@@Rusty._Your eyes are constantly emitting vision-arrows, thus, when you use the Telescope -optical- -tool- sight class weapon, these arrows are then made into weapon-attacks that are valid for boosting.
id like to add that the range increase is specific to the zoom. if you press up on the d-pad youll zoom in further than normal with arrows reach equipped.
I am a little late ⏱ - - - TIMESTAMPS - - - ⏱ 00:00 - Begin! 00:42 - ENTWINING UMBILICAL CORD changes the demeanour of the wearer's actions. 1:16 - LONGTAIL CAT TALISMAN negates non-lethal Fall Damage. 1:49 - CRUCIBLE KNOT TALISMAN eliminates headshot bonus damage and stagger on self. 2:27 - SACRIFICIAL TWIG prevents rune loss upon death, but will be lost itself in exchange. 3:06 - HOST'S TRICK-MIRROR takes on the appearance of a cooperator. FURLED FINGER'S TRICK-MIRROR takes on the appearance of a Host of Fingers. 3:48 - DAEDICAR'S WOE doubles damage taken. 4:21 - SILVER SCARAB raises Item Discovery by 75. 5:00 - ARROW'S STING TALISMAN raises attack power of arrows and bolts by 10%. 5:45 - PERFUMER'S TALISMAN raises potency of Perfume Arts that deal damage by 20%. It also increases the damage of Perfume Bottles (the weapon type). 6:20 - GRAVEN-SCHOOL TALISMAN raises the damage of all damage types dealt by Sorceries by 4%. 6:55 - CRUCIBLE SCALE TALISMAN reduces Critical Damage taken by 30%. 7:31 - BLESSED DEW TALISMAN restores 2 HP per second. 8:09 - FAITHFUL'S CANVAS TALISMAN raises the potency of Incantations by 4%. 8:47 - LANCE TALISMAN increases the damage of attacks while on horseback by 15%. 9:23 - BLUE DANCER CHARM raises Physical Damage with lower Equip Weight. 9:55 - MOTTLED NECKLACE raises Immunity, Robustness, and Focus by 40/60/100. 10:36 - TWINBLADE TALISMAN increases the damage of the final hit in an attack chain by 45%. 11:15 - CRUCIBLE FEATHER TALISMAN improves the effectiveness of dodge rolls, but increases damage taken. 11:51 - CONCEALING VEIL hides the wearer while crouching away from foes. 12:20 - SHABRIRI'S WOE constantly attracts enemies' aggression. 12:57 - TAKER'S CAMEO restores 3% + 30 HP upon defeating enemies. 13:28 - HAMMER TALISMAN increases Stamina damage against blocking enemies by 40%. 14:11 - PEARLDRAKE TALISMAN reduces Elemental Damage taken by 5/7/9/11%. (Effect reduced to 2/3/4% in PvP.) 14:54 - CERULEAN AMBER MEDALLION raises maximum FP by 7/9/11/12.5%. 15:28 - BLUE-FEATHERED BRANCHSWORD reduces damage taken by 50% when HP is below 20%. 16:00 - ASSASSIN'S CERULEAN DAGGER causes critical attacks to restore 15 FP. 16:40 - GOLD SCARAB increases Rune acquisition by 20%. 17:11 - STARGAZER HEIRLOOM raises Intelligence by 5. 17:43 - PROSTHESIS-WEARER HEIRLOOM raises Dexterity by 5. 18:08 - GREATSHIELD TALISMAN reduces the stamina damage taken while blocking by 20% (applied after Guard Boost; shields with a higher Guard Boost will benefit less from this effect). 18:39 - STARSCOURGE HEIRLOOM raises Strength by 5. 18:53 - TWO FINGERS HEIRLOOM raises Faith by 5. 19:24 - BOLTDRAKE TALISMAN reduces Lightning Damage taken by 13/17/20/22%. (Effect reduced to 4/5/6/7% in PvP.) 20:00 - SPELLDRAKE TALISMAN reduces Magic Damage taken by 13/17/20/22%. (Effect reduced to 4/5/6/7% in PvP.) 20:41 - PRINCE OF DEATH'S PUSTULE raises Vitality by 90, improving resistance to Death Blight. 21:04 - PRINCE OF DEATH'S CYST greatly raises Vitality by 140, improving resistance to Death Blight. 21:05 - DRAGONCREST SHIELD TALISMAN reduces Physical Damage taken by 10/13/17%. (Effect reduced to 2/3/4% in PvP.) 21:32 - CERULEAN SEED TALISMAN boosts FP restoration from Flask of Cerulean Tears by 20%/30%. 22:10 - VIRIDIAN AMBER MEDALLION raises maximum Stamina by 11/13/15/17%. 22:49 - HALIGDRAKE TALISMAN reduces Holy Damage taken by 13/17/20% (Effect reduced to 4/5/6%/ in PvP.) 23:29 - CRIMSON AMBER MEDALLION raises maximum HP by 6/7/8/10%. 23:37 - MOON OF NOKSTELLA increases Memory Slots by 2. 24:23 - CLARIFYING HORN CHARM raises Focus by 90/140/180, improving resistance to Sleep and Madness. 25:03 - FLAMEDRAKE TALISMAN reduces Fire Damage taken by 13/17/20/22%. (Effect reduced to 4/5/6/7% in PvP.) 25:38 - RADAGON'S SCARSEAL raises Vigor, Endurance, Strength, and Dexterity by 3 each, but increases damage taken by 10%. MARIKA'S SCARSEAL raises Mind, Intelligence, Faith, and Arcane by 3 each, but increases damage taken by 10%. 26:27 - PRIMAL GLINTSTONE BLADE reduces Spell FP costs by 25% but reduces maximum HP by 15%. 27:12 - IMMUNIZING HORN CHARM raises Immunity by 90/140/180, improving resistance to Poison and Scarlet Rot. 27:40 - ARROW'S REACH TALISMAN increases the effective range of bows (as well as some spells) by 65%. 28:12 - RITUAL SWORD TALISMAN raises attack power by 10% when HP is at maximum. 28:52 - GODSKIN SWADDLING CLOTH causes successive attacks to restore 30 + 3% HP 29:37 - SACRED SCORPION CHARM increases Holy Damage by 12%, but increases Physical Damage taken by 10%. (Effect Holy Damage reduced to 8%, Physical Damage increased to 15% in PvP.) 30:20 - MAGIC SCORPION CHARM increases Magic Damage by 12%, but increases Physical Damage taken by 10%. (Effect Magic Damage reduced to 8%, Physical Damage increased to 15% in PvP.) 31:02 - ERDTREE'S FAVOR increases HP (3/3.5/4%), Stamina (7/8.5/10%), and Equip Load (5/6.5/8%). 31:42 - STALWART HORN CHARM raises Robustness by 90/140/180, improving resistance to Blood Loss and Frost. 32:30 - RADAGON'S SORESEAL raises Vigor, Endurance, Strength, and Dexterity by 5 each, but increases damage taken by 15%. MARIKA'S SORESEAL raises Mind, Intelligence, Faith, and Arcane by 5 each, but increases damage taken by 15%. 33:12 - LIGHTNING SCORPION CHARM increases Lightning Damage by 12%, but increases Physical Damage taken by 10%. (Effect Lightning Damage reduced to 8%, Physical Damage increased to 15% in PvP.) 33:57 - FIRE SCORPION CHARM increases Fire Damage by 12%, but increases Physical Damage taken by 10%. (Effect Fire Damage reduced to 8%, Physical Damage increased to 15% in PvP.) 34:20 - FLOCK'S CANVAS TALISMAN raises the potency of Incantations by 8%. 35:07 - AXE TALISMAN increases charged attack damage by 10%. 35:47 - CURVED SWORD TALISMAN increases guard counter damage by 20% 36:36 - ROAR MEDALLION increases the damage of roar, cry, or shriek skill attacks by 15% in PVE (7.5% in PVP) 37:34 - RADAGON ICON shortens the casting time of Spells. 38:02 - ARSENAL CHARM raises maximum Equip Load by 15/17%. 38:37 - SPEAR TALISMAN increases thrusting weapon counterattack damage by 15%. 39:13 - RED-FEATHERED BRANCHSWORD raises attack power by 20% when HP is below 20%. 39:54 - BULL-GOAT'S TALISMAN increases max character poise pool by 33% which is the equivalent of reducing Poise damage taken by 25%. 40:54 - COMPANION JAR raises potency of Throwing Pots by 20%. 41:08 - WINGED SWORD INSIGNIA increases attack power with each successive attacks (3%,5%,10%) 41:50 - CREPUS'S VIAL eliminates all sound made by the wearer during movement. 42:32 - CARIAN FILIGREED CREST lowers FP cost of Skills by 25%. 43:11 - RITUAL SHIELD TALISMAN reduces damage taken by 30% when HP is at maximum. 44:00 - ROTTEN WINGED SWORD INSIGNIA greatly raises attack power with each successive attacks (6%,8%,13%) 44:05 - GRAVEN-MASS TALISMAN raises the damage of all damage types dealt by Sorceries by 8%. 44:25 - GREAT-JAR'S ARSENAL raises maximum Equip Load by 19%. 45:12 - MILLICENT'S PROSTHESIS boosts dexterity (+5), raises attack power with successive attacks (4%,6%, 11%) 45:47 - ASSASSIN'S CRIMSON DAGGER causes critical attacks to restore 10% +85 HP. 46:11 - ANCESTRAL SPIRIT'S HORN restores 3 FP upon defeating enemies. 46:56 - DAGGER TALISMAN increases Critical Damage by 17%. 47:17 - CRIMSON SEED TALISMAN boosts HP restoration from the Flask of Crimson Tears by 20%/30%. 48:01 - DRAGONCREST GREATSHIELD TALISMAN enormously reduces Physical Damage taken, by 20%. (Effect is reduced to 5% in PvP.) 49:10 - WARRIOR JAR SHARD boosts the attack power of Skills by 10%. 50:00 - KINDRED OF ROT'S EXULTATION raises attack power by 20% for 20 seconds when Poisoning or Rot occurs in the vicinity. This affects spells too. 50:29 - CLAW TALISMAN increases jump attack damage by 15%. (Effect is reduced to 7.5% in PvP.) 50:48 - OLD LORD'S TALISMAN extends the duration of Spells by 30%. 51:25 - GREEN TURTLE TALISMAN raises Stamina recovery speed by 8 per second (17.7%). 52:08 - LORD OF BLOOD'S EXULTATION raises attack power by 20% for 20 seconds when Blood Loss occurs in the vicinity. (Effect is reduced to 12% in PvP.) 52:59 - GODFREY ICON raises attack power of charged Spells and Skills by 15%. 53:48 - SHARD OF ALEXANDER greatly boosts the attack power of Skills by 15% (remains 15% in PVP). Finally done. Hopefully this gets seen :/
honestly i think it just goes to show why there are better resources for buildcrafting than youtube videos edit: oh he plays with mods, this video makes sense now
thats just a delusion at best lol, plenty of ppl make honest videos? whats up with this delusional "im special" narrative lately with rusty fanboys XD?
