How To Easily Create Realistic Underwater Scenes In Blender

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 251

  • @Regoliste
    @Regoliste  Рік тому +47

    I've uploaded an extended tutorial (start to finish style) of this that you can check out here:
    ua-cam.com/video/0OI8TFmjQvM/v-deo.html

    • @kevinjackandahuamamani4758
      @kevinjackandahuamamani4758 Рік тому

      Es increíble el trabajo que haces, tengo que buscar videos en inglés para aprender más de este maravilloso programa por que en mi idioma no hay calidad como la tuya, espero que hagas un tutorial más explicado para hacer el agua por favor 🙏.

    • @hlaia8
      @hlaia8 Рік тому

      this vdeo looks great but definetaly not beginer friendly, I hope I can follow the extended one, thx

    • @b.p4523
      @b.p4523 9 днів тому

      Very poorly explained

  • @matslarsson5988
    @matslarsson5988 Рік тому +171

    I'm a huge horror movie addict. I've seen every shark movie there is. The number is in the hundreds. The budget of those movies are often minimal but even for those who had money to spend, I'd say you managed to make a more realistic underwater shot of a shark than 99% of them. I really wish you'd make more like this video. Some sort of a follow up. Great job, very inspiring and impressive!

    • @heveycreations4197
      @heveycreations4197 Рік тому +12

      100% agree on this, he puts lots of moviemakers to shame with his talent.

    • @Regoliste
      @Regoliste  Рік тому +18

      @@heveycreations4197 Thanks man that means alot, I just like to attempt making good looking shots and see what I end up with.

    • @barryjones6479
      @barryjones6479 Рік тому +3

      @@Regoliste Have to agree with the above. Stunning example! Thanks for sharing your workflow with the community.

    • @SmugCrusader
      @SmugCrusader Рік тому +1

      But have you seen cruel jaws?

    • @matslarsson5988
      @matslarsson5988 Рік тому

      @@SmugCrusader Oooooh yeah, good old Bruno Mattei directed that one (under pseudonym) :-D

  • @solidsnake1449
    @solidsnake1449 Рік тому +2

    I was breaking my head about how to create such a scene.. Thank you so much, it looks very good! 🎉🎉

  • @ImSol3D
    @ImSol3D Рік тому +2

    This looks soooooo good, like this might be the best tutorial/ blender video I’ve watched. I’m 100% going to make a underwater shark scene following your steps!! Thankyou

    • @Regoliste
      @Regoliste  Рік тому

      Hey thanks! That means a lot coming from someone who has similar content. Didn't realise my little shark scene was this inspirational haha

    • @ImSol3D
      @ImSol3D Рік тому

      @@Regoliste yeah I know it’s weird but I think it’s because it’s a lot of different things coming together and making an insane looking underwater scene!!

    • @therealcaydonrascoe
      @therealcaydonrascoe Рік тому

      @@ImSol3D sol watcha doin here?

  • @aarshinkov
    @aarshinkov Рік тому +2

    You deserved a new subscriber. Simple and effective tutorial and a beautiful result.

  • @Fil--fil
    @Fil--fil 6 місяців тому

    Thank you very much for the tutorial, i decided to make a 3d animation for a school project and this has helped a ton.

  • @ailover777
    @ailover777 3 місяці тому +1

    Truly impressive.

  • @shitshow_1
    @shitshow_1 Рік тому

    You did keep this video Precise and Concise, Great work!

  • @adeo
    @adeo Рік тому +3

    You shouldn't use a transparent shader for the particle cube, it actually adds a bit of render overhead. You should instead just uncheck in the particles system settings "show emitter" under the "render" tab

    • @Regoliste
      @Regoliste  Рік тому

      Very useful tip that I will keep in mind from now on, thanks.

    • @adeo
      @adeo Рік тому

      @@Regoliste You're welcome :)

    • @Yakusantek08
      @Yakusantek08 Рік тому

      thank you

  • @brobocops
    @brobocops Рік тому

    Awesome workflow and a great result!!

  • @mrbatit
    @mrbatit Рік тому +1

    so cool!

  • @hiumanwu9987
    @hiumanwu9987 7 місяців тому

    It is an amazing tutorial!For me, the most difficult part is lighting ,I can't make the lighting as beautiful as yours. When the light go through water, it became blur and diminished, especially the spot light. And I also can't make the beautiful sea wave texture under lighting.Could you give me some suggestion?

