UV Mapping in Maya 2023 made EASY. My process explained

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 66

  • @tomhikon
    @tomhikon Рік тому +65

    Much appreciated thank you. As a 3d design student who really enjoys modelling and texturing, the UV aspect on more than one occasion has had me second guessing at my choice of career goal. I've learned much from your tutorials, again thank you. Follow-up: Just used your method on a high poly lamp that I just wasn't able to make texture properly, and now it looks awesome. So many thank yous!

    • @leonelaguilar1263
      @leonelaguilar1263 Рік тому

      It makes me want to pay someone to uv edit for me 😭

    • @tomhikon
      @tomhikon Рік тому

      @@leonelaguilar1263 I hear you lol at least the texturing part is fun

  • @brca9585
    @brca9585 4 місяці тому +1

    Man, this is the first time i understood UV mapping from watching a clip. The way you shown it feels so grounded and easy to understand. Thanks mate!

  • @alldittogames
    @alldittogames Рік тому +31

    easily the most boring, unsattisfying, wrist-slashing excercise. You are a real hero actually appearing to enjoy this as the majority of us here are probably not enjoying this process at all!

    • @MHTutorials3D
      @MHTutorials3D  Рік тому +8

      I actually enjoy it... like I enjoy putting red hot needles under my nails LOL

    • @alldittogames
      @alldittogames Рік тому

      @@MHTutorials3D how about a topic suggestion. To create a workflow for isometric tile generation. Say, we have a small town scene and need to cut isometric tiles to be inserted into a game which, when put together, will re-create such a town. I am sure there is a lot of trickery involved there and since the isometric games are now gaiging back some popularity, this could be a useful topic. Either way, many thanks for your vids, we have all grown up with them and ocasionally reviewing them. I, for one, is a big fan of your vids, even when they are on a boring topic-side, just like this one. LOL

    • @audiogus2651
      @audiogus2651 4 місяці тому

      For well over a decade there was no 'unwrap'. Those were the dark times. Now I enjoy UVing as much as modelling.

  • @chloelaartiste
    @chloelaartiste Рік тому

    Thanks!

    • @MHTutorials3D
      @MHTutorials3D  Рік тому

      Thank you so much !

    • @7kirito627
      @7kirito627 6 місяців тому

      Thanks so so sso much for the donation chloeartiste

  • @reggiestorm5348
    @reggiestorm5348 Рік тому +4

    thanks for the refresh ...very well explained

  • @larissahostetter2335
    @larissahostetter2335 Рік тому +1

    You have made unwrapping less of a chore. I mean some object are a bit much to unwrap but this makes it a bit easier! ❤❤❤

  • @7kirito627
    @7kirito627 6 місяців тому +2

    Thank you for the warm welcome Sir

  • @salomon_gutierrez
    @salomon_gutierrez Рік тому

    Nice, good to see what Maya can now do with Uvs.

  • @user-lf8zm5bl4n
    @user-lf8zm5bl4n 3 місяці тому

    Best UV tutorial.

  • @rollre7336
    @rollre7336 Місяць тому

    i just learnt uv in less than 9 minutes, which i can not in school, tysm

  • @vikramsharma2389
    @vikramsharma2389 Рік тому +2

    Welcome back Mike

  • @Harmzz
    @Harmzz Рік тому +2

    You can also use the 3d cut & sew tool under the uv menu.

  • @k1ngsmanyt391
    @k1ngsmanyt391 Рік тому

    Awesome tutorial man

  • @yumeiqiao874
    @yumeiqiao874 4 місяці тому

    Thank you this is very helpful

  • @harshkurkute4581
    @harshkurkute4581 Рік тому

    Thanks. Your video helps me a lot.

    • @7kirito627
      @7kirito627 6 місяців тому

      No problem hope you enjoyed !

  • @GameCrewzer
    @GameCrewzer Рік тому +1

    Great tutorial 👌. Thank you

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc Рік тому +1

    Hello, MH
    Why are the UV clipping marks highlighted when I create the NORMAL MAP AND AMBIENT OCLUSION ?
    Thanks

  • @mr.j7899
    @mr.j7899 Рік тому

    Awesome tutorial Mike

  • @Damian_DH
    @Damian_DH 6 місяців тому

    bro is there any way to pack together the UV shells? in the most optimized way? like when u have too many shells like 0.0001 distance between each other?
    edit - nvm is Layout/ Layout along option

  • @HassanAli-l9e1i
    @HassanAli-l9e1i Рік тому +1

    This really helped thank you! Could you also do some more complicated models as well?