Twig can also be equipped AFTER you die and drop your runes, as it not only prevents you from dropping your runes, but also prevents your previous death's runes from disappearing once you die. Not worth a talisman slot normally, but if you have 100k runes somewhere because you walked off the edge and don't want to lose it, it might be worth equipping twig while you go get it back. (Your dropped runes only despawn after you drop more runes on the ground, so dying with twig equipped prevents the runes you dropped earlier from despawning.)
I always imagined they made it so newer players can have a emergency rune safety measure before they hit the Atlas Plateau. If it’s a new player who has never even played ER before how are they supposed to know about the tear?
@@Bona_TemporaI don't think they did it for newbies. Ring of sacrifice exists since Dark souls 1, with the same exact effect. It's just a convient tool not to loose souls/runes
The fact that the only source of enemy-inflicted sleep in this game is a total of two crabs never stops being amusing no matter how much Rusty mentions it.
@@jaysanj152 Considering the implied subject matter of the DLC based on the art and name, I hope so too. Also because the more sources of it we can get, the more we can treat the godskin duo as nothing.
Didn't even know Entwining Umbilical Cord Talisman exists, and apparently it doesn't actually beyond being hidden in the game files. Unobtainable in game.
The Golden Scarab is especially useful after defeating a boss. There is always a delay between the boss dies and when you get the runes, and it's easily enough time to swap out one of your main talismans.
And i don't get how "more money" is useless lmao, sure farming is easier in ER than in previous games, but i'm guessing most people want that to be as fast as possible anyway
I always do that... In fact ever since my first playthrough, right after getting it. My first slot is only for swapping talismans, whatever it is, old lord before the fight starts, swap to damage or defense talismans after I finish buffing, gold scarab right when the boss is falling.
This has been one of the most powerful strats since ds1, being able to get 20% more runes for every boss you kill is absolutely insane and let’s you squeeze ahead of the level curve without serious farming. And it’s even crazier in the original games because of symbol of avarice, it’s insane,
@@polnareffsaaadventure5657 his argument is that farming is less useful overall in ER than previous souls games and he does have a point there. almost every talisman has this one very specific situation were having it equipped is great so he is speaking on more broad terms to be able to rank them.
Actually the golden scarab is at its best for equipping right when you defeat the boss. Its a super easy menu tech to do and once you have learned to do it, you basically just increase your boss rune drops for free. This makes you shoot forward in power a lot more.
Maybe that’s easier on PC but I was struggling to even use the golden fowl foot from my pouch in time on PS5 which is kinda pathetic. Although a lot of that was probably me forgetting until the moment they died then trying to rush
@@monhi64 i play with controller so that doesnt matter. I do of course have visualized the path to scarab so its pure muscle memory. The golden pickle i already have in my slot. I don't make it to difficult lol
@@monhi64 to elaborate. You have to practice it a few times so that you can do it as a reflex. Also the golden pickle lasts a very long time(3 min iirc) so you can safely activate that one. Mind you i once did a playthrough in seamless co op where i had enough golden pickles crafted for me and my friend for nearly every boss but i still would often forget.
The Gold Scarab Talismen is an absolute godsend if you get it early enough. I like to get it and then kill Elder Dragon Greyoll for a bunch of early levels.
The best thing that nobody seems to talk about is the fact that you can just swap it in after killing a boss, get the 20% and then take it off again... *It does not require a talisman slot to be used*
Thing is, that totally depends on your eventual int level, whether or not you want to cast sorceries with a stat other than int, and if there's a specific sorcery type you want to go into hard. Like, there's a lot less subjectivity in that imo.
*Seals* ********** -Godslayer's :: Seal Fai68 -Dragon Communion Seal :: Arc=>45 -Golden Order Seal ::@ max level Use a specific spell boosting seal in your off-hand. *Staffs* ********** -Demi-Human Queen's Staff :: Int
@@EmissaryOfSmeagol Yeah this is what I was talking about. Which staff/seal is best at what level is objective, and sorcery and incantation types have already been covered before.
Haha I get the sentiment but all of Rusty’s videos usually come from a standpoint of “you already know the items, spells, and whatever else in Elden ring and what they do, now let me rank them and explain the math behind why I’m right because I’ve looked through everything in the regulation bin” as opposed to being starter information or guides for how to play…cause there’s like a million of those already. There’s also the fact that most of these talismans’ bonuses aren’t even worth mentioning lol
I'm surprised there was no aside about how Marika's Soreseal is found in Elphael, *long* after flat stats have mostly stopped being useful, unlike Radagon's which you can find immediately upon starting the game.
It's kind of odd how marikas and radagons soreseals are opposite in terms of ease of obtaining. R sore seal is free and fast while the scar seal is locked behind a boss. M sore seal is at the end of the game locked behind a key door meanwhile the scar seal is free and quick to reach
@@rudrapratapsingh735 It's absolute dogshit in the lategame and if you want to use magic then spend levels on it instead - you've likely hit most soft caps by that point anyway, plus the relative value of new levels goes down as you have more, so some levels aren't worth much. 15% damage taken far outclasses the value of those levels anyway. Or as Sorow said, just use one of the dedicated amulets instead. Soreseals should absolutely be avoided like the plague lategame. You absolutely should have other valuable amulets to use at this point, and it's almost certainly an active downgrade to have it equipped, so you're sabotaging yourself twice over.
The Cat Talisman has precisely one use in the game, and only one use in the game. It allows you to jump down into the lava when you take the Iron Virgin shortcut to Volcano Manor. When you jump without the cat talisman, you will barely have enough health to sippy, the cat talisman extends your time to sip by a comfortable margin. Ironically, you get the cat talisman right before the Iron Virgin skip.
Saying Gold Scarab is useless because you have a lot more farming options is like saying getting a raise at your job is useless because you can just work more hours. That being said, I can't wait to see what kind of tier list will come out when the DLC drops.
The green turtle talisman is so powerful, so ubiquitous, and so easy to obtain that it is thr only talisman in the entire game that i literally always use unless im going for something specific
Fun fact about Milicent's prosthesis and the Flock's canvas talisman, you don't need to do Millicent's entire quest to get both but instead after defeating the Godskin Apostle at the windmill village you can kill Millcent right there and end the quest much earlier. She will not only drop her talisman but also going back to Gowry you can kill him there too and he's drop the Flock's canvas talisman.
Millicent's prosthesis does come with one major drawback: The only way to get it is to kill Millicent. Which makes it F tier to me because I'm never willing to do that.
@@carljohan9265same. I see all these build videos saying “Use Millicent’s Prosthesis” and I’m like “Nah fam, I’ll take the DPS loss, I refuse to kill Millicent.” I’ll burn the Erdtree and the world to the ground with Frenzied Flame after Melina’s death, but I still won’t betray Millicent. Same with killing Alexander early for the weaker shard. Not happening.
@@carljohan9265this is my exact logic, but the blacksmith hammer collection in my dark souls 1 inventory tells me that I'm already beyond redemption, so a least I can have all the things in this game too.
One note about the Blessed Dew talisman; You get 2hp the instant you put it on. Which means if you're a seasoned button masher, you can keep rapidly taking it off and putting it back on to accelerate your health regen. Of course how fast your hands get sore from doing so will vary from person to person. But I've always found the best way to use it is by finding a safe place to hide from enemies, and slap it on before going AFK.
I love rewatching your vids just because they're so much fun to listen to. Your rambling and comparisons you make are just golden. I think we're gonna need a re-listing now with the DLC making some of these talismans better than they used to like the Pearl Drake for example
Fun fact, probably really late, but the bubble bois in leyendel seem to hear you no matter the time, lighting or sound. Specifically the ones at the beginning after the grace where boc goes. Those bubble bois notice me with the silence effect, while crouching, even at night. Those first several are the most vigilant after the ones on the branches of the haligtree
All they hear is the soft silence of darkness setting in before I put a black knife into them. Unless I throw a rock or something to distract them. Stealth gameplay in Eldenring is a difficult but rewarding art to master. You can even set up the draconic tree sentinel to be pushed right off the damn cliff!!
