Here's the laptop I'm currently using! Got a few questions about it so I'm pinning it here for anyone who's interested :) - www.bestbuy.com/site/asus-15-6-oled-laptop-intel-core-i9-13900h-nvidia-rtx3050-6gb-with-16gb-memory-1tb-ssd-black/6534578.p?skuId=6534578
What I have worked out is to not manually Animating the camera. When I do a "handhelt Shot" Video, I actually take my phone and record how I walk with it. Then I put that video into blender and motion track the video. And then I have the most acurate camera shake.
You want to level up another step? I’ve started using VirtuCamera and it’s insanely cool. Turns your phone into a camera and you can walk around your scene exactly how you want. It’s amazing.
A neat little trick for walk animation is - there is a navigation method under view>navigation>walk navigation. Once you are in it you can control the navigation like unreal engine or any fps game. And on top if you press tab key when in navigation it enables gravity the player would always stick to the ground below. Under preference you can set the player height. When recording navigation just hit record and walk around as you like, once done stop recording then on top you can always refine it with noise and graph editor.
@@BlankFaceStudiosArt that's actually a really good method for this purpose, you'll just need to clean up the keyframes a bit, parametrically, but it's everything very fast and effective, I can confirm you that! :) There's a bunch of good tutorials here on UA-cam about this, one especially with a walk around a car which covers all the steps!
It's even in EEVEE which makes it all the better. I don't have the time (or GPU computing power) to wait for a full animation to render out in cycles. Thanks for the inspiration!
9:38 You can select all the faces with A, hit U, and use cube project to project the faces evenly to avoid the uneven textures. Then you can just select faces and scale them in the UV editor.
BTW to avoid the UV unwrap headache you can just use the node Wrangler (Control T) and in the Texture Coordinate node switch from UV to "Generated" or "Object" by doing so, you can have a seamless texture accross the entire model.
or an easier way of stopping the noise is by going to restrict frame range and then if you want it to start again just add a new noise and restrict the frame range to start again at the point you want it edit: also instead of rendering a full video, you should render an image sequence and bring into blenders video editing section and convert that to an image sequence that way if it crashes you can re render from the point it crashed
@@burnsius Was just gonna say -can't you put the noise on an animation layer and key the layer on/off and percentage wise to get more and less noise if you want to?
I wish this video was made back when I was trying to learn to do the found footage style in Blender, It's crazy how you simplified the whole process that had me pulling my hair. Really great tutorial.
I love this! So cool. I'm working/repped writer and I've never really wanted to do physical filming, but I used to be an art director on The Walking Dead and I could see myself using this sort of workflow to make proof of concept. Thanks for sharing!
Kudos for taking the time to share your expertise and guide others in their learning journey. However, I'd like to pitch in some unsolicited feedback. Here are a few giveaways that caught my eye, indicating the possibility of the footage being fabricated: - Repetitive textures, notably in the pillars. - Impeccable shapes, like the flawlessly cut rectangular hallways. A touch of irregularity in the bricks would add authenticity. - The flashlight's light forming a perfect circle with a seamless gradient and evenly distributed lighting. - Movement synchronized with light, especially evident at 0:42. Typically, people first shift their gaze with their eyes, followed by a delayed movement of the head and flashlight. - Lack of echo, which is often present in environments with stone surfaces that reflect sound waves. - Peculiar floor texture, especially at 0:45, resembling a somewhat cartoonish appearance, as if post-processed with a posterization effect. - At 0:27, the brick wall texture on one plane contrasts sharply with a different stone texture on the adjacent plane. - At 0:37, a support structure seemingly penetrates into a pillar. Construction workers would install it immediately before or after the pillar instead of cutting it, unless there is a reason to do otherwise. - At 0:40, the inner brick wall texture rotated by about 25° aligns with the outer brick wall texture, a repeating texture. For those also learning how to make found footage, here are a few nuggets of advice: - Reference images are your friend. - Prioritize audio quality over video; a video with subpar visuals but stellar audio is leaps and bounds ahead. - Personally explore locations, capture visuals, record ambient sounds - immerse yourself to replicate a more genuine experience. - Break problems down into smaller pieces. Nobody makes tutorials for everything. It's surprising that anybody made a tutorial specifically for found footage.
