Is Melee a Good Game?

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  • Опубліковано 10 чер 2024
  • A review.
    Intro (I know it's stupid to timestamp this but for some reason UA-cam has made it so that you must have a 00:00 timestamp to incorporate chapters into the video): 00:00
    Part I⁠-Movement: 2:30
    Part II⁠⁠-Singleplayer: 16:33
    Part III⁠-Multiplayer: 21:54
    Conclusion: 34:50
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    Songs (in order of appearance):
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    • (No Copyright Music) W...
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    • 02 - Windy And Co. - C...
    • Video
    • Zelda Breath of the Wi...
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    • Undertale OST - Hotel ...
    • El Bunko
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    • Classical Piano: Supe...
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    Sources:
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  • Ігри

КОМЕНТАРІ • 5 тис.

  • @sheridan5175
    @sheridan5175 3 роки тому +10302

    "Sorry man, I can't come over to play melee, my controller's functioning normally"

    • @soni-switch5270
      @soni-switch5270 3 роки тому +58

      😂😂🤣

    • @milkshake_237
      @milkshake_237 3 роки тому +152

      It be like that sometimes

    • @Human-gu2cx
      @Human-gu2cx 3 роки тому +121

      Sheridan Comnene I hate melee because it’s like Fox hits you with nair at like 13% and then you are in a death combo

    • @Human-gu2cx
      @Human-gu2cx 3 роки тому +36

      Sheridan Comnene also the fact that the movement is unbelievably stupid, you’re limited in your vertical and horizontal movement, you fall like a rock and going off stage more than an inch your dead. Every thing is too fast and it’s more muscle memory than strategy. In Ultimate you have time to think about your actions

    • @Human-gu2cx
      @Human-gu2cx 3 роки тому +75

      Sheridan Comnene the game is so broken and unbalanced, half the characters are never played. People only like it because of nostalgia

  • @SgtCobnob
    @SgtCobnob 4 роки тому +3388

    *played 5200 hours on steam*
    "the game is alright"

    • @johnlabonte5469
      @johnlabonte5469 4 роки тому +160

      I had a cousin just like this. He had like 700 hours on killing floor and gave it a 6/10 in his review on the steam store lol.

    • @sunderkeenin
      @sunderkeenin 4 роки тому +108

      that's about what I say of Team Fortress 2 at 6300 hours.

    • @coolbugfacts3953
      @coolbugfacts3953 4 роки тому +27

      me with terraria

    • @rafnaj1
      @rafnaj1 4 роки тому +26

      Isn't that what it means to enjoy something while understanding it's flaws? Nothing is perfect and I don't think I've ever played a game that i could without a doubt say was a masterpiece, even if I happen to sink a lot of time into it.

    • @Aufheben1770
      @Aufheben1770 4 роки тому +4

      Would you rather them have 5 hours logged on the game and say it’s an ok game?

  • @Nadamoor
    @Nadamoor 2 роки тому +786

    The biggest downside of Melee’s single player is the C stick moves the camera instead of controlling your character, making it nearly unplayable if you are used to using the stick for your aerials

    • @noir269
      @noir269 2 роки тому +11

      yeah I never actually played but there should be an option to cut it of

    • @vDeadbolt
      @vDeadbolt 2 роки тому +19

      @@noir269 20xx or Uncle Punch Training Mode are mods that allow you to use c stick in single player

    • @user-lv8lt8gu4g
      @user-lv8lt8gu4g 8 місяців тому +13

      ​@@vDeadboltnot the point

    • @vDeadbolt
      @vDeadbolt 8 місяців тому

      @@user-lv8lt8gu4g my guy, I'm offering a solution to the problem lmfao.

    • @Sticks654
      @Sticks654 3 місяці тому

      If you played around that time, dual stick wasn't the norm. It's hard to explain, but you wouldn't immediately go for the second stick to do anything. A lot of us came from a single stick N64 controller

  • @KennyShrooms
    @KennyShrooms 3 роки тому +891

    Also keep in mind that for single player melee (AND practice mode), the c stick functions as a camera rather than as an extension of your aerials/smash moves.

    • @kalackninja
      @kalackninja 2 роки тому +100

      this so much like whyyyyy

    • @jarjarquan
      @jarjarquan Рік тому +36

      i hated this as a kid and i still hate it today

    • @mr._otis9840
      @mr._otis9840 Рік тому +47

      I remember thinking it made sense when I first noticed that as a kid. I was like "C-stick for Camera. Yeah."

    • @smh9902
      @smh9902 Рік тому +26

      Its been 20 years since I've played melee. I forgot about that. And now that you've reminded me of it, I'm worse off for it. Thank you.

    • @SpiralPoliFemboy
      @SpiralPoliFemboy Рік тому +6

      I hate that. It makes Home Run Contest literal hell on earth.

  • @shailenshah1433
    @shailenshah1433 3 роки тому +1953

    You forgot about koopabackdashwaveslide hoverwalkmoonlandings in the movement section

    • @JoeMama-nl5yk
      @JoeMama-nl5yk 3 роки тому +25

      Who came up with that name lol

    • @louispluspizza
      @louispluspizza 3 роки тому +108

      @@JoeMama-nl5yk asum himself

    • @jimmycorn6255
      @jimmycorn6255 2 роки тому +3

      Ikr

    • @honkinggoose172
      @honkinggoose172 2 роки тому +30

      Heh! You’re joking right?
      you’re joking right?
      *oh god you’re not joking*
      Jk I know what that is. A wavedash with frame perfect inputs so that your traction value is replaced with your walk speed during it.

    • @honkinggoose172
      @honkinggoose172 2 роки тому

      @@IStoleUrBaguette yeah

  • @Lechgang
    @Lechgang 3 роки тому +2930

    I wish this guy was one of 5 quintuplets, and the other 4 did the same types of videos for the other games.

    • @SongbirdOfficial
      @SongbirdOfficial 3 роки тому +161

      Nah, you only need one video each for 64, Brawl, and 4:
      64: play Melee unless you're a Kirby main
      Brawl: play Ultimate unless you're a Meta Knight main
      4: play Ultimate unless you're a Bayonetta main

    • @Lechgang
      @Lechgang 3 роки тому +102

      @@SongbirdOfficial
      Okay I don't care about the other two, BUT BOI, YOU BETTER NOT BE DISSING BRAWL
      THE *BEST* GAME IN THE SERIES
      Put up your dukes, we're having it out.

    • @trystansimmonsayala9584
      @trystansimmonsayala9584 3 роки тому +54

      @@Lechgang saying a game is the best in it's series is entirely subjective & false unless its qualities far surpass it's opponents. brawl isn't the "best game in the series" if you're playing competitively (tripping, slow speed, meta knight as a whole, etc.) while ultimate and melee excel in the competitive scene- the former being a game that appeals to both casual players and competitive players. people who watch videos like these are probably competitive players, so your opinion would be seen as wrong in the eyes of many other people. gotta admit subspace was fire tho
      tl;dr - your opinion is pretty eh

    • @Lechgang
      @Lechgang 3 роки тому +34

      @@trystansimmonsayala9584 You just basically said my opinion was false and I gotta say dude, I can't agree.
      You've got some audacity to say this by the way, I'm not usually one to be offended, but I just REALLY hate your response.
      I said brawl is best, so what? You said it wasn't? Don't act like your opinion holds more ground.
      I like Ultimate too, but I personally think Brawl is heavily underrated and melee is overhyped. Melee's core battle mechanics are because of errors and glitches in the games code. Technically speaking it's absurd to say that Melee is better because it's a buggy glitchy mess. Sure, brawl is slow, but Melee's jankiness makes it a technical inferior game.
      Sure you could mention competitive, but the competitive nature of a game is secondary to the casual parts, and Brawl is easily the best casual game of the bunch, maybe Ultimate rivals it, but Subspace Emissary puts so much of Ultimate to shame IMO.
      You basically tried to be nice in saying I was wrong and that other games were better, and I'm sorry but I ain't taking that.

    • @trystansimmonsayala9584
      @trystansimmonsayala9584 3 роки тому +19

      ​i never said your opinion was wrong in any way. i dont think my opinion holds more ground, i just think that brawl isn't the best game competitively. that was the original statement of my comment
      as a man in a documentary once said, "brawl excelled as a casual game, but it suffered competitively." this is because of the updated mechanics/speed and the fact that one character alone dominated the competitive scene
      i don't see why you think subspace puts most of ultimate to shame just because it's a far more rememberable and fun singleplayer mode. sure, it outshines wol effortlessly, but i think that's one of the only things brawl does better than ultimate. melee's pretty wack and stupid but it did better *competitively*, with the most history behind it and a reputation as the most competitive game in the series
      sorry if it seemed like i was attempting to prove your opinion wrong, i just wanted to point out that brawl isn't the best game in a competitive sense

  • @casualwoomy
    @casualwoomy 3 роки тому +372

    “Melee is one of my favorite games and I’ve only ever played 15% of it”

    • @ElissonDSouza
      @ElissonDSouza 2 роки тому +4

      Yeah, it's that way.

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 2 роки тому +13

      @SharinganSakura
      It’s technically 20%, as Sonic's pure stages are only one fifth of the entire game, and I have grown tired of the alternate gameplay types as the years go by. Despite that, it's still a fun game and I really appreciate the amount of content Sonic Team filled in to make it worth the full price at the time. It certainly beats making a game really annoyingly difficult to the point it takes forever.

    • @GODDAMNLETMEJOIN
      @GODDAMNLETMEJOIN 2 роки тому +7

      @@ultrairrelevantnobody1862
      10/32 of the game's levels are Sonic's and they're at least twice as long as the other characters' so it's more like 50% sonic by play time at least

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 2 роки тому +2

      @Brandofreak
      Yes, but only 7 out of the 10 stages focus purely on Sonic's mechanics when going from start to finish (3 other levels tend to include gameplay gimmicks to extend their length and add some spectacle). Plus, it's not just six playable characters. There's snow/sandboarding, on rails air shooting, twinkle circuit racing, pinball, and virtual pet simulation. The amount of different gameplay types that build up and take up so much of the length compared to Sonic's length is insane.

    • @ilikepie19921
      @ilikepie19921 Рік тому +3

      @SharinganSakura Idk if I'm missing something but I've never heard of somebody getting Sonic Adventure just to play Sonic's story and stop playing.

  • @jacks2626
    @jacks2626 3 роки тому +329

    Is melee a good game? Yes
    Is melee a well made game? No

    • @SSM24_
      @SSM24_ 2 роки тому +18

      I think this is the most accurate take I've seen yet.

