Unreal Engine 5.4 vs 5.0

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  • Опубліковано 25 тра 2024
  • Unreal Engine 5.4 vs 5.0
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    ‪@UnrealEngine‬ #unrealengine5 #lumen #rtx4090 #ue5
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КОМЕНТАРІ • 67

  • @josiahmos5880
    @josiahmos5880 Місяць тому +20

    I'm mostly looking forward to the nanite skeletal meshes for denser crowds.

    • @MischieviousJirachi
      @MischieviousJirachi Місяць тому +2

      Same

    • @ComboDamageTV
      @ComboDamageTV Місяць тому +2

      The thought of this just blew my mind.

    • @KomodoBitGames
      @KomodoBitGames 28 днів тому

      Same, I made procedural NPC crowds which was free in december and this will help my customers have extra fps easily.

    • @xaby996
      @xaby996 23 дні тому

      This might make Metahuman animation more performany. You have 5 skel mesh animation ticks per metahuman - so I hope this solves it.

  • @uruwashii5231
    @uruwashii5231 Місяць тому +8

    Great comparison video, thanks for breaking things down and showing/explaining differences.

    • @Jsfilmz
      @Jsfilmz  Місяць тому

      yw dude how its helpful

  • @crypt_exe8709
    @crypt_exe8709 Місяць тому +2

    I just don't know why they removed ray tracing GI

  • @mangarookie
    @mangarookie Місяць тому +4

    cool comparison and its cool to see how things improve but it is still blurry, ghosting, flickering and those grills on the cars are literally smudges. Is there a way to get clear images in realtime at all?

    • @LtdJorge
      @LtdJorge Місяць тому

      Yeah. I think we'll have to wait a bit. Seems like you can only have either a small amount of very high quality objects or a big amount of decent quality objects.

  • @John_atCTS
    @John_atCTS Місяць тому +3

    Thanks - definitely seeing the massive improvements to Lumen and Reflections as they roll out each 5.x release. I think it's time Epic revamp their docs on "Rendering High Quality Frames with Movie Render Queue" (specifically the AA and CVARs section) to reflect all the changes since 4.25 when that documentation was initially created.
    I'm sure the recommended settings would be significantly different in the 5.4 / 5.5 world.

  • @PatrickTheDM
    @PatrickTheDM Місяць тому +4

    I updated my game while working on it from 5.1 to 5.2.1 before release and the reflection change was phenomenal. I have a level with glass floors and it's so cool to see all those sweet reflections. I'm sure 5.4 would be notably better.

  • @hola-kx1gn
    @hola-kx1gn Місяць тому +3

    congrats on 100k !

  • @rranft
    @rranft Місяць тому +2

    "Is it worth" porting? That's a really loaded question. It depends entirely on how much work it will take to port your game forward. How much custom code is there, how many of your features have been deprecated? How much "dust-off" will you need to do to get everything working? How much improvement will you see with the base port, and how much tweaking will you need to do to get the features you want to take advantage of working?
    Each project and developer has a different assessment here.
    For example, I'm considering a 5.2 -> 5..4 port and my project is still in an early state. I am also considering dropping one interaction system for another, so honestly it's probably better for me to just start over in 5.4. Ultimately, the main gain I'm looking to leverage is just the performance increases in 5.4.

    • @Jsfilmz
      @Jsfilmz  Місяць тому

      honestly hold off 5.4 is buggy

  • @timothycook
    @timothycook Місяць тому +3

    Looks great! Is the reflection popping and flickering ever going to be tackled in Unreal? It's the main/ pretty much only reason keeping me rendering with Cycles. I love the poly amount that Unreal can handle but the flickering.... :)

    • @KomodoBitGames
      @KomodoBitGames 28 днів тому

      There are third party ray tracing plugins you can try

  • @buniakdmitrii9287
    @buniakdmitrii9287 Місяць тому +2

    Hey man! You're the goat!!! Happy to see that channel growing!!

