I feel like some of the old Beyond Light-era Stasis bandaid nerfs could he reverted as a starter. Stasis abilities taking longer to recharge by default etc.
The issue with whisper of fissures is that when you have the fragment equipped, instead of actually upping the damage from Crystal shatters, it just adds a second shatter. So you get two shatters, one that originates to the Bow, and one from the fragment. That’s why it’s so inconsistent, because if the shatter from the fragment gets the kill, you won’t get any stasis arrows. It’s super inconsistent and basically rng as to whether or not you get it to count as a shatter kill from the bow. Hopefully bungie will fix this but we’ll see
Interesting.. I’ve been playing Destiny since like day 1 back n 2014 or whatever it was, and I didn’t know that. Not that my experience n D1 would matter since stasis wasn’t around back then, but still. Lol. I swear, after almost a decade I still learn somethin new about this game like every other day.
damn I just left a comment explaining why this happens. Guess it might be a good idea to look at the comments before posting to see if anyone has already answered a question. hopefully yours blows up so people know why this is happening and the same problem gets solved for other fragments that effect subclass verb weapon perks.
Thanks. This would explain why glacier grenades don't always make orbs. If Bungie could somehow increase the base damage for only those using the stasis subclass and get rid of this fragment, I would be happier with behemoth.
@@jacks1678 They just have to make the secondary shatter damage count as the same type as the original damage, it sounds simple but in typical Destiny fashion the interaction if probably based on some load-bearing line of code that can't be changed without breaking the game
It's also because one of the shatters is considered gun damage and the other isn't. The way the crystals work is of the crystals made from a grenade count as grenade dmg, then melee like with howl ect.
I would be interested to see if we're at a point where some of the initial Stasis nerfs could be rolled back a bit. Shiver Strike would probably be a lot more fun to use if it had some of it's old speed back.
Yes please! I know PvP'ers would absolutely hate this, but I wish Cryoclasm was instant again as well. I never use that aspect anymore, but would definitely use it for shattering stasis walls all the time if the longer slide was instant.
@@SaltySpaghetti27 Yeah, I meant if the longer slide was instant I'd be using the aspect. I just don't think it's worth it now since at least for me it feels awkward to use with the delay.
@@Mrdood999ya it felt like more than just a nerf even when stasis was at its strongest. It changed the gameplay loop entirely. Stasis overall needs a retune for every class other than warlock
Shiver Strike could absolutely have at least some of its speed back, at the very least they could make it not feel so sluggish or lose altitude so quickly
Stasis just needs some playstyle updates, titan especially imo howl of the storm should be the default behemoth melee (with or without the slide is up for debate) and then make them a new aspect in its place
You're totally right about the playstyle update Howl should be made into a melee option The aspects that make shards should be made into fragments All 3 subclasses should get a second super/melee option and more aspects But that would take a lot of development energy
@@zackaryjulian730 the shard-creating aspects should be part of the subclass, while the benefits they give should be a fragment. I don't think howl needs to be an optional melee choice, aspects that give an alt melee still exist. I think we just need a new melee.
Yes what if they turned howl into a thunderclap style melee but instead of lightning it produces that wave of crystals. Could be linear as is or be more of a spread idc but thatd be cool.
The "glitch" with Whisper of Fissures not giving you a Hail Barrage arrow has to do with the way that "extra shatter damage" behaves. The extra shatter damage actually comes from an additional, non-stasis explosion. So when you use that fragment, shooting a crystal technically creates two explosions at the same time, one of which is not coded as an actual Stasis shatter, therefore any enemies killed by it will not give you the Hail Barrage arrow. Hopefully something is done about this as it does definitely handicap builds with this bow
The second explosion is coded as a stasis explision. Its just a seperate shatter instance from the original damage source which causes it to not count as a shatter from the bow.
Verglas is just so mid, legitimately worse than Raconteur with Tempo Headstone. Even if they fix the issue with that fragment, it still won't feel good.
Stasis has been completely shafted on titan w the removal of charged with light mods, although I do think the mid season patch causing you to gain armor charge from stasis shards will almost get it back to what it was previously
Hoarfrost makes Behemoth super tanky, able to spam grenades and use Howl of the Storm to spawn crystals constantly. But I think it just does what Berserker does but slower.
U have an overshield constantly, ur crowd control is one of the worst out of all subclasses and u deal 0 extra damage to enemies. When u play stasis titan it feels like you shoot more crystals than enemies. It’s currently just a bad version of the void subclass
Revisit this with a Disparity with Rapid Hit and Headstone, it feels so much better. Since it's a 4 burst pulse, one burst (if all crits) gets you a diamond lance. Additionally, I understand the logic of not taking the diamond lance aspect, but I suggest trying it with it. The amount of lances/crystals you make feels like having your super sometimes with how many crystals can be on the field between the abundance of diamond lances and headstone procs.
I too thought about running it with something else, but the sliding melee is negligible when you've got Diamond Lances almost on demand, not just when getting kills from behind a rally barricade, and the cryoclasm isn't a big deal when you run the fragment that lets some weapons shatter crystals with one shot. Honestly one-shotting crystals is almost necessary to really have a good feeling stasis build on Titan.
It just seems kinda odd that all the light subclasses feel unique but both the darkness subclasses are control focused. At least for their most effective playstyles.
@@epicgamerzfail4575 Not even. Stasis, yes, that is centered around control, but Strand's whole gimmick is to relinquish control, to flow and ebb with the world around you, rather than trying to command it. Quite the opposite from Stasis and its focus on control and will
But the light classes don’t really all feel unique. All 3 classes are basically do a thing and then that thing will explode with things like ignitions, Jolt, and volitile.
The light classes are just damage abilities with different flavors. Same as strand and stasis with control abilities. I wouldn’t say any are more unique than others tbh
There’s another HUGE problem with Stasis that I don’t see anyone talk about: the keywords. Let’s take Solar, for example. You have Scorch -> Ignite, Radiant, Cure, and Restoration. All of these keywords do different things in different situations. Some are buffs, some are effects, some are debuffs, some lead into one another. For a more recent example, look at Strand. There’s Unravel, Suspend, Sever, Woven Mail, Threadlings, and Tangles. Again, these all do different things to augment your playstyle. But what does Stasis have? Slow -> Freeze -> Shatter. That’s it. Only 3 keywords, all debuffs, and all are just extensions of one another. There’s no diversity in how you can use your subclass, there’s no buffs or special effects, it’s solely about locking down enemies, which some would argue Strand does a better job at. What if Stasis had a special overshield that slows you down while buffing your damage resistance massively? Or an effect where rapid Stasis kills creates a swirling slow effect around you? The subclass desperately needs more variety in how you can play.
Cadmus (and Hoarfrost before it) really set the bar for where I wish titan exotics were. They're actually interesting and well designed, without being "just do everything better" like HoIL or "benefit from literally no effort" like Loreley. I really hope that season 21 exotic armor rebalancing brings some underpowered titan exotics up to the level of Cadmus and Hoarfrost. Eternal Warrior, Mask of the Quiet One, Severance Enclosure, and Feedback Fence come to mind immediately
@@Vodhka Severance Enclosure isn't really underpowered, it's just niche. Feedback fence is a pvp godsend. But eternal warrior and mask of the quiet one yes need a buff
Someone explained in another video, but basically Fissures gives you an additional stasis explosion when you shatter crystals. The first explosion counts as stasis weapon damage because the crystal was generated with the bow, and kills with that explosion will give you back arrows. Meanwhile, kills with the second explosion from fissures count as stasis ability damage, and will not give you back arrows. This makes it very inconsistent depending on which explosion gets the kill. It's better not to use fissures with bow until Bungie hopefully fixes it
6:34 Dunno if anyone else has said it or not but ill add just in case: The way stasis crystals work is they inherit their damage type and modifiers from what ever made them. Gun damage from headstone, grenade damage from grenades, and melee damage from the titan aspect. This is how those crystals can proc perk like verglas’ because they count as weapon damage kill. Whisper of fissures, however, creates a second stasis explosion when any crystal breaks that is unaspected in its damage type, its _only_ a stasis shatter. Because of this it creates a 50/50 for verglas’ crystals whether they proc its perk or not. Hope this helps anyone wondering!
You could feasibly use the howl slide to create a close crystal, and then with the fragment that gives you damage resist, you can stick around it with your barricade and be a bit more tanky next to your barricade
The lost sector footage tells me everything I need to know. You are much better at the game than me and were clearing 1-2 minutes slower than I would have on strand or a light class.
I appreciate you taking the time to give it the old college try with the new helmet. I was skeptical looking at it and got it yesterday from lost sectors as a completionist thing. Haven't done much on the other classes with stasis this season but I did grab hoarfrost to rebuild the build you made last year and even there I do miss Elemental Shards. Would be happy to see your setup for warlock. I don't know that I have really smoothed out my mods there just yet and would be happy to see how you approached it.
I've been enjoying hoarfrost with winterbite a ton this season. You can pretty much chain barricade and grenade, so it's generally pretty easy to stay alive between the extra DR and the overshields you get from rime. Also, the playstyle works very well with glaive as a melee option.
How I would do it 1. Secondary supers for stasis -Titan: become a 1 use super where you chuck a ice berg at the boss for nova bomb x dmg , it shatters on impact raining crystals around the initial radius. -Warlock: you place down a stasis mirror infront of the team allies shooting through it gain bonus dmg , enemies shooting the mirror cause it to emit Shockwave bursts that flinch enemies and grant shard over shield for allies. -hunter: roaming super with the 2 handed scythe from season of the haunted , it can slam shoot slow disc's, kills make enemies drop shards regardless if harvest is equipped or not. 2. Aspects: first remove all the harvest aspects add them into the fragments that synergies with them or arleast most used (like glacier harvest on whisper of fissures etc.) 3. Abilities: Titan gets a new melee similar to thunder clap where they can hold for more dmg , they charge up their fists to shoot them like rockets . Warlock could get a new rift where they ham their staff on the ground and it will periodically dispense stasis shards. Hunter rather tricky they could give it blink jump or a dodge that gives a buff . 4. Grenades so far I got 3 ideas , splinter grenades acting as your normal frags but apply slow too , cluster grenade where throwing it makes it drop 1 big and 3 small stasis shards to grant yourself an over shield (if you have the fragment ) or melee energy to teammates aswell , lastly a shattering grenade where it has a massive radius and increases shattering dmg but the grenade itself doesn't deal dmg
I haven't used behemoth in lightfall but before I primarily used the melee to shatter the crystals that I had all over the place. I would run reeds regret and Krait and I basically had font of might active most of my playtime. That was due to elemental shards, time dilation ect
Your comment about the aspects with Cadmus is how I feel about solar warlock. I have been using claws of ahamkara with stasis to some success. The on hand freeze with ice flare bolts and shards make it very rewarding to freeze. Though i wouldn’t say it’s stronger than osmo.