  • @h20delorian
    @h20delorian Рік тому

    Great tutorial, although when I go into cycles or rendered view, it doesn't look like water and rather a flowing color, and when I render or go into the camera, I can't see the water at all

  • @dmitryclaim9904
    @dmitryclaim9904 Рік тому

    Really helpfull

  • @tamarsupo5851
    @tamarsupo5851 Рік тому +1

    i want to recreate the nemo movie hahaha

  • @imiy
    @imiy Рік тому +1

    2:25 *INCREASE the FoV.
    By reducing the focal length you INCREASE the Field of View.

  • @T7NOMAD
    @T7NOMAD Рік тому

    🔥🔥🔥🔥

  • @balajidhamotharan6543
    @balajidhamotharan6543 Рік тому

    amazing content👍 can you recommend any compositing tutorial 🙃

  • @Edits.of_lown
    @Edits.of_lown 5 місяців тому

    How to make animation like lights are off with no experience

  • @vlandarin6196
    @vlandarin6196 Рік тому +1

    3:10 i dont have [ ] use nodes, on spot light why? Oh i not turn on cycles sorry!

    • @Regoliste
      @Regoliste  Рік тому +1

      Glad you figured it out!

  • @daunhidupwa8768
    @daunhidupwa8768 Рік тому

    3:27 how to add the keyframe for the value node?

  • @killrblue
    @killrblue Рік тому

    The only part that did quite work was the animation of the shark

  • @nothing4913
    @nothing4913 Рік тому

    Can you ever make any anime episode of 20-22min long . If yes then How much you charge for it can you plz plz tell me

  • @fafox04
    @fafox04 Рік тому +1

    Love the Tutorial but ofc like Always it doesn't Work for me, the ocean and the volumetric just turns black, imma stop with Blender cause its so annoying that everytime something goes wrong with my crappy laptop

    • @notgoldrat
      @notgoldrat Рік тому

      i had this exact issue a while back with some other Blender tutorials and it really discouraged me from continuing with Blender, but recently i went through some more robust tutorials and it seemed to help me. if you still wanted to try this out there's an extended version of this tutorial made by the same guy:
      ua-cam.com/video/0OI8TFmjQvM/v-deo.html&ab_channel=Regoliste
      In the comments under that video someone asks about that black ocean problem, turns out you just needed to rotate the ocean upside-down which wasn't mentioned in this video. the extended tut goes much more in detail. hopefully you won't be discouraged for too long if you're still interested in 3D modelling with Blender

  • @milanhilferink4051
    @milanhilferink4051 10 місяців тому

    does anyone here know how to render the caustics? beacause they work in the viewport but not in the render

    • @Regoliste
      @Regoliste  9 місяців тому

      It's uncommon for viewport functionality not to translate to the final render. Can you further describe the issue? By caustics you mean the noise texture material based light hack right?

    • @milanhilferink4051
      @milanhilferink4051 9 місяців тому

      @@Regoliste Luckily I also made this scene a few months ago, and now I want to make a underwater animation for a school project, so I just copied the old scene and now it works. Still have no idea why the other one didnt work

  • @Jehar_memer
    @Jehar_memer Рік тому

    Make some tutorial for android user 😊

    • @theG.P
      @theG.P Рік тому

      I don't know why but your Comment irritates me so much.

  • @Shattered3582
    @Shattered3582 Рік тому

    where the hell is the visibility settings in the render tab 1:31. is it an add on cue i have never seen that setting in the two years i have had blender

    • @Regoliste
      @Regoliste  Рік тому

      It's purely from Blender. For context, the visibility settings is only possible in cycles and when selecting an object.

    • @Shattered3582
      @Shattered3582 Рік тому

      @@Regoliste it still isn't showing, i have tried it in two different versions

    • @Regoliste
      @Regoliste  Рік тому +1

      ​@@Shattered3582 I don't know what to tell you dude, you can look up the official blender document yourself here: docs.blender.org/manual/en/latest/scene_layout/object/properties/visibility.html

    • @Shattered3582
      @Shattered3582 Рік тому +1

      @@Regoliste its fine, i have done a different scene and i would probably find out what is wrong by accident, but thanks for the help this tutorial did help with the water texture

  • @atif8570
    @atif8570 Рік тому

    Can make a movie?

