Unreal Engine 5.4 is unreal. The future is here

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  • Опубліковано 2 чер 2024
  • by @IGN • Unreal Engine 5.4 - Of...
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  • Ігри

КОМЕНТАРІ • 1 тис.

  • @tikiiz
    @tikiiz Місяць тому +811

    It's all brilliant until game developers create modern games that look like ass

    • @zzz66688
      @zzz66688 Місяць тому

      You mean until game developers create ugly as fuck characters like fable and call it 'photorealistic'.

    • @JesiAsh
      @JesiAsh Місяць тому +117

      50% less gameplay. 100% more propaganda.

    • @happyzombie270
      @happyzombie270 Місяць тому +31

      30 fps in the future

    • @razz5841
      @razz5841 Місяць тому +31

      Or when they create great looking game with UE5, but it looks like other 100 UE5 games with no soul and hollow gameplay

    • @malirk
      @malirk Місяць тому +7

      @@happyzombie270 Why is everyone slamming 30 fps? I grew up with pixal art games that were probably 2-5 fps. Then tons of games on NES, SNES and N64 would go down to maybe single digit fps when graphics got intense.
      I don't need all my games to look and run as smooth as butter.

  • @slin747
    @slin747 Місяць тому +1284

    When I was younger, graphics used to matter a lot for me. Now I just care about good gameplay and sometimes a good enough story

    • @ericwalker6477
      @ericwalker6477 Місяць тому +87

      I’m always looking for the trifecta. Performance, graphics, and story

    • @alexmiller6955
      @alexmiller6955 Місяць тому +61

      If the other two are sacrificed for great graphics, then it's more of a movie than a game.

    • @jackantharia
      @jackantharia Місяць тому +44

      I used to think the same, but noticed that I'm actually very picky about artstyle, whether it's cutting edge graphics or plain text win simple UI. artstyle that I don't like can be a dealbreaker for me.

    • @afos88
      @afos88 Місяць тому +26

      @@jackantharia even Asmon reacted to video about that.
      Art style is what truly matters, that's why even old WoW doesn't look that dated for example cause it's art style is great

    • @onederb71nln83
      @onederb71nln83 Місяць тому

      I hated that Manga was black and white when I was a kid and know I don't care either way just make a good story with clean lines.

  • @PhoxUwU
    @PhoxUwU Місяць тому +602

    Ratatouille now also apply to games: everybody can cook, but not everybody should cook (make games)

    • @Norwolf2097
      @Norwolf2097 Місяць тому +2

      wow, that is deep.

    • @larssonk22
      @larssonk22 Місяць тому +5

      I will go further, it's like internet access...

    • @emirsivac
      @emirsivac Місяць тому +13

      Well that isnt the message of Ratatouille. But alright

    • @_terrorbilly
      @_terrorbilly Місяць тому +24

      That's not the phrase. It would be that not everybody can make good games, but a good game can come from anywhere "Not anyone can cook, but a good cook can come from anywhere."

    • @mityakiselev
      @mityakiselev Місяць тому +1

      everybody can KUK forsenKUKLE

  • @valoryea
    @valoryea Місяць тому +358

    Art style > graphical fidelity
    Game play > graphical fidelity

    • @Karollenart
      @Karollenart Місяць тому +7

      Sadly if you use predefined model like this you cannot define your own art style. I guess. Or you get very restricted.

    • @Filip10101
      @Filip10101 Місяць тому +14

      It's all part of one cohesive package, all part of technological evolution. It's like saying brain needs all the blood because it does all the thinking, and your liver and other organs starve of nutrients. Stop with this simplistic arguments. Otherwise you'd still be playing games with amazing gameplay with graphics like the first Deus Ex. If a game with poor graphics comes out, like Rise of Ronin, people shit on it.

    • @v-ia
      @v-ia Місяць тому +1

      @@Karollenart fix it by working on art direction instead then. just as important!

    • @leagueaddict8357
      @leagueaddict8357 Місяць тому

      I agree, games from before 2000 are sometimes really nice because the art style they went for is so nice that it being a lower resolution, or slightly pixelated can actually be a part of it looking good.

    • @randybobandy9828
      @randybobandy9828 Місяць тому +1

      ​@@Karollenartsort of but not really. That can be said about all the other unreal engine games. You can make the games incredibly unique.

