Btw, could you make a tutorial on generally useful pieces of information? In the original AOE3 you could tell quite a bit by the score. 1k score used to be 10k recouses i believe, dependin on how the score developed you could tell if somebody just bought an ageup. But the scores are way higher now in the DE so is there also a correlation between recouses and score and if so, whats the correlation. Does the recouses spent on an age up still count as recouses lost until you get the ageup and therefore reflect on the score? Whats the effectiveness of the tradeposts on the different maps? There are a bunch of new and reworked maps and in the original aoe3 there were maps where the tradeposts were very efficient and others that werent. Maybe also talk about the cards that were buffed like the 5 coyote card of aztecs. just a general tips and tricks video :) also, is there a way to deactivate the map shaking whenever a building explodes? i understand that there is an explosion when a large warship gets destroyed, those things carry a large amount of gunpowder. but why does a house explode? its really annoying xD
Aussie in the previous ff video tutorial: Well Spain with it ff has a very good match up vs Sweedes because they will center in eco. *Aussie gets destroyed by a Swedish ff in the tutorial video* Also Aussie: Lets see the Swedish ff which is the strongest economy ff in the game
WTAF with the economy of this nation Seriusly, even if you go full army with a ff with the Spanish this will be your doom, they will just be able to spam units in your face with that eco
Try the cheese age 2 tactic as inca with pikes or any nation that has xboxs and pikes can deal with sweden in age 2...but in the top tier players, Sweden is too good right now while casuals dont know or are too afraid to use the torps in their max strength
@@dimitrisoikonomou3568 As Spain I can send shipments of pikemen and a good amount of upgrades for them so I could try, but even if I kill thei torps early in age 2 they will still have a strong econmy with which they want start creating mosquetiers to totally destroy the pikemen. While if I wait and do a ff they will be already with a stronge enough economy to completely resist the ff while doing eco boom
I'm not sure I agree with the excessive safe play. I would think that after eliminating the german army your remass would be much superior (owing to a vastly larger economy). Caroleans have the ability to just overwhelm enemy skirmishers in melee and can run away from bad fights, so you can poke with lower risk. Giving the German more time allows your torps to exhaust their mines and him to boom up and recover. The swedish advantage exists in the huge torp economy; Those had run out by 25min. That 15min fight seems like it was the time for a counterpush once you had another 10-20 caroleans trained, rather than waiting another 10 minutes.
I didnt see when the game ended, but is am certain that is say at least two mines not depleted yet by the end of the video. Its doesnt matter how good his amry was, i believe that he was just playing the game (and with the psycholigy of the German player)
This channel is a lie.... he says G'day when it is clearly 10:06PM! Note: PPPMMM... it is the afternoon. no true aussie says gday at fricken 10pm! they say whats up babe wanna head back to mine?
video suggestion: given Swedes appear to currently be OP in the meta, how about the best strategies to beat them and how different civs should handle them
Awesome content as always man, keep it up. A few questions I'd like to ask about your opinion: 1. Don't you think murdering your 3rd hunt is a bit overkill for this build? At about 10 minutes of the game you might get severely hunt starved if you do that so early... Do the blueberry card really compensate for that? 2. This is more of a tip than a question but I think you can increase efficiency in the transition by using your herding vills to shoot a hunt and immediatelly go to wood (if there are tress nearby ofc), speeding up the torps by a few seconds and avoiding hunt decay a little. This is more important with brits than with sweden I feel, but it's a small thing that can get you a long way (imagine as brits, having 2 extra animals under the TC instead of having them dead in no man's land when you're up against a contain strategy! Anyways I had another question, but I completely forgot, so maybe if I remember I'll post it as a reply later ^^ Great work!
Wait, so you say this'll be the first of several Fast Fortress videos - wasn't the Spanish video about FF already? Or is it "the first of those in the upcoming week"? Are Spanish somehow different?
