I was honestly REALLY surprised Anthem wasn’t on here. It was supposed to be the “Destiny Killer”, yet EA stopped supporting it like 2 weeks after it came out. I was so hyped for it, and actually loved the movement system. Probably would’ve given it more or a chance had they not given up 2 weeks after launch.
I was part of the Community Management team for the original "The Culling" game. It definitely did not die because of PUBG's release, which was a bit more than a year later. It died because gribsoteur, the Lead Dev at the time, was concerned about the future of the game when big streamers started bringing up balance suggestions and concerns regarding gameplay exploits like teaming up in strict free for all gamemodes. It was then decided unanimously to change up the gameplay according to community feedback which lead to hardcore players being pandered to and casual players losing a lot of agency, since either you ran Meta Builds and Meta Strategies or you were annihilated. Tons of perks and loadouts were removed from the game entirely and the fallout from those decisions made the playerbase dwindle until the playerbase had dropped to about 500 players just a few months after release. In 2017, right before PUBGs official early access release, The Culling already only had a playercount of 300 or less players.
Most of the games on this list had one thing in common. They leaned heavily into online multilayer experience (I loved Evolve and Colonial Marines and really wish they didn't flop)
Evolve's failure was due to Take-Two's aggressive monetization plan with the DLC. That's consistently one of the game's biggest criticisms. Take-Two taking a page out of EA's playbook.
Evolve definitely fizzled, but before the meta formed and balancing issues took place, that initial period of learning the game and playing with friends was so much fun.
Marvel's Avengers was really the one that hurt the most for me. After playing through the story I could really see the potential in there, and how great it could have been if the devs weren't so focused on the microtransaction crap
The worst thing about this is that Mankind Divided was supposed to be longer but daddy Squenix said "maik abengers gaem for me, deus ex maker ppl", it's a good thing they sold Deus Ex to Embracer.
@@brandonfrye2902 so, you mean that the devs of the one of the best game franchises in the world would actually rather make a god awful marvel game than to make another masterpiece?
Live service is an extremely successful model and can be very good for certain games (MMOs for example) the problem is, companies (mostly publishers, not developers) try to fit any and every game idea into the GaaS model and be the next Destiny or Fortnite. Even though those are two games the majority of the community hate on, but they make bank and thats all that matters. I think roadmaps are also a huge issues. like a game comes out bare bones and shitty but look at this roadmap of promises. If you have a roadmap of things you wanted to add to your unfinished game, then you should have waited and released it with those items. i dont see having plans for future content at the games launch to be a good thing. especially when that future content is things clearly lacking from the main game. "game will be good in a year" is BS.
I think the same people that use words like "newb" & preggo" are the same that think battle royale mmos will sell a bunch of copies. Their dads were the same people talking like Bart Simpson in 1998. Whenever Im watching a new trailer, nothing kills my attention like buzz-words, especially when they are all in the same trailer: "mass multiplayer, live service, battle royale, always online." I hate them more than "cheesing, noob, owned, domed, newbie, and non-gaming abbreviations like the fake words preggo & hubby, and I hate all of those as much as anyone can hate anything. Don't get me started on how stupid people sound when they boost their word count by incorrectly using "literally" and "like". Im generally regarded as an outgoing & fun-loving person but for fucks sake, I wish words mattered to everyone as much as they matter to me.
Let's be clear, Overwatch didn't just release within weeks of Battleborn... they put their free to play trial weekend on Battleborn's launch day/weekend. It was a targeted assassination, knowing that people wouldn't commit to buying a game on release if they could try the "competition" for free. I played both that weekend, and the Battleborn servers were just far too quiet, and because of that it just never got up to a sustainable population even though it was the game I enjoyed far more out of the two.
wasnt a great game but my god its leagues better than overwatch. overwatch in my eyes is one of the most overrated games of the last maybe 2 decades. i literally cant think of a game that i personally think is pretty bang average at best and at worst a complete mess that gets so much aclaim and praise. like seriously what am i missing with overwatch (spoiler: im not missing anything its just bad). on the topic of battleborn i did enjoy my limited time with that game however even though the writing was on the wall for the future of that game on launch day since in addition to launching next to a worse game than itself that just happened to carry the blizzard name it also launched with very little content if i remember. the story was maybe 10 levels if that and the mutliplayer if i remember correctly had less that like 6 maps at launch and maybe like 3 modes which was never gonna be enough to start.
Hey Jake I wanted to thank you guys for your content. I was homeless for three years and came home in 2021 and have been clean and even employed again going 2 years this October. Video games and Gameranx helped me through the toughest time in my life to keep my mind off things and stay focused while I worked out or in my free time at rehab. I appreciate your great content.
Hey, congrats on the sobriety! It was a hard path, doubly so if you lacked a support system; and unfortunately, the path only gets harder for awhile (avoiding all the people, places, and things that enabled/fed the addictive behavior). But you'll find good new friends, that help you heal, and the good things just keep coming off you work at it. I was in a similar boat, going through a divorce, both parents died, best friend died and another became an addict.... it was bad. But 5 years sober now, earned back my kids' respect, and now I'm a manager with a future (for the 1st time in over a decade). Good job friend, and keep it up!
@Ricardo and @Graw thank you guys. Ricardo I appreciate you sharing your story brother it's good motivation your very strong and amazing for over coming that.
Evolve was so much fun, Playing as a predator and leaving false sets of foot prints to trick the hunters and all the mental games and shenanigans you could pull was great. Wish it was still around.
Is it still true that you can play it? There was weird time when the servers had shut down except they didnt and you could still play it and no one knew why.
Evolve was such an amazing game but the developers killed it with greed. It was so hardcore into micro-transactions when it released that it was unplayable. And not just cosmetics; when it released you only had one monster and either 3 or 4 hunters you could play, had to pay for the rest. This one is the one that makes me the saddest because this game style could have been revolutionary but people saw how hard it failed and thought that it was the games fault when in fact it was business decisions that ruined it. Happens so often these days.
Pretty much the same issue with the Avengers game. I actually really liked the new Avengers game but it was built like new Assassins Creed games with crazy looking cosmetics costing big $$$.
Me and a handful of friends all got it for free along with 2 season passes for free and we had a ton of fun with it. But by that point there was no player base so it was very rare to find a full match that wasn't premeditated with my group of friends
Thats false. The game only had cosmetic micro transactions and then they did add 2 season passes that added 4 hunters each and a monster. But the game was fully playable with the 4 original hunters.
I loved Evolve. From playing during the Closed Beta I said it would be the Game of the Decade. Then it launched and the game's performance was significantly worse than the beta which was pretty much flawless. And it remained broken like that for over a year. I mean I was getting 1 frame per 7-12 seconds on the latest GPU. When it went free to play it was still broken until finally a couple patches later it finally worked. By then the game was dead.
I feel like if Evolve released in todays market, it would have done so much better. What, with developers having a better understanding of what their audience would be willing to tolerate in terms of paid DLC. Unfortunately, it looks like it was a bit of a sacrificial lamb for other studios to learn from. IMO, you could release the GOAT game but if you launch it with 44 paid DLC, you deserve to fail. That’s straight up contempt for the audience that gave them their previous success
Not that many people were that hype for lawbreakers from what I could tell. A vocal minority really liked the look and feel, but that’s about it. It came at the tail end of the BR/team shooters era. I think most people were just over that genre from oversaturation.
I loved that game so much, but it fell off almost instantly. I don’t remember anybody being hyped for it besides people like me who grew up playing Gears and was ready for the next Cliffy B masterpiece. Boss Key didn’t workout though 😢
The game I think deserves to be on this list is Spellbreak. It was a battle royal where you were a battle mage, slinging elemental spells to take out opponents. Blizzard bought the developers, Chapter 3 ended and got no further content, and it got shut down. Thankfully, a couple of the original devs created the Community Edition, and that's still going to an extent, but it requires people create servers and share IPs rather than having dedicated servers. That said, Spellbreak CE is still fairly active
like sleeper hits. a couple that come to mind are Borderlands and Souls. neither Borderlands 1 or Demons Souls were massively hyped pre launch, but both IPs have absolutely dominated and defined their respective genres.
Demon souls was like counter strike old , rock metal , hoyse dungeon boys used to talk about it and is like ppl thaught elden ring is that and ppl like u made a overhype , demons souls was never a hype.