    • @Monsieurlemon2
      @Monsieurlemon2 2 роки тому +5

      this is a perfect explanation

    • @queuedjar4578
      @queuedjar4578 2 роки тому +14

      Is melee accidentally perfect? **YES**

    • @elmaionesosexo
      @elmaionesosexo Рік тому +2

      @@queuedjar4578 x30

    • @elmaionesosexo
      @elmaionesosexo Рік тому

      this is the best way to summarize Melee

  • @yaboikoi8090
    @yaboikoi8090 3 роки тому +2559

    “ Smash ‘God’ drops out of tournament because his controller isn’t properly malfunctioning”
    This is why outsiders hate us

    • @BareBandSubscription
      @BareBandSubscription 3 роки тому +178

      Pat, from Super Best Friends Play and Pat Stares At, threw out an incredible rant about this particular incident back in the day, on the old podcast, basically saying that this is why the FGC doesn’t take the Melee community as seriously as they want to be taken.

    • @AllUpOns
      @AllUpOns 3 роки тому +45

      @@BareBandSubscription Nah, the FGC doesn't take smash seriously because it's actually fun. Smash has no problems appealing to a casual audience, and that's basically the defining feature of the fighting game genre at this point.

    • @BareBandSubscription
      @BareBandSubscription 3 роки тому +353

      @@AllUpOns
      No, they don’t take Melee seriously because the Melee community is historically ridiculous, and because the metagame is so dubious. It’s basically a party-fighter that got bullshitted into a deep fighting game, utilizing what are essentially just exploits, and the tech is so precise and specific for performing such basic actions that the game overlaps more with the speed running community than with the actual FGC. Trust me, there are plenty of reasons Melee gets such a mixed reception in that community, and they’re mostly legitimate. Ultimate has actually received more legitimacy from the FGC at large because, unlike Melee, it was actually designed with the conceit of being a proper competitive fighting game in mind, even if only mildly so, and because the Ultimate crowd doesn’t have it’s head three feet up it’s ass.

    • @Robospy1
      @Robospy1 3 роки тому +11

      @@AllUpOns what about tekken

    • @gatorssbm
      @gatorssbm 3 роки тому +40

      @@BareBandSubscription idk Id rather have a meta thats somewhat of an enigma than a paper cut super simple game that is Ultimate. Its not trying to bullshit its way to being a deep competitive game when it by complete freak accident has all the pieces in place. Ultimate despite being made with that intent fails in so many aspects to be a proper competitive game, its not surprising most players have been burned out or not enjoying the game as much as lately although that could be wifi talking but people were pretty negative at the end of 2019. Doesnt help some FGC folk have tried it and never really stuck with it, game somehow manages to be more of a mess in its meta while trying to oversimplify the smash formula which only leaves both sides of players frustrated. And thats just the mechanics, it also manages to take control away from the player and feel stiff in platform movement and something as simple as dashing wont even let you reverse aerial rush something youd be able to do in the last 2 games, its sad that Smash 64 feels a lot more responsive for being a near 25 year old game (not that Id call it better than Ultimate).
      Even newer fighting games that have come out recently dont leave me feeling this hopeless cause theres still some aspects to enjoy about them even if theyre not as hard or complex as the old fighting games that made a name for themselves.
      The only part I agree with is that the community does feel more in line with speedrunning than fighters cause most fighters dont feel as demanding and have as much crazy tricks to pull of as Melee which is more free form, its a weird game thats managed to attract people as insane as me to give it shot in spite of its hurdles. Another thing that dissapoints me so much is I wish there was more crossplay into other fighters from Melee players, something only Leffen has tried to do.

  • @cheesewheel
    @cheesewheel 4 роки тому +2214

    A wise man once said "melee's siick"

  • @Gaminghj
    @Gaminghj 10 місяців тому +193

    It's insane how well this game is even though it had 13 months of development and how the competitive scene was entirely unintentional as the game was never meant to be so fast

    • @dalgusmaximus4557
      @dalgusmaximus4557 3 місяці тому +13

      I feel like it's the fan base that made the game what it is today. In a way, they help develop the game.

  • @lulurina
    @lulurina Рік тому +252

    I found your comparison of melee and ballet at 7:13 to be very apt! Many young dancers begin ballet thinking they can execute the elegant and exciting movement ballet is known for without understanding the serious time grind to get down the precise minute movements that make up just a part of the flashy moves. I have felt that dancing at a professional level has given me absolute freedom over control in my body, but it did take a lot of effort to get there. I enjoy working towards perfection, so you totally sold the game to me (on a competitive level haha 😅).

  • @TheAppleFreak
    @TheAppleFreak 4 роки тому +1571

    "Were they short on time or something?"
    For those who didn't get the joke, Melee's development cycle took 13 months from start to finish. This is incredibly short compared to the industry average, where games usually spend about 36 months in development instead. It's kinda amazing how good the game turned out, keeping this in perspective.

    • @slander8643
      @slander8643 4 роки тому +118

      Yeah. It IS incredibly impressive what was accomplished in such a short window. The crunch faced by the end must've been unbearable for most. Unfortunately, the insane tenacity and work ethic of the developers can only compensate so much when your game rushed by TWO YEARS. That's why the game has some jank.

    • @minimunch7
      @minimunch7 4 роки тому +13

      I laughed out loud when he said that

    • @Edgeperor
      @Edgeperor 4 роки тому +22

      Pretty sure that was the joke...

    • @ballba11ball
      @ballba11ball 4 роки тому +28

      I honestly don’t think melee would be what it is and where it is today if the developers had more time. Most of the bugs would have been patched so we wouldn’t have such insane moves like foxes shine.

    • @Thierce
      @Thierce 4 роки тому +2

      @@ballba11ball what bugs?

  • @kinanschannel6016
    @kinanschannel6016 4 роки тому +1021

    “Exploiting UA-cam algorithm”
    This when I realized that the video is almost 40 minutes long

    • @jaredbowers9503
      @jaredbowers9503 4 роки тому +1

      How would one exploit the algorithm? Curious 🤔

    • @BreadAccountant
      @BreadAccountant 4 роки тому +38

      @Rensi It's not that easy to become a late-night talk show host man.

    • @ericsalgado-valle8634
      @ericsalgado-valle8634 4 роки тому +2

      thanks for letting me know, didnt even realize it till I read your comment

    • @Wrench-007
      @Wrench-007 4 роки тому +2

      Holy shit. I didn't even notice.

    • @gibsonhunt5760
      @gibsonhunt5760 4 роки тому +1

      23 minutes in and then I saw how long it is

  • @adummy9664
    @adummy9664 2 роки тому +310

    As someone who is a bit of a Melee naysayer I honestly really appreciated the perspective here as well as still acknowledging Melee's shortcomings overall, while also showing how something like Ultimate is better in some areas but also ends up being more limiting as well.
    Sounds like if nothing else Ultimate would feel much better at high level if it made some tweaks to make platforms back into a tool to play around like Melee instead of them being more like an obstacle that's puts you at a disadvantage that you try to avoid.

    • @seronymus
      @seronymus 2 роки тому +26

      Very informed and balanced outlook, Tomoko.

    • @shaan__real
      @shaan__real 2 роки тому +18

      I really enjoy both, having 700 hours in ult and probably more in melee since picking it up in march 2020, and just sometimes wish for ultimate to have a little bit more similarities to melee. Better wavelanding (not wavedashing), so you can do grab techchases, waveland off platform, shield dropping, reducing the buffer a little, etc. i play both a lot, though ultimate more at school for like 30 min every 2 days with friends cause online players play like they have no father figures.

    • @RPGgrenade
      @RPGgrenade Рік тому +7

      I would love ultimate, for example, if it had similar movement options to melee (I mean it already HAS wavedashing, it's just fucking useless in ultimate), had the platform options you mentioned, AND had the option to remove the buffer system entirely (as well as reducing input lag plz). That buffer system, despite being a standard in modern games, has a tendency to make something come out I didn't intend to come out because of how large it is (I believe in ultimate it's a 9 frame buffer, which is huge for a fighting game), and is the primary reason I don't even touch the game to this day.
      ah and maybe less end lag on moves in general for everyone, no l-cancel needed, just make everyone faster to compensate for the horrifically low hitstun.

    • @elmaionesosexo
      @elmaionesosexo Рік тому +3

      @@RPGgrenade the amount of un-intended dashes i made in Ultimate would let you to believe the game is still in beta, how can a game be so close to perfection and at the same time so far away from it?

    • @pubcle
      @pubcle Рік тому

      My main issue with Ultimate is just the way neutral plays and the slower speed.
      I'm mostly a P+ player rather than a Melee guy, and seeing as my main is infinitely Ganondorf everything after Melee excluding P+/PM throws him to the trash bit.

  • @jamesnall6462
    @jamesnall6462 9 місяців тому +55

    19:42 you did NOT just say that.

    • @Benjawin6671
      @Benjawin6671 3 місяці тому +8

      It's true

    • @willcrozier1879
      @willcrozier1879 3 місяці тому +12

      ​@@Benjawin6671 No

    • @SaltCane
      @SaltCane 3 місяці тому +5

      It's true. The theme fucking sucks

    • @The_Qcumber
      @The_Qcumber 2 місяці тому +2

      i mean the version he played was not the one with the extremely loud instrumentation, the song isn't very good without that.

  • @turndownforwalt
    @turndownforwalt 4 роки тому +4179

    I can’t believe I’ve fallen into the trap of watching another entire AsumSaus video, knowing full well he’s clearly *EXPLOITING* the UA-cam algorithm by providing incredibly well-made and entertaining content. You’ve extorted me and my eyeballs for the last time AsumSaus!
    Honestly though, this is great! Really love what you were able to do with a much longer video like this, and I can’t wait to see what you do next. Excellent work as always!

    • @Duck-de9dw
      @Duck-de9dw 4 роки тому +28

      The nerve on this bastard!

    • @Kevincc95
      @Kevincc95 4 роки тому +12

      lol one of my favorite smash content uploader reacting to another fav of mine

    • @linocanaan1763
      @linocanaan1763 4 роки тому +3

      I wish he would try to do something different, whatever he is passionate about, I think talking about video-games can be really restrictive.

    • @griegtan4881
      @griegtan4881 4 роки тому +5

      I came in thinking ok I'll watch like 10 mins...then 37 mins flew by

    • @peo9741
      @peo9741 4 роки тому +3

      hello fellow plussy

  • @spencerlarge8948
    @spencerlarge8948 4 роки тому +2029

    As someone who had put in 1000 hours into ultimate and 30 seconds into melee, I wish there was someone making videos of this quality for ultimate

    • @rud5101
      @rud5101 3 роки тому +172

      MockRock is pretty good

    • @kutchop8613
      @kutchop8613 3 роки тому +46

      My cousin has 2,000 hours on fornite and he only decent

    • @SigilCraft
      @SigilCraft 3 роки тому +91

      Just play melee

    • @lucasyang7410
      @lucasyang7410 3 роки тому +3

      Rud 100% agree

    • @hanshysher6266
      @hanshysher6266 3 роки тому +1

      @@kutchop8613 2000 are not that much

  • @n00bJesus
    @n00bJesus 3 роки тому +63

    No one loves the entire world, but there are very small parts of it that make us cry tears of happiness.

