I'm always impressed how thought out and well designed the various gameplay aspects of AtS are, thanks for these videos that let us see a bit of the 'behind the scenes' reasoning behind changes or additions!
I've gotten tons of enjoyment from your game and it's nice to see you're still adding new things, I'll definitely get the DLC expansion when it comes out. =) Trends looks very useful to understand what's really going on.
You guys are the morning star on the dark sky we call the gaming industry. The vanguard to a renaissance where games or rather works of love pull us into new worlds with their visual aesthetics, soundtracks and lore. Everytime i play your game its not only the mechanics that keep me glued to the screen, but most importantly the world that i want to feel and experience. Like the old märchen (german word) as gathered by the brothers grimm or oscar wilde.
Love the game!! It is fun and challenging! And the UI is super-intuitive. Please add a display for local time (clock) so I can easily keep playing up to the last minutes before I have to join real life again.
I love this game. I clocked a hundred hours in the first week and more afterwards. However, even though the game allows you to achieve short term goals in more than one way, the overall strategy is always the same. Even though there is a lot of randomisation. Maybe that’s a sign that it’s so good that I wanted to digest this game fully and I it took me hundreds of hours to do it - definitely worth the price - but I would like to keep playing it.
Can you guys tweak the prices of goods? It's so odd that some manufactured products sell for cheaper than the raw materials needed to make them. Also, can you add a sort option (alphabetical, type, amount, etc) to the warehouse inventory screen? Or...can you have a floating inventory bar on the right side of the screen, with a drop down box for the different materials.
For these players who already beat everything you could add super-prestige levels that simply take every previous prestige level and make them 10%/20%/30% etc harder as a stop-gap. That way you can add normal prestige levels when and if you figure them out and in the meantime, the game scales infinitely for all the try-hards out there.
I have one settlement to complete, and then my first attempt at the Cobalt seal. I'm not 100% sure I'll have time to finish this before March 4. Is it possible to delay the update? disconnect internet? lol
This game drains me emotionally and intellectually every time. Yet I can't wait to come home and play it everyday. It reminds me of FTL where every battle is a crisis, while in AtS every storm is a crisis. There should be a genre like "crisis management simulator" for these types of games.
I'm always impressed how thought out and well designed the various gameplay aspects of AtS are, thanks for these videos that let us see a bit of the 'behind the scenes' reasoning behind changes or additions!
I've gotten tons of enjoyment from your game and it's nice to see you're still adding new things, I'll definitely get the DLC expansion when it comes out. =)
Trends looks very useful to understand what's really going on.
Its really the best sim strategy game ever to me! Im very proud that its a Poland game studio, many thanks for bringing so much joy! Thank you!
Fighting Blightrot when you get a lot of stacks usually required multiple blight posts so it's nice to have the option to upgrade one instead.
I just started playing the game a few weeks ago and I'm having so much fun with it! Thanks for sharing the details of this latest update with us.
My favourite city builder, right alongside Anno 1800. Keep it up lads!
You guys are the morning star on the dark sky we call the gaming industry. The vanguard to a renaissance where games or rather works of love pull us into new worlds with their visual aesthetics, soundtracks and lore.
Everytime i play your game its not only the mechanics that keep me glued to the screen, but most importantly the world that i want to feel and experience. Like the old märchen (german word) as gathered by the brothers grimm or oscar wilde.
Love the game!! It is fun and challenging! And the UI is super-intuitive. Please add a display for local time (clock) so I can easily keep playing up to the last minutes before I have to join real life again.
I'm sure you guys have big plans for the future, and I'm really excited.
I'd love to see another kind of ranch, but with insects.
Cool to see the development going strong. Enjoying the game a lot still.
I love this game. I clocked a hundred hours in the first week and more afterwards. However, even though the game allows you to achieve short term goals in more than one way, the overall strategy is always the same. Even though there is a lot of randomisation. Maybe that’s a sign that it’s so good that I wanted to digest this game fully and I it took me hundreds of hours to do it - definitely worth the price - but I would like to keep playing it.
Thank you for the raid and shoutout. ❤❤❤❤❤❤
This is my favourite game right now I just can't stop playing
Can you guys tweak the prices of goods? It's so odd that some manufactured products sell for cheaper than the raw materials needed to make them.
Also, can you add a sort option (alphabetical, type, amount, etc) to the warehouse inventory screen?
Or...can you have a floating inventory bar on the right side of the screen, with a drop down box for the different materials.
For these players who already beat everything you could add super-prestige levels that simply take every previous prestige level and make them 10%/20%/30% etc harder as a stop-gap. That way you can add normal prestige levels when and if you figure them out and in the meantime, the game scales infinitely for all the try-hards out there.
I have one settlement to complete, and then my first attempt at the Cobalt seal. I'm not 100% sure I'll have time to finish this before March 4. Is it possible to delay the update? disconnect internet? lol
This game drains me emotionally and intellectually every time. Yet I can't wait to come home and play it everyday. It reminds me of FTL where every battle is a crisis, while in AtS every storm is a crisis. There should be a genre like "crisis management simulator" for these types of games.
love it
I love your game!
is there any planned dlc?
Yes! I believe they mentioned in in their plan.
Yes, we plan to release one that will include new playable species, new biome, and more!