That was made by a company founded by smart passionate people who hired other smart passionate people who dedicated themselves to pushing the bounderies of their medium. Even now, when the company makes most of their money from lootboxes and skimming off the top of their sales platform, they're still dedicating a section of their company to making solid games. I mean, you just have to listen to them talk about the design process for l4d2 to see the depth of their art team's efforts.
I can't wait to see the devs come airing all the development hell and just bad corporate decisions. It feels like 5 people wanted 5 different games and the devs said f it lets release it and f it too bad if its bad.
Bad AI in an FPS is a lot worse than you'd think. Bugs can be fixed, graphics I don't much care about, but bad AI can turn an interesting shooter into midless chow, just full-on brain rot, "look at sparky numbers and drink corn syrup". I was really pissed-off when I saw some game developers be mad at bad reviews, complaining about "impossibly-high standards" of "gamers". Can your 2023 game have at least the same level of AI as Halo CE? Can't believe standards are slipping so low. The reason so many "hive-mind gamers" are being mean to games like this is because we fucking remember better.
The best part of that movie is him repeatedly harrassing Maria Conchita Alonso at work. The fact that there’s no pressure from the client but he pretends it is just so he can continue making her life a living hell never fails to make me laugh 😆
There’s only 2 causes for a failure like this. Either the devs didn’t care enough to even play test, or it was a scam from the start to deliver the bare minimum without getting a sued to oblivion
It's more that game studios fallback onto the excuse of "we'll patch it post launch". Which leads to developers releasing games that are barely finished, but it won't stop them from slapping finished game prices onto the garbage. As this point, I see AAA Games as a huge red flag that translates to "overpriced and unfinished"
I swear i remember seeing something from a developer that it started out as a budget AA gap-filler title but the execs wanted a live service AAA game so they just crudely stapled whatever they could to reach that bar
I would say it could be on Disappointing list too because game's trailer was a interesting and gave so good impression of what a fun Left 4 Dead like vampire killing spinoff it could be. Sadly disappointing outcome
I don't even understand how the Ai is this bad. In Unreal slapping, simple visual and audio components onto an enemy blueprint make them pretty good at player detection by default; aim as well. You literally have to go out of your way to make the Ai less accurate, so my conclusion is this was on purpose.
Yeah... When Skyrim's AI looks revolutionary compared to a "next gen game", the fact that they would have to go out of their way to make the AI this brain-dead is much more of a believable statement. Ah, the state of modern gaming, when a broken 2012 game (stil great) is greatly superior to a "polished" modern game.
@@Digiking2031 Man i never liked Skyrim and even since 2011 i saw it as broken cashgrab especially on PS3/X360 with performance and bugs worse than CP77 on PS4/Xone, but even i(someone who dislike every aspect of skyrim) can admit that you said truth. Redfall looks like it could be a game lost in time, waiting 13 years to be released, wasn't touched by any devs in this whole time, and was made by some small indie studio in less than a year, with free assets.
@@majorbombas Skyrim a cashgrab ? you do realize it was the "Elden Ring" equivalent of the Elder Scrolls games ? is broken because is made by Bethesda , yeah , but by it was better than the other Bethesda games... it may be a buggy mess but it was a great experience of its time . And because you play games on consoles , of course you will get the worst experience . With 12 mods the entire game is improved on my PC
@@Dan_Kanerva "you do realize it was the "Elden Ring" equivalent of the Elder Scrolls games ?" What the fuck does that even mean? Can you even communicate without saying dumb shit like "is the dark souls of x"? Are you a game journalist by any chance? "is broken because is made by Bethesda , yeah , but by it was better than the other Bethesda games... " Most other bathesda games are also bad sure, that doesn't make Skyrim good tho. Also is not better than Morrowind but I would bet the game is older than you and you never played "it may be a buggy mess but it was a great experience of its time" It was a dumbed down version of previous games and only appeals to the lowest common denominator. Fun fact: the elder scroll series used to have stats, now the game just ask you to pick a color when you level up because that's the only thing the baby brain of the players can understand " And because you play games on consoles , of course you will get the worst experience . With 12 mods the entire game is improved on my PC" I mean, yes playing a Bethesda game on console is pretty dumb but saying the game is not a cashgrab because other people try to fix the fucking mess they released is equally dumb
I wonder if in 5 years someone will do an Aliens Colonial Marines and find out that there is a typo in some loading command that made the AI not work. Because I just can't believe that any developer would release this
I’m actually more interested in which game will win ‘worse game of the year’ over ‘best game of the year’. Forspoken and Crime Boss were the top contenders, but I’d say Redfall just took the lead.
@@randomentertainment8626 well for me when seeing the gameplay of Forspoken its more than just the shitty character and the scripts. It's honestly the useless difficulty. The game itself is easy mode even on hard mode. The enemy just has more Health than attack and movement.
