Es increíble el trabajo que haces, tengo que buscar videos en inglés para aprender más de este maravilloso programa por que en mi idioma no hay calidad como la tuya, espero que hagas un tutorial más explicado para hacer el agua por favor 🙏.
I'm a huge horror movie addict. I've seen every shark movie there is. The number is in the hundreds. The budget of those movies are often minimal but even for those who had money to spend, I'd say you managed to make a more realistic underwater shot of a shark than 99% of them. I really wish you'd make more like this video. Some sort of a follow up. Great job, very inspiring and impressive!
Incredible isn't it? The progressing power of one person equipped with one computer allows for the creative compositions that strive closer to cinematic quality than ever before. I appreciate the comment! You can do things too.
Finally someone who explains the WHY !!! Most tutorials out there are just tells you straight up to add something without telling why and when to use that said thing. Thank you for this subbed!
You've achieved really impressive realism with this one. This effect could easily be applied to top movie production, and nobody would notice it. Well, maybe some CG freaks... Thank you very much for sharing all the steps in recreating the scene! 👍
I was legit smiling all the way through this tutorial. Super cool! I feel this was almost more a tutorial on the methodology of how to create an underwater sequence, very neat dude!
Really awesome. Looks fantastic without being overly complex and thank you for the "secret" detail of turning shadows off and the dark dome. I would never accidentally try these 2 specific things.
Just started trying to use Blender a few days ago. Can already make some basic stuff such as a sword. This is incredible work man, underrated as hell. Keep it up.
As of right now, Eevee isn't capable of accurately reproducing these effects. This ocean effect gimick in particular heavily relies on dense volumetrics and refractions, which is only possible by ray tracing within Cycles. How come you are strict on Eevee? I would encourage you to encoporate Cycles to your workflow if you desire realistic visualisations like this. Hardware shouldn't even be a limitation as Cycles today is incredibly efficient and powerful, I've done so much from just a laptop. Good luck out there!
You definitely deserve more attention in Blender community. Great tutorial! Thank you for sharing. The final shot looks VERY convincing. All the best from Southern Poland! And keep up the great work. Adam
thanks for the video bro, I did catch the caustics video from Polyfjord a while back, but never gave it a go. But now after seeing this I would like to create and underwater scene really soon. Good to know that I am starting to get a firm grasp of Blender. I tried to break down what the possible process of this was before watching the video, and got most of it right except for the refraction part, thanks for that! Liked and Subbed!
This looks soooooo good, like this might be the best tutorial/ blender video I’ve watched. I’m 100% going to make a underwater shark scene following your steps!! Thankyou
@@Regoliste yeah I know it’s weird but I think it’s because it’s a lot of different things coming together and making an insane looking underwater scene!!
Great video, but two points of feedback. Lowering the focal length means increasing the FOV. Lower focal length = higher FOV = wide image. Also, to truly simulate an accurate underwater shot, you would have to simulate Shell’s window, which is the circular area of clarity seen when looking upwards from underwater, beyond which the surroundings reflect due to light refraction.
Great tips! Yeah I messed up the words of focal length with FOV so you got me there haha. And yeah I did briefly think about that 'area of clarity' that exists when looking near up, would have looked even better with it, but at the time it wasn't worth the effort to figure out how to apply such a tiny effect. And let's be honest here, this whole process is only a mockup and some cheap tricks to imitate the general stylization of real underwater footage, the effect can easily break but for the most part I think it works. If you want to get technical and explore true computational simulations of large scale water bodies I'd suggest looking into WetaFX and their impressive work on Avatar: The Way Of Water, which ofcourse in order to obtain truely accurate simulations, was generously backed up by an entire vfx house, millions in funding, thousands of industry setup GPUs and literally unprecendented simulation solving technology that accumulated up to 18.5 petabytes in data for the film, which sorta gives you an idea of the difficulty of recreating real life on our tiny computers hehe.
It looks straight out of Discovery's under water Shark Documentry 😂 i think it's clickbait at start but you really done a Great job, keep making this Realistic CGI more.
You shouldn't use a transparent shader for the particle cube, it actually adds a bit of render overhead. You should instead just uncheck in the particles system settings "show emitter" under the "render" tab
Would really help to explain which nodes were used for everything. Definitely the Add and Difference. I'm a beginner and have now clue where to find those.