WOW! This is exactly what I was looking for to get started! Thank you so much for creating this walkthrough and sharing all the information and downloads!
@@BlankFaceStudiosArt Thanks bro, but about the animation... The Backrooms animations aren't really for me, so now I'm just making Spider-Man animations🕸️😎🕷️
This great work not only explain the way to make such backrooms videos, but also taught us how to make them! People can learn a lot form this and they can make their own dream come true! Thanks a lot!
Amazing tutorial! What I find to be the best way of getting a realistic camera move is to actually record a real video in a place where you can walk around -and then make a quick 3d camera track of it. Then you can always put an animation layer on the camera and key it however you desire :)
Yeah many others have agreed with you. Mainly I chose not to since I’ve never tried it before, and I felt that would be more daunting and less beginner friendly for the tutorial’s sake. It’s definitely a technique I want to try out though! :)
@@BlankFaceStudiosArt but there is actually a way to Restrict Frame Range of modifiers, at the bottom of modifier there is option Restrict Frame Range and you an put start frame and end frame, and then add another noise modifier and add another restrictions regarding frames.
@@BlankFaceStudiosArt again me sorry but, i'm playing with that right now and you can even set bleed in or out from 0 to 100 frames so the camera movement is a little bit softer, just not stops immediately the noise texture.
Cool! Yeah quite a few people now have told me I can restrict the modifiers, but I didn't know about the bleed-ins. That's awesome, thank you for sharing that with me!@@fableorb
i use an addon called camera shakify for the camera shake. it had a selection of different camera shakes, and its completely free, and its the addon i use the most. you just select the camera shake you want and then thats all you have to do.
I had a try at this a while ago, but had the same problem as you: it looks like a video game. Not sure what it is, but it just doesn't look real. Kanepixels nailed it.
Yeah I definitely think it has to do with the camera. The noise does a good job, but Kane motion tracks his camera so it looks like it’s actually handheld, I think that’s what really sells it for him
@@BlankFaceStudiosArtI’ve commented this before, but I really want you to see it because it’s a life saver. Use Camera Shakify. You can adjust the amount of shake with key frames with a simple slider, and there are SO MANY different types of camera shake types in it.
The thing about the camera shake idea you told everybody, i now realized this:I don't need the camera shakifier since i got a better way cause of this youtuber, Thank you! by the way I subscribed cause of this tutorial.
This is so awesome! I have just started learning blender and want to learn how to create these animations! Do you provide step by step tutorials and creating scenes?
Awesome! And currently my tutorials are a bit more fast paced and for people with background knowledge of the program, but slower step by step tutorials have been requested, and are probably something I’m going to do in the future!
TYSM im trying to complete my "schoolrooms" found footage series but i haven't gotten a filming opportunity in a while so i made a 3D model of the school and i needed to make the camera walk but i didnt know how untill i watched your video♥️
That's awesome!! I'm glad the video was able to help you, I just looked at your channel and the quality of your footage videos looks insane! Seriously awesome work, I can't wait to go in and watch them all when I get some free time :)
It’s not meant entirely for beginners, it’s a big project, if I hadn’t used Timelapse the video would have to be near an hour long. It’s expected that you have the basic blender knowledge going into it, since the videos main purpose is just to show you how to do things like the camera animation and effects. I do plan on extending future tutorials though just so I can slow them down a bit and explain more.
amazing tutorial! have you ever tried using the walkthrough mode to animate the camera live w the wasd buttons? I've seen other creators do it here, wonder if that could be an easier workflow or if you lose too much control. Thank you!
It’s a been a minute since I’ve used blender, but I’m pretty sure when you’re using the “inset faces” tool you can press “i” again and it will then inset separate faces instead of one big one. Sorry for such a later reply, hopefully this helps :)
thank you my good sir but is there a better way of stopping the noise aside from adding a new camera i watched the part many times but still didnt understand it
Why do I press "I" and the menu like the video doesn't appear? I use version 4.1 and instead of the camera shaking vertically, my camera shakes horizontally
That’s a really interesting idea! I had never thought of that. When the next video comes out and the discord server goes up I’d love for you to join and show me what that looks like!
As a person who's trying to learn Blender, I understand everything that is said in the video, but lack the navigational skills to find the settings and properties in it.
Sure, I linked my laptop in the pinned comment on this video :) It's a tad pricey right now but I was able to get it on sale for only $900 so definitely wait for a sale if you can!