I love stasis, once I got it it hasn't really left the spot other than for solar well. I also love the bow also hasn't left my inventory. I'd love e to see a warlock and hunter video addressing stasis and it's role.
@@Subsistence69 I want Renwal grasps to be good in pve SO badly. I want stasis hunter to be good in pve SO badly. But it’s just not there. Shatterdive started the dive style moves for hunter but it’s by far the worst one, only useful for skating. Withering blades have a cooldown that feels longer than the warlock strand melee with less range, less usability, less utility, and less damage. Bakris is an interesting tool but not that useful in pve. Pvp, it’s fun. Renewals…. God I want them to be good SO badly. I want a zone to zone hopping up close and personal super tanky hunter setup but it’s just not there, man. With elemental wells it was ok because we could get a grenade back super fast and basically hop, but the cooldowns are SO long that with no way to juice it consistently they just aren’t there when you need them. Hunter needs the most help, I think. This icecap stuff for Titan is usable in higher end pve, but damn, hunter just… isn’t.
@@elizabethhicks4181 i actually like bakris in pve its one of my main setups. Ill swap between cloudstrike/hothead with demo clown/wendigo depending on what I need. I feel you on the renewal grasps though, I never made a build when they were good and now theres not really any point. I wanted to use them with the plunder slug shotty with surrounded/triple tap and just push up into the duskfield and do massive precision damage, rinse and repeat. Hopefully they get tuned for pve soon. Stasis needs some love 😩🤞
@@elizabethhicks4181 '' I want stasis hunter to be good in pve SO badly. '', I think about it myself everyday, I honestly the single thing I care about and want to be playable.
@@despair268 A kindred spirit!!! I want everything to at least be a bit viable, and fun! It's why I'm playing more warlock recently... Void? karnstein+devour+glaive haha i'm immortal setups. Arc? Go fast zappy infinite abilities storm crown. Stasis? Omnio goes brrrrrrr. Solar? Sunbracers, boots of the assembler, take your pick. Strand? GO FORTH, MY CHILDREN. Meanwhile hunter solar is fun. Lots o knives i like that. Infinite invis on void with omnio is great. Arc is......? I punch a lot. Kinda too titany for me. Stasis? literally puts me to sleep. Strand...? Grapple is fun but not effective.
I think the best way to use this is to add the in diamond lance fragment. Which makes your exotic just give lance a crystal. Combine that with the bow and everything you do creates crystals. Then you can add Rime on it and make yourself a healing titan. They definitely need to fix the fissures bug though, that could really help this out a lot
I've said it once, I'll say it a million more times: *Bungie* Change the Titan Behemoth Stasis Gauntlet into a large Stasis hand axe not too unlike Kratos's axe. The Glacial Quake super can function exactly the same (except using the axe to slam and melee). The melee can also stay the same. Make the change to allow the Titan Stasis class to go in the direction of a throwing weapon class to better mirror Sunbreaker. Let me throw my axe as a melee so it can either freeze a target on contact or shatter like a Stasis crystal on contact. You can also give us a giant one-and-done version of this as an alternative super (give us our own Nova Bomb, please). Regarding the alternative super, I'm not sure if I want it to create a massive cluster of Stasis crystals or if I want the axe to just be a super massive Stasis crystal that I can throw, but I'll leave that decision to your creative minds. I'll be happy either way. Regarding the melee, hell, maybe even give us a third melee option that acts as a shoulder charge. You have the animation already. It would be nice to have a mobility melee that doesn't burn a charge on use. Oh and let our uncharged melees inflict Stasis slow or something (maybe on Stasis shard pick up).That's my favorite feature of the Light subclasses.
I've really enjoyed using Lancecap, and even then i usually ingored the barricade bit entirely and just made lances using stasis weapons since it seems to just make them by getting any kill with any stasis damage. It makes a lot of crystals,and the new Dimensional Hypotrochoid stasis wave frame is really strong when it can instantly shatter an entire row of crystals, which is also how i use the melee- drop glacier wall on top of a big enemy, charge through it with the lunge from melee and shatter it all, then use the lance it makes to freeze the poor bastard again. I never really messed with stasis titan much before LF, but i do think it is and has been fun overall. however, in using a bleak watcher build, i noticed that orbs are... not common to make unless you're making orbs from your guns. all the abilities are made to slow or freeze enemies, and they rarely kill anything outright. There's something to be said about shatter counting as damage from the source that made the crystals, but it's entirely too easy for enemies to just not die to the shatter damage in high enough quantities to not make enough orbs to help your allies. sometimes it feels like it's way too inconsistent to really be a team player on stasis. Sure, next season gives us a mod that directly gives us armor charge, and that's cool- but armor charge is different from that tiny little bit of super energy you get. maybe it'd be too OP? i dunno, i'm not a part of the balancing experts that brought us commonly-spawning VTOLs with no crit spot that are classified as vehicles so you don't even get energy from the likes of starfire or the DSC origin trait. just a little salty about that one. regardless, really hoping they let shatter damage count as grenade damage or something. just anything at all that gives us an easy way to make orbs off of it, because i ran an entire 40 minute (yes, the multiplier got down that low) defiant battleground using lancecap as my main source of *anything* and i only made, like, 13 orbs.
The real strength of Behemoth right now lies in two different playstyles: either you blow everything up by using Howl and Crystal shatters paired with a O2P Shotty and Synthoceps which makes the super the strongest in the game, utilized with Howl it makes it usable against smaller/mobile single targets too or you forego your damage potential and run either Icefall Mantle or Hoarfrost depending on your flavor of tanking. Hoarfrost gives you an absurd amount of crystal protection and Icefall just turns you into an absolute behemoth (lol) and if you run a Glaive with it you're practically invincible 100% of the time. I feel currently the 'blow shit up' build just works better since using Howl makes the crystals count as melee sources so you can pair it with melee based mods to become an orb gen machine and with the right fragments you'll get 80% of the melee back with each cast just from your own shards. Plus it feels really good to walk into a room and pop your super and just absolutely annihilate everything. It's the only thing that makes the subclass fit its fantasy of "crashing like an avalanche" to me.
Thank you for this video, your criticism of the functionality of the subclass and exotic was spot on, especially the lackluster melee and aspect dilemma
I was playing with buildcrafting with this exotic today and it’s super fun to make stuff with. 7:27 I immediately had the exact same thoughts when I was playing with builds. I want an ornament for it thou.
Stasis is fine but feels under powered compared to most light 3.0 options. The new mod that will give armor charges from elemental things, stasis crystals, void breaches, firesprites, and ionic traces will definitely help
I wouldn’t say it’s fine. At least not on titan. I still enjoy hunter and warlock, but I legitimately hate stasis on titan. Maybe it’s just a skill issue. Lol
I think for titans it also isn’t as fun personally. Statis hunter and warlock are super cool but statis Titan feel meh. Granted I just played through the story and only have few fragments, but same for my hunter end statis hunter is so much fun, and warlock gets turrets for days
@@Tylericous yeah, the only way stasis titan feels remotely interesting for me is with the exotic that turns ur barricade into a wall of crystals. That is really cool but imo is still held back by a dog shit melee. I love all the other titan subclasses. Always have. Shoulder charge is fun even if it’s not always the strongest choice for a subclass. But I hate the behemoth melee so much that it ruins the whole thing for me. Lol And it’s not really even a good mobility option imo. Regular shoulder charge abilities on other subclasses r infinitely better imo. Mostly bc u can use them for mobility without spending the charge. The stasis melee is spent whether u hit something or not. So it has slower movement than shoulder charge, does less dmg, and uses the charge whether u hit somethin or not. The only upside is that u can travel a bit further distance with it. That’s not a good trade imo.
What annoys the fuck out of me Stasis was supposed to be like the dedicated crowd control class. Stasis had a lot more flexibility with it’s set ups, they updated Light and now you don’t need crowd control at all. Most the light classes just deal boat loads of damage it’s actually fucking stupid.
stasis was my favorite subclass for my titan pre lightfall. but since the changes with the shards it really just has not been very fun. The best part about titan is how fast you can make shards with the crystal walls, but now that shards don't do anything but maybe a little tiny over shield or melee energy to a useless melee its just felt boring.
Since this video was created, the fissures/verglas problem was adjusted which makes it a lot better, but not for the play style attempted here. The diamond lance thing, like he said, was extremely passive and it was pretty boring. Behemoth is meant to be running around creating and smashing into crystals. Personally, I think the melee should be adjusted to be a shoulder charge, upping the damage, but it's always been more utility than damage which seems overlooked. It's meant to be used to smash tons of the crystals at once to deal damage with those instead of the actual punch. I also believe that the stasis shards should, by default on all stasis classes, have the whisper of rime ability, or maybe the Behemoth should get that by default (powered up by the fragment) in order to maintain that melee ability in higher level content as they don't have much in the way of self-healing at all. These changes are relatively small but would make the Behemoth much more viable in later game content.
Honestly I'd make Shiver Strike a shoulder charge and make Howl of the Storm another melee option, then make an aspect that works kind of like the Solar one and Flechette storm where you slide melee to jump up and create a stasis wall, and hit melee again to slam down and knock people into it. That seems like fun.
Stasis needs new fragments and aspects now it feels like the prototype to the 3.0 light classes and strand. Like the harvest aspects are pretty much built into fragments for solar void and arc. Also alot of stasis fragments feel underwhelming.
Tbh I’m cool with most of the stasis fragments, but the behemoth aspects r especially underwhelming imo. “Slide to break crystals.” Oh…. Great. Thanks Bungie. Lol
@@Brad-ut1ro I think it's a combo of both like why is there 3 fragments focused around harvest aspects but could be condensed down and the getting shot for grenade energy is just worse then strands one outright.
@@dragonsb4ne yeah, I feel ya. I really hope they make some changes. Would LOVE to c a new melee for stasis. I would even b happy with just a copy paste of shoulder charge for stasis titan tbh, just so I could switch off of the current one. Lol
I quite like Stasis Titan with Armamentarium and Verglas Curve. With the right setup, you can make ice blocks pretty much constantly. The melee is great for shattering them.
The new bow is a wonderful addition for my Behemoth build. Compared to Ager's, it works amazingly with Titan's Harvest aspect (Agers is better for Shadebinder imo). Cryoclasm & Rime ftw.
This, combined with the wave frame secondary GL damage technicality with triggering this bows exotic perk, could make this entire build absolutely insane and I love it.
I saw someone explain Stasis as something different than crowd control. He basically said that Strand is close to Void in its crowd control, and Stasis is close to Solar in its ad-clear capabilities. I just thought it was an interesting change of definition.