  • @designbyKwik
    @designbyKwik Місяць тому +3

    Reflections look a lot better, still lacking when compared to render engines like V-Ray, Corona, etc. One thing that was weird though, I am getting something I can only call camera based reflections. In my scene when I am near certain objects, half of the scene is reflected like an overlay in my camera. Really odd.

  • @Oryon7
    @Oryon7 Місяць тому +1

    Thanks Jay! Been waiting for an update comparison. Figured you'd be the one to do it... again.
    So many improvements have been made, and even though some of the improvements come at a performance cost, when compared to the original engine state, it results in a huge visual AND performance gain.
    In a recent keynote, the Epic did state that if they were to run the original demo in Unreal 5.4, the performance optimizations alone(with no graphical improvements, implied) would have been significant. For instance, I imagine if the original demo had been released on consoles in 5.4, the frame rate might have been somewhere between 40 and 60 fps. Epic's internal goal, as I understood, was to be able to get that (original) fidelity at 60fps.

  • @darkange911
    @darkange911 Місяць тому +2

    every now and then i get a video in my home feed from JSFILMZ and he's 20k subscribers bigger lol

  • @SP7000SP
    @SP7000SP Місяць тому +1

    You sharpened the thumbnail bruh. 😂

  • @2slick4u.
    @2slick4u. Місяць тому +2

    ive been blasting you in the past, idk if u remember my comments. But ur a cool dude, sorry if i was rude
    Cool videos 🤝

  • @armondtanz
    @armondtanz Місяць тому +1

    Bruh... theres a guy on YT who just made real lenses with blueprints, you simply attch it to your cam and you get a real feel of how cams look and react irl.
    Its on marketplace. Pathtracer only.
    Suit u to the max 😎👍

  • @mohammed.hamdaoui
    @mohammed.hamdaoui Місяць тому

    Yo thanks for the comparison! I wanted to ask you how did you managed to get UE5.5? I looked for it in Github but no trace.

  • @asdfman7007
    @asdfman7007 Місяць тому +1

    catwoman: "i feel like i have a wedgie".

  • @ltonos9557
    @ltonos9557 Місяць тому +1

    I am not verify knowledgeable about this topic. But I have a hunch that in the next few years the way graphics are generated will make a dramatic switch from intense ray calculations, to AI generated reflections. Sorta like jumping from actually solving a problem with math, to guessing the outcome with AI learning. My oversimplified guess.

  • @Jv19979
    @Jv19979 Місяць тому

    I can't wait to see how the next cyberpunk game will look

  • @Trendish_channel
    @Trendish_channel Місяць тому

    After i created CitySample project for 5.4 and run the game I realized that all cars are flying 1 meter over the ground. There is no issues with 5.3 version although

  • @bunkercamp
    @bunkercamp Місяць тому +1

    awesome as allways

  • @darkelectronicmusic
    @darkelectronicmusic Місяць тому +1

    Need a new PC asap 😅 Good video

  • @Dj_Barlethh
    @Dj_Barlethh Місяць тому

    Why I can’t open this demo I have a great workstation and Nvidia 4070 ti 16 g

  • @HD-GAMES
    @HD-GAMES Місяць тому +1

    why nanite dose not work with my lap ... in evry UE5V ... 5.0 TO 5.4 ... I updated drivers and tried evry thing ... is it the CPU ? MY CPU is ... (I7gen6)

  • @buniakdmitrii9287
    @buniakdmitrii9287 Місяць тому

    Please!!! By any chance guys, do you know why my objects disappear in edit mode when I move close to them?
    Everything seems normal, when I simulate level...

  • @brandhuetv
    @brandhuetv Місяць тому +1

    always best tips ever

  • @vickeythegamer7527
    @vickeythegamer7527 Місяць тому

    can you give link for download of this version (because i am have some problem with Unrealengine5.4 its shading character one half with purple and other with yellow to check if it my engine issue or my system and i am making mobile game on ue5)

  • @AnimatedLines
    @AnimatedLines Місяць тому +1

    5.5? Holy crap, slow down unreal I'm nearly getting my hands wet with 5.4.

