@@zacharyshoemaker835 If you look at the scene in the beginning of the video, they pop out. I think they only die on ships, as those are in the water when they go down and people can't swim obviously.
I played a perfect and very fast Otto-Revolution. 60 Revolutionarys 20 Imperial Hussars and more were marching into the Inca-Base. Then a fort popped up and 10 sec later my entire army was dead. He had cannons just popping Out and in the fort each time taking a shot from another angle. Just totally broken...
I remember reading a test saying the inca played like other civs, but without cavalry and siege, and where thus rather stale. Sounds to me like they have quite the unique set of gimmicks.
Inca also has a ceremony that increase unit spawn time. Usually for native civs you rush age 3 and get all ur TCs and spawn all ur vills in age 3 with spawn dance. Now, Inca seems like they can do that better or maybe can skip that process since they get way more TC’s. (All treaty related.)
i wouldnt do that, as you want to get as many cards as possible with incas. So switching away from XP dance means you'll have your eco ready 3 mins earlier, but also means you have some fewer ports. Also i might try that
Subscribed, liked, and turned on notifications. Love your direct and to the point videos bringing the attention of the specific aoe 3 DE changes. Maybe you could be the new SpiritOfTheLaw channel for AoE 3.
447/200 overpop is so damn broken for 40NR treaty... I can see Inca being banned in competitive TR tournaments for that reason alone. Or maybe euro civs can tower camp them since they have no legit siege units. Other than that Balance has been quite nice for NR.
"competitive 40NR treaty" LOL It's not to different from the French in TAD, if you let them have 40 minutes they're that French economy is gonna crush you with the waves of gendarmes.
@@21Arrozito i love it how people complain about treaty not being balanced when everyone is allowed to fully boom to their hearts content. It just ends up being which side has the better matchup/better player in the end. People need to learn to deal with rushes if they want to learn how to get better at the game
@@AussieDrongo Yeah dude, i was about to post the same because i had a lot of troubles hearing you, and even had to turn on the subtitles... Other than that excellent and informative video, looking forward for next one.
There was poison damage in classic AoE3, it was only for the Carib native trade post units though I believe. And IIRC they had an upgrade that gives all your bow units poison damage.
Tupak Amaru was an indigenous Peruvian who claimed to be a descendent of the inca royalty. He led one of the final and most devastating inca rebellions against Spanish rule sometime in the 1700s. It ultimately failed and he was captured and executed. After that the Spanish decided they were tired of the constant rebellions and made an even stronger effort to completely purge their territories in South America of indigenous languages and culture. Which kind of failed as well since the languages and cultures are still there though at risk of being lost in the next couple generations.
@@Peachrocks5 It is in the beginning of the very first video if you pay attention, and I might not be who you think I am, but I'm sure if you look closely, they'll be on my friend's list.
Does anyone actually have any meta-strats for using priestesses? I can't imagine conversion being a super effective mechanism considering how slow it is
@@najarvis Still though, a pro would be able to notice and pull it away. I guess if it was during the heat of battle, or if you could snare them somehow...
You forgot to mention that doing a hard rush you can send your chasqui to your opponent's base and receive the bowman shipments right in to their base in less than 2 min gameplay lmao that is their mayor advantage
I really wanna know how you managed to get 400 pop in 3:09 I've tried many times, I can only manage to get 50 Maceman + 30 or so more and only 235/200 How did you had 317/200 before getting the maceman out?
it is a little hard to add Egyptians when the Ottoman empire is in the game too, with their mameluke riders. (Mameluke was what Egypt was called at the time.)
With many town centre's, they're able to cover a lot more resources securely (like coin mines, or trees) and able to reach 99 villagers significantly faster, if they end up losing villagers to a raid, they're also able to rebuild them faster.
@@AussieDrongo Ok, thanks for the insight. Although I am skeptical whether the player can grab so much land to make tcs without getting pushed back or choosing to defend a smaller area with more defenses.
i feel like they vonlontarly made the incas op to create more interest for the DE, then theyre gonna get hit hard with the nerf hammer, cuz this doesnt seem fair at all! that being said, cant wait to play em lmao
It seems common in most games: Introduce new civ / unit / gun / hero -> Make them OP -> Increases interest in game -> Nerf them after community outcry.
