Anyone know how to make it work while using a simulation zone? The objects rotate in place if I rotate the instances during the sim or only track on the first frame if I rotate them before the sim.
I'm trying to limit the effect by distance so as the instances are further from the "sphere" they aren't actually rotating at all, is this part of mapping the range or something on the factor of the align to euler node?
just do the same as I did with the arrow. Select it and click on new button in the geometry nodes editor to set a new geometry nodes setup and do the things there. Or you can use another object to start with your setup and after you get done with instancing points. you can drag your particular object from the outliner to the node editor and plug it in as instances.
It is a very useful technique for VFX. Before the NODE system, hours of work and simulation had to be done to achieve this effect.
Glad you liked it😉
Very helpful video! Thank you
Glad it was helpful!
This is creepy and beautiful all combined
داداش خسته نباشی خیلی tutorial آموزنده ای بود
such good explanation using geo nodes! love n subbedd
Appreciate it
thanks! now i dont have to use "track to constraint" 👏👏
You're welcome😊. I was also using that setup a lot and now everything is far easier.
Insane! Very good job ! Simple and clear
You're welcome ❤️
@@3DDrip just did it using your tutorial! looks very good and satifying
Glad to hear that.
Keep it up bro😉
Thank u very much! This is a good job!
Glad you found it useful😄
I just want to track the Z rotation, but when i do that the rotation went wrong
Anyone know how to make it work while using a simulation zone? The objects rotate in place if I rotate the instances during the sim or only track on the first frame if I rotate them before the sim.
so cool, thank you very much for sharing
Glad you like it🙏
geometry node is too hot!
It's 🔥
wow this is a fun effect!
Glad you liked it😄🙏
awesome, great video
You're welcome🙏
bro, its epic nice. THX
Glad you found it useful
🔥🔥
I'm trying to limit the effect by distance so as the instances are further from the "sphere" they aren't actually rotating at all, is this part of mapping the range or something on the factor of the align to euler node?
I guess so
can you explain the math behind the subtract thing with more detail?
To my understanding, subtracting the positions creates a vector directly from one object to another and the euler aligns the object on the vector.
How can I replace the arrow that you plug as an instance to another object or even model obj and more. Thanks
just do the same as I did with the arrow. Select it and click on new button in the geometry nodes editor to set a new geometry nodes setup and do the things there.
Or you can use another object to start with your setup and after you get done with instancing points. you can drag your particular object from the outliner to the node editor and plug it in as instances.