  • @rethardotv5874
    @rethardotv5874 3 роки тому +87

    I loved the single player and play all stages with friends, with more casual ones even with items. Tournament Meta is definitely better ofc. But it’s still a Great Party Game

    • @YangiTheCat
      @YangiTheCat 2 роки тому +9

      Yeah the game was amazing at release as a completely noob casual. There's a reason it was the best selling gamecube game. I find it weird comparing all the games with current day's perspective instead of around time they were released.

    • @johnhawes2262
      @johnhawes2262 Рік тому +11

      @@YangiTheCat because the question eventually becomes “why would you still play this now?” as a game ages. Melee was great for its time, but competitive scene notwithstanding, it has aged, and the other Smash games have improved on it substantially in elements like character roster, single player modes (Brawl especially), soundtrack (definitely at least in sheer amount of songs available), casual control, and graphically.

  • @IisFoo
    @IisFoo 4 роки тому +444

    I think there's a difference between ranking a game in terms of personal favorites and reviewing. If you are ranking your personal favorites, and you enjoyed a game the most, but only within very confined rulesets, I think that absolutely still counts as your favorite. However, if you are reviewing the game objectively or for others, you absolutely have to take various caveats into account.
    I don't see why you'd say melee isn't your favorite because aspects you don't interact with have problems, but I can see why you'd give it a lower "review score" because of them.

    • @TehRealSalt
      @TehRealSalt 4 роки тому +31

      Basically made the comment I was going to make. I agree that a subjective favorite isn't the same thing as an objective review!

    • @uno_SSBM
      @uno_SSBM 4 роки тому +2

      Exactly what i was thinking.

    • @mantistoboggan537
      @mantistoboggan537 4 роки тому +12

      I kind of agree, but I'm tempted to say that if the aspect that makes a game your favorite doesn't really belong to the game proper, then it's not the game that you're enjoying, it's almost an entirely different, derivative product.
      I'm not sure if this is a good comparison (need more time to think about it tbh) but saying "I love competitive Melee, therefore Melee is my favorite game" is, to me, a little bit like saying "I love Red Letter Media's Plinkett Reviews, therefore the Phantom Menace is my favorite movie." The competitive aspect of Melee is like paratext, instead of text. Suppose I only enjoy playing zombie mode in Black Ops, but it's literally my favorite thing to do in the world. Would that make Black Ops my favorite game? I'd definitely say no.
      Anyway, sorry if I'm coming across as pretentious philosophy 101 dude, that's not my goal and I don't know anything about philosophy. I just think it's a really fascinating discussion.

    • @NCozy
      @NCozy 4 роки тому +29

      @@mantistoboggan537 Except it does belong in the game. Smash has always been a multiplayer centric game. The entire experience revolves around the mechanics of the game to the point where the singleplayer modes are just battles in a different context. While yes, the singleplayer is underwhelming, it's never the focus of the games. Multiplayer will always be more important than singleplayer and that goes for most fighting games. While you could argue that competitive Smash isn't intended, I'd argue that it is. Smash has always been a very versatile game. You have complete control over what items show up, their frequency, and the stages. If Smash was intended to play one way then would this level of control be given to the player to fine tune the experience? There are several games that can be enjoyed in several ways. Take Pokemon for example. Some people shiny hunt, some people play competitive, some people enjoy the singleplayer, some people try to catch every Pokemon and some people enjoy doing challenge runs like Nuzlockes. People who enjoy the singleplayer but don't enjoy completing the Pokedex, are missing some of the experience. People who don't play competitive are also missing a huge part of the experience, or maybe some people like competitive but despise completing the story. Does enjoying only one of these aspects mean that people can't say a game in the franchise is their favorite? That's absurd, you can enjoy a game for whatever reason and I think Smash is the same way.

    • @henrydebruin
      @henrydebruin 4 роки тому +6

      I'd argue that Melee shouldn't be in his list because not only does he need another person to play with (in the same room) to make it fun, it has to be another person who's put in hundreds of hours practicing.

  • @nstruja
    @nstruja 4 роки тому +538

    Uh-oh, reaction videos incoming. Armada on the loose. M2K already taking notes. Zero about to steal those notes and make his video first.

    • @mbailey168
      @mbailey168 4 роки тому +6

      I hope so that would be so cool

    • @plumebrisee6206
      @plumebrisee6206 4 роки тому +12

      @@TylerCloke Did you see Armada reaction of M2K video of top 10 Melee player of all time ,when HuGs come first and Armada insult him with the n-word

    • @sleepybottles6742
      @sleepybottles6742 4 роки тому +36

      leffen gonna watch the first 30 seconds then dislike and click off

    • @Joey-ok6rs
      @Joey-ok6rs 4 роки тому +3

      I would love to hear what they have to say, especially zero

    • @sdw-hv5ko
      @sdw-hv5ko 4 роки тому +33

      30:55 "Hungrybox, who plays Jiggly Puff, a character with a losing matchup to F--"
      *Armada pauses the video for 5 minutes to talk about how broken Puff is*

  • @MarMaxGaming
    @MarMaxGaming 2 роки тому +86

    It’s definitely ok to know that a game can be super awesome and well made, while still having some flaws. The very best of the best, legendary titles, have also been broken down into crazy speedruns or niche ways… people loved melee that had no idea about it’s competitive rise too! Love the long melee discussion!

  • @level_breaded5364
    @level_breaded5364 2 роки тому +57

    I just love the slow thought out style of ultimate. Neutral to me is like a game of wit, and that’s what I love about it

    • @tafu4049
      @tafu4049 9 місяців тому +12

      oh yeah, neutral is incredibly mind-game heavy, and it is fun. however, punish heavy gameplay is fun and respectable too. we need another mess and incredibly fast game other than melee

    • @Green_Bean_Machine
      @Green_Bean_Machine 3 місяці тому

      @@tafu4049real. ultimate is super fun, but frankly, if someone as good at me can do as good as i do in ultimate, its not punish heavy enough.

  • @WafflesOWNz
    @WafflesOWNz 3 роки тому +1455

    If only a mod of Brawl existed so that it's as competitively deep as melee while fixing all of the controller issues and having a small buffer while keeping it's precision and fluidity. That would be a great Project.

    • @cassidy8307
      @cassidy8307 3 роки тому +384

      Sounds cool, but I hope the devs don't stop updating the mod to make their own heavily flawed game or anything though

    • @imafaux7424
      @imafaux7424 3 роки тому +31

      Waiting for a woooosh comment

    • @lightninghelmet2798
      @lightninghelmet2798 3 роки тому +167

      I hope they add Roy and Mewtwo to Brawl.

    • @turtlechamp8325
      @turtlechamp8325 3 роки тому +30

      Yeah and it'd be really cool if they made everyone equally good in brawl

    • @mbletz3958
      @mbletz3958 3 роки тому +21

      @@cassidy8307 Wait what? Making their own game?

  • @ILiekFishes
    @ILiekFishes 3 роки тому +1644

    I'd argue that even if you only enjoy a small part of a game, you can still have that as one of your favorite games.

    • @dehydrateddarkness3565
      @dehydrateddarkness3565 3 роки тому +52

      Well it also works the other way around, Gothic, an RPG game would absolutely my favorite game ever if not the middle-early segment of the game, it's a moment where everything is too tanky, hit's too hard and the game basically makes you master the fighting system and after that the difficulty just takes a nosedive down until the end of the game. At the beggining the game's cruel, in the early-mid game it becomes literal hell, late-mid it is back to just cruel, late game is extremely easy compared to what the difficulty was before and the game becomes cruel again, just a difficulty wide ride, not speaking about the middle segment taking far too much time to complete. I both love and hate this game to be honest

    • @CleaveTheDragon
      @CleaveTheDragon 3 роки тому +160

      You can call anything your favorite game and don't really have to defend it, but the video is about whether it's good as a whole. "I enjoy this, but would I actually recommend this to the average person?"

    • @elmaionesosexo
      @elmaionesosexo 2 роки тому +7

      i feel like this, Ult its my favorite game of all time, and in my opinion its a bit mediocre

    • @burningfiregames6015
      @burningfiregames6015 2 роки тому +36

      imo, there's a difference between my favorite games, and the games I consider to be the best games.

    • @zweePOP
      @zweePOP 2 роки тому +3

      If Dark Souls II Pvp actually was as good as fucking Melee then yeah it would definitely be considered one of my favorite games despite not really loving the rest of the game

  • @IRUKANJI
    @IRUKANJI 3 роки тому +16

    There was a long period where my friend set our copy of smash to only do Pokefloats and Rainbow cruise if we selected random. Those were the best years because I was playing Mewtwo a lot at the time.

  • @stuffedanimalwars7692
    @stuffedanimalwars7692 2 роки тому +44

    I understand Sakurai’s beliefs regarding the casualization of later smash games. As a very, very, casual player, the idea of playing Melee is almost intimidating. It almost feels like I’m not supposed to play it unless I learn it’s very complex mechanics and movement, which I personally don’t want to do. Ultimate feels a lot more welcoming and friendly, and even if melee’s more depth results in much more fun competitive gameplay, I prefer the comfort found in ultimate’s much more simple, yet still fun, gameplay.

    • @AshenDemon
      @AshenDemon 2 роки тому +12

      Exactly if this were Melee players like you would have left early making the game community smaller, while games like Ultimate strike a balance letting you enjoy the game casually while also being competitive friendly.

    • @jessicastjames6202
      @jessicastjames6202 Рік тому +10

      I was briefly part of the competitive scene for Melee (locals mostly but I went to one single regional) and you're exactly right. I couldn't, and still can't, do a single advanced tech and so I lost nearly 100% of the games I played. It fucking sucked lmao, literally the only reason I was there was for my partner at the time. Could I have gotten better with months of sustained practice and failure? Sure, but that's just not fun for me. I don't enjoy doing the same thing day in day out with zero reward.
      Ultimate is more fun (FOR ME) for the simple reason that I can play against people who are better than me without getting instantly destroyed. It feels like I actually learn something from losing instead of playing Melee where I just feel like "welp I literally had zero ability to change that outcome".

    • @Benjawin6671
      @Benjawin6671 3 місяці тому

      Okay online Samus.

  • @epithayadarcithia2117
    @epithayadarcithia2117 4 роки тому +436

    I think the concept of my “favorite games” should be based on the amount of fun I’ve gotten out of it

  • @RacingSnails64
    @RacingSnails64 3 роки тому +1429

    Honestly, in my opinion you can like a game for almost any reason.
    You can like Smash 64 for its simple style and charm even if there's not much content to the game.
    You can like Melee exclusively for its gameplay and mechanical exploits, all while ignoring its side content.
    You can like Brawl not for its raw gameplay, but for its game modes and side content.
    You can like Smash 4 for its style, but not like its lack of gamemodes.
    You can like Ultimate not for its single player modes, but love its gameplay mechanics and roster.
    Basically, if you like playing a game, *you like playing a game.* Period.

