Shadow Priest Could Be S Tier In TWW - Here's Why

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 66

  • @markjamesdw409
    @markjamesdw409 5 місяців тому +12

    Only people that have played a Shadow Priest through the BAD times know we are is a good spot right now, do like being the sleeper class always under rated but in the end always needed.

    • @BiteSizeWoW
      @BiteSizeWoW  5 місяців тому +3

      Hahaha I'm exactly the same. I love being the sleeper class that is always underestimated. I've played shadow through those really bad times and this definitely isn't one of them

    • @tedjoubert4815
      @tedjoubert4815 4 місяці тому +1

      Been a priest since 2004, 100% agree with both of you lol.

    • @leonardcasiano
      @leonardcasiano 4 місяці тому

      Amen

  • @colevalentine8391
    @colevalentine8391 5 місяців тому +8

    This is the best spot to be in, middle of the pack, good community perception and primed for some buffs. Great video.

  • @bates1256
    @bates1256 4 місяці тому +2

    hheck yeh, i saw no massive changes in pre-patch and was happy about that. That means there is no sudden changes in playstyle and i can continue to enjoy shadow priest. the fotm players can roll off my class, i don't mind xD Looking forward to the expansion and great video :D

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому +1

      Hahaha yup, it's my perfect scenario for shadow 😁 thankyou for the kind words !

    • @justin9744
      @justin9744 4 місяці тому

      Yea. Who cares what the fairweather shadow priests think? I love this class.

  • @AwolGG
    @AwolGG 23 дні тому +1

    Current parse logs for raiding and M+ have now made this video feel like it aged like milk. :(

  • @XIIIX_0
    @XIIIX_0 5 місяців тому +3

    I think you'r right! Will be maining Sp and Feral.

    • @BiteSizeWoW
      @BiteSizeWoW  5 місяців тому +1

      Awesome choices! 🔥 I like the look of feral in tww

  • @TheJBronson
    @TheJBronson 4 місяці тому

    Great video, subbed. Will be interesting to see more!

  • @Evertell
    @Evertell 4 місяці тому

    You're one of the few people who have spoken positively for the spec and I thank you for that. I'm looking forward to shadow in TwW and will be enjoying trying out arcon and void and learning what the class can really do.

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      Thankyou ☺️
      I noticed so much doom and gloom, and some of it is warranted, but it's incredibly over the top! Shadow has a lot of usefulness and there's a lot of enjoyment to be had. If you enjoy it in dragonflight you'll continue to love it in TWW 😁

  • @BreackTheHeat
    @BreackTheHeat 4 місяці тому +1

    Hey there mate, I've just stumbled across your channel and I've been looking for a clean and high contrast nameplate just like yours, do you mind sharing it?

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому +1

      Hey mate. For nameplates I use the plater add-on, with a profile from Quazii which you can find in his video here ua-cam.com/video/s_pNAUq9kI8/v-deo.htmlsi=drL8WjwQQWQPzj5Y

  • @dundar888
    @dundar888 5 місяців тому +1

    i'm a healer priest main and don't play much shadow except occasionally as an offspec but i don't know how i feel about the narrative that priest has incredible utility. i think we did in mid dragonflight, but we don't any more due to a couple of reasons - one is that our utility is highly reliant on the dungeon pool enabling it (mind soothe and mass dispel are both situational and require a dungeon to create situations where they are valuable for them to actually be valuable). the healing priest specs have the worst healer dispel in the game to offset this, and shadow brings the worst dps interrupt in the game. the only hands-down, universally great utility we bring is power infusion i think and when you compare our utility to other classes it starts to look fairly uncompelling for dungeons. shadow's off healing is great though, and i'm sure their damage is going to be at least competitive in TWW. admittedly i think us healer priests have it way worse than shadow priests utility wise (since we have no equivalent to shadow's off healing), but i think as a class we should be hesitant to spread the narrative we have amazing utility as i think all 3 specs could really benefit from having their utility package looked at. would be interested to hear other peoples' thoughts on this.

    • @Cheeky_Bandit
      @Cheeky_Bandit 5 місяців тому

      Any class in isolation looks like it doesn't have much utility.
      But when compared to a warrior, death knight, demon hunter, hunters, rouges, monks, and even mages, the priest brings far more in the way of helping the team directly.
      I'd place priests on par with elemental shamans and druids.
      Maybe overshadowed by a paladin and obviously Augmentation evokers.