  • @jcsfx710
    @jcsfx710 Рік тому

    This was a very bad tutorial... if you're going to make someone follow what you're doing stick to what you're telling them... at the end you didn't have the mid sphere, you didn't have the caustics, you don't show the size, you miss tons of steps, I'm an expert in blender and I couldn't follow it because you lose the audience time and time again... the results I was getting were so far from what you're showing and at times you say you added something and later in the video what you added doesn't show up... sorry just constructive criticism..

    • @Regoliste
      @Regoliste  Рік тому +4

      Bro are you sure you're an expert? I never said this was a tutorial. This video summarises all the basic tricks you need to know, combined together to make that cool shark scene. An expert would have learnt the general process and try it themselves. I've had many beginners send me their recreations following all the steps and succeed. And incase you missed it somehow, in the description and pinned comment I included a full 20+ minute tutorial of this going step by step, start to finish, for slow people like you that you can find right here:
      ua-cam.com/video/0OI8TFmjQvM/v-deo.html
      Hopefully you'll think and find the extended tutorials before offering pointless criticism. Good luck.

    • @jcsfx710
      @jcsfx710 Рік тому

      @@Regoliste I was ble to do it with no problem... but I find many tutorials like yours that say "how to easily create" when you skip steps, miss points, don't give exact measurements etc.. you're missing things, that's all. Bro! you should have called this one... tips and tricks on how to create, or here are some tips to make a something something. that's all.

    • @Regoliste
      @Regoliste  Рік тому

      ​@@jcsfx710 Well I appreciate the feedback anyways. Again let me explain, this short video isn't a tutorial and so I can title it whatever I want because I'm not tricking or clickbaiting anyone. The video is meant to be a short and engaging summary, covering only the most important steps so the audience can easily watch and learn along. This means more people see, watch and enjoy my video, which is very good for my channel growth. But I also know there are people that prefer full step by step long tutorials, which is why I made extended tutorials for those people. But making full detailed tutorials don't really benefit my channel at all, they get little views, are long and boring to most people, that's the truth. But I make them as an extra to my short videos because I try to be nice and helpful. It's hard to explain to a simple viewer, but when making youtube videos, there is a balance for making content that has to be both very good for the audience and very good for the creator. And that means making short videos with interesting title, thumbnails and editing is the best for everyone.

  • @LeStuff2XEWER
    @LeStuff2XEWER Рік тому +73

    I'm speechless, it's one of the best tutorials on Blender

  • @L-Andreas-2003
    @L-Andreas-2003 4 місяці тому +15

    Underwater graphics have big budget for every cinematic studios... And one men with huge blender experience doing this for free...
    Fantastic!

    • @Regoliste
      @Regoliste  3 місяці тому +7

      Incredible isn't it? The progressing power of one person equipped with one computer allows for the creative compositions that strive closer to cinematic quality than ever before. I appreciate the comment! You can do things too.

  • @sgasolacewolf4930
    @sgasolacewolf4930 Рік тому +3

    For some reason the cube with the principle Volume didn't work for me its just a black cube it's not turning blue or anything

    • @Regoliste
      @Regoliste  Рік тому

      Check out the extended tutorial linked in the description for a step-by-step walkthrough, the volume needs a lot of settings to be played with like the density. You also need a strong sunlight to compensate and make sure your ocean plane shadow visibility is disabled.

    • @sgasolacewolf4930
      @sgasolacewolf4930 Рік тому

      @@Regoliste alright thank you

  • @NimoClancy
    @NimoClancy Рік тому +22

    Once again im amazed by the quality of your blender work. Simple and yet effective. Amazing stuff man

  • @MJBold_1
    @MJBold_1 Рік тому +10

    I was legit smiling all the way through this tutorial. Super cool! I feel this was almost more a tutorial on the methodology of how to create an underwater sequence, very neat dude!

  • @muhammadfj3700
    @muhammadfj3700 Рік тому +4

    1:28 Could someone please explain why my refraction shader appears black when viewed from below?

    • @Regoliste
      @Regoliste  Рік тому +4

      When applying an ocean modifier on a plane, the face orientation or 'normals' are on the top side, where it looks right. To view from below, you either need to 'flip normals' of the plane or just rotate the entire ocean by 180 so the top side becomes the underside, maybe check out my extended tutorial on this linked in the description, hope this helps

    • @AfterHours-3D-vfx
      @AfterHours-3D-vfx Рік тому +1

      @@Regoliste this answer should be pinned to the top. Thanks!