    • @KevSB07
      @KevSB07 3 роки тому +64

      This is true.
      If the question is whether or not you like a game and can put it in your favorites list is entirely dependent on you enjoying playing that game and spending time on it. How you play it or the options you choose to customize your gameplay are irrelevant.
      But if the question is about whether it's a good or balanced game, you are lying to yourself if you ignore aspects of the game that you choose to ignore while playing. The whole game going by it's proper title is not "good" if you only play part of it.

    • @PumpkinFox
      @PumpkinFox 3 роки тому +6

      Correction for Smash 4, just Smash Run. For me, there is no other reason to play Smash 4, and Smash Run isn't even that fun for me in the first place.

    • @masterzombie161
      @masterzombie161 3 роки тому +4

      Like the souls games Too each one has their own strengths and weaknesses and exploits.

    • @dtoskar
      @dtoskar 3 роки тому +14

      i like brawl because of its raw gameplay
      :)

    • @tristencox5914
      @tristencox5914 3 роки тому +8

      I do love brawl for the gameplay. It's far better than melee

  • @zac9181
    @zac9181 Рік тому +17

    Always liked 64 the best. I think it was just because of it’s charm and simplicity. And when you add the Remix mod, oh man!

  • @blankedout1862
    @blankedout1862 2 роки тому +28

    If you enjoy a game so much that it’s your most played game, then it’s one of your favorites. In my opinion it doesn’t matter if it’s good or not if you can enjoy that small portion of the game regardless of the game’s status as a pretty shitty game.

    • @MrCocktaiI
      @MrCocktaiI 6 місяців тому +1

      Yeah. Such a weird metric in this video. I never play parts of a game I don't enjoy, why would I?

    • @jordanwhitney5721
      @jordanwhitney5721 Місяць тому +2

      ​@@MrCocktaiIUnfortunately in Melee you have to do all the shitty single player modes, events, and target practice to unlock the characters the fastest and it's the only way to get 3 of the tournament stages. Sucks having to go through all the horseshit just to get the memory setup for competitive play.

  • @BigothyArchibaldBusiness
    @BigothyArchibaldBusiness 3 роки тому +418

    For whatever reason, I feel like Melee is way more fun to watch than play. I love melee to death but it feels strange to me. But I can (and have) watched Melee tourney vods, videos, and highlights for literally hours.

    • @al3isquick
      @al3isquick 3 роки тому +11

      I can see this but I only think that you say that is maybe because us plebs can't be as good as the top players which are more sick and are really good and have entertaining gameplay.

    • @artolas
      @artolas 3 роки тому +10

      I can totally agree. I've been watching melee since 2017 and ultimate since it's release and I would emulate it, but I don't have the money to buy a good computer to play, but I'm still happy watching these amazing videos. Someday I'll play for sure, but for now I'm gonna stick to UA-cam and twitch.

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 3 роки тому +9

      Melee is one of the most nostalgic games out there. I sunk SO MANY HOURS, DAYS, WEEKS, MONTHS, & to a lesser extent YEARS as a kid. Even now, I still adore the sound design and how expressive the violent nature of it is.
      I will admit though that having recently replayed it again for what felt like a long time, the control is very precise to a finicky degree. I also practiced wavedashing for a bit and found it too difficult to pull off consistently. It really is an acquired taste today. I still look back on those memories extremely fondly, but I do prefer Brawl and Ultimate if I want to get my Smash fix.

    • @Jeff-uu9vo
      @Jeff-uu9vo 2 роки тому +4

      Its like anything else in life. If you're willing to put the time in it's going to be a struggle, but the rewards are great. Been playing for a while and every time I reach a new plateau the game becomes even more fun. But I feel you, StarCraft is way too much stress for me I get it but just cant

    • @juniors8745
      @juniors8745 2 роки тому +2

      of course, cause it's a haaaaaard game

  • @alexanderstilianov
    @alexanderstilianov 4 роки тому +352

    24:52 The stages look like this -_-

  • @TheAlolanRaichu
    @TheAlolanRaichu Рік тому +33

    For those who need help with it (part 3), neutral is more 'what if..', and punish is more 'if.. then..'. Neutral is all about creating more openings for yourself, and punish is just punishing failed attemps to get into advantage. What this means is later smash titles are much safer games, where you dont have to think about every single input, as opposed to older games where every single input has a gajillion different outcomes that you have to plan for, at breakneck speeds.

    • @bathestyles6525
      @bathestyles6525 Рік тому +2

      Thank you for the explanation; this helps

    • @TheAlolanRaichu
      @TheAlolanRaichu Рік тому +4

      @bathestyles ofc! For others who need further explanation, in ultimate you'll see a player like Light spam bair at ledge. This isn't mashing. It's quite literally optimal. Due to low landing lag and its safe but strong nature, Fox bair alone puts a lot of pressure on ledge. This is more of a trapping mechanic to keep the opponent on ledge and force them to create a punishable option. This is in contrast to Melee, where players opt to sit on ledge (to ledge hog ik different games hard to compare), or will jump up in prediction to an attempt to land on stage. In laymans terms, in Ultimate, you cover as create pressure, while in Melee, you play mind games. Both good games. Have fun!

  • @AdrianDX
    @AdrianDX 2 роки тому +52

    I love Melee as a casual game. Kicking the ass of CPU’s, clearing the events, defeating Adventure, classic, targets and stuff like that. Collecting trophies.
    But I can understand how when you’re able to play at a competitive level that the rest gets boring and pales in comparison. I never touched anything outside of ranked when I was top-rank on Splatoon either

    • @KazShiro
      @KazShiro 4 місяці тому

      Heh same, when I first tried ranked battle in splatoon 1 I never went outside of it to the point turf war feels awkward to me wheb online friends i play with drag me into it. (Hydra splatling user)

    • @MenderMan
      @MenderMan 2 місяці тому +1

      i love all the singleplayer stuff in melee except event matches. i get them out of they way asap to get FD and never touch them again lol

  • @DragynFyre12
    @DragynFyre12 4 роки тому +634

    Feel like this thesis doesn't really make a lot of sense. Even if you enjoy just a small portion of what a game has to offer, it can still be your favorite game. You dont need to like EVERY aspect of the game.
    Maybe I'm just old and jaded because I had the same reaction I see Ultimate players have when they announce a new fighter. It was mind blowing to watch the melee opening compared to smash 64. But what kept you around was that depth. I can thank that small portion of the game for lifelong friends and experiences. That's what makes it one of my all time favorite games.

    • @starwarriorterra8373
      @starwarriorterra8373 4 роки тому +85

      Personally, I think he framed his question and analysis wrongly in the video, and the correct question is in the title. This is talking of the objective components that make a game good, and that does mean its universal aspects. I felt the same way when he spoke of "favorites," considering some of my favorite games of all time include the clearly flawed Kirby and the Amazing Mirror and Sonic Adventure 2. This is probably a miscommunication.
      Is Melee a special game? Obviously. Nearly 20 years later it still has a dedicated community in the competitive field and still finds new players dripping into the scene. But being a landmark game and being good on all fronts are two very different things, and I think that especially in the first part of the video, he did a fair job explaining why the game might seem so archaic to the greater public, those who aren't interested in practicing for so long just to feel like they're in control of the game they're playing.
      Edit: I'm clarifying real quick that I do agree, this shouldn't keep him from saying it's one of his favorites, or any flaw within the game, for that matter. It being its own, special, intricate game is its own reason to be a favorite to many.

    • @TempestKrimps
      @TempestKrimps 4 роки тому +5

      thank you for saying this

    • @TooFewSecrets
      @TooFewSecrets 4 роки тому +7

      Competitive melee is one of his all-time favorites, but it's wrong to say Melee period is one of his favorites because he only enjoys such a small part of it.

    • @0Enigmatic0
      @0Enigmatic0 4 роки тому +30

      @@starwarriorterra8373 I'd say if nothing else this video proves there is no such thing as an objective good game. What traits make a game "good?" How are the traits you consider important not subjectively chosen? You end up having to make distinctions like "my favorite game that I've played for 2 bazillion hours is technically not good" and that's just a bit silly now innit? Sure, you could say Street Fighter 2 is a "good" game because it's core versus gameplay has enough depth to hold up for all these years, and you could say it's a "bad" game because it has stiff animations and a non-existant story mode. Neither answer is "objectively" correct, the things people consider important vary.

    • @jumpinjeff1709
      @jumpinjeff1709 4 роки тому +4

      Too Few Secrets but they are the same game none the less. Even if it’s an exclusive part. I guess the best comparison would be minecraft. With how much you can do in that game, you probably are only doing a small part of it. Even if you just only enjoy one or two mods of the game, you would still say you love minecraft, because it is the platform allows you to do it.

  • @Junk-Troller
    @Junk-Troller 4 роки тому +712

    I disagree with your opening thesis, I don't think you have to enjoy or even experience the entirety of a game to have it be one of your favorites. I'm also a little confused by why two different metrics are being used to grade a game as if they are interchangeable. "Is Melee a good game", and "Is Melee on my favorite games list" are two different questions, so I find it odd that you use evidence for one question as if it answers the other.

    • @ZiyaB3ast
      @ZiyaB3ast 4 роки тому +9

      Had to extend the length of the video somehow lol

    • @ZiyaB3ast
      @ZiyaB3ast 4 роки тому +2

      It was a good video tho but I would of separated it into one short and one long video answering those two questions separately

    • @notsogreatsword1607
      @notsogreatsword1607 4 роки тому +11

      GenialBunion You would of?
      I'm not sure someone who says "would of" should be making such specific comments about the work of...anyone.

    • @KuhEssen
      @KuhEssen 4 роки тому

      Ya..this guy is full of shit. He has horrible opinions.

    • @TranscientFelix
      @TranscientFelix 4 роки тому +78

      @@notsogreatsword1607 I like how you think a grammar error invalidates his sentence like it didn't make sense to you.

  • @RealNikTrustMe
    @RealNikTrustMe Рік тому +14

    Half of Ultimate's platform movement problems could be solved if running off a platform could get you off without neutering your horizontal movespeed

  • @fullmetalbleachnote
    @fullmetalbleachnote 9 місяців тому +50

    I personally think if the game allows you to play it your way, even if you're only touching one game mode, its still an incredible game as a whole
    The rest of the game only serves as a bonus and the fact you can get so much out of just one part just goes to show how evergreen the game is

    • @farewell418
      @farewell418 5 місяців тому

      It’s just something you enjoy, not a mechanic that should define the game. I can agree the game would feel really fun with that mechanic, but most games like Melee aren’t surrounded by 1 part of the game.