  • @tacitus6384
    @tacitus6384 Місяць тому +169

    But does it have 16 times the detail?

  • @EricLing64
    @EricLing64 Місяць тому +246

    Don't necessarily need photorealism, just good performance and art design, and of course good gameplay, preferably good UI. Lot of games lately lacking bits of it all.

    • @WarbossGork
      @WarbossGork Місяць тому +17

      Agree. Games made for photorealistic fall off so had after a couple of years graphics wise, while games made with good art style/design can hold up for decades.

    • @sorenlampe951
      @sorenlampe951 Місяць тому +12

      UI is very overlooked. A bad UI can ruin the whole game for me.

    • @RyanRoberts-qf5et
      @RyanRoberts-qf5et Місяць тому +1

      good performance, something you never really see with unreal

    • @reikanou-issen
      @reikanou-issen Місяць тому +1

      reminds me of Stray Souls, a once-promising realistic SH-type game that is sadly underdelivered

    • @spaceghost4161
      @spaceghost4161 Місяць тому +1

      @@WarbossGorkI disagree gta5 been out since 2012 nd it still looks good and play good … why tf do you ppl wanna choose .. a good game is a good game … red dead 2 looks amazing and plays amazing with an amazing story lol star field graphics r shit and the game is shit

  • @dindunuphenwong
    @dindunuphenwong Місяць тому +369

    Just when you thought you had enough storage capacity Unreal Engine updates and tells us we're gonna need 16x the storage space that we literally just got done upgrading to.

    • @twincitiescrush19
      @twincitiescrush19 Місяць тому +40

      Perfect timing to pay them for their newly released cloud storage! I'm sure there will be no issues there. /s

    • @reikanou-issen
      @reikanou-issen Місяць тому +57

      Sixteen times the storage!
      wait wrong company

    • @G82Jesse
      @G82Jesse Місяць тому +25

      it just works

    • @BlackEagle352
      @BlackEagle352 Місяць тому +27

      Dont worry companies like Ubisoft will delete the games of your hard drive for more space

    • @jimmyv3170
      @jimmyv3170 Місяць тому +4

      But it's for 16x the detail

  • @thejimd
    @thejimd Місяць тому +61

    Coming to a console near you in "cinematic" 30fps

    • @M4Dbrat
      @M4Dbrat Місяць тому +17

      And upscaled from 576p

    • @balloonb0y677
      @balloonb0y677 Місяць тому +2

      @@M4Dbratthat not true. With this technology like nanite and lumen, a console is capable of running a game at better graphical fidelity than current games whilst also providing better performance. That’s the entire pint of UE5. Why else do you think indie games like Alan wake 2 can look as good as triple AAA games.

    • @KevKlopper
      @KevKlopper Місяць тому

      funny enough real cinema is filmed in 24 fps (USA) and 25 (EUR), 30 looks way off,

    • @NAK7798
      @NAK7798 Місяць тому

      That literally has not been the case for a single ue5 game. ​@@balloonb0y677

  • @sootythunder3111
    @sootythunder3111 Місяць тому +196

    I no longer care about companies improving graphics, I only care about companies improving gameplay and stories

    • @martinsch
      @martinsch Місяць тому +8

      Yeah 100%. I feel like game visuals reached a very big "softcap" around the time of Witcher 3. Why should I care about even smoother animations and pixel perfect lighting effects when it only makes the game look slightly better than a 9 year old game?
      The advancement of game engines is generally good, because it reduces the time developers need to create visuals. They COULD focus more on the gameplay. But the reality is that gameplay is where companies will always cut cost in favor of a bigger marketing budget.

    • @Karollenart
      @Karollenart Місяць тому +1

      Also, people forget about AI... where are improvements of that?

    • @mechamojureg2166
      @mechamojureg2166 Місяць тому +1

      its still useful to know that tech like this is getting easier to produce, makes so that we can believe even less that its not their fault when companies releases a game that looks 2 generations old and it runs like ass, where the same console runs things much better looking even better.