@@Fearienify besides being reflections of eachother. Void wants you to hold the line. Strand wants you to push the line. Void Overshield is reflected as Woven Mail for strand. Volatile is reflected as Unraveling Weaken is reflected as Suspend & Sever (Suspend being the neutralizing part & Sever being the nerf to their dmg instead of taking more dmg) Honestly all Strand is missing is a variation of Devour & Invisibility. The hunter aspect for next season they were talking about sounds like a opposite of Invisibility as in "holograms"
I've been running Vesper-Stasis warlock for the hell of it recently. It doesn't generate as much super as it once did in past seasons but it's still pretty solid and fun.
why do you need a "content creator" if you are a main of the thing you ask for? i dont understand^^ if it kills,feels nice and fits oyur paystyle its awesome,if not its garbage and play something else.
If you are going with a turret build. I just use duskfield with verity’s brow. You can get some hella grenade regen with that helmet. If you don’t want to use a stasis weapon then go for osmio.
I found that this exotic bow actually fits perfectly in the Warlock Stasis kit with Iceflare Bolts and Bleakwatcher. Warlocks have awesome stasis turrets that are even better when shattering anything frozen spawns seekers to go freeze more targets, the one drawback to this build was that there were no actual stasis crystals to break for quick grenade recharge so you were always stuck at the mercy of elemental wells before (which are gone now). But now with this exotic bow we have stasis crystals galore for all the grenade energy you could possibly want, along with all the AOE damage of shattering frozen crystals and shattering frozen targets while everything that's shattered is spawning seekers to go freeze more stuff with like stasis 2-4 turrets on the field at any given time continuously freezing more stuff to make more seekers to freeze even more stuff for more AOE...it's fun!
I despise the Titan stasis melee. I would love for Bungie to add a ranged stasis melee for Titans that just copies the God of War axe. Throw an Ice axe at something and freeze it in place for a long time.
Lance cap with outbreak has been glued to me for weeks now. It’s my favorite setup atm but ultimately when I need to run high end content in either switching to berserker for the CC or sunbreaker for the healing/damage. The constant damage resistance nerfs behemoth got really killed it’s survivability.
I've been using with the diamond lance aspect and not worrying about the second half of the exotic perc if it happens it happens and it makes it feel alot more fluid just having the extra crystal is nice
I had the most success with this build with Disparity from last season, Rapid Hit/Headstone. Hakke Breach Armaments lets you shatter crystals safely and quickly, and doing do gets you lots of shards for Whisper of Rime. I run it with Diamond Lance and Tectonic Harvest, since, like you said, most content requires you to be on the move. But in a situation where I may need to defend an area or post up for a while, I can benefit from Cadmus Ridge Lancecap without having to change anything about my build. I basically make it my mission to always keep Diamond Lance on cooldown, spamming them everywhere and providing them to my teammates. If I find myself in a hairy situation, I can just throw a Glacier, put my Rally in it to get most of an overshield from the shards, and throw a Lance at my feet to get the resist from the crystal it spawns. And Glacial Quake can be extremely useful, especially on grounded bosses, if you can space yourself correctly. I pair this with Cloudstrike and Palmyra for DPS and quickly taking out tankier targets. All in all, I think Behemoth enjoyers are eating good with this helmet. And next season especially, what with the new Armor Charge mods collecting orbs on Barricade cast and giving a chance for Armor Charge on shard pickup.
I decided yesterday to make a build around this helm. Took it into a terminal activity, along with a few others. The crowd control was immediately noticed, the amount of up time with Lance was wild. Worked great for me when using dusk nades, tried snap....not bad either but I prefer dusk. Good build and stasis still seems viable and still strong to me. Enjoyed it. I decided to keep the frag to make lances since I know I won't always be behind my rally, honestly I still hate the melee, but it helps when needed. Oh also, running a chill clip weapon works wonders as well
I personally really enjoy Stasis Titan, but you definitely hit the nail on the head with all the issues. I have a really hard time justifying bringing Stasis into higher level content when the cc is sub par and all of its healing and defense capabilities come from fragments, whereas strand gets cc and defenses from cc'ing enemies! Strand in my opinion doesn't really need healing as much since the crowd control is so good. I hope they give stasis titan a look soon, because shatter setups are just a ton of fun.
Regarding no healing, Rime will heal you if you're not full HP. If your second aspect (Howl) is going to be functionally blank, you might as well keep using Diamond Lance. 5 slots gives you Rime, Conduction, Fissures, Shards, and your choice of Chains, Refraction, Torment, Bonds or Rending.
I wouldn't mind seeing more aspects added for stasis in future seasons. I know strand is the new shiny tool and all but idk adding more aspects for stasis, maybe even the light 3.0 subclasses could add more. Like there's a lot of free design space left open for an ice themed subclass as well as the other elements
How Whisper of Fissures is breaking Verglas is actually kinda interesting, because it highlights how weird Shatter is under the surface. Basically, instead of increasing Shatter damage and range like it says, Fissures creates a *second* Shatter at the location. But, this second shatter doesn't have any of the properties of the first. So if you create a Crystal with a weapon, shattering that Crystal counts as Weapon damage. But because the Fissures Shatter doesn't have the weapon tag, it doesn't trigger any weapon specific things like Stats for All or Verglas. Because these two events are simultaneous, it's functionally just a coin flip on which Shatter gets kill credit.
I made a build with this exotic not too long ago using Tectonic Harvest and Diamond Lance and it works great. The crystals from my grenade and one diamond lance are enough to get me my grenade back with Shards alone. Instead of using Howl of the Storm, then, I use Shiver Strike to shatter my grenades or use the barricade tech and if I don't have either of those up, shattering the enemies I froze will break the crystals most of the time. Extra fragment slot means I can slot in Conduction to help make Rime more consistent. The way it works out is that I always have something generating crystals at any time and if for some reason I don't, I can just pop a rally and plink plonk for 2 seconds to kickstart Shards and Rime again with the Lance I get. The loop is: throw grenade, shiver strike if far away, use barricade tech if close. Collect shards+orbs; this gives 50% overshield with Rime and roughly half melee energy. With grenade kickstart plus innervation have half grenade back. (Making an orb with shatter damage from grenade is fairly consistent so long as the enemies aren't real tanky. Orbs aren't necessary but they help so using siphons and weapons is recommended for harder content) Throw diamond lance, shoot frozen enemy for second lance (now it goes on cooldown), throw second lance, stand near crystal for damage resist (or) shatter it now for health and melee (and/or) pop barricade (or) shoot other enemies while waiting for lance cooldown, shatter crystal/enemy if applicable. Use lance at discretion. Grenade should be full and melee should be close. Use barricade and make more diamond lances whenever needed. Repeat. Keep super in back pocket for kickstart is abilities run out. Feel free to leave your thoughts down below, I've only been using this build for a couple days and there is a learning curve.
1:01 elemental shards mod 1) had a 6 second cooldown after picking up every stasis shard where it wouldn’t do anything, and 2) didn’t actually give any ability energy besides the default melee energy unless you had a mod like well of ordinance that specifically granted ability regen on well pickup. It was mostly useful for activating stuff that triggered on well pickup like font of might or elemental charge.
I've been using Howl and Glaciers as makeshift cover for my Legendary Lost Sector runs. The extra ability regen+resist from that one fragment has saved my butt on a few occasions.
Whisper of Fissures essentially creates a second stasis shatter explosion of the same damage with a VERY slightly larger radius. It's essentially RNG as to whether the main crystal gets the kill or the fissures fragment gets the kill. If the fragment gets the kill then no arrows are refunded.
IMO for stasis warlock right now, I’ve pivoted away from Imagine’s 9 bleakwatcher setup because it takes way to long (relatively) to setup now. However, if I still use osmiomancy, I can generate just a stupid amount of shards, like actually insane, because I think a lot of people forgot that Osmio also gives you grenade energy back on hit and freeze. RN I’m running osmio with a stasis headstone sidearm and just ploughing through hero and master nightfalls cus all I have to do is mash Q and W and things freeze. Try it with harmonic resonance (whatever gives you orbs on weapon kills) grenade focus on the other mods, and for the subclass take the fragments that boost shatter size, regen rate on shatter, and primary boost, with ice flair and glacial.
I've been having fun with a Lancecap + Vexcalibur build with the shard overshield fragment, collecting the stasis shards will re-up the void overshield timer and melee kills with Vexcalibur will convert your stasis overshield to void
the inconsistency in hail barrage procs with fissures was brought up on Hynra's video on the topic as well... comments seem to believe its because fissures is a 2nd proc on top of the normal shatter explosion, meaning if the fissure explosion is what kills the mob, it doesn't count as a shatter kill from the bow, thus no stacks
i had the same experience as you with the helm + bow. Started using forerunner instead, much more reliable with the helm. Played the bow independtly, mad fun.
The reason whisper of fissures is inconsistent is because what it actually does is create a secondary (and larger) explosion. So basically you have two explosions: one counted from the weapon and one that is not counted as from the weapon
I think the best change they could make (on top of next season's armor charge changes) is to roll the stasis shards into other existing aspects, the way arc aspects give additional ways of becoming amplified
Stasis Titan was my main for most of Season of the Seraph. I was using seiFu's stasis sword build with stronghold, and it was both effective and fun. I had an awesome time in most encounters save for raid bosses. I was happy to drop howl of the storm (I really don't like uppercut melees) because I had lament. Strand has made this build almost entirely obsolete. Woven mail is easier to proc and stronger than whisper of rime. Unraveling does better group damage overall than shatter. Sever is a better debuff than slow. Suspend is a better lockdown than freeze. Tangles are also better than diamond lances or crystals, especially with the artifact mods.
Been using this build since lighfall dropped & definitely think you should go with the lance aspect. This helm's secondary effect of boosting the lance is super powerful and if you rock this aspect, you make lances all over the place. Couple this with the fragment that boosts ability regen when shattering a crystal and you have insane ability uptime. Additionally, the lance aspect gives you an additional fragment slot to do with what you please.
Wave frame grenades + shatter is the key. Use rapid fire to get crystals, use wave frame to get crystals, rally again, repeat. It's a 4 step infinite cycle, however, so not as tight as a 2 step infinite
I miss my Behemoth Stronghold build inspired by that one youtuber whose name I forgot. It was fun, it was potent, it was useful, and it took some actual effort! Unlike so many builds now, you had to use your brain to take advantage of your builds, while stuff like void volatile + devour builds are just free wins for shooting with insane damage and ad clear.
I’ve been enjoying this helm a lot, it actually made stasis titan usable to me because the only thing I like about stasis titan is the diamond lance. Stasis warlock is still really good too. Stasis hunter, at least for me, really doesn’t have a place in the game right now since it largely revolves around slowing. Slowing things is just a worse freeze AND a worse suspend.
