Image to Instances with Geometry Nodes | Blender 3.2 Tutorial
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- Опубліковано 15 сер 2024
- Image to instances, the setup you didn't know you needed!
Download the source image used here: / 72244207
Download the font used here: www.dafont.com...
As usual, most of the .blend files shown in the video are available on my Patreon, and this time it includes a version of the setup which can be controlled from the modifier tab!
/ khamurai
Thanks for watching!
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Patreon: / khamurai
(.blend file available here)
Discord: / discord
Twitter: / khamurai3d
Instagram: / khamekaze | / rl_mashups
TikTok: / khamurai
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00:00 - Intro
00:46 - Images as planes
01:13 - Visual demonstration of UV mapping
02:15 - Emulating UV manipulation in geometry nodes
03:34 - Recursive subdivision based on image color values
05:04 - Another layer of subdivision
05:32 - Instancing objects
07:27 - Scaling objects based on image color values
08:00 - Random offset on the Z axis
08:46 - A material for colors based on Z axis position
09:55 - Increase base subdivisions
10:02 - Khamurai: True Crime
10:18 - Patreon shoutout
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#blender #blender3d #geometrynodes #procedural #3d
Wow! What a cool application. I love how you give the simple recipe in the beginning, but in the end those simple commands result in such an awesome design.
11 seconds into this video my mind exploded with a million ideas of how you could apply this to get some fabulous results.
Amazing, thank you so much, experimenting with this will be fun.
Geometry Nodes is Insane !
Top tier. Now make it work with a video and have the letters drop down and change to different ones with each line, make them katakana and colour them green and you've got yourself the matrix filter for anything you want.
This is so cool! I love seeing my little alien dude in use :) Also...by animating the value for the translation, you could totally achieve a disappearing or dissolving effect! Thank you for this tutorial!
Awesome! Thank you for sharing.
Also, great thumbnail, I have a feeling this video will get a lot of attention.
¡wow! that's not a tutorial, it's a beautiful piece of art, thanks :)
dope- thanks for the tutorial! Bumping up the subdivide mesh nodes really made a difference.
You can use bounding box, instead of manually specifying image size, for position correction. Also, it should have default UVs, I think. So you can use those too.
Great results. Looks amazing
Thank you! Thanks to this video, I realized that I don't want to deal with the geometry node and they are still a quiet horror compared to the shader node
So good!! Powerful simple setup with endless possibilities. You could even load in an animation as the "image texture" I guess, so it changes over time right? Thanks for this! Great as always!
Yeah you are correct it works with videos too, you just need to plug a Scene Time node (frame output) into the Frame input of the Image Texture node
This was absolutely awesome! Thanx 4 sharing! :)
This is awesome, nice work and thanks for showing the process!
Thank you for your tutorial, it really brings me nice ideas too !
Its so COOOOLLLL!
Så jävla coolt
This is amazing
Can you help by telling how to capture this effect by camera in blender because this effect is not correctly visible using perspective camera
A very interesting video👏🏻, Gracias.
Fantastic as ever! 👍
really cool technique.
Genius!!
Love it!
Thanks! :D
Awesome!, Thank you
Awesome technique! How do you suppose this might work in producing stylised animations using an already rendered animation? Or using 2 scenes and the compositor? Cheers :)
You can import videos too, then you can use a Scene Time node to make it play in the node tree (connect the Frame output to the Frame input in the Image Texture node)
just wow!
Please make a video on installation and using of stable diffusion
Huge Effect in just a few Minutes . Brainy
Hey what if I just want to do a mosaid from a picture but with small squares?
8:34 Looks like a LiDAR scan. . . So interesting
thanks, thanks, thanks !
Love it! Thanks for sharing. Could this also work with a video instead of an image?
Yes absolutely!
cool, thank you
At 2.18 seconds, why can't I add image texture node? thanks。🧐
Which Blender version are you using?
EDIT: I'm a moron, I added the collection without the set position, vector (and fill curve tho it's not used for this). I mist have been tired or quite.. not sober when I started mucking around with that part.
-------Original Comment-------
I'm trying to use a collection of objects rather than the letters but for whatever reason, the objects don't move on the Z axis, they move either fully or 90% on the X axis and I can't figure out why.
Is there a significant difference between using objects rather than the font? Or am I just dumb because it's probably just that
Sounds odd, have you applied rotation to everything?
@@Khamurai I did but it didn't fix the issue, just made them all face the same direction
@@drumboarder1 If everything is correctly connected the only way (that I know of) that increasing the Z offset can result in movement on the X axis is if the local Z axis of the geometry nodes object is aligned with the global X axis, i.e. rotated without rotation applied
@@Khamurai cheers for the help, I guess I'll try with some other objects or collections n see if it's just a general bug or what
@@drumboarder1 If you have discord you can hop on my server for trouble-shooting
discord.gg/T4KS2rFC2Q
I was wondering if I could use this with my Christmas Astronaut to fly through the "field" and have the letters "bounce" off her? Maybe like a proximity node*, whooshing the letters away as she swims like this? ua-cam.com/video/boF8OIb5m1U/v-deo.html (just swimming through the ether... Physics now says there _is_ an ether!)
Hey, you assumed the gender of her by choosing Pink as one of the colors. Oh NO! I assumed her gender too! Ty for the tutorial, interesting idea.
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*3.4, 3.5 sims don't render without crashing and none of the better GN'ists will teach me "the buffer method" so I can "do sims" in 3.4 because they claim that's a bug, and I say, it's a feature. If you know the bug I consider a feature (anyone!?) and have a link, I'd be most grateful too!