    • @BiteSizeWoW
      @BiteSizeWoW  5 місяців тому +1

      With mass dispel I've generally found that in any season there's always at least 1 incredible use case for it, and if not it can still come in clutch either to help a healer who is busy healing out of his skin in a high key or if the healer has died and the MD along with a well timed VE could be the difference between only the healer dying and a full group wipe

    • @dundar888
      @dundar888 5 місяців тому +1

      yeah could be i made a mistake here comparing shadow's utility to the other priest specs, shadow brings a kick and vampiric embrace, both of which are fairly significant. i'm just wanting blizz to give the priest healer specs a bit extra for dungeons like a kick or something

    • @Cheeky_Bandit
      @Cheeky_Bandit 5 місяців тому

      @@dundar888
      This might be wrong think of me but when I play preservation evoker I don't even take quell. It's my opinion that a healer really shouldn't ever have to worry about interrupting a mob with a direct targeted ability. That's part of the job for the Tank and DPS, which is why they all have have at least one in some form or another.
      Our job is to keep players alive and dispell harmful effects on them.
      In the event when I can mass interrupt mobs it's only to capitalize on tail swipe or wing buff.
      I agree that at least disc should have a silence or something to that effect since they are often targeting mobs and so have the opportunity to use that more effectively.

    • @dundar888
      @dundar888 5 місяців тому

      @@Cheeky_Bandit yeah my worry is that in TWW it feels better to bring something like a shaman or paladin to a dungeon because they're bringing stuns, interrupts, better dispels for the dungeon pool, better survivability and likely better damage too. disc is in a tough spot in TWW from everything i've seen and i'm really hoping that doesn't trickle down to affecting group invites and making disc frustrating to play again.

  • @bscheur7412
    @bscheur7412 4 місяці тому +1

    I’ve been playing shadow priest in keys at a high level since BFA. It’s interesting to me that, in BFA, we had mass dispel on a short cd, vamp embrace off healing, insane mind control tech in mechagon workshop, and a better fort buff-and our utility was considered middling at best. In shadowlands, we got PI and mind soothe, and in seasons where our damage wasn’t good, our utility was once again middling.
    It is only when shadow priest does good damage that people talk positively about its utility. It has never been on the level of a mage, aug, or (historically) a rogue, where it’s brought for its utility even if it does middling damage. Ultimately, shadow priest utility is fine. It is neither terrible nor amazing.
    Shadow is meta when its damage/damage profile is sufficiently good. Then, people see its mediocre utility and realize it isn’t *just* a damage bot… but no class is. Shadow priest’s utility is only good compared to having no utility at all

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      While I can agree that shadows utility may be worse now than it was in the past, I still believe it is incredible, when you consider how important 5% stamina is, especially in high m+, how many times mass dispell can be clutch, the off healing of VE is still great, power infusion is one of the best buffs in the game for both the priest and another dps, when you compare all of this to say, warlock, who bring healthstones, gateways and some niche cases where curses can be useful, it's a pretty staggering difference.
      Augmentation however is indeed absolutely in a class of its own

  • @dillonolivier2525
    @dillonolivier2525 4 місяці тому +1

    Do you have a link to your Weak Aura by chance? I like that!

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому +1

      Of course! I use Publik's weakauras
      wago.io/HkQsadDaf

    • @dillonolivier2525
      @dillonolivier2525 4 місяці тому

      @@BiteSizeWoWthank you!

