Tracking in Geometry Nodes | Blender Tutorial

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 35

  • @perforate-studio
    @perforate-studio Рік тому +3

    It is a very useful technique for VFX. Before the NODE system, hours of work and simulation had to be done to achieve this effect.

    • @3DDrip
      @3DDrip  Рік тому

      Glad you liked it😉

  • @JaredOwen
    @JaredOwen 9 місяців тому

    Very helpful video! Thank you

    • @3DDrip
      @3DDrip  9 місяців тому

      Glad it was helpful!

  • @cgdoctor8241
    @cgdoctor8241 Рік тому

    This is creepy and beautiful all combined

  • @arshbeatz8919
    @arshbeatz8919 10 місяців тому

    داداش خسته نباشی خیلی tutorial آموزنده ای بود

  • @hrthjfr
    @hrthjfr Рік тому

    such good explanation using geo nodes! love n subbedd

  • @pevlindir
    @pevlindir Рік тому +1

    thanks! now i dont have to use "track to constraint" 👏👏

    • @3DDrip
      @3DDrip  Рік тому

      You're welcome😊. I was also using that setup a lot and now everything is far easier.

  • @man_art_man
    @man_art_man Рік тому +1

    Insane! Very good job ! Simple and clear

    • @3DDrip
      @3DDrip  Рік тому +1

      You're welcome ❤️

    • @man_art_man
      @man_art_man Рік тому +1

      @@3DDrip just did it using your tutorial! looks very good and satifying

    • @3DDrip
      @3DDrip  Рік тому +2

      Glad to hear that.
      Keep it up bro😉

  • @lionblack5065
    @lionblack5065 Рік тому

    Thank u very much! This is a good job!

    • @3DDrip
      @3DDrip  Рік тому

      Glad you found it useful😄

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 Місяць тому

    I just want to track the Z rotation, but when i do that the rotation went wrong

  • @SmashtoonGamer
    @SmashtoonGamer 5 місяців тому

    Anyone know how to make it work while using a simulation zone? The objects rotate in place if I rotate the instances during the sim or only track on the first frame if I rotate them before the sim.

  • @LawrenceAaronLuther
    @LawrenceAaronLuther Рік тому

    so cool, thank you very much for sharing

    • @3DDrip
      @3DDrip  Рік тому +1

      Glad you like it🙏

  • @rsunghun
    @rsunghun Рік тому +1

    geometry node is too hot!

  • @uriahgabrielvenida
    @uriahgabrielvenida Рік тому

    wow this is a fun effect!

    • @3DDrip
      @3DDrip  Рік тому +1

      Glad you liked it😄🙏

  • @YalidaLol
    @YalidaLol Рік тому

    awesome, great video

    • @3DDrip
      @3DDrip  Рік тому

      You're welcome🙏

  • @unp2louad
    @unp2louad Рік тому

    bro, its epic nice. THX

    • @3DDrip
      @3DDrip  Рік тому

      Glad you found it useful

  • @amiorrkh2077
    @amiorrkh2077 Рік тому

    🔥🔥

  • @troydavis1315
    @troydavis1315 Рік тому

    I'm trying to limit the effect by distance so as the instances are further from the "sphere" they aren't actually rotating at all, is this part of mapping the range or something on the factor of the align to euler node?

  • @riripvphighlights
    @riripvphighlights 7 місяців тому

    can you explain the math behind the subtract thing with more detail?

    • @SmashtoonGamer
      @SmashtoonGamer 5 місяців тому

      To my understanding, subtracting the positions creates a vector directly from one object to another and the euler aligns the object on the vector.

  • @HenMor
    @HenMor Рік тому

    How can I replace the arrow that you plug as an instance to another object or even model obj and more. Thanks

    • @3DDrip
      @3DDrip  Рік тому +1

      just do the same as I did with the arrow. Select it and click on new button in the geometry nodes editor to set a new geometry nodes setup and do the things there.
      Or you can use another object to start with your setup and after you get done with instancing points. you can drag your particular object from the outliner to the node editor and plug it in as instances.