  • @MrReactric
    @MrReactric Рік тому +2

    very good but I cant this tutorial. too fast

    • @Regoliste
      @Regoliste  Рік тому +1

      Make sure you check out the 20+ minute extended tutorial here!:
      ua-cam.com/video/0OI8TFmjQvM/v-deo.htmlsi=zQkZZaEjupiuDj6J

    • @MrReactric
      @MrReactric Рік тому

      @@Regoliste thnx

  • @vattron922
    @vattron922 2 місяці тому +2

    Finally someone who explains the WHY !!!
    Most tutorials out there are just tells you straight up to add something without telling why and when to use that said thing.
    Thank you for this subbed!

  • @Oliver_oliverland
    @Oliver_oliverland 3 місяці тому +1

    What version is this

  • @edavidrowley
    @edavidrowley 8 місяців тому +1

    The underside of my plane is dark. Like from above it looks normal but from beneath its dark around the edges and only clear if you're looking straight up. Has anyone had a similar issue? Did I miss a step or something? I've spent a while trying a few different things with the lighting, the plane texture, and the world settings to try to resolve the issue but haven't had any luck yet. I also noticed that it only does this in cycles and not eevee. Is there something wrong with my render settings? I was hoping to do this render in cycles.

    • @Regoliste
      @Regoliste  8 місяців тому +2

      What you want is to fix the normals. Basically with a plane, the only correctly facing normal is the 'top' side'. This means that the 'underside' of the plane has inverted normals.
      Normals determine many properties of a material's final outlook, including refraction and therefore create those black artifacts I heard dozens of people describing. To fix this, you can simply flip the ocean plane so the 'top' and correct normals side become the bottom underside. I explain this in my extended tutorial of this video here: ua-cam.com/video/0OI8TFmjQvM/v-deo.html

    • @edavidrowley
      @edavidrowley 8 місяців тому

      @@Regoliste Thanks!

    • @leecaste
      @leecaste 7 місяців тому

      @@Regoliste Thats not correct, normals should point up, from a light ray perspective, going from air to water is different than going from water to air.
      As long as the glass shader is correct, including the IOR the only thing you should see, as you said, is reflection or refraction. If you see black, it’s probably reflecting the black environment (which should not be pitch black anyways).
      Instead of a black half dome, it may be better to mix the bottom half of the hdr with a ramp going from very dark blue at the very bottom to light blue at the middle point of the hdr.
      Also to make shaders (shark skin) more realistic, you should substract 0.33 from there IOR as this is the difference between air and water IOR. For example, if you have a glass bottle with an IOR of 1.55, you should change it to 1.22 if you’re going to render it underwater.
      If you’re going to add air bubbles,use an IOR of 1.33 but the normals should point to the inside, you’re going from water to air, the same as the plane for the water surface.

  • @craigbaker6382
    @craigbaker6382 Рік тому +6

    Really awesome. Looks fantastic without being overly complex and thank you for the "secret" detail of turning shadows off and the dark dome. I would never accidentally try these 2 specific things.

  • @yeti_fm
    @yeti_fm 4 місяці тому

    At the very beginning of the video I was like "Ah ok, I'll follow him on my machine" but after 20s I realize I dont know nothing.

  • @ippotsk
    @ippotsk 11 місяців тому +2

    Strictly Eevee user here, I'm wondering how good this would look on it! Thanks for the tutorial!

    • @Regoliste
      @Regoliste  11 місяців тому +1

      As of right now, Eevee isn't capable of accurately reproducing these effects. This ocean effect gimick in particular heavily relies on dense volumetrics and refractions, which is only possible by ray tracing within Cycles. How come you are strict on Eevee? I would encourage you to encoporate Cycles to your workflow if you desire realistic visualisations like this. Hardware shouldn't even be a limitation as Cycles today is incredibly efficient and powerful, I've done so much from just a laptop. Good luck out there!

    • @vitialskull
      @vitialskull Місяць тому

      @@Regolistehey man, what are the best settings in cycles for more lower end computers.

  • @wildfighter
    @wildfighter Рік тому

    is it in evee or cycles ?please let me know

    • @Regoliste
      @Regoliste  Рік тому

      Cycles!