When I checked the exotics list after launch and saw the new helm I was instantly hyped and planned on taking it after the campaign, which I did. The strand legs bore me too. Last season I took some time to force myself to find a fun Stasis build and eventually landed on a Lance build so the helm was a natural upgrade for me. AND THEN, pulling the Bow from the seasonal track and everything was just coming together so well that as someone who historically has reeeaallly not liked Behemoth, yes even when it was "broken" back in BL, have probably been using it more this season than Strand and as much as Void because I have another really fun build with it. Didnt really consider not running the Lance aspect with the helm, the overlap makes sense, but at the same time I figured why not because similar to Datto I think the Stasis melee is traaaash, and an extra Fragment is worth it to me. Tbh the only time Ive been sat behind the barricade is during boss damage times when the rest of the time its running around between the bow and lances. Different playstyles definitely being the gap between myself and Datto, I know he said at the end he still overall likes the helm but still. The super is still real ass tho (I know unless you run with a Bubble but randoms to often run bubbles), dk what changes they could make to it, really hoping for a second super option at some point too because man has that been the biggest thing Ive never liked about the subclass.
The issue with fissures is that it adds a second instance of shatter damage that doesn't proc the verglas curve perk. The inconsistency happens because sometimes the crystal shatter gets the kill and other times the fissure shatter does.
Personally, I love CRL. In my main build I use it with Diamond Lance and Tectonic Harvest, then for weapons I use Stay Frosty and Winterbite. I think behemoth titans in general are a fairly high mobility class for titans, but CRL allows you to bunker down when things get a little dicey while still allowing you to do things and effect the battlefield for when it becomes 'safe' enough for you to go back into the fray.
i take the exotic as an perfect crowd control one, if i were to buff it, id make it that shatter/freezing damage prolonged the barricade timer or/and gave some class ability back.
I've really been enjoying the bow with tectonic/cryo/hunger/shards and HoIL. Between the bow and your grenade you'll have crystals everywhere to shatter, which will fully refund your melee and double-quick recharge your grenade. Maybe not an endgame build, but it's fun for an ability spam and blow stuff up build.
I love my double stasis turret on warlock build, that's probably the only thing really worth using. That's what I used to run in GM's and probably will continue to do so.
Neat trick with the bow, shattering stasis crystals and killing enemies counts as weapon damage which will chain the stasis arrows as long as enemies are killed with shatter damage. Yes this works on shatterdive too
Shiver strike needs some love for sure, if titans main theme is shattering crystals it should produce a couple on hits or considering it knock backs non boss enemies you could lean into that as a "get off me" tool if stuff gets too close, make it release a concussion blast as you create a large ice fist on your own fist and as it explodes it pushes enemies away or have the more crystals you shatter the stronger the knock back is, something. I feel like shiver strike being better could alleviate a lot
I've been waiting for them to do anything with Stasis for a while now. It was the first 3.0 subclass technically but they never added new grenades, new melees, supers, etc. Hopefully after The Final Shape if they end up capping off at 3 Dark and 3 Light subclasses they will start to add more to the classes.
thnaks, datto. this week I tried to do a stasis titan build, but I got cornered on the same place as you. the synergy of aspects is non existent. plus, the death of elemental wells hurts a lot the build.
As a Behemoth main, I believe whisper of chains is by far and away the best stasis fragment. A 40% DR for simply standing in a 15 m radius of ANY frozen target or stasis crystal (which Behemoth has many ways to generate) is simply to good to pass up. Not only does this mean howl of the storm can be used as an instant way to gain DR, but it also means tectonic harvest rises in value too. This is because 9 shards are enough to fully regenerate shiver strike, and glacial grenade and howl generate 9 crystals in total (which convert into shards via tec harvest), allowing you too constantly loop howl of the storm, thus constantly spawn crystals, which in turn allow you to keep up your 40% chains DR. Additionally, Bungie is bringing back bootleg elemental shards next season (elemental charges), which means you will be (potentially) able to pick up a couple of shards and gain a stack of armour charge, meaning you can then add in surge mods to give yourself a 22% WEAPON DAMAGE BONUS FOR USING A MELEE, GRENADE OR BARRICADE (if you're using Hoarfrost-z). I don't need to explain how useful that is in a dps scenario, and this was my main build I used all of last year before Bungie sent elemental shards to the shadowrealm in Lightfall. Despite this, Behemoth remains a very solid class in endgame PvE, though I acknowledge that Woven mail and suspend are both extremely strong and in many ways outclass chains and freeze (though freeze does have some strengths over suspend). However, what Berserker doesn't have the ability to do is to gain armour charge without any kills and have as high an uptime of DR (abeyant leap notwithstanding). I know this comment is really long winded, but by getting this information out there, I hope to be able to at least convince a few people that stasis is still very viable and fun to play, despite most large youtubers calling it mediocre and useless compared to strand.
I’m so glad I’m not the only one who was frustrated by the issue with Lancecap synergy. I want Stasis Titan to feel good so bad, I put so much time into forming an optimal build just for it to feel worse than every other Subclass with minimal effort…
I've been using this helm with Cryothesia, Tectonic and Diamond Lance, with the standard Stasis grenades. In any activity that just requires you to kill, it's great fun and I never use the barricade with it. You can build into Overshield, healing orbs from Recuperation, etc. In higher end content it's not as carefree, but it's still fun. Wouldn't want it in a GM though. Verglas Curve is excellent on Hunters with, say, Renewal Grasps.
I love using Hoarfrost, I call it my meme build. Just an insane amount of crystals, damage resist when close to them, and overshield when I shatter them. I would confuse the hell out of the Oryx shade to the point that he couldn't even attack
Datto, you could throw on Whisper of Chains and do the uppercut melee fragment and use it to give you DR while hiding behind your barricade. I also find that it works well for panic freezing enemies that get too close.
I remember when a fun pvp stasis titan build was placing crystals, with your slide melee or nade, then breaking them to get your cooldowns back, and a nice lil bump of over shield from the fragments. It wasnt super broken, and took something like using your nade or slide melee to create crystals, and then breaking them also took some work, since you either placed your shield onto them, slid through them, or took the time to shoot/punch them down. But then void 3.0 came out, and all void titans had to do was place their shield, once. And they got full over shield, that they can also share with teammates, and boosted grenade CD, AND increased melee range, ya know cause we all love that lol i vivdly remember when Void 3.0 came out and i thought, huh well this is just better than my stasis titan build in everyway lol takes less setup, and gives me more advantages.
Regarding modifications to this build, I would run it with Diamond lance for the extra Aspect Slot since none of the other aspects are particularly useful so may as well take the buff, and in combination with glacial harvest for more shards. Conduction and Rime to give extra durability from stasis shard overshield, then Fissures for the extra explosion damage, that one fragment that boosts kinetic damage vs. frozen targets, and dealer's choice. For the main weapon, Revision 0. With the upcoming buffs it's very good, and combining the sniper shot with the boost from killing frozen targets allows it to inflict some serious damage. I was hitting six digits with a precision shot into a Cabal's back during Arms Dealer (Legend). Furthermore, it's a weapon that wants to stay back more anyways, 4-burst allows it to proc the diamond lance quickly, so you proc it, freeze a target with the Diamond Lance, swap to sniper mode, brain your target, and the shatter effect deals with nearby enemies. Secondary should probably be an add-clear special weapon like Forbearance. For heavy, whatever's meta.
Stasis Warlock and Hunter are both incredibly strong still, more than I think people realize. Stasis Titan has always trailed behind, and the only use for it was areas like the final room on glassway. In terms of crowd control, osmiomancy warlock is still amazing at it, arguably on par with strand if you use a weapon with headstone or demo, verglas curve is really good too when used properly. Then throw on chain of command, which is an amazing machine gun right now. Agers warlock is amazing too, especially with mantle of battle harmony. Missing elemental wells tie ins is a huge problem for stasis though. Especially because stasis wells were really good, and it gave a reason to use glacial harvest. Stasis just needs it's cooldowns lowered, as it's the only class without an extremely strong ability spam loop that refreshes multiple abilities, it's usually one ability like grenades, and I think people would get angry if every other subclass got nerfed.
The one thing i wanted to say was that the slide melee with stasis is helpful in the super as you can just spam it on a boss and it does some serious damage. Besides that I feel like the helmet takes away more than it gives. Titans need an Aspect that interact with the crystals in a more fun way, I wanna pick em up and throw em like a log or something
On the topic of Stasis builds - Duskfield/Whisper of Bonds (super energy on frozen target kill) Hunter w/Wishender & a Disruption Break energy is one of my absolute favourite builds. Still miss elemental shards tho - but now I can use kinetic surge to juice up my bow further.
I feel like some of the old Beyond Light-era Stasis bandaid nerfs could he reverted as a starter. Stasis abilities taking longer to recharge by default etc.
Yeah, the cooldown on the behemoth melee is too long for what it is. That melee is doodoo imo.
@@Brad-ut1ro100% this. It's like it's Striker lacked Knockout and it's only melee were Ballistic Slam
@@Brad-ut1ro as a titan main just throw the whole melee in the trash I hate it. It be cool is we had a ranged one like the new arc clap.
@allnet20 honestly still waiting for 2nd melee options and supers for all classes with Stasis
Titan is pure doodoo
pvp and pve balance need to stay separate for stasis imo, it was way way way way way too strong on introduction
The issue with whisper of fissures is that when you have the fragment equipped, instead of actually upping the damage from Crystal shatters, it just adds a second shatter. So you get two shatters, one that originates to the Bow, and one from the fragment. That’s why it’s so inconsistent, because if the shatter from the fragment gets the kill, you won’t get any stasis arrows. It’s super inconsistent and basically rng as to whether or not you get it to count as a shatter kill from the bow. Hopefully bungie will fix this but we’ll see
Interesting.. I’ve been playing Destiny since like day 1 back n 2014 or whatever it was, and I didn’t know that. Not that my experience n D1 would matter since stasis wasn’t around back then, but still. Lol. I swear, after almost a decade I still learn somethin new about this game like every other day.
damn I just left a comment explaining why this happens. Guess it might be a good idea to look at the comments before posting to see if anyone has already answered a question. hopefully yours blows up so people know why this is happening and the same problem gets solved for other fragments that effect subclass verb weapon perks.
Thanks. This would explain why glacier grenades don't always make orbs. If Bungie could somehow increase the base damage for only those using the stasis subclass and get rid of this fragment, I would be happier with behemoth.
@@jacks1678 They just have to make the secondary shatter damage count as the same type as the original damage, it sounds simple but in typical Destiny fashion the interaction if probably based on some load-bearing line of code that can't be changed without breaking the game
It's also because one of the shatters is considered gun damage and the other isn't. The way the crystals work is of the crystals made from a grenade count as grenade dmg, then melee like with howl ect.
