleven months.
@@Cornhollo26 true, but the hype for it died like a month after it released.
@@ey1615Brawlhalla is an underrated banger
I always feel like games like this are built purely off shillers on UA-cam that's why they seemingly die overnight
The game I think deserves to be on this list is Spellbreak. It was a battle royal where you were a battle mage, slinging elemental spells to take out opponents. Blizzard bought the developers, Chapter 3 ended and got no further content, and it got shut down. Thankfully, a couple of the original devs created the Community Edition, and that's still going to an extent, but it requires people create servers and share IPs rather than having dedicated servers. That said, Spellbreak CE is still fairly active
Was wondering what happened to that game. Enjoyed it a lot.
spell break was so fun. i hope microsoft brings it back
Who?
Really a fun game, even spend money on that game, shame that it shut down
Don’t forget Hyperscape
I loved Evolve. From playing during the Closed Beta I said it would be the Game of the Decade. Then it launched and the game's performance was significantly worse than the beta which was pretty much flawless. And it remained broken like that for over a year. I mean I was getting 1 frame per 7-12 seconds on the latest GPU. When it went free to play it was still broken until finally a couple patches later it finally worked. By then the game was dead.
I feel like if Evolve released in todays market, it would have done so much better.
What, with developers having a better understanding of what their audience would be willing to tolerate in terms of paid DLC.
Unfortunately, it looks like it was a bit of a sacrificial lamb for other studios to learn from.
IMO, you could release the GOAT game but if you launch it with 44 paid DLC, you deserve to fail.
That’s straight up contempt for the audience that gave them their previous success
You guys should do a video about unexpected successful games. Ones people expected to just be middling but became really special.
Thanks for suggestion
@@gameranxTV no problem! I have good ideas once in a while lol
like sleeper hits. a couple that come to mind are Borderlands and Souls. neither Borderlands 1 or Demons Souls were massively hyped pre launch, but both IPs have absolutely dominated and defined their respective genres.
Demon souls was like counter strike old , rock metal , hoyse dungeon boys used to talk about it and is like ppl thaught elden ring is that and ppl like u made a overhype , demons souls was never a hype.
@@hoofhearted4 I don't know. I remember specifically getting excited for Borderlands after seeing an advertisement describing it as a class-based FPS/RPG when at the time, I had never heard of such a thing. Plus the visuals seemed fun and unique and the sense of humor seemed to be on point. All of this, of course, turned out to be accurate which probably contributed to its success.
> Devs: We're going to make it live service
> Players: We don't want live service
> Live service made anyways
> Devs: Why didn't our game do well
Perfectly sums it up.
Live service is an extremely successful model and can be very good for certain games (MMOs for example) the problem is, companies (mostly publishers, not developers) try to fit any and every game idea into the GaaS model and be the next Destiny or Fortnite. Even though those are two games the majority of the community hate on, but they make bank and thats all that matters. I think roadmaps are also a huge issues. like a game comes out bare bones and shitty but look at this roadmap of promises. If you have a roadmap of things you wanted to add to your unfinished game, then you should have waited and released it with those items. i dont see having plans for future content at the games launch to be a good thing. especially when that future content is things clearly lacking from the main game. "game will be good in a year" is BS.
Agreed.
@@hoofhearted4Live service is good too but they should give the option. A lot of gamers like story driven single player games
I think the same people that use words like "newb" & preggo" are the same that think battle royale mmos will sell a bunch of copies. Their dads were the same people talking like Bart Simpson in 1998.
Whenever Im watching a new trailer, nothing kills my attention like buzz-words, especially when they are all in the same trailer: "mass multiplayer, live service, battle royale, always online."
I hate them more than "cheesing, noob, owned, domed, newbie, and non-gaming abbreviations like the fake words preggo & hubby, and I hate all of those as much as anyone can hate anything.
Don't get me started on how stupid people sound when they boost their word count by incorrectly using "literally" and "like".
Im generally regarded as an outgoing & fun-loving person but for fucks sake, I wish words mattered to everyone as much as they matter to me.
I have to go with Anthem on this on this one, i was actually super hyped about it and i absolutley enjoyed playing it but it felt like it was droped by EA the very same moment they decided its not geting them enough money but what's really making me sad is they left it in a incomplete state and instead of putting it to rest let its slowly and painfully drag its mutilated body trough an acidic swamp until it finally gives in
I agree I can't believe it's not number one on this list
Yeah, I was really looking forward to that and it was a great concept, but it was just so badly implemented
Unless I remember wrong, everyone knew Anthem was going to suck before it came out though. It had that crazy hype and then everyone starting hearing things, and I think the beta players destroyed it publicly. It’s been a minute on that though I might be way off.