    • @wildfighter
      @wildfighter Рік тому

      thank you. can i talk with you , i have some issue in this scene , 1st problem dark area under the ocean surface

    • @wildfighter
      @wildfighter Рік тому +1

      just now i have seen , there is a extend version , ok let me finish and try , if i cannot do , hope you will help me

  • @Aurora-eo2ef
    @Aurora-eo2ef 2 місяці тому

    Can someone help me? Why even if I add the principled volume in the shader the cube remains trasparent

  • @fortissimoX
    @fortissimoX 3 місяці тому +2

    You've achieved really impressive realism with this one.
    This effect could easily be applied to top movie production, and nobody would notice it.
    Well, maybe some CG freaks...
    Thank you very much for sharing all the steps in recreating the scene! 👍

    • @Regoliste
      @Regoliste  3 місяці тому

      Hey thanks for the comments and you are most certainly welcome, I'll get back to making these kinds of videos again soon

  • @yvonnenorahdance8568
    @yvonnenorahdance8568 Рік тому +5

    This is beautiful tutorial. I learnt so much with it about blender within those minutes than ever before. Looking forward to more of your content

    • @Regoliste
      @Regoliste  Рік тому +1

      Glad you enjoyed and learnt something from it, more cool videos coming soon!

  • @vfxeriksen8694
    @vfxeriksen8694 Рік тому +4

    Increasing the size of your volume cubes is a good way to get rid of seams in the background. Thanks for the tutorial!

    • @Regoliste
      @Regoliste  Рік тому

      Glad you got something out of it!

  • @BURNCASTLER
    @BURNCASTLER 5 місяців тому +1

    Tip: Type #frame/15 in Time at 1:08. For auto animation.

  • @Mehdi0montahw
    @Mehdi0montahw Рік тому +1

    woow

  • @RipRecords
    @RipRecords Рік тому +1

    Can I pay you to create a scary deep ocean underwater background plate (with possibly lightning above) for a video project I'm working on??

    • @Regoliste
      @Regoliste  Рік тому +1

      Sure man, just get in touch with me by sending a DM on my instagram so we can talk more! instagram.com/regoliste/

    • @RipRecords
      @RipRecords Рік тому

      @@Regoliste Followed and DM'd you (@WhoisRip)

  • @legacylee
    @legacylee Рік тому +2

    thanks for the video bro, I did catch the caustics video from Polyfjord a while back, but never gave it a go. But now after seeing this I would like to create and underwater scene really soon. Good to know that I am starting to get a firm grasp of Blender. I tried to break down what the possible process of this was before watching the video, and got most of it right except for the refraction part, thanks for that! Liked and Subbed!

  • @nicolasalcala8318
    @nicolasalcala8318 15 днів тому

    I have a small question. ive followed the steps as shown and everything looks ok, however, the dome does not seem to be blocking the light coming from the HDRI which is kind of confusing. is there anything i have to do to solve this Issue?

    • @Regoliste
      @Regoliste  15 днів тому

      That really depends on how you've set up your scene. I'm very sure if I could take a look at your project I'd spot an issue immediately with your situation but I obviously can't. From the top of my head it could be a number of things. Cycles is a realistic path tracer so light behaves very logically. If you add a white plane, it'll bounce light, if you add a dark dome, it'll absorb light and darken the area like how we want. If you're dome's not blocking light I'd recommend investigating further into the scene. Is your dome big enough and high enough to block all light? Is it casting shadow rays? Is the material dark and rough enough not to bounce light? Maybe invert the face normals or see if it's your volumetrics that are causing the unintended effect instead. I'm just purely speculating and offering guesses but it's down to you to figure it out, maybe record a clip and share it on my discord if you really want me to take a look.

  • @KattaCambrino
    @KattaCambrino Рік тому

    Nothing works and everyhting is too dark with no colors, I followed everything step by step but just ended up wasting my time

    • @Regoliste
      @Regoliste  Рік тому

      Have you checked out the extended tutorial for more detail?

  • @DariaDagmar-i4u
    @DariaDagmar-i4u 26 днів тому

    how does that work mine looks so different 😢

  • @bubuti15
    @bubuti15 2 місяці тому

    i coldint find the geometry nodes

  • @AdamTomaszczyk
    @AdamTomaszczyk Рік тому +3

    You definitely deserve more attention in Blender community.
    Great tutorial! Thank you for sharing. The final shot looks VERY convincing.
    All the best from Southern Poland!
    And keep up the great work.
    Adam

    • @Regoliste
      @Regoliste  Рік тому +1

      Hey thanks for the kind comment!