I would be interested to see if we're at a point where some of the initial Stasis nerfs could be rolled back a bit. Shiver Strike would probably be a lot more fun to use if it had some of it's old speed back.
Yes please! I know PvP'ers would absolutely hate this, but I wish Cryoclasm was instant again as well. I never use that aspect anymore, but would definitely use it for shattering stasis walls all the time if the longer slide was instant.
@@Mrdood999 You can shatter Stasis crystals instantly still, it's just the big slide that requires you to run first.
@@SaltySpaghetti27 Yeah, I meant if the longer slide was instant I'd be using the aspect. I just don't think it's worth it now since at least for me it feels awkward to use with the delay.
@@Mrdood999ya it felt like more than just a nerf even when stasis was at its strongest. It changed the gameplay loop entirely. Stasis overall needs a retune for every class other than warlock
Shiver Strike could absolutely have at least some of its speed back, at the very least they could make it not feel so sluggish or lose altitude so quickly
Stasis just needs some playstyle updates, titan especially imo howl of the storm should be the default behemoth melee (with or without the slide is up for debate) and then make them a new aspect in its place
You're totally right about the playstyle update
Howl should be made into a melee option
The aspects that make shards should be made into fragments
All 3 subclasses should get a second super/melee option and more aspects
But that would take a lot of development energy
@@zackaryjulian730 but then that'll take up a fragment slot ={
@@zackaryjulian730 the shard-creating aspects should be part of the subclass, while the benefits they give should be a fragment. I don't think howl needs to be an optional melee choice, aspects that give an alt melee still exist. I think we just need a new melee.
Yes what if they turned howl into a thunderclap style melee but instead of lightning it produces that wave of crystals. Could be linear as is or be more of a spread idc but thatd be cool.
Howl should be like consecration. Jump up to make the crystals then dive to smash the crystals.
The "glitch" with Whisper of Fissures not giving you a Hail Barrage arrow has to do with the way that "extra shatter damage" behaves. The extra shatter damage actually comes from an additional, non-stasis explosion. So when you use that fragment, shooting a crystal technically creates two explosions at the same time, one of which is not coded as an actual Stasis shatter, therefore any enemies killed by it will not give you the Hail Barrage arrow. Hopefully something is done about this as it does definitely handicap builds with this bow
The second explosion is coded as a stasis explision. Its just a seperate shatter instance from the original damage source which causes it to not count as a shatter from the bow.
Verglas is just so mid, legitimately worse than Raconteur with Tempo Headstone. Even if they fix the issue with that fragment, it still won't feel good.
My stasis opinion has arrived
LOL
Fantano type beat
Finally
@@ethanh4696alw
Stasis has been completely shafted on titan w the removal of charged with light mods, although I do think the mid season patch causing you to gain armor charge from stasis shards will almost get it back to what it was previously
Sadly it won’t be mid season it’s next season :/
Hoarfrost makes Behemoth super tanky, able to spam grenades and use Howl of the Storm to spawn crystals constantly. But I think it just does what Berserker does but slower.
I think behemoth will benefit the most from the armor charge changes next season with stasis shards
U have an overshield constantly, ur crowd control is one of the worst out of all subclasses and u deal 0 extra damage to enemies. When u play stasis titan it feels like you shoot more crystals than enemies. It’s currently just a bad version of the void subclass
Slower = less dps = me jelly
Definitely its good but not as good probably the worst subclass at the moment
based mbv listener
Revisit this with a Disparity with Rapid Hit and Headstone, it feels so much better. Since it's a 4 burst pulse, one burst (if all crits) gets you a diamond lance. Additionally, I understand the logic of not taking the diamond lance aspect, but I suggest trying it with it. The amount of lances/crystals you make feels like having your super sometimes with how many crystals can be on the field between the abundance of diamond lances and headstone procs.
I too thought about running it with something else, but the sliding melee is negligible when you've got Diamond Lances almost on demand, not just when getting kills from behind a rally barricade, and the cryoclasm isn't a big deal when you run the fragment that lets some weapons shatter crystals with one shot. Honestly one-shotting crystals is almost necessary to really have a good feeling stasis build on Titan.
its so hard to give up unrelenting headstone eyes of luna thoe.
It just seems kinda odd that all the light subclasses feel unique but both the darkness subclasses are control focused. At least for their most effective playstyles.
something something darkness is all about control
@@epicgamerzfail4575 Not even. Stasis, yes, that is centered around control, but Strand's whole gimmick is to relinquish control, to flow and ebb with the world around you, rather than trying to command it. Quite the opposite from Stasis and its focus on control and will
@@moxie6132they’re talking about the game play mechanics just being crowd control focused aka freeze and suspend
But the light classes don’t really all feel unique. All 3 classes are basically do a thing and then that thing will explode with things like ignitions, Jolt, and volitile.
The light classes are just damage abilities with different flavors. Same as strand and stasis with control abilities. I wouldn’t say any are more unique than others tbh
There’s another HUGE problem with Stasis that I don’t see anyone talk about: the keywords. Let’s take Solar, for example. You have Scorch -> Ignite, Radiant, Cure, and Restoration. All of these keywords do different things in different situations. Some are buffs, some are effects, some are debuffs, some lead into one another. For a more recent example, look at Strand. There’s Unravel, Suspend, Sever, Woven Mail, Threadlings, and Tangles. Again, these all do different things to augment your playstyle.
But what does Stasis have? Slow -> Freeze -> Shatter. That’s it. Only 3 keywords, all debuffs, and all are just extensions of one another. There’s no diversity in how you can use your subclass, there’s no buffs or special effects, it’s solely about locking down enemies, which some would argue Strand does a better job at. What if Stasis had a special overshield that slows you down while buffing your damage resistance massively? Or an effect where rapid Stasis kills creates a swirling slow effect around you? The subclass desperately needs more variety in how you can play.
Cadmus actually feels pretty solid, did about 50 legend lost sectors with it and the lances were pretty effective
Cadmus (and Hoarfrost before it) really set the bar for where I wish titan exotics were. They're actually interesting and well designed, without being "just do everything better" like HoIL or "benefit from literally no effort" like Loreley.
I really hope that season 21 exotic armor rebalancing brings some underpowered titan exotics up to the level of Cadmus and Hoarfrost. Eternal Warrior, Mask of the Quiet One, Severance Enclosure, and Feedback Fence come to mind immediately
A shame it looks so ugly
@@RAAM855 that's why endgame is fashion frame homie. You can get some pretty dope looks you just gotta sit there and experiment for hours and hours
@@RAAM855 laughs in warlock main. 99% of warlock exos look like shit,titans got lucky imo^^ its just a few
@@Vodhka Severance Enclosure isn't really underpowered, it's just niche. Feedback fence is a pvp godsend. But eternal warrior and mask of the quiet one yes need a buff
Someone explained in another video, but basically Fissures gives you an additional stasis explosion when you shatter crystals. The first explosion counts as stasis weapon damage because the crystal was generated with the bow, and kills with that explosion will give you back arrows. Meanwhile, kills with the second explosion from fissures count as stasis ability damage, and will not give you back arrows. This makes it very inconsistent depending on which explosion gets the kill. It's better not to use fissures with bow until Bungie hopefully fixes it
6:34 Dunno if anyone else has said it or not but ill add just in case: The way stasis crystals work is they inherit their damage type and modifiers from what ever made them. Gun damage from headstone, grenade damage from grenades, and melee damage from the titan aspect. This is how those crystals can proc perk like verglas’ because they count as weapon damage kill. Whisper of fissures, however, creates a second stasis explosion when any crystal breaks that is unaspected in its damage type, its _only_ a stasis shatter. Because of this it creates a 50/50 for verglas’ crystals whether they proc its perk or not. Hope this helps anyone wondering!
You could feasibly use the howl slide to create a close crystal, and then with the fragment that gives you damage resist, you can stick around it with your barricade and be a bit more tanky next to your barricade
The lost sector footage tells me everything I need to know.
You are much better at the game than me and were clearing 1-2 minutes slower than I would have on strand or a light class.
I appreciate you taking the time to give it the old college try with the new helmet. I was skeptical looking at it and got it yesterday from lost sectors as a completionist thing.
Haven't done much on the other classes with stasis this season but I did grab hoarfrost to rebuild the build you made last year and even there I do miss Elemental Shards.
Would be happy to see your setup for warlock. I don't know that I have really smoothed out my mods there just yet and would be happy to see how you approached it.
This echoes so much of what I've been feeling about Behemoth, really glad a lot of the sentiments are in one vid now 🖤
I've been enjoying hoarfrost with winterbite a ton this season. You can pretty much chain barricade and grenade, so it's generally pretty easy to stay alive between the extra DR and the overshields you get from rime. Also, the playstyle works very well with glaive as a melee option.
How I would do it
1. Secondary supers for stasis
-Titan: become a 1 use super where you chuck a ice berg at the boss for nova bomb x dmg , it shatters on impact raining crystals around the initial radius.
-Warlock: you place down a stasis mirror infront of the team allies shooting through it gain bonus dmg , enemies shooting the mirror cause it to emit Shockwave bursts that flinch enemies and grant shard over shield for allies.
-hunter: roaming super with the 2 handed scythe from season of the haunted , it can slam shoot slow disc's, kills make enemies drop shards regardless if harvest is equipped or not.
2. Aspects: first remove all the harvest aspects add them into the fragments that synergies with them or arleast most used (like glacier harvest on whisper of fissures etc.)
3. Abilities: Titan gets a new melee similar to thunder clap where they can hold for more dmg , they charge up their fists to shoot them like rockets . Warlock could get a new rift where they ham their staff on the ground and it will periodically dispense stasis shards. Hunter rather tricky they could give it blink jump or a dodge that gives a buff .
4. Grenades so far I got 3 ideas , splinter grenades acting as your normal frags but apply slow too , cluster grenade where throwing it makes it drop 1 big and 3 small stasis shards to grant yourself an over shield (if you have the fragment ) or melee energy to teammates aswell , lastly a shattering grenade where it has a massive radius and increases shattering dmg but the grenade itself doesn't deal dmg
I haven't used behemoth in lightfall but before I primarily used the melee to shatter the crystals that I had all over the place. I would run reeds regret and Krait and I basically had font of might active most of my playtime. That was due to elemental shards, time dilation ect
Your comment about the aspects with Cadmus is how I feel about solar warlock.
I have been using claws of ahamkara with stasis to some success. The on hand freeze with ice flare bolts and shards make it very rewarding to freeze. Though i wouldn’t say it’s stronger than osmo.
I love stasis, once I got it it hasn't really left the spot other than for solar well. I also love the bow also hasn't left my inventory. I'd love e to see a warlock and hunter video addressing stasis and it's role.