@@BlankFaceStudiosArt Alr tysm! You’re definitely a good UA-camr since you replied fast enough! This shows you care about your viewers ♥️ Hopefully your channel blows up cuz u deserve that!
but what about getting the z location noise to stop when they stop walking? like to look around? or maybe also making the strength of the rotation noise go down cuz they have stopped moving? just wondering
Great question! This was actually answered by @sirpugstudios "an easier way of stopping the noise is by going to restrict frame range and then if you want it to start again just add a new noise and restrict the frame range to start again at the point you want it edit."
This is so cool! I'm making my camera movements and buildings for now, and I'll be noting down the things I will learn here! Thanks so much, I will make my own horror analog films from now! 🥰🤍 Thanks for this toturial it helps!
I'm really enjoying this, but, I have no idea how you did the inset to the faces like that, mine goes horizontal, yours seems to go vertical, without rotation. Am I doing something wrong?
That's amazing!! I'm so glad to hear that, we're going to have a discord server up soon, when that's up you should join and share your animation I'd love to see it! :)@@ckogsh2585
Hi, I just start with your video and so far you got me hooked. I have a small critique and a possible solution that you work… maybe. I personally found the random noise movement still a tiny bit too artificial (I have watched the intro one time, so this is just the first impression). I ask myself, if it could get even better results when you bind the camera to a motion capture walk cycle (from Mixamo for example). This would give the steps of the walk a natural look and a random noise on top helps to make it less monotonous. Just a thought, but maybe a thing to test?! The rest: great video so far and you got a new subscriber. 😅 Chris
That’s definitely an interesting technique, I’ll have to give that a try. If you’re also looking for more alternatives to doing the camera movements, there’s been a few other replies in this comment section that give some other really cool ideas!
can someone tell me how to use the cloud displace modifier? Because im confused on how he does it and the snake hook doesnt work for me that well either too
@@Ebfrancisgaming You don't have to tag me but if you want to you can just mention me in the description! Also feel free to join the discord server and upload it there, I'd love to see it!
I love how your helping and teaching people, my only issue is my laptop was at 100% volume and still could not hear very much. I don't think I'm going deaf, just think you talk a little too soft.Not tryna be rude, js.
That is great feedback, thank you! Yeah in my editing program I put the audio to the level just before it started peaking and going red, but that may be inaccurate. I’ll look into it and ask others if the audio is too low.
In the noise modifier, at the bottom there is a section that’s labeled “restrict keyframes”. If you select that, you can tell it when to start and stop affecting the camera :)
I'm so confused, like everything else is fine but my camera just isn't working,how do I make it face straight forward like yours without it resetting itself to look down when I press play:/ EDIT:NVM I FIXED IT, I'm so dumb 😭I'm new to blender so like yeah, but I fixed it 😭
That’s cool but I was so confused by the found footage cause in movie making found footage is just random clips that weren’t self made but rather found somewhere
hey, thats so nice to see, thanaks a lot aand its very helpfull!!! I have a question if you can do a video about blender x Minecraft (but modded). I know there are lots of stuff out there about minecraft and Blender, but its all default minecraft, is there a solution how to import like models and textures from mods into blender? For example not a regual Zombie from minecraft, instead a modded one from a mod?
This is a great tutorial but i have a slight problem! Under the file format i cant render to avi jpeg it just do not show up and give me the option! Big thanks for making this video its great!
You’re probably on the most recent version of blender now (where they’ve removed and changed a lot of things) looks like they removed that option since I made this video. I personally haven’t updated yet but there should be alternate video export options you can look into
hey i've used blender for over a day already and something i can't fix is the fact that when rendering bloom, when the light object is out of the field of view the bloom instantly disappears. any idea in how can i fix this?
That's interesting, yeah I just went in and tried it for myself and I couldn't replicate your issue. Maybe your bloom "threshold" setting is too high or your light isn't bright enough? Sorry I can't be of much help.