@JL-se3tu You pretty much got it right. My friends and I tried the beta and quickly decided to move on. Obviously, not everybody did, but the writing was on the wall before it even launched
@@JL-se3tu this
Not having Anthem on this list is a federal crime
What about cyber punk?
@@Dinok2265cyberpunk had a shit launch but as for 2024 its actually good and popular with the dlc so no it doesnt count
I like how they didn't even mentione Lawbreakers, it died so fast nobody even realized it existed.
Prob cause there was no hype for it in the first place. Nobody wanted it
But the game was great, actually, unlike all the games mentioned in this video.
Not that many people were that hype for lawbreakers from what I could tell. A vocal minority really liked the look and feel, but that’s about it.
It came at the tail end of the BR/team shooters era.
I think most people were just over that genre from oversaturation.
I loved that game so much, but it fell off almost instantly. I don’t remember anybody being hyped for it besides people like me who grew up playing Gears and was ready for the next Cliffy B masterpiece. Boss Key didn’t workout though 😢
yeah, Lawbreakers was first game I thought of and was surprised it didnt make the list. Also, Brink. Thought they were both good and neither lasted.
I was actually sad when Evolve died. I wouldn’t play it but I really enjoyed the content that came out with it. It was fun watching people play it and commentate what they were thinking and their strategies. Especially when they were the monster. I understand why it died though, because as people were getting more and more experienced with the game and it made sense that staying away from the enemies as a monster was the best idea. Which made people just run around the map catching up and running away for hunters and monsters, respectively. It just got boring.
Litterally made a similar comment genuinely miss that game, used to have a lot of fun on it, but like you sad I understand why it died😢
I was hyped by it so much... but then hated playing it
Funny enough, if Evolve rereleased now, I bet it would explode in popularity
Same! It was a fun game when it came out, but with the stay-away tactics and microtransactions it got dull fast....
@@torukisaragi2712For sure. It was ahead of its time.
Battleborn was so much fun! The taunt mechanic was so hilarious! Super nostalgic seeing it again
It really was, kinda sad that I only got to play it long after the game had died due to the excessive amounts of comparisons to Overwatch, a game that it shares a passing resemblance to. I honestly think Battleborn would have been around still to some degree if everyone didn't just pass it off as a Overwatch clone.
I am pretty surprised Anthem was not only not on this list but NOT #1 as it is in most peoples minds at the very least. The game was deemed the "Destiny Killer" and all of my Destiny loving friends swooped it up. For some reason, I did not and holy hell am I glad that I didn't!! EA titles are usually hit or miss for most people and this one was a MISS by all people. lol
Watched the whole video thinking anthem would be number 1. Pretty glaring omission imo.
I was waiting for Anthem the entire video.
I played anthem the day it drops. Stopped playing it the day after.
It would be on the list if it was 11 games not 10
Antham is still going, so it's not really dead. In fact, the player numbers have grown the last couple of years.
Agreed. Bet for sure it was top 4
Evolve was so much fun, it could do great nowadays
👍🏼
This is a joke right? Evolve didn’t fail due to micro transactions, it failed because it just wasn’t a good game.
Watch crowbcats video on it, game was just a running simulator at heart without a big core of a game there.
If it dropped again today it would instantly fail again. There’s no game there that people want to play.
@@robprince9445Let the dude enjoy the game whether it’s good or bad haha
@@lesterbronson2385 not sure if you noticed but this is a comment section, a place for discussion of topics. Evolve was a topic in the video and he made a comment, I can respond to his comment in the discussion.
@@robprince9445 You’re stating the obvious….haha. By the way you type/talk, it indicates that you don’t socialize often because you don’t know how to converse with others. It comes off very childlike. You’re acting strange.
I remember when evolve came out, it was the reason I went out and bought a ps4. It wad a lot of fun at first, but it got repetitive really fast, especially if you didn't play online. It's a shame. It had such promise but greed ruined it
Man, just seeing Evolve and Battleborn gave me all the feels again. Miss those two games, I truly do. And also surprised I didn't see Anthem on this list, which is another I miss.
Battleborn didnt deserve the hate either, it would have been better if it wasnt as hated and falsely compared
Brink was a really good idea at the wrong time. I remember talking with my friends in school hyping up the character customization. Really think that it would have done well 5-10 years later
I was also gonna bring up Brink. I remember there was a lot of hype around it, like it was gonna be the next big competitive FPS and all that. Even a big event stream on release. Then only a couple weeks after release it was like it dropped off the face of the earth.
My friend bought the game on release and traded it in the same day lmao but I agree if it came out a few years later it would of been way different
@@Joe4evr It released the week of battlefield and CoD if I remember correctly. It could have taken off and got more attention if it released the same year just 6 months earlier/later.
I remember being so hyped for brink bought it with my own money I was young at the time. First time I ever felt regret buying something smh the ideas were solid to.
