Thank you so much for making this! I'm in school for Game Art and Development and this tutorial was way more helpful than anything they have provided for UV Mapping. I really appreciate how detailed your tutorial is and your sped up laugh made me happy. Cheers!
You dont need to duplicate the wheel and arrange them you can transfer UVs between identical objects just select object which have good uv then shift select other object . go to mesh and select transfer attributes option then change attributes settings to component
Thank you so much for making this! I'm in school for Game Art and Development and this tutorial was way more helpful than anything they have provided for UV Mapping. I really appreciate how detailed your tutorial is and your sped up laugh made me happy. Cheers!
Thank you so much, I am going to school for 3D modeling and this is the first tutorial that really made sense!!!!!!
u taught me how to unwrap my model when I was getting depressed thinking I couldn't do it. Amazing tutorial lots of luv
Wow you’re a great teacher ;)
Finally a tutorial that makes sense. Thank you for this.
keep it up
You dont need to duplicate the wheel and arrange them you can transfer UVs between identical objects just select object which have good uv then shift select other object . go to mesh and select transfer attributes option then change attributes settings to component
nice
Mercii infiniment
i have a question if its flat its ok to normal base it if its complicated use unfold?