Moving your buildings as the settlement evolves to be as close as possible to the desired resource - especially woodcutters - is key. While all the gathering-type constructs (e.g., Woodcutter, Stonecutter, etc) can be moved without penalty and should be adjusted often - Crude Workstation and Makeshift Post can also be moved for free, as can ALL of the housing buildings. The Trading post and Beacon Tower can be moved by paying 5 wood (and should be placed as out-of-the-way as you can put them). I totally agree you should not take all of your building choices ASAP, but rather only after you've opened a couple glades and seen what resources you have to work with, and then only if you need (and can build) another building - otherwise wait until you know what you need. This game comes at you like a hand of 5-card stud poker and you have to work with what you get and adapt. Set up a 2nd Hearth as soon as practical once you have more than 14 Population (with the small warehouse you mentioned). 2 hearths, both leveled to 3, with Lizards in place, is a huge help to resolve and blight resistance for storms as hostility builds in latter years.
A tip not covered here! If you find a large patch of Fertile ground say about 13-15 big? Build two of the same farm type around it. The two workers can only reliably clear out size 8 farm plots even with a drop off point close by.
Two other tips I believe are useful: the only time resolve does anything is when it is 0 or below or above the reputation threshold. For this reason, you can usually deal with the first storm even without houses and the comfort bonus. This also means the resolve rainpunk should only be done inside the storm or when going for the threshold. Second: basically all dangerous/forbidden glade events can be solved by training gear, some advanced fuel or insence (oil might do both fuel and insence depending on the specific event). this basically means with those three you never have to worry about not being able to complete one.
There's no reason to not have immediately shelters for everyone, though. They're cheap, you need them for the Hearth upgrade, and they might even activate Drizzle effects or negate Storm ones.
Thank you! Very helpful and information dense. It's been a PITA trying to find content on UA-cam that isn't just slop a creator is making to boost numbers/build a channel. Your video is "respectful of the viewers", is how I'd put it. Thank you.
@giodandosu I tend not to notify subscribers when I release tips and tricks videos as they have performed so badly in the past! Perhaps I should try again though?
KEY binding is really good advice, was not aware at all until you mentioned it. THanks!
@wheregotime3153 No problem, I hope they were useful!
Moving your buildings as the settlement evolves to be as close as possible to the desired resource - especially woodcutters - is key. While all the gathering-type constructs (e.g., Woodcutter, Stonecutter, etc) can be moved without penalty and should be adjusted often - Crude Workstation and Makeshift Post can also be moved for free, as can ALL of the housing buildings. The Trading post and Beacon Tower can be moved by paying 5 wood (and should be placed as out-of-the-way as you can put them).
I totally agree you should not take all of your building choices ASAP, but rather only after you've opened a couple glades and seen what resources you have to work with, and then only if you need (and can build) another building - otherwise wait until you know what you need. This game comes at you like a hand of 5-card stud poker and you have to work with what you get and adapt.
Set up a 2nd Hearth as soon as practical once you have more than 14 Population (with the small warehouse you mentioned). 2 hearths, both leveled to 3, with Lizards in place, is a huge help to resolve and blight resistance for storms as hostility builds in latter years.
@@BobDodgey great tips, I like the 5 card stud poker analogy!
The key bindings tip was super helpful.
@@jsomeone3 glad it helped!
A tip not covered here! If you find a large patch of Fertile ground say about 13-15 big? Build two of the same farm type around it. The two workers can only reliably clear out size 8 farm plots even with a drop off point close by.
@HolaSkinks Omg that's awesome, thanks!
Two other tips I believe are useful: the only time resolve does anything is when it is 0 or below or above the reputation threshold. For this reason, you can usually deal with the first storm even without houses and the comfort bonus. This also means the resolve rainpunk should only be done inside the storm or when going for the threshold. Second: basically all dangerous/forbidden glade events can be solved by training gear, some advanced fuel or insence (oil might do both fuel and insence depending on the specific event). this basically means with those three you never have to worry about not being able to complete one.
@@notatree4022 amazing, especially the second tip, thank you for sharing!
There's no reason to not have immediately shelters for everyone, though. They're cheap, you need them for the Hearth upgrade, and they might even activate Drizzle effects or negate Storm ones.
Thank you! Very helpful and information dense. It's been a PITA trying to find content on UA-cam that isn't just slop a creator is making to boost numbers/build a channel. Your video is "respectful of the viewers", is how I'd put it. Thank you.
@@turtleburger thank you and I'm glad you think so, that is what I tried to achieve.
Great video! Subscribed
@@PedrodeAlmeida78 thank you my friend!
The first thing I do when starting a game is always draw a # with dirt paths😂
@AndyBorjigin I'm not surprised!
An "L" or a "T" are faster to put down at first, and that leaves a bit more room for arranging buildings.
This was a very short video for all the tips given here, also very well explained, thank you very much! Really usefull!
@@alexvillanueva5110 I like to keep them short but with lots of tips, glad you found it useful!
Good advice, thank you. Now just to remember the key bindings!
@@tomsilberberg1978 haha yes there are too many for me to remember, but they do really help
You can change them to fit your style, i have all different views on the number keys f.i.
this was super helpful
@gogurtpie Glad to help!
Great video!
@@Sallymanda thank you!
Wow!
@@reedmusic I hope it was useful!
Many Thanks !
thank you!
Great video. 120 hours in and im still learning new things 😂
@@Omegawow89 120 hours and still enjoying it?
@@twiglets2 Sure am. The game has a weird way of inflicting panic, satisfaction and pleasure all at the same time 🤣.
@@Omegawow89 hahaha I couldn't agree more!
Great video
@@kuzinets hope it was useful
Good video!
@dROp-dsL thank you, I hope it was useful!
TY! it was useful!!! but is all right with your video? i colud see it only in my home!
@giodandosu I tend not to notify subscribers when I release tips and tricks videos as they have performed so badly in the past! Perhaps I should try again though?
@@twiglets2 yes isn a bad idea! maybe they don't do well at stert but over time i am sure a lot of people will see them!
thanks!
Thank you!
Good tips
I hope they were helpful!
Thanks
@@oenomous4050 welcome
Nice tips and voice
@@vc6094 thank you! I hope they helped
Very useful, thanks!
@rayb_1 you're welcome!
Just as an FYI, the word "hearth" is pronounced "harth", not "herth".
Good video regardless!
@@elliottwallace thank you!
FOR THE ALGORITHM!
Praise be!
thanks!
@@shaymcquaid welcome!