Hey there. As mentioned at 2:56, The node you're looking for and can search in the bar is called Mix node and its responsible for providing a variety of color mixing options such as add and difference, hope this helps.
It is an amazing tutorial!For me, the most difficult part is lighting ,I can't make the lighting as beautiful as yours. When the light go through water, it became blur and diminished, especially the spot light. And I also can't make the beautiful sea wave texture under lighting.Could you give me some suggestion?
Great tutorial, although when I go into cycles or rendered view, it doesn't look like water and rather a flowing color, and when I render or go into the camera, I can't see the water at all
I had to incresse the lights by quite a lot, and also do a solidify modifier on the water because of the normals, are those normal?. Great stuff btw, my Suzane is now sinking.
When applying an ocean modifier on a plane, the face orientation or 'normals' are on the top side, where it looks right. To view from below, you either need to 'flip normals' of the plane or just rotate the entire ocean by 180 so the top side becomes the underside, maybe check out my extended tutorial on this linked in the description, hope this helps
I've been learning blender since 1 month and your tutorials are very simple and informative. You earned a Sub. Btw I couldn't understand nodes it's like a nightmare for me. So how can I get better at this ? any suggestion will be appreciated 😊
Yeah nodes are tricky! But once you understand how they work it will be immediately easy. Node based systems are similar to layer based systems you might be familiar to in photoshop for example. Except instead of multiple effects layers stacked on top of another, the layers are linked as a pipeline through different stages, from input to output. Shader Nodes control how a model looks and are basically combined operations of different effects and color inputs linked together to form one final material output. These inputs and effects can be transformed, mixed, mapped out and repurposed in any way we want. I found a good beginner tutorial by Brandon that's dedicated to explaining everything and should help you out: ua-cam.com/video/Wg244y2f9Fw/v-deo.html
Hey! I'm having some trouble with the volumetric part, no matter how much i try i cant get it to look no where near as good as the one you made. Could a follow up tutorial be possible, or perhaps i could have the .blend file? Cheers.
1:40 how to import the Shark Model? i've downloaded from the same artist in your description but the file is .blend. but i'm confused how to import it to my underwater project
Easy! Make sure you enable the 'Copy Attributes Menu' Addon that comes with Blender already. Then it's literally as easy as copy pasting any other file, open shark blend, select the shark bone and mesh, Ctrl+C, go to underwater blend, Ctrl V, that's it, basically like appending but faster, hope this helps!
Check out the extended tutorial linked in the description for a step-by-step walkthrough, the volume needs a lot of settings to be played with like the density. You also need a strong sunlight to compensate and make sure your ocean plane shadow visibility is disabled.
How do I judge how fast a creature should go in proportion with the movement animation? I don't want a slow moving creature go too fast from point A to point B.
I have a problem with the caustics on the spotlight, on a plane they work but as soon as I add the nodes to the spotlight plus the mapping and texture coordinate it doesn't show
Hey there! To find out about all my steps, settings and full scene details, check out my extended 20 min tutorial on this here that can help you get started. ua-cam.com/video/0OI8TFmjQvM/v-deo.html Feel free to reach back if you still have a question afterwards
Yes I did watch but I'm still wondering about my ocean refraction looks different from yours although I tried to do the same thing like in the video, so I thought maybe the cause is from Cycles Render Properties
I've uploaded an extended tutorial (start to finish style) of this that you can check out here:
ua-cam.com/video/0OI8TFmjQvM/v-deo.html
Es increíble el trabajo que haces, tengo que buscar videos en inglés para aprender más de este maravilloso programa por que en mi idioma no hay calidad como la tuya, espero que hagas un tutorial más explicado para hacer el agua por favor 🙏.
this vdeo looks great but definetaly not beginer friendly, I hope I can follow the extended one, thx
Very poorly explained
I'm a huge horror movie addict. I've seen every shark movie there is. The number is in the hundreds. The budget of those movies are often minimal but even for those who had money to spend, I'd say you managed to make a more realistic underwater shot of a shark than 99% of them. I really wish you'd make more like this video. Some sort of a follow up. Great job, very inspiring and impressive!
100% agree on this, he puts lots of moviemakers to shame with his talent.
@@heveycreations4197 Thanks man that means alot, I just like to attempt making good looking shots and see what I end up with.
@@Regoliste Have to agree with the above. Stunning example! Thanks for sharing your workflow with the community.
But have you seen cruel jaws?