Also don't vampires seem too easy and maybe common? Like as soon as you fight that first vampire there's vampires now everywhere, like this game could have been really interesting with vampire dens and what not with the day nigh cycle. Like how in days gone the zombies are more active at night and that's when you are more likely to rub into hordes
When developers don't finish AI it really tells you the state of video games today. They don't even care about the fundamental mechanics of the game itself. Meaning, the "game" part of the "videogame" is secondary. The part that sells is the aesthetic. That way, through advertisement, they can trick you into buying a product that is fundamentally broken. But hey, it works.
Yeah. I don’t know how much better the game would be, but cranking up the vampires difficulty would definitely be an improvement. And when I say increase the difficulty, I DON’t JUST MEAN adding more health to enemies.
angry joe is so stoned, im kind of just surprised he was able to stay conscious. his brain was turned _off._ which probably eased the torment of playing this game.
@@flyeaglesfly6911 could be both. but you get the munchies pretty hard when drinking a lot too. i mean dude isnt in the wrong..hes chillin in his studio he worked hard for. shit i hope hes cross faded lol
the slide show cut scene was a artistic choice I think because they did the same thing in all the Dishonored games. The only difference is that Dishonored was a pretty good game, it was fun and had personality. The slide show stuff doesn't translate well when you lose all that with redfall
@@lordtopsy5666 it's hard to call what Dishonored had as "cutscenes". The most memorable is the one that happens in the beginning, and then after that 90 percent of the cutscenes is just characters talking in front of Corvo
I'm late but my favorite part of this game is the nonsensical fact that despite the Sun being completely blocked off it's still the middle of the day and not eternally night.
Worst part is, I could easily see someone taking this skeleton and making something amazing with it. But the imaginary master piece in my head is some fuckin vampire themed dishonored/prey/fear mutt so maybe I’m overthinking this
I'm more imagining a days gone type situation but with campires, loke have weaker ones you can take out easily but replace what would be hordes in days gone with like powerful vampires that are like hard to beat. But even with the weak vampires make it so you don't want to constantly be fighting them because of the resource drain at least in early game
Why do you even need a weapon with a stake to kill vampires? Is the game trying to say your character can hold three different guns but can't hold a wooden stick?
It’s really a shame cus I think the concept itself is cool. I feel like vampires could be utilized in a lot of different ways but rarely do we ever get vampire games. We get hella zombies games but not much vampire stuff. Don’t get me wrong I love zombie stuff for the most part but I do feel it’s a bit overdone
As bad as it is, there is something oddly satisfying about watching a streamer casually walk around and headshot everything. I blame the sound effect. 😆
8:48 there was a note by difficulty setting that states "existing enemies Will remain unchanged" there but also i had extreme high hopes for this game but once i saw the reviews, the hate videos, and the gameplay, i was like "well, this game looks like it's gonna suck. time to take it off my steam wishlist."
I even cheated a little looking up a complete map to get the safe houses and I couldn't finish. There's nothing to do and all the guns are the same. Chose the sniper character and he has nothing to help him with sniping his ult can't even one shot vampires wtf is the point?
The real horror was finding out that this is an Arkane Studios product near the end of the video. That was my big "WHAT?!!" moment after all the giggles.
This game was designed around the player being a tactless meathead that charges in guns blazing everytime. If you actually stop to assess the situation, the AI immediately breaks and does weird things waiting to die.
Yeah it looks more like they wanted an arcade style run and gun but like they wanted to give it depth or make it more complicated then it needed to be if that makes sense?
bro _HOW IS THE AI WORST THAN _*_HALF LIFE_*_ 1_ wtf ?? That game came out in 1998 . It has been 25 years since then . 25 years and THIS is what they put out with today's technology? oh hell nah
Stalker had one of the best ai ever, that it the game was that broken that it became good, legend has it that stalkers A-life system was way to advanced, complex and overpowered that they had to hit it befor launch. Playing stalker in modern day with modern mods like EFP or GAMMA, is insane, the AI is really immersive, like the bandits, they truly fight like drunk monkeys
god, the fact that they're all on "dusk" difficulty (whatever the fuck that means) makes me wonder if the easiest difficulty just replaces all the enemy's guns with carrots like that one extra in lego star wars
After playing the game, it would have benefitted a lot allowing you to actuall drive the ATV's you find around the map, the map is even designed wide enough that they probably intended to do that. Also they should have added Ghouls or "zombie" equivalent of vampires. Gunplay sux ass overall. It feels like shooting nerf guns, there's no weight or satisfaction in the combat. Even the movement just feels exhausting, they should have allowed a stamina bar and allow you to go UBER FAST by putting your weapon away.
70 dollar game btw also made by the same developers who made Dishonered series and pray. So they dont get the "Indie dev". We could of gotten dishonered 3 man but we got this instead. It just means were not in the canon universe.
i think it's funny that the chuds who defended forspoken were determined to review bomb this game ass revenge for most of the internet review personalities shit canning it and found that arkane did half the work for them. every step towards release redfall just gave reasons why it was doomed to fail, always online even in single player, releasing an fps at 30 fps instead of 60 minimum.