Well, Spain is a nation that doesnt have any special unit for dealing with inf until age 3 so if you are playing 1vs1 you will be wanting to do any kind of ff that allows you reach the age 3 safe and build an army of lanceros for at least be able to counter any posible rush. So yeah, you can say Spain is different with the ff because they actually need It in order to have chances of winning vs every nation
Amazing video, love the channel! The screen right at the end of this video where you show your deck and different card orders is really useful. Could you pls include overviews like that in your future nation guides?
I see why you went for blueberries with massig carolians, but would it be better to skip blueberries if you know you want to go full mercenaries and very fast imperial?
Thanks so much for this video Aussie! I've been waiting for it. My question is: you have to ship blueberries before putting torps down, i'm i right? Otherwise they don't get the bonus. I never use this card.
While its a good card, its not top tier, because 4 torps equals 460 wood and both age 2 wood cards give you more wood. Yes you risk your settlers but they are not the backbone of your eco, the torps are. Plus you want settlers to put the hunts on top of the mines, the torps cant do that themselves.
I am trying to make the 3 vill shipment as first shippment work, but whenever I can't get a tp the instant blueberries feels so much stronger in teamgames(Even with exp treasures the 700 wood is far too late if I go for early ironworks, might try what you did here and go for it before ironworks).
I had a guy try this sorta thing against me (French) and Spanish In the end we smashed their eco's cause Ol mate got stuck at 27 villies till about 45min. Can confirm the troop combo is bloody difficult to beat. Even if the guy mismanaged his eco, he pushed hard as hell when my army died. team mate's lancers saved the day and Imperial gendarmes ruined him late game though (the french cav is still too OP).
Hey quick question, do you have a guide to make the best decks for most scenarios for major civs? I am relatively new, and can't make heads or tails as to which decks suits best?
great channel enjoy the content, But if anyone like me cannot hear your non native tounge at 100 MPH turn the video speed to 0.75. Thank you once again!!!
Can you make a video on how to use grenadiers? I know they were buffed. And I think they might do well against caroleans, as both muskets and skirms lose to caroleans?
@@azertyuiopnidiarouga9901 True, but is the time it takes to collect the wood crates, build the houses with villagers (that are not gathering resources when building houses) and the gathering time of the houses taken into account for that?
a beginner question: between the ranged and melee mode, which units are caroleans stronger against? if i see skirms, should i go for melee or ranged mode? what about cavalry? thanks for the video by the way!
caroleans are good against cavalry on their ranged mode, so if u see cavalry, put ur caroleans on ranged, now if im correct the melee attack is not powerful against something in particular, it is just a powerful melee attack
Imo, he didn't make a tactical mistake to go in. The issue was that he fucked up his micro and lost a fight he should have won. He had enough to crush the fight but it seems like he afk'd in the beginning of the fight, which allowed the Caroleans to close into the cannons unpunished. If he gets 4 falcs that close to the art foundry he can snipe the culv that was about to pop before a single falc is lost to it (culvs 2 shot a falc but falcs also do if they're in range). The main tactical risk he took was that a 5 huss card could be on the way during the siege and could pop from the TC right next to his falcs at that point (but the way I see it is that it was unlikely since he saw the 2 falcs pop if I'm not mistaken)
Oh, I forgot to mention that drongo's eco was so high that he wouldn't mind losing a tc at that point, he already had 600w stacked at the end of the fight and could immediately rebuild it if he wanted to. This means that as long as he doesn't lose his whole army to the opponent's timing he should be fine for the rest of the game
I dont think their in a good place right now. I feel like their ruining team games. Every match has one dominating the game and its agrivating. Honestly if i could host a match in ranked i would kick them every time, but ranked doesn't give us that option.
There's tons of free language courses online you can take. This guy speaks very nice and clear though. English is not my first language but I forget that when listening to drongo.