@@SmugCrusader Oooooh yeah, good old Bruno Mattei directed that one (under pseudonym) :-D
Underwater graphics have big budget for every cinematic studios... And one men with huge blender experience doing this for free...
Fantastic!
Incredible isn't it? The progressing power of one person equipped with one computer allows for the creative compositions that strive closer to cinematic quality than ever before. I appreciate the comment! You can do things too.
I'm speechless, it's one of the best tutorials on Blender
Thanks!
Finally someone who explains the WHY !!!
Most tutorials out there are just tells you straight up to add something without telling why and when to use that said thing.
Thank you for this subbed!
You've achieved really impressive realism with this one.
This effect could easily be applied to top movie production, and nobody would notice it.
Well, maybe some CG freaks...
Thank you very much for sharing all the steps in recreating the scene! 👍
Hey thanks for the comments and you are most certainly welcome, I'll get back to making these kinds of videos again soon
Increasing the size of your volume cubes is a good way to get rid of seams in the background. Thanks for the tutorial!
Glad you got something out of it!
I was legit smiling all the way through this tutorial. Super cool! I feel this was almost more a tutorial on the methodology of how to create an underwater sequence, very neat dude!
Really awesome. Looks fantastic without being overly complex and thank you for the "secret" detail of turning shadows off and the dark dome. I would never accidentally try these 2 specific things.
Once again im amazed by the quality of your blender work. Simple and yet effective. Amazing stuff man
Bro those acoustics are amazing
A photorealistic tutorial and great technique (much better than some CGI movies these days) and all for FREE!
Angels, bless this guy, please 🙏🙌
Clean, Cool and Smooth................. Thanks for a super tutorial! I am now off to the extended version................
Just started trying to use Blender a few days ago. Can already make some basic stuff such as a sword. This is incredible work man, underrated as hell. Keep it up.
BEST ×10⁹⁹⁹⁹⁹ TUTORIAL EVER WATCHED
So far, this is the best looking underwater tutorial in Blender I've seen. Thank you!
You're very welcome
this is absolutely insane
This is beautiful tutorial. I learnt so much with it about blender within those minutes than ever before. Looking forward to more of your content
Glad you enjoyed and learnt something from it, more cool videos coming soon!
Saving for a future animation.
Thank you very much for the tutorial, i decided to make a 3d animation for a school project and this has helped a ton.
Strictly Eevee user here, I'm wondering how good this would look on it! Thanks for the tutorial!
As of right now, Eevee isn't capable of accurately reproducing these effects. This ocean effect gimick in particular heavily relies on dense volumetrics and refractions, which is only possible by ray tracing within Cycles. How come you are strict on Eevee? I would encourage you to encoporate Cycles to your workflow if you desire realistic visualisations like this. Hardware shouldn't even be a limitation as Cycles today is incredibly efficient and powerful, I've done so much from just a laptop. Good luck out there!
@@Regolistehey man, what are the best settings in cycles for more lower end computers.
You definitely deserve more attention in Blender community.
Great tutorial! Thank you for sharing. The final shot looks VERY convincing.
All the best from Southern Poland!
And keep up the great work.
Adam
Hey thanks for the kind comment!
I was breaking my head about how to create such a scene.. Thank you so much, it looks very good! 🎉🎉
You deserved a new subscriber. Simple and effective tutorial and a beautiful result.
thanks for the video bro, I did catch the caustics video from Polyfjord a while back, but never gave it a go. But now after seeing this I would like to create and underwater scene really soon. Good to know that I am starting to get a firm grasp of Blender. I tried to break down what the possible process of this was before watching the video, and got most of it right except for the refraction part, thanks for that! Liked and Subbed!
It's just what I've been loking for a while !!!! great job !!!! Thaks for sharing
Glad you found this video! Good luck out there.
Truly impressive.
Thanks!
This was a really informative summary! thanks for this.
Best underwater tut out there for sure
Wow ur style of explaining is very clear and entertaining to watch. 👍
Hey thanks for watching! That's the style of video I aim for
This looks soooooo good, like this might be the best tutorial/ blender video I’ve watched. I’m 100% going to make a underwater shark scene following your steps!! Thankyou
Hey thanks! That means a lot coming from someone who has similar content. Didn't realise my little shark scene was this inspirational haha
@@Regoliste yeah I know it’s weird but I think it’s because it’s a lot of different things coming together and making an insane looking underwater scene!!