@@hoofhearted4 I don't know. I remember specifically getting excited for Borderlands after seeing an advertisement describing it as a class-based FPS/RPG when at the time, I had never heard of such a thing. Plus the visuals seemed fun and unique and the sense of humor seemed to be on point. All of this, of course, turned out to be accurate which probably contributed to its success.
Man, just seeing Evolve and Battleborn gave me all the feels again. Miss those two games, I truly do. And also surprised I didn't see Anthem on this list, which is another I miss.
I am pretty surprised Anthem was not only not on this list but NOT #1 as it is in most peoples minds at the very least. The game was deemed the "Destiny Killer" and all of my Destiny loving friends swooped it up. For some reason, I did not and holy hell am I glad that I didn't!! EA titles are usually hit or miss for most people and this one was a MISS by all people. lol
This is a joke right? Evolve didn’t fail due to micro transactions, it failed because it just wasn’t a good game. Watch crowbcats video on it, game was just a running simulator at heart without a big core of a game there. If it dropped again today it would instantly fail again. There’s no game there that people want to play.
@@lesterbronson2385 not sure if you noticed but this is a comment section, a place for discussion of topics. Evolve was a topic in the video and he made a comment, I can respond to his comment in the discussion.
@@robprince9445 You’re stating the obvious….haha. By the way you type/talk, it indicates that you don’t socialize often because you don’t know how to converse with others. It comes off very childlike. You’re acting strange.
Paid game, day 1 dlcs, almost f2p cashshop and features, battle pass, overall mess, downtimes then suddenly going f2p just before dying and some dont even make it that far (anthem)
Babylon's Fall is a great example of how many more games should be treated, maybe this way certain companies start thinking and release games again and not some redundant money sink.
One game I fondly remember was "Paragon". It was a f2p 3rd person MOBA that came out in 2016. There were a lot of forgotten f2p games from big name studios around that time that just kind of died.
Oh shit yeah I remember that game I remember watching the blackhokage playing it with his friends and they were all saying this is the next big game that's going to take over thr moba scene 🤣🤣🤣
Epic released the assets so a few made their own games with it, only 2 remain as to this date, none of them are doing particularly good even though ALL the assets were released for free. One of the games is developed in South Korea and the other in UK (no idea why, maybe they thought staying in UK would be great because it's in Europe, but forgot about brexit or something, no idea). The Korean developed one actually shows some pretty nice mentality, downside everything is in korean. The "UK" one seems to be pretty much a moneygrab, they have "investors" and don't really communicate with the players AT ALL (except if they are to talk about skin releases). Oh yeah, the Korean is free to play but the UK one you have to PAY to play. Again, the game is made with 100% free assets. But yeah, I miss Paragon too. It was AWESOME until they threw console FPS/brawler players into the existing mouse/keyb MOBA players, pretty much a recipe for failure. Just look what happened to Aphex after they did the same thing. :(
@@matrixmdog It was released not long before Fortnite started taking off, and developers were moved from the Paragon team onto Fortnite. To their credit, Epic refunded players' in-game purchases and made the game assets available, when Paragon was cancelled.
Timesplitters 2 had so much extra content, and it was all free on the disc. Many mini-games, a cool split screen 2 player experience. Definitely my favorite fps.
Timesplitters 2 was stupidly good for its time. Everything you said, plus a great campaign, and a fairly deep map customizer! All the way back in 2002! I'm curious how well it holds up today,
Battleborn was sadly underrated. Like you said, OW came out at the same time and unfortunately people decided to compare the two. Even worse was them claiming Battleborn ripped off OW even though it was announced first. Also for Haze, I think one of the big reasons for it failing was that there was so much hype about what the drug allowed you to do in game and then the MC just stops using it for half the game. Like why would you get rid of your game's USP?
The amount of effort I put into pre-selling Brink when I worked at GameStop can not be overstated enough. I was so excited for that one. Smooth Movement Across Random Terrain just wasn't enough. The groundbreaking success of the first Mirror's Edge inspired them to make a fully customizable FPS runner multiplayer game and it just did not work out. I don't think I'll ever get over how much of a let down Brink was
I only ever played Brink against NPC's, as I only ever really had a chance to try it way too late. But I still think back fondly on both the look / design, aswell as the feel of the gameplay.
A notabe thing about colonial marines was that years later a modder found a bug in the code, which was causing the aliens to just run at the player. The bug deactivated the alien AI's connection to the map layout in order to do stuff like flanking.
I remember Battleborn, it had characters looking like they came out of a Modern-Art Gallery and had you trying to figure out your loadout (powers) while mid-game.
I was excited for Avengers. I had a ton of fun playing through it and playing with other people, but what made me put it to the side, after having done a lot of stuff and playing repetitive mission tasks, was that the skins were expensive. I tried to play again a couple months ago and the skins were still stupid expensive. I could definitely buy them, but it doesn't feel worth it.
I had my doubts bout it from its first announcement. And they only grew from there. Im still baffled as to why I was in the minority when it came to not being enticed by that piece of trash at all.
Anyone else remember LawBreakers? Overwatch was really popular at the time, and LawBreakers was the next form of competition for Blizzard. I personally loved the game, even though many stated the fighters were imbalanced. I believe it was right under a year when Nexon posted on Twitter the servers would be shut down. I still listen to the game soundtracks occasionally, imo one of the best game soundtrack albums ever made.
Even the first "The Culling" was a sad story. The game launched and it was great, not perfect, but great. But the dev team had very strange ideas about balancing. Every update the game got more boring. They "balanced" all the fun out.
Yeah, I remember they had a horrible monetization model, where they charged people for every match, when all the competitive battle royale games were free to play. Not sure what they were thinking.
The whole "balanced all the fun out of it" thing reminds me of what's happening with Conan Exiles at the moment. They did a rework/rebalance of combat a few months ago (2 months ago?) that has basically killed the game for me and my friends. They've made combat with human NPCs terribly one sided by making the enemy basically one shot you whereas fighting giant creatures just requires you to watch their attack patterns. The next update (next month) is nerfing archery EVEN MORE despite it being nerfed into the ground *before* the combat update so it's literally useless against everything. And while all of this is going on their randomized premium store is still utter shit with constant overpriced repeats.
In my opinion, Evolve was just ahead of it's time, I have a feeling if it was released today it would've been so much better. Same with Battleborn, both were so dang good.
Interesting take, and I love Evolve. I would like to see it come back and not have so many balancing issues, but I get that they wanted diverse monsters against different hunters. Ghostbusters Spirits Unleashed is 4v1 and it plays well. The dynamics in Evolve change more drastically, but that's what made it so fun.
@@MrMaskYT evolve was far from generic. Generic is COD. Same shit all the time. Evolve had some really cool gameplay just micro transactions killed the game
Doubtful. It likely would've had an even harder fall, because people are getting increasingly more sick of microtransactions and that's really what killed it. The fact that it launched with 44 paid DLC is absolutely ludicrous even by today's standards. As someone else said, it launched with it being pretty bare in terms of playable characters/monsters (one monster and 3-4 playable characters) and on top of that someone else pointed out it had some pretty bad performance issues that took way too long to fix.
The thing to take away from this video: not every game needs to be a multiplayer live service game. Some of the best games ever have been single player
I remember playing Crossfire in 2008, it was a free 2 play game on the PC. My friend introduced me to it, he was a big COD4 and Socom player at the time. It was fun but bare bones shooter from what I remember.
I had a lot of fun with APB back in the day; Unfortunately way too many hackers and exploiters just took over the game for so long and the devs never did anything about it
I LOVED the customization options this game had. You could create and apply decals to your clothing and vehicles to make them truly unique. Even though the interface for creating them was a little bit wanting, some people were able to make some absolute pieces of art (the best I could ever do was a one-up mushroom lol).
I remember when evolve came out, it was the reason I went out and bought a ps4. It wad a lot of fun at first, but it got repetitive really fast, especially if you didn't play online. It's a shame. It had such promise but greed ruined it
I liked it more then GTA online. The hackers in both were terrible, but at least military strike planes won't blast you from high altitude in APB like it's that level in COD4 and you'rean NPC. The hackers and harassment in GTA online IS next level, at least on PC.
@@Warm_Summer_Rain Because PC gaming sucks. GTA5 online on consoles between 2013-2016 was peak. Even the DSN modders were funny for the most part, putting 1 million bounty on someone's head, and the whole map would rush after the guy to buy a house with the money.