I always wanted to play a game that was in the "I Am Legend" universe. You can do co-op, but have it to where you have to find the other person in the world through clues like the radio transmission he used in the movie. Of course you have resource management, so the game makes you explore the dark areas where supplies will be. This forces you to stealth or get overrun like Days Gone. That would be a fun game to play
The more developers rely on systems that they didn’t build themselves, the more they will be at the mercy of their limitations. When I was in college our team decided to use certain tools and plugins that we could not have built ourselves. And if those tools didn’t work the way we wanted them to, then there was little to nothing we could do about it. Our AI was especially awkward. I’m willing to bet the vampires get stuck on mid-sized objects because the radius for engagement is just enough that they don’t enter a “chase” state, but of course cannot reach the player. There are probably some abilities or behaviors that rely on that extra distance but do not account for boxes and cars.
The game was built with unreal engine. one of the best and most reliable engines out there which like 50% of games use. this excuse would only mean they have no idea how game development works and use code they simply pulled from the internet or something. the choice of tools is up to the developers. and even if this was not at their fault, it changes quite literally nothing in terms of quality and game design.
@@letzplayosaurus Students in college wanted to use Unreal. What makes unreal great is it’s totally open source. But that only works for people who know what they’re doing. More experienced teams use Unreal more as a jump-start and have a lot of project specific alterations. They do a lot of under the hood type engineering. But when I was in college, none of the students could do any of that. Unreal was just a glorified Unity to them. But it was industry standard, so they had to have it anyway. There are degrees now, like Digital Media BA’s, that emphasize tools and art over actual programming. We were always short on coders. We had plenty of artists who wanted Unreal to show off their work (fair enough) but we had lots of under trained coders who preferred Unity or even other engines. If we were in Unreal it was always visual coding. I’m just saying, the bar is being set lower and lower. EA was just across the street hiring these kids.
I'll give Arkane one thing, they managed to create a game that is the perfect example of general AAA Games nowadays: 1. Nesting ground for bugs and glitches 2. boring and uninspired gameplay 3. lifeless open world 4. Overhyped Marketing and failed to deliver 5. a price tag that is straight up a scam
you neither. cutscene arent "expensive" (whatever that means). if you can animate a model and link it to a state machine to make it move somewhat well , you can use a timeline and make a cutscene . a dumb person with a month of using an engine can do that.
Except these vampires are, at most, 60 years old... I am not kidding. The vampiric events of the game are about 10 years old at BEST, logically about 2 years.
I swear, the trend of modern gaming isn’t to make the best gameplay, story or anything like that anymore. It’s a contest to see who rush out the most broken, boring, poorly written, lazily produced raw sewage.
I remember when games needed to be finished before developers even considered releasing them, at this point I don't even think they play test anymore and just push out overpriced garbage with the excuse of patching it post launch
Wait til you find out there are thousands more like him on sites like reddit that gather together and try to grind out the purple heart medal by giving their lives to defend sloppy games
The answer as to why games are coming out bug ridden, half-done, and entirely broken is actually fairly simply. Go to Indeed, ZipRecruiter, etc. or even better, go directly to the studios' career pages. You'll find tons of executive positions and senior level positions with massive paychecks open because that's what they value, the people at the top. You know what you won't find? QA staff. Nearly all of it is out-sourced to other QA companies AND always as a short contract (3 months is very common) at the end of dev cycle...when it's far too late for QA to alert the publisher/developer that the game isn't releasable. VERY FEW developers have dedicated QA teams in-studio that work alongside the main dev, art, etc teams. Instead, they are outside contractors that A. have no real one-on-one contact with developers and hence cannot sit down and discuss things and B. they aren't a part of the studio/company working on the game officially or long term and hence they are FAR less likely to be listened to by the developers. The gaming dev culture actually leaks out fairly frequently, but people tend to ignore it and decide that it's ok as long as their favorite devs aren't as bad some others. Halo's 343 studio is a great example where the now fired lower level and QA devs publicly called out higher level incompetence, mistreatment of workers, unfair pay, and management simply wanting a product out in the wild asap. Another are the reports of the current Infinity Ward team being nearly impossible to work with due to another phenomenon, Lead Designers & Developers simply having far too much power to push their particular preferences onto the rest of the team. Game Design IS NOT a single person's vision, ever. It's a team project from the very beginning stages and the concept of a grand architect at the studios mainly being responsible is mostly an urban legend. Even one of the most worshiped developers ever, Kojima himself, has said that the concept of a single person being the sole reason a game is good or bad is not realistic and counter-productive in design spaces. However, at studios like Infinity Ward, the Lead Designer (in this case, Joe Cecot...who deleted all his tweets & now refuses to engage directly with fans) reportedly enforces a strict studio environment where his word is law and his vision for Call of Duty is the only one that matters. Naturally, this makes no sense from a design POV OR from the POV that you actually want to craft game that appease players' wants and needs.
left 4 dead 1-2 was able to have zombies climb obstacles in 2008
That was made by a company founded by smart passionate people who hired other smart passionate people who dedicated themselves to pushing the bounderies of their medium. Even now, when the company makes most of their money from lootboxes and skimming off the top of their sales platform, they're still dedicating a section of their company to making solid games. I mean, you just have to listen to them talk about the design process for l4d2 to see the depth of their art team's efforts.