  • @jakekinzly5162
    @jakekinzly5162 4 місяці тому +1

    The doom and gloom is not based on numbers.
    These numbers they added are just a band aid fix to the poor gameplay issues that seemingly are left on read if that with no intention of addressing them.
    Things that have been and continuing to be issues are but not limited to...
    1. Displacement - Many classes have displacement type spells to counter specific mechanics in fights that force you to move that simply running will not be enough. Even classes like Death Knight can use Death's Advance to bypass forced movement mechanics.
    2. Shadow Priest: Dot management - Shadow Crash is such a horrible spell to use as the method to mass dot up targets. You have to deal with the ground target issue (less so but still and issure when taking into consideration its other terrible mechanics), You have to deal with the travel time issue where the mobs or players can simply move away before it hits resulting in a massive drop in DPS and the target limit count in conjunction of not having an ability aside from Psychic link to deal damage to multiple targets without dotting them as if you have to deal with 100 tiny little aids that get nearly 1 shot by someone else but you have to do it solo or not, you simply do not have an answer to that than to simply wait for Shadow Crash to come off cooldown over and over again or manually cast something at each target 1 by 1. This is why Mind Sear being removed is such a MASSIVE issue. Mind Sear should come back and be a choice with Psychic Link.
    3. Shadow Priest: Dot protection - Because Shadow Priest mastery is designed around increasing ALL damage on targets with each of 3 dots applied, it effectively heavily suppresses your damage dealt in PvP when players just endlessly dispel your dots with no severe amount of punishment to deter them from doing so. The main Damage DoT Devouring Plague both activates a portion of Shadows Mastery as well as it costs a lot of resources to apply it. So if Devouring Plague is dispelled, it instantly nose dives Shadows damage from both that spell itself and every other spell you have and effectively wastes everything you did prior to that to build up enough insanity to cast it in the first place. Since Devouring Plague is a Disease, that means it can be removed without incurring a cooldown like most friendly magic dispel spells do. This alone is enough to make Shadow no longer a threat, but then you can also remove ther other 2 dots without much punishment which makes all of shadows spells hit like nothing against a target without the Shadow Priests dots on it.
    4. Holy/Discipline: Interrupt - Not having an interrupt for only 2 specs in the game and those specs make up 66% of one class is a major problem. Since nearly every spec in game can interrupt, most encounters will be designed with an interrupt being available in mind. This is an issue in group fights for Holy and Discipline, but its a lot worse in solo content (Delves) in that a simple fear wont spell lock the target and as such, makes solo content for Holy and Discipline extremely frustrating.
    5. Class and Spec Talent trees - Lack of choice with questionable or conflicting talents in addition to many 2 point talents that seemed to be an old concept as most of the new talent revamps have replaced all or nearly all 2 point talents with 1 point talents. That adds a lot of freedom in point allocation as you are not blocked by a 2 point wall and you have many options of builds you can play with.
    6. Hero Talent Trees - Because each spec plays very different and have a lot of unique spells that the other specs do not have or use, it makes building a talent tree used by 2 specs challenging and as such, all 3 Priest Hero talent trees are severally underwhelming with each having its own set of issues. the primary problem is there is not central concept that each share mainly due to Holy and Shadow being diametrically opposing forces where they avoid using the others bread and butter spells as it would be weird for Shadow to use Holy spells on the regular as well as Holy using Shadow spells on the regular. This places the Class Tree and the Hero Talent tree and to an extent the Discipline talent tree is a very precarious potion as they need to cater to opposing forces without it feeling weird. Well the result is a very uninspiring talent trees that seem almost pointless as each introduce their own issues for each spec that plays it.
    7. Utility - Priest have some very unique utility, but its also very niche because its so very unique. Meaning when we get to abuse that unique utility, it gets nerfed to the point of being pointless and then that nerf bleeds into other content which that utility was not really niche and so really puts different content at odds with one another.
    - Example #1: Mass Dispel is really good and has been really good in PvP content. But rarely was it good in PvE content because Priests are the only one that can do it and as such, they cant really design group PvE content around needing Mass Dispel. So when Mass Dispel was really good, they nerfed the cooldown to 2 minute when it was original 15 seconds when it was introduced in the Burning Crusade. That 2 min cooldown is a massive issue in PvP.
    - Example #2: Void Shift has been good in PvP. But was abused in PvE since it healed based on a "percentage" and as such, since PvE targets have by far and away more health than players, when used to heal targets, you can heal them up instantly (Fryakk Fight). So they nerfed it to be only 2x max the priests health. So it becomes a lot less useful even though it has a 5 minute cooldown already.
    - Example #3: Power Infusion is balanaced around 2 targets, yourself and 1 other because it has the capability to do so. So if you don't use that optimally in both PvE and PvP then you are severally gimping yourself. It's great in close and organized content. But its horrible in wide and chaotic content such as Battlegrounds.
    Those are the big issues. But there is a whole list of minor issues that if left ignored will become bigger issues.
    The fact is that the gameplay added for most classes really enhance what they do and shore up weaknesses the classes had or just make what they do really cool. But for Priest, it seems like a worse version of what we have now because of how detracting each of these trees will be OR they are just very bland and boring and don't really change things up... meaning if you know how to counter a priest today, then nothing changes, its just the same old same old. As someone who would need to know how to counter a priest, you don't have to rethink your strategy, you just do the same thing and ignore anything new the priest has because it wont be enough to change the outcome or counter strategy, Priests are still very immobile, and easily shut down.