@@timeup2549 that to me sounds terrible. cant say ive ever enjoyed the mindless aimless nonsense of gta online or any of rockstars onlines for that matter. personally think they are some of the most overrated onlines going they really dont have any substance at all just people running around a big map shooting and running each other over, im sorry but for me that isnt fun thats just mindless. only casuals like that sort of "entertainment" people who actually enjoy games want some more substance than that typically.
The problem with a lot of this list is some of them weren't even hyped that much (eg many of us aren't even familiar with them) Meanwhile there's games like multiversus, which I would have thought perfect for a list like this - massive launch that had 150k+ concurrent players on steam, only to have a couple thousand only a few months later
Or Anthem! I thought it would be on the list since Haze was mentioned as a “Halo killer” and then Anthem was the subsequent “Destiny Killer” and both of them failed miserably to compete with Bungie despite Bungie not even being that awesome of a game company outside of riding the wave of releasing Halo decades ago.
U don't recognise these because you're either young or a Nintendo only player, when evolve became free the player base was up to one million I think, I hope U don't take offense in assuming ur age, but all these games are THE overhyped dead on arrival archetype
@@nervioscientifico947 bro we aren't young, you're old. I barely had nintendo and video games were a huge part of my childhood yet I never heard of lots of these games until this vid. You're not wrong that all these games fit the bill, but at this point there's been crazy amounts of games in recent years that would fit better and that people below the age of 30 have actually heard of
@@kittiekillah hahahahahaha, I was born in this century bro, idk what ur on, but these lists aren't based on you or what U assume people play based on ur experience through day to day so the next time U watch a video you think to yourself the fact that these videos are based on cold facts and metrics, not what games you bought for you to believe they're the epicenter of everyone's attention
I was extremely overhyped for Brink! The developer videos were amazing. When the game dropped, I finished both sides of the campaign in a few hours, the AI was either stupid or broken, and multiplayer was unfair, everyone was enngineers with turrets on spawn points. It was definitely a fart in the wind, and it stinked 🤣
I bought Battleborn a bit after release because it went on sale and loved the game. The issue was no one else bought it so it could take 30+ mins to even find a match...
Battleborn was such a great game. I rememeber playing it with a friend and we always felt this game was under appreciated. The coop, bosses, and characters were all great imo
Battleborn was an eye killer when released, aka toouch on the screen with flashing colors which meant it was unplayable. I thought it was just me, but a lot of players felt the same until they patched it.
100% agree, my friend and I would play it for hours every time they came over, it was one of the greatest games ever. I really wish they would bring it back, I would absolutely play it again.
For me it was Redfall. Everyone and their mother was telling me to get that game early this year, then the day it released all my same friends said "don't bother, it's trash"
There are actually still a lot of great 1st day release games. The fromsoftware games come to mind. As well as a lot of Nintendo games and other smaller gaming studios. You just have to watch for red flags like games trying to sell you tons of battlepasses and dlc etc. Most live services games tend to die pretty quickly as well and certain companies are consistently put out anti consumer garbage like Blizzard, Ubisoft, EA etc. You just have to pay attention and know which devs are worth getting hyped over. @@n.p5487
I was waiting for Atlas Reactor to come up. I was one of the few dedicated players who kept playing it when we were down to like 10 people in a ranked queue and i was with it until the end of service. No one probably remembers it now though.
I think Gigantic should have been on this list. Maybe I'm remembering it through rose tinted glasses, but that game deserved so much more. It had such cool ideas, the art style was really cool, the animations were smooth, and the gameplay felt so fun and unique. It came out around the same time as battleborn and overwatch, so it never really got a chance to shine. I'd also say battlerite and dirty bomb were 2 games I remember really liking and putting a few hundred hours in both, but they eventually died
I really enjoyed Bullet Run, it was a f2p game made by Acony and published by Sony Online Entertainment. It had microtransactions you could easily get around by simply playing the game, but people still felt like it's p2w. They shut down the servers 9 months after release.
It's a big misconception that Turtle Rock is the leading developer of Left 4 Dead. Watch the video of crowbcat on the topic and it becomes clear that Valve clearly carried Left 4 Dead 100% and that's also the reason why Back 4 Blood sucks.
In my opinion I kind of like EVOLVED it had such a good concept but came out in the wrong year. And it was really cool to me that you could evolve your monster made game
I played battleborn for a second then boom . Also Bleeding edge looked so cool! Sweet characters and visuals . Had it all pre-ordered and then within a couple months I was having issues finding matches
small playerbase means that you need to wait for playtime peaks. Good community happenings like the Battleborn day event and in general something like community agreeing on when to play it would help. Also a relaunch with offline and hosting would be great.
I loved BattleBorn so much! The OG Culling was awesome until the devs screwed it up, and don't get me started on the Culling 2, followed by the f2p microtransaction attempt at bring the original game back to life. One more game I loved that got hit with the ''it's like overwatch'' stick so it died out, was LawBreakers. I had so much fun on that game!
Babylon's fall looked interesting for me and some of my friends, unfortunately they made the same mistakes that some new IPs do, released with a stupidly high price. Devs and corporates need to realize that nobody want to spend a ton of money on a title nobody heard about before.
On the MMO front you have WildStar. A good MMO made by some former Blizzard employees with a mix of sci-fi and comedy. It had alot of potential but felt like after the launch it kinda struggled to keep the playerbase interested.
Evolve was ahead of its time in my opinion. The co-op asymmetric multiplayer games are becoming more popular now, and as far as paid skin packs go, I know a couple call of duty games that generate literal millions off of gun skins. The paid monsters and new hunters though should have been included with the game however. It was a simple gameplay loop that worked well in most cases.
@@D4rkKn1ght311And the fact, that it wasnt a good game. It got repetitive reeeaaally fast. And I wouldn't say it was that much ahead of it's time. DbD launched the next year, and look how big it has become. They tried to go too big, too fast with the e-sports (yuck) things and such. If they'd had the patience and let it simmer longer like DbD, maybe Evolve could be still around these days.
Lol, no. Evolve, Friday 13, Monstrum 2 and many others proved that asymmetric multiplayer is crap. DbD is the only one which took that niche and it still has a whole lot of balance problems. The only thing that keeps it afloat is constant support with updates and lots of paid cosmetics for devs to make atleast some cash. None other such game would ever beat DbD's success. Although, many have tried and many of them will try in the future.
I was in beta testing for Babylon's Fall and it was so disappointing. Most of the content as you could imagine for Beta was unavailable or just really lame. Couple that with the battle system that hit like a wet noodle on your own but again since it was beta, it was rare to have anyone on your team and when you did, they were either just as weak or OP.
The Culling and Evolve, even though they flopped, are definite genre defining games in their respected aspect. The Culling, alongside Minecraft hunger games, definitely started to put the battle royale type of games into the mainstream but they were a little ahead of their time. Alongside Evolve, with being to most, the start of the Asymmetrical game style we know today with games like Dead By Deadlight and Texas Chainsaw
I disagree. I think Left4Dead was more genre defining than those two combined. As for bringing battle royale games into the mainstream, id say it was more games like Rust, H1Z1 and PUBG that did that. PUBG released as a full release about 2.5weeks after The Culling came out as an open alpha, and the traffic levels of PUBG would dwarf those of pretty much every battle royale release until Fortnite. I think to be genre defining, first and foremost, people have to play the game a lot and it just didn't seem like Culling or Evolve enjoyed that level of success
What? If it wasn't for Left4Dead, there would have been no Evolve, for multiple reasons. Honestly though, I almost never played the asymmetrical portion of the Left4Dead games. In my mind, I agree that Dead By Daylight was what really got that ball rolling. Honestly, I even feel like it's the only game that did it well enough to be remembered.