@@BlankFaceStudiosArt hey! i just thought it was maybe because i rendered png files for each frame, and not a video file. i'll try doing a video file and i'll tell you what happened
Here's the laptop I'm currently using! Got a few questions about it so I'm pinning it here for anyone who's interested :)
-
www.bestbuy.com/site/asus-15-6-oled-laptop-intel-core-i9-13900h-nvidia-rtx3050-6gb-with-16gb-memory-1tb-ssd-black/6534578.p?skuId=6534578
1K WTF
Nice laptop
I'd like to trade parts with you. LOL! I have an upgraded Acer Nitro 5 Gaming laptop. I have the RTX 4050 but I only have an I7 CPU
@@DesignsbyDonBrown only i7 !!??
How to get blender?
What I have worked out is to not manually Animating the camera. When I do a "handhelt Shot" Video, I actually take my phone and record how I walk with it. Then I put that video into blender and motion track the video. And then I have the most acurate camera shake.
You want to level up another step? I’ve started using VirtuCamera and it’s insanely cool. Turns your phone into a camera and you can walk around your scene exactly how you want. It’s amazing.
Thanks for idea!
smart
Do you have tutorial video for this ?
Man I was wondering if there was a way to do this thats so cool!
A neat little trick for walk animation is
- there is a navigation method under view>navigation>walk navigation. Once you are in it you can control the navigation like unreal engine or any fps game. And on top if you press tab key when in navigation it enables gravity the player would always stick to the ground below. Under preference you can set the player height.
When recording navigation just hit record and walk around as you like, once done stop recording then on top you can always refine it with noise and graph editor.
That’s actually incredible! I’ll have to try that, thank you!
@@BlankFaceStudiosArt that's actually a really good method for this purpose, you'll just need to clean up the keyframes a bit, parametrically, but it's everything very fast and effective, I can confirm you that! :)
There's a bunch of good tutorials here on UA-cam about this, one especially with a walk around a car which covers all the steps!
@@Strudelbrain Any way you could link that? That would be amazing
@@LiveKeyMusic sure! ua-cam.com/video/a7qyW1G350g/v-deo.html
What button starts recording?
The backrooms creators have a lot of great techniques
true
It's even in EEVEE which makes it all the better. I don't have the time (or GPU computing power) to wait for a full animation to render out in cycles. Thanks for the inspiration!
Haha, I feel you there man, eevee is always a win!
9:38 You can select all the faces with A, hit U, and use cube project to project the faces evenly to avoid the uneven textures. Then you can just select faces and scale them in the UV editor.
That's good to know, thank you for sharing! :)
BTW to avoid the UV unwrap headache you can just use the node Wrangler (Control T) and in the Texture Coordinate node switch from UV to "Generated" or "Object" by doing so, you can have a seamless texture accross the entire model.
or an easier way of stopping the noise is by going to restrict frame range and then if you want it to start again just add a new noise and restrict the frame range to start again at the point you want it edit: also instead of rendering a full video, you should render an image sequence and bring into blenders video editing section and convert that to an image sequence that way if it crashes you can re render from the point it crashed
My god sir that is a life saver! I didn’t know you could do that but I’ll definitely remember that for next time, thank you for sharing! :)
ur welcome @@BlankFaceStudiosArt
@@BlankFaceStudiosArt You could also save just the noise as an NLA strip, that way you can smoothly blend it in and out on top of your main animation
@@burnsius Was just gonna say -can't you put the noise on an animation layer and key the layer on/off and percentage wise to get more and less noise if you want to?
Get free camera shakify plugin way easier and it has diff type of adjustable shakes@BlankFaceStudiosArt
I wish this video was made back when I was trying to learn to do the found footage style in Blender, It's crazy how you simplified the whole process that had me pulling my hair. Really great tutorial.
Thanks, I'm glad you found it helpful! :)
I love this! So cool. I'm working/repped writer and I've never really wanted to do physical filming, but I used to be an art director on The Walking Dead and I could see myself using this sort of workflow to make proof of concept. Thanks for sharing!
Thank you! And that’s amazing!! Seriously so cool dude, means a lot to me that you reached out and appreciated the video, I’m a HUGE walking dead fan
That's so cool dude
Kudos for taking the time to share your expertise and guide others in their learning journey. However, I'd like to pitch in some unsolicited feedback.
Here are a few giveaways that caught my eye, indicating the possibility of the footage being fabricated:
- Repetitive textures, notably in the pillars.
- Impeccable shapes, like the flawlessly cut rectangular hallways. A touch of irregularity in the bricks would add authenticity.