Stasis warlocks are still incredibly strong. Hunter and titan definitely need some buffs though
@@Subsistence69 I want Renwal grasps to be good in pve SO badly. I want stasis hunter to be good in pve SO badly. But it’s just not there. Shatterdive started the dive style moves for hunter but it’s by far the worst one, only useful for skating. Withering blades have a cooldown that feels longer than the warlock strand melee with less range, less usability, less utility, and less damage.
Bakris is an interesting tool but not that useful in pve. Pvp, it’s fun. Renewals…. God I want them to be good SO badly. I want a zone to zone hopping up close and personal super tanky hunter setup but it’s just not there, man. With elemental wells it was ok because we could get a grenade back super fast and basically hop, but the cooldowns are SO long that with no way to juice it consistently they just aren’t there when you need them. Hunter needs the most help, I think. This icecap stuff for Titan is usable in higher end pve, but damn, hunter just… isn’t.
@@elizabethhicks4181 i actually like bakris in pve its one of my main setups. Ill swap between cloudstrike/hothead with demo clown/wendigo depending on what I need.
I feel you on the renewal grasps though, I never made a build when they were good and now theres not really any point. I wanted to use them with the plunder slug shotty with surrounded/triple tap and just push up into the duskfield and do massive precision damage, rinse and repeat. Hopefully they get tuned for pve soon. Stasis needs some love 😩🤞
@@elizabethhicks4181 '' I want stasis hunter to be good in pve SO badly. '', I think about it myself everyday, I honestly the single thing I care about and want to be playable.
@@despair268 A kindred spirit!!! I want everything to at least be a bit viable, and fun! It's why I'm playing more warlock recently... Void? karnstein+devour+glaive haha i'm immortal setups. Arc? Go fast zappy infinite abilities storm crown. Stasis? Omnio goes brrrrrrr. Solar? Sunbracers, boots of the assembler, take your pick. Strand? GO FORTH, MY CHILDREN.
Meanwhile hunter solar is fun. Lots o knives i like that. Infinite invis on void with omnio is great. Arc is......? I punch a lot. Kinda too titany for me. Stasis? literally puts me to sleep. Strand...? Grapple is fun but not effective.
I think the best way to use this is to add the in diamond lance fragment. Which makes your exotic just give lance a crystal. Combine that with the bow and everything you do creates crystals. Then you can add Rime on it and make yourself a healing titan. They definitely need to fix the fissures bug though, that could really help this out a lot
I've said it once, I'll say it a million more times:
*Bungie*
Change the Titan Behemoth Stasis Gauntlet into a large Stasis hand axe not too unlike Kratos's axe. The Glacial Quake super can function exactly the same (except using the axe to slam and melee). The melee can also stay the same.
Make the change to allow the Titan Stasis class to go in the direction of a throwing weapon class to better mirror Sunbreaker. Let me throw my axe as a melee so it can either freeze a target on contact or shatter like a Stasis crystal on contact. You can also give us a giant one-and-done version of this as an alternative super (give us our own Nova Bomb, please).
Regarding the alternative super, I'm not sure if I want it to create a massive cluster of Stasis crystals or if I want the axe to just be a super massive Stasis crystal that I can throw, but I'll leave that decision to your creative minds. I'll be happy either way.
Regarding the melee, hell, maybe even give us a third melee option that acts as a shoulder charge. You have the animation already. It would be nice to have a mobility melee that doesn't burn a charge on use.
Oh and let our uncharged melees inflict Stasis slow or something (maybe on Stasis shard pick up).That's my favorite feature of the Light subclasses.
They gave axes to Void titan...
@@plum8503 Well, now I'm aware. I'm sad since I feel Stasis axes would mirror Solar hammers better, but what can you do.
I've really enjoyed using Lancecap, and even then i usually ingored the barricade bit entirely and just made lances using stasis weapons since it seems to just make them by getting any kill with any stasis damage. It makes a lot of crystals,and the new Dimensional Hypotrochoid stasis wave frame is really strong when it can instantly shatter an entire row of crystals, which is also how i use the melee- drop glacier wall on top of a big enemy, charge through it with the lunge from melee and shatter it all, then use the lance it makes to freeze the poor bastard again. I never really messed with stasis titan much before LF, but i do think it is and has been fun overall.
however, in using a bleak watcher build, i noticed that orbs are... not common to make unless you're making orbs from your guns. all the abilities are made to slow or freeze enemies, and they rarely kill anything outright. There's something to be said about shatter counting as damage from the source that made the crystals, but it's entirely too easy for enemies to just not die to the shatter damage in high enough quantities to not make enough orbs to help your allies. sometimes it feels like it's way too inconsistent to really be a team player on stasis. Sure, next season gives us a mod that directly gives us armor charge, and that's cool- but armor charge is different from that tiny little bit of super energy you get. maybe it'd be too OP? i dunno, i'm not a part of the balancing experts that brought us commonly-spawning VTOLs with no crit spot that are classified as vehicles so you don't even get energy from the likes of starfire or the DSC origin trait. just a little salty about that one.
regardless, really hoping they let shatter damage count as grenade damage or something. just anything at all that gives us an easy way to make orbs off of it, because i ran an entire 40 minute (yes, the multiplier got down that low) defiant battleground using lancecap as my main source of *anything* and i only made, like, 13 orbs.
The real strength of Behemoth right now lies in two different playstyles: either you blow everything up by using Howl and Crystal shatters paired with a O2P Shotty and Synthoceps which makes the super the strongest in the game, utilized with Howl it makes it usable against smaller/mobile single targets too or you forego your damage potential and run either Icefall Mantle or Hoarfrost depending on your flavor of tanking. Hoarfrost gives you an absurd amount of crystal protection and Icefall just turns you into an absolute behemoth (lol) and if you run a Glaive with it you're practically invincible 100% of the time.
I feel currently the 'blow shit up' build just works better since using Howl makes the crystals count as melee sources so you can pair it with melee based mods to become an orb gen machine and with the right fragments you'll get 80% of the melee back with each cast just from your own shards. Plus it feels really good to walk into a room and pop your super and just absolutely annihilate everything. It's the only thing that makes the subclass fit its fantasy of "crashing like an avalanche" to me.
Thank you for this video, your criticism of the functionality of the subclass and exotic was spot on, especially the lackluster melee and aspect dilemma
I was playing with buildcrafting with this exotic today and it’s super fun to make stuff with. 7:27 I immediately had the exact same thoughts when I was playing with builds. I want an ornament for it thou.
another beautiful part of strand's suspend is that it doesn't decrease your damage output on affected targets like freezing a target does.
Stasis is fine but feels under powered compared to most light 3.0 options. The new mod that will give armor charges from elemental things, stasis crystals, void breaches, firesprites, and ionic traces will definitely help
I wouldn’t say it’s fine. At least not on titan. I still enjoy hunter and warlock, but I legitimately hate stasis on titan. Maybe it’s just a skill issue. Lol
I think for titans it also isn’t as fun personally. Statis hunter and warlock are super cool but statis Titan feel meh. Granted I just played through the story and only have few fragments, but same for my hunter end statis hunter is so much fun, and warlock gets turrets for days
@@Tylericous yeah, the only way stasis titan feels remotely interesting for me is with the exotic that turns ur barricade into a wall of crystals. That is really cool but imo is still held back by a dog shit melee.
I love all the other titan subclasses. Always have. Shoulder charge is fun even if it’s not always the strongest choice for a subclass. But I hate the behemoth melee so much that it ruins the whole thing for me. Lol
And it’s not really even a good mobility option imo. Regular shoulder charge abilities on other subclasses r infinitely better imo. Mostly bc u can use them for mobility without spending the charge. The stasis melee is spent whether u hit something or not. So it has slower movement than shoulder charge, does less dmg, and uses the charge whether u hit somethin or not. The only upside is that u can travel a bit further distance with it. That’s not a good trade imo.
What annoys the fuck out of me Stasis was supposed to be like the dedicated crowd control class. Stasis had a lot more flexibility with it’s set ups, they updated Light and now you don’t need crowd control at all. Most the light classes just deal boat loads of damage it’s actually fucking stupid.
@@spacewizardpip1111 also strand is way better at crowd control than stasis and it's way easier to use, especially on titan
This video is serving as a reminder to grind out my Stasis subclass stuff since I only picked up Beyond Light a month before Withc Queen.
stasis was my favorite subclass for my titan pre lightfall. but since the changes with the shards it really just has not been very fun. The best part about titan is how fast you can make shards with the crystal walls, but now that shards don't do anything but maybe a little tiny over shield or melee energy to a useless melee its just felt boring.
Since this video was created, the fissures/verglas problem was adjusted which makes it a lot better, but not for the play style attempted here. The diamond lance thing, like he said, was extremely passive and it was pretty boring. Behemoth is meant to be running around creating and smashing into crystals.
Personally, I think the melee should be adjusted to be a shoulder charge, upping the damage, but it's always been more utility than damage which seems overlooked. It's meant to be used to smash tons of the crystals at once to deal damage with those instead of the actual punch.
I also believe that the stasis shards should, by default on all stasis classes, have the whisper of rime ability, or maybe the Behemoth should get that by default (powered up by the fragment) in order to maintain that melee ability in higher level content as they don't have much in the way of self-healing at all.
These changes are relatively small but would make the Behemoth much more viable in later game content.
Honestly I'd make Shiver Strike a shoulder charge and make Howl of the Storm another melee option, then make an aspect that works kind of like the Solar one and Flechette storm where you slide melee to jump up and create a stasis wall, and hit melee again to slam down and knock people into it. That seems like fun.
Stasis needs new fragments and aspects now it feels like the prototype to the 3.0 light classes and strand. Like the harvest aspects are pretty much built into fragments for solar void and arc. Also alot of stasis fragments feel underwhelming.
Tbh I’m cool with most of the stasis fragments, but the behemoth aspects r especially underwhelming imo.
“Slide to break crystals.”
Oh…. Great. Thanks Bungie. Lol
@@Brad-ut1ro also like datto shows the combination of the aspects together doesn't synergise well
@@Brad-ut1ro I think it's a combo of both like why is there 3 fragments focused around harvest aspects but could be condensed down and the getting shot for grenade energy is just worse then strands one outright.
@@dragonsb4ne yeah, I feel ya. I really hope they make some changes. Would LOVE to c a new melee for stasis. I would even b happy with just a copy paste of shoulder charge for stasis titan tbh, just so I could switch off of the current one. Lol
@@ipunchedu8884 tbh I didn’t even pay attention to his fragments. Lol
I quite like Stasis Titan with Armamentarium and Verglas Curve. With the right setup, you can make ice blocks pretty much constantly. The melee is great for shattering them.