A lot of enemies have a scripted response when you cross a certain threshold, when they turn to face you they haven’t actually detected you yet, they’re just supposed to turn that way
guy above me talking about enemies being scripted to turn a certain way when you approach is 100% correct dont crouch for normal mobs just sprint behind them before you're in their cone of vision. u can stealth the entire game even alot of bosses u can sneak into their rooms and get behind them for a big opener if you have the vial + invis when crouching at a distance and if you move quick enough
Golden scarab + gold pickled fowl foot and Sacred relic sword at the albanauric farm = 600,000+ runes per fowl foot. I’d say that +20% from the scarab is pretty darn handy, especially when you get farther in levels and need over 300,000 runes per level up 😂 edit: The SILVER scarab really helps if you have low arcane and need to farm the penguins in limgrave with a bow for more fowl feet.
Personally I just use the beast shard incantation , its quick and can still kill the pesky penguins that are flying away. Pair it wit h the blue horn and you get your fp back
Great video. Could have included the itens effects along with its icon and name because sometimes i didnt knew what the talisman did and you already were talking about its pros and cons.
your comment on the sacred tear during the cerulean seed part just broke my brain so much and cause me to doubt so much that i had to stop playing what i was playing, load up elden ring with a save that didnt already have maxed tears, run to the nearest spot and use it to just check. Basically, what you said is just not at all how tears work? like they buff both flasks, at the same time, with one use, so unless like, you meant the amount of flasks, which doesnt really make sense in the context, i just.. oh on the actual list, i mean, sounds mostly alright, though i find how good some are depend on build, and comboing them together, also hot swapping some like the cerulean or crimson tear ones in as needed makes them overall more usable.
I think this is what he means. Lets say he has two blue flasks and two red he is saying that he would then every time he got golden seeds create more red flasks becouse his mind is so low he only needs one flask to fill it up.
@@ottolokiolafsson6621yeah you would certainly hope but he also explains his logic enough so that it’s almost impossible for us to give him the out of just mixing up sacred tears and golden seeds. He’s describing them as what percentage they refill, and calling them +5 upgrades like the tears. It’s really like rusty is from a universe where sacred tears upgrade HP and FP separately and it’s fucking bizarre. His career is basically playing elden ring, I really want to know how he mixed this up. It’s just something that doesn’t make any sense for anyone to mix up
The gold scarab is useful for mitigating grinding because you can get a substantial rune boost from bosses (out side of Limgrave and southern Liurnia) and you don't even need to have it equipped when fighting a boss just equip it right after you defeat the boss and you'll still get the extra runes and if you're fast enough you can stack a gold fowl foot on top of the talisman for even more runes, and if you still feel the need to grind this will speed up the process greatly.
i don't even get his point really, u always wanna grind as fast as possible even if the game has more areas to do so. just felt like rusty wanted to be a contrarian for the sake of it like many youtubers do. otherwise fun and useful video as always
@@cthubol6824 it's fun that he mentions the farming spots as an argument against the utility of the talisman, and what makes those farming spots farming spots is the fact that they are the best options for highest ammount of runes per time invested so you'd think a talisman that reduces the time investment needed would be good but nah. This dude is a joke, video is fun for sure, useful only for disinformation.
Fun fact: Taker's Cameo heals you when anything in the world dies, which means as an invader you get free health if host and the squad happen to kill your plan B
35:20 This is true. Hearing the stance break sound coming off of a charged R2 releases serotonin and dopamine for me. It's addicting, especially if you go pure unga bunga with colossal strength weapons.
OBJECTION! The blessed dew talisman you can spam on and off in the menus to get roughly 6hp a second. Preparing for a boss fight or walking around a safe area its a great way to save your eastus. Especially if you're a phantom who's resources are halved
Rusty I know you're probably exhausted, but I just wanna say, the work you're putting into this shit is really paying off. Your skill at doing this is just getting tighter and tighter. Thanks for all the hard work
While i haven't checked in elden ring yet, the Blue Tearstone Ring in DS3's low health defense boost was dynamic, with attacks that carry you past that threshold being reduced below the 20% mark (having been squashed by Vordt enough to know that). I wouldn't be surprised if Blue Feather Branchsword worked the same way.
I mean, I always liked Blessed Dew Talisman for rationing health potions when I was first starting out. Icon shield isn't available early and it's nice to know you can take a breather until you reach the next site of grace in places like Stormveil Castle.
Agreed. It's not great later in the game, but considering that you can get it very early and it's useful THEN, I think it's valid to give it some credit in the same way that he gave credit to talismans that are basically only useful in endgame/NG+.
Golden scarab is top 10, you don’t need to use it for farming, when you deliver the final blow on a boss, quickly switch it in for 20% extra runes. Doesn’t take up a talisman slot during the fight and you are so much higher level without having to farm at all!
Probably late to the party, but the axe talisman seems to work well with curves swords where you can cancel the charged attack into a smaller attack if you realize you've messed up your timing. Just gives you a mini panic button
Crepus's Vial is one of my favourites. I constantly have it on for exploring because the effectiveness it has for allowing you to not draw aggro while outright sprinting is fantastic.
I love these lists since it gives me a general suggestion of what I should go after in my builds. Also I used the cerulean dagger when I was starting out, and it was really nice, so it kinda stuck with me.
I was running a banished knight build (with twin banished greatswords) and I gotta say, the twinblade talismen with the claw talisman led to some pretty heavy damage. Opening with a jump attack and following up with 2 L1's will merge with the final two hits of the L1 combo
You don't have to finish Millicent's quest to get flock canvas. You can kill her right after giving her the needle if you dont care about the insignia. Sit at the grace, gowry will be sad, then kill him.
Personally I would've put Radagon's Soreseal higher on the list because of how easily it can be obtained within the first 30 minutes (or less) in a new game. It certainly helps with meeting stat requirements early in the game but of course falls off later, but at that point your stats will already be high enough and you won't really need the help from it anymore. Regardless of that, great video.
For people looking for healing without wasting a talisman slot, use Warming stones. You can craft them, they work great for co-op and especially if you use Latenna… drop one next to her and it will keep her healed up for 30sec and you can just stand in it too. I use them all the time to save flasks in long dungeons, when I’m doing co-op or to heal my summon. The crafting materials are pretty common and it’s easy to stay stocked up. Obviously it’s not something you use all the time, but as a backup option if you run out of flasks they’re pretty great. They heal a good amount and pretty quickly too.. (although I dunno if it will heal everyone that fast… I play a glass cannon mage with only like 30 vigor at lvl 125. So it refills my small health bar pretty quick…) it acts as a way to keep me topped off while I’m slinging spells if the boss has annoying low damage attacks they spam. Especially in co-op where you can swap out, drop a stone and heal up while your partner takes aggro and you give some long range support and then swap. It’s great being able to keep attacking while you heal.
Something to note on the Sacrificial Twig, just like the rings of sacrifice in Dark Souls you can put it on so that your already dropped runes wont permanently disappear, which makes it pretty useful if you died with a lot of runes and quite far from a bonfire.
@@red_menace1829 They mean if you DIED far away from a grace. The talisman would be useful to prevent your runes from dessapearing if you die on your way to pick them up.
Gold scarab is pretty good for grinding, especially if you are trying to reach max lvl, it might save you a few hours (more than a few but still) bc 20 % increase is basically killing 1 more enemy every five of them.
Blessed dew is really good if youre chilling and exploring. It is also good if you want to face tank the lake of rot. Using all of the best regen items and spells, that extra 2 hp actually does help a lot mitigating the DoT while exploring.
Ive never been interested in the fantasy genre (never read or watched harry potter or game of thrones either), and originally was not interested in Eldin Ring. However, after randomly stumbling upon one of your videos 2 weeks ago and decided to give it a try. Now Im about to begin new game plus. Thanks man for getting me into one of the best games made in modern history!
Erdtree's Favor also stacks with the Arsenal Charms. Great Jar's Arsenal plus Erdtree's Favor (2) is big on heavy-load builds, such as dual equipping Giant-Smashers.
Great vid! I do kinda wish you at least through the text description of each of the talismans up on the screen, even briefly. I can't remember exactly what like half of these do off name alone, and you don't always provide enough context to explain their exact function :)
Me and my friend got a lot of use out of Taker’s Cameo and Sword of Milos during a sort of challenge run. The run was going from the castle in the bottom of the map too the base of the halig tree with all invaders on without dying. It was challenging and fun, would recommend
"Id rather keep eating feet"... okay. Fine, I can accept that. But the Double Down? To clean up the Audio, and make it clear what you just said? I Respect that. Subbed.
You do it to yourself because you want to give us the information and talk about a game you love. Also to hold the achievement of making the most concise, informative and entertaining lists out here. Love your stuff dude. Edit, jump attack~
41:50 words can't describe how happy I was to see the silly little sneaky talisman up so high I always have it equipped when I'm walking around exploring
Can’t wait for the ranking videos on the Convergence starter classes, the Convergence spells and weapons, and your own modded spells. Plenty of content to keep you busy.