@@SelectKiko Valve is the one innventing lootboxes and battlepass on dota 2 and csgo and tf 2
@@ifkaralhaq1347also created online game purchases in general. Steam unintentionally ruined gaming.
@@ifkaralhaq1347 on free games mostly cosmetic at that
@@ifkaralhaq1347 MapleStory had the first lootboxes, made by Nexon Korea.
I love how the first mission is called "Dead in the Water" lol as if the developers predicted this game was gonna be dead on arrival.
I can't wait to see the devs come airing all the development hell and just bad corporate decisions. It feels like 5 people wanted 5 different games and the devs said f it lets release it and f it too bad if its bad.
Considering the dev team actively wanted the game to be cancelled and many left Arcane because they didn’t want to work on it…
@@coffeebean_tamer That's the fate of a studio bought by Microsoft
@@TherizinosaurusDidn't most of the management errors happen before MS? MS just didn't have the sense of cancelling the project.
@@morzemus1805 the Dev wanted to restart and make it sp only, Microturd refused
Bad AI in an FPS is a lot worse than you'd think. Bugs can be fixed, graphics I don't much care about, but bad AI can turn an interesting shooter into midless chow, just full-on brain rot, "look at sparky numbers and drink corn syrup".
I was really pissed-off when I saw some game developers be mad at bad reviews, complaining about "impossibly-high standards" of "gamers". Can your 2023 game have at least the same level of AI as Halo CE?
Can't believe standards are slipping so low. The reason so many "hive-mind gamers" are being mean to games like this is because we fucking remember better.
Then Gollum came out... 😂
Gomba ai from the Nintendo 64 is better than alot of modern games. That is pathetic.
screw Halo CE, give me the AI of Republic Commando
Even a Call of Duty set piece is better than brain dead meat bags that throw themselves at the player.
imagine if we tried to compare this to half life AI standards lol.
Watching the vampires run towards you makes me think of Nicolas Cage screaming “I’m a vampire! I’m a vampire!!!”
lmmaooooooooooooooo
That would actually make a game better...
@@ragnaros7889 XD
The best part of that movie is him repeatedly harrassing Maria Conchita Alonso at work. The fact that there’s no pressure from the client but he pretends it is just so he can continue making her life a living hell never fails to make me laugh 😆
@@a.g.m8790 Well I wanted Alva to kill him all the way through, thank god her brother ended that miserable excuse of a man's life at the end,
man pacman has better ai
That moment when the Orange ghost, Clyde designed to be dumb is better designed then vampires that take over the world.
@@Mariobro4 yes my thought exactly
I’d go as far as Pong having better AI.
Doge em’ has better AI too.
That's insulting to Pacman
There’s only 2 causes for a failure like this. Either the devs didn’t care enough to even play test, or it was a scam from the start to deliver the bare minimum without getting a sued to oblivion
There is 3 rd - both of statments...
4:
Suits didn’t give them enough time to finish the game
It's more that game studios fallback onto the excuse of "we'll patch it post launch". Which leads to developers releasing games that are barely finished, but it won't stop them from slapping finished game prices onto the garbage. As this point, I see AAA Games as a huge red flag that translates to "overpriced and unfinished"
I swear i remember seeing something from a developer that it started out as a budget AA gap-filler title but the execs wanted a live service AAA game so they just crudely stapled whatever they could to reach that bar
@@nicho.7400 or the people that made this game have no experience with the type of game the suits wanted them to make
Can't wait to see this on Angry Joe's top 10 worst video games next year.
Forspoken and Redfall are definitely top 5 in that list.
Their video is so funny it's almost criminal
I would say it could be on Disappointing list too because game's trailer was a interesting and gave so good impression of what a fun Left 4 Dead like vampire killing spinoff it could be. Sadly disappointing outcome
@@route77productions Forespoken is perfect compared to redfall lol
@@hanbill Um what, the game is just awful. The games trailers were not interesting. Looter shooter game from Arkane Austin? Thats awful
I don't even understand how the Ai is this bad. In Unreal slapping, simple visual and audio components onto an enemy blueprint make them pretty good at player detection by default; aim as well. You literally have to go out of your way to make the Ai less accurate, so my conclusion is this was on purpose.
Yeah... When Skyrim's AI looks revolutionary compared to a "next gen game", the fact that they would have to go out of their way to make the AI this brain-dead is much more of a believable statement. Ah, the state of modern gaming, when a broken 2012 game (stil great) is greatly superior to a "polished" modern game.
@@Digiking2031 Man i never liked Skyrim and even since 2011 i saw it as broken cashgrab especially on PS3/X360 with performance and bugs worse than CP77 on PS4/Xone, but even i(someone who dislike every aspect of skyrim) can admit that you said truth.