    • @glordium1951
      @glordium1951 Місяць тому

      @@Karollenart True, the most important one along with gameplay

    • @surianna301
      @surianna301 Місяць тому

      That's the thing with the .4 update its more about the graphics but that's not the case with all updates some with be more performance and some will be more quality

  • @AssassinKID
    @AssassinKID Місяць тому +140

    "stutter struggle" is still real tho

    • @TRONiX404
      @TRONiX404 Місяць тому +13

      Yes Yep Uh-huh.
      So many games fallen to the OP Stutter

    • @Gr00t
      @Gr00t Місяць тому +6

      Somewhere Alex felt a disturbance in the force.

    • @rumham8124
      @rumham8124 Місяць тому +2

      What does that mean?

    • @mangatom192
      @mangatom192 Місяць тому +8

      ​@@Gr00tStellar blade is a UE game that doesn't have stutter. Don't let Alex know though.

    • @user-fg6mq3dg3d
      @user-fg6mq3dg3d Місяць тому

      no?

  • @joshuaprivett3552
    @joshuaprivett3552 Місяць тому +84

    I work IT for various game companies. They aren't using 5.4. If someone decides to start making a game TODAY, they might decide to use it, but the existing projects are moving forward with 3rd party character model and environment creation engines that AREN'T built in to UE5 because they've been around for longer.
    Also, this 5.4 release is TERRIBLE NEWS. Most of these companies are buying assets, but they're still using different methods of capturing humanoid movement. With these default pre-built options, we will continue to see the further sameification of games- they're all going to look the exact same.

    • @eth7928
      @eth7928 Місяць тому +3

      Not exactly. Some projects that are in production would evaluate if upgrading may break the current branch or not. And if they would need the new features they would upgrade during production. Also keep in mind the dozens of bug fixes for a new engine update. Some UE updates run smooth as butter, some others break the entire game the team has been working on. An engine version lock would only occur if the game is already quite far in development and maybe 1-2 years away from release.
      When it comes to asset packs, thats a different topic.

    • @martinsch
      @martinsch Місяць тому +9

      I agree with you. We already have this issue of sameish looking AA games. Once you have played one or two UE5 games you cann IMMEDIATELY tell when another game uses the engine, just by looking at the lighting. To me it is already a big drawback when a game uses UE5 because I'm getting tired of those visuals, no matter how good they look screenshotted.

    • @eth7928
      @eth7928 Місяць тому +2

      @@martinsch Only going to get worse since most studios now licensing UE5. CD Projekt Red for instance swapped their inhouse engine now for UE5. The reasons are mostly financial. Its hard to maintain your own engine over time.

    • @Shineinpoverty
      @Shineinpoverty Місяць тому +3

      Sad. I hate "sameification" so much. I see it so often in so many various games I watch on Twitch, and it is almost depressing. It is noticeable, and it is bad.
      This is something that turns me away from buying most games that I would be interested otherwise.
      At least we got older stuff.

    • @shadowboyii
      @shadowboyii Місяць тому +3

      No , this is a showcase for the engine advancement no bad news here. You have a project on using another engine/method that is cool they can still use it, but a new project can start using new technology

  • @FM-nm4ng
    @FM-nm4ng Місяць тому +16

    I think the UE tools end up freeing up more time for developers to work on the gameplay instead of creating their own game engine from scratch. Developers are already well-versed in using the UE software so there is no time wasted learning a new set of tools of new custom game engine.

    • @martinsch
      @martinsch Місяць тому +1

      On one side, yes that's what I hope so too. On the other side, this will probably result in MORE games instead of BETTER games. Creating a well balanced game with decent gameplay is time-consuming. Why spend $1m on that if you can pump that million into marketing instead, after creating some cheap but impressive looking animations?

  • @randomdude_2000
    @randomdude_2000 Місяць тому +6

    I spent 4 years at game development school and then another 2 years after working on small projects still learning as much as possible and what I came to realize is that the most important aspect of any game is its optimization and how smoothly it runs, no lag, small load times and immediate reactions in game which elevate any game to something that is polished and professional regardless how good the graphics are.
    It's so strange to me because game optimization is something they almost didn't even talk about at school and instead focused on more generic forms of game design. I'm never impressed anymore with game demos or trailers because I know that what they are showing isn't the game being played in real time, its always a pre rendered video with maxed out settings always trying to impress everyone with how incredible the graphics look, but all i want to see is how well the actual game plays because as a gamer I cannot stand loading screens and lag in games regardless how good the actual game looks.
    If a game runs badly it can also suggest that store bought assets are being used as their poly counts are very difficult to adjust as the polygons have been fractured resulting in a buggy laggy mess of a game.