@@ImSol3D sol watcha doin here?
Great video, but two points of feedback.
Lowering the focal length means increasing the FOV. Lower focal length = higher FOV = wide image.
Also, to truly simulate an accurate underwater shot, you would have to simulate Shell’s window, which is the circular area of clarity seen when looking upwards from underwater, beyond which the surroundings reflect due to light refraction.
Great tips! Yeah I messed up the words of focal length with FOV so you got me there haha. And yeah I did briefly think about that 'area of clarity' that exists when looking near up, would have looked even better with it, but at the time it wasn't worth the effort to figure out how to apply such a tiny effect. And let's be honest here, this whole process is only a mockup and some cheap tricks to imitate the general stylization of real underwater footage, the effect can easily break but for the most part I think it works. If you want to get technical and explore true computational simulations of large scale water bodies I'd suggest looking into WetaFX and their impressive work on Avatar: The Way Of Water, which ofcourse in order to obtain truely accurate simulations, was generously backed up by an entire vfx house, millions in funding, thousands of industry setup GPUs and literally unprecendented simulation solving technology that accumulated up to 18.5 petabytes in data for the film, which sorta gives you an idea of the difficulty of recreating real life on our tiny computers hehe.
Great tutorial!
Hey thanks!
bro u are soo good please keep up
Damn that is so fast and easy and smart
u really make everything easy n simple great vid man ur vid really help lazy editors like me❤
SICK RESULTS ‼💯
You did keep this video Precise and Concise, Great work!
It looks straight out of Discovery's under water Shark Documentry 😂 i think it's clickbait at start but you really done a Great job, keep making this Realistic CGI more.
what a perfect tutorial! Fastest Subscribe button
Hey thanks!
This is amazing, subscribed right away. Your work is unbelievable man, hope you grow faster 😍
Tip: Type #frame/15 in Time at 1:08. For auto animation.
Great !!! its very nice work you done because your video is short and meaningful. KEEP IT UP!!
You're the best bro
You are just awesome.
Love this tutorial, concise and a very effective result.
I'm speechless
ahhh you make it look so easy... beautiful work!
Thank you!
@@Regoliste even after adding a dark dome (before adding a sun) the hdri lights up the model from below what do I do
You shouldn't use a transparent shader for the particle cube, it actually adds a bit of render overhead. You should instead just uncheck in the particles system settings "show emitter" under the "render" tab
Very useful tip that I will keep in mind from now on, thanks.
@@Regoliste You're welcome :)
thank you
amazing
Thanks again for all your great work!! You're a Great Teacher. Best Wishes
I love your videos bro , it's very helpful
Would really help to explain which nodes were used for everything. Definitely the Add and Difference. I'm a beginner and have now clue where to find those.
Hey there. As mentioned at 2:56, The node you're looking for and can search in the bar is called Mix node and its responsible for providing a variety of color mixing options such as add and difference, hope this helps.
thank you bro
You're welcome bro! Thanks for commenting
nice tut can't wait to see what you do next
Amazing trick
straight to the point and Concise, Nice ❤
Awesome workflow and a great result!!
Hell yeah thank you
Awesome video man
Impressive.... Respect bro
impressive content and very concise, i like it
so cool!
This is amazing, thanks for sharing!
thanks so much
Thank You !
It is an amazing tutorial!For me, the most difficult part is lighting ,I can't make the lighting as beautiful as yours. When the light go through water, it became blur and diminished, especially the spot light. And I also can't make the beautiful sea wave texture under lighting.Could you give me some suggestion?
awesome tutorial! Thanks!
You're very welcome
That's very helpfull
Really helpfull
Nice!
Big fan of you :)
oh. my.. GOD! I love u T_T thaaanks
amazing content👍 can you recommend any compositing tutorial 🙃
woow
جمييييل جدا
شكرا جزيلا لك😍🧡🧡🧡
2:22 😍😍😍 oooohhhhhh
The hdri he used in the vid is “kloofendal 48d partly cloudy (pure sky)” from poly haven he downloaded the 2k exr
hey i was wondering wich blender version did you use for this tutorial. That's beatiful ty for sharing this
Blender 3.3.1 but this effect is achievable in any version
Great tutorial, although when I go into cycles or rendered view, it doesn't look like water and rather a flowing color, and when I render or go into the camera, I can't see the water at all
Same here.. I'm also making underwater shots inspired by avatar
I had to incresse the lights by quite a lot, and also do a solidify modifier on the water because of the normals, are those normal?. Great stuff btw, my Suzane is now sinking.