The civ is hardly strong in supremacy which is the normal gamemode the game is balanced after. How does 8 towncenters help you when the game will be over before you built your third. Not to mention how many games get to 200 pop either to use the garrison bonus. Even the increased poison damage is highly situational, you're using an entire card early on for a unit that has a lot of counters. You simply won't be seeing incas being anywhere near the top. And i want to point out that these tactics that were mentioned only work on people who already planned on getting the game or are playing it currently. I simply think it's a bit dishonest to immedietly accuse a company of trying to milk their customers because they made something that is competitively viable on launch. I'm not saying that it doesn't happen where a company releases a new hero that is overpowered on purpose to get people to spend money to buy it. All i'm saying is that it isn't the case every single time, like this time. It's not like you have to pay anything extra to get these two factions so it doesn't matter if they're overpowered or underpowered, it won't change the sales of Definitive Edition. Have some more faith in developers, they're not all Riot or EA.
@@starcraft2own First youre missing my point, second : if you think the late game aspect of incas or only the stuff that was featured here is strong you're so wrong, their tps supporting 5 pop is massive for age 1, their units in general look super strong, their houses passively generate 0.50 food/sec without cards (idk if theres cards to increase it) and theres lot more we'll see i'm sure
@@22DesertThunder "Look super strong" You know there are a dozen videos and streams of people playing Incas and being destroyed by the other civs in the game. Tp's giving 5 pop isn't massive for age 1, it's only good. And houses gathering food isn't that strong when you realise you will only have like 5 of them when you reach age 3. (that's 2.5 worth of villagers) Incas units are not super strong, they have counters just like every other unit in the game, even macemen drop like flies to skirmishers.
@@starcraft2own And the funny part is that id only consider the fort of all the things he listed to be op because it does actually save your units from a cavalry jump, prolonging the game to get mandatory mortars. The other things did not seem that strong in a 1v1 game. Priestess conversions converts the unit which promptly loses all upgrades, so youd be only looking to go priestess vs india, somehow trying to convert just artillery, merc units, and very tanky cavalry. 2nd tc in colonial seems good and reminds me of release cumans in de2, but there are better cards when you have no reason to train more settlers where you are trying to do ff like everyone else. I do agree that their forts are downright broken and expect that to be nerfed heavily for teamgame reasons. Jungle bowman poison is not amazing on cavalry harass raids to make sense of that card
Did they change the baby dance? Who wouldn't want 2 tcs putting out 1 vill per second in age 2? Also, I haven't found any artillery counter in their kit, do they have a card that increases range of bowmen or their forts?
Hold the fuck up, you're telling me the Incan army can garrison their fort yet none of the European 5 star forts can be garrisoned. Who smoking the crack here.
On the most part almost all the new revolts are pretty bad. South Africa may have some niches but it’s still a 3000 upfront cost and denied imperial. Peru’s grenade revolutionaries are really strong and only lose vs. artillery. Brazil has some potential if the map has accessible natives due to the card that enables legendary on them as well as getting revolutionaries for free from tcs. Chile getting better Hussars has some potential but it’s not as good as the old Imperial version. The snag with Hungary Grenades is that they get less health too last I checked. Still Ottoman outpost spam into Hungary is a strat I’ve been playing with but I’m not optimistic. Giving up your economy like that for mediocre units and some strong cards at the cost of your original home city and no imperial is probably not worth it.
i have a strange feeling with aoe 3 def edition....its like graphics are off. Idk whats wrong, maybe the colours are too bright or something...it looks bad.
I'd rather just play the original with something like Wars of Liberty. This game looks like a mobile app, and from the looks of things the new civs are horribly imbalanced. At least WoL's horribly imbalanced civs are funny.
Looks like they might be the best turtle civ
I was thinking the same thing. How can you penetrate that many town centres before they hit 99 vills? Its crazy.
So if i take out the fort with morts do they die with the fort or do they pop out like settlers?
@@zacharyshoemaker835 If you look at the scene in the beginning of the video, they pop out. I think they only die on ships, as those are in the water when they go down and people can't swim obviously.
@@AlpayYi damn kinda upsetting lol ah well
Every house they have has half a tcs hp
Stronger Civs: We got gunpowder and big cannons.
Inca: Poison arrows.
Stronger Civs: We are doomed.
I played a perfect and very fast Otto-Revolution. 60 Revolutionarys 20 Imperial Hussars and more were marching into the Inca-Base. Then a fort popped up and 10 sec later my entire army was dead. He had cannons just popping Out and in the fort each time taking a shot from another angle. Just totally broken...
Definitely something that's going to be frustrating at higher level play.