For the Squeenix games on this list (Babylon's Fall and Avengers) They were mismanaged to hell and back thanks to them. Squeenix just did not give the time for either game to be fully realized, so much so they felt more like pump and dump schemes more than anything. The pandemic didn't help at all, either, but still, Squeenix is known for live service fail after fail, most of which tend to die within a year or so thanks to their mismanagement and P2W schemes. I do feel horrible for both game companies who made them and I really hope people learn to negotiate contracts HARD with squeenix in the future after these two failures (and Forespoken)
I absolutely LOVED the single player experience that Avengers provided! I thought the graphics, story, and acting were top notch. I hate that the current plan for every developer right now is to make the next Fortnite, Destiny or COD…
Evolve was not bad game at all, it never really got that much hype to be overhyped just like evolve stage 2, kinda sad its been taken down and the only way to play it rn on steam is by asking a mod for game code. In the other hand, i enjoyed playing marvel avengers too, it had decent campaign, some missions have been repetitive, sure but overall it wasnt all that bad, alot or patches so i wasnt really experiencing any glitches and the only flaws i could find for this game were as mentioned earlier repetative missions (especially once u were going for 100% achievements)- man it was a pure torture, and second thing were the micro-transactions which were later on taken down, along with the game while after, being completely not purchadsble on the steam store.
A game I was hyped for was the Nintendo game Astral Chain which was their version of Dark Souls. It was good quality and had an interesting story but ultimately went under the radar. It’s really unfortunate bc I love the game and there’s not much wrong with it, the devs just didn’t market it. Astral Chain ultimately died before it could live.
I wouldn't say it failed. Over 1.33 million sales by end of 2022. They definitely didn't loose money on it. Though it has gone largely under the radar, I wouldn't call it dead. There's still hope for a sequel. Maybe on the "switch 2".
Evolves problem was that it didnt really know where it was going gameplay wise, had matchmaking problems and balancing issues. Battleborn and Evolve suffered both from no ranked mode where u played/grinded for some (good) rewards and so these games were more like party games or games u played once per month. Both wanted to be esports games but u cant be an esports game if u dont have a ranked player base...
I actually really enjoyed marvel’s avengers when it first came out. I played it a lot but as soon as they kept promising what they couldn’t dish out, it got really repetitive fast. I put aloooot of hours into that game
Ro colonial marines was one of the biggest games of my childhood and I still love playing it but it makes me sad when people don’t know what it is. It just faded into the background and not many people my age know what it is let alone play it
Really sad about Battleborn, game was fun & the characters all had good personality. Had lots of fun b4 the shut down. Now it's a paperweight because they couldn't make it off line b4 they bounced. Paid to borrow it basically
Tbh immortals feynx rising is so underrated, a very good open world puzzle experience that pulled alot from assassin's creed and zelda(modern) I completed it and really enjoyed it.
Multiplayer game down to 1 player. Imagine being that 1 dude who logs into Babylon's fall expecting to get some multiplayer action going, but you're literally the only player online. Anywhere. Must feel like a fever dream where you wake up one day and everyone else in the world is just gone. I've played on low pop realms in MMO's a few times and late at night, it kinda felt like that too. I could be doing quests and traveling through zones and doing my farm runs and it would take hours before I ran into another player. Go to the hub city where all the players like to gather up and just chill and there would be like 5 people there, but 3 of them are AFK one is a bot and then there's like one actual other player there, besides you. Feels very eerie. Also (obviously) not very fun, so you either transfer to a more populated server real quickly or you just stop playing.
"Evolve, made by Turtlerock who are the original developers of L4D." That is actually over 90% false, the actual developers of L4D are Valve, not Turtlerock because Valve is over 90% of the development of the game. That's why Evolve failed and was overhyped, that "by creators of Left 4 Dead" was nothing but mostly marketing misinformation.
Fast And Furious Crossroads.. One should think VIn Diesel could make a game. He did in fact start up Tigon Studios back in the days of the first Xbox and got two Riddick games on it that was pretty excellent games.
Evolves problem was the 4 vs 1 without a goal, where left 4 dead told a story and the goal was reach a safehouse where evolve was to destroy each other and offered less oportunities for newer players to just play along.
My father over-hyped my arrival to the world then suddenly vanished.
The hype vanished or your father vanished? Or both?
Maybe he took one look at you, realized he over promised and couldn’t take the embarrassment.
He went away to look for the next big thing
😂😂😂
You said it right when you said over-hyped.
I was honestly REALLY surprised Anthem wasn’t on here. It was supposed to be the “Destiny Killer”, yet EA stopped supporting it like 2 weeks after it came out.
I was so hyped for it, and actually loved the movement system. Probably would’ve given it more or a chance had they not given up 2 weeks after launch.
Aren't these all games that literally shut down though? Anthem is still online. I've never heard of half of these so maybe some are still around, idk.
@@MrBeetsGaming avengers still isn't shut down because it's still online too?
Same, and BRINK deserves the number one spot lol
Nearly forgot about Anthem tbh.
I was pissed with how crappy anthem was. Especially with all the promises they gave us for the game.
I was part of the Community Management team for the original "The Culling" game. It definitely did not die because of PUBG's release, which was a bit more than a year later. It died because gribsoteur, the Lead Dev at the time, was concerned about the future of the game when big streamers started bringing up balance suggestions and concerns regarding gameplay exploits like teaming up in strict free for all gamemodes.
It was then decided unanimously to change up the gameplay according to community feedback which lead to hardcore players being pandered to and casual players losing a lot of agency, since either you ran Meta Builds and Meta Strategies or you were annihilated.
Tons of perks and loadouts were removed from the game entirely and the fallout from those decisions made the playerbase dwindle until the playerbase had dropped to about 500 players just a few months after release. In 2017, right before PUBGs official early access release, The Culling already only had a playercount of 300 or less players.
That is pretty depressing.
Most of the games on this list had one thing in common. They leaned heavily into online multilayer experience (I loved Evolve and Colonial Marines and really wish they didn't flop)
Colonial Marines deserved it's fall.
@PREDATORvRIDDICK respectfully, I disagree. Colonial Marines was really fun and I was absolutely amazing at an FPS for once
The game deserts the second chance. But we will never get the sequel 🥲🥲🥲
Evolve's failure was due to Take-Two's aggressive monetization plan with the DLC. That's consistently one of the game's biggest criticisms. Take-Two taking a page out of EA's playbook.
Colonial Marines failed miserably
Evolve definitely fizzled, but before the meta formed and balancing issues took place, that initial period of learning the game and playing with friends was so much fun.
They should give it another chance
I started with the free to play and I was having a blast when it was discontinued
Memories of stepping on plants and getting eaten
@@Alec1928 Lazarus was always my favorite, going invisible and resurrecting my teammates was thrilling.
I played evolve for a while then returned it because I couldn’t get into but it wasn’t bad
Marvel's Avengers was really the one that hurt the most for me. After playing through the story I could really see the potential in there, and how great it could have been if the devs weren't so focused on the microtransaction crap
The fact you can't replay the campaign without completely restarting is infuriating
The worst thing about this is that Mankind Divided was supposed to be longer but daddy Squenix said "maik abengers gaem for me, deus ex maker ppl", it's a good thing they sold Deus Ex to Embracer.
That’s not a decision up to the devs.
@@brandonfrye2902 so, you mean that the devs of the one of the best game franchises in the world would actually rather make a god awful marvel game than to make another masterpiece?
@@piciperkuadrik4636
Doesn’t Cyberpunk 2077 destroy Deus Ex?
> Devs: We're going to make it live service
> Players: We don't want live service
> Live service made anyways
> Devs: Why didn't our game do well
Perfectly sums it up.
Live service is an extremely successful model and can be very good for certain games (MMOs for example) the problem is, companies (mostly publishers, not developers) try to fit any and every game idea into the GaaS model and be the next Destiny or Fortnite. Even though those are two games the majority of the community hate on, but they make bank and thats all that matters. I think roadmaps are also a huge issues. like a game comes out bare bones and shitty but look at this roadmap of promises. If you have a roadmap of things you wanted to add to your unfinished game, then you should have waited and released it with those items. i dont see having plans for future content at the games launch to be a good thing. especially when that future content is things clearly lacking from the main game. "game will be good in a year" is BS.
Agreed.
@@hoofhearted4Live service is good too but they should give the option. A lot of gamers like story driven single player games
I think the same people that use words like "newb" & preggo" are the same that think battle royale mmos will sell a bunch of copies. Their dads were the same people talking like Bart Simpson in 1998.
Whenever Im watching a new trailer, nothing kills my attention like buzz-words, especially when they are all in the same trailer: "mass multiplayer, live service, battle royale, always online."
I hate them more than "cheesing, noob, owned, domed, newbie, and non-gaming abbreviations like the fake words preggo & hubby, and I hate all of those as much as anyone can hate anything.
Don't get me started on how stupid people sound when they boost their word count by incorrectly using "literally" and "like".