- The flashlight's light forming a perfect circle with a seamless gradient and evenly distributed lighting.
- Movement synchronized with light, especially evident at 0:42. Typically, people first shift their gaze with their eyes, followed by a delayed movement of the head and flashlight.
- Lack of echo, which is often present in environments with stone surfaces that reflect sound waves.
- Peculiar floor texture, especially at 0:45, resembling a somewhat cartoonish appearance, as if post-processed with a posterization effect.
- At 0:27, the brick wall texture on one plane contrasts sharply with a different stone texture on the adjacent plane.
- At 0:37, a support structure seemingly penetrates into a pillar. Construction workers would install it immediately before or after the pillar instead of cutting it, unless there is a reason to do otherwise.
- At 0:40, the inner brick wall texture rotated by about 25° aligns with the outer brick wall texture, a repeating texture.
For those also learning how to make found footage, here are a few nuggets of advice:
- Reference images are your friend.
- Prioritize audio quality over video; a video with subpar visuals but stellar audio is leaps and bounds ahead.
- Personally explore locations, capture visuals, record ambient sounds - immerse yourself to replicate a more genuine experience.
- Break problems down into smaller pieces. Nobody makes tutorials for everything. It's surprising that anybody made a tutorial specifically for found footage.
i have zero clue how blender works yet you somehow explained this all in a way that was easy to follow
Awesome, I’m so glad to hear that! :)
for shaking the camera we can use camera shakify addon which is free and eazy to use
WOW! This is exactly what I was looking for to get started! Thank you so much for creating this walkthrough and sharing all the information and downloads!
Awesome, happy to have been of help!
This is awesome man, thank you for making this! It never fails to amaze me just how much you can do in blender.
i just got blender today and as of right now, i'm watching this tutorial. i'll let you know how it goes. wish me luck! 😁
That’s awesome to hear, good luck!! :)
@@BlankFaceStudiosArt Thanks bro, but about the animation... The Backrooms animations aren't really for me, so now I'm just making Spider-Man animations🕸️😎🕷️
@@BlankFaceStudiosArt actually, i'm back with Backrooms Animations bro. I just uploaded some test footage of a series that I'm working on😎
This great work not only explain the way to make such backrooms videos, but also taught us how to make them! People can learn a lot form this and they can make their own dream come true! Thanks a lot!
Currently working on a script for a found footage analog horror series! :D Thank you for uploading.
This is the best tutorial I have come across so far! Thnx a lot!
Monster behind just coming to a fridge to eat last slice of pizza, which explains his pose
Amazing tutorial! What I find to be the best way of getting a realistic camera move is to actually record a real video in a place where you can walk around -and then make a quick 3d camera track of it. Then you can always put an animation layer on the camera and key it however you desire :)
Yeah many others have agreed with you. Mainly I chose not to since I’ve never tried it before, and I felt that would be more daunting and less beginner friendly for the tutorial’s sake. It’s definitely a technique I want to try out though! :)
@@BlankFaceStudiosArt Really good video anyway :)
Thanks! this is really complete workflow tutorial with all information I needed and even more! :D
Glad it was helpful! :)
@@BlankFaceStudiosArt but there is actually a way to Restrict Frame Range of modifiers, at the bottom of modifier there is option Restrict Frame Range and you an put start frame and end frame, and then add another noise modifier and add another restrictions regarding frames.
@@BlankFaceStudiosArt again me sorry but, i'm playing with that right now and you can even set bleed in or out from 0 to 100 frames so the camera movement is a little bit softer, just not stops immediately the noise texture.
Cool! Yeah quite a few people now have told me I can restrict the modifiers, but I didn't know about the bleed-ins. That's awesome, thank you for sharing that with me!@@fableorb
thank you for these videos that teach me something in blender
I’m glad you enjoy them! :)
13:52 you cant key frame the noise but there is a box "restrict frame range" you can use
i use an addon called camera shakify for the camera shake. it had a selection of different camera shakes, and its completely free, and its the addon i use the most. you just select the camera shake you want and then thats all you have to do.
Thank you! Yeah a lot of people have suggested this addon to me, I can’t wait to try it out next time!
I'm soo happy I found your channel!!!