  • @psychobillycadillac
    @psychobillycadillac 8 місяців тому

    underwater volumetrics has broken me tried following step by step as soon as i soon out or add a camera i lose the volumetrics, tried to make the color as dark as yours, doesn't work, been on countless forms can't find an answer im fucking done with this shit

    • @Regoliste
      @Regoliste  8 місяців тому

      Hey man, why don't you send me a dm on instagram and we'll see if I can help you out.

  • @adiiiiii1
    @adiiiiii1 Рік тому +9

    So far, this is the best looking underwater tutorial in Blender I've seen. Thank you!

  • @jokerstudio7260
    @jokerstudio7260 Місяць тому

    I have tried the same value and everything why i dont get the same as your underwater and im using 4.2 does that make any change

    • @Regoliste
      @Regoliste  Місяць тому +1

      I think it's safe to say that the newest versions of Blender have some variations in results from the 3.3 I used for this scene. I have to say though that if I could probably recreate this effect on Blender 4.2 had I wanted to. The thing is every project is unique and needs their own tweaking to get the desired effect, and it's not wise to copy my arbitrary values and expect the same result. Scene scale, lights and volumetrics and camera distance are al very sensitive to changes for this scene and it's purely a matter of drive and patience until it starts feeling right.

  • @kuzoscity
    @kuzoscity Рік тому +3

    Just started trying to use Blender a few days ago. Can already make some basic stuff such as a sword. This is incredible work man, underrated as hell. Keep it up.

  • @theG.P
    @theG.P Рік тому +1

    It looks straight out of Discovery's under water Shark Documentry 😂 i think it's clickbait at start but you really done a Great job, keep making this Realistic CGI more.

  • @srj36119
    @srj36119 Місяць тому +1

    BEST ×10⁹⁹⁹⁹⁹ TUTORIAL EVER WATCHED

  • @salazar665
    @salazar665 Рік тому +1

    Same here.. I'm also making underwater shots inspired by avatar

  • @daunhidupwa8768
    @daunhidupwa8768 Рік тому +1

    1:40 how to import the Shark Model?
    i've downloaded from the same artist in your description but the file is .blend. but i'm confused how to import it to my underwater project

    • @Regoliste
      @Regoliste  Рік тому

      Easy! Make sure you enable the 'Copy Attributes Menu' Addon that comes with Blender already. Then it's literally as easy as copy pasting any other file, open shark blend, select the shark bone and mesh, Ctrl+C, go to underwater blend, Ctrl V, that's it, basically like appending but faster, hope this helps!

  • @avi_brand
    @avi_brand Рік тому +1

    u really make everything easy n simple great vid man ur vid really help lazy editors like me❤

  • @3dmonkeybizz
    @3dmonkeybizz 11 місяців тому +1

    Clean, Cool and Smooth................. Thanks for a super tutorial! I am now off to the extended version................

  • @misteriomusicandbeats
    @misteriomusicandbeats 3 місяці тому

    buen video bro

  • @YAHIABENFREELANCER
    @YAHIABENFREELANCER Рік тому

    i do not have Ray visibility option in my blender? 🤔

    • @Regoliste
      @Regoliste  Рік тому

      Make sure you're in cycles as it's a ray tracing feature only.

  • @joelmulder
    @joelmulder Рік тому +1

    Great video, but two points of feedback.
    Lowering the focal length means increasing the FOV. Lower focal length = higher FOV = wide image.
    Also, to truly simulate an accurate underwater shot, you would have to simulate Shell’s window, which is the circular area of clarity seen when looking upwards from underwater, beyond which the surroundings reflect due to light refraction.

    • @Regoliste
      @Regoliste  Рік тому

      Great tips! Yeah I messed up the words of focal length with FOV so you got me there haha. And yeah I did briefly think about that 'area of clarity' that exists when looking near up, would have looked even better with it, but at the time it wasn't worth the effort to figure out how to apply such a tiny effect. And let's be honest here, this whole process is only a mockup and some cheap tricks to imitate the general stylization of real underwater footage, the effect can easily break but for the most part I think it works. If you want to get technical and explore true computational simulations of large scale water bodies I'd suggest looking into WetaFX and their impressive work on Avatar: The Way Of Water, which ofcourse in order to obtain truely accurate simulations, was generously backed up by an entire vfx house, millions in funding, thousands of industry setup GPUs and literally unprecendented simulation solving technology that accumulated up to 18.5 petabytes in data for the film, which sorta gives you an idea of the difficulty of recreating real life on our tiny computers hehe.

