Executioners isnt working in the shield because its a limb. The executioners effect wont trigger until the main health pool is bellow 40%, even if you are targeting a limb. Once his main health is bellow that threshold you will get higher damage on both the shield or the torso.
@@alexvillalobos8245 this is getting interesting….. glass gaming who does all of these speed runs with incredible times claims that the shield is not a limb. I think it’s a limb or at least is treated like a limb, but that gal is so smart, I hate to question her.
@johnrr6 If you select an enemy and have concentrated fire, you can switch around their limbs. You can do this with the robots torso and its shield, so it has to be a limb. Also, weapons with extra limb damage do extra damage to the shield. However, the shield seems to have limb crippling disabled, but that is most likely to stop people from braking the shield instantly with little effort.
@@alexvillalobos8245 there is something definitely “going on” with how that shield is treated because you can take a rocket baseball bat with crippling….. and use ricochet….. and the robots shield just goes down in massive chunks. I was totally skeptical till I tried it myself…… it was eye-opening. In fact, it took the shield down so fast that ricochet really didn’t have time to do a lot of damage to his health at the same time.
@johnrr6 yeah, ricochet (and bullet shield) have a weird interaction. Any reflected damage will carry the effects from your active weapon. So if your weapon is Vampire, ricochet hits will trigger the healing effect. Likewise, if the weapon has extra limb damage, ricochet will deal increased limb damage. Since the shield is a limb, its health goes down really fast. Ive heard the best weapon to take down the shield is The Dragon + the 2star extra limb damage.
One thing I have noticed every time I fight the snake….I get wildly different damage numbers yet I am using the exact same build, chems, food and other buffs . I think part of that is explained by team mate buffs playing on different teams but I noticed something last night and wonder if anyone has tested this aspect. Range…. I changed tactics to get closer to the snake instead of farther back stand off and I noticed my numbers jump. Possibly accuracy increases dramatically at closer ranges as it should. But has anyone tested for “Range Falloff” ?? I know it was fairly significant and apparent in Starfield.
@ yes….and I think that accounts for some of the difference but Range Falloff definitely is at play in the fight. I tested staying around the edge of the island vice much closer. Hard to tell about accuracy with Gimbal bracers and Stabilized at 3 points. But damage numbers were significantly higher.
I played with a higher level guy who I noticed was switching Gatling Plasmas during big fights like Encounters 1-3-5. The last part of the health bar on an enemy was just draining soooo quickly. I went to team chat and asked him what was up. He said he uses two weapons and switches to the Executioners at approx 40% . I said why Is that…it’s 50% like the Aristocrats he was using. He laughed and said no clue….but it works good! I now have two Gat Plaz’s same as he does…and wow….he’s right….it works!
@@Metalweasel even with the "nerf" (technically a fix) pounders´s still gonna give +100% while the next best effect only gives +60%. Though I'm more talking about Furious getting +9 stacks for onslaught, any weapon that uses those perks will be much stronger with Furious then AA/B/Ari ect.
@ it will be interesting to see what happens with the Onslaught dynamic. Gonna wait until that drops in live game though since the PTS changes so frequently
@Metalweasel the added damage from anti armor after bypassing the armor is only 36%. It is still better than mods that only give 25% bonus damage, but not as good as the ones that give 50%.
Ya um .. your testing is flawed as it fails to show the damage with executioners for the first 60% hp whittling .. more then half the hp has to be removed for executioner to kivk un .. making it a weak choice compared to anti-armor, two shot, furious etc ... all far superior choices
Executioners isnt working in the shield because its a limb. The executioners effect wont trigger until the main health pool is bellow 40%, even if you are targeting a limb. Once his main health is bellow that threshold you will get higher damage on both the shield or the torso.
Thank you for clarifying. Just did a Raid and this was correct.
@@alexvillalobos8245 this is getting interesting….. glass gaming who does all of these speed runs with incredible times claims that the shield is not a limb. I think it’s a limb or at least is treated like a limb, but that gal is so smart, I hate to question her.
@johnrr6 If you select an enemy and have concentrated fire, you can switch around their limbs. You can do this with the robots torso and its shield, so it has to be a limb.
Also, weapons with extra limb damage do extra damage to the shield. However, the shield seems to have limb crippling disabled, but that is most likely to stop people from braking the shield instantly with little effort.