Redfall looks like it could be a game lost in time, waiting 13 years to be released, wasn't touched by any devs in this whole time, and was made by some small indie studio in less than a year, with free assets.
Yeah, either it was sabotaged intentionally or some inexperienced devs thought they could make a game. Either way, not a good look for the dev studio.
@@majorbombas Skyrim a cashgrab ? you do realize it was the "Elden Ring" equivalent of the Elder Scrolls games ? is broken because is made by Bethesda , yeah , but by it was better than the other Bethesda games... it may be a buggy mess but it was a great experience of its time . And because you play games on consoles , of course you will get the worst experience . With 12 mods the entire game is improved on my PC
@@Dan_Kanerva "you do realize it was the "Elden Ring" equivalent of the Elder Scrolls games ?"
What the fuck does that even mean? Can you even communicate without saying dumb shit like "is the dark souls of x"? Are you a game journalist by any chance?
"is broken because is made by Bethesda , yeah , but by it was better than the other Bethesda games... "
Most other bathesda games are also bad sure, that doesn't make Skyrim good tho. Also is not better than Morrowind but I would bet the game is older than you and you never played
"it may be a buggy mess but it was a great experience of its time"
It was a dumbed down version of previous games and only appeals to the lowest common denominator. Fun fact: the elder scroll series used to have stats, now the game just ask you to pick a color when you level up because that's the only thing the baby brain of the players can understand
" And because you play games on consoles , of course you will get the worst experience . With 12 mods the entire game is improved on my PC"
I mean, yes playing a Bethesda game on console is pretty dumb but saying the game is not a cashgrab because other people try to fix the fucking mess they released is equally dumb
We need to increase the box price because of “larger development requirements”.
The hilarious part is the developers were raving about how great the AI is during interviews before the game released. I can't believe this is arcane!
probably because the AI is way smarter than the develepers which is why they bragged about it..
@@gustavabensberg4260 LOL
@@gustavabensberg4260 ahahaha nice 🤣
I wonder if in 5 years someone will do an Aliens Colonial Marines and find out that there is a typo in some loading command that made the AI not work. Because I just can't believe that any developer would release this
The A.I. is terrible. Are there people who actually defended this game?
It took me 5 min into the video to realize Charlie wasn’t actually playing with Angry Joe lol
I was looking for a comment like this cause I was wonderin the same, ha.
I'm so confused, why is his nick showing at 2:17? 😭
I’m actually more interested in which game will win ‘worse game of the year’ over ‘best game of the year’. Forspoken and Crime Boss were the top contenders, but I’d say Redfall just took the lead.
You know it's bad when I think to myself, "At least Forspoken was a finished product."
A BAD product, sure, but at least it was finished...
forspoken is not that bad it's just bland
I’d say Redfall is the worst game. I think Forspoken receives a lot more hate bc of the main protagonist.
@@randomentertainment8626 well for me when seeing the gameplay of Forspoken its more than just the shitty character and the scripts.
It's honestly the useless difficulty.
The game itself is easy mode even on hard mode. The enemy just has more Health than attack and movement.
@@koreancowboy42 yeah. I hate games that just add more health to enemies and then call that a “higher difficulty”.
11:15 she hasn’t got her forklift license yet bro
That’s what she gets for not being forklift certified
Luke's reaction at 22:56 describes how most people feel about the game after an hour in.
"Use a staked weapon to finish off ***vulernable*** vampires before they regenerate"
Damn, they didn't even care to spell-check the tooltips lmao.
I'm glad I wasn't the only one that saw that
Also don't vampires seem too easy and maybe common? Like as soon as you fight that first vampire there's vampires now everywhere, like this game could have been really interesting with vampire dens and what not with the day nigh cycle.
Like how in days gone the zombies are more active at night and that's when you are more likely to rub into hordes
Can we appreciate how well this video is edited?
Better edited and better made than the fucking game
thanks for the comments! As disappointing as the game turned out, I had some fun watching this guys exploit the game lol.
$70 FOR THIS?! the absolute gall of this studio wtf
When developers don't finish AI it really tells you the state of video games today. They don't even care about the fundamental mechanics of the game itself. Meaning, the "game" part of the "videogame" is secondary. The part that sells is the aesthetic. That way, through advertisement, they can trick you into buying a product that is fundamentally broken. But hey, it works.
Yeah. I don’t know how much better the game would be, but cranking up the vampires difficulty would definitely be an improvement. And when I say increase the difficulty, I DON’t JUST MEAN adding more health to enemies.
I can just about hear these AI saying things like "Never should have come here!"
“Must be hearing things”- Every shill this game has.
angry joe is so stoned, im kind of just surprised he was able to stay conscious. his brain was turned _off._ which probably eased the torment of playing this game.
It makes sense now lol
Man's had to do what he had to do
pretty sure he’s hammered. not stoned
@@peasantt- he was snacking pretty hard on chips at the beginning of the stream.