    • @matthewarant377
      @matthewarant377 4 місяці тому

      100% correct. The premise of the entire video is idiotic.

  • @CPU9incarnate
    @CPU9incarnate 4 роки тому +141

    One thing melee has over its sequels is momentum. Knockback feels much more fixed in the later games, and I dislike the sharp distinction between moves which are and aren't "kill moves".

    • @RacingSnails64
      @RacingSnails64 4 роки тому +13

      that's a very interesting point about kill moves.

    • @Gunnaromg
      @Gunnaromg 4 роки тому +16

      Very true. This became a real issue with Smash 4 which also heavily nerfed the impact of DI overall from Melee & Brawl.

    • @D-W-N-Xsist
      @D-W-N-Xsist 4 роки тому +20

      Ultimate's knockback momentum was incredible weird to me when i first saw it and honestly it's too forgiving, I can hit Marth's foward smash at 148% and instead of flying natrually into the blastzone they will stop abruptly right before it

    • @LARAUJO_0
      @LARAUJO_0 4 роки тому +16

      I actually prefer Ultimate's more triangular trajectory because of the distinction of what will and won't kill

    • @roberts1429
      @roberts1429 4 роки тому +18

      It isn't just the knockback here. Something he glosses over is the reduction of DI as a whole-- there is a LOT of DI followups/mixups in Melee, along with the importance of SDI. Those have all been severely reduced in Smash 4/Ultimate to the point where it is one of the reasons that Bayo was such a terror. The freedoms which are afforded to the player in Melee help them have counterplay to what would otherwise be stupidly strong options. Even chaingrabbing in Melee takes practice (for the most part, anyways, Sheik is a pretty good exception) due to this. It might look easy to uthrow chaingrab a Fox as Doc until you try it.

  • @an_Anon
    @an_Anon 4 роки тому +91

    How could you forget the "Race to the Finish" stage in Melee? That was one of the most fun parts of melee single player, trying to get to the end with every character.

    • @plumebrisee6206
      @plumebrisee6206 4 роки тому +11

      Bowser can't in Race to the finish

    • @kaja3932
      @kaja3932 4 роки тому +10

      It gets even better when you get the Debug Menu and change their sizes to see how small you can beat the game as

    • @elmaionesosexo
      @elmaionesosexo 2 роки тому

      it can get a bit samey

  • @someminainabasement6875
    @someminainabasement6875 2 роки тому +6

    world of light's theme is amazing tho ;~;

  • @SSM24_
    @SSM24_ 2 роки тому +24

    You just perfectly articulated how I feel about platforms in Ultimate, and I don't even play Melee. They've always felt more like obstacles than something that actually expands my options.

  • @CrackshotSSB
    @CrackshotSSB 4 роки тому +64

    Somehow having “Beneath the Mask (Rain),” and “MTT Hotel” playing in the background helps drive your points into my head.

  • @deezsmith685
    @deezsmith685 4 роки тому +429

    i feel like the online bit on Melee was strange since wouldn't that fall into the "mods will fix it" category?

    • @willywakka7830
      @willywakka7830 3 роки тому +96

      My thoughts exactly. Its like saying brawl has the most characters because of project m. Ultimate has the best built in online (which isn't saying much) but melee has none so they're not comparable in that sense.

    • @dyrr836
      @dyrr836 3 роки тому +67

      @@willywakka7830 I don't really think that's a fair comparison because online Smash didn't exist at all when Melee released. It's not the same as poor design of a feature that's considered standard.

    • @pedlar6839
      @pedlar6839 3 роки тому +11

      I don’t think online was on the top of people’s minds in 2001

    • @mccookies3664
      @mccookies3664 3 роки тому +26

      Yeah, talking about online in this video at all was a bit weird because I bet fans would make something a lot better than official nintendo online if they were forced to.
      Melee didn't ship with online play because that wasn't really plausible on the gamecube and that feels fine to me

    • @lightbrand_
      @lightbrand_ 3 роки тому +10

      @@willywakka7830 can’t even say that because Smash 4 legit had a better online experience than ultimate

  • @sentientmeat96
    @sentientmeat96 2 роки тому +4

    Rewatching this and appreciating it even more than the 1st time around. Extremely well made analysis vid. I don't even play Melee, and yet that 37 mins flies right by and I'm enthralled for all of it. Truly Sausy.

  • @chrispo7610
    @chrispo7610 3 роки тому +6

    9:06 fun fact about wavedash landing lag. The earlier you land during your airdodge, the more landing lag you have in ultimate. A buffered airdodge down from a jump is 20 frames, and the best possible landing lag is 10.

  • @ImPhynsa
    @ImPhynsa 4 роки тому +237

    There's nothing wrong with considering a game one of your favorite games just because you enjoy a "small" aspect of it. Melee and the other Smash games are some of my favortie games just for the competitive aspect alone.

    • @hugglesnuggybear5822
      @hugglesnuggybear5822 4 роки тому +3

      I hate to get political, but i guess that it sorta is because it's like comparing apples to apple gummies or hard candy that's apple flavoured. There's very little apple in apple candy, but it has a much sweeter and arguably better flavour than regular apples. See what I'm saying? You can't really call apples your favorite food just because you love apple candy so much. Smash at it's core is like fruits, while smash at competitive is like candy.

    • @Obesefruit
      @Obesefruit 4 роки тому +14

      @@hugglesnuggybear5822 i think it's more like a sport, you can like playing soccer casually with friends or competitively at high levels, either way you enjoy soccer.

    • @joeauby9739
      @joeauby9739 4 роки тому +7

      @@hugglesnuggybear5822 It's all subjective. I can say I personally value apple candy over any other food i eat. That doesn't mean I can't say I don't like apples still. Everything has it's own independent level of appreciation per person.

    • @leaffinite3828
      @leaffinite3828 4 роки тому +3

      I think that its disingenuous to claim, for instance, Call of Duty is your favorite game if you only play Zombies mode for instance. No one would argue you are wrong to say it, since favorites are entirely subjective, but its like claiming to like cake when in reality you only like fondant. If you could find fondant without cake, youd never eat cake again. Do you really like cake?
      Its arguable.

    • @kannalostherjaw.8693
      @kannalostherjaw.8693 4 роки тому +11

      What is wrong with that? Zombies mode is still part of the game. A big BIG part of why people like the competitive aspect of Melee is because of the movement and mechanics alone (which are the most fundamental part of the game). I don't think it's disingenous at all, since the judgment on wether you like a game or not comes after the fact of experiencing said game. I personally like to boot up my Wii and just go into training mode to practice techskill, of course I still played adventure mode, classic, unlocked every character, all of the events, but I don't enjoy them as much as simply going into practice mode. What I'm saying is that it's unlikely that someone that participates in competitive Melee has only and exclusively experienced the competitive aspect of it.
      Also, having a favorite anything is an inherently subjective and personal decision. If someone enjoys just staring at menus and listening to the music, it still part of the game, and nobody can change that.

  • @kinanschannel6016
    @kinanschannel6016 4 роки тому +189

    “Where they short on time or something?” lul

  • @Mandude4200
    @Mandude4200 3 роки тому +39

    Lmao I was literally just at my friends house playing melee, i’m very new to the game and not that good at it, but I remember telling my friend why is it so hard to turn around quickly compared to the other ones. Lmao I Didn’t know that was a genuine thing everybody talked about

  • @wesshiflet2214
    @wesshiflet2214 9 місяців тому +2

    as an oldhead it’s very funny to me to hear Melee’s roster called “a small number of characters” so many times
    (also i’m glad i’m not the only one who hates the World of Light theme and Ult’s Race to the Finish)

  • @tenacity25
    @tenacity25 4 роки тому +254

    Strange opinion:
    Despite not being my favorite smash game, smash 3ds had my favorite classic mode

    • @krubbington
      @krubbington 4 роки тому +60

      Smash 3DS had a good classic mode and possibly the best singleplayer experience in the entire franchise in the form of Smash Run.

    • @Hectorlph
      @Hectorlph 4 роки тому +23

      Gosh darn the final boss was so epic. Having it get crazy with the higher difficulties made it so much fun to attempt 8+ difficulty runs.

    • @Technonova323
      @Technonova323 4 роки тому +34

      Smash 3DS had one of my favorite modes: Smash Run

    • @DeltaSpark8
      @DeltaSpark8 4 роки тому +9

      @@krubbington Hell yeah, they need to bring Smash Run to Ultimate >:D

    • @gamingtyphoon8989
      @gamingtyphoon8989 4 роки тому +14

      @@krubbington smash run was so much better than smash tour it's almost criminal lol

  • @marsh357
    @marsh357 4 роки тому +157

    imagine playing a musical instrument with the equivalent of a buffer, like a drum that fixes your rhythm or a piano that could sense when you didn’t mean to hit a note.
    Getting good at melee movement feels like practicing an instrument, and practice turns initial clunkiness into beautiful creative proficiency in the same way

    • @cise3895
      @cise3895 4 роки тому +23

      Nelson Horsley That might just be one of the best analogies I’ve ever read. Wish I could hang it up on a wall

    • @Edgeperor
      @Edgeperor 4 роки тому +30

      Imagine deciding to limit yourself by playing an old and nearly broken piano that can give good results only if you invest years into playing it (and even modify your entire hand), while not even knowing whether you were actually good enough to be a skilled pianist for those years, because you chose to play that piano instead of one that works well for everybody.
      I’m not saying I really feel this way, but I am saying analogies like this are pretty dumb.

    • @jimpa7011
      @jimpa7011 4 роки тому +9

      @@Edgeperor no

    • @jasbitmaster
      @jasbitmaster 4 роки тому +24

      I feel like this isn't a very good analogy. Playing an instrument is about stringing notes and chords together in a certain rhythm to play a song. Playing Melee is about string a set of movements together to perform complex combos and kill your opponent. That kind of skill should be difficult to master. However, the act of playing a note should be simple. Sure, playing certain impressive chords and tones might require more skill, but the basic parts should be easy to play. In the same way, you want to be able to do basic things like short-hopping or inputting smash attacks to be simple, which a buffer can help with in many cases. Now, I would say too much of a buffer can be suffocating and make skilled play clunky (Ultimate's buffer system is terrible), but having some leniency is not a bad thing. A game should not be hard to play, just hard to play to its fullest potential.