@@alexvillalobos8245 there is something definitely “going on” with how that shield is treated because you can take a rocket baseball bat with crippling….. and use ricochet….. and the robots shield just goes down in massive chunks. I was totally skeptical till I tried it myself…… it was eye-opening. In fact, it took the shield down so fast that ricochet really didn’t have time to do a lot of damage to his health at the same time.
@johnrr6 yeah, ricochet (and bullet shield) have a weird interaction. Any reflected damage will carry the effects from your active weapon. So if your weapon is Vampire, ricochet hits will trigger the healing effect. Likewise, if the weapon has extra limb damage, ricochet will deal increased limb damage. Since the shield is a limb, its health goes down really fast.
Ive heard the best weapon to take down the shield is The Dragon + the 2star extra limb damage.
It’s one of only perks left that are multiplicative
good content! Definitely awesome to see testing. subscribed for more, keep it up :3
@@Ryu_R. thank you
Some great testing, it must have taken you ages for the footage. Im off now to make myself an executioners gat plas. Thanks.❤
smart, especially if you're switching to it 40%
When he said "we are using two tools" i thought he would hold up a mirror next to his face. 😊 Tyvm great info
@@dadvastator967 dad joke of the year award
😂@@Metalweasel
@@Metalweasel you really are a fucking tool lmao
Dope video! Thanks for the numbers
@@alexduea happy to help
One thing I have noticed every time I fight the snake….I get wildly different damage numbers yet I am using the exact same build, chems, food and other buffs . I think part of that is explained by team mate buffs playing on different teams but I noticed something last night and wonder if anyone has tested this aspect.
Range…. I changed tactics to get closer to the snake instead of farther back stand off and I noticed my numbers jump.
Possibly accuracy increases dramatically at closer ranges as it should. But has anyone tested for “Range Falloff” ?? I know it was fairly significant and apparent in Starfield.
interesting never really noticed damage changes based on range, time to look into it
Are you using the taking one for the team legendary perk?
@ yes….and I think that accounts for some of the difference but Range Falloff definitely is at play in the fight. I tested staying around the edge of the island vice much closer. Hard to tell about accuracy with Gimbal bracers and Stabilized at 3 points. But damage numbers were significantly higher.
I played with a higher level guy who I noticed was switching Gatling Plasmas during big fights like Encounters 1-3-5. The last part of the health bar on an enemy was just draining soooo quickly. I went to team chat and asked him what was up. He said he uses two weapons and switches to the Executioners at approx 40% . I said why Is that…it’s 50% like the Aristocrats he was using. He laughed and said no clue….but it works good! I now have two Gat Plaz’s same as he does…and wow….he’s right….it works!
@johnrr6 "it just works!" is a great way to sum up Executioners
Thank you for testing
@@dpellek74 anytime
Executioner plus 25% aim damage handmade isnt bad too. Its can be used with any build for a general weapon.
executioner was a great effect for a while now, welp next season Furious is gonna overtake them all
@ImperatorNocturne it could for sure. but Pounders is getting nerfed so Furious might not be best on the Auto Axe after that
@@Metalweasel even with the "nerf" (technically a fix) pounders´s still gonna give +100% while the next best effect only gives +60%.
Though I'm more talking about Furious getting +9 stacks for onslaught, any weapon that uses those perks will be much stronger with Furious then AA/B/Ari ect.
@ it will be interesting to see what happens with the Onslaught dynamic. Gonna wait until that drops in live game though since the PTS changes so frequently
been running exe for years since gat plaz meta
wow great information thanks Metalweasel
@@thelegendazure glad you're digging it
Great testing! Perforating FTW
thanks bud
excellent thanks
Sub'd! Thanks!
thank YOU
The added damage bonus from anti armor is only 36%, still not as good as 50%...
you mean the 36% from Tank Killer or AAs actual damage?
@Metalweasel the added damage from anti armor after bypassing the armor is only 36%. It is still better than mods that only give 25% bonus damage, but not as good as the ones that give 50%.
Can u make a video about anti-armor I'm a full health pa heavy gunner what would be best for pvp
@nogamernoplay8049 hmm been wanting to do full deep dive into AA
Ya um .. your testing is flawed as it fails to show the damage with executioners for the first 60% hp whittling .. more then half the hp has to be removed for executioner to kivk un .. making it a weak choice compared to anti-armor, two shot, furious etc ... all far superior choices
Go test richochet legacy effect
Weird? Aristo is damage bonus based on caps