@@flyeaglesfly6911 could be both. but you get the munchies pretty hard when drinking a lot too. i mean dude isnt in the wrong..hes chillin in his studio he worked hard for. shit i hope hes cross faded lol
“Can he not get around the box? Oh, it made of wood. He must be afraid of it!” Hahahaha!!!
Redfall has Forspoken its Destiny
It sung the Anthem of its red fall.
The game morbed too hard.
Truly an underrated comment
the slide show cut scene was a artistic choice I think because they did the same thing in all the Dishonored games. The only difference is that Dishonored was a pretty good game, it was fun and had personality. The slide show stuff doesn't translate well when you lose all that with redfall
Dishonored also had actual animated cutscenes.
@@lordtopsy5666 it's hard to call what Dishonored had as "cutscenes". The most memorable is the one that happens in the beginning, and then after that 90 percent of the cutscenes is just characters talking in front of Corvo
I'm late but my favorite part of this game is the nonsensical fact that despite the Sun being completely blocked off it's still the middle of the day and not eternally night.
Worst part is, I could easily see someone taking this skeleton and making something amazing with it.
But the imaginary master piece in my head is some fuckin vampire themed dishonored/prey/fear mutt so maybe I’m overthinking this
I'm more imagining a days gone type situation but with campires, loke have weaker ones you can take out easily but replace what would be hordes in days gone with like powerful vampires that are like hard to beat.
But even with the weak vampires make it so you don't want to constantly be fighting them because of the resource drain at least in early game
Why do you even need a weapon with a stake to kill vampires? Is the game trying to say your character can hold three different guns but can't hold a wooden stick?
I can't think of another game that's spoken for itself so thoroughly. It looks so fucking horrible in every way
It’s really a shame cus I think the concept itself is cool. I feel like vampires could be utilized in a lot of different ways but rarely do we ever get vampire games. We get hella zombies games but not much vampire stuff. Don’t get me wrong I love zombie stuff for the most part but I do feel it’s a bit overdone
I haven’t seen that kind of ai since oblivion and even then they’d eventually figure it out.
As bad as it is, there is something oddly satisfying about watching a streamer casually walk around and headshot everything. I blame the sound effect. 😆
The editing was great,good Job!
Enemy AI can't even come close to original Half-Life AI from 1998 which has better tactic, pathfinding, and reaction.
8:48 there was a note by difficulty setting that states "existing enemies Will remain unchanged" there but also i had extreme high hopes for this game but once i saw the reviews, the hate videos, and the gameplay, i was like "well, this game looks like it's gonna suck. time to take it off my steam wishlist."
I even cheated a little looking up a complete map to get the safe houses and I couldn't finish. There's nothing to do and all the guns are the same. Chose the sniper character and he has nothing to help him with sniping his ult can't even one shot vampires wtf is the point?
I don't know why, but I love watching gameplay from poorly made games.
We are happy because we don't have to play them. Money saved!
The real horror was finding out that this is an Arkane Studios product near the end of the video. That was my big "WHAT?!!" moment after all the giggles.
This game was designed around the player being a tactless meathead that charges in guns blazing everytime. If you actually stop to assess the situation, the AI immediately breaks and does weird things waiting to die.
Yeah it looks more like they wanted an arcade style run and gun but like they wanted to give it depth or make it more complicated then it needed to be if that makes sense?
I love how whenever a game is genuinely bad they just write it off as review bombing like you can’t even leave an honest review anymore
bro _HOW IS THE AI WORST THAN _*_HALF LIFE_*_ 1_ wtf ??
That game came out in 1998 . It has been 25 years since then . 25 years and THIS is what they put out with today's technology?
oh hell nah
11:12 you can see the same guy t-posing for a split second then he disappears LMFAO
Stalker had one of the best ai ever, that it the game was that broken that it became good, legend has it that stalkers A-life system was way to advanced, complex and overpowered that they had to hit it befor launch. Playing stalker in modern day with modern mods like EFP or GAMMA, is insane, the AI is really immersive, like the bandits, they truly fight like drunk monkeys
“I can do this forever!”
“I bet you can.”
😂
L4d2 was perfection we didn’t appreciate enough and didn’t deserve 😂
I still find it funny everytime a game title has the word fall in it.😂
The idea of going on coop missions against vampires is a cool concept.
Very sad they failed so hard.
That one guy in Charlie's chat must have bought the deluxe edition or something trying to defend such a shitty game
Really like editing, especially small details like, you took Charlie position in-game, and put in AJ game :D
god, the fact that they're all on "dusk" difficulty (whatever the fuck that means) makes me wonder if the easiest difficulty just replaces all the enemy's guns with carrots like that one extra in lego star wars
They all eventually go to midnight mode (hardest difficulty in the game) and nothing changes, it remains as if they were on the easiest difficulty
The fact the there are no story spoilers out for the ending is such a bad sign.