    • @theterriblepuddle1830
      @theterriblepuddle1830 Місяць тому +1

      Reason why CoD and WoW got so popular. They were snappy in their combat while competitors were laggy

    • @pinsandneedles8562
      @pinsandneedles8562 Місяць тому

      What are you even talking about? "polygons have been fractured in store bought assets"? Why would someone do that to a mesh before selling it on the store? Or do you mean, you have to decimate the mesh for performance reasons? With nanite, you don't. I dont get what your point is, especially because the latest releases of unreal engine brought many performance upgrades.

  • @Mystyx-Sama
    @Mystyx-Sama Місяць тому +12

    If anything, this makes indie developers the ability to make amazing looking games without breaking the bank. Companies like EA will never change, but small studios that usually focus on a good game to play can now also have amazing AAA graphics as well. So it's mostly a good thing, with a mild bitter taste added.
    I'd love a BBC as well. It's a great idea. ;)

  • @JoHn-gi1lb
    @JoHn-gi1lb Місяць тому +47

    reminder that helldivers 2 works on an engine that's been discontinued like 7 years ago

    • @samuelgeaney7556
      @samuelgeaney7556 Місяць тому +5

      And it's a buggy mess that crashes constantly 🤣 I love the game but fuck me dead it's got some issues

    • @seinfeldx
      @seinfeldx Місяць тому

      @@samuelgeaney7556 I think it very much depend on the user and its pc, not that i doesnt happens, how much it happens.
      73h had 2 crashes (1 of it was because i tryed to enter the space map when a was running the game with the apu graphics instead of gpu without even having the laptop plugged in - was running at 20fps) and 2 bugs happen 1 time each, not possible to enter the plane and being stuck a little below the terrain because of a enemy.

    • @samuelgeaney7556
      @samuelgeaney7556 Місяць тому

      @@seinfeldx I'm on PS5 and no exaggeration I get at least 1 crash to the home screen and at least 1-2 network disconnects EVERY session, considering it's online only it's pretty unacceptable how much the game crashes.

    • @seinfeldx
      @seinfeldx Місяць тому

      @@samuelgeaney7556 Sure i agree with you, i just have different experience since play it on pc but other people with different pc's might have that same bad experience.
      While i have ps5, i never liked the idea of being dependent on paying extra internet with ps plus so i bought on pc with 17% discount.
      Does it normally happen to you at random intervals, more in the beginning or end of a session?

  • @winns35
    @winns35 Місяць тому +40

    Remember when they first showed off unreal 5 and told us there was this amazing technology that would make it to where great graphics would be so much less taxing on your pc. Still waiting on that.

    • @SWOTHDRA
      @SWOTHDRA Місяць тому +3

      Lol true

    • @Toetech0
      @Toetech0 Місяць тому +16

      it is though. Try running a scene with 200mil polygons without nanite and then try with nanite. less taxing does not mean not taxing at all and you can run it on gtx 450. Its more like. this scene you can run on 4090 would need something like 6090 without this technology. as an example

    • @ahassani
      @ahassani Місяць тому +2

      ​@Toetech0 Nanite impacts performance heavily though, especially compared to manually made LODs. I think the problem with Unreal is that it's trying to be both a movie creation AND a games engine at the same time, so you get all these new fancy toys to play with that aren't suited or aren't the most optimal for real-time computing, and so you end up with those optimization messes we see frequently nowadays with modern UE5 games. Devs are relying too much on Unreal's own tech instead of manually optimizing the games.

    • @Toetech0
      @Toetech0 Місяць тому +2

      @@ahassani but the quality difference is totally different. try making lods with the same level as nanite and keep the same performance. spoiler. you can't. and with how nanite works is at some point we will reach a certain threshold with hardware where the polycount does not matter at all. for example its pointless to go details beyond one pixel. so you could cap polygon size to be at minimum one pixel. this how ever is totally different without nanite or nanite -like methods. it all comes down to how nanite handles the memory usage of the said model.