The new bow is a wonderful addition for my Behemoth build. Compared to Ager's, it works amazingly with Titan's Harvest aspect (Agers is better for Shadebinder imo). Cryoclasm & Rime ftw.
This, combined with the wave frame secondary GL damage technicality with triggering this bows exotic perk, could make this entire build absolutely insane and I love it.
I saw someone explain Stasis as something different than crowd control. He basically said that Strand is close to Void in its crowd control, and Stasis is close to Solar in its ad-clear capabilities. I just thought it was an interesting change of definition.
Who told you that? Was his name?
@Void Bastard I don't remember. He's clearly wrong, but it was still an interesting take.
Void and Strand have nothing in common ☠️
@@Fearienify True, but unrelated.
@@Fearienify besides being reflections of eachother. Void wants you to hold the line. Strand wants you to push the line.
Void Overshield is reflected as Woven Mail for strand.
Volatile is reflected as Unraveling
Weaken is reflected as Suspend & Sever (Suspend being the neutralizing part & Sever being the nerf to their dmg instead of taking more dmg)
Honestly all Strand is missing is a variation of Devour & Invisibility. The hunter aspect for next season they were talking about sounds like a opposite of Invisibility as in "holograms"
I've been running Vesper-Stasis warlock for the hell of it recently. It doesn't generate as much super as it once did in past seasons but it's still pretty solid and fun.
as an osmiomancy main, would love to see your take on a build for them.
Every Osmiomancy setup is the same, lol. You can only spin it so much for a year without changes.
why do you need a "content creator" if you are a main of the thing you ask for? i dont understand^^ if it kills,feels nice and fits oyur paystyle its awesome,if not its garbage and play something else.
If you are going with a turret build. I just use duskfield with verity’s brow. You can get some hella grenade regen with that helmet. If you don’t want to use a stasis weapon then go for osmio.
glad you made this, stasis imo is the coolest subclass and still my favorite
Stasis is shit on all classes because it got powercrept to shit by 3.0 subclasses. Until it gets updates it'll stay that way.
I found that this exotic bow actually fits perfectly in the Warlock Stasis kit with Iceflare Bolts and Bleakwatcher. Warlocks have awesome stasis turrets that are even better when shattering anything frozen spawns seekers to go freeze more targets, the one drawback to this build was that there were no actual stasis crystals to break for quick grenade recharge so you were always stuck at the mercy of elemental wells before (which are gone now). But now with this exotic bow we have stasis crystals galore for all the grenade energy you could possibly want, along with all the AOE damage of shattering frozen crystals and shattering frozen targets while everything that's shattered is spawning seekers to go freeze more stuff with like stasis 2-4 turrets on the field at any given time continuously freezing more stuff to make more seekers to freeze even more stuff for more AOE...it's fun!
I despise the Titan stasis melee. I would love for Bungie to add a ranged stasis melee for Titans that just copies the God of War axe. Throw an Ice axe at something and freeze it in place for a long time.
Hey datto!
Ive been enjoying the clever video titles! Great vid!
okay datto
completely agree with every point. Hopefully we'll see some love in the coming seasons.
1/10 Video incoming copium
What?
I don't play d2 anymore but i still watch all your videos keep up the great content
Lance cap with outbreak has been glued to me for weeks now.
It’s my favorite setup atm but ultimately when I need to run high end content in either switching to berserker for the CC or sunbreaker for the healing/damage.
The constant damage resistance nerfs behemoth got really killed it’s survivability.
I've been using with the diamond lance aspect and not worrying about the second half of the exotic perc if it happens it happens and it makes it feel alot more fluid just having the extra crystal is nice
I had the most success with this build with Disparity from last season, Rapid Hit/Headstone. Hakke Breach Armaments lets you shatter crystals safely and quickly, and doing do gets you lots of shards for Whisper of Rime. I run it with Diamond Lance and Tectonic Harvest, since, like you said, most content requires you to be on the move. But in a situation where I may need to defend an area or post up for a while, I can benefit from Cadmus Ridge Lancecap without having to change anything about my build. I basically make it my mission to always keep Diamond Lance on cooldown, spamming them everywhere and providing them to my teammates. If I find myself in a hairy situation, I can just throw a Glacier, put my Rally in it to get most of an overshield from the shards, and throw a Lance at my feet to get the resist from the crystal it spawns. And Glacial Quake can be extremely useful, especially on grounded bosses, if you can space yourself correctly. I pair this with Cloudstrike and Palmyra for DPS and quickly taking out tankier targets. All in all, I think Behemoth enjoyers are eating good with this helmet. And next season especially, what with the new Armor Charge mods collecting orbs on Barricade cast and giving a chance for Armor Charge on shard pickup.
I decided yesterday to make a build around this helm. Took it into a terminal activity, along with a few others. The crowd control was immediately noticed, the amount of up time with Lance was wild. Worked great for me when using dusk nades, tried snap....not bad either but I prefer dusk. Good build and stasis still seems viable and still strong to me. Enjoyed it. I decided to keep the frag to make lances since I know I won't always be behind my rally, honestly I still hate the melee, but it helps when needed. Oh also, running a chill clip weapon works wonders as well
I was using this build all day yesterday, it's really fun in seasonal content
I personally really enjoy Stasis Titan, but you definitely hit the nail on the head with all the issues. I have a really hard time justifying bringing Stasis into higher level content when the cc is sub par and all of its healing and defense capabilities come from fragments, whereas strand gets cc and defenses from cc'ing enemies! Strand in my opinion doesn't really need healing as much since the crowd control is so good.
I hope they give stasis titan a look soon, because shatter setups are just a ton of fun.
Regarding no healing, Rime will heal you if you're not full HP. If your second aspect (Howl) is going to be functionally blank, you might as well keep using Diamond Lance. 5 slots gives you Rime, Conduction, Fissures, Shards, and your choice of Chains, Refraction, Torment, Bonds or Rending.
I wouldn't mind seeing more aspects added for stasis in future seasons. I know strand is the new shiny tool and all but idk adding more aspects for stasis, maybe even the light 3.0 subclasses could add more. Like there's a lot of free design space left open for an ice themed subclass as well as the other elements
I (as a hunter main) most certainly only use stasis to shatterskate then put on literally any of the other 4 subclasses for more fun
This is the way bröther
Been waiting for an update Datto titan stasis video! 🥰
How Whisper of Fissures is breaking Verglas is actually kinda interesting, because it highlights how weird Shatter is under the surface. Basically, instead of increasing Shatter damage and range like it says, Fissures creates a *second* Shatter at the location. But, this second shatter doesn't have any of the properties of the first. So if you create a Crystal with a weapon, shattering that Crystal counts as Weapon damage. But because the Fissures Shatter doesn't have the weapon tag, it doesn't trigger any weapon specific things like Stats for All or Verglas. Because these two events are simultaneous, it's functionally just a coin flip on which Shatter gets kill credit.
Bungie's coding logic do be like that
I made a build with this exotic not too long ago using Tectonic Harvest and Diamond Lance and it works great. The crystals from my grenade and one diamond lance are enough to get me my grenade back with Shards alone. Instead of using Howl of the Storm, then, I use Shiver Strike to shatter my grenades or use the barricade tech and if I don't have either of those up, shattering the enemies I froze will break the crystals most of the time. Extra fragment slot means I can slot in Conduction to help make Rime more consistent. The way it works out is that I always have something generating crystals at any time and if for some reason I don't, I can just pop a rally and plink plonk for 2 seconds to kickstart Shards and Rime again with the Lance I get.
The loop is: throw grenade, shiver strike if far away, use barricade tech if close. Collect shards+orbs; this gives 50% overshield with Rime and roughly half melee energy. With grenade kickstart plus innervation have half grenade back. (Making an orb with shatter damage from grenade is fairly consistent so long as the enemies aren't real tanky. Orbs aren't necessary but they help so using siphons and weapons is recommended for harder content) Throw diamond lance, shoot frozen enemy for second lance (now it goes on cooldown), throw second lance, stand near crystal for damage resist (or) shatter it now for health and melee (and/or) pop barricade (or) shoot other enemies while waiting for lance cooldown, shatter crystal/enemy if applicable. Use lance at discretion. Grenade should be full and melee should be close. Use barricade and make more diamond lances whenever needed. Repeat. Keep super in back pocket for kickstart is abilities run out.
Feel free to leave your thoughts down below, I've only been using this build for a couple days and there is a learning curve.
1:01 elemental shards mod 1) had a 6 second cooldown after picking up every stasis shard where it wouldn’t do anything, and 2) didn’t actually give any ability energy besides the default melee energy unless you had a mod like well of ordinance that specifically granted ability regen on well pickup. It was mostly useful for activating stuff that triggered on well pickup like font of might or elemental charge.
I've been using Howl and Glaciers as makeshift cover for my Legendary Lost Sector runs. The extra ability regen+resist from that one fragment has saved my butt on a few occasions.
Whisper of Fissures essentially creates a second stasis shatter explosion of the same damage with a VERY slightly larger radius. It's essentially RNG as to whether the main crystal gets the kill or the fissures fragment gets the kill. If the fragment gets the kill then no arrows are refunded.
IMO for stasis warlock right now, I’ve pivoted away from Imagine’s 9 bleakwatcher setup because it takes way to long (relatively) to setup now. However, if I still use osmiomancy, I can generate just a stupid amount of shards, like actually insane, because I think a lot of people forgot that Osmio also gives you grenade energy back on hit and freeze. RN I’m running osmio with a stasis headstone sidearm and just ploughing through hero and master nightfalls cus all I have to do is mash Q and W and things freeze. Try it with harmonic resonance (whatever gives you orbs on weapon kills) grenade focus on the other mods, and for the subclass take the fragments that boost shatter size, regen rate on shatter, and primary boost, with ice flair and glacial.
I've been having fun with a Lancecap + Vexcalibur build with the shard overshield fragment, collecting the stasis shards will re-up the void overshield timer and melee kills with Vexcalibur will convert your stasis overshield to void
the inconsistency in hail barrage procs with fissures was brought up on Hynra's video on the topic as well... comments seem to believe its because fissures is a 2nd proc on top of the normal shatter explosion, meaning if the fissure explosion is what kills the mob, it doesn't count as a shatter kill from the bow, thus no stacks
i had the same experience as you with the helm + bow. Started using forerunner instead, much more reliable with the helm. Played the bow independtly, mad fun.
The reason whisper of fissures is inconsistent is because what it actually does is create a secondary (and larger) explosion. So basically you have two explosions: one counted from the weapon and one that is not counted as from the weapon
I think the best change they could make (on top of next season's armor charge changes) is to roll the stasis shards into other existing aspects, the way arc aspects give additional ways of becoming amplified
Stasis Titan was my main for most of Season of the Seraph. I was using seiFu's stasis sword build with stronghold, and it was both effective and fun. I had an awesome time in most encounters save for raid bosses. I was happy to drop howl of the storm (I really don't like uppercut melees) because I had lament.