Pffff, even if it was in my native language, Dutch, this would be too quick. Also, probably the majority of the viewers will be non Anglo Saxon. Therefore, it is probably better to just talk a tad slower
@@0pvo0 As said this is not my native language either but it didn't even cross my mind that this could be considered too fast. In fact he could speed up a little to do the classic quick enthusiastic commenter style. If you can't even comprehend this speed in your own language you should seek help
Btw, could you make a tutorial on generally useful pieces of information? In the original AOE3 you could tell quite a bit by the score. 1k score used to be 10k recouses i believe, dependin on how the score developed you could tell if somebody just bought an ageup. But the scores are way higher now in the DE so is there also a correlation between recouses and score and if so, whats the correlation. Does the recouses spent on an age up still count as recouses lost until you get the ageup and therefore reflect on the score?
Whats the effectiveness of the tradeposts on the different maps? There are a bunch of new and reworked maps and in the original aoe3 there were maps where the tradeposts were very efficient and others that werent.
Maybe also talk about the cards that were buffed like the 5 coyote card of aztecs. just a general tips and tricks video :)
also, is there a way to deactivate the map shaking whenever a building explodes? i understand that there is an explosion when a large warship gets destroyed, those things carry a large amount of gunpowder. but why does a house explode? its really annoying xD
Aussie in the previous ff video tutorial: Well Spain with it ff has a very good match up vs Sweedes because they will center in eco.
*Aussie gets destroyed by a Swedish ff in the tutorial video*
Also Aussie: Lets see the Swedish ff which is the strongest economy ff in the game
WTAF with the economy of this nation
Seriusly, even if you go full army with a ff with the Spanish this will be your doom, they will just be able to spam units in your face with that eco
Try the cheese age 2 tactic as inca with pikes or any nation that has xboxs and pikes can deal with sweden in age 2...but in the top tier players, Sweden is too good right now while casuals dont know or are too afraid to use the torps in their max strength
@@dimitrisoikonomou3568 As Spain I can send shipments of pikemen and a good amount of upgrades for them so I could try, but even if I kill thei torps early in age 2 they will still have a strong econmy with which they want start creating mosquetiers to totally destroy the pikemen. While if I wait and do a ff they will be already with a stronge enough economy to completely resist the ff while doing eco boom
@@dimitrisoikonomou3568 damn I have a ps4 I guess I'm screwed
See the Caroleans standing tall
All for one and one for all
Enemies fall at their feet
Begging for their mercy
I'm not sure I agree with the excessive safe play. I would think that after eliminating the german army your remass would be much superior (owing to a vastly larger economy). Caroleans have the ability to just overwhelm enemy skirmishers in melee and can run away from bad fights, so you can poke with lower risk. Giving the German more time allows your torps to exhaust their mines and him to boom up and recover.
The swedish advantage exists in the huge torp economy; Those had run out by 25min. That 15min fight seems like it was the time for a counterpush once you had another 10-20 caroleans trained, rather than waiting another 10 minutes.
I didnt see when the game ended, but is am certain that is say at least two mines not depleted yet by the end of the video. Its doesnt matter how good his amry was, i believe that he was just playing the game (and with the psycholigy of the German player)
I get fully torpped when I play with the Swedes.
Whenever I play against Swedes I get torpedoed
This channel is a lie.... he says G'day when it is clearly 10:06PM! Note: PPPMMM... it is the afternoon. no true aussie says gday at fricken 10pm! they say whats up babe wanna head back to mine?
whats up babe wanna head back to mine?
video suggestion: given Swedes appear to currently be OP in the meta, how about the best strategies to beat them and how different civs should handle them
Can we get you on ESOC stream for next tournament please
fingers crossed
I'd have to chat to the guys, and the time difference may make it difficult, but we'll see.
@@AussieDrongo I thought you were a real gamer, who doesn't sleep when gaming is on the line
Awesome content as always man, keep it up. A few questions I'd like to ask about your opinion:
1. Don't you think murdering your 3rd hunt is a bit overkill for this build? At about 10 minutes of the game you might get severely hunt starved if you do that so early... Do the blueberry card really compensate for that?
2. This is more of a tip than a question but I think you can increase efficiency in the transition by using your herding vills to shoot a hunt and immediatelly go to wood (if there are tress nearby ofc), speeding up the torps by a few seconds and avoiding hunt decay a little. This is more important with brits than with sweden I feel, but it's a small thing that can get you a long way (imagine as brits, having 2 extra animals under the TC instead of having them dead in no man's land when you're up against a contain strategy!