Im generally regarded as an outgoing & fun-loving person but for fucks sake, I wish words mattered to everyone as much as they matter to me.
Let's be clear, Overwatch didn't just release within weeks of Battleborn... they put their free to play trial weekend on Battleborn's launch day/weekend. It was a targeted assassination, knowing that people wouldn't commit to buying a game on release if they could try the "competition" for free. I played both that weekend, and the Battleborn servers were just far too quiet, and because of that it just never got up to a sustainable population even though it was the game I enjoyed far more out of the two.
wasnt a great game but my god its leagues better than overwatch. overwatch in my eyes is one of the most overrated games of the last maybe 2 decades. i literally cant think of a game that i personally think is pretty bang average at best and at worst a complete mess that gets so much aclaim and praise. like seriously what am i missing with overwatch (spoiler: im not missing anything its just bad). on the topic of battleborn i did enjoy my limited time with that game however even though the writing was on the wall for the future of that game on launch day since in addition to launching next to a worse game than itself that just happened to carry the blizzard name it also launched with very little content if i remember. the story was maybe 10 levels if that and the mutliplayer if i remember correctly had less that like 6 maps at launch and maybe like 3 modes which was never gonna be enough to start.
@@xNSHDsaying “it’s just bad” when it’s still actively going pretty strong is a bold statement.
@eyedot7030 so is fortnite. and lol. and valorant. doesn't stop people from saying them games are bad.
Hey Jake I wanted to thank you guys for your content. I was homeless for three years and came home in 2021 and have been clean and even employed again going 2 years this October. Video games and Gameranx helped me through the toughest time in my life to keep my mind off things and stay focused while I worked out or in my free time at rehab. I appreciate your great content.
Hey, congrats on the sobriety! It was a hard path, doubly so if you lacked a support system; and unfortunately, the path only gets harder for awhile (avoiding all the people, places, and things that enabled/fed the addictive behavior). But you'll find good new friends, that help you heal, and the good things just keep coming off you work at it.
I was in a similar boat, going through a divorce, both parents died, best friend died and another became an addict.... it was bad.
But 5 years sober now, earned back my kids' respect, and now I'm a manager with a future (for the 1st time in over a decade).
Good job friend, and keep it up!
random person over here, i send u hugs bro , greatest things r comming
Lol
@Ricardo and @Graw thank you guys. Ricardo I appreciate you sharing your story brother it's good motivation your very strong and amazing for over coming that.
Good stuff m8 👏👏👏
Evolve was so much fun, Playing as a predator and leaving false sets of foot prints to trick the hunters and all the mental games and shenanigans you could pull was great. Wish it was still around.
One of my all time favs.
heads up the brought back the servers on steam
It was fun for a few weeks then got pretty old tbh
Is it still true that you can play it?
There was weird time when the servers had shut down except they didnt and you could still play it and no one knew why.
Evolve was ass. Having to fight against the clock to evolve your monster while 4 people chase after you. Hunters always had a clear advantage
Evolve was such an amazing game but the developers killed it with greed. It was so hardcore into micro-transactions when it released that it was unplayable. And not just cosmetics; when it released you only had one monster and either 3 or 4 hunters you could play, had to pay for the rest. This one is the one that makes me the saddest because this game style could have been revolutionary but people saw how hard it failed and thought that it was the games fault when in fact it was business decisions that ruined it. Happens so often these days.
Pretty much the same issue with the Avengers game. I actually really liked the new Avengers game but it was built like new Assassins Creed games with crazy looking cosmetics costing big $$$.
Me and a handful of friends all got it for free along with 2 season passes for free and we had a ton of fun with it. But by that point there was no player base so it was very rare to find a full match that wasn't premeditated with my group of friends
That's not true at all. You unlocked all base game monsters and hunters through playing the game. DLC hunters and monsters came later.
@@AttnDefDis_ is right, you started with at least 3 monsters - the hulk one, the flying one, and the wraithy one
Thats false. The game only had cosmetic micro transactions and then they did add 2 season passes that added 4 hunters each and a monster. But the game was fully playable with the 4 original hunters.
I loved Evolve. From playing during the Closed Beta I said it would be the Game of the Decade. Then it launched and the game's performance was significantly worse than the beta which was pretty much flawless. And it remained broken like that for over a year. I mean I was getting 1 frame per 7-12 seconds on the latest GPU. When it went free to play it was still broken until finally a couple patches later it finally worked. By then the game was dead.
I feel like if Evolve released in todays market, it would have done so much better.
What, with developers having a better understanding of what their audience would be willing to tolerate in terms of paid DLC.
Unfortunately, it looks like it was a bit of a sacrificial lamb for other studios to learn from.
IMO, you could release the GOAT game but if you launch it with 44 paid DLC, you deserve to fail.
That’s straight up contempt for the audience that gave them their previous success
I like how they didn't even mentione Lawbreakers, it died so fast nobody even realized it existed.
Prob cause there was no hype for it in the first place. Nobody wanted it
But the game was great, actually, unlike all the games mentioned in this video.
Not that many people were that hype for lawbreakers from what I could tell. A vocal minority really liked the look and feel, but that’s about it.
It came at the tail end of the BR/team shooters era.
I think most people were just over that genre from oversaturation.
I loved that game so much, but it fell off almost instantly. I don’t remember anybody being hyped for it besides people like me who grew up playing Gears and was ready for the next Cliffy B masterpiece. Boss Key didn’t workout though 😢
yeah, Lawbreakers was first game I thought of and was surprised it didnt make the list. Also, Brink. Thought they were both good and neither lasted.
The game I think deserves to be on this list is Spellbreak. It was a battle royal where you were a battle mage, slinging elemental spells to take out opponents. Blizzard bought the developers, Chapter 3 ended and got no further content, and it got shut down. Thankfully, a couple of the original devs created the Community Edition, and that's still going to an extent, but it requires people create servers and share IPs rather than having dedicated servers. That said, Spellbreak CE is still fairly active
Was wondering what happened to that game. Enjoyed it a lot.
spell break was so fun. i hope microsoft brings it back
Who?
Really a fun game, even spend money on that game, shame that it shut down
Don’t forget Hyperscape
Not having Anthem on this list is a federal crime
What about cyber punk?
You guys should do a video about unexpected successful games. Ones people expected to just be middling but became really special.
Thanks for suggestion
@@gameranxTV no problem! I have good ideas once in a while lol
like sleeper hits. a couple that come to mind are Borderlands and Souls. neither Borderlands 1 or Demons Souls were massively hyped pre launch, but both IPs have absolutely dominated and defined their respective genres.
Demon souls was like counter strike old , rock metal , hoyse dungeon boys used to talk about it and is like ppl thaught elden ring is that and ppl like u made a overhype , demons souls was never a hype.
@@hoofhearted4 I don't know. I remember specifically getting excited for Borderlands after seeing an advertisement describing it as a class-based FPS/RPG when at the time, I had never heard of such a thing. Plus the visuals seemed fun and unique and the sense of humor seemed to be on point. All of this, of course, turned out to be accurate which probably contributed to its success.
Man, just seeing Evolve and Battleborn gave me all the feels again. Miss those two games, I truly do. And also surprised I didn't see Anthem on this list, which is another I miss.
Battleborn didnt deserve the hate either, it would have been better if it wasnt as hated and falsely compared
I am pretty surprised Anthem was not only not on this list but NOT #1 as it is in most peoples minds at the very least. The game was deemed the "Destiny Killer" and all of my Destiny loving friends swooped it up. For some reason, I did not and holy hell am I glad that I didn't!! EA titles are usually hit or miss for most people and this one was a MISS by all people. lol
Watched the whole video thinking anthem would be number 1. Pretty glaring omission imo.
I was waiting for Anthem the entire video.
I played anthem the day it drops. Stopped playing it the day after.
It would be on the list if it was 11 games not 10
Antham is still going, so it's not really dead. In fact, the player numbers have grown the last couple of years.
Agreed. Bet for sure it was top 4
today 2024 "concord"
Evolve was so much fun, it could do great nowadays
👍🏼
This is a joke right? Evolve didn’t fail due to micro transactions, it failed because it just wasn’t a good game.
Watch crowbcats video on it, game was just a running simulator at heart without a big core of a game there.
If it dropped again today it would instantly fail again. There’s no game there that people want to play.