This is crazy job!!!
it looks great i like the little medieval book as well and about blender i feel you i am still strugling to learn it
You could also adjust the falloff of the lights with nodes
I had a try at this a while ago, but had the same problem as you: it looks like a video game. Not sure what it is, but it just doesn't look real. Kanepixels nailed it.
Yeah I definitely think it has to do with the camera. The noise does a good job, but Kane motion tracks his camera so it looks like it’s actually handheld, I think that’s what really sells it for him
@@BlankFaceStudiosArtI’ve commented this before, but I really want you to see it because it’s a life saver. Use Camera Shakify. You can adjust the amount of shake with key frames with a simple slider, and there are SO MANY different types of camera shake types in it.
The most accurate way is to record yourself walking around. No animation can represent the randomness of human movement.
The thing about the camera shake idea you told everybody, i now realized this:I don't need the camera shakifier since i got a better way cause of this youtuber,
Thank you! by the way I subscribed cause of this tutorial.
So glad you enjoyed the tutorial man, thank you!
@@BlankFaceStudiosArt your welcome :)
this is perfect tysm
bro only 5k subs should be illegal for this level of content
This is so awesome! I have just started learning blender and want to learn how to create these animations! Do you provide step by step tutorials and creating scenes?
Awesome! And currently my tutorials are a bit more fast paced and for people with background knowledge of the program, but slower step by step tutorials have been requested, and are probably something I’m going to do in the future!
you should enable the control overlay so we can see which ubttons you press :)
I’ll remember that for next time, thank you! :)
great video! I will try this method out soon
TYSM im trying to complete my "schoolrooms" found footage series but i haven't gotten a filming opportunity in a while so i made a 3D model of the school and i needed to make the camera walk but i didnt know how untill i watched your video♥️
That's awesome!! I'm glad the video was able to help you, I just looked at your channel and the quality of your footage videos looks insane! Seriously awesome work, I can't wait to go in and watch them all when I get some free time :)
definitely would be better off filming the camera movement and camera tracking it for the motion. this looks very keyframed by hand
How would you do that?
@@Mrcheddacheesejust look a camera tracking tutorial for blender. It's very ez
7:58 How? Can somebody explain
Damn this is so dope hope one day i just be as good as you
Thank you so much!! :)
thanks for the video, this is a cool and simple way to make some horror, thanks (:
Creating a tutorial for beginners and using timelapse is unforgivable
It’s not meant entirely for beginners, it’s a big project, if I hadn’t used Timelapse the video would have to be near an hour long. It’s expected that you have the basic blender knowledge going into it, since the videos main purpose is just to show you how to do things like the camera animation and effects. I do plan on extending future tutorials though just so I can slow them down a bit and explain more.
This was an amazing tutorial, watching it come together. Could Metahuman be imported and be used for the cameraman?
Thank you! And yes definitely, I’m not entirely sure how to import meta humans to blender, it’s a tad tricky but it’s totally possible!
amazing tutorial! have you ever tried using the walkthrough mode to animate the camera live w the wasd buttons? I've seen other creators do it here, wonder if that could be an easier workflow or if you lose too much control. Thank you!
Well you just earned a sub for your help. Please keep making this kind of content it helps in learning many things.😊😊
Thank you, I appreciate that! I’ll keep ‘em comin :)
nice work bro
7:40 when i select the faces and inset them, its like one giant shape forms instead of individual door ways
It’s a been a minute since I’ve used blender, but I’m pretty sure when you’re using the “inset faces” tool you can press “i” again and it will then inset separate faces instead of one big one. Sorry for such a later reply, hopefully this helps :)
Happy to finally see this video :)
Have you tried out seams and clicking u and uv unwraps? It would make the up part way easier
Thank you, I’ll try that out! :)
thank you so much! this helped me a lot!
A tip for realistic camera movement…Camera Shakify addon…that’s it-
Thank man, now i know how to make found footage
Good tutorial, thanks for sharing your thoughts :)
thank you my good sir but is there a better way of stopping the noise aside from adding a new camera i watched the part many times but still didnt understand it
0:47 Tech Demo/ Disney's Wish's Final Draft vs. Blumhouse's First Fully Animated Movie.
Awesme tutorial!
Thanks man! I appreciate it :)
13:50 ''restrict frame range'' does the trick 😜
Why do I press "I" and the menu like the video doesn't appear? I use version 4.1 and instead of the camera shaking vertically, my camera shakes horizontally
love your video and how you explain,!!