I can see you becoming a gr8 Aoe 3 de youtuber
Subscribed with notifications!
I hope DE can push new life to aoe3!
Seems to be such an interesting civ!
This Civ is broken.. Would be a nightmare to play against.
it really is
Or you just play a normal game... the balanceissues only start to get out of control when you do treaty games.
Agreed, this is the only civ I actually get frustrated playing against.
I think I already found a civ that's great for synergizing with the Incas. Another Inca.
i was thinking sbout aztecs with town dance and incas with inca walls team card, also aztecs have team exotic woods. inca need a lot of wood.
@@erikvidal9732 I thought they patched that dance out for the walls.
I remember reading a test saying the inca played like other civs, but without cavalry and siege, and where thus rather stale. Sounds to me like they have quite the unique set of gimmicks.
Inca also has a ceremony that increase unit spawn time. Usually for native civs you rush age 3 and get all ur TCs and spawn all ur vills in age 3 with spawn dance.
Now, Inca seems like they can do that better or maybe can skip that process since they get way more TC’s.
(All treaty related.)
i wouldnt do that, as you want to get as many cards as possible with incas. So switching away from XP dance means you'll have your eco ready 3 mins earlier, but also means you have some fewer ports. Also i might try that
Subscribed, liked, and turned on notifications. Love your direct and to the point videos bringing the attention of the specific aoe 3 DE changes. Maybe you could be the new SpiritOfTheLaw channel for AoE 3.
Aoe3 Spain when they hear Mountain speak Incan.....
*PANIC*
i play my homecity card smallpox
*CALM*
Inca Revolution....
Spain... *PANIC*
447/200 overpop is so damn broken for 40NR treaty... I can see Inca being banned in competitive TR tournaments for that reason alone. Or maybe euro civs can tower camp them since they have no legit siege units.
Other than that Balance has been quite nice for NR.
It is broken. Nobody could be serius with this.. This must be clearly bug. nothing else... For sure.. not a insane mechanic
Did you really just say competitive treaty games? you're a total noob if you play treaty seening 20 30 50 minute no rush just makes me cringe
"competitive 40NR treaty" LOL
It's not to different from the French in TAD, if you let them have 40 minutes they're that French economy is gonna crush you with the waves of gendarmes.
@@21Arrozito i love it how people complain about treaty not being balanced when everyone is allowed to fully boom to their hearts content. It just ends up being which side has the better matchup/better player in the end. People need to learn to deal with rushes if they want to learn how to get better at the game
You need to work on your audio levels. Could barely hear you here. Other than that, nice video! :)
Thanks for the feedback, I'll make sure I pay attention to it.
@@AussieDrongo Yeah dude, i was about to post the same because i had a lot of troubles hearing you, and even had to turn on the subtitles...
Other than that excellent and informative video, looking forward for next one.
finally ! A good AOE3 technical channel !
Suscribed
This game is insane, I'm winning a third of my games as Portugal, holy hell!
Reminds me of Old Xbox Ahoy videos, very good. Keep up the good work
the garrisoned military in the kalinkas only reduce the pop by one... so macemen only cost 2 pop while garrisoned, but not zero
other thing is that special trade post which adds +5 do population limit. It's huge for early game.
Yeah I saw this too! It means they don't need a house and early and can always make a TP.
There was poison damage in classic AoE3, it was only for the Carib native trade post units though I believe. And IIRC they had an upgrade that gives all your bow units poison damage.
You see that huge pop? Add the Tupac revolution to it and your eyes will pop out!
Tupac has long been known for his popular revolution beats.
What’s the Tupac revolution?
Tupak Amaru was an indigenous Peruvian who claimed to be a descendent of the inca royalty. He led one of the final and most devastating inca rebellions against Spanish rule sometime in the 1700s. It ultimately failed and he was captured and executed. After that the Spanish decided they were tired of the constant rebellions and made an even stronger effort to completely purge their territories in South America of indigenous languages and culture. Which kind of failed as well since the languages and cultures are still there though at risk of being lost in the next couple generations.
@@21Arrozito I knew that
@@21Arrozito I meant the game mechanic
wat rank r u? also love the channel, the simpsons is pefect for thsi
My rank in the original was PR46, but it has been a long time since I've played.
@@AussieDrongo what was you username back then. I have a feeling I know who you are but not certain.
@@Peachrocks5 It is in the beginning of the very first video if you pay attention, and I might not be who you think I am, but I'm sure if you look closely, they'll be on my friend's list.