Lol I remember being so hyped for Brink and then playing it and being like "oh this is really not what I expected"
Timesplitters 2 had so much extra content, and it was all free on the disc. Many mini-games, a cool split screen 2 player experience. Definitely my favorite fps.
Timesplitters 2 was stupidly good for its time. Everything you said, plus a great campaign, and a fairly deep map customizer! All the way back in 2002! I'm curious how well it holds up today,
We should get a remaster... Fr
TS2 was my childhood grew up with it with my cousins n friends so many hrs spent throwing mines at each other
Timesplitters 2 my favourite game of all time
Best game ever!!! I played that on my GameCube when I was young for countless hours. The characters where always fun
I actually liked Haze... The twist was mind boggling when you defect to the Rebels. Idk maybe it was because it was the first ever game I played on the PS3... Maybe it's because I wasn't comparing it to anything jumping in (like Halo or COD) . I genuinely enjoyed the campaign
Probably, there are many games that I liked when I was younger and had less gaming experience. Many of them I can't play anymore
Boosh!
I really liked it too, I was surprised to see it on the list. I was also 13 at the time so that could've been why
The story was average and predictable at best..
Its one of my guilty pleasures honestly. It was my first fps game on my first ever console so it holds a dear place in my heart.
Man. The whole “games as a service” business model from like 2016-2020 has got to be one of the worst things to happen to the video game industry. I’d even argue besides covid it was one of the worst things to happen in the entertainment industry in general
What is game service ??
One game I fondly remember was "Paragon". It was a f2p 3rd person MOBA that came out in 2016. There were a lot of forgotten f2p games from big name studios around that time that just kind of died.
Oh shit yeah I remember that game I remember watching the blackhokage playing it with his friends and they were all saying this is the next big game that's going to take over thr moba scene 🤣🤣🤣
they re-released it again not too long ago on Steam.
Epic released the assets so a few made their own games with it, only 2 remain as to this date, none of them are doing particularly good even though ALL the assets were released for free.
One of the games is developed in South Korea and the other in UK (no idea why, maybe they thought staying in UK would be great because it's in Europe, but forgot about brexit or something, no idea).
The Korean developed one actually shows some pretty nice mentality, downside everything is in korean.
The "UK" one seems to be pretty much a moneygrab, they have "investors" and don't really communicate with the players AT ALL (except if they are to talk about skin releases).
Oh yeah, the Korean is free to play but the UK one you have to PAY to play. Again, the game is made with 100% free assets.
But yeah, I miss Paragon too. It was AWESOME until they threw console FPS/brawler players into the existing mouse/keyb MOBA players, pretty much a recipe for failure.
Just look what happened to Aphex after they did the same thing. :(
@@matrixmdog It was released not long before Fortnite started taking off, and developers were moved from the Paragon team onto Fortnite. To their credit, Epic refunded players' in-game purchases and made the game assets available, when Paragon was cancelled.
I miss using crunch :(
Battleborn was sadly underrated. Like you said, OW came out at the same time and unfortunately people decided to compare the two. Even worse was them claiming Battleborn ripped off OW even though it was announced first.
Also for Haze, I think one of the big reasons for it failing was that there was so much hype about what the drug allowed you to do in game and then the MC just stops using it for half the game. Like why would you get rid of your game's USP?
You misspelled overrated.
it's one of those games that'd still be going if community servers were still a thing.
The amount of effort I put into pre-selling Brink when I worked at GameStop can not be overstated enough. I was so excited for that one. Smooth Movement Across Random Terrain just wasn't enough. The groundbreaking success of the first Mirror's Edge inspired them to make a fully customizable FPS runner multiplayer game and it just did not work out. I don't think I'll ever get over how much of a let down Brink was
I only ever played Brink against NPC's, as I only ever really had a chance to try it way too late. But I still think back fondly on both the look / design, aswell as the feel of the gameplay.
In a way I found some enjoyment out of the game but I do agree it was far from what was expected. I still have my copy haha
You need to make an updated version of this just so Concord can get #1
I remember Battleborn, it had characters looking like they came out of a Modern-Art Gallery and had you trying to figure out your loadout (powers) while mid-game.
That's a roast 💀
Agree
I genuinely enjoyed Battleborn.
Was it really free to play?
@@polystrate1Pretty sure it wasn't. They may have made it free right before they took it down though.
I was excited for Avengers. I had a ton of fun playing through it and playing with other people, but what made me put it to the side, after having done a lot of stuff and playing repetitive mission tasks, was that the skins were expensive. I tried to play again a couple months ago and the skins were still stupid expensive. I could definitely buy them, but it doesn't feel worth it.
The game s so fckn bad come on
I had my doubts bout it from its first announcement. And they only grew from there. Im still baffled as to why I was in the minority when it came to not being enticed by that piece of trash at all.