Strand has made this build almost entirely obsolete. Woven mail is easier to proc and stronger than whisper of rime. Unraveling does better group damage overall than shatter. Sever is a better debuff than slow. Suspend is a better lockdown than freeze. Tangles are also better than diamond lances or crystals, especially with the artifact mods.
Been using this build since lighfall dropped & definitely think you should go with the lance aspect. This helm's secondary effect of boosting the lance is super powerful and if you rock this aspect, you make lances all over the place. Couple this with the fragment that boosts ability regen when shattering a crystal and you have insane ability uptime. Additionally, the lance aspect gives you an additional fragment slot to do with what you please.
Wave frame grenades + shatter is the key.
Use rapid fire to get crystals, use wave frame to get crystals, rally again, repeat.
It's a 4 step infinite cycle, however, so not as tight as a 2 step infinite
I miss my Behemoth Stronghold build inspired by that one youtuber whose name I forgot. It was fun, it was potent, it was useful, and it took some actual effort! Unlike so many builds now, you had to use your brain to take advantage of your builds, while stuff like void volatile + devour builds are just free wins for shooting with insane damage and ad clear.
Sifu is the youtuber who did that build
Selfu
I’ve been enjoying this helm a lot, it actually made stasis titan usable to me because the only thing I like about stasis titan is the diamond lance. Stasis warlock is still really good too. Stasis hunter, at least for me, really doesn’t have a place in the game right now since it largely revolves around slowing. Slowing things is just a worse freeze AND a worse suspend.
When I checked the exotics list after launch and saw the new helm I was instantly hyped and planned on taking it after the campaign, which I did. The strand legs bore me too. Last season I took some time to force myself to find a fun Stasis build and eventually landed on a Lance build so the helm was a natural upgrade for me. AND THEN, pulling the Bow from the seasonal track and everything was just coming together so well that as someone who historically has reeeaallly not liked Behemoth, yes even when it was "broken" back in BL, have probably been using it more this season than Strand and as much as Void because I have another really fun build with it.
Didnt really consider not running the Lance aspect with the helm, the overlap makes sense, but at the same time I figured why not because similar to Datto I think the Stasis melee is traaaash, and an extra Fragment is worth it to me. Tbh the only time Ive been sat behind the barricade is during boss damage times when the rest of the time its running around between the bow and lances. Different playstyles definitely being the gap between myself and Datto, I know he said at the end he still overall likes the helm but still.
The super is still real ass tho (I know unless you run with a Bubble but randoms to often run bubbles), dk what changes they could make to it, really hoping for a second super option at some point too because man has that been the biggest thing Ive never liked about the subclass.
The issue with fissures is that it adds a second instance of shatter damage that doesn't proc the verglas curve perk. The inconsistency happens because sometimes the crystal shatter gets the kill and other times the fissure shatter does.
Personally, I love CRL. In my main build I use it with Diamond Lance and Tectonic Harvest, then for weapons I use Stay Frosty and Winterbite. I think behemoth titans in general are a fairly high mobility class for titans, but CRL allows you to bunker down when things get a little dicey while still allowing you to do things and effect the battlefield for when it becomes 'safe' enough for you to go back into the fray.
i take the exotic as an perfect crowd control one, if i were to buff it, id make it that shatter/freezing damage prolonged the barricade timer or/and gave some class ability back.
I've really been enjoying the bow with tectonic/cryo/hunger/shards and HoIL. Between the bow and your grenade you'll have crystals everywhere to shatter, which will fully refund your melee and double-quick recharge your grenade. Maybe not an endgame build, but it's fun for an ability spam and blow stuff up build.
If the titan helmet was a hunter exotic the rally barricade cooldown would be doubled.
I love my double stasis turret on warlock build, that's probably the only thing really worth using. That's what I used to run in GM's and probably will continue to do so.
Neat trick with the bow, shattering stasis crystals and killing enemies counts as weapon damage which will chain the stasis arrows as long as enemies are killed with shatter damage. Yes this works on shatterdive too
Did you watch the video? He literally mentions this at 6:15
@@RikiazGaming ok
Shiver strike needs some love for sure, if titans main theme is shattering crystals it should produce a couple on hits or considering it knock backs non boss enemies you could lean into that as a "get off me" tool if stuff gets too close, make it release a concussion blast as you create a large ice fist on your own fist and as it explodes it pushes enemies away or have the more crystals you shatter the stronger the knock back is, something. I feel like shiver strike being better could alleviate a lot
I've been waiting for them to do anything with Stasis for a while now. It was the first 3.0 subclass technically but they never added new grenades, new melees, supers, etc. Hopefully after The Final Shape if they end up capping off at 3 Dark and 3 Light subclasses they will start to add more to the classes.
why do i need to wait until lightfall to have a fleshed out game? i am playing the game NOW
thnaks, datto. this week I tried to do a stasis titan build, but I got cornered on the same place as you. the synergy of aspects is non existent. plus, the death of elemental wells hurts a lot the build.
As a Behemoth main, I believe whisper of chains is by far and away the best stasis fragment. A 40% DR for simply standing in a 15 m radius of ANY frozen target or stasis crystal (which Behemoth has many ways to generate) is simply to good to pass up. Not only does this mean howl of the storm can be used as an instant way to gain DR, but it also means tectonic harvest rises in value too. This is because 9 shards are enough to fully regenerate shiver strike, and glacial grenade and howl generate 9 crystals in total (which convert into shards via tec harvest), allowing you too constantly loop howl of the storm, thus constantly spawn crystals, which in turn allow you to keep up your 40% chains DR. Additionally, Bungie is bringing back bootleg elemental shards next season (elemental charges), which means you will be (potentially) able to pick up a couple of shards and gain a stack of armour charge, meaning you can then add in surge mods to give yourself a 22% WEAPON DAMAGE BONUS FOR USING A MELEE, GRENADE OR BARRICADE (if you're using Hoarfrost-z). I don't need to explain how useful that is in a dps scenario, and this was my main build I used all of last year before Bungie sent elemental shards to the shadowrealm in Lightfall. Despite this, Behemoth remains a very solid class in endgame PvE, though I acknowledge that Woven mail and suspend are both extremely strong and in many ways outclass chains and freeze (though freeze does have some strengths over suspend). However, what Berserker doesn't have the ability to do is to gain armour charge without any kills and have as high an uptime of DR (abeyant leap notwithstanding).
I know this comment is really long winded, but by getting this information out there, I hope to be able to at least convince a few people that stasis is still very viable and fun to play, despite most large youtubers calling it mediocre and useless compared to strand.
For my love of Being a Stasis Main I Thank You.
I’m so glad I’m not the only one who was frustrated by the issue with Lancecap synergy. I want Stasis Titan to feel good so bad, I put so much time into forming an optimal build just for it to feel worse than every other Subclass with minimal effort…
I've been using this helm with Cryothesia, Tectonic and Diamond Lance, with the standard Stasis grenades. In any activity that just requires you to kill, it's great fun and I never use the barricade with it. You can build into Overshield, healing orbs from Recuperation, etc. In higher end content it's not as carefree, but it's still fun. Wouldn't want it in a GM though. Verglas Curve is excellent on Hunters with, say, Renewal Grasps.
I love using Hoarfrost, I call it my meme build. Just an insane amount of crystals, damage resist when close to them, and overshield when I shatter them. I would confuse the hell out of the Oryx shade to the point that he couldn't even attack
Datto, you could throw on Whisper of Chains and do the uppercut melee fragment and use it to give you DR while hiding behind your barricade. I also find that it works well for panic freezing enemies that get too close.
I remember when a fun pvp stasis titan build was placing crystals, with your slide melee or nade, then breaking them to get your cooldowns back, and a nice lil bump of over shield from the fragments. It wasnt super broken, and took something like using your nade or slide melee to create crystals, and then breaking them also took some work, since you either placed your shield onto them, slid through them, or took the time to shoot/punch them down. But then void 3.0 came out, and all void titans had to do was place their shield, once. And they got full over shield, that they can also share with teammates, and boosted grenade CD, AND increased melee range, ya know cause we all love that lol i vivdly remember when Void 3.0 came out and i thought, huh well this is just better than my stasis titan build in everyway lol takes less setup, and gives me more advantages.
Regarding modifications to this build, I would run it with Diamond lance for the extra Aspect Slot since none of the other aspects are particularly useful so may as well take the buff, and in combination with glacial harvest for more shards. Conduction and Rime to give extra durability from stasis shard overshield, then Fissures for the extra explosion damage, that one fragment that boosts kinetic damage vs. frozen targets, and dealer's choice.
For the main weapon, Revision 0. With the upcoming buffs it's very good, and combining the sniper shot with the boost from killing frozen targets allows it to inflict some serious damage. I was hitting six digits with a precision shot into a Cabal's back during Arms Dealer (Legend). Furthermore, it's a weapon that wants to stay back more anyways, 4-burst allows it to proc the diamond lance quickly, so you proc it, freeze a target with the Diamond Lance, swap to sniper mode, brain your target, and the shatter effect deals with nearby enemies. Secondary should probably be an add-clear special weapon like Forbearance. For heavy, whatever's meta.
Stasis Warlock and Hunter are both incredibly strong still, more than I think people realize. Stasis Titan has always trailed behind, and the only use for it was areas like the final room on glassway.
In terms of crowd control, osmiomancy warlock is still amazing at it, arguably on par with strand if you use a weapon with headstone or demo, verglas curve is really good too when used properly. Then throw on chain of command, which is an amazing machine gun right now. Agers warlock is amazing too, especially with mantle of battle harmony.
Missing elemental wells tie ins is a huge problem for stasis though. Especially because stasis wells were really good, and it gave a reason to use glacial harvest.
Stasis just needs it's cooldowns lowered, as it's the only class without an extremely strong ability spam loop that refreshes multiple abilities, it's usually one ability like grenades, and I think people would get angry if every other subclass got nerfed.
The one thing i wanted to say was that the slide melee with stasis is helpful in the super as you can just spam it on a boss and it does some serious damage. Besides that I feel like the helmet takes away more than it gives. Titans need an Aspect that interact with the crystals in a more fun way, I wanna pick em up and throw em like a log or something
Using the helm while working on the bow’s masterwork is the first time I’ve really enjoyed stasis Titan.
On the topic of Stasis builds - Duskfield/Whisper of Bonds (super energy on frozen target kill) Hunter w/Wishender & a Disruption Break energy is one of my absolute favourite builds. Still miss elemental shards tho - but now I can use kinetic surge to juice up my bow further.
Whisper of rime for overshields actually heals you if you're missing health