The ending is holding a button 3 times. You dont fight the last boss
is there a story to even spoil? all I see are just random missions and a vague idea of "save town from vampires".
the "cutscenes" feel like story board placeholders. like they were ment to be replaced with actual scenes later
15:27 has to be the funniest moment in the video 😂
19:28 “are there vampires?“ probably not something somebody should have to ask while playing a vampire game
NEXT GENERATION GAMING!
After playing the game, it would have benefitted a lot allowing you to actuall drive the ATV's you find around the map, the map is even designed wide enough that they probably intended to do that. Also they should have added Ghouls or "zombie" equivalent of vampires.
Gunplay sux ass overall. It feels like shooting nerf guns, there's no weight or satisfaction in the combat. Even the movement just feels exhausting, they should have allowed a stamina bar and allow you to go UBER FAST by putting your weapon away.
Its kinda amazing how many apologists end up in Charlie's chat, the guy has been an online critic/cynic for like a decade at this point
Why do bad games have dedicated simps!? I'm baffled.
Or maybe they're just trolling
70 dollar game btw also made by the same developers who made Dishonered series and pray. So they dont get the "Indie dev". We could of gotten dishonered 3 man but we got this instead. It just means were not in the canon universe.
From Dishonored witches to this! Oh how the mighty have fallen!
It may be a awful buggy mess, but at it has diversity and representation!!!!! 10/10
Yeah we don't claim this
It is very diverse in the ways it can suck
Yup, the a.i even reacts like socialists 😂😂😂
I'm a proud African-American to the point that I proudly proclaim.
WE DONT CLAIM THIS
@@noecarrier5035 nah man you need to hold these they were made by you for you
How does the UV Light work if they're out in the sunlight unaffected??
Cmon man even Oblivion's AI knows how to move around a box 😭
i think it's funny that the chuds who defended forspoken were determined to review bomb this game ass revenge for most of the internet review personalities shit canning it and found that arkane did half the work for them. every step towards release redfall just gave reasons why it was doomed to fail, always online even in single player, releasing an fps at 30 fps instead of 60 minimum.
It's so weird for bad games to have such delusional simps.
Even Darkest Days: Devil Hunt has people defending its worth.
I always wanted to play a game that was in the "I Am Legend" universe. You can do co-op, but have it to where you have to find the other person in the world through clues like the radio transmission he used in the movie. Of course you have resource management, so the game makes you explore the dark areas where supplies will be. This forces you to stealth or get overrun like Days Gone. That would be a fun game to play
That sounds kind of like modded project zomboid
@@Adagm Haven't heard of it, but I'm intrigued
the crazy thing about all this is this game was 70$ i hate that triple A games are doing this now.
Need to take a moment to mention how much I LOVE when the video you're watching restarts when you hit the "Clear Queue" button. Great feature
How hard is it to make functioning AI like? Honestly, I could probably do it in 2 hours without even knowing a fraction of programming AI.
The more developers rely on systems that they didn’t build themselves, the more they will be at the mercy of their limitations.
When I was in college our team decided to use certain tools and plugins that we could not have built ourselves. And if those tools didn’t work the way we wanted them to, then there was little to nothing we could do about it.
Our AI was especially awkward.
I’m willing to bet the vampires get stuck on mid-sized objects because the radius for engagement is just enough that they don’t enter a “chase” state, but of course cannot reach the player. There are probably some abilities or behaviors that rely on that extra distance but do not account for boxes and cars.
The game was built with unreal engine. one of the best and most reliable engines out there which like 50% of games use.
this excuse would only mean they have no idea how game development works and use code they simply pulled from the internet or something.
the choice of tools is up to the developers.
and even if this was not at their fault, it changes quite literally nothing in terms of quality and game design.
@@letzplayosaurus Students in college wanted to use Unreal. What makes unreal great is it’s totally open source. But that only works for people who know what they’re doing. More experienced teams use Unreal more as a jump-start and have a lot of project specific alterations. They do a lot of under the hood type engineering. But when I was in college, none of the students could do any of that. Unreal was just a glorified Unity to them. But it was industry standard, so they had to have it anyway. There are degrees now, like Digital Media BA’s, that emphasize tools and art over actual programming. We were always short on coders. We had plenty of artists who wanted Unreal to show off their work (fair enough) but we had lots of under trained coders who preferred Unity or even other engines. If we were in Unreal it was always visual coding. I’m just saying, the bar is being set lower and lower. EA was just across the street hiring these kids.
This is one of the games that came out in 2023. Definitely a contender for game of this year.
people in chat: “oh its not that bad”
I seriously dont understand bro how anyone can defend this
Narrator: Oh, but it was.
@@masonlaw7628 There's this sub-culture of coddling devs.
Some people even defend shameless asset-flips.
Gollum's coming for the title baybeeee
Instead using cultist they can use something like ghoul. It's human that get manipulated by vampire. Also the vampire so weak
Lamest AAA game
I'll give Arkane one thing, they managed to create a game that is the perfect example of general AAA Games nowadays:
1. Nesting ground for bugs and glitches
2. boring and uninspired gameplay
3. lifeless open world
4. Overhyped Marketing and failed to deliver
5. a price tag that is straight up a scam
5:31 Has this man never played half life 2? A game legit made in 2004 has AI 1000 times more advanced that this trash.