@@robprince9445Let the dude enjoy the game whether it’s good or bad haha
@@lesterbronson2385 not sure if you noticed but this is a comment section, a place for discussion of topics. Evolve was a topic in the video and he made a comment, I can respond to his comment in the discussion.
@@robprince9445 You’re stating the obvious….haha. By the way you type/talk, it indicates that you don’t socialize often because you don’t know how to converse with others. It comes off very childlike. You’re acting strange.
Literally most of these died due to greediness. Damn.
Paid game, day 1 dlcs, almost f2p cashshop and features, battle pass, overall mess, downtimes then suddenly going f2p just before dying and some dont even make it that far (anthem)
An important lesson in game development. Gamers arent't dumb don't try to fuck with us or we'll BudLight your game.
Evolve died because it wasn't a good game. It got repetitive really fast
Babylon's Fall is a great example of how many more games should be treated, maybe this way certain companies start thinking and release games again and not some redundant money sink.
I’ve never even heard of numbers one and two - I don’t know if that speaks to the accuracy of this list or not 😅
Can’t forget the godfather of all video game disappointments: the Atari 2600 Pac-Man.
Nah man, Gollum top it.
Forspoken deserved to be on this list.
Ya but nobody was really hyped for that game
One game I fondly remember was "Paragon". It was a f2p 3rd person MOBA that came out in 2016. There were a lot of forgotten f2p games from big name studios around that time that just kind of died.
Oh shit yeah I remember that game I remember watching the blackhokage playing it with his friends and they were all saying this is the next big game that's going to take over thr moba scene 🤣🤣🤣
they re-released it again not too long ago on Steam.
Epic released the assets so a few made their own games with it, only 2 remain as to this date, none of them are doing particularly good even though ALL the assets were released for free.
One of the games is developed in South Korea and the other in UK (no idea why, maybe they thought staying in UK would be great because it's in Europe, but forgot about brexit or something, no idea).
The Korean developed one actually shows some pretty nice mentality, downside everything is in korean.
The "UK" one seems to be pretty much a moneygrab, they have "investors" and don't really communicate with the players AT ALL (except if they are to talk about skin releases).
Oh yeah, the Korean is free to play but the UK one you have to PAY to play. Again, the game is made with 100% free assets.
But yeah, I miss Paragon too. It was AWESOME until they threw console FPS/brawler players into the existing mouse/keyb MOBA players, pretty much a recipe for failure.
Just look what happened to Aphex after they did the same thing. :(
@@matrixmdog It was released not long before Fortnite started taking off, and developers were moved from the Paragon team onto Fortnite. To their credit, Epic refunded players' in-game purchases and made the game assets available, when Paragon was cancelled.
I miss using crunch :(
Timesplitters 2 had so much extra content, and it was all free on the disc. Many mini-games, a cool split screen 2 player experience. Definitely my favorite fps.
Timesplitters 2 was stupidly good for its time. Everything you said, plus a great campaign, and a fairly deep map customizer! All the way back in 2002! I'm curious how well it holds up today,
We should get a remaster... Fr
TS2 was my childhood grew up with it with my cousins n friends so many hrs spent throwing mines at each other
Timesplitters 2 my favourite game of all time
Best game ever!!! I played that on my GameCube when I was young for countless hours. The characters where always fun
Battleborn was sadly underrated. Like you said, OW came out at the same time and unfortunately people decided to compare the two. Even worse was them claiming Battleborn ripped off OW even though it was announced first.
Also for Haze, I think one of the big reasons for it failing was that there was so much hype about what the drug allowed you to do in game and then the MC just stops using it for half the game. Like why would you get rid of your game's USP?
You misspelled overrated.
it's one of those games that'd still be going if community servers were still a thing.
You need to make an updated version of this just so Concord can get #1
Evolve gotta be #1
Evolve was good, the issue was the mtx
Off by one number.
10
@@PerunaMuayThaiisn't that 9 numbers? Lol
@@bakester55 nah you just need to add one zero. One number off 😏
Evolve was great!
The amount of effort I put into pre-selling Brink when I worked at GameStop can not be overstated enough. I was so excited for that one. Smooth Movement Across Random Terrain just wasn't enough. The groundbreaking success of the first Mirror's Edge inspired them to make a fully customizable FPS runner multiplayer game and it just did not work out. I don't think I'll ever get over how much of a let down Brink was
I only ever played Brink against NPC's, as I only ever really had a chance to try it way too late. But I still think back fondly on both the look / design, aswell as the feel of the gameplay.
In a way I found some enjoyment out of the game but I do agree it was far from what was expected. I still have my copy haha
A notabe thing about colonial marines was that years later a modder found a bug in the code, which was causing the aliens to just run at the player. The bug deactivated the alien AI's connection to the map layout in order to do stuff like flanking.
I wonder if fixing that could've made the game better, I never personally played it but it looked like it could've been fun.
I remember Battleborn, it had characters looking like they came out of a Modern-Art Gallery and had you trying to figure out your loadout (powers) while mid-game.
That's a roast 💀
Agree
I genuinely enjoyed Battleborn.
Was it really free to play?
@@polystrate1Pretty sure it wasn't. They may have made it free right before they took it down though.
I was excited for Avengers. I had a ton of fun playing through it and playing with other people, but what made me put it to the side, after having done a lot of stuff and playing repetitive mission tasks, was that the skins were expensive. I tried to play again a couple months ago and the skins were still stupid expensive. I could definitely buy them, but it doesn't feel worth it.
The game s so fckn bad come on
I had my doubts bout it from its first announcement. And they only grew from there. Im still baffled as to why I was in the minority when it came to not being enticed by that piece of trash at all.
They are all free now wym?
@michaelthompson9639 the comment was two months ago. I havent played in forever. So since when were the skins free?
@@crimsonlogical7093next time do research before positing
Special mention to Amazon's Crucible. It drummed a heap of hype, a heap of issues, went back into beta and cancelled. Ouch.
Amazon's New World too. one of the biggest launches on Steam ever, only to be at a few thousand like a month later lol.
@@hoofhearted4uh it’s regularly in the 10-20 thousands so sure buddy
Anyone else remember LawBreakers? Overwatch was really popular at the time, and LawBreakers was the next form of competition for Blizzard. I personally loved the game, even though many stated the fighters were imbalanced. I believe it was right under a year when Nexon posted on Twitter the servers would be shut down. I still listen to the game soundtracks occasionally, imo one of the best game soundtrack albums ever made.
Starfield feels like it’s getting to this point
Even the first "The Culling" was a sad story. The game launched and it was great, not perfect, but great. But the dev team had very strange ideas about balancing. Every update the game got more boring. They "balanced" all the fun out.
Yeah, I remember they had a horrible monetization model, where they charged people for every match, when all the competitive battle royale games were free to play. Not sure what they were thinking.
The whole "balanced all the fun out of it" thing reminds me of what's happening with Conan Exiles at the moment. They did a rework/rebalance of combat a few months ago (2 months ago?) that has basically killed the game for me and my friends. They've made combat with human NPCs terribly one sided by making the enemy basically one shot you whereas fighting giant creatures just requires you to watch their attack patterns. The next update (next month) is nerfing archery EVEN MORE despite it being nerfed into the ground *before* the combat update so it's literally useless against everything. And while all of this is going on their randomized premium store is still utter shit with constant overpriced repeats.
In my opinion, Evolve was just ahead of it's time, I have a feeling if it was released today it would've been so much better. Same with Battleborn, both were so dang good.
I agree! Loved evolve. Had a blast with it
Interesting take, and I love Evolve. I would like to see it come back and not have so many balancing issues, but I get that they wanted diverse monsters against different hunters. Ghostbusters Spirits Unleashed is 4v1 and it plays well. The dynamics in Evolve change more drastically, but that's what made it so fun.
"ahead of its time"
Game : the most generic FPS shooter game at that time
@@MrMaskYT evolve was far from generic. Generic is COD. Same shit all the time. Evolve had some really cool gameplay just micro transactions killed the game
Doubtful. It likely would've had an even harder fall, because people are getting increasingly more sick of microtransactions and that's really what killed it. The fact that it launched with 44 paid DLC is absolutely ludicrous even by today's standards. As someone else said, it launched with it being pretty bare in terms of playable characters/monsters (one monster and 3-4 playable characters) and on top of that someone else pointed out it had some pretty bad performance issues that took way too long to fix.