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      Awesome comment! I'll preface before I reply that I don't PvP, so anything I'm saying is related strictly to PvE
      I agree with you that some of the doom and gloom is related to the spec design. And I'd agree with that myself, too. For me I'd rather have seen, and really hoped for, a hero talent tree/overall rework like affliction got with hellcaller specifically. I want shadow to be a dot spec again where the dots actually do damage and aren't just an enabler for other abilities or interactions. But a lot of the doom and gloom is about the numbers/effectiveness of the spec, lots of tier lists etc are based on say, effectiveness in mythic +, and shadow has been dragged for being shit when .. actually, the damage isn't bad and it's being buffed up, and the utility is pretty top tier
      1. Displacement.. again, PvE specific, but I'd have to disagree. I think shadow is pretty good with mobility, instant mind blast procs can be saved, shadow crash is instant, shadow word death, devouring plague insanity can be pooled in anticipation of movement, and now voidweaver even let's you void torrent whilst moving. I think if you know the fight and know when the movement is needed and prepare for it shadows kit can make it a relative non-issue
      2. dot management can be frustrating I'd agree with. Particularly in mass aoe. Shadow crash has an alternative now where you don't need to target the ground, you target a mob and it will follow that mob even if it's moving, until it lands. This also helps somewhat with the travel time issue and the potential to miss the ability, you just have to target the "right" mob, eg the one in the middle of a trash pack so it hits as many mobs as possible. Personally I find the issue with it is more the 8 target cap. It's not ideal for sure, but it's been worse and some dot specs like affliction still have it worse with vile taint for example where the cooldown is longer than the duration of agony, causing them to have to fully reapply agony's to every target between vile taint windows. I do agree that shadow could use another way to aoe, psychic link is too "loaded" so to speak, although the archon hero tree with the halo that damages 6 times and does far more damage than halo usually does, and voidweaver having the 45 second cd to create the entropic rifts, has somewhat alleviated this in my opinion
      3. Can't really speak for this (PvP dispels/counterplay), but that does sound frustrating.
      4. Fair comment, I personally think silence should be moved to the priest tree not in shadow specifically. I imagine the problem is that with mass dispell and power infusion if they also had an interrupt it could be too overpowered, however I think the long cd on silence would offset that issue anyway
      5. Agree on this. Could definitely shave the 2 point talents to allow for a bit more choice and easier pathing
      6. I agree with this and I think affliction warlock getting essentially my dream hero tree of a dot focused play style proves the issue hybrid classes encounter with the requirement that the hero trees are utilised by two specs rather than tailor made. However, I do find voidweaver satisfying visually and gameplay wise, and have been pleasantly surprised by archon both in terms of damage and play style, particularly with the recent changes to the channel time of mind flay insanity and holding 4 charges of mind flay insanity
      7. I have to totally disagree with mass dispel never being useful in pve. With bursting in mythic plus it was an absolute cheat code, and there are always times in numerous dungeons or the raids, each season, where a mass dispel can be incredible. Take halls of infusion for example, the trash with the proto drakes. Mass dispell from me as a shadow priest there was a healers absolute best friend.
      Again the PvP elements I can't really comment.
      With the final example I do agree more could and should have been done with the gameplay, likely with some reworking and new additions to the shadow talent tree which has remained largely the same, however I would personally say that as voidweaver or archon, the gameplay has been enhanced from dragonflight. Not as much as it could have been, but it's definitely better and has a bit more to it. I do hold out hope that in the next expansion hero talents, if they continue to exist, may indeed be spec specific and provide a custom, tailor made solution for shadow

