Blender - Procedural Rust Texture that Reacts to Other Objects
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- Опубліковано 13 лип 2024
- Procedural rust with Blender's shading and geometry nodes. The rust shader is parametric, works with eevee and cycles, and makes use of Blender's shader nodes, as well as geomtery nodes. Using the proximity node, this procedural rust texture reacts to other closeby objects.
#blender #rust #procedural
Brilliant as always
Glad you enjoyed it
Man you are a gem!!! I love your teaching style!
Thank you. :)
The most important step "SUBSCRIBE". That was wholesome.
;)
This is great. I'll give it a shot .
Thank you.
this is a great one!
Woah. Thanks for this. Subbed to you.
Thanks for the sub!
Awesome tutorial👍👍👍👍👍
Thank you 👍
Do you happen to have a video showing how you would do the Pokeball and the companion cube?
Sorry, unfortunately I don't.
However, I use similar boolean methods that I do in this timelapse video:
ua-cam.com/video/xXjUn7zc3bg/v-deo.html
is there any way to do it with mix shader?
So in theory this can work to make a beach sand texture interact with waves… leaving the sand darker and dry when waver go away…???
Wow, yes, you should be able to achieve that effect using the same principles as in this video.
Also, on the topic of sand, beach and waves, you might find one of my older videos useful:
ua-cam.com/video/JncBOfc0Omw/v-deo.html
@@sinasinaie UFFF thanks a lot!!!
👍👌✌
:)