    • @FakeEgirl
      @FakeEgirl Місяць тому +1

      Already happening with DLSS

  • @vi6ddarkking
    @vi6ddarkking Місяць тому +14

    7:24 Your correct in Unreal 5.5 they are going to introduce Nanite Skeletal Meshes. (For characters with bones.)
    Which is already in the Unreal 5.5 beta.
    So far it's a straight 2x performance improvement over normal skeletal meshes.
    And it's still the early experimental version.

  • @sparkyenergia
    @sparkyenergia Місяць тому +50

    With how rapidly they are pushing out new versions of Unreal engine I suspect they are making a game in the background. Really hoping for the next chapter of 'Unreal'.

    • @NostraDavid2
      @NostraDavid2 Місяць тому +6

      Oh man, Unreal 3 should be pretty amazing! (no not UT3). I would love to fight the Skaarj again.

    • @itsdinkd1771
      @itsdinkd1771 Місяць тому +2

      Unreal tournament would be fucking amazing.

    • @itsdinkd1771
      @itsdinkd1771 Місяць тому +5

      Also the game they are probably making in the background is most likely fortnite content. Each chapter comes with major changes like graphics and such. It's probable that they update the engine for their fortnite road map, release the fortnite seasons or chapter with said new content, and then publicly release the unreal update

    • @Zuranthus
      @Zuranthus Місяць тому +8

      they are not, the only thing they care about at this moment is Fortnite, until that game starts dying out don't expect anything

    • @NicholasBrakespear
      @NicholasBrakespear Місяць тому +1

      @@itsdinkd1771 The original Unreal Tournament getting a proper Night Dive-style remaster and returning to GOG would be amazing. But any UT title seems unlikely, given that Epic nuked the franchise from orbit for no good reason.

  • @oldmanrae2061
    @oldmanrae2061 Місяць тому +6

    It is also developed for "The Volume" filming environment, as used on The Mandolorian, and Star Trek : Strange New Worlds.

    • @originalgameronline3457
      @originalgameronline3457 Місяць тому +5

      That’s 2 more reasons that it sucks

    • @oldmanrae2061
      @oldmanrae2061 Місяць тому

      @@originalgameronline3457 You OK? Are you having a mental health moment? You should seek Help ASAP.

  • @Omili
    @Omili Місяць тому +3

    There is not much need to go more "realistic" graphics wise. What we need is the realism and performance for the real time physics simulations. We are still using atleast over 20 years old technology for simulating physics in real time. That means that even the most powerful PCs have trouble simulating real cloth physics in real time.
    Example: You want wind affect your character hair, items, clothing and the gravity + uplift from the wings to affect the open cockpit plane flight simulation. What we need is that the plane stays in air because of the game engine physics are able to calculate the needed info (drag, resistance, gravity, speed, uplift and so on) while also simulating all possible moving parts in real time (hair, clothing, items, parts of the plane, particles and so on).
    What we have is fake non simulated flight and very limited physics for the simulation of the character/objects which are pre rendered mostly and still take hard toll on the performance.
    We need simple and powerful system to add collisions without them causing horrible amounts of data writing whenever objects collide. And simple way to make the objects react with each others.
    Example: Character is wearing a cape which collide with the body. If user adds pauldrons and chest item for the character, all they need to do is to add "collide with objects in group A" which includes almost every possible surface in the game. When they tab that feature then the new items collide correctly with the cape. If user adds hair and backpack then the cape again will collide correctly with those items in real time.
    Currently that would cause massive amounts of data taking all the memory and power from the users computer. We need "nanite" for the physics.

  • @ytubeanon
    @ytubeanon Місяць тому +4

    don't worry about making VR games, we can just use UEVR to automatically get full VR

  • @Azd1r.3358.
    @Azd1r.3358. Місяць тому +7

    Been in a game design course for the last 2 years, using UE5.2 both in group projects and my own, would have been nice to have some of this stuff earlier as I did see people struggle on character animation and rigging the most.
    I'm only 2 mins into the vid so will probably have to edit this comment, however, the chatter that said that you would need a 'nasa computer' is imo completely wrong, im not totally sure about other peoples' experience, but the course I took, we had access to computers with 32gb ram, 4050s in one of the rooms we were in and 3080s in my first year, don't really remember the cpus but they were like 13th gen intel cpus. Don't get me wrong these pcs are great and the 3080s were bought in the middle of the gpu price spike / shortage back in covid iirc, I myself have a 7600x, a 4070 and 32gb of ram, now don't get me wrong what I listed are absolutely great parts but nothing insanely high end that'll literally cost an arm and a leg like a 4090 lol, not to mention that in engine what youre working on runs worse, tho I've personally had 0 issues, anyway yapping over.