Thank you!! I’m glad you enjoy them :)
as someone who searched how to make a analog horror in blender and just downloaded blender for the first time i was clueless and deleted blender
im still clueless i cancelled the analog horror
You rock!
Thank you :)
I tried to make it with cycle and it said ran out of memory and i had to use evee
If you have a problem with flashlight not following the camera movement, make sure you first select the light before camera and then ctrl+p...
thanks now i can make a found footage within 10 minutes
4:37 I also like to add another spot and make it smaller so it gives a more realistic flashlight effect
That’s a really interesting idea! I had never thought of that. When the next video comes out and the discord server goes up I’d love for you to join and show me what that looks like!
@@BlankFaceStudiosArt thanks! But I can’t use discord for like three more years 🥲
As a person who's trying to learn Blender, I understand everything that is said in the video, but lack the navigational skills to find the settings and properties in it.
Great tutorial! If it’s fine, can I have a link to your laptop since it is really good for this (if you have a pc it’s ok)
Sure, I linked my laptop in the pinned comment on this video :)
It's a tad pricey right now but I was able to get it on sale for only $900 so definitely wait for a sale if you can!
@@BlankFaceStudiosArt Alr tysm! You’re definitely a good UA-camr since you replied fast enough! This shows you care about your viewers ♥️ Hopefully your channel blows up cuz u deserve that!
Thank you so much! Always happy to help out!@@Mr.Hippopotamus
but what about getting the z location noise to stop when they stop walking? like to look around? or maybe also making the strength of the rotation noise go down cuz they have stopped moving? just wondering
Great question! This was actually answered by @sirpugstudios
"an easier way of stopping the noise is by going to restrict frame range and then if you want it to start again just add a new noise and restrict the frame range to start again at the point you want it edit."
@@BlankFaceStudiosArt ... im not understanding what you mean
Fantastic Work, many thanks!! New subscriber here. Wishing you your Best Year Yet for 2024, my Bro. :)
Thank you so much! Hope you have a great year as well :)
@@BlankFaceStudiosArt Very welcome, and much appreciated, my Friend. 🌞
I have one question, what power number should i put to for my flashlight?
how do you get the snake tail tool to work like that?
If yours isn’t working the same, you may have to adjust the brush size or strength. Otherwise, not sure 🤷♂️
@@BlankFaceStudiosArt ok thxs I'll try find a fix, great vid btw :)
This is so cool! I'm making my camera movements and buildings for now, and I'll be noting down the things I will learn here! Thanks so much, I will make my own horror analog films from now! 🥰🤍 Thanks for this toturial it helps!
I’m so glad you enjoyed it!! Feel free to join our discord server and post whatever you make, I’d love to see! :)
11:18 how you add someone in Object in Shader editor?
I'm really enjoying this, but, I have no idea how you did the inset to the faces like that, mine goes horizontal, yours seems to go vertical, without rotation. Am I doing something wrong?
Why not use Shakify addon instead of the noise mod?
Wasn’t aware of it until after the tutorial was made. Lot of people told me about it though already, definitely would be the way to go next time lol
XD, btw this tutorial inspired me to make my first "lost tape" im still working on it@@BlankFaceStudiosArt
That's amazing!! I'm so glad to hear that, we're going to have a discord server up soon, when that's up you should join and share your animation I'd love to see it! :)@@ckogsh2585
Hi, I just start with your video and so far you got me hooked. I have a small critique and a possible solution that you work… maybe. I personally found the random noise movement still a tiny bit too artificial (I have watched the intro one time, so this is just the first impression). I ask myself, if it could get even better results when you bind the camera to a motion capture walk cycle (from Mixamo for example). This would give the steps of the walk a natural look and a random noise on top helps to make it less monotonous. Just a thought, but maybe a thing to test?! The rest: great video so far and you got a new subscriber. 😅 Chris
That’s definitely an interesting technique, I’ll have to give that a try. If you’re also looking for more alternatives to doing the camera movements, there’s been a few other replies in this comment section that give some other really cool ideas!
thank you so much !