    • @marsh357
      @marsh357 4 роки тому +1

      @@Edgeperor Dashback is broken, yes, but there are musical analogies to things not working perfectly. For example, sustaining a note is limited by having to switch your bow motion on a violin.
      the mechanical technical proficiency required to play fast melee characters takes practice before you can do anything, and it's fun to build up your skill. There are things like wavedashing, shield dropping, and ledgedashing that you have to keep up and can always improve at, like scales and arpeggios.
      I like ultimate, but it doesn't give this feeling. It's like playing guitar hero on easy instead of guitar. It's still a lot of fun, but the skill and enjoyment comes from the other parts of the game

  • @zambino229
    @zambino229 Рік тому +7

    The movement and tech if melee is so enticing but I can't really sit down and learn how to work around it's lack of buffer. That's why I'm so unbelievably glad that p+ is so fantastic. P+ is by far my favorite smash game due to the movement, balance, freedom and all the great extras from brawl.

  • @ScoutOW2
    @ScoutOW2 Місяць тому +1

    Thank you for timestamping the intro!

  • @joyuz6583
    @joyuz6583 3 роки тому +138

    After rewatching this video countless times, I indeed think you are the core a of melee. Your analysis of this topic is very interesting. More videos like this, please!

  • @bacheese
    @bacheese 3 роки тому +340

    These movement options are always possible, regardless of what mode you're playing
    single button mode

    • @Reshi9984
      @Reshi9984 3 роки тому +10

      kinda related but i know how to wavedash using tap jump

    • @elmaionesosexo
      @elmaionesosexo 2 роки тому +28

      @@Reshi9984 Satan asked if you could teach him how to

    • @thrasher698
      @thrasher698 2 роки тому +3

      @@Reshi9984 But you still can't wavedash without the L/R/Z buttons which Single Button mode disables

    • @bacheese
      @bacheese 2 роки тому +2

      @@thrasher698 Which is why he said unrelated

    • @shigerufan1
      @shigerufan1 Рік тому

      Air Ride mode

  • @BoltronCity
    @BoltronCity Рік тому +4

    Very interesting learning for someone who hasn’t played Melee since the Gamecube was current-gen

  • @epsteindidntkillhimself69
    @epsteindidntkillhimself69 3 роки тому +6

    I am literally the person who would consider Dark Souls 2 one of my favorite games of all time despite all its flaws, specifically because I like the pvp.

  • @raimbowdash360
    @raimbowdash360 4 роки тому +123

    17:00
    “It’s a fighting, party, casual, competitive, it’s a... Fighparcashpetitive.”
    -Introspecktive

  • @milk4you1200
    @milk4you1200 4 роки тому +31

    I look at melee in its entirety and bro I love it all. My brother and I would just spawn poke balls, split pokemon standium in 2 where wed stand on each side and just have poke battles

  • @Abraham-bs6bo
    @Abraham-bs6bo 4 місяці тому +3

    You have a good taste for games, all of those games you listed are freaking awesome. Specially Paper Mario TTYD

  • @0tokamen
    @0tokamen 3 роки тому +53

    Opinion : I was really surprised when I heard that everyone loves Subspace Emissary. I got bored so quickly playing it. Seeing the Smash characters teaming up and fight each other and all is awesome, great fan service. But the platform gameplay is really repetitive.

    • @elmaionesosexo
      @elmaionesosexo 2 роки тому +11

      yeah that sucks, but the cutscenes make the repetitive gameplay a BIT worth it

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 2 роки тому +6

      Judging purely the story, Subspace Emissary is a masterpiece in storytelling. It's an extremely epic 'good vs evil' plot with constant obstacles that have to be tackled to push on, and it's told with practically no dialogue. I was 9 when I first played Brawl and the story stuck out to me so much compared to even my favourite films and cartoons.

    • @EtropolisGhost
      @EtropolisGhost 2 роки тому +4

      @@ultrairrelevantnobody1862 Yes, it is a masterpiece in storytelling. It doesn't try to overcomplicate things or be something it can't be - there's no monologuing villain, there's no commentary on real world issues. It's just about unique characters working together and struggling to survive.
      It's good in a similar way that the 2003 Clone Wars cartoon is good. That show won some Emmys, and it's also for kids, and it has limited dialogue, and focuses on action (it has much more action per minute than any anime I know).
      I'd also compare Subspace to Avengers Assemble, because that's also about main characters from different series learning to work together.

    • @bcndooz3294
      @bcndooz3294 2 роки тому +3

      @@8Kazuja8 I could never bring myself to finish the great maze. Absolutely the lowest low of smash singleplayer

    • @ExaltedUriel
      @ExaltedUriel Рік тому +5

      @@bcndooz3294 I feel like I'm in the extremely small minority where The Great Maze is actually my favorite part of Subspace Emissary. It's essentially a Smash Bros. Metroidvania, and that's awesome. It sucks that it basically just reuses all the previous stages and smashes them together but it's still awesome in concept.

  • @glaceonguy6033
    @glaceonguy6033 4 роки тому +61

    If u only like a part of a game but still have played it over 1000 hours then i thing u can say it's one of youre favorite games og all time.

  • @scarletvrgames568
    @scarletvrgames568 4 роки тому +129

    "What, did they have limited time or something?"
    I see what you did there.

  • @GamerTheVoidGamingCentre
    @GamerTheVoidGamingCentre Рік тому +3

    About the nerf to air dodging in particular. You’d do the same when your last game’s meta mainly revolved around rolling. It wasn’t fully in response to Melee, moreso Sm4sh and its over reliance on rolls to do anything, and then grabs the same.

  • @Hyperion856
    @Hyperion856 Рік тому +4

    Melee suffers from StarCraft syndrome. It looks incredible and is incredible but fucking BRUTAL to compare the average joe to top play and really not easy to get into.

  • @bootstrap925
    @bootstrap925 3 роки тому +331

    “No game is as fast as Melee”
    Quake:

    • @sillowillo
      @sillowillo 3 роки тому

      _am I a joke to you?_

    • @tcwentertainment
      @tcwentertainment 3 роки тому +19

      Screams in DOOM and Unreal Tournament

    • @cinemalazare4850
      @cinemalazare4850 3 роки тому +11

      @@tcwentertainment screams in rocket jumping in tf2

    • @tootsie_
      @tootsie_ 3 роки тому +6

      Anime airdashers are seething

    • @iamlucidess
      @iamlucidess 3 роки тому +8

      Osu! Would like you to rethink what you just claimed. All of you. Go look at a 7 or 8 star beatmap and WEEP over how fast it is. You NEED 120Hz monitor just to keep up. Fast? Melee looks slow compared to it.

  • @b.l.t.7808
    @b.l.t.7808 3 роки тому +122

    I think there's an important distinction to make when discussing casual players vs hardcore players: Its not black and white, morerather it's a greyscale that has a variety of shades, I'm not a hardcore smash player but I'm certainly not a casual, I think the greatest mistake in smash development is to distance these two player bases entirely... there needs to be a relatively linear progression of time input to skill output (ideally speaking).

  • @danielgonzalez7153
    @danielgonzalez7153 2 роки тому +2

    This was the best UA-cam video I’ve watch in years. Great job. Makes me wanna try melee again.

  • @rodneylives
    @rodneylives 10 місяців тому +4

    I agree ENTIRELY about World of Light's theme song. UGH. Those lyrics are worse than none.

  • @toanuva6178
    @toanuva6178 4 роки тому +95

    As a casual, I just like how all the fighters look. Not just graphical, but the characters design like Samus’s Super Metroid suit and Adult Link’s OOT look

    • @mymyscellany
      @mymyscellany 4 роки тому +36

      It's kind of strange but I feel like the graphics aged better than brawl's

    • @supermariohack3218
      @supermariohack3218 4 роки тому +8

      I personally also like the classic Mario character designs and good ol' fat Pikachu.

    • @LalitoTV
      @LalitoTV 4 роки тому +4

      Even Yoshi?

    • @elijahrcraig
      @elijahrcraig 4 роки тому +4

      The N64 era of Nintendo characters is definitely something special

    • @mymyscellany
      @mymyscellany 4 роки тому +12

      @@LalitoTV Yeah I think an exception is Yoshi abd Bowser

  • @YoshiONE2ONE
    @YoshiONE2ONE 4 роки тому +121

    I'm not the best player ever, but I've dabbled in competitive smash for a couple years now. While I only ever went to 1 real tournament for it due to living conditions at the time, Project M is probably my favorite Smash game, even if its not quite official. To me, PM is the best of both worlds; big viable roster, melee's fun movement mechanics, the very slight input buffer that doesn't require me to break my god damn fingers trying to play it. Makes me wish Nintendo embraced what PM was instead of only looking at it on a surface level.

    • @chubeviewer
      @chubeviewer 4 роки тому +11

      Yeah pm was great, now project + is kinda popular but nintendo love stomping on community made stuff

    • @viscountrainbows6452
      @viscountrainbows6452 4 роки тому +9

      I've only gotten to touch Project M a few times but it was damn near life-changing, even in all my time of Smashing. These days I'm lucky to get a round in where I can but I always savour the occasion😺

    • @joe564338
      @joe564338 4 роки тому +2

      project plus/m is dope and is my fav

    • @voidkirb5477
      @voidkirb5477 4 роки тому +2

      Project M Subspace Emissary was some of the most fun single player smash I've ever had. The speed of Melee's mechanics really make the already good boss fights just that much better.

    • @alexvickrey
      @alexvickrey 4 роки тому

      If anyone seeing this has an instagram, go follow @ Project.m.stuff for great daily clips. While I agree Melee is the GOAT, PM/P+ truly challenges that title with, as Yellow Yoshi said, the best of both worlds. My favorite smash game/experience by far and still developing to this day.
      I really hope, if Ultimate is the last Smash game, Nintendo embraces P+ and actually supports them.

  • @buzzthealmighty5063
    @buzzthealmighty5063 22 дні тому +1

    Watching fox move around in competitive is like watching a fish have a spasm because he’s out of the water

  • @user-sh7kw2qr3y
    @user-sh7kw2qr3y Рік тому +2

    Even two years after posting, getting caught off guard by Lifelight burns my soul. Hearing your opinion on how it sucks tho, I was more glad about the comedic aspect of the vid. Good job :^)

  • @halfpace1462
    @halfpace1462 4 роки тому +85

    "haha space animal go fast"

  • @WellToastedBagel
    @WellToastedBagel 4 роки тому +106

    32:39 you know, I'm well aware of how bad Ultimate's input lag is, but yikes.

    • @Edgeperor
      @Edgeperor 4 роки тому +10

      I’m pretty sure that was with higher levels of lag, not the 12 frames mentioned on screen

    • @_sah_dude
      @_sah_dude 4 роки тому +15

      @@Edgeperor nah offline ultimate still has more input lag than melee netplay with a good connection (to be fair part of the point is that melee netplay with a good connection has the same input lag as melee offline)

    • @BromanderInChief
      @BromanderInChief 4 роки тому +10

      sahib763
      He’s referring to the actual clip being played of the Snake player shielding while the 12 frame online input lag is being mentioned, and in the context of that clip that is definitely more than 12 frames lmfao. Probably some dude with a shitty connection on the other end.
      But yeah, melee netplay is actually ridiculously optimized. What a crazy community.