They are all free now wym?
@michaelthompson9639 the comment was two months ago. I havent played in forever. So since when were the skins free?
@@crimsonlogical7093next time do research before positing
Battleborn was underrated and super fun. The campaign was essentially borderlands with its own flavors(also had a very cool anime cutscene style), and the multiplayer(best part) was literally just a moba in first person. Just sucks it came out around overwatch, and people assumed it was the same type of game. Very very different games. Evolve was also a fun game, but should have launched with more maps, heroes, and monsters. I think the payed dlc stuff and lack of content is what dragged it down as a boring/repetitive game. The game itself was fun though. Finally, aliens colonial marines was underrated. I’m sorry, but that multiplayer and horde/left 4 dead co-op extraction mode was amazing. The campaign was fine, but I honestly never noticed any bugs or such(I was younger though). The multiplayer was very fun though. The best part however was that extraction left 4 dead mode. Essentially you play alongside I think 2 or 3 other teammates, and try to escape/progress through a level(ie. Left 4 dead style). Even having enemy players being able to play as xenomorphs and attack you while trying to extract. I never understood the dislike for the game, as it made me feel like peopel never really tried it. Maybe played the campaign for 10 minutes and gave up. I think that multiplayer alone should have given the game a better name. I still think the game is underrated. Not saying it’s a masterpiece, but it definitely has its fun aspects.
Yea I also loved Battleborn. I played both it and Overwatch but actually preferred the deeper strategy and meta game of Battleborn coming from playing lots of mobas like League.
It got snuffed out by Overwatch, ironic since OW2 is now the worst reviewed Blizzard game on Steam.
@@theolong6689 same here. I remember trying out both games and enjoying it a lot more - not just the multiplayer felt a lot more dynamic but the game had actual PVE content that was actually quite fun to play and included some level of character progression, plus the characters were just really fun to play as, I remember having an absolute blast as Montana, Caldarius and El Dragon. The game could have been released as an alternative to Overwatch and have found some success as such, I remember that they had delayed the release to about 2 months after Overwatch's release... But then Overwatch's release was also delayed and Battleborn just couldn't compete in the end.
Also, how ironic it is that Battleborn had a cool PVE campaign and the game died... Yet now we have Overwatch 2 which ditched most of the PVE content they had promised.
@@D4rkKn1ght311and has 40k players daily just on steam, who cares about reviews?
Why are you obsessed with it?
In the debate between Battleborn vs Overwatch I was always on the Battleborn side. But sex sells and Overwatch got a ton of porn made out of it so it completely overshadowed every other game in the genre.
Babylon's Fall is a great example of how many more games should be treated, maybe this way certain companies start thinking and release games again and not some redundant money sink.
I’ve never even heard of numbers one and two - I don’t know if that speaks to the accuracy of this list or not 😅
APB was the biggest one on my list. I was real young when they announced it but followed it and couldnt wait for it to come out. They made some crazy claims that if true would be pioneering some stuff in gaming.
I had a lot of fun with APB back in the day; Unfortunately way too many hackers and exploiters just took over the game for so long and the devs never did anything about it
No capital after a semicolon FYI.
👍🏼
I LOVED the customization options this game had. You could create and apply decals to your clothing and vehicles to make them truly unique. Even though the interface for creating them was a little bit wanting, some people were able to make some absolute pieces of art (the best I could ever do was a one-up mushroom lol).
Forspoken deserved to be on this list.
Ya but nobody was really hyped for that game
I remember Blade & Souls which has been released with a huge delay, making fans wait for about three years. It was a huge hype in Southkorea, so much that schools there decided to stay closed at its release day, knowing that no students would go to school due to the game's launch.
When it came to Europe it turned into a free2play game... and after some really fun weeks the toxic community ruined the game and the fact that ~80% of player characters were bots designed for farming resources... and the developers weren't really able to handle this issue. The game dropped dead after a quite short period of time compared to how long people hyped it while waiting for the release.
Aw man, what a fun game.
I remember waiting for that game in 2009, lol
Literally most of these died due to greediness. Damn.
Paid game, day 1 dlcs, almost f2p cashshop and features, battle pass, overall mess, downtimes then suddenly going f2p just before dying and some dont even make it that far (anthem)
An important lesson in game development. Gamers arent't dumb don't try to fuck with us or we'll BudLight your game.
Evolve died because it wasn't a good game. It got repetitive really fast
In my opinion, Evolve was just ahead of it's time, I have a feeling if it was released today it would've been so much better. Same with Battleborn, both were so dang good.