Completely unrelated, but watching the way you fight enemies in the background is inspiring. The linking of various incantations and spells is super cool and there’s so many combinations I’ve just never thought of before
Longtail Cat Talisman has exactly one use: Dropping down that ledge after teleporting to Volcano Manor after dying repeatedly to Godskin Noble & not having to land on that awkward half-ledge thingy every time
@@minerman60101 That door is locked, the only Site of Grace available is the Albinauric house and that's further away from the Godskin fight than the Iron Virgin teleport point anyways
The carian shield reducing skill cost getting paired with something like a collosal weapon and cerulean dagger is basically just unlimited FP on a melee build or, in my case, a Str/Fth. I can open with incants or buffs and wipe half my bar away then walk in with the collosal and use guard counters or my Ashes, crit people and earn back 30FP from crits thanks to collosal double proc and basically just walk outta the fight with full or close to full FP again. It's kinda dumb. I love it
You don’t need to complete Millicent’s questline for flock’s canvas talisman, you just need to kill Millicent which causes gowlry to cry which after killing him gives you the talisman
fait but doing so too early locks you out of getting 1 of 2 of even stronger talismans (rotten winged sword insignia and milicents prosthesis). The latter and usually better in more cases can be received as soon as you fight Godskin Apostle lite though which can be rushed if you've been through the game at least once or twice.
I feel like I must use horse combat more than the usual Elden Ring player because I do appreciate the mobility it gives you against field bosses, though I will admit that like the game's open world it suffers from definitely feeling like a dev team's first crack at the concept.
@commanderpp someone took things personally lol. The open world is a bunch of copy pasted ruins and dungeons that are all spread out too far. And after your first playthrough it's all pointless, it's just "run past everything to go to this place".
Even with the nerf i feel that the jumping attack bonus from claw talisman and the raven armor (i don’t remember its exact name…jump armor) its still pretty good to use
It's worth noting that, depending on the build, Erdtree's Favor +2 is worth upwards of 9 levels. 56VIG instead of 60, and 25 END instead of 30 (or 20 instead of 25). This is probably only important for PvP, though, since in PvE there's not much incentive to keep your level capped. Either way, 9 levels for one slot without giving up any health or stamina is pretty wild. As a bonus, add Crimson Amber Medallion +2 to push VIG down to 50 -- a total of 15 levels for two talisman slots with little downside.
the sacrificial branch or any sort of rune recovery ring in souls are cool because they sell for a good chunk of souls early on which also pairs really well with the fact that these games tend to give you a few of them during the early game. Great for squeezing out a few more levels when you're trying to hit stat requirements
one thing ive found with the scorp talismens is it actually pairs well with the Dragoncrest greatshield talismen or the +2 one. it removes the downside of the talisman and still gives you a 10% reduction leaving you + on damage negation still (a meh 7% if your using +2) only thing id say both talisman are more than a bit late game but it can work nicely.
The Old Lord's Talisman does not affect the DoT of Black Flame incantations (tested on 'Black Flame') neither increasing its total damage nor its duration
Thanks for letting us know what each talisman does, I mean it’d be crazy for you to expect us to remember what these are all called and do right….right?!?!
cerulean dagger is kind of underrated imo, casters are not who i would reccomend it to. its great for using ashes while working through areas, and can easily replace blue flasks for most melee characters, plus since you often dont have much fp as a melee build it gets more relative value there. plus you only need half fp to cast a weapon art so it can be useful even for more expensive weapon arts.
Interesting thing about the twin blade talisman is that it appears to boost ash of war follow-up attacks. I could be wrong, but I was testing it out with the heavy follow-up to spinning strikes and appeared to deal a significant amount more than I would without.
Rusty owes an apology to the perfume talisman 5:46 Orr... used to in version 1.12.2 when lightning perfume which got boosted by 20% used to deal 20k damage
Blue dancer works for rock sling, meteorite, and meteor of astel. Also it's critical for a lot of no hit runs (since you aren't getting hit, armor is meaningless). Note: blue dancer range isn't impacted by increasing endurance.
I don't know if Fromsoft would bother patching out cheesing the mimic tear with Daedacir's Woe when it's always possible to cheese the fight by simply arriving naked.
I think it's one of those things that doesn't need to be patched. They probably saw the players doing the cheese and thought it was clever and decided to let it stay in the game.
I will say, Taker's Cameo is fantastic if you sign up to be summoned a lot - each of the flask charges you have are a lot more valuable than normal, so not having to use them as often can be helpful when you're escorting someone through a zone
Sacrificial twig is great for when you die and need to grab your runes. It makes it so they stay there even if you die again before you’re able to pick ‘em up
okay cool now rank all of the runebears
😱
VAATIVIDYA???
Yoooo
Consecrated snowfield- F tier
They all suck
-cue vid end
Fun fact: the arrow reach talisman also increases the distance of your telescope when equipped - for those who love sightseeing I suppose.
You're kidding, that's such a weird interaction.
...how? lol
@@Rusty._Your eyes are constantly emitting vision-arrows, thus, when you use the Telescope -optical- -tool- sight class weapon, these arrows are then made into weapon-attacks that are valid for boosting.
@@danghostman2814 does this also account for aiming down sights on a bow?
id like to add that the range increase is specific to the zoom. if you press up on the d-pad youll zoom in further than normal with arrows reach equipped.
I am a little late
⏱ - - - TIMESTAMPS - - - ⏱
00:00 - Begin!
00:42 - ENTWINING UMBILICAL CORD changes the demeanour of the wearer's actions.
1:16 - LONGTAIL CAT TALISMAN negates non-lethal Fall Damage.
1:49 - CRUCIBLE KNOT TALISMAN eliminates headshot bonus damage and stagger on self.
2:27 - SACRIFICIAL TWIG prevents rune loss upon death, but will be lost itself in exchange.
3:06 - HOST'S TRICK-MIRROR takes on the appearance of a cooperator.
FURLED FINGER'S TRICK-MIRROR takes on the appearance of a Host of Fingers.
3:48 - DAEDICAR'S WOE doubles damage taken.
4:21 - SILVER SCARAB raises Item Discovery by 75.
5:00 - ARROW'S STING TALISMAN raises attack power of arrows and bolts by 10%.
5:45 - PERFUMER'S TALISMAN raises potency of Perfume Arts that deal damage by 20%. It also increases the damage of Perfume Bottles (the weapon type).
6:20 - GRAVEN-SCHOOL TALISMAN raises the damage of all damage types dealt by Sorceries by 4%.
6:55 - CRUCIBLE SCALE TALISMAN reduces Critical Damage taken by 30%.
7:31 - BLESSED DEW TALISMAN restores 2 HP per second.
8:09 - FAITHFUL'S CANVAS TALISMAN raises the potency of Incantations by 4%.
8:47 - LANCE TALISMAN increases the damage of attacks while on horseback by 15%.
9:23 - BLUE DANCER CHARM raises Physical Damage with lower Equip Weight.
9:55 - MOTTLED NECKLACE raises Immunity, Robustness, and Focus by 40/60/100.
10:36 - TWINBLADE TALISMAN increases the damage of the final hit in an attack chain by 45%.
11:15 - CRUCIBLE FEATHER TALISMAN improves the effectiveness of dodge rolls, but increases damage taken.
11:51 - CONCEALING VEIL hides the wearer while crouching away from foes.
12:20 - SHABRIRI'S WOE constantly attracts enemies' aggression.
12:57 - TAKER'S CAMEO restores 3% + 30 HP upon defeating enemies.
13:28 - HAMMER TALISMAN increases Stamina damage against blocking enemies by 40%.
14:11 - PEARLDRAKE TALISMAN reduces Elemental Damage taken by 5/7/9/11%. (Effect reduced to 2/3/4% in PvP.)
14:54 - CERULEAN AMBER MEDALLION raises maximum FP by 7/9/11/12.5%.
15:28 - BLUE-FEATHERED BRANCHSWORD reduces damage taken by 50% when HP is below 20%.
16:00 - ASSASSIN'S CERULEAN DAGGER causes critical attacks to restore 15 FP.
16:40 - GOLD SCARAB increases Rune acquisition by 20%.
17:11 - STARGAZER HEIRLOOM raises Intelligence by 5.
17:43 - PROSTHESIS-WEARER HEIRLOOM raises Dexterity by 5.
18:08 - GREATSHIELD TALISMAN reduces the stamina damage taken while blocking by 20% (applied after Guard Boost; shields with a higher Guard Boost will benefit less from this effect).
18:39 - STARSCOURGE HEIRLOOM raises Strength by 5.
18:53 - TWO FINGERS HEIRLOOM raises Faith by 5.
19:24 - BOLTDRAKE TALISMAN reduces Lightning Damage taken by 13/17/20/22%. (Effect reduced to 4/5/6/7% in PvP.)
20:00 - SPELLDRAKE TALISMAN reduces Magic Damage taken by 13/17/20/22%. (Effect reduced to 4/5/6/7% in PvP.)
20:41 - PRINCE OF DEATH'S PUSTULE raises Vitality by 90, improving resistance to Death Blight.
21:04 - PRINCE OF DEATH'S CYST greatly raises Vitality by 140, improving resistance to Death Blight.
21:05 - DRAGONCREST SHIELD TALISMAN reduces Physical Damage taken by 10/13/17%. (Effect reduced to 2/3/4% in PvP.)
21:32 - CERULEAN SEED TALISMAN boosts FP restoration from Flask of Cerulean Tears by 20%/30%.
22:10 - VIRIDIAN AMBER MEDALLION raises maximum Stamina by 11/13/15/17%.
22:49 - HALIGDRAKE TALISMAN reduces Holy Damage taken by 13/17/20% (Effect reduced to 4/5/6%/ in PvP.)
23:29 - CRIMSON AMBER MEDALLION raises maximum HP by 6/7/8/10%.