15:27 might be the greatest moment in gaming history
NA nade
My /only/ gripe is that not a single streamer in this video realizes how expensive cutscenes are lol
you neither. cutscene arent "expensive" (whatever that means). if you can animate a model and link it to a state machine to make it move somewhat well , you can use a timeline and make a cutscene . a dumb person with a month of using an engine can do that.
Looking at Cyberpunk after watching this video:
"Perhaps I treated you too harshly"
21:12 "do you see me?" - Anton chigurh
These vampires are truly advanced they got those warframe shields working in no time.
Enjoyed! Love your editing work! Thanks!
Probably so that Journos won't bitch about the difficulty, so they made the AI this way.
0:57 "British"
This dialogue sounds like it was written by forspokens developer 6:23.
bro far cry 5 AI and npc look so much nicer than this
never have I thought that batshit is a separate phrase,but that's an undoubtable example of this
Well, I guess the vampires have a realistic behavior if they are more than a hundred years old. Just confused, poor seniors.
Except these vampires are, at most, 60 years old... I am not kidding. The vampiric events of the game are about 10 years old at BEST, logically about 2 years.
The game should've called Deadfall because literally everything in it (especially the AI) is so dead lol.
They beat Anthem.
Nvm, Gollum is a strong contender.
Vampires aren't Forklift Certified
I swear, the trend of modern gaming isn’t to make the best gameplay, story or anything like that anymore. It’s a contest to see who rush out the most broken, boring, poorly written, lazily produced raw sewage.
*It's between this and gollum* 🤣
20:05 Not even perfect timing compilations can rival this, it's not even funny it just is...
Edit: 22:55 aight...i found a new contender...
geez this game. Like what you did with having the different streamers' clips together in the video to see their reactions in similar situations.
3:04 he missed that shot LOL
I don't really mind still frame cutscenes, I loved dishonored so much I guess it became one of their trademarks I guess
Freaking radroaches from fallout 4 are harder enemies than these clownshoes in this game.
and to think games that came out 10 years ago have better a.i.
I remember when games needed to be finished before developers even considered releasing them, at this point I don't even think they play test anymore and just push out overpriced garbage with the excuse of patching it post launch
Man i hope the guy in Charlies chat gets the help they need. If they think Redfall is the best game ever, they have some serious problems.
Wait til you find out there are thousands more like him on sites like reddit that gather together and try to grind out the purple heart medal by giving their lives to defend sloppy games
@@tylerlackey1175oh god, not reddit... 😱
pretty sure that's SnapBlastPlay's alt on Charlie's chat lol
Were joe and charlie playing with each other or did they just queue into each others game or something? Lol
No they didn't play together at all but they all experience hell lol
This is the future.
so are you telling me that Arkane Studios who are responsible of making Dishonored 1 and 2 made this shit.
The answer as to why games are coming out bug ridden, half-done, and entirely broken is actually fairly simply. Go to Indeed, ZipRecruiter, etc. or even better, go directly to the studios' career pages. You'll find tons of executive positions and senior level positions with massive paychecks open because that's what they value, the people at the top. You know what you won't find? QA staff. Nearly all of it is out-sourced to other QA companies AND always as a short contract (3 months is very common) at the end of dev cycle...when it's far too late for QA to alert the publisher/developer that the game isn't releasable.
VERY FEW developers have dedicated QA teams in-studio that work alongside the main dev, art, etc teams. Instead, they are outside contractors that A. have no real one-on-one contact with developers and hence cannot sit down and discuss things and B. they aren't a part of the studio/company working on the game officially or long term and hence they are FAR less likely to be listened to by the developers.
The gaming dev culture actually leaks out fairly frequently, but people tend to ignore it and decide that it's ok as long as their favorite devs aren't as bad some others. Halo's 343 studio is a great example where the now fired lower level and QA devs publicly called out higher level incompetence, mistreatment of workers, unfair pay, and management simply wanting a product out in the wild asap. Another are the reports of the current Infinity Ward team being nearly impossible to work with due to another phenomenon, Lead Designers & Developers simply having far too much power to push their particular preferences onto the rest of the team. Game Design IS NOT a single person's vision, ever. It's a team project from the very beginning stages and the concept of a grand architect at the studios mainly being responsible is mostly an urban legend. Even one of the most worshiped developers ever, Kojima himself, has said that the concept of a single person being the sole reason a game is good or bad is not realistic and counter-productive in design spaces. However, at studios like Infinity Ward, the Lead Designer (in this case, Joe Cecot...who deleted all his tweets & now refuses to engage directly with fans) reportedly enforces a strict studio environment where his word is law and his vision for Call of Duty is the only one that matters. Naturally, this makes no sense from a design POV OR from the POV that you actually want to craft game that appease players' wants and needs.