The thing to take away from this video: not every game needs to be a multiplayer live service game. Some of the best games ever have been single player
But what about the most profitable games?
I remember playing Crossfire in 2008, it was a free 2 play game on the PC. My friend introduced me to it, he was a big COD4 and Socom player at the time. It was fun but bare bones shooter from what I remember.
I had a lot of fun with APB back in the day; Unfortunately way too many hackers and exploiters just took over the game for so long and the devs never did anything about it
No capital after a semicolon FYI.
👍🏼
I LOVED the customization options this game had. You could create and apply decals to your clothing and vehicles to make them truly unique. Even though the interface for creating them was a little bit wanting, some people were able to make some absolute pieces of art (the best I could ever do was a one-up mushroom lol).
I remember when evolve came out, it was the reason I went out and bought a ps4. It wad a lot of fun at first, but it got repetitive really fast, especially if you didn't play online. It's a shame. It had such promise but greed ruined it
I remember giving APB a shot in summer 2016, I put up over 70 overs on it. It was actually a decent game. However the hackers slowly killed it for me
I liked it more then GTA online. The hackers in both were terrible, but at least military strike planes won't blast you from high altitude in APB like it's that level in COD4 and you'rean NPC. The hackers and harassment in GTA online IS next level, at least on PC.
@@Warm_Summer_Rain Because PC gaming sucks. GTA5 online on consoles between 2013-2016 was peak. Even the DSN modders were funny for the most part, putting 1 million bounty on someone's head, and the whole map would rush after the guy to buy a house with the money.
back when I used to play gta online on xbox there were modders in every lobby@@timeup2549
@@timeup2549 that to me sounds terrible. cant say ive ever enjoyed the mindless aimless nonsense of gta online or any of rockstars onlines for that matter. personally think they are some of the most overrated onlines going they really dont have any substance at all just people running around a big map shooting and running each other over, im sorry but for me that isnt fun thats just mindless. only casuals like that sort of "entertainment" people who actually enjoy games want some more substance than that typically.
Damn I loved APB Reloaded. No other game has ever had *that* level of customisation before. It was honestly ahead of its time
The problem with a lot of this list is some of them weren't even hyped that much (eg many of us aren't even familiar with them) Meanwhile there's games like multiversus, which I would have thought perfect for a list like this - massive launch that had 150k+ concurrent players on steam, only to have a couple thousand only a few months later
Or Anthem! I thought it would be on the list since Haze was mentioned as a “Halo killer” and then Anthem was the subsequent “Destiny Killer” and both of them failed miserably to compete with Bungie despite Bungie not even being that awesome of a game company outside of riding the wave of releasing Halo decades ago.
U don't recognise these because you're either young or a Nintendo only player, when evolve became free the player base was up to one million I think, I hope U don't take offense in assuming ur age, but all these games are THE overhyped dead on arrival archetype
@@nervioscientifico947 bro we aren't young, you're old. I barely had nintendo and video games were a huge part of my childhood yet I never heard of lots of these games until this vid. You're not wrong that all these games fit the bill, but at this point there's been crazy amounts of games in recent years that would fit better and that people below the age of 30 have actually heard of
@@kittiekillah hahahahahaha, I was born in this century bro, idk what ur on, but these lists aren't based on you or what U assume people play based on ur experience through day to day so the next time U watch a video you think to yourself the fact that these videos are based on cold facts and metrics, not what games you bought for you to believe they're the epicenter of everyone's attention
I was extremely overhyped for Brink! The developer videos were amazing. When the game dropped, I finished both sides of the campaign in a few hours, the AI was either stupid or broken, and multiplayer was unfair, everyone was enngineers with turrets on spawn points. It was definitely a fart in the wind, and it stinked 🤣
Bought it super cheap so I could get the hat for TF2.
Concord takes the new number 1 spot
you should have falcon do a deep dive on how greed kills video games. or a top 10 of game franchises that were killed by greed
Great idea
No. 10 - 1: EA
I bought Battleborn a bit after release because it went on sale and loved the game. The issue was no one else bought it so it could take 30+ mins to even find a match...
Battleborn was such a great game. I rememeber playing it with a friend and we always felt this game was under appreciated. The coop, bosses, and characters were all great imo
I wish they made the single player and bots available offline. It was an awesome game imo
@@paraflax9198 Absolutely loved Battleborn would love to play it again. A co-op (Your team against bots) mode like Battlefront 2 would be awesome.
Battleborn was an eye killer when released, aka toouch on the screen with flashing colors which meant it was unplayable.
I thought it was just me, but a lot of players felt the same until they patched it.
100% agree, my friend and I would play it for hours every time they came over, it was one of the greatest games ever. I really wish they would bring it back, I would absolutely play it again.
For me it was Redfall. Everyone and their mother was telling me to get that game early this year, then the day it released all my same friends said "don't bother, it's trash"
Just like cyberpunk 2077. And BF 2042. And so on. Why do people still get hyped for upcoming games?
There are actually still a lot of great 1st day release games. The fromsoftware games come to mind. As well as a lot of Nintendo games and other smaller gaming studios. You just have to watch for red flags like games trying to sell you tons of battlepasses and dlc etc. Most live services games tend to die pretty quickly as well and certain companies are consistently put out anti consumer garbage like Blizzard, Ubisoft, EA etc. You just have to pay attention and know which devs are worth getting hyped over. @@n.p5487
What about their mothers? Did they enjoy it at least?
Lile starfield. Good game, like skyrim with a space skin. That's all. We'll have to wait 2 years to have the cool mods
@@n.p5487my hype is gone since battlefront.never pre-order and wait a few months.there is nothing to lose this way.
I was waiting for Atlas Reactor to come up. I was one of the few dedicated players who kept playing it when we were down to like 10 people in a ranked queue and i was with it until the end of service. No one probably remembers it now though.
I miss when avengers didn't come out yet
lol nice
Oh how I miss Battleborn! My friends and I played that game until the day they shut down the servers. One of my all time favorite games!
I think Gigantic should have been on this list. Maybe I'm remembering it through rose tinted glasses, but that game deserved so much more. It had such cool ideas, the art style was really cool, the animations were smooth, and the gameplay felt so fun and unique. It came out around the same time as battleborn and overwatch, so it never really got a chance to shine.
I'd also say battlerite and dirty bomb were 2 games I remember really liking and putting a few hundred hours in both, but they eventually died
I'm still sad about Gigantic. I remember specifically upgrading to Win10 just to play it while it was still only on Microsoft store.
I really enjoyed Bullet Run, it was a f2p game made by Acony and published by Sony Online Entertainment. It had microtransactions you could easily get around by simply playing the game, but people still felt like it's p2w. They shut down the servers 9 months after release.
It's a big misconception that Turtle Rock is the leading developer of Left 4 Dead. Watch the video of crowbcat on the topic and it becomes clear that Valve clearly carried Left 4 Dead 100% and that's also the reason why Back 4 Blood sucks.
Turtle rock will market every game they makes as "From the creators of L4D" until the end of time.
In my opinion I kind of like EVOLVED it had such a good concept but came out in the wrong year. And it was really cool to me that you could evolve your monster made game
I played battleborn for a second then boom . Also Bleeding edge looked so cool! Sweet characters and visuals . Had it all pre-ordered and then within a couple months I was having issues finding matches
small playerbase means that you need to wait for playtime peaks. Good community happenings like the Battleborn day event and in general something like community agreeing on when to play it would help. Also a relaunch with offline and hosting would be great.
I loved BattleBorn so much! The OG Culling was awesome until the devs screwed it up, and don't get me started on the Culling 2, followed by the f2p microtransaction attempt at bring the original game back to life. One more game I loved that got hit with the ''it's like overwatch'' stick so it died out, was LawBreakers. I had so much fun on that game!
1:10 The best support for DLC ever? in my humble Opinion, that goes to Warframe. From 2013 still going strong
Babylon's fall looked interesting for me and some of my friends, unfortunately they made the same mistakes that some new IPs do, released with a stupidly high price. Devs and corporates need to realize that nobody want to spend a ton of money on a title nobody heard about before.
Evolve was such a great game! The monster and hunter dialogues had great personality.
I actually never thought i would ever see evolve mentioned ever again i remember playing ts so much as a kid
On the MMO front you have WildStar. A good MMO made by some former Blizzard employees with a mix of sci-fi and comedy. It had alot of potential but felt like after the launch it kinda struggled to keep the playerbase interested.