23:37 - MOON OF NOKSTELLA increases Memory Slots by 2.
24:23 - CLARIFYING HORN CHARM raises Focus by 90/140/180, improving resistance to Sleep and Madness.
25:03 - FLAMEDRAKE TALISMAN reduces Fire Damage taken by 13/17/20/22%. (Effect reduced to 4/5/6/7% in PvP.)
25:38 - RADAGON'S SCARSEAL raises Vigor, Endurance, Strength, and Dexterity by 3 each, but increases damage taken by 10%.
MARIKA'S SCARSEAL raises Mind, Intelligence, Faith, and Arcane by 3 each, but increases damage taken by 10%.
26:27 - PRIMAL GLINTSTONE BLADE reduces Spell FP costs by 25% but reduces maximum HP by 15%.
27:12 - IMMUNIZING HORN CHARM raises Immunity by 90/140/180, improving resistance to Poison and Scarlet Rot.
27:40 - ARROW'S REACH TALISMAN increases the effective range of bows (as well as some spells) by 65%.
28:12 - RITUAL SWORD TALISMAN raises attack power by 10% when HP is at maximum.
28:52 - GODSKIN SWADDLING CLOTH causes successive attacks to restore 30 + 3% HP
29:37 - SACRED SCORPION CHARM increases Holy Damage by 12%, but increases Physical Damage taken by 10%. (Effect Holy Damage reduced to 8%, Physical Damage increased to 15% in PvP.)
30:20 - MAGIC SCORPION CHARM increases Magic Damage by 12%, but increases Physical Damage taken by 10%. (Effect Magic Damage reduced to 8%, Physical Damage increased to 15% in PvP.)
31:02 - ERDTREE'S FAVOR increases HP (3/3.5/4%), Stamina (7/8.5/10%), and Equip Load (5/6.5/8%).
31:42 - STALWART HORN CHARM raises Robustness by 90/140/180, improving resistance to Blood Loss and Frost.
32:30 - RADAGON'S SORESEAL raises Vigor, Endurance, Strength, and Dexterity by 5 each, but increases damage taken by 15%.
MARIKA'S SORESEAL raises Mind, Intelligence, Faith, and Arcane by 5 each, but increases damage taken by 15%.
33:12 - LIGHTNING SCORPION CHARM increases Lightning Damage by 12%, but increases Physical Damage taken by 10%. (Effect Lightning Damage reduced to 8%, Physical Damage increased to 15% in PvP.)
33:57 - FIRE SCORPION CHARM increases Fire Damage by 12%, but increases Physical Damage taken by 10%. (Effect Fire Damage reduced to 8%, Physical Damage increased to 15% in PvP.)
34:20 - FLOCK'S CANVAS TALISMAN raises the potency of Incantations by 8%.
35:07 - AXE TALISMAN increases charged attack damage by 10%.
35:47 - CURVED SWORD TALISMAN increases guard counter damage by 20%
36:36 - ROAR MEDALLION increases the damage of roar, cry, or shriek skill attacks by 15% in PVE (7.5% in PVP)
37:34 - RADAGON ICON shortens the casting time of Spells.
38:02 - ARSENAL CHARM raises maximum Equip Load by 15/17%.
38:37 - SPEAR TALISMAN increases thrusting weapon counterattack damage by 15%.
39:13 - RED-FEATHERED BRANCHSWORD raises attack power by 20% when HP is below 20%.
39:54 - BULL-GOAT'S TALISMAN increases max character poise pool by 33% which is the equivalent of reducing Poise damage taken by 25%.
40:54 - COMPANION JAR raises potency of Throwing Pots by 20%.
41:08 - WINGED SWORD INSIGNIA increases attack power with each successive attacks (3%,5%,10%)
41:50 - CREPUS'S VIAL eliminates all sound made by the wearer during movement.
42:32 - CARIAN FILIGREED CREST lowers FP cost of Skills by 25%.
43:11 - RITUAL SHIELD TALISMAN reduces damage taken by 30% when HP is at maximum.
44:00 - ROTTEN WINGED SWORD INSIGNIA greatly raises attack power with each successive attacks (6%,8%,13%)
44:05 - GRAVEN-MASS TALISMAN raises the damage of all damage types dealt by Sorceries by 8%.
44:25 - GREAT-JAR'S ARSENAL raises maximum Equip Load by 19%.
45:12 - MILLICENT'S PROSTHESIS boosts dexterity (+5), raises attack power with successive attacks (4%,6%, 11%)
45:47 - ASSASSIN'S CRIMSON DAGGER causes critical attacks to restore 10% +85 HP.
46:11 - ANCESTRAL SPIRIT'S HORN restores 3 FP upon defeating enemies.
46:56 - DAGGER TALISMAN increases Critical Damage by 17%.
47:17 - CRIMSON SEED TALISMAN boosts HP restoration from the Flask of Crimson Tears by 20%/30%.
48:01 - DRAGONCREST GREATSHIELD TALISMAN enormously reduces Physical Damage taken, by 20%. (Effect is reduced to 5% in PvP.)
49:10 - WARRIOR JAR SHARD boosts the attack power of Skills by 10%.
50:00 - KINDRED OF ROT'S EXULTATION raises attack power by 20% for 20 seconds when Poisoning or Rot occurs in the vicinity. This affects spells too.
50:29 - CLAW TALISMAN increases jump attack damage by 15%. (Effect is reduced to 7.5% in PvP.)
50:48 - OLD LORD'S TALISMAN extends the duration of Spells by 30%.
51:25 - GREEN TURTLE TALISMAN raises Stamina recovery speed by 8 per second (17.7%).
52:08 - LORD OF BLOOD'S EXULTATION raises attack power by 20% for 20 seconds when Blood Loss occurs in the vicinity. (Effect is reduced to 12% in PvP.)
52:59 - GODFREY ICON raises attack power of charged Spells and Skills by 15%.
53:48 - SHARD OF ALEXANDER greatly boosts the attack power of Skills by 15% (remains 15% in PVP).
Finally done. Hopefully this gets seen :/
Thx mate
thank you brother
A true hero.
Thanks a lot 👍🏼
I LOVE YOU
You do it because deep down you know no one else will make a truly honest video. Bravo.
If he doesn't do it, then no one will!
True
honestly i think it just goes to show why there are better resources for buildcrafting than youtube videos
edit: oh he plays with mods, this video makes sense now
thats just a delusion at best lol, plenty of ppl make honest videos? whats up with this delusional "im special" narrative lately with rusty fanboys XD?
@@DEADPOTATO__ plenty will and have done so.
Twig can also be equipped AFTER you die and drop your runes, as it not only prevents you from dropping your runes, but also prevents your previous death's runes from disappearing once you die.
Not worth a talisman slot normally, but if you have 100k runes somewhere because you walked off the edge and don't want to lose it, it might be worth equipping twig while you go get it back.
(Your dropped runes only despawn after you drop more runes on the ground, so dying with twig equipped prevents the runes you dropped earlier from despawning.)
I always imagined they made it so newer players can have a emergency rune safety measure before they hit the Atlas Plateau. If it’s a new player who has never even played ER before how are they supposed to know about the tear?
@@Bona_TemporaI don't think they did it for newbies. Ring of sacrifice exists since Dark souls 1, with the same exact effect. It's just a convient tool not to loose souls/runes
@@Bona_Tempora i just wish there was a homeward bone in ER. it became my "oh shit" button for yrs in dark souls
Suicide runs for specific items
@@Kris-wo4pjTorrent's sprint became my new "oh shit" button and I'm okay with it
Shabriri's woe being a source of constant discussion and argument fits really well. He would be happy this happened
The fact that the only source of enemy-inflicted sleep in this game is a total of two crabs never stops being amusing no matter how much Rusty mentions it.
Absolutely not complaining.
Really do hope the Sleep debuff plays a huge role in the DLC.
There's actually 3 crabs. Two in Liurnia, one in Mountaintops
@@jaysanj152 Considering the implied subject matter of the DLC based on the art and name, I hope so too.
Also because the more sources of it we can get, the more we can treat the godskin duo as nothing.
@@skilletborne until they fix the bug that's currently preventing the godskins from using their "wake up ally" ability.
Didn't even know Entwining Umbilical Cord Talisman exists, and apparently it doesn't actually beyond being hidden in the game files. Unobtainable in game.
For those wondering about the armor set, its the mod listed in the descruption. Doesnt appear to be free however.
dang, do mods even work on ps5?
That being said it wouldnt let my opponent see that armor anyways right
@@sho1oomods can only be used on pc and you cant play multiplayer with them on since you can get banned even if its just a cosmetic mod
@sehajgill3320 vanilla got better stuff than that Japanese MMO ahhh armor
@@monkyk1ngwith all due respect u tweakin
Paid mods? Lame
The Golden Scarab is especially useful after defeating a boss.
There is always a delay between the boss dies and when you get the runes, and it's easily enough time to swap out one of your main talismans.
And i don't get how "more money" is useless lmao, sure farming is easier in ER than in previous games, but i'm guessing most people want that to be as fast as possible anyway
I always do that... In fact ever since my first playthrough, right after getting it. My first slot is only for swapping talismans, whatever it is, old lord before the fight starts, swap to damage or defense talismans after I finish buffing, gold scarab right when the boss is falling.