    • @Jsfilmz
      @Jsfilmz  Місяць тому

      fortnite is already 5.5 actually

    • @th-redattack
      @th-redattack Місяць тому

      @@Jsfilmz is this the reason of extreme frame drops and stutters

  • @Tauq_
    @Tauq_ Місяць тому

    Where can i download this demo that you're playing??

  • @Rodutchi
    @Rodutchi Місяць тому +2

    The difference is crazy, the 5.0 reflections looklike playdough in comparison

  • @CeezGeez
    @CeezGeez Місяць тому

    what are features in 5.5 that seem interesting?

  • @ehteshamseidaliroute5019
    @ehteshamseidaliroute5019 Місяць тому +1

    I still wonder why Epic didn't hire you?no one can never better than you can advertise this engine and its features,they must be your sponsor

    • @Jsfilmz
      @Jsfilmz  Місяць тому +1

      haahhaha im too honest sometimes man i talk shit about unreal too

    • @22cine
      @22cine Місяць тому

      ​@@Jsfilmz hey, bro. Maybe think about widening your toolset to Unity, Godot, Blender, Maya, etc, and make comparisons of those? Since Unreal won't pay you, maybe someone will))

  • @asdfman7007
    @asdfman7007 Місяць тому

    "whats changed?" ... everything?

  • @robsonhenrique4346
    @robsonhenrique4346 Місяць тому +1

    I gave up on using unreal engine my dream of doing animation in unreal engine died I can't learn this capiroto program at all

    • @TheFunDimension
      @TheFunDimension Місяць тому

      The education deparment is complete crap. people have to look at the source code sometimes just do they can see what’s going on. In my experience, I want to slap someone in the face every time I use UE. It’s truly frustrating.

  • @IstyManame
    @IstyManame Місяць тому

    i feel like 5.3 vs 5.4 comparison would be very useful

    • @Jsfilmz
      @Jsfilmz  Місяць тому

      not much changed tbh visualwise

    • @IstyManame
      @IstyManame Місяць тому

      @@Jsfilmz no I mean performance they got some multithreaded stuff or sum in 5.4

  • @user-ri6ow1us3k
    @user-ri6ow1us3k Місяць тому +1

    aaaaaye this is cool

  • @bushgreen260
    @bushgreen260 Місяць тому +2

    *Will 5.5 release 1 year after 5.4?*

    • @Jsfilmz
      @Jsfilmz  Місяць тому +1

      no cos UEFN is already 5.5

  • @lolmao500
    @lolmao500 20 днів тому

    Whats new in 5.5?

  • @LegendaryFinalHero
    @LegendaryFinalHero Місяць тому

    it sucks since I worked on project for 5.0 all the way to 5.3 now 5.4 doesn't work with my project just way too much to adapt it seems like so guess ill just save these new epic features for a new title I had a feeling 5.3 would be the magic number of completion for me but kind of sad I missed the mark on all these well done changes and I wish I did world composition before I started making my map

  • @zebaafrozjee218
    @zebaafrozjee218 Місяць тому

    Which game?

  • @markmuller7962
    @markmuller7962 Місяць тому

    5:35 Is it just me or the reflections on the building's windows still not amazing?

    • @th-redattack
      @th-redattack Місяць тому

      Windows use 2d planes still images thats why it looks bad

    • @markmuller7962
      @markmuller7962 Місяць тому

      @@th-redattack Are you talking about the yellowish/beige reflection?

    • @GLAUTOMOTIVEMEDIA
      @GLAUTOMOTIVEMEDIA Місяць тому

      for me the complete video looks not amazing. reflection, textures etc

    • @th-redattack
      @th-redattack Місяць тому

      @@markmuller7962 im talking about windows who look like they have lights and interiors

  • @HD-fc4ds
    @HD-fc4ds Місяць тому

    ok