  • @Chris-zs6fd
    @Chris-zs6fd 4 місяці тому +1

    You managed to articulate why I could never get into the newer games after playing so much of this one as a kid. Melee is just so FAST. And by not buffering, it means you can change your mind about your inputs on the fly and give you perfect control of your character at higher levels of play (not saying I ever got that high!). Incredibly high skill ceiling that I still yearn for today; nothing has ever replaced it for me.

  • @leonardodavinci3589
    @leonardodavinci3589 2 місяці тому +1

    Its kind of heartening that Melee and Ultimate's flaws compliment each other so well. I don't think I could ever get into melee, but I'm doing low level circuits in ultimate and having a grand time, and enjoying watching the melee players at those tournaments!

  • @RamzaBeoulves
    @RamzaBeoulves 4 роки тому +66

    I've probably only played 3 games where I could clearly tell when I "get in the zone" because the movemoment is so precise and crisp.
    It's like entering god mode for a while and that alone makes it one of my favorite gaming experience.
    Can a game not be amazing if you find yourself telling your opponent, mid-match, that what he just did blew your mind? Even tho you've been playing for over a decade.

    • @myboy_
      @myboy_ 4 роки тому

      Comment put a smile on my face

    • @Saskaruto16
      @Saskaruto16 4 роки тому +1

      Same for me. Those kind of games are rare but when you find them there is nothing like it.
      Melee/P+, Rivals, Destiny 1 (sounds crazy but the movement was amazing), Overwatch on Tracer specifically.
      It feels like you can do almost anything you can imagine when given the most freedom to do so.
      My brother keeps insisting League of Legends is like this also but I'm nowhere near good enough to see that yet.

    • @krystof5271
      @krystof5271 4 роки тому

      mirrors edge is a good one for that

    • @spiceforspice3461
      @spiceforspice3461 4 роки тому

      @@Saskaruto16 Tf2 and counter strike pull this off well also.

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 4 роки тому

      Sonic Riders is pretty good for that. The game feels like it has endless depth. So sad we will probably never get a new game in the series.
      (Honestly, if you just slapped the Gravity Ring's turning into Riders 1, made a few new maps, and made it easier to nope out of Turbulence that would be the perfect racing game imo.)

  • @__-kn5gp
    @__-kn5gp 4 роки тому +335

    Ironic how while not wanting to make a competitive game, Sakuri made one of the greatest competitive fighting games of all time.

    • @uptightpanic7058
      @uptightpanic7058 4 роки тому +49

      Also keep in mind that it was rushed too, only had like a year of development and still ended up being that good

    • @valentds
      @valentds 4 роки тому +33

      @@uptightpanic7058 rushed? i think (with sakurai casual mentality) if the game had more development, things like wawedash ecc never existed

    • @Nosretep
      @Nosretep 4 роки тому +15

      @@valentds Characters were completely screwed too.

    • @paradigm_sh1ft
      @paradigm_sh1ft 4 роки тому +49

      @@valentds Both wavedashing and L-canceling were known by the developers and were intentionally left in the game, because they added to the game, making it more fluid and dynamic. Nobody had any idea it would become as optimized as it has.

    • @Mr__Jack
      @Mr__Jack 4 роки тому +26

      Paradigm Shift L-Cancelling was never a glitch. It was in 64 and was actually nerfed pretty heavily in Melee (Melee only halfs landing lag while 64 flat out skips it and goes into regular landing). A command that flat out negates ending lag isn’t something that is made by a glitch. It has to be intentionally programmed in. If I can guess, L-Cancelling was probably included as an easter egg. Something cool that they never thought would see much use. Wavedashing on the other hand is an exploit in the engine. It was not left in because it added to the game or made movement better. Sakurai didn’t care about that. They left it in because they didn’t think anybody would notice, let alone actually use it in their gameplay.

  • @SirNarax
    @SirNarax 2 роки тому +43

    I would much prefer simplicity over being obtuse. Melee's design flaws, oversights and just age lend it to have a very high skill ceiling which makes it fairly interesting from a high level competitive setting. But melee only excels at that. Truly great games with competitive and casual scenes excel at both. Team Fortress 2 has a pretty intense skill cap but it also has a very accessible entry level. Melee for a lot of people will feel like it is just pissing on their time, you got to practice hundreds of hours to get to a point where you start 'having fun' compared to say Ultimate where you have fun while getting better. It was a fun game for its' time but better games have since come out and Melee is one of those games where time has just obliterated. Plus Ultimate has King K. Rool and you can't have a good game without King K. Rool.

    • @davidthepuff8284
      @davidthepuff8284 2 роки тому

      k rool sucks

    • @mattzr1550
      @mattzr1550 2 роки тому +4

      you are exaggerating a lot about how hard it is and the amount of practice involved. im not technical at all but there are a lot of high and mid tiers that are pretty easy to pick up and that i play regularly with my friends. also idk how to tell you this but both melee and tf2 have higher skill floors, its just that both have easy chars. you obv are gonna be able to be good at somebody like heavy a lot faster than like axtinguisher pyro or some shit. i think the reason that you have this idea that ult and tf2 are low skill floor is that the people in the online are way worse than the people on melee unranked. that being said, shit like the buffer being ass and some characters being very hard to pick up does ring true sometimes, and if you want a more accessible "melee" like game you should try rivals of aether, its very technically forgiving, and i played it for a while before i picked up melee.

    • @tylerironside8109
      @tylerironside8109 2 роки тому +1

      I prefer Ultimate over Melee, but your profile pic causes your comment to reek of bias at the end there

    • @ultrairrelevantnobody1862
      @ultrairrelevantnobody1862 2 роки тому +4

      @Rat Boy
      I loved Melee as a kid, and still do today, but he's not wrong. I tried practicing wavedashing as Luigi once and it felt legitimately impossible to pull off consistently. Granted if I still had a CRT television as well as more nimble fingers I could probably do it, but yeah, there are other fighting games that feel less clunky to practice.
      In the mean time, I'm practicing Thrasher: Skate and Destroy for PlayStation. Brutal game.

    • @SirNarax
      @SirNarax 2 роки тому +6

      @@tylerironside8109 of course there is bias there is no avoiding bias in an opinion it is the nature of the beast...

  • @csousher
    @csousher Рік тому +3

    The best thing someone said about the Smash ultimate theme was that it sounds like a fan translated anime song

  • @RemixAwake
    @RemixAwake 4 роки тому +174

    someone in the competitive scene claimed that Melee was a perfect game with no flaws
    they lied

    • @nahor88
      @nahor88 4 роки тому +13

      I know Saus isn't mentioning Project M (now Project +) cuz it's a mod, and he doesn't wanna risk losing sponsorship, but it really is THE best thing Smash Bros. has to offer. Saus is right in that there was no reason for Sakurai to remove those elements that made Melee competitively deep, cuz the game can be played just fine without them. Casual players wouldn't know the difference. All Smash REALLY needed was a game based on Melee's playstyle with the bigger flaws removed like the dashback issue. That's basically what Project M did. Not only that, PM offers Brawl's expanded single player modes while adding additional in-game features and easter eggs which casual players like. Of course, the roster is also considerably larger than Melee's, and even has Knuckles (who is actually fleshed out, unlike Legacy XP which added Geno, Waluigi, Ridley, Metal Sonic, Mage Ganondorf but were clearly underdeveloped).
      Another flaw with Melee Saus didn't mention, you can't do running up-smashes with the C-stick. I know it seems minor, but going from PM to Melee, I can't even express how frustrating it was going against good players and having to spend that extra half second pressing an extra input, which often resulted in missed punishes or conversions.

    • @ElZamo92
      @ElZamo92 4 роки тому +1

      The game is so entertaining for some people because of the HUGE amount of flaws it has.

    • @pacer_1442
      @pacer_1442 3 роки тому

      nahor88 I think u accidentally ranted to a simple question at 2 am I mean project m is fun

    • @GameStrikerX2
      @GameStrikerX2 3 роки тому +2

      @@nahor88 He probably also doesn't include it because it's not a smash game.... It's a mod... that's all it is and all it will ever be... it would be unfair to compare a mod which can be tweaked anyway a community likes to a developer made game that either does or does not get patched over time

  • @milkvolume1711
    @milkvolume1711 4 роки тому +233

    One funny comparison between melee and ultimate is that even melee’s MENU has better controls and less lag than ultimate’s menu

    • @valentds
      @valentds 4 роки тому +29

      less lag is good, but the 1 perfect frame is a bullshit

    • @officialjokker124
      @officialjokker124 4 роки тому +3

      tf are you talking about?

    • @shanetobin3609
      @shanetobin3609 4 роки тому +8

      I mean the switch is too weak of hardware to make ultimate great with its current aesthetic

    • @ryanhernandez1877
      @ryanhernandez1877 4 роки тому +8

      @@shanetobin3609 wut

    • @ygobe2
      @ygobe2 4 роки тому +17

      @@shanetobin3609 so you could run ultimate at full graphics on a gamecube.
      Umm..........

  • @stephenschuster3555
    @stephenschuster3555 2 роки тому +3

    Thanks for echoing my thoughts on melee's lack of buffer system in words far more elegant than I could come up with! :)

  • @PomadaGaming
    @PomadaGaming Рік тому

    You know,I watched this on Armada’s double length video lol,ironically looking away from watching the whole thing when I first noticed this vid of yours,and I’m gonna be honest,very very well made dude. Also the persona 5 music on the third part… man,it’s ironic I’ve just started playing it lol. Godlike vid man,thanks.

  • @dirtydan_BTK_
    @dirtydan_BTK_ 4 роки тому +237

    He's back! Our savior has come; with gifts non the less! May this day be remember as "AsumSaus" day!

  • @iAidanugget
    @iAidanugget 3 роки тому +390

    Good video, although in regards to the Faster Melee protion of the video, I have to say it isn't exactly fair to compare that to the online of ultimate, especially since earlier in the video you had stated that "mods can fix it does not invalidate criticism". Faster Melee and Slippi are mods and it would be much more fair to compare it to Yuzu

    • @Reshi9984
      @Reshi9984 3 роки тому +18

      Mods didnt fix Melee Online, Melee never had online, so the Mod actually added something that wasnt possible in 2001

    • @TDG386
      @TDG386 3 роки тому +109

      @@Reshi9984 still falls in the category of "mods will add it" like the custom tracks for Mario kart Wii, DS and 7 online

    • @Jeff-uu9vo
      @Jeff-uu9vo 2 роки тому +76

      Don't you think it's pretty hilarious that a few people in a basement made a better online experience than the billion dollar company Nintendo lmao

    • @PinClockFuntime
      @PinClockFuntime 2 роки тому +37

      @@Jeff-uu9vo That has nothing to do with Melee as a game though

    • @atrophy5973
      @atrophy5973 2 роки тому +10

      Actually a very fair point, why compare it to its least best version of online

  • @Zetagipp
    @Zetagipp 2 роки тому +5

    While I do prefer Ultimate due to it being much easier to learn, the platforms aren't nearly as cool as melee, and often feel like a trap rather than a extension of movement. In ultimate, if I find myself on a platform, I usually just have to shield until I can safely exit. In Melee, you can turn the platforms into a combo extender with ledge cancels.