    • @jakekinzly5162
      @jakekinzly5162 4 місяці тому

      ​@@BiteSizeWoW
      1. Displacement - Please do not confuse Displacement with "Movement". Movement is fine... until you are slowed such as in PvP and you cant clear it expect with Fade for a fraction of a second before you are slowed again making it pretty pointless. But with a Displacement like Door of Shadows or Reverse Leap of Faith or any form of clearing X distance instantly is what is needed in both PvE and PvP because you can often be caught out in a wrong spot and cant move at all. This happens a lot in PvP and many fights in Dragonflight you are facing mechanics where you are either pushed or pulled and are unable to counter it. I am not a top end raiding but many examples were given from the Mythic Raszageth encounter where it was required to get assistance from Evokers Fly with Me ability to avoid just straight up dying because we did not have the capability to avoid it ourselves where as I think every other class can to some extent.
      2. Dot Management - The issue with Archon and Halo is once again our Mastery. Our mastery severally cripples our damage unless the targets are dotted up. That means if you have your dots on lets say 8 targets from Shadow crash but then you have like 20+ more targets all being AOE down, your Halo will be hitting like 1/4 what it would be hitting as each dot basically adds another 1/3 to your damage (not specifically but to illustrate the point) as you got 1/4 of your damage from the spell itself without a dot on target, then another 1/4 from 1st dot, then another 1/4 from 2nd dot and last 1/4 from 3rd dot. So in effect, your Halo is severally reduced damage wise without dots on targets which is the point of Halo to do mass aoe... but its crippled design wise. You only have a way to bypass this with Voidfrom. But Voidform does not sync to every Halo Cast like Dark Ascension would. This is why people are complaining that Archon seems best with Voidform and Voidweaver seems best with Dark Ascension since they both tap into the strengths of the opposite "theming" cooldown for each Hero Talent Tree.
      3. Dot Protection - No response required.
      4. Holy/Discipline Interrupt: Silence is very unique for an interrupt and because of this, I think it should stay Shadow specific. But Holy and Disc having an interrupt, my idea is to make Dominate Mind act as an Interrupt for Players and Non-Mind controlled targets. This would be added to Dominate Mind "On Players or targets Immune to Mind Control, this will instead interrupt the casting of a spell." This would then allow the choice to prevent player action by choosing Mind Control or Dominate Mind for PvP. Then in PvE, you dont use Mind Control much and as such you can have Dominate Mind work as both a way to take a mob out or if it cant take a mob out, it just interrupts them. You get the same result either way. For Shadow, if you pick Dominate Mind then it simply reduces your silence cooldown which then saves a point for Shadow.
      5. Class and Spec Talent trees - No response required.
      6. Hero Talent Trees - My meaning behind it plays and feels the same is that you have nothing new that is something for an opposing player to be concerned with. You can just as easily be locked down and you new spell feature with Archon multiple Halo's and Voidweaver Entropic Rift are not going to be noticed by other players, they are just going to ignore those. This is especially the case with Voidweaver because it moves so slow and does not stick to the target but instead the ground. Meaning you can just simply walk around it or... use a displacement ability to circumvent its entire damage completely. Making Voidweaver absolutely worthless in PvP.. Then for Archon, you just small a casted filler ability more often... opening you up to further interrupts. See, what these Hero talent options bring for shadow is more of a liability in PvP as they can actually push more of your damage into things you cannot actually get off. So all your instant cast proc damage will be balanced around all the hard casting pumping damage you do which just makes your on the move damage very weak so in actuality, you will feel weaker in PvP with these new talent trees instead of stronger like all the other class/specs will have. It is pointless to have 1000x more damage being pumped out... if you can never actually get the spell cast off. I think you see the point I'm making, our gameplay doesn't change, we are just sitting even more hard casting which just makes us an easier target to lockdown in both terms of movement and actual damage prevention.
      7. Utility - That was the point i made, read it carefully again. Mass Dispel is SO GOOD in recent history in PvE that they nerfed it to be a 2 min cooldown. When prior to Dragonflight, it have very limited use cases. When Bursting was first introduced, it could not be dispelled at all. But then later it did which made Mass Dispel actually useful. But now, they are removing these troublesome affix's and yet Mass Dispel is still 2 min cooldown. Meaning we have the nerf still in tact but once again are reduced in its effectiveness with PvE. But it has always been a great spell in PvP and now we suffer the same 2 min cooldown which just makes Priests even more susceptible to magic effects while being less useful to remove enemy magical effects.
      Some of my brief suggestions of many...
      1. Displacement - Either Door of Shadows or Vault of the Heavens (Reverse Leap of Faith) or if you want to play into the troll nature of Priest with things like Mind Control, Leap of Faith and Void Shift then I propose an displacement that I call Mind Shift in that you swap locations with the targeted player. So you can be on the edge and swap with someone in the middle or flip it and you swap a melee that ran out to get them back in while always getting back in range instantly. In PvP, you can have a PvP talent that allows you to use it on enemy players and you can run in and Mind Shift a target that then places that target next to your team so they can nuke him down and you can follow up by fearing the enemy team all in a couple of seconds.
      2. Dot Management - Change Shadows Mastery to similar to WoD's Mental Anguish where this version will increase the damage of all your Mind Spells. This makes it so your Mind Blast can chunk health again and you can always benefit from mastery with Mind Flay and Mind Spike since they are not cooldown restricted and the target does not need dots on it to provide you your full damage potential. Doing this will allow the scaling of Dots to be higher at base level since they don't scale with Mastery and then add Mind Sear back as a choice node with Psychic Link and then you have a choice fo how you want to AOE with Psychic Link Cleave or Mind Sear that doesn't need to be casted on targets with dots on them and get enhanced via Mastery. Make Mind sear deal like 100% more damage when it hits 3 or more targets so it can be scaled separately from Mind Flay so they don't compete on single target and then finally take the current Mastery Shadow Weaving and turn it into a talent with in the spec tree for those that want that feeling of dot enhanced damage gameplay and make it a static 5% per dot applied. That way PvP can opt out of that liability and PvE can choose it as a gameplay choice.
      3. Shadow Priest: Dot protection - Make it so when someone dispels your Vampiric Touch it burns their mana like 3-5% or so. Similar to Affliction Warlock but it burns the one that dispelled the dot instead of the target of the dot. Then if Devouring Plague gets dispelled, the target with the dot gets a healing absorb debuff that must be filled before they gain any health from heals. This makes it so both the dispeller and the target are both negatively impacted to the extend that it creates a massive liability if they continue to dispel without pause.
      4. Holy/Discipline Interrupt - Already provided my suggestion in the response above.
      5. Class and Spec Talent trees - I got lots of ideas for Shadow, but a few game changing standouts I will share...