    • @swiss_Otaku
      @swiss_Otaku Місяць тому +5

      These PCs that you have named are still probably not affordable for +90% of pc players.
      Just look at statistics of what most steam players are using

    • @Azd1r.3358.
      @Azd1r.3358. Місяць тому +1

      @@swiss_Otaku Yeah, iirc the chatters point was using UE5.4 for game development, not saying you need a nasa pc to play games made with it, as if I wasn't clear, the game engine is a LOT more intensive than if you packaged the game and took the time to optimise it / used lower settings etc etc.
      One more thing I'd like to add is DLSS in my experience is not anywhere close to being at a point where I'd use it when playing, everywhere I have tried / tested a bit with DLSS I would rather just lower my res, not sure how to articulate it but the performance to how the game looks compared to just lowering settings / res is very noticeable / significantly more blurry I guess.
      I also looked over the march 2024 hardware survey, and just looking at the video card description list, again taking into account that what I listed is to be fair, reasonably overkill even just for developing withing UE5, and experience with worse pcs - had a prebuilt i3 9100f, gtx 1650 that had no ssd and 8gb that i had to upgrade to 16gb and a decent ssd which honsetly reduced stuttering by an insane amount, all of this before i built my new pc about last year around summer, where now to build my exact PC it would be like a solid 20% cheaper than when I built it.
      Anyway I'm getting off topic, I'd say that according to March's steam hardware survey about a 3rd or half of the people can run this stuff perfectly fine just based on looking at the gpu stats alone, and honestly people think too deep into 2k and 4k gaming, that is BS, just like rtx was and still is imo. Most that look into buying a monitor like that don't understand something as basic as how PPI - pixels per inch - works
      TL;DR more like a 3rd or half according to steams hardware survey would have very little to no problem running either the packaged game made with UE5 or actually running UE5, my original post wasn't meant to be an arguement on pcs, just my thoughts on UE5 and game design currently and how suggesting that you need a 'nasa pc' to run this stuff is ridiculous and completely false, not to mention people that have old pcs, like me when I had a i3 9100f and 1650, allready couldn't run other highly demanding stuff allready.
      and yeah I yapped again and I'm too lazy to reread it to check for spelling mistakes etc so have fun with that.

    • @ryu_lidu
      @ryu_lidu Місяць тому

      @@swiss_Otaku Running the editor is 10 times more expensive than playing the game

  • @RolyPolyGames
    @RolyPolyGames Місяць тому +1

    The control rig stuff is great, one thing they don't cover but should cover in this video is the mutable plugin. Mutable is gonna let me hopefully be able to make a huge more variety of characters in game as well as player customization with less effort. I've really been looking forward to a lot of this stuff.

  • @derago-dev
    @derago-dev Місяць тому +2

    I was already happy that they've fixed those damn shadows on the Orthographic camera, been waiting for that since UE4, now i can finally go back to some projects i had

  • @xinlou6707
    @xinlou6707 Місяць тому +64

    So what that the game will have "next gen graphics" if my eyes will be glued to the mini map/compas because the game world is just overflowing with shit but without any substance

    • @alexmiller6955
      @alexmiller6955 Місяць тому +6

      Not looking forward to the next 2 far cries and assassin's creeds? 😅

    • @johnpp21
      @johnpp21 Місяць тому

      not only games but also anime like chinese anime and they are really good.
      like Throne of Seal is made in Unlreal Engine

    • @xinlou6707
      @xinlou6707 Місяць тому +4

      @@alexmiller6955 Last Far cry i played was 3 and AC was black flag

    • @DBTHEPLUG
      @DBTHEPLUG Місяць тому

      They'll use a crappy ubisoft engine...​@@alexmiller6955

    • @neon9165
      @neon9165 Місяць тому +1

      @@xinlou6707 Good game enjoyer (I still want a Modern Ac4 Black flag successor, Skull & bones was a Utter disappointment, Live service is a plague)

  • @TheSacredMaster
    @TheSacredMaster Місяць тому +10

    Refining all the software to run on lower end tech is the real challenge.