This has been one of the most powerful strats since ds1, being able to get 20% more runes for every boss you kill is absolutely insane and let’s you squeeze ahead of the level curve without serious farming. And it’s even crazier in the original games because of symbol of avarice, it’s insane,
you assume rusty is god at any souls game except bloodborne and dickriding it with nostalgia and bias XD
@@polnareffsaaadventure5657 his argument is that farming is less useful overall in ER than previous souls games and he does have a point there. almost every talisman has this one very specific situation were having it equipped is great so he is speaking on more broad terms to be able to rank them.
he’s getting closer and closer to a weapons tier list
He hasn’t ranked the NPCs yet
Or maybe a Ruins one.
I would really like an Ash of War ranking
He will probably do AoWs first tbh
Actually the golden scarab is at its best for equipping right when you defeat the boss. Its a super easy menu tech to do and once you have learned to do it, you basically just increase your boss rune drops for free. This makes you shoot forward in power a lot more.
Maybe that’s easier on PC but I was struggling to even use the golden fowl foot from my pouch in time on PS5 which is kinda pathetic. Although a lot of that was probably me forgetting until the moment they died then trying to rush
@@monhi64 i play with controller so that doesnt matter. I do of course have visualized the path to scarab so its pure muscle memory. The golden pickle i already have in my slot.
I don't make it to difficult lol
@@monhi64 to elaborate. You have to practice it a few times so that you can do it as a reflex. Also the golden pickle lasts a very long time(3 min iirc) so you can safely activate that one.
Mind you i once did a playthrough in seamless co op where i had enough golden pickles crafted for me and my friend for nearly every boss but i still would often forget.
The Gold Scarab Talismen is an absolute godsend if you get it early enough. I like to get it and then kill Elder Dragon Greyoll for a bunch of early levels.
And when grinding it gives permanent increase of runes…it’s just more efficient
The best thing that nobody seems to talk about is the fact that you can just swap it in after killing a boss, get the 20% and then take it off again...
*It does not require a talisman slot to be used*
Yeah its really good. You can get it very early the bosses are very squishy as well
@@devourerofbigmacs7858like the tseldora armor in DS2?
❤😂😂😂😂5G
Actual genuine thing I’d enjoy and be very useful is a Staff tier list
Same thing for a seal tier list.
Thing is, that totally depends on your eventual int level, whether or not you want to cast sorceries with a stat other than int, and if there's a specific sorcery type you want to go into hard.
Like, there's a lot less subjectivity in that imo.
*Seals* **********
-Godslayer's :: Seal Fai68
-Dragon Communion Seal :: Arc=>45
-Golden Order Seal ::@ max level
Use a specific spell boosting seal in your off-hand.
*Staffs* **********
-Demi-Human Queen's Staff :: Int
@@EmissaryOfSmeagol Yeah this is what I was talking about. Which staff/seal is best at what level is objective, and sorcery and incantation types have already been covered before.
@@EmissaryOfSmeagol ... Boy I sure do love knowing that my build is shit. Thanks for the info.
Ok so I'm halfway through the video and the fact that half the time he doesn't even say what the talisman actually does makes my blood boil.
Haha I get the sentiment but all of Rusty’s videos usually come from a standpoint of “you already know the items, spells, and whatever else in Elden ring and what they do, now let me rank them and explain the math behind why I’m right because I’ve looked through everything in the regulation bin” as opposed to being starter information or guides for how to play…cause there’s like a million of those already. There’s also the fact that most of these talismans’ bonuses aren’t even worth mentioning lol
I just made a comment with all item descriptions if someone is interested.
I made a comment with all item descriptions.
Git gud?
play the game and you’ll know what they do
I'm surprised there was no aside about how Marika's Soreseal is found in Elphael, *long* after flat stats have mostly stopped being useful, unlike Radagon's which you can find immediately upon starting the game.
It's kind of odd how marikas and radagons soreseals are opposite in terms of ease of obtaining. R sore seal is free and fast while the scar seal is locked behind a boss. M sore seal is at the end of the game locked behind a key door meanwhile the scar seal is free and quick to reach
@@tylerlackey1175
Still useful for melee builds who want to use some magic
@@rudrapratapsingh735the Starscourge and Two-Finger Heirlooms are way better for that.
@@rudrapratapsingh735 It's absolute dogshit in the lategame and if you want to use magic then spend levels on it instead - you've likely hit most soft caps by that point anyway, plus the relative value of new levels goes down as you have more, so some levels aren't worth much. 15% damage taken far outclasses the value of those levels anyway. Or as Sorow said, just use one of the dedicated amulets instead.
Soreseals should absolutely be avoided like the plague lategame. You absolutely should have other valuable amulets to use at this point, and it's almost certainly an active downgrade to have it equipped, so you're sabotaging yourself twice over.
The Cat Talisman has precisely one use in the game, and only one use in the game. It allows you to jump down into the lava when you take the Iron Virgin shortcut to Volcano Manor. When you jump without the cat talisman, you will barely have enough health to sippy, the cat talisman extends your time to sip by a comfortable margin. Ironically, you get the cat talisman right before the Iron Virgin skip.
I don’t think that’s ironic. More convenient or coincidental.
But why not flamedrake and just pop a soft cotton?
Learn the definition of "ironic" you dumbass
@@HoltSauce and that's why this talisman is useless. Even in the only single use of it in the game, there is a better alternative.
A sippy smh I wish ppl like you didn't hear of this gamw
The perfume talisman has now become the best in the game and it not even close😭🙏
Saying Gold Scarab is useless because you have a lot more farming options is like saying getting a raise at your job is useless because you can just work more hours. That being said, I can't wait to see what kind of tier list will come out when the DLC drops.
Perfect analogy
DLC not coming out
@@gickygackerswtf do u mean
Boy were you wrong@@gickygackers
@@futuredozer1735 it's gonna be ass
The green turtle talisman is so powerful, so ubiquitous, and so easy to obtain that it is thr only talisman in the entire game that i literally always use unless im going for something specific
Any stamina regen is just you are better in every way
I like going for the turtle talisman at the beginning so I can No Russian a room full of turtles ;)
Same
It’s the dog talisman get it right😅
Not showing the item description in an item tier list is an odd choice...
I had to keep googling them.
@@herp_derpingson I just made a comment with all the item descirptions if someone is interested
I just made a comment with all item descriptions if someone is interested.
I made a comment with all item descriptions.
Gotta play the game more I guess
Fun fact about Milicent's prosthesis and the Flock's canvas talisman, you don't need to do Millicent's entire quest to get both but instead after defeating the Godskin Apostle at the windmill village you can kill Millcent right there and end the quest much earlier. She will not only drop her talisman but also going back to Gowry you can kill him there too and he's drop the Flock's canvas talisman.
Millicent's prosthesis does come with one major drawback: The only way to get it is to kill Millicent.
Which makes it F tier to me because I'm never willing to do that.
@@carljohan9265based.
thats good to know thank you
@@carljohan9265same. I see all these build videos saying “Use Millicent’s Prosthesis” and I’m like “Nah fam, I’ll take the DPS loss, I refuse to kill Millicent.” I’ll burn the Erdtree and the world to the ground with Frenzied Flame after Melina’s death, but I still won’t betray Millicent. Same with killing Alexander early for the weaker shard. Not happening.
@@carljohan9265this is my exact logic, but the blacksmith hammer collection in my dark souls 1 inventory tells me that I'm already beyond redemption, so a least I can have all the things in this game too.
One note about the Blessed Dew talisman; You get 2hp the instant you put it on. Which means if you're a seasoned button masher, you can keep rapidly taking it off and putting it back on to accelerate your health regen. Of course how fast your hands get sore from doing so will vary from person to person. But I've always found the best way to use it is by finding a safe place to hide from enemies, and slap it on before going AFK.
that's the stupidest thing i've heard all week, i'm going to do it now
Just pause the game
Like anri's sword on ds3
i have around 2000 hp......
Sht really? That'll help ALOT
I love rewatching your vids just because they're so much fun to listen to. Your rambling and comparisons you make are just golden. I think we're gonna need a re-listing now with the DLC making some of these talismans better than they used to like the Pearl Drake for example
Fun fact, probably really late, but the bubble bois in leyendel seem to hear you no matter the time, lighting or sound. Specifically the ones at the beginning after the grace where boc goes. Those bubble bois notice me with the silence effect, while crouching, even at night. Those first several are the most vigilant after the ones on the branches of the haligtree
of course they hear you when youre practically breathing down the back of their necks as you pass them lol
All they hear is the soft silence of darkness setting in before I put a black knife into them. Unless I throw a rock or something to distract them. Stealth gameplay in Eldenring is a difficult but rewarding art to master. You can even set up the draconic tree sentinel to be pushed right off the damn cliff!!
A lot of enemies have a scripted response when you cross a certain threshold, when they turn to face you they haven’t actually detected you yet, they’re just supposed to turn that way
guy above me talking about enemies being scripted to turn a certain way when you approach is 100% correct
dont crouch for normal mobs just sprint behind them before you're in their cone of vision.
u can stealth the entire game even alot of bosses u can sneak into their rooms and get behind them for a big opener if you have the vial + invis when crouching at a distance and if you move quick enough
Golden scarab + gold pickled fowl foot and Sacred relic sword at the albanauric farm = 600,000+ runes per fowl foot. I’d say that +20% from the scarab is pretty darn handy, especially when you get farther in levels and need over 300,000 runes per level up 😂
edit: The SILVER scarab really helps if you have low arcane and need to farm the penguins in limgrave with a bow for more fowl feet.
Personally I just use the beast shard incantation , its quick and can still kill the pesky penguins that are flying away. Pair it wit h the blue horn and you get your fp back
in ng+ you get 1.2 million runes per fowl foot. right now i need 1.1 million runes per lvl
You can equip for more rune
Sooo useless in other words?