    • @jakekinzly5162
      @jakekinzly5162 4 місяці тому

      Below are some of the highlights of my talent suggestions...
      Displacement Option:
      - Mind Shift: You Shift Minds with a party member, causing you to swap locations. 3 min cooldown.
      AOE Dot application options:
      - Make Halo Baseline and then add Cascade to be an option with Divine star. Then add choice with Shadow Crash to make Halo Instant cast. Then Whispering Shadows also affects Halo.
      - Bring back Unholy Nova and it be a choice with Shadow Crash. Unholy Nova is a great spell to use instead of Shadow crash for AOE Dot application.
      - Bring back Dark Void as a choice with Shadow Crash.
      AOE Dot Application cooldown reduction:
      - Reap: Targets afflicted by your damage over time spells reduce the cooldown of your [AOE DoT application spell] by 1 second per dot upon death.
      Dot uptime management:
      - Make Mental Decay extend dot duration when hit by Shadowy Apparitions.
      Cooldown spell identity:
      - Dark Ascension: Add in feature of Shadow Word: Death always deals damage to target as if its below 20% health during Dark Ascension. Also, Shadow Word: Death cooldown is reduced by 50% during Dark Ascension to make ti so it speeds up gameplay.
      I would write Dark Ascension like this...
      - Dark Ascension: Increases your non-periodic Shadow damage by 25% for 20 sec. The cooldown of Shadow Word: Death is reduced by 50% and deals damage as if the target is below 20% health. 1 min cooldown.
      Voidform: Redesign it to remove Void Bolt entirely. Add it back as a talent option if need be, but remove it out of inherit Voidform. Make Void Eruption its own talent as well, possible choice with Void bolt. They can be an insanity spender (Void Eruption) and an insanity Builder (Void Bolt) to change up how you play. Then change Voidform to be more Periodic Damage focused to contrast with Dark Ascensions Non-Periodic damage profile. Make it synergize with Devouring Plague by reducing the insanity cost during Voidform.
      I would write Voidform like this...
      - Voidform: Increases your periodic Shadow damage by 15%, increasing by 2% every second. Lasting 15 seconds. While Voidform is active, your insanity consuming spells costs 50% less and extends the duration of Voidform by 1 second. 1 min cooldown.
      Mastery reworked into a talent
      - Shadow Weaving: Your damage is increased by 5% for each of your Shadow Word: Pain, Vampiric Touch and Devouring Plague applied to the target.
      Idol Talents reworked
      - Idol of Y'Shaarj: Summoning Mindbender unlocks the powers of all the prime Sha and empowering your Mind Spells, granting each an additional effect while Mindbender is active.
      - Echo of Anger: Mind Flay is castable while moving.
      - Echo of Hatred: Mind Blast gains an additional charge.
      - Echo of Violence: Mind Spike cast time is reduced by 50%.
      - Echo of Despair: Mind Sear spawns a Shadowy Apparition each time a target is damaged from Mind Sear, Max targets (5).
      - Echo of Fear: Mindbender attacks 20% faster and applies a stack of Shadow Vulnerability stacking up to 10 times, lasts 15 seconds.
      Shadow Vulnerability causes the target to take an additional 1% damage from your shadow spells. Upon reaching 10 stacks, your [non-boss] target becomes Horrified for 3 sec.
      - Echo of Doubt: Mindgames duration is refreshed each time the target takes damage from your Mind spells.
      - Echo of Pride: Mind Shift cools down 100% faster.
      OR
      - Echo of Pride: Mind Control [Dominate Mind] Minion moves and attacks 100% faster.
      - Idol of Yogg-Saron: Your Shadow Word: Death spawns a Shadowy Apparition for each target afflicted with Shadow Word: Pain. Shadowy Apparitions now deal 20% of its damage to nearby targets. Max (5).
      Last Bit, Sperate Mind Flay and Mind Spike. Each Spell should coexist with the option to turn Mind Spike into a more filler focused spell for Non-Periodic damage builds or a maintenance buff spell that enhances your cortical strike chance for all your Mind Spells for a short window of time that stacks. So it can be useful if you want to maintain the buff for Periodic Damage builds or you can put more points into talents that further pushes Mind Spike as a primary filler talent.
      I already wrote a lot and so I will stop then and not go into the Mind Spike ideas at this time.