  • @bananabus.
    @bananabus. Рік тому

    so when i put in the volumetric shader, it becomes pure black. no light

  • @OneFromEasternFinland
    @OneFromEasternFinland Рік тому +1

    I'm speechless

  • @FelixFlame
    @FelixFlame Рік тому

    Can I please have your hdri

    • @Regoliste
      @Regoliste  Рік тому

      polyhaven.com/a/kloofendal_43d_clear_puresky

  • @mikebe1467
    @mikebe1467 4 місяці тому +1

    what a perfect tutorial! Fastest Subscribe button

  • @umemakhan6506
    @umemakhan6506 Рік тому +1

    This was a really informative summary! thanks for this.

  • @agamonal
    @agamonal Рік тому +1

    It's just what I've been loking for a while !!!! great job !!!! Thaks for sharing

    • @Regoliste
      @Regoliste  Рік тому

      Glad you found this video! Good luck out there.

  • @ZyloGG
    @ZyloGG Рік тому

    The hdri he used in the vid is “kloofendal 48d partly cloudy (pure sky)” from poly haven he downloaded the 2k exr

  • @Rigiroony
    @Rigiroony Рік тому

    Would really help to explain which nodes were used for everything. Definitely the Add and Difference. I'm a beginner and have now clue where to find those.

    • @Regoliste
      @Regoliste  Рік тому +1

      Hey there. As mentioned at 2:56, The node you're looking for and can search in the bar is called Mix node and its responsible for providing a variety of color mixing options such as add and difference, hope this helps.

  • @miketaulbut7568
    @miketaulbut7568 10 місяців тому

    node life

  • @CameronKiesser
    @CameronKiesser Рік тому

    How do I judge how fast a creature should go in proportion with the movement animation? I don't want a slow moving creature go too fast from point A to point B.

  • @ShadowDark456
    @ShadowDark456 6 місяців тому

    I'm super confused. I followed everything exactly how I see each setting but my scene is completely dark and black. What am I missing?

    • @emuliusv
      @emuliusv 4 місяці тому

      Maybe you're plugging the principled volume node into the material output's surface slot instead of the volume slot?

    • @ShadowDark456
      @ShadowDark456 4 місяці тому +1

      @emuliusv I forgot to reply to my own comment that I eventually figured it out. Thank you though ❤️

    • @emuliusv
      @emuliusv 4 місяці тому

      @@ShadowDark456 Good to hear! What fixed it?

    • @ShadowDark456
      @ShadowDark456 4 місяці тому +1

      The scene was too big and it was just a ton of empty black space lol

  • @FilmSpook
    @FilmSpook Рік тому +2

    Thanks again for all your great work!! You're a Great Teacher. Best Wishes

  • @mikezxd6025
    @mikezxd6025 11 місяців тому +1

    Saving for a future animation.

  • @unstoppablek9755
    @unstoppablek9755 Рік тому

    I have a problem with the caustics on the spotlight, on a plane they work but as soon as I add the nodes to the spotlight plus the mapping and texture coordinate it doesn't show

  • @DerekElliott
    @DerekElliott Рік тому

    Nice!

  • @samanhaghgoo1474
    @samanhaghgoo1474 8 місяців тому +1

    Niiceee

  • @kenjionmars
    @kenjionmars Рік тому

    What computer do you use?

    • @Regoliste
      @Regoliste  Рік тому

      I run an RTX 3070, 32gb of RAM and an Intel I5-10500

  • @speedy4767
    @speedy4767 Рік тому +1

    bro u are soo good please keep up

  • @kendarr
    @kendarr Рік тому

    I had to incresse the lights by quite a lot, and also do a solidify modifier on the water because of the normals, are those normal?. Great stuff btw, my Suzane is now sinking.

  • @amubaesports1670
    @amubaesports1670 Рік тому +1

    Wow ur style of explaining is very clear and entertaining to watch. 👍

    • @Regoliste
      @Regoliste  Рік тому

      Hey thanks for watching! That's the style of video I aim for

  • @decladGD
    @decladGD 8 місяців тому

    the water isnt animating why?

