Procedural Material in Blender Tutorial | Worn Out Paint texture
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- Опубліковано 11 жов 2022
- This procedural material of a worn out paint has a very simple node set up. It contains two materials going through a mix shader. A noise texture which is connected to a color-ramp is the masking tool on the mix shader.
Thank you man!!
wonderful 🔥🔥🔥🔥
Thank you. Very concise.
Awesome!
Clear and objective. NICE
Glad you think so!
❤️❤️
Thank you
Great , Thanks
big thanks
thanks man
Such an amazing video
Thank you.
nice torual, can you also make blue gem (heattted steel) efect.
I realize this is a year old. Could you comment on where to connect the Specular option with the changes to the Principled BSDF in Blender 4.0?
on voronoi texture try changing the option to N-sphere radius, i did that and mine looks like his now. im on blender 4.1
kinda
@@no1inparticular426 so I built this in 3.6 and brought it into 4.1. Looks like it plugs into the IOR socket of the Specular on the new Principled shader.