I agree! Loved evolve. Had a blast with it
Interesting take, and I love Evolve. I would like to see it come back and not have so many balancing issues, but I get that they wanted diverse monsters against different hunters. Ghostbusters Spirits Unleashed is 4v1 and it plays well. The dynamics in Evolve change more drastically, but that's what made it so fun.
"ahead of its time"
Game : the most generic FPS shooter game at that time
@@MrMaskYT evolve was far from generic. Generic is COD. Same shit all the time. Evolve had some really cool gameplay just micro transactions killed the game
Doubtful. It likely would've had an even harder fall, because people are getting increasingly more sick of microtransactions and that's really what killed it. The fact that it launched with 44 paid DLC is absolutely ludicrous even by today's standards. As someone else said, it launched with it being pretty bare in terms of playable characters/monsters (one monster and 3-4 playable characters) and on top of that someone else pointed out it had some pretty bad performance issues that took way too long to fix.
A notabe thing about colonial marines was that years later a modder found a bug in the code, which was causing the aliens to just run at the player. The bug deactivated the alien AI's connection to the map layout in order to do stuff like flanking.
I wonder if fixing that could've made the game better, I never personally played it but it looked like it could've been fun.
Concord takes the new number 1 spot
Gave a like due to a consistently good attitude .Great content daily I can tell a lot of work,time and effort has gone into them by these peeps not just guy into t of the mic .Well done boys and look forward to more vids ❤
Thanks
Anyone else remember LawBreakers? Overwatch was really popular at the time, and LawBreakers was the next form of competition for Blizzard. I personally loved the game, even though many stated the fighters were imbalanced. I believe it was right under a year when Nexon posted on Twitter the servers would be shut down. I still listen to the game soundtracks occasionally, imo one of the best game soundtrack albums ever made.
Can’t forget the godfather of all video game disappointments: the Atari 2600 Pac-Man.
Nah man, Gollum top it.
I remember playing Crossfire in 2008, it was a free 2 play game on the PC. My friend introduced me to it, he was a big COD4 and Socom player at the time. It was fun but bare bones shooter from what I remember.
Even the first "The Culling" was a sad story. The game launched and it was great, not perfect, but great. But the dev team had very strange ideas about balancing. Every update the game got more boring. They "balanced" all the fun out.
Yeah, I remember they had a horrible monetization model, where they charged people for every match, when all the competitive battle royale games were free to play. Not sure what they were thinking.
The whole "balanced all the fun out of it" thing reminds me of what's happening with Conan Exiles at the moment. They did a rework/rebalance of combat a few months ago (2 months ago?) that has basically killed the game for me and my friends. They've made combat with human NPCs terribly one sided by making the enemy basically one shot you whereas fighting giant creatures just requires you to watch their attack patterns. The next update (next month) is nerfing archery EVEN MORE despite it being nerfed into the ground *before* the combat update so it's literally useless against everything. And while all of this is going on their randomized premium store is still utter shit with constant overpriced repeats.
Damn I loved APB Reloaded. No other game has ever had *that* level of customisation before. It was honestly ahead of its time
I think another one was Dauntless that came out. It looked good and was extremely hyped, had like an almost Nordic Monster Hunter feel. But by the time I bought it, it had an EXTREMELY small player base to the point that you couldn’t even cue for a battle.
I think Dauntless was a case of really bad timing and some other stuff. I remember reading that they amde quite a few changes to the gameplay people didn't like and then there was Monster Hunter World and there was just no real competing with that one. The first MH on Pc that turned the franchise from a niche to a well known Franchise and Dauntless just didn't stand a chance.
I tried it on PS4, extremely laggy and buggy, never touched it again, Monster Hunter World was more than enough.
Probably depends on the platform you played in. I tried it like a month and no problem queueing up
Tried it on the Switch. Super laggy, combat feels like there’s a half second delay. Especially obvioys as I always use dual daggers on MH-type games. The NPCs in the main town/hub are clunky. The microtransactions aren’t super aggressive but mixed-in with the other issues and it’s a recipe for disaster.
ShodakonFury Dauntless is doing a crazy update to revive the game now btw
Starfield feels like it’s getting to this point
I bought Battleborn a bit after release because it went on sale and loved the game. The issue was no one else bought it so it could take 30+ mins to even find a match...
Battleborn was actually pretty fun and pretty unique, at least the multiplayer was. Imo it seemed like a lot of players gravitated towards Overwatch because it was easier to pick up. It didn't deserve to die the way that it did.
I was waiting for Atlas Reactor to come up. I was one of the few dedicated players who kept playing it when we were down to like 10 people in a ranked queue and i was with it until the end of service. No one probably remembers it now though.
