How graphics works? Render pipeline explained. Example OpenGL + Defold

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  • Опубліковано 28 лис 2024
  • Do you want to create breathtaking visual effects? Photrealistic or stylized games? You need to dig into how rendering works!
    But don't worry - I tried to make a crazy thing in this video - explain as much about Rendering as I can in possibly most simple words!
    Let me know if I managed to help you dive into a fascinating world of computer graphics.
    The video explains mainly OpenGL workflow and utilises a Defold as a perfect example of a game engine running on OpenGL (but ont only! - so we'll talk a little about Vulkan and WebGL)
    Defold project from cover image is from Dragosha!
    Like, subscribe and comment! And if you want to support me financially to spent more time on those videos I have:
    Patreon: / witchcrafter_rpg (takes fee)
    Ko-Fi: ko-fi.com/witc... (no fees)
    Github: github.com/spo... (no fees)
    Also, wishlist a game I'm working on: store.steampow...
    Best Regards,
    Paweł

КОМЕНТАРІ • 26

  • @iDorito
    @iDorito 8 місяців тому +26

    you forgot to say: What a day to be alive!

  • @AlexeyGulev
    @AlexeyGulev Рік тому +22

    The production quality of your videos is outstanding! They are informative and engaging to watch. Simply amazing! I'm impressed

  • @ourabig
    @ourabig Рік тому +5

    For me while learning defold I found rendering a bit hard but now I understand a little bit how it works thanks

    • @unfolding_gamedev
      @unfolding_gamedev  Рік тому

      Defold's rendering is a really thin layer over OpenGL, so actually learning OpenGL really helps! I really recommend Joey's website for this 😊 In next video I will utilize all this knowledge to explain how exactly Defold's render script works

  • @orange_blossom1
    @orange_blossom1 Рік тому +3

    I appriecieate the effort you've put into visual presentation in the video. Clear and fancy.

  • @aronimo5800
    @aronimo5800 Рік тому +1

    omg thats amazing! This should be pinned in the forums or somewhere else, this whole channel is a bless upon us defolders! Great work dude!!!

    • @unfolding_gamedev
      @unfolding_gamedev  Рік тому

      Some of the tutorials made it to the official Defold site! defold.com/learn/

  • @jakeschroeder4874
    @jakeschroeder4874 Рік тому +2

    absolutely incredible work on this dude

  • @joshy_j_
    @joshy_j_ Рік тому +3

    It's true that Defold takes care pretty good care of all of this stuff (at least for the incredibly simple experiments I've done in Defold so far).
    But this is a very interesting video. I have created another material for rendering another GUI behind the game object, because I have a few visual effects that I create using GUI nodes (that was the easiest way to do things for me). Thanks for the video!

  • @Qzma91
    @Qzma91 Рік тому +2

    waiting for new one! i like when pieces come together

  • @ceo-s
    @ceo-s Рік тому +1

    That's really good. Keep it up man

  • @GhostkillerPlaysMC
    @GhostkillerPlaysMC Рік тому +3

    Nice video. You sound like the guy from Two Minute Papers

  • @Akshay56633
    @Akshay56633 Рік тому +1

    Thanks for this informative video!

  • @Superminecrf
    @Superminecrf Рік тому +1

    Really well explained!!

  • @lucascamelo3079
    @lucascamelo3079 6 днів тому

    Can help me do one-away platforms?
    Maybe you already have a video about that.
    I want to put collision only in one direction, this way the player cam jump through the ceiling and stays above it.

  • @jugibur2117
    @jugibur2117 Рік тому +1

    Really great video for better understanding, thanks!
    Q: So if there is no explicit camera the viewport coordinates internally are taken as projection?

  • @Hip5
    @Hip5 9 місяців тому

    You're the hero! ))

  • @nickgennady
    @nickgennady Рік тому +1

    What game are you showing at 1:23?

    • @unfolding_gamedev
      @unfolding_gamedev  Рік тому +1

      It's a prototype "Tiny Dungeon" made by Dragosha, not released yet, just a teaser 😄 (I try to always add a description showing in right bottom corner)