Awesome videos! Can you make one about all the changes to the Native Civs? Thanks!
Thank you! Coming up soon.
Nice video! Do you think the tupi blackwood archer and the carib blowgun should use the poison mechanic from the inca archers?
That's a great idea, I think there should be an option for them to have it for the Inca only, as they also get many other native bonuses
at first glance, and after a few patches, it’s safe to say their balancing team didn’t go through definitive balancing school.
I have left a like and want to see more of these videos. Cheers!
Wow
Pre-DE Drongo
sneaky hobbitses
That pop is insane. I find it hard to believe it'll stay that way.
Does anyone actually have any meta-strats for using priestesses? I can't imagine conversion being a super effective mechanism considering how slow it is
The speed depends on the unit you are converting, and a villager is the slowest at 10 seconds I believe.
@@najarvis Still though, a pro would be able to notice and pull it away. I guess if it was during the heat of battle, or if you could snare them somehow...
You forgot to mention that doing a hard rush you can send your chasqui to your opponent's base and receive the bowman shipments right in to their base in less than 2 min gameplay lmao that is their mayor advantage
After trying a few civs, I liked this one the most. But obviously I’ve been playing it wrong. Eight town Centers? That’s pretty crazy
5:04 Brazil says hi with 2 infinite TCs. That also spawn units. No? Not interested? Okay...
Oh man, revolutions, I really can't wait to check them all out!
@@AussieDrongo We should chat sometime, I’ve studied revolts extensively. I’m Aussie too.
@@Peachrocks5 What's your discord?
Inca and swedes are OP
I really wanna know how you managed to get 400 pop in 3:09
I've tried many times, I can only manage to get 50 Maceman + 30 or so more and only 235/200
How did you had 317/200 before getting the maceman out?
Looks fun
Another golden vid
Currently dumping my Swedish strat for Inca
Only civ that gets a second town center in age 2.
Cries in portugees in de corner with their gree second town center.
Turn up your mic in your editing software by a solid 18 - 24db.
I wish they added a third new civilisation like the Egyptians or Americas
usa is already there....
it is a little hard to add Egyptians when the Ottoman empire is in the game too, with their mameluke riders. (Mameluke was what Egypt was called at the time.)
Can you combine the garrison bug with the revolution that makes all your units into europeans ones?
Good cntent but why the infinite town centres wish! I max build 2 when i play sometiems 3
Heh, sorry Goran, this was my sarcasm. I didn't really mean this statement. Thank you.
Dont the Carib blowgunners have poison?
Would i suggest adding some background music for longer videos, but dont play it too loud though? Either than that good content!
Thank you for the suggestion, I think it's a good idea too! What type of music do you think? Something like chill-step?
@@AussieDrongo I'd suggest go with the theme of the game. So like medieval, Celtic. Or more 1700-1900 century folk songs.
@@AussieDrongo I recommend against background music, or at the very least, keep it very quiet.
1:03 they cannot convert vills anymore
Ok, but what's the point of having so many town centres?
It's not like they can spawn Minutemen or anything...
With many town centre's, they're able to cover a lot more resources securely (like coin mines, or trees) and able to reach 99 villagers significantly faster, if they end up losing villagers to a raid, they're also able to rebuild them faster.
@@AussieDrongo Ok, thanks for the insight. Although I am skeptical whether the player can grab so much land to make tcs without getting pushed back or choosing to defend a smaller area with more defenses.
Came for the thumbnail tbph
Great Video, but the mic volume is a bit low to me :(
and grenadiers, are good?
Very
Garrison Bug has been fixed !!!
I want to see more Inca plz !!!!
Y’all remember when we thought inca were going to be good
i feel like they vonlontarly made the incas op to create more interest for the DE, then theyre gonna get hit hard with the nerf hammer, cuz this doesnt seem fair at all! that being said, cant wait to play em lmao
It seems common in most games: Introduce new civ / unit / gun / hero -> Make them OP -> Increases interest in game -> Nerf them after community outcry.
The civ is hardly strong in supremacy which is the normal gamemode the game is balanced after. How does 8 towncenters help you when the game will be over before you built your third. Not to mention how many games get to 200 pop either to use the garrison bonus. Even the increased poison damage is highly situational, you're using an entire card early on for a unit that has a lot of counters. You simply won't be seeing incas being anywhere near the top.