Man, that number 2 though - as soon as I saw the big set of doors in the alleyway I was like, "Someone just reskinned Counterstrike" 🤣🤣
Evolve, to be fair. Was an crazy good game. Ppl just hated getting destroyed.
Evolve was such a great game!! Hopefully we can get a revived version one day!
👍🏼
Evolve was ahead of its time in my opinion. The co-op asymmetric multiplayer games are becoming more popular now, and as far as paid skin packs go, I know a couple call of duty games that generate literal millions off of gun skins. The paid monsters and new hunters though should have been included with the game however. It was a simple gameplay loop that worked well in most cases.
They killed Evolve too early with their greed.
@@D4rkKn1ght311And the fact, that it wasnt a good game. It got repetitive reeeaaally fast. And I wouldn't say it was that much ahead of it's time. DbD launched the next year, and look how big it has become. They tried to go too big, too fast with the e-sports (yuck) things and such. If they'd had the patience and let it simmer longer like DbD, maybe Evolve could be still around these days.
Lol, no. Evolve, Friday 13, Monstrum 2 and many others proved that asymmetric multiplayer is crap. DbD is the only one which took that niche and it still has a whole lot of balance problems. The only thing that keeps it afloat is constant support with updates and lots of paid cosmetics for devs to make atleast some cash.
None other such game would ever beat DbD's success. Although, many have tried and many of them will try in the future.
Boy does The Day Before belong on this list now.
I was in beta testing for Babylon's Fall and it was so disappointing. Most of the content as you could imagine for Beta was unavailable or just really lame. Couple that with the battle system that hit like a wet noodle on your own but again since it was beta, it was rare to have anyone on your team and when you did, they were either just as weak or OP.
The Culling and Evolve, even though they flopped, are definite genre defining games in their respected aspect. The Culling, alongside Minecraft hunger games, definitely started to put the battle royale type of games into the mainstream but they were a little ahead of their time. Alongside Evolve, with being to most, the start of the Asymmetrical game style we know today with games like Dead By Deadlight and Texas Chainsaw
The Culling Origins wanted to charge you money to play matches. Fuck that game.
I remember before the internet we'd play multiplayer Goldeneye. 4 player batter royale hip to hip on the couch. Good times... I'm getting old.
I disagree. I think Left4Dead was more genre defining than those two combined. As for bringing battle royale games into the mainstream, id say it was more games like Rust, H1Z1 and PUBG that did that. PUBG released as a full release about 2.5weeks after The Culling came out as an open alpha, and the traffic levels of PUBG would dwarf those of pretty much every battle royale release until Fortnite.
I think to be genre defining, first and foremost, people have to play the game a lot and it just didn't seem like Culling or Evolve enjoyed that level of success
What? If it wasn't for Left4Dead, there would have been no Evolve, for multiple reasons. Honestly though, I almost never played the asymmetrical portion of the Left4Dead games. In my mind, I agree that Dead By Daylight was what really got that ball rolling. Honestly, I even feel like it's the only game that did it well enough to be remembered.
Alliens: Colonial marines was awesome the PVP experience where you could play the Alien as well. I enjoyed it as much as Left 4 Dead.
Add Starfield!
This video will have to get a second version by the end of this year of 2024. Suicide Squad, Concord, the mismanagement of Helldivers 2...
Helldivers still has a lot of players. Still a huge dropoff from its peak, but not comparable to Suicide Squad or Concord.
For the Squeenix games on this list (Babylon's Fall and Avengers) They were mismanaged to hell and back thanks to them. Squeenix just did not give the time for either game to be fully realized, so much so they felt more like pump and dump schemes more than anything. The pandemic didn't help at all, either, but still, Squeenix is known for live service fail after fail, most of which tend to die within a year or so thanks to their mismanagement and P2W schemes. I do feel horrible for both game companies who made them and I really hope people learn to negotiate contracts HARD with squeenix in the future after these two failures (and Forespoken)
I absolutely LOVED the single player experience that Avengers provided! I thought the graphics, story, and acting were top notch. I hate that the current plan for every developer right now is to make the next Fortnite, Destiny or COD…
Evolve was not bad game at all, it never really got that much hype to be overhyped just like evolve stage 2, kinda sad its been taken down and the only way to play it rn on steam is by asking a mod for game code.
In the other hand, i enjoyed playing marvel avengers too, it had decent campaign, some missions have been repetitive, sure but overall it wasnt all that bad, alot or patches so i wasnt really experiencing any glitches and the only flaws i could find for this game were as mentioned earlier repetative missions (especially once u were going for 100% achievements)- man it was a pure torture, and second thing were the micro-transactions which were later on taken down, along with the game while after, being completely not purchadsble on the steam store.
A game I was hyped for was the Nintendo game Astral Chain which was their version of Dark Souls. It was good quality and had an interesting story but ultimately went under the radar. It’s really unfortunate bc I love the game and there’s not much wrong with it, the devs just didn’t market it. Astral Chain ultimately died before it could live.
What are you talking about? It was a one and done. Played nothing like dark souls
I wouldn't say it failed. Over 1.33 million sales by end of 2022. They definitely didn't loose money on it. Though it has gone largely under the radar, I wouldn't call it dead. There's still hope for a sequel. Maybe on the "switch 2".
The game did better than expected
Battleborn was fun, but, in a world where mobas like League of Legends existed and Overwatch was being promoted by Blizzard... it was just unfortunate
Evolves problem was that it didnt really know where it was going gameplay wise, had matchmaking problems and balancing issues. Battleborn and Evolve suffered both from no ranked mode where u played/grinded for some (good) rewards and so these games were more like party games or games u played once per month. Both wanted to be esports games but u cant be an esports game if u dont have a ranked player base...
I actually really enjoyed marvel’s avengers when it first came out. I played it a lot but as soon as they kept promising what they couldn’t dish out, it got really repetitive fast. I put aloooot of hours into that game
Ro colonial marines was one of the biggest games of my childhood and I still love playing it but it makes me sad when people don’t know what it is. It just faded into the background and not many people my age know what it is let alone play it
Really sad about Battleborn, game was fun & the characters all had good personality. Had lots of fun b4 the shut down. Now it's a paperweight because they couldn't make it off line b4 they bounced. Paid to borrow it basically
“Messy and unfinished” has become ubisofts signature
Evolve is seriously underrated. My family still plays it now, it is so much fun especially with the variety with hunters and monsters
This video is about 3 months too early for The Day Before. XD
😅
I really expected Anthem to be on here. That game was hyped up for almost a decade, just to be a monumental disaster at launch
Tbh immortals feynx rising is so underrated, a very good open world puzzle experience that pulled alot from assassin's creed and zelda(modern) I completed it and really enjoyed it.
Multiplayer game down to 1 player.
Imagine being that 1 dude who logs into Babylon's fall expecting to get some multiplayer action going, but you're literally the only player online. Anywhere. Must feel like a fever dream where you wake up one day and everyone else in the world is just gone.
I've played on low pop realms in MMO's a few times and late at night, it kinda felt like that too. I could be doing quests and traveling through zones and doing my farm runs and it would take hours before I ran into another player. Go to the hub city where all the players like to gather up and just chill and there would be like 5 people there, but 3 of them are AFK one is a bot and then there's like one actual other player there, besides you. Feels very eerie. Also (obviously) not very fun, so you either transfer to a more populated server real quickly or you just stop playing.
Starfield 😂
"Evolve, made by Turtlerock who are the original developers of L4D."
That is actually over 90% false, the actual developers of L4D are Valve, not Turtlerock because Valve is over 90% of the development of the game. That's why Evolve failed and was overhyped, that "by creators of Left 4 Dead" was nothing but mostly marketing misinformation.
concord is the new #!
Conncord took a week. I still think the culling 2 is the worst lol
THE DAY BEFORE is the best example ...
0) concord *cof cof¨*
oh evolve, you walked so dbd could run.
Fast And Furious Crossroads.. One should think VIn Diesel could make a game. He did in fact start up Tigon Studios back in the days of the first Xbox and got two Riddick games on it that was pretty excellent games.
Evolves problem was the 4 vs 1 without a goal, where left 4 dead told a story and the goal was reach a safehouse where evolve was to destroy each other and offered less oportunities for newer players to just play along.
Every single game by unisoft