People who grind runes are people who need to just get good at the game.
@@brentonherbert7775imagine thinking level grinding isn't important in an RPG you clearly aren't an RPG fan dude
Great video. Could have included the itens effects along with its icon and name because sometimes i didnt knew what the talisman did and you already were talking about its pros and cons.
Agree
I just made a comment with all item descriptions if someone is interested.
I made a comment with all item descriptions.
Congrats on finishing the mod and getting it out Rust man. A truly massive project. Mad respect and heres hoping its a big hit 🙌
Gimme my profile pic back
It looks like a generic profile pic but God damn
0:04 masochism
Criminally underrated comment
your comment on the sacred tear during the cerulean seed part just broke my brain so much and cause me to doubt so much that i had to stop playing what i was playing, load up elden ring with a save that didnt already have maxed tears, run to the nearest spot and use it to just check.
Basically, what you said is just not at all how tears work? like they buff both flasks, at the same time, with one use, so unless like, you meant the amount of flasks, which doesnt really make sense in the context, i just..
oh on the actual list, i mean, sounds mostly alright, though i find how good some are depend on build, and comboing them together, also hot swapping some like the cerulean or crimson tear ones in as needed makes them overall more usable.
Yeah this one threw me for a loop as well.
He even claims to always stop increasing the blue flask but not the red, which just isn’t true.
Ok yeah I came into the comments to see if anyone else had this reaction. What the heck is he talking about?
I think this is what he means.
Lets say he has two blue flasks and two red he is saying that he would then every time he got golden seeds create more red flasks becouse his mind is so low he only needs one flask to fill it up.
@@ottolokiolafsson6621yeah you would certainly hope but he also explains his logic enough so that it’s almost impossible for us to give him the out of just mixing up sacred tears and golden seeds. He’s describing them as what percentage they refill, and calling them +5 upgrades like the tears. It’s really like rusty is from a universe where sacred tears upgrade HP and FP separately and it’s fucking bizarre. His career is basically playing elden ring, I really want to know how he mixed this up. It’s just something that doesn’t make any sense for anyone to mix up
The gold scarab is useful for mitigating grinding because you can get a substantial rune boost from bosses (out side of Limgrave and southern Liurnia) and you don't even need to have it equipped when fighting a boss just equip it right after you defeat the boss and you'll still get the extra runes and if you're fast enough you can stack a gold fowl foot on top of the talisman for even more runes, and if you still feel the need to grind this will speed up the process greatly.
i don't even get his point really, u always wanna grind as fast as possible even if the game has more areas to do so. just felt like rusty wanted to be a contrarian for the sake of it like many youtubers do.
otherwise fun and useful video as always
@@cthubol6824 it's fun that he mentions the farming spots as an argument against the utility of the talisman, and what makes those farming spots farming spots is the fact that they are the best options for highest ammount of runes per time invested so you'd think a talisman that reduces the time investment needed would be good but nah. This dude is a joke, video is fun for sure, useful only for disinformation.
I feel like there's a statement out there about getting gud enough to just have one less talisman, so you spend less time grinding.
Fun fact: Taker's Cameo heals you when anything in the world dies, which means as an invader you get free health if host and the squad happen to kill your plan B
You can destroy ballista and still get health back!
35:20 This is true. Hearing the stance break sound coming off of a charged R2 releases serotonin and dopamine for me. It's addicting, especially if you go pure unga bunga with colossal strength weapons.
OBJECTION!
The blessed dew talisman you can spam on and off in the menus to get roughly 6hp a second.
Preparing for a boss fight or walking around a safe area its a great way to save your eastus.
Especially if you're a phantom who's resources are halved
Was gonna say, in conjunction with two fingers heirloom and bestial vitality you get store brand blessing's boon with no faith investment.
Kid scram
@@ramrodbldm987639 comments on this channel. All of them are hate comments. Fellas, ignore this troll.
didn't know about the spam, thanks
One step closer to rating all user written messages in the game.
I wish these videos described what the talisman does for each one. Like, with context clues you can get a rough idea, but more detail would be good.
I just made a comment with all the item descirptions if someone is interested
Shabriri's woe having a ton of misinformation is kinda funny because of the lore similarities
All that's importan- MAY CHAOS TAKE THE WORLD!
Rusty I know you're probably exhausted, but I just wanna say, the work you're putting into this shit is really paying off. Your skill at doing this is just getting tighter and tighter. Thanks for all the hard work
🍆🚴♂️
While i haven't checked in elden ring yet, the Blue Tearstone Ring in DS3's low health defense boost was dynamic, with attacks that carry you past that threshold being reduced below the 20% mark (having been squashed by Vordt enough to know that). I wouldn't be surprised if Blue Feather Branchsword worked the same way.
I mean, I always liked Blessed Dew Talisman for rationing health potions when I was first starting out. Icon shield isn't available early and it's nice to know you can take a breather until you reach the next site of grace in places like Stormveil Castle.
Agreed. It's not great later in the game, but considering that you can get it very early and it's useful THEN, I think it's valid to give it some credit in the same way that he gave credit to talismans that are basically only useful in endgame/NG+.
Golden scarab is top 10, you don’t need to use it for farming, when you deliver the final blow on a boss, quickly switch it in for 20% extra runes. Doesn’t take up a talisman slot during the fight and you are so much higher level without having to farm at all!
Not to mention a great way to fill an extra slot when just cleaning up field bosses and grabbing items for your build
Probably late to the party, but the axe talisman seems to work well with curves swords where you can cancel the charged attack into a smaller attack if you realize you've messed up your timing. Just gives you a mini panic button
Crepus's Vial is one of my favourites. I constantly have it on for exploring because the effectiveness it has for allowing you to not draw aggro while outright sprinting is fantastic.
i use the armor of black knives for the same thing
😊😊😊
I love these lists since it gives me a general suggestion of what I should go after in my builds. Also I used the cerulean dagger when I was starting out, and it was really nice, so it kinda stuck with me.
I was running a banished knight build (with twin banished greatswords) and I gotta say, the twinblade talismen with the claw talisman led to some pretty heavy damage. Opening with a jump attack and following up with 2 L1's will merge with the final two hits of the L1 combo
That sounds bad ass I have to try that!
So excited looking forward to when Rusty redoes every Ranking video once the DLC comes out
You don't have to finish Millicent's quest to get flock canvas. You can kill her right after giving her the needle if you dont care about the insignia. Sit at the grace, gowry will be sad, then kill him.
Fun Fact: Pathfinder 1e had a class that just flat out had throwable bombs, one upgrade of which let you turn it into a napalm grenade, basically.
Personally I would've put Radagon's Soreseal higher on the list because of how easily it can be obtained within the first 30 minutes (or less) in a new game. It certainly helps with meeting stat requirements early in the game but of course falls off later, but at that point your stats will already be high enough and you won't really need the help from it anymore. Regardless of that, great video.
No one cares where you would have ranked radagons soreseal you're a nobody
Pretty sure marikas is in the haligtree too
Which i find funny because the melee focused one can be found at the start of the game while the other one can be found near endgame@@dankr8411
Blessed Dew Talisman is actually useful in exploration. Saves up estus flasks big time.
Can also spam equip it and it regens 2hp every time it’s equipped. 👌
@@Link00TMM6hp
Not to mention that you can pick it up from the trapped chest in weeping peninsula.
@@blizzardgaming7070 kid you just started playing stdu
@@ramrodbldm9876 what are you trying to do?
For people looking for healing without wasting a talisman slot, use Warming stones. You can craft them, they work great for co-op and especially if you use Latenna… drop one next to her and it will keep her healed up for 30sec and you can just stand in it too.
I use them all the time to save flasks in long dungeons, when I’m doing co-op or to heal my summon.
The crafting materials are pretty common and it’s easy to stay stocked up.
Obviously it’s not something you use all the time, but as a backup option if you run out of flasks they’re pretty great. They heal a good amount and pretty quickly too.. (although I dunno if it will heal everyone that fast… I play a glass cannon mage with only like 30 vigor at lvl 125. So it refills my small health bar pretty quick…) it acts as a way to keep me topped off while I’m slinging spells if the boss has annoying low damage attacks they spam.
Especially in co-op where you can swap out, drop a stone and heal up while your partner takes aggro and you give some long range support and then swap. It’s great being able to keep attacking while you heal.
Something to note on the Sacrificial Twig, just like the rings of sacrifice in Dark Souls you can put it on so that your already dropped runes wont permanently disappear, which makes it pretty useful if you died with a lot of runes and quite far from a bonfire.
Just fast travel to one..lmao
@@red_menace1829 They mean if you DIED far away from a grace.
The talisman would be useful to prevent your runes from dessapearing if you die on your way to pick them up.
Gold scarab is pretty good for grinding, especially if you are trying to reach max lvl, it might save you a few hours (more than a few but still) bc 20 % increase is basically killing 1 more enemy every five of them.
plus gold pickled fowl foot gives you in total 1.56 more gold. saving about 30 hours of rune farming
You're an absolute savage workhorse for this project. Great job
Blessed dew is really good if youre chilling and exploring. It is also good if you want to face tank the lake of rot. Using all of the best regen items and spells, that extra 2 hp actually does help a lot mitigating the DoT while exploring.
What is a DoT
@@sharonshrimpton3565 Damage over Time. DoT. So any effect that hurts you a little bit at regular intervals.