And i want to point out that these tactics that were mentioned only work on people who already planned on getting the game or are playing it currently. I simply think it's a bit dishonest to immedietly accuse a company of trying to milk their customers because they made something that is competitively viable on launch. I'm not saying that it doesn't happen where a company releases a new hero that is overpowered on purpose to get people to spend money to buy it. All i'm saying is that it isn't the case every single time, like this time. It's not like you have to pay anything extra to get these two factions so it doesn't matter if they're overpowered or underpowered, it won't change the sales of Definitive Edition.
Have some more faith in developers, they're not all Riot or EA.
@@starcraft2own First youre missing my point, second : if you think the late game aspect of incas or only the stuff that was featured here is strong you're so wrong, their tps supporting 5 pop is massive for age 1, their units in general look super strong, their houses passively generate 0.50 food/sec without cards (idk if theres cards to increase it) and theres lot more we'll see i'm sure
@@22DesertThunder "Look super strong" You know there are a dozen videos and streams of people playing Incas and being destroyed by the other civs in the game. Tp's giving 5 pop isn't massive for age 1, it's only good.
And houses gathering food isn't that strong when you realise you will only have like 5 of them when you reach age 3. (that's 2.5 worth of villagers)
Incas units are not super strong, they have counters just like every other unit in the game, even macemen drop like flies to skirmishers.
@@starcraft2own
And the funny part is that id only consider the fort of all the things he listed to be op because it does actually save your units from a cavalry jump, prolonging the game to get mandatory mortars. The other things did not seem that strong in a 1v1 game.
Priestess conversions converts the unit which promptly loses all upgrades, so youd be only looking to go priestess vs india, somehow trying to convert just artillery, merc units, and very tanky cavalry.
2nd tc in colonial seems good and reminds me of release cumans in de2, but there are better cards when you have no reason to train more settlers where you are trying to do ff like everyone else.
I do agree that their forts are downright broken and expect that to be nerfed heavily for teamgame reasons.
Jungle bowman poison is not amazing on cavalry harass raids to make sense of that card
Did they change the baby dance? Who wouldn't want 2 tcs putting out 1 vill per second in age 2?
Also, I haven't found any artillery counter in their kit, do they have a card that increases range of bowmen or their forts?
@Xiuh wait what? Holy shit
I'm hyped, but cuz of my Internet, I still need to wait an hour to start playing
Hold the fuck up, you're telling me the Incan army can garrison their fort yet none of the European 5 star forts can be garrisoned. Who smoking the crack here.
OP 😱😱😱
discord?
soon :)
@@AussieDrongo need a silent mod ill do it!
What song starts at 5:55?
I googled "you are you are" and found it, what a world we live in
ua-cam.com/video/8Y5rPfkelKo/v-deo.html
Werent the incas already in the game???
Only as a minor Native people that you could ally with - not as a playable civ
please check out the new revolutions as well i'm a hungarian and russians have hungarian revolution which boosts grenadiers further
On the most part almost all the new revolts are pretty bad. South Africa may have some niches but it’s still a 3000 upfront cost and denied imperial. Peru’s grenade revolutionaries are really strong and only lose vs. artillery.
Brazil has some potential if the map has accessible natives due to the card that enables legendary on them as well as getting revolutionaries for free from tcs. Chile getting better Hussars has some potential but it’s not as good as the old Imperial version.
The snag with Hungary Grenades is that they get less health too last I checked. Still Ottoman outpost spam into Hungary is a strat I’ve been playing with but I’m not optimistic. Giving up your economy like that for mediocre units and some strong cards at the cost of your original home city and no imperial is probably not worth it.
i have a strange feeling with aoe 3 def edition....its like graphics are off. Idk whats wrong, maybe the colours are too bright or something...it looks bad.
No hablo taka-taka pero igualmente te entendí, buen video bro
INCA is over all
GLA Stealth :3
you needhigher sound recording. i have max volyme on youtube and windows and you are still low.
Hey Richard, sorry about that. On my more recent video's I've fixed that.
I'd rlly Like the new Inca but its a fact that the kallanka Units are shit :(
Welp the Incan are op!
Inca seemed unbalanced and too op
I'd rather just play the original with something like Wars of Liberty. This game looks like a mobile app, and from the looks of things the new civs are horribly imbalanced.
At least WoL's horribly imbalanced civs are funny.
DE is so broken. they did all the shit ppl of aoe3 didnt like.
it would be extremely racist if inca weren't the best civ
Horrible remaster out of the 3 definitive edition's!