  • @Millu30
    @Millu30 7 місяців тому

    Do you know by any chance how to aling UV soo edges are PixelPerfect?
    I remember that there was an option of doing it but don't remember where it was :L

  • @keithyakouboff8755
    @keithyakouboff8755 Рік тому +1

    Curious... When you lay out the UVs with the Layout button, they get scattered everywhere so that the UV slices of one object are not grouped together in the grid. Also, their relative proportions get whacked out too, and when I try to fix that, the layout gets messed up.
    The only way I've can see to do this is to lay everything out manually. But, in a production schedule, that is not feasible.
    Any suggestions?

  • @Am-I-Real
    @Am-I-Real Рік тому

    Hey Mike thanks for the tuto!!! Now, how can I send this map to photoshop for example? to create textures....

  • @TheIcelandicBoy
    @TheIcelandicBoy Рік тому

    Thanks for showing us how to do it on Maya 2023. Though I have to ask, what's the best way to UV map/unfold a model that is more cylinder shaped, or a sphere?

    • @MHTutorials3D
      @MHTutorials3D  Рік тому +1

      A cylindrical projection ( or spherical one )

  • @nekochan3231
    @nekochan3231 7 місяців тому

    Help me why is it that every time I thought it's already cut, the vertices are still somehow connected and when I drag the so called 'cut' face, it drags the vertices from the point which it should've been severed from? I'm legit losing my mind please

  • @konstantinkrestianikov3043
    @konstantinkrestianikov3043 Рік тому

    Mike please give tutorial about rigging character. I studied this topic from different tutorials, but I have a problem with Skinning Painting. I paint over the leg - I move and some vertex stretches on the ear after the leg. And so I didn't do everything. whatever part of the body you do... I have already started to study rigging in a blender, but I still want to achieve this in Maya. Thanks a lot for the UV tutorial.

    • @MHTutorials3D
      @MHTutorials3D  Рік тому +2

      I have an entire playlist on rigging, animation, weight painting etc on my channel

    • @DarkFoxOkajima
      @DarkFoxOkajima Рік тому +1

      Make sure to add the appropriate joint influence to the affected area (e.g. if you have a head joint make sure it covers the ears as well) most times Maya assigns random influence if some vertices have none.
      Another thing is sometimes using mirror skin weights can produce weird results like that, usually nothing disruptive but you might need to do some tweaking.
      Good luck with your studies!

  • @sketchsawyer
    @sketchsawyer Рік тому +2

    It just doesn't work the same on my model. This is melting my brain and I want to cry.

  • @irfanirz7510
    @irfanirz7510 Рік тому

    Sir please tell me how can group uv maps

  • @Natalie_5126
    @Natalie_5126 8 місяців тому

    Why does nothing appear when I hit camera based projection

  • @ozgurpektas2612
    @ozgurpektas2612 Рік тому

    Is there a procedural way to shrink(resize) all uv shells respectful to their center after uvlayout is done?

    • @tsuhgiaiko4294
      @tsuhgiaiko4294 Рік тому

      Are you possibly referring to texel density??

    • @OilBarren
      @OilBarren Рік тому

      ​@@tsuhgiaiko4294it would certainly effect the texel density

  • @naorihaissen3256
    @naorihaissen3256 Рік тому

    how can i separate objects that are from blender?

  • @SOS_MOVIE
    @SOS_MOVIE Рік тому

    You Can Delete the Garbeg Down to have more space..

  • @beeloobhai9200
    @beeloobhai9200 11 місяців тому

    so you need just one shader ?

  • @OilBarren
    @OilBarren Рік тому

    Am I the only one who enjoys UVing

  • @sodkosodok6733
    @sodkosodok6733 Рік тому

    Looks very untidy How texture gonna look real on that ?

  • @worldtech8908
    @worldtech8908 Рік тому +2

    1st view

  • @sodkosodok6733
    @sodkosodok6733 Рік тому

    It definitely crashes is not good UV at all you are not teaching layout and unfold planar etc.. just look very dirty and texture is not gonna be good

  • @sodkosodok6733
    @sodkosodok6733 Рік тому

    UV Doesn't look good at all