Ive never been interested in the fantasy genre (never read or watched harry potter or game of thrones either), and originally was not interested in Eldin Ring. However, after randomly stumbling upon one of your videos 2 weeks ago and decided to give it a try. Now Im about to begin new game plus. Thanks man for getting me into one of the best games made in modern history!
Erdtree's Favor also stacks with the Arsenal Charms. Great Jar's Arsenal plus Erdtree's Favor (2) is big on heavy-load builds, such as dual equipping Giant-Smashers.
Great vid! I do kinda wish you at least through the text description of each of the talismans up on the screen, even briefly. I can't remember exactly what like half of these do off name alone, and you don't always provide enough context to explain their exact function :)
Amen brother. Cant even watch the vid because of this
@@maikamcnairy9545real, the fact i even had the thought of pulling up the wiki just to check is sad
I'm confused to explains each talisman an exactly what it does?
@@everythingpony No he does not.
@@rebusn1505 I just made a comment with all the item descirptions if someone is interested
Me and my friend got a lot of use out of Taker’s Cameo and Sword of Milos during a sort of challenge run. The run was going from the castle in the bottom of the map too the base of the halig tree with all invaders on without dying. It was challenging and fun, would recommend
Lmao kod
There's multiplayer walls
@@riskyumbrella4874 seamless coop
A short description of what each of these do would make the video a lot more watchable.
I just made a comment with all the item descirptions if someone is interested
"Id rather keep eating feet"... okay. Fine, I can accept that. But the Double Down? To clean up the Audio, and make it clear what you just said? I Respect that. Subbed.
You do it to yourself because you want to give us the information and talk about a game you love. Also to hold the achievement of making the most concise, informative and entertaining lists out here. Love your stuff dude.
Edit, jump attack~
41:50 words can't describe how happy I was to see the silly little sneaky talisman up so high
I always have it equipped when I'm walking around exploring
Can’t wait for the ranking videos on the Convergence starter classes, the Convergence spells and weapons, and your own modded spells. Plenty of content to keep you busy.
Completely unrelated, but watching the way you fight enemies in the background is inspiring. The linking of various incantations and spells is super cool and there’s so many combinations I’ve just never thought of before
ngl i listen thru your ranking videos while working. I dunno why but they feel so stimulating
most of these talismans are made for different builds, for me for example physical damage reducing stuff is really helpful. Thank you for the video
Now rank every single enemy
Longtail Cat Talisman has exactly one use: Dropping down that ledge after teleporting to Volcano Manor after dying repeatedly to Godskin Noble & not having to land on that awkward half-ledge thingy every time
This is actually valid
Why not raise the bridge out of the lava and use the "Prison Town" site of grace? Or is that locked if you teleport in.
@@minerman60101 That door is locked, the only Site of Grace available is the Albinauric house and that's further away from the Godskin fight than the Iron Virgin teleport point anyways
@liyifenn technically the albinauric house grace is locked too, it's just laughably easy to jump around the balcony & get in anyways
Now I have something to listen to while playing 101 sorceries!
Can you tell me what exactly i need to copie into the modfolder, i think i setuped the rest correct but the mod isnt loading
Every day we get closer and closer to everything in Elden Ring ranked
Thanks for sacrificing your sanity to make this. I now have a reason to look at my phone other than to look at my negative balance.
The carian shield reducing skill cost getting paired with something like a collosal weapon and cerulean dagger is basically just unlimited FP on a melee build or, in my case, a Str/Fth.
I can open with incants or buffs and wipe half my bar away then walk in with the collosal and use guard counters or my Ashes, crit people and earn back 30FP from crits thanks to collosal double proc and basically just walk outta the fight with full or close to full FP again.
It's kinda dumb. I love it
Hey man, I love your work! But please please please, toss in an item description on the screen in future stuff.
Keep up the great work.
God, that armor set with double Coded Sword looks so awesome.
Which armour set is that?
what is that armor o_o
@@PMGSCloud6I’m not sure but I think it might be modded. I doubt I would’ve missed a set like that.
100% modded. If it wasnt modded half if not all the female character players would be wearing it xD (including me)
@@Caos_Unbound he put the name in the first minute of the game right above his character. its a mod
You don’t need to complete Millicent’s questline for flock’s canvas talisman, you just need to kill Millicent which causes gowlry to cry which after killing him gives you the talisman
fait but doing so too early locks you out of getting 1 of 2 of even stronger talismans (rotten winged sword insignia and milicents prosthesis). The latter and usually better in more cases can be received as soon as you fight Godskin Apostle lite though which can be rushed if you've been through the game at least once or twice.
Perfumer one aged poorly
Eh, it aged a little badly but not as badly after the recent patch... Still good tho
I feel like I must use horse combat more than the usual Elden Ring player because I do appreciate the mobility it gives you against field bosses, though I will admit that like the game's open world it suffers from definitely feeling like a dev team's first crack at the concept.
@commanderpp someone took things personally lol. The open world is a bunch of copy pasted ruins and dungeons that are all spread out too far. And after your first playthrough it's all pointless, it's just "run past everything to go to this place".
Even with the nerf i feel that the jumping attack bonus from claw talisman and the raven armor (i don’t remember its exact name…jump armor) its still pretty good to use
Raptors black feathers
Someone probably said this already but it's worth noting: Milicent's Prosthesis stack with Rotten Wing Insignia.
You can get Flock's Canvas Talisman as early as Altus if you kill Millicent after giving her the prosthesis and kill Gowry when he's mourning her
It's worth noting that, depending on the build, Erdtree's Favor +2 is worth upwards of 9 levels. 56VIG instead of 60, and 25 END instead of 30 (or 20 instead of 25). This is probably only important for PvP, though, since in PvE there's not much incentive to keep your level capped. Either way, 9 levels for one slot without giving up any health or stamina is pretty wild.
As a bonus, add Crimson Amber Medallion +2 to push VIG down to 50 -- a total of 15 levels for two talisman slots with little downside.
the sacrificial branch or any sort of rune recovery ring in souls are cool because they sell for a good chunk of souls early on which also pairs really well with the fact that these games tend to give you a few of them during the early game. Great for squeezing out a few more levels when you're trying to hit stat requirements
one thing ive found with the scorp talismens is it actually pairs well with the Dragoncrest greatshield talismen or the +2 one. it removes the downside of the talisman and still gives you a 10% reduction leaving you + on damage negation still (a meh 7% if your using +2) only thing id say both talisman are more than a bit late game but it can work nicely.
The Old Lord's Talisman does not affect the DoT of Black Flame incantations (tested on 'Black Flame') neither increasing its total damage nor its duration
Had no idea prince of deaths cyst was a thing and I shall grab it for no other reason than completionist reasons
Thanks for letting us know what each talisman does, I mean it’d be crazy for you to expect us to remember what these are all called and do right….right?!?!
Google Elden Ring Wiki
@@RichardDuncan-ju1xkyes, I love repeatedly cross referencing a wiki 91 times while watching a video, that’s not inconvenient at all
@@Mo_3n1 I just use it for the items I'm interested in but you do you.
@nolifeloser9729
Yeah, really would have liked even just a description on the screen with the item name.
@@ElectricAlien577exactly
You gave me a Rayman Flashback. Thanks for the subtle background music. Was my favorite OST in the first Rayman game. Iconic. music world is the best.
Bro me too, I listened to the whole soundtrack at work after watching this vid. So many bangers. RIP Remi😢
16:59 Rusty , dog, homie ! cmon ! the gold scarab makes those grinding sessions far less tedious . and when you hit your number put it away !
cerulean dagger is kind of underrated imo, casters are not who i would reccomend it to. its great for using ashes while working through areas, and can easily replace blue flasks for most melee characters, plus since you often dont have much fp as a melee build it gets more relative value there. plus you only need half fp to cast a weapon art so it can be useful even for more expensive weapon arts.
Interesting thing about the twin blade talisman is that it appears to boost ash of war follow-up attacks. I could be wrong, but I was testing it out with the heavy follow-up to spinning strikes and appeared to deal a significant amount more than I would without.
If this is correct then that's actually a big use.
Does that include the heavy attack after trolls roar?
The twig is good because it can be used after you die. makes the travel back safer to get those runes
its a modded armor at the begin.. right? looks so amazing
I'm here to ask the same thing. It just looks so clean for female characters.
Yeah the mod is linked in the description
@@Zfreak613 awesome. sad that im playing on ps4 :')
Godfrey's delayed second phase grab attacks are his charged attacks.
Rusty owes an apology to the perfume talisman 5:46
Orr... used to in version 1.12.2 when lightning perfume which got boosted by 20% used to deal 20k damage
Blue dancer works for rock sling, meteorite, and meteor of astel. Also it's critical for a lot of no hit runs (since you aren't getting hit, armor is meaningless). Note: blue dancer range isn't impacted by increasing endurance.
I don't know if Fromsoft would bother patching out cheesing the mimic tear with Daedacir's Woe when it's always possible to cheese the fight by simply arriving naked.
I think it's one of those things that doesn't need to be patched. They probably saw the players doing the cheese and thought it was clever and decided to let it stay in the game.
I will say, Taker's Cameo is fantastic if you sign up to be summoned a lot - each of the flask charges you have are a lot more valuable than normal, so not having to use them as often can be helpful when you're escorting someone through a zone
This is the list of all time!
Sacrificial twig is great for when you die and need to grab your runes. It makes it so they stay there even if you die again before you’re able to pick ‘em up
yea, great talisman if used correctly - to get back a large chunk of runes from the ground safely