  • @Quack-hh1fj
    @Quack-hh1fj 2 роки тому +1

    I know I'm late but as a Dark Souls Player I completely agree with the part at 1:54 where he talks about "Greater flaws within the games" and it zooms right in on ADP in DS2.

  • @JHamron
    @JHamron 4 роки тому +438

    I was with you except for when you trashed on Lifelight, that song is fire. A spire of flames, if you will.

    • @benhuang2773
      @benhuang2773 4 роки тому +81

      "A spire of flames, if you will."
      You could even call it an undying light.

    • @JHamron
      @JHamron 3 роки тому +60

      @@benhuang2773 Us fans of Lifelight are here where we stand, hand clenched in hand, everyone caught in the struggle

    • @basicmonkeynuts
      @basicmonkeynuts 3 роки тому +51

      @@JHamron I believe that he has the right to his opinion. After all, every soul contains a whisper of light, growing louder as it calls to unite

    • @RacingSnails64
      @RacingSnails64 3 роки тому +34

      J Hamron
      Lifelight's melody is--and i say this with Brawl being my first Smash game--the best theme in the series. it feels so pervasive and transcendant. it's gotten stuck in my head infinitely more times than Brawl's ever has. and Brawl's theme is great! that's how good Lifelight is to me. it *is* Smash now, or at least it's essence.
      that said, i'm kinda mixed on the actual lyrics haha. i think i enjoy them in a slightly ironic cheesy way, which still means i enjoy them!

    • @JHamron
      @JHamron 3 роки тому +24

      @@RacingSnails64 "Audi famam illius" was pretty cheesy too but it was Latin so it was a bit cooler.

  • @thepurpleother6372
    @thepurpleother6372 4 роки тому +105

    "Lifelight bad" is one of the hottest takes I've heard in a while

    • @darkmariofans
      @darkmariofans 4 роки тому +31

      It's one of those "songs that shouldn't have lyrics"

    • @j3.199
      @j3.199 4 роки тому +7

      instrumental version is fine but the lyrical version makes me want to cut off my ears

    • @cgtonic3637
      @cgtonic3637 4 роки тому +1

      I didn't mind it at first but now I hate it

    • @albinofroggy
      @albinofroggy 4 роки тому +26

      This is the first time I have ever seen someone not like Lifelight. I didn’t know people like that actually existed...

    • @BlueRiging
      @BlueRiging 4 роки тому +3

      I'm not really a fan either

  • @webster1211
    @webster1211 2 роки тому +1

    your videos are always such high quality my dude!

    • @AshenDemon
      @AshenDemon 2 роки тому +1

      This video is literally the opposite of that.

  • @Kaiasky
    @Kaiasky 2 роки тому

    One of my favorite games is a thing called Landing Confirmed, it's a smartphone game where you fly a rocket by toggling right and left thrusters. It takes probably 20 hours to get good enough at to reliably steer the rocket where you want to go, and then the game starts shooting missiles at you and asking you to do flips. I've never found a way to introduce it to friends, and I think this is sorta why. It's a game that wants you to invest hours in it and once you do, you can do crazy stuff and it feels incredible, but normal players just won't want to spend the time to get there

  • @Toxic-Pyro
    @Toxic-Pyro 4 роки тому +57

    In conclusion, Rivals of Aether: Definitive Edition releasing Summer 2020 on PC and Nintendo Switch

    • @soni-switch5270
      @soni-switch5270 4 роки тому +3

      In all honesty, can't wait to preorder it

    • @chasekellow3835
      @chasekellow3835 4 роки тому

      Ew no gross

    • @rektyrektingson4668
      @rektyrektingson4668 4 роки тому +5

      oh fr? was thinking of getting this game, but glad to hear its going on the switch. hype

    • @jmonty1595
      @jmonty1595 4 роки тому +6

      RoA definitely stands above Melee in certain aspects. While there are fewer characters, they're all very distinct with no clones, or semi-clones. The game is also very well-balanced. On top of that, it adds the buffer system for wavedashing mentioned in this video. And finally, the Steam workshop is amazing.

    • @soni-switch5270
      @soni-switch5270 4 роки тому

      @@chasekellow3835 Why?

  • @oldmanspidey
    @oldmanspidey 4 роки тому +34

    almost everything talked about in part 1 and part 3 of this video is why more people should try out rivals of aether. actual dash dancing, wave dashing, wave landing, dacus, moon walking, and more that are actually part of the game and not just happenstance because of how it was programmed. paired with a small but adequate buffer, it makes these movement options more accessible while still requiring practice to use correctly and in the right situations.

    • @MrPoke
      @MrPoke 4 роки тому +1

      That game feels way too floaty

    • @SmokePudding
      @SmokePudding 4 роки тому

      +1

    • @CommunistConcubine
      @CommunistConcubine 4 роки тому +1

      @@MrPoke Did we play the same game? Rivals, floaty? Are you sure you're not thinking of Brawlhalla or even Slap City, which I would say very much feels floaty by comparison. To me, Rivals feels almost identical to Melee/P+. High fallspeed characters like maypul, zetter, etc feel weighty and fall fast, at a comparable speed to melee(Especially when implementing fastfalls). Comparitively, Wrastor, Absa, etc feel 'floaty' but in exactly the same way Samus, Puff, or Peach feels. In fact, these characters feel a lot better to me in Rivals compared to "real" smash installments because their fast fall speeds tend to be faster than their Smash counterparts, meaning their comboing is more fluid than most floaties in smash games.

  • @squidtheinconsistent
    @squidtheinconsistent 2 роки тому +5

    I'd argue that the "casual players won't notice it" point is heavily incorrect. In older days like around Melee or Brawl, probably, but considering the fact that most people play 4 and Ultimate online, if somethings there, the casual players are going to notice it. A similar situation would be something like the competitive CoD community. Look fun in tournaments, sounds fine, but those competitive players sometimes also play casually, so some poor schmuck on the opposite team now has to play against someone that good. Same thing for Smash. If there's fast movement and tech out the ass of Ultimate, players online who play casually aren't going to be able to play all that often, because the more competitive part of the community will stomp them repeatedly. Its not that he wanted to take away movement options for good players, its that he wanted to even the playing field for those who don't have the time or don't care to be able to do so much of the more complex stuff. The people who, like you mentioned earlier in the video, don't want to spend lots of time practicing.

  • @ExaltedUriel
    @ExaltedUriel Рік тому +12

    I felt exactly the same way about Melee's movement after I finally emulated it for the first time, after I became OBSESSED with Smash as a whole with Smash 4. I had played Brawl before but Sm4sh was when I really started playing "competitively", looking up combos and "how to" videos for my favorite characters and playing For Glory online for hours on end. It was almost the same scenario too, I had binged just about every video on GRSmash's channel, and almost reacted with an audible "eugh" when I actually felt how the game controlled. It was like every character had the Metal Box item at all times, and it felt like half my inputs got eaten.
    Not to mention when I actually learned the "advanced tech" it felt like a joke. Wavedashing, which had been presented to me as a longform input not dissimilar to traditional fighting games, is literally just airdodging diagonally downward into the ground. L-canceling is just pressing said button a few frames before hitting the ground after an aerial. It feels like people had tried to hype these up as more complex than they actually were. People are always like "dat APM" though when said APM is mostly L-cancel inputs by Foxes pointlessly doing aerials during an opponent's respawns.
    I can respect the extent to which the playerbase has broken Melee into the shape of a competitive fighting game, but it ain't for me, between its downright oppressive character balance and its high level tech being the result of, and at the end of the day, FEELING like jank.
    tl;dr fuck you, I liked Lifelight.

    • @rivahs
      @rivahs Рік тому +1

      "downright oppressive character balance" This is an extremely egregious take coming from a SMASH 4 and ultimate player

    • @ExaltedUriel
      @ExaltedUriel Рік тому +2

      @@rivahs Yes, I am aware Meta Knight and Bayonetta exist in their respective games. I never claimed those games were perfectly balanced. In fact, I no longer play either of them because Ultimate exists. But you look at an utterly nonfunctional character in Melee like Kirby or a downright unfinished one like Game and Watch (non-L-cancellable aerials because they're internally classed as specials, a shield that doesn't even cover him, like why) compared to high tiers and it evokes the same feeling of "how do these characters exist in the same game".
      Oh, and gotta love that competitive variety. Spacies, Puff, Marth, Spacies, Puff, Marth, oh shit watch out guys, Armada's breaking out the Peach! Are we lucky enough to see a Falcon? Melee is a solved game, unless someone pulls an Hbox and figures out how to make Pichu work, this is it. Not saying it'll never happen to Ultimate, lord knows it's happened in every game so far by fair or foul, but for now I'm enjoying continuing to be surprised at which characters show up in competetive and do pretty good.
      *Edit: I literally switched my brain into thinking you said Brawl and not Ultimate halfway through writing my comment because it made no sense, lmao. What, you gonna whine about wanting to ban Steve too? Got stomped by a Kazuya a little too hard? Get a grip.

    • @rivahs
      @rivahs Рік тому +1

      @@ExaltedUriel you putting words in my mouth bro, ion even own fighter pass 2 lol I haven't played online since terry dropped so never fought the kazuyas and steves. On variety in characters, there is at a bare minimum 8 viable characters that all can be played with vastly more variety than any given ult character. Even in movement you can differentiate yourself which is non existent in ultimate. In melee, you are never limited by the game in terms of speed. Melee is always speeding up but we never hit the roof. In ult you're just fighting a clunkier game that fights you more than helps.
      That all comes from a player who started comp with smash 4 and ult when I was like 13 and even before playing melee I disliked how ult felt. Calling melee tech and mechanics jank because you barely play it is just disingenuous

    • @ExaltedUriel
      @ExaltedUriel Рік тому +3

      @@rivahs So you're going to claim that Ultimate has "oppressive character balance" despite not being up to date, claim that it's "clunky and fights against you" (compared to fucking Melee, lmao), again, when you don't play it, and then have the gall to call ME disingenuous because I apparently haven't played enough Melee for you? Okay kid. Go back to getting ceiling glitched and Battlefield'ed.

    • @rivahs
      @rivahs Рік тому +1

      @@ExaltedUriel it is objective fact though that melee has more responsive and less clunky feels than ultimate because of no buffer and weird input macros. I will admit commenting on the balance of ultimate was overstepping my knowledge, but thats not that relevant considering how close melee is in balance as well