Evolve was extremely fun for me when the servers where still up on console, the only thing that made everyone stop liking it was all the monetization and lack of monsters due to that. You can unlock upgrades to your small skills and that’s it. Everything else you had to buy. Want a new monster-buy, new characters-buy, new skins-buy, new weapon skins-buy. All they had to do was just let us unlock it, people would have played for hours to grin it out and when everything was all free 🤷♀️ we loved it
I still play that game to this day. I have 450 hours in the PC version. I will always love Evolve.
Special mention to Amazon's Crucible. It drummed a heap of hype, a heap of issues, went back into beta and cancelled. Ouch.
Amazon's New World too. one of the biggest launches on Steam ever, only to be at a few thousand like a month later lol.
@@hoofhearted4uh it’s regularly in the 10-20 thousands so sure buddy
Battleborn was such a great game. I rememeber playing it with a friend and we always felt this game was under appreciated. The coop, bosses, and characters were all great imo
I wish they made the single player and bots available offline. It was an awesome game imo
@@paraflax9198 Absolutely loved Battleborn would love to play it again. A co-op (Your team against bots) mode like Battlefront 2 would be awesome.
Battleborn was an eye killer when released, aka toouch on the screen with flashing colors which meant it was unplayable.
I thought it was just me, but a lot of players felt the same until they patched it.
100% agree, my friend and I would play it for hours every time they came over, it was one of the greatest games ever. I really wish they would bring it back, I would absolutely play it again.
fully expected to see Biomutant on this. when they announced it and the months after people acted like this was going to be the non plus ultra and then there were a few youtubers playing it for like 1hr and then nobody cared anymore and no one talked about it ever since
Think I played through it 3 times. Absolutely loved it.
@@ozzle I'm sure you and the 5 other people who played the game enjoyed it, what I'm saying it is that it didn't live up to the hype.
36k players on release, 1 month later 10k, another month later only 1k and now it's somewhere around 100 players average in the last 30 days.
Compared to Witcher 3 (which is 8 years old by now) which had 14k players average in the last 30 days
@@ozzlemy kids played through their characters and I beat it thoroughly as well. The concept is great, though the character creator could use some work. Sadly though, it took nothing to become OP.
5:33 don't even get me started on Thor and Iron Man's super slow flying....
one game that fall off really quickly after launch was Hood Outlaws. There was a hype and when it launched it came with a lot of bugs and it was really unbalanced, so people stoped playing already after the first weeks
I remember giving APB a shot in summer 2016, I put up over 70 overs on it. It was actually a decent game. However the hackers slowly killed it for me
I liked it more then GTA online. The hackers in both were terrible, but at least military strike planes won't blast you from high altitude in APB like it's that level in COD4 and you'rean NPC. The hackers and harassment in GTA online IS next level, at least on PC.
@@Warm_Summer_Rain Because PC gaming sucks. GTA5 online on consoles between 2013-2016 was peak. Even the DSN modders were funny for the most part, putting 1 million bounty on someone's head, and the whole map would rush after the guy to buy a house with the money.
back when I used to play gta online on xbox there were modders in every lobby@@timeup2549
@@timeup2549 that to me sounds terrible. cant say ive ever enjoyed the mindless aimless nonsense of gta online or any of rockstars onlines for that matter. personally think they are some of the most overrated onlines going they really dont have any substance at all just people running around a big map shooting and running each other over, im sorry but for me that isnt fun thats just mindless. only casuals like that sort of "entertainment" people who actually enjoy games want some more substance than that typically.
I really enjoyed Bullet Run, it was a f2p game made by Acony and published by Sony Online Entertainment. It had microtransactions you could easily get around by simply playing the game, but people still felt like it's p2w. They shut down the servers 9 months after release.
I actually never thought i would ever see evolve mentioned ever again i remember playing ts so much as a kid
Evolve gotta be #1
Evolve was good, the issue was the mtx
Off by one number.
10
@@PerunaMuayThaiisn't that 9 numbers? Lol
@@bakester55 nah you just need to add one zero. One number off 😏
Evolve was great!
Oh how I miss Battleborn! My friends and I played that game until the day they shut down the servers. One of my all time favorite games!
Evolve was one of those games where in theory it sounds like great fun to play with your friends but in practice NOBODY wanted to be hunters.
Evolve is seriously underrated. My family still plays it now, it is so much fun especially with the variety with hunters and monsters
The thing to take away from this video: not every game needs to be a multiplayer live service game. Some of the best games ever have been single player
But what about the most profitable games?
you should have falcon do a deep dive on how greed kills video games. or a top 10 of game franchises that were killed by greed
Great idea
No. 10 - 1: EA
When I bought my Xbox One, Evolve was the only game I had for it for a long time and I played the shit out of it with friends. I genuinely loved the game despite the controversy. I reached max level as a trapper and was almost good enough to play competitively. Really miss it now 😭
In my opinion I kind of like EVOLVED it had such a good concept but came out in the wrong year. And it was really cool to me that you could evolve your monster made game
The problem with a lot of this list is some of them weren't even hyped that much (eg many of us aren't even familiar with them) Meanwhile there's games like multiversus, which I would have thought perfect for a list like this - massive launch that had 150k+ concurrent players on steam, only to have a couple thousand only a few months later
Or Anthem! I thought it would be on the list since Haze was mentioned as a “Halo killer” and then Anthem was the subsequent “Destiny Killer” and both of them failed miserably to compete with Bungie despite Bungie not even being that awesome of a game company outside of riding the wave of releasing Halo decades ago.