You didn’t just shake the mic you shook the whole desk 😭😭💀💀💀
Hey bro how do i select both objects at same time
Select your first object, and then hold “shift”, and then select whatever other objects you want :)
can someone tell me how to use the cloud displace modifier? Because im confused on how he does it and the snake hook doesnt work for me that well either too
Can i use camera shakify instead of adding noise to the camera
Definitely! Yeah I've had a lot of people suggest that addon to me, I'll probably be using it myself from now on. Seems so much easier!
@@BlankFaceStudiosArtI've finished the tutorial, where can I tag u if I want to post it
@@Ebfrancisgaming You don't have to tag me but if you want to you can just mention me in the description! Also feel free to join the discord server and upload it there, I'd love to see it!
@@BlankFaceStudiosArtWhat's your discord
What's your discord server @@BlankFaceStudiosArt
U > Cube project will stop the bendy textures
for the render engine did you use evee, workbench or Cycles?
I use evee for all or my renders :)
I love how your helping and teaching people, my only issue is my laptop was at 100% volume and still could not hear very much. I don't think I'm going deaf, just think you talk a little too soft.Not tryna be rude, js.
That is great feedback, thank you! Yeah in my editing program I put the audio to the level just before it started peaking and going red, but that may be inaccurate. I’ll look into it and ask others if the audio is too low.
We’re you listening to it on your speakers or using headphones?
I have a question when i make the camera animations how do i stop it for when my camera is suposed to sit still and not wobble?
In the noise modifier, at the bottom there is a section that’s labeled “restrict keyframes”. If you select that, you can tell it when to start and stop affecting the camera :)
@@BlankFaceStudiosArt Thank you
Thank you
when i use the middle mouse to rotate the camera is moves it instead of rotating the view how do i fix
You might be in the camera view, so press zero on your numpad to exit this, and then you should be able to rotate your whole view again :)
amazing. did you used cycles or eevee? thanks for the tutorial
Thanks, glad you liked it! And I used Evee :)
I'm so confused, like everything else is fine but my camera just isn't working,how do I make it face straight forward like yours without it resetting itself to look down when I press play:/
EDIT:NVM I FIXED IT, I'm so dumb 😭I'm new to blender so like yeah, but I fixed it 😭
Amazing 🎉
That’s cool but I was so confused by the found footage cause in movie making found footage is just random clips that weren’t self made but rather found somewhere
your vhs camera have amazing stabilization lol
i tried doing this but when i tried to import a model into blender using Bridge, textures werent there.
hey, thats so nice to see, thanaks a lot aand its very helpfull!!! I have a question if you can do a video about blender x Minecraft (but modded). I know there are lots of stuff out there about minecraft and Blender, but its all default minecraft, is there a solution how to import like models and textures from mods into blender? For example not a regual Zombie from minecraft, instead a modded one from a mod?
This is a great tutorial but i have a slight problem! Under the file format i cant render to avi jpeg it just do not show up and give me the option!
Big thanks for making this video its great!
You’re probably on the most recent version of blender now (where they’ve removed and changed a lot of things) looks like they removed that option since I made this video. I personally haven’t updated yet but there should be alternate video export options you can look into
@@BlankFaceStudiosArt Thx for the reply. but i just render it frame by frame using png it Works fine but takes a while!
hey i've used blender for over a day already and something i can't fix is the fact that when rendering bloom, when the light object is out of the field of view the bloom instantly disappears. any idea in how can i fix this?
That's interesting, yeah I just went in and tried it for myself and I couldn't replicate your issue. Maybe your bloom "threshold" setting is too high or your light isn't bright enough?
Sorry I can't be of much help.
@@BlankFaceStudiosArt have you tried using eevee render engine? cycles requires way too much for my pc so i couldn't try it
Yes, Evee is always my go to, especially since now I'm working on a laptop. I think cycles would ignite this thing lol@@TinoRL
@@BlankFaceStudiosArt hey! i just thought it was maybe because i rendered png files for each frame, and not a video file. i'll try doing a video file and i'll tell you what happened
How do I select the camera AND the light? Don’t know
Select your camera, and then hold down “shift” and click on your light. Using shift lets you select multiple objects at once :)
Thank you!
I am on 4.1 and none of my lights work, I have a map with lights but none of them turn on
Rad !
Is the I key the letter I on the key bourd cause its not working for me
Are you trying “L” or “i”? “i” key is the set key frame key, although I think they’ve changed it a little bit in the newest blender update
a render foi em evee ou cycles?
I used Evee :)