  • @Idkidkidkidk456
    @Idkidkidkidk456 4 місяці тому +1

    When it comes to dmg then jea i think it will be fine in the end. Feel like lack of kick and aoe stop will be way way worse now that we dont have OP demon hunter and new dungeons require loooots of kicks and cc

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      the kick cd is definitely something you need to factor when forming a group

    • @Idkidkidkidk456
      @Idkidkidkidk456 4 місяці тому

      @@BiteSizeWoW i mean u have a aug that can do alot of stops but as it works now u need kicks and not just stops or mops just recast. godcomp will be waaay harder to play now without the dh. it will need alot more koordination than lets say mellee zug comb with like Bear, Shaman heal, aug, frostdk and fury/assa/ret

  • @annadarko6056
    @annadarko6056 4 місяці тому

    I was thinking about trying Arcane Mage for a change because it looks fun. But your video made me realise that maybe too much is going on with arcane mages (or mages in general). And while I'm rather whelmed by how Archon looks and feels and worried about Voidweaver being too punishing for me I think I'll stick with shadow - for now.

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      Both really good choices. Mage specs are really fun, not certain where they'll end up tuning wise before season 1 but all 3 specs are pretty brilliant from a design point of view and at least 1 spec will be top tier. I much prefer fire to the other 2 specs and unfortunately right now fire is by far the worst spec

  • @Pastrufe
    @Pastrufe 4 місяці тому

    our knaifu is the vilain of the extension, of course shadow is gonna be in a great spot !

  • @jongarner3
    @jongarner3 5 місяців тому

    People that pick a spec and class and are going to play it no matter what usually win regardless what happens.

    • @BiteSizeWoW
      @BiteSizeWoW  5 місяців тому

      In the past I'd agree but I think nowadays tier lists and meta perception are more impactful than ever. I've always played shadow which has had some highs and a lot of lows. Many times even in low keys where the meta absolutely doesn't matter, people still refuse to invite/join your key because they say "shadow is bad" for example. So people naturally gravitate towards the "s tier" specs/classes

  • @KastarNS
    @KastarNS 5 місяців тому +1

    Im gooing to main shadow for sure, all ur toughts is what in thinking to. So lets drink copium togheter

  • @justin9744
    @justin9744 4 місяці тому

    I think SPriest is in a fantastic spot going into the xpac.

  • @shoko6165
    @shoko6165 5 місяців тому +1

    After almost 20 years + of playing wow I've finally decided to try a SP as a main. And TBH( that's really interesting) I had same thoughts about SP. I saw some dungeons and I've tested it on Beta....with 200+ ping unfortunately. Also ...I think the last 2 bosses have some kind of shield and SP has an ability that damages threw the shield. Thank you for your video!