U don't recognise these because you're either young or a Nintendo only player, when evolve became free the player base was up to one million I think, I hope U don't take offense in assuming ur age, but all these games are THE overhyped dead on arrival archetype
@@nervioscientifico947 bro we aren't young, you're old. I barely had nintendo and video games were a huge part of my childhood yet I never heard of lots of these games until this vid. You're not wrong that all these games fit the bill, but at this point there's been crazy amounts of games in recent years that would fit better and that people below the age of 30 have actually heard of
@@kittiekillah hahahahahaha, I was born in this century bro, idk what ur on, but these lists aren't based on you or what U assume people play based on ur experience through day to day so the next time U watch a video you think to yourself the fact that these videos are based on cold facts and metrics, not what games you bought for you to believe they're the epicenter of everyone's attention
I think Gigantic should have been on this list. Maybe I'm remembering it through rose tinted glasses, but that game deserved so much more. It had such cool ideas, the art style was really cool, the animations were smooth, and the gameplay felt so fun and unique. It came out around the same time as battleborn and overwatch, so it never really got a chance to shine.
I'd also say battlerite and dirty bomb were 2 games I remember really liking and putting a few hundred hours in both, but they eventually died
I'm still sad about Gigantic. I remember specifically upgrading to Win10 just to play it while it was still only on Microsoft store.
I was extremely overhyped for Brink! The developer videos were amazing. When the game dropped, I finished both sides of the campaign in a few hours, the AI was either stupid or broken, and multiplayer was unfair, everyone was enngineers with turrets on spawn points. It was definitely a fart in the wind, and it stinked 🤣
Bought it super cheap so I could get the hat for TF2.
Alliens: Colonial marines was awesome the PVP experience where you could play the Alien as well. I enjoyed it as much as Left 4 Dead.
I played battleborn for a second then boom . Also Bleeding edge looked so cool! Sweet characters and visuals . Had it all pre-ordered and then within a couple months I was having issues finding matches
small playerbase means that you need to wait for playtime peaks. Good community happenings like the Battleborn day event and in general something like community agreeing on when to play it would help. Also a relaunch with offline and hosting would be great.
Evolve was such a great game! The monster and hunter dialogues had great personality.
For me it was Redfall. Everyone and their mother was telling me to get that game early this year, then the day it released all my same friends said "don't bother, it's trash"
Just like cyberpunk 2077. And BF 2042. And so on. Why do people still get hyped for upcoming games?
There are actually still a lot of great 1st day release games. The fromsoftware games come to mind. As well as a lot of Nintendo games and other smaller gaming studios. You just have to watch for red flags like games trying to sell you tons of battlepasses and dlc etc. Most live services games tend to die pretty quickly as well and certain companies are consistently put out anti consumer garbage like Blizzard, Ubisoft, EA etc. You just have to pay attention and know which devs are worth getting hyped over. @@n.p5487
What about their mothers? Did they enjoy it at least?
Lile starfield. Good game, like skyrim with a space skin. That's all. We'll have to wait 2 years to have the cool mods
@@n.p5487my hype is gone since battlefront.never pre-order and wait a few months.there is nothing to lose this way.
I really expected Anthem to be on here. That game was hyped up for almost a decade, just to be a monumental disaster at launch
Evolve was such a great game!! Hopefully we can get a revived version one day!
👍🏼
Evolved was hyped so much, and nothing after it launched
I was in beta testing for Babylon's Fall and it was so disappointing. Most of the content as you could imagine for Beta was unavailable or just really lame. Couple that with the battle system that hit like a wet noodle on your own but again since it was beta, it was rare to have anyone on your team and when you did, they were either just as weak or OP.
Battleborn was fun, but, in a world where mobas like League of Legends existed and Overwatch was being promoted by Blizzard... it was just unfortunate
I really miss Evolve, loved playing as both rolls. If it launched f2p with consistent updates it would have been an amazing experience. Sad that it’s gone.
