How To CONTROL FISH in Blender
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- Опубліковано 20 сер 2024
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Whoa, very interesting and understandable. Thank u very much!
Hope it was helpful!
Very Skillfull!
Please put the buttons you press in each movement at the bottom right of the video next time. I did not know how to follow the steps. 🥹🙏
Really cool technique!! lots of application for it. Thanks!
Glad you like it!
Круто 👍🏻👍🏻👍🏻
thank you!
You're welcome! Hope you learned something
this video is quackers
Gyokko kekkijutsu:
Awesome video! Thanks for sharing!
Thanks for watching!
Having trouble with the particle object rotation part. No matter how I adjust the parameters, can't get the fish head to face forward. :(
Got another question about this so ill copy paste my response here:
its always a little fiddly, generally setting it to velocity should work since then they will point to where they are going but then its still hard to find the right axis.
in theory blender and all other programs use y or the equivelant as the forward vector so make sure your fish are pointing in either y+ or y- and see which works
@@baeac Thank you, but I don't think it's an issue with the axis. I believe the axis is correct, but the particles aren't consistently facing forward. Instead, they randomly change direction in some instances, and sometimes they jitter. But overall, most of the time they do move forward, I just can't seem to find a pattern. 🤔
I was facing the same problem, rotating to the y and then applying the rotation solved the issue. Thanks a lot for making such a great content
Thanks, awesome, can u put random color? Please
Awesome tutorial, thankyou!
My fishes are facing randomly not following the curve with their faces, what could be the problem?
Ok, figured it out, had to rotate my original fish! "Cube" :)
Sir can you make a tutorial on how to upscale any image in blender dream texture for rendering faster
i would like to but i cant get dream textures to install
How do you define what the front of the object is? In my case the fish are going side ways despite having dynamic rotation, trying to figure out how blender defines the rotation of a particle because rotating the original object doesn't work
its always a little fiddly, generally setting it to velocity should work since then they will point to where they are going but then its still hard to find the right axis.
in theory blender and all other programs use y or the equivelant as the forward vector so make sure your fish are pointing in either y+ or y- and see which works
@@baeac Thanks for replying!
My fish goes crazy but i changed the Physics to Boids instead of newtonian