Anyways I had another question, but I completely forgot, so maybe if I remember I'll post it as a reply later ^^
Great work!
Great content as always, thank you sir
Wait, so you say this'll be the first of several Fast Fortress videos - wasn't the Spanish video about FF already? Or is it "the first of those in the upcoming week"?
Are Spanish somehow different?
Well, Spain is a nation that doesnt have any special unit for dealing with inf until age 3 so if you are playing 1vs1 you will be wanting to do any kind of ff that allows you reach the age 3 safe and build an army of lanceros for at least be able to counter any posible rush. So yeah, you can say Spain is different with the ff because they actually need It in order to have chances of winning vs every nation
Ah watching this now and seeing how he only has blueberries in the 'greedy' deck, and not even the others... Now he's BB only!
Amazing video, love the channel! The screen right at the end of this video where you show your deck and different card orders is really useful. Could you pls include overviews like that in your future nation guides?
That like to dislike ratio shows how good the content is mate
I see why you went for blueberries with massig carolians, but would it be better to skip blueberries if you know you want to go full mercenaries and very fast imperial?
Thanks so much for this video Aussie! I've been waiting for it. My question is: you have to ship blueberries before putting torps down, i'm i right? Otherwise they don't get the bonus. I never use this card.
How about the four toro card instead of the wood which saves u the villager time of building them and they get built faster
While its a good card, its not top tier, because 4 torps equals 460 wood and both age 2 wood cards give you more wood. Yes you risk your settlers but they are not the backbone of your eco, the torps are. Plus you want settlers to put the hunts on top of the mines, the torps cant do that themselves.
@@dimitrisoikonomou3568 good answer bro
do you know if torps can gather from copper mines? I can't seem to get them to do that
They can, sometimes the torps do bug and will not gather from some resources nearby.
I am trying to make the 3 vill shipment as first shippment work, but whenever I can't get a tp the instant blueberries feels so much stronger in teamgames(Even with exp treasures the 700 wood is far too late if I go for early ironworks, might try what you did here and go for it before ironworks).
3:32 rap god
how do you prevent the hunts from moving? What key do you press to murder the hunt ?
TIL Russians start with an outpost too. I guess giving them a blockhouse would be OP:)
But they do get blockhouses in shipments.
I had a guy try this sorta thing against me (French) and Spanish In the end we smashed their eco's cause Ol mate got stuck at 27 villies till about 45min. Can confirm the troop combo is bloody difficult to beat. Even if the guy mismanaged his eco, he pushed hard as hell when my army died. team mate's lancers saved the day and Imperial gendarmes ruined him late game though (the french cav is still too OP).
French in team games is still very strong, they have a huge eco, but thankfully they need to create a lot of stables and not just one anymore.
Putting pressure on Prussia
Hey quick question, do you have a guide to make the best decks for most scenarios for major civs? I am relatively new, and can't make heads or tails as to which decks suits best?
Is there a tutorial video that covers military banners? I've never used them before and it seems extremely useful
great channel enjoy the content, But if anyone like me cannot hear your non native tounge at 100 MPH turn the video speed to 0.75.
Thank you once again!!!
Can you make a video on how to use grenadiers? I know they were buffed. And I think they might do well against caroleans, as both muskets and skirms lose to caroleans?
Does Sweden already have advanced arsenal?
sweden gets advanced arsenal for free
@@KSF1327 That is a legit free card, wow.
Thanks for the videos ! Could you do a video on Portuguese please ? Like ff or water boom :)
Of course! Should be coming in the next 48 hours :)
@@AussieDrongo cool thanks !
Drop the best Aztec and Lakota build please! I'm really clueless with these races :'D
what is exactly meant by 'greed' in these build order contexts? "greed" builds, I'm unfamiliar with the lingo
It means greedy, going for a very strong economical build and forgoing defence.
Considering how much Torps help Swedens economy, is there a reason you don't pick the 4 Torp card?