    • @Regoliste
      @Regoliste  8 місяців тому

      Can you explain your issue a bit? In order to animate the ocean, in the ocean modifier settings you need to keyframe the 'time' value and change it along your timeline to see a moving ocean.

  • @TEEWEE_h
    @TEEWEE_h Рік тому

    Hey! I'm having some trouble with the volumetric part, no matter how much i try i cant get it to look no where near as good as the one you made. Could a follow up tutorial be possible, or perhaps i could have the .blend file? Cheers.

  • @Aron224.
    @Aron224. Рік тому +1

    You are just awesome.

  • @tailscape
    @tailscape 9 місяців тому +1

    this is absolutely insane

  • @WillFalcon
    @WillFalcon 9 місяців тому +1

    Absolutely unrealistic.

  • @rhuan3d
    @rhuan3d Рік тому +1

    Thanks!

  • @hichamboukhalfa7537
    @hichamboukhalfa7537 Рік тому

    the principled volume deosnt work when i scale why is that

  • @nixorsnet
    @nixorsnet 9 місяців тому +1

    Great tutorial!

  • @canis_machina7280
    @canis_machina7280 Рік тому +1

    I hate to burst your bubble buddy, but real physically based caustics have been in the material settings tab since blender 3.0. Great job either way, but we have real caustics now :)

    • @Regoliste
      @Regoliste  Рік тому +1

      You can have your physically based causics, I'll stick with my easily impressive caustic effects and far lower render times for now. The new shadow caustics are awesome if you're working with tiny focused pools of water and glass, but to be honest is a hard hassle when you've got a giant ocean plane plus heavy volumetrics which is just going to end up costing valuable gpu calculations, feel free to try for yourself. Even Avatar 2 needed years to invent unprecendented cgi water technology and industry setup GPUs for it's large scale water simulations. I'm just happy I got a decent result with this blender mockup haha.

    • @canis_machina7280
      @canis_machina7280 Рік тому +1

      @@Regoliste The physically based caustics are pretty fast. They just take the occlusion map of the object and use the map to occlude the lighting. The coolest thing is that it works with HDRI lighting as well as animated waves/glass since it calculates the map in real time. Its pretty much the same process that you used, except built in as a feature now. It may take an extra .1 - .5 seconds per frame to calculate the map in real time, but it's barely noticeable as far as we have seen while helping with larger projects.
      And yes, we worked with WETA digital NZ on the caustics. The same people who developed the physically based approach for Avatar. I'm just a volunteer feature developer for the Blender foundation, but I got to work on implementing the 3.31 LTS version of Caustic lighting :)
      Also, the option is in the light properties, not the material properties. That was my mistake.

    • @Regoliste
      @Regoliste  Рік тому

      @@canis_machina7280 Woah the fact that you're a developer for Blender and Weta means you probably know better than me, that's awesome, I'm definitely looking forward to finding a use for that feature in a future project. I've also always admired at how good Unreal Engine is as a tool and it just shows what's possible in 3d, pushing the limits of graphics with great looking oceans, simulations and particles, and all in real-time, what a flex. Hopefully that sort of 3d power and accessibility is transferred into Blender. I'm just happy our Blender is growing in features, can't wait to see what that BlenderLAB cooks up for the future.

    • @canis_machina7280
      @canis_machina7280 Рік тому

      @@Regoliste Oh God no, not for WETA. Just the Blender Foundation team. It would be a dream to work for them, haha. We worked with WETA through virtual meetings when we first started the Mantaflow redesign in 2018, and again for caustics in 2019-2020. They were just our main contact for the backend feature team.
      And I agree! I'm always promoting bringing back the Blender game engine during meetings, but that's not a main focus right now since UE is such a great tool. I would however love to see more integration between PSL layers since they both support Python and C# backbends. It would be nice to export physical simulations to UE for fine tuning with their Niagra system, and then render in real time with UE as well.
      That, and ray tracing support for Eevee is a main goal at the moment so we can get screen-space refractions to be close to the accuracy of Cycles while maintaining the efficiency of Eevee's backend. But of course non-rayteaced Eevee will always be around for preview renders or cartoony style animations.

  • @Learn3Dart
    @Learn3Dart Рік тому

    Great !!! its very nice work you done because your video is short and meaningful. KEEP IT UP!!

  • @raffa1458
    @raffa1458 Рік тому

    the "use node" for the spot light shader isnt showing up in the object tab what should i do?