It was flawed at its roots. Most games were just running in circles because the dude playing as the monster just kept running away. No strategy involved at all, just shoot, hide, run, shoot, hide, run
@JuanSolo26 well, if the monster was still in stage 1 and the hunters found him, more than likely, the monster is going to lose if they try to face them head on. And there were hunters that could keep the monster from getting away or slow them down so they didn't get too far away. That's the point of the game. Hunters are hunting the monster while the monster feeds on wild life or a foolish hunter that ran off on their own so they could evolve. Seems like whatever teams you were on didn't understand their role.
When I was a bright-eyed baby gamedev still in college, I visited Realtime Worlds as they were one of the main gaming companies in Dundee at the time. Spoke with the guy that programmed the crowd AI (one guy) in APB, he was lovely. They had a secret project behind closed doors that utilised the map data from Google Earth, it was 2009 so the concept was super promising at the time. Unfortunately when Realtime Worlds went into liquidation, the project never got off the ground.
Later I went on to study games design at the University in the same city, but the closure of Realtime Worlds meant the hub for the Games Industry in Scotland took a massive hit and a lot of us budding-devs-to-be worried about future job ramifications it might create.
Watching this brought all this back so suddenly, I haven't heard anyone mention Realtime Worlds in a literal decade. Thought I'd share what I remembered! 😅
Babylon's fall looked interesting for me and some of my friends, unfortunately they made the same mistakes that some new IPs do, released with a stupidly high price. Devs and corporates need to realize that nobody want to spend a ton of money on a title nobody heard about before.
I miss when avengers didn't come out yet
lol nice
On the MMO front you have WildStar. A good MMO made by some former Blizzard employees with a mix of sci-fi and comedy. It had alot of potential but felt like after the launch it kinda struggled to keep the playerbase interested.
Evolve was ahead of its time in my opinion. The co-op asymmetric multiplayer games are becoming more popular now, and as far as paid skin packs go, I know a couple call of duty games that generate literal millions off of gun skins. The paid monsters and new hunters though should have been included with the game however. It was a simple gameplay loop that worked well in most cases.
They killed Evolve too early with their greed.
@@D4rkKn1ght311And the fact, that it wasnt a good game. It got repetitive reeeaaally fast. And I wouldn't say it was that much ahead of it's time. DbD launched the next year, and look how big it has become. They tried to go too big, too fast with the e-sports (yuck) things and such. If they'd had the patience and let it simmer longer like DbD, maybe Evolve could be still around these days.
Lol, no. Evolve, Friday 13, Monstrum 2 and many others proved that asymmetric multiplayer is crap. DbD is the only one which took that niche and it still has a whole lot of balance problems. The only thing that keeps it afloat is constant support with updates and lots of paid cosmetics for devs to make atleast some cash.
None other such game would ever beat DbD's success. Although, many have tried and many of them will try in the future.
GameRanx: "This is the gaming industry after all. Will they learn their lesson?"
Yahtzee: "Tee-Hee-Hee"
The Culling and Evolve, even though they flopped, are definite genre defining games in their respected aspect. The Culling, alongside Minecraft hunger games, definitely started to put the battle royale type of games into the mainstream but they were a little ahead of their time. Alongside Evolve, with being to most, the start of the Asymmetrical game style we know today with games like Dead By Deadlight and Texas Chainsaw
The Culling Origins wanted to charge you money to play matches. Fuck that game.
I remember before the internet we'd play multiplayer Goldeneye. 4 player batter royale hip to hip on the couch. Good times... I'm getting old.
I disagree. I think Left4Dead was more genre defining than those two combined. As for bringing battle royale games into the mainstream, id say it was more games like Rust, H1Z1 and PUBG that did that. PUBG released as a full release about 2.5weeks after The Culling came out as an open alpha, and the traffic levels of PUBG would dwarf those of pretty much every battle royale release until Fortnite.
I think to be genre defining, first and foremost, people have to play the game a lot and it just didn't seem like Culling or Evolve enjoyed that level of success
What? If it wasn't for Left4Dead, there would have been no Evolve, for multiple reasons. Honestly though, I almost never played the asymmetrical portion of the Left4Dead games. In my mind, I agree that Dead By Daylight was what really got that ball rolling. Honestly, I even feel like it's the only game that did it well enough to be remembered.
Evolve, to be fair. Was an crazy good game. Ppl just hated getting destroyed.
I think probably one of biggest hype shows that just, died on arrival, was Anthem. A lot of reasons behind that, but I remember seeing videos from content creators about that game for about a week. And then everyone jumped ship.
Man, that number 2 though - as soon as I saw the big set of doors in the alleyway I was like, "Someone just reskinned Counterstrike" 🤣🤣
Excellent overview - can you guys list obscure but good DLC content! One I would add was some of the Borderlands 1,2,3 DLC's some of the later ones were hardly played but had some enjoyable combat experiences...
Is undisputed a good game, is it worth it? Please let me know, I'm on the fence a bout that one. Prob not as good as fight night but they ain't go no boxing games no more.