It's only worth 480w. Just send 700w or 600w (or chop the wood) if you want more torps.
@@azertyuiopnidiarouga9901 True, but is the time it takes to collect the wood crates, build the houses with villagers (that are not gathering resources when building houses) and the gathering time of the houses taken into account for that?
@@davidawesome4569 Well it also takes time for the wagons to go to the mines :) If you take everything into account, the wood crates are better.
Don’t torps have their own hunting attack? I’ve never seen them use it, but it’s listed when you click it.
I don't understand how you got the deer to die on your torps. I could barely get one to do that, but the rest just wouldn't go
When you say you're doing this series for all civs does that mean Asian and Native American civs too or just the euro ones?
He is gonna do all civs
a beginner question: between the ranged and melee mode, which units are caroleans stronger against? if i see skirms, should i go for melee or ranged mode? what about cavalry? thanks for the video by the way!
caroleans are good against cavalry on their ranged mode, so if u see cavalry, put ur caroleans on ranged, now if im correct the melee attack is not powerful against something in particular, it is just a powerful melee attack
Are Uhlans considered not as good as Hussars? The low HP makes them a little too flimsy for my liking. I may just be using them wrong.
All the man needed was one more volley on the tc, would you consider it a tactical mistake for him to go in before destroying your tc?
Imo, he didn't make a tactical mistake to go in. The issue was that he fucked up his micro and lost a fight he should have won. He had enough to crush the fight but it seems like he afk'd in the beginning of the fight, which allowed the Caroleans to close into the cannons unpunished. If he gets 4 falcs that close to the art foundry he can snipe the culv that was about to pop before a single falc is lost to it (culvs 2 shot a falc but falcs also do if they're in range). The main tactical risk he took was that a 5 huss card could be on the way during the siege and could pop from the TC right next to his falcs at that point (but the way I see it is that it was unlikely since he saw the 2 falcs pop if I'm not mistaken)
Oh, I forgot to mention that drongo's eco was so high that he wouldn't mind losing a tc at that point, he already had 600w stacked at the end of the fight and could immediately rebuild it if he wanted to. This means that as long as he doesn't lose his whole army to the opponent's timing he should be fine for the rest of the game
@@chumbogrosso5133 ahhh, I see. Torps are so strong lol
Do you think that if you had gone for the Black Riders when you hit Age 3 that it would have made that first battle go better for you?
Is this still somewhat valid in 2023? Do you have an up to date video on this otherwise?
I thought a single torp can only gather from 1 dead animal at a time.
rip infinite mamluk card
Anyone have tips for dealing with Otto as sweden? I feel that its rly hard in age II sice you don't have light infantry
ff
Wow if red did not use his uhlans aggressively he would have won the game.
u were just lucky
is this deck viable for 2v2
First
You think Sweden might need a nerf?
I dont think their in a good place right now. I feel like their ruining team games. Every match has one dominating the game and its agrivating. Honestly if i could host a match in ranked i would kick them every time, but ranked doesn't give us that option.
You can build up to 6 torps around a mine, although because it is tricky to do such I usually do 5; is there a particular reason you are only doing 4?
Because it's easy to do in a pinch
they gather all resources and the mine is out. no point of torp! less vision on map. but safer to put 6 in base. less risk on being demolished!
Wish i could kick sweden in ranked 3v3 games. Still too op.
please a bit slower talking please, rest, great content
Click the cog wheel for video settings and reduce the play speed to 0.75
There's tons of free language courses online you can take. This guy speaks very nice and clear though. English is not my first language but I forget that when listening to drongo.
Pffff, even if it was in my native language, Dutch, this would be too quick. Also, probably the majority of the viewers will be non Anglo Saxon. Therefore, it is probably better to just talk a tad slower
@@0pvo0 As said this is not my native language either but it didn't even cross my mind that this could be considered too fast. In fact he could speed up a little to do the classic quick enthusiastic commenter style. If you can't even comprehend this speed in your own language you should seek help
these are not very fast ageups. Russia should destroy u in a game like this..