    • @BiteSizeWoW
      @BiteSizeWoW  5 місяців тому

      yeah I'm not in NA so I have the huge ping on beta too, it's really frustrating. Glad to hear you're maining shadow! Don't listen to the doom tier lists, shadow's got a heck of a lot of positives and the utility alone makes them desirable. Luckily our damage is also rising now too, at just the right time!

  • @akirameru675
    @akirameru675 5 місяців тому +2

    Dig it

  • @maxsasd7374
    @maxsasd7374 4 місяці тому

    you absolutly get it shadow is absolutly fine atm :D

  • @ravnos04
    @ravnos04 4 місяці тому

    I guess I must just suck because I’m about 560 on the spriest and get owned in Tier 3 delves which is the main content I wanted to explore this xpac. In I was looking forward to playing a spriest in this xpac, but its survivability seems low compared to other classes.

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      really hard to say without seeing whats happening for you, but I'd suggest to try make sure you're using your utility, silence casters, heal yourself with flash heal which also provides a 10% damage reduction, psychic scream to either get melee mobs away or to act as another interrupt, dispersion when things are too hot and you need to buy some time and heal up, use fade regularly as it has a damage reduction, and take your time and keep practicing : )

    • @ravnos04
      @ravnos04 4 місяці тому

      @@BiteSizeWoW the delve where you’re avoiding the floating poison bombs with the elite right at the beginning. I couldn’t get past that mob.
      I do use utility and was using Archon for the burst. I almost got the mob down but died. My problem is that tier 3 said it’s like 545 recommended gear score and I was over 550 at the time.
      In the open world, any mobs 3+ would also bring me down pretty quickly. I don’t try to kite as it severely affects DPS output, but after burning psychic scream, the haste buff, and DR abilities I’m still at around 40% health.
      Just sucks that on my mage I burn them down quicker or on a warlock/hunter you have a pet for threat.
      Like I said, maybe I just really suck on a spriest 🤣💀

  • @skrabio
    @skrabio 4 місяці тому

    RIP surrender to madness 😢

  • @nick-ww8pk
    @nick-ww8pk 4 місяці тому

    Mained SP for the last few years. Was kind of looking forward to it being poopy so I could try out SV lol

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      Go with the one you enjoy the most! Always the best way

  • @hugofreitas6799
    @hugofreitas6799 4 місяці тому

    Problem for me is that the healing spec is bad, going shaman since i can play ele and resto

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      Great choice too! Especially with that new raid buff shamans got

  • @lucasmilano8792
    @lucasmilano8792 4 місяці тому

    I will still and always be playing shadow no matter how bad it gets, however, as much as i do believe Archon to be pretty powerful especially in M+ i just cant, its not Voidweaver so i just cant and even worse for me is i will never and i mean never ever pick Dark Ascension over Void Eruption so i will be running Voidweaver with Void Eruption which im pretty sure is a big no no but i dont care haha

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      Yeah.. I absolutely cannot stand dark Ascension. The fact it's better for voidweaver currently really annoys me! But absolutely, play what you like. You can make it work 💯

  • @Nolldurtv
    @Nolldurtv 4 місяці тому

    I would rather unistall than play Archon instead of Voidweaver like no way

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      I felt the same way, but gave it a go on beta and had a lot of fun

    • @Nolldurtv
      @Nolldurtv 4 місяці тому

      @@BiteSizeWoW is it true it does more damage than VW?

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      @@Nolldurtv right now it's looking like it, yes. But only just! They trade blows depending on the situation.
      Archon has the advantages I pointed out in this video, it's got an incredible burst damage profile, which also coincide with incredible priority target damage, so it suits mythic + perfectly. But voidweaver can absolutely trade blows and if played well do just as much or more dps. It can depend on things like the time between pulls, how much your tank pulls at a time, etc
      Voidweaver was ahead by some margin but it's been targeted by nerfs repeatedly, it's still close though. If you are absolutely set on voidweaver, play it. It's not so far behind to not be an option, and I'd imagine it could see a buff before launch/season 1 to make up those few % it tends to fall behind due to archons amazing burst damage profile

  • @danny7694
    @danny7694 4 місяці тому

    This is some expert level cope.

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      I'll take it! Thanks for watching

  • @FeelSoClose7
    @FeelSoClose7 4 місяці тому

    Yes no let it be mid pack, s2, 3 and 4 were the most boring seasons of all time thanks to sp and aug

    • @BiteSizeWoW
      @BiteSizeWoW  4 місяці тому

      ^^. I blame Aug but I'm biased