  • @macmac436
    @macmac436 Місяць тому +2

    "All I care about is story and game play, not graphics". For anything other than small studios, these three things are in separate development pipelines. They don't affect each other.

  • @surject
    @surject Місяць тому +2

    I worked with 3DS4 in 1995 up to 3DSMax till around 2006 (render time 8h on a Athlon64 3800+ for ONE picture with V-Ray) - I had never thought we will get here so quickly... But then Epic = Demoscene, like Remedy and DICE, who else if not them.

  • @Se7en1995y
    @Se7en1995y Місяць тому +5

    The Day Before's Devs will always think about the day before they decided to release their game at it's current status!

  • @thorstenkurafeiski1845
    @thorstenkurafeiski1845 Місяць тому +4

    All that achievements in graphics but once the end boss is triggered he makes his scripted move even if you don't stand in front of him.

  • @erikhendrickson59
    @erikhendrickson59 Місяць тому +2

    I'm honestly more excited to see some LLM AI implementation in games over the next few years. We're talking about things like NPC dialogues and interactions. Imagine you feed an LLM the game's story and extensive lore of the default world-state. NPCs can then interact with you in a much more realistic manner, comparing the current world-state to the default, and comment on things you've done in game in real-time.

    • @track4_u82
      @track4_u82 Місяць тому

      That's should be the next step...

    • @ryu_lidu
      @ryu_lidu Місяць тому +1

      It depends on the game, most games are better with static dialog, dynamic dialog is usually better for random NPCs, so games like minecraft, GTA and others with tons of random NPCs could work with it, or dragons dogma pawns saying random stuff
      Now JRPGs with tons of named characters usually won't, it's hard to tell a well structured story when you don't even know what your characters will say half the time

  • @user-jk4sd1tm7t
    @user-jk4sd1tm7t Місяць тому +2

    cant wait to see all these amazing graphics and features in all my new AAAAAAAAA games in 2081
    now we dont even have proper current gen games, most of them are still realeasing on past gen consoles or looks like they can work on past gen just fine

  • @MooohGX
    @MooohGX Місяць тому +3

    Kids money being put to advance humanity’s computational capability is wholesome

  • @alexandra2014
    @alexandra2014 Місяць тому +5

    I'm going to have to upgrade my pc to be able to run unreal 5.... one free asset underground cave was enough to stutter and crash my system to desktop. Unreal is an amazing tool, but gotta have the hardware to run it. Time to save up my cash while i plot out my game designs. 😅

  • @ghtp10
    @ghtp10 Місяць тому

    Since we r reaching the physical limitation on hardware size, until a major breakthrough, optimization on the the way the computer reads and reproduce the graphs is our best near future

  • @ELPRES1DENTE45
    @ELPRES1DENTE45 Місяць тому +1

    The graphical jump in games over the next 3-5 years is going to be insane.

  • @libertyninetyone
    @libertyninetyone Місяць тому +27

    Blur everything around your character view and fuckin upscale from 480p image .. future of gaming :D cannot wait

    • @JackoWillMakeLives-loveu
      @JackoWillMakeLives-loveu Місяць тому +4

      ^ found the console gamer

    • @libertyninetyone
      @libertyninetyone Місяць тому +7

      @@JackoWillMakeLives-loveu noup .. I'm making fun of consoles .. I had PS2 as my last one .. PC 4ever ..

    • @hunterzone4846
      @hunterzone4846 Місяць тому +8

      @@JackoWillMakeLives-loveuThis is literally true on PC too unless you have a 4090, in which case you still need upscaling but from 1080p instead.

    • @libertyninetyone
      @libertyninetyone Місяць тому

      @@hunterzone4846 YEP ..

    • @megakarlachofficial
      @megakarlachofficial Місяць тому +2

      these and aswell as TAA anti-aliasing (or some form of it) makes the game even more blurry.

  • @alanarriaga6204
    @alanarriaga6204 Місяць тому +9

    Graphics are