1:28 Could someone please explain why my refraction shader appears black when viewed from below?
When applying an ocean modifier on a plane, the face orientation or 'normals' are on the top side, where it looks right. To view from below, you either need to 'flip normals' of the plane or just rotate the entire ocean by 180 so the top side becomes the underside, maybe check out my extended tutorial on this linked in the description, hope this helps
@@Regoliste this answer should be pinned to the top. Thanks!
Can I pay you to create a scary deep ocean underwater background plate (with possibly lightning above) for a video project I'm working on??
Sure man, just get in touch with me by sending a DM on my instagram so we can talk more! instagram.com/regoliste/
@@Regoliste Followed and DM'd you (@WhoisRip)
I've been learning blender since 1 month and your tutorials are very simple and informative. You earned a Sub. Btw I couldn't understand nodes it's like a nightmare for me. So how can I get better at this ? any suggestion will be appreciated 😊
Yeah nodes are tricky! But once you understand how they work it will be immediately easy. Node based systems are similar to layer based systems you might be familiar to in photoshop for example. Except instead of multiple effects layers stacked on top of another, the layers are linked as a pipeline through different stages, from input to output. Shader Nodes control how a model looks and are basically combined operations of different effects and color inputs linked together to form one final material output. These inputs and effects can be transformed, mixed, mapped out and repurposed in any way we want.
I found a good beginner tutorial by Brandon that's dedicated to explaining everything and should help you out:
ua-cam.com/video/Wg244y2f9Fw/v-deo.html
@@Regoliste thank you so much
Hey! I'm having some trouble with the volumetric part, no matter how much i try i cant get it to look no where near as good as the one you made. Could a follow up tutorial be possible, or perhaps i could have the .blend file? Cheers.
I am dead its soooo god
Niiceee
i want to recreate the nemo movie hahaha
1:40 how to import the Shark Model?
i've downloaded from the same artist in your description but the file is .blend. but i'm confused how to import it to my underwater project
Easy! Make sure you enable the 'Copy Attributes Menu' Addon that comes with Blender already. Then it's literally as easy as copy pasting any other file, open shark blend, select the shark bone and mesh, Ctrl+C, go to underwater blend, Ctrl V, that's it, basically like appending but faster, hope this helps!
What version is this
For some reason the cube with the principle Volume didn't work for me its just a black cube it's not turning blue or anything
Check out the extended tutorial linked in the description for a step-by-step walkthrough, the volume needs a lot of settings to be played with like the density. You also need a strong sunlight to compensate and make sure your ocean plane shadow visibility is disabled.
@@Regoliste alright thank you
buen video bro
How do I judge how fast a creature should go in proportion with the movement animation? I don't want a slow moving creature go too fast from point A to point B.
🔥🔥🔥🔥
I have a problem with the caustics on the spotlight, on a plane they work but as soon as I add the nodes to the spotlight plus the mapping and texture coordinate it doesn't show
Very nice! What was the render time on this? And with that setup?
25 seconds a frame! So a little over an hour
@@Regoliste That's impressive! Care to share what kind of hardware did you use?
@@Joonavir I'm running an RTX 3070 with 32gb of ram, I try to keep all renders under a minute max
@@Regoliste Oh alright! I'd be interested in a tutorial of your render settings. Subscribed!
is it in evee or cycles ?please let me know
Cycles!
thank you. can i talk with you , i have some issue in this scene , 1st problem dark area under the ocean surface
just now i have seen , there is a extend version , ok let me finish and try , if i cannot do , hope you will help me
2:25 *INCREASE the FoV.
By reducing the focal length you INCREASE the Field of View.
Thanks for the correction
the "use node" for the spot light shader isnt showing up in the object tab what should i do?
This is amazing! I tried it out but the result was different from what I expected, may I know about your render settings?
Hey there! To find out about all my steps, settings and full scene details, check out my extended 20 min tutorial on this here that can help you get started. ua-cam.com/video/0OI8TFmjQvM/v-deo.html
Feel free to reach back if you still have a question afterwards
Yes I did watch but I'm still wondering about my ocean refraction looks different from yours although I tried to do the same thing like in the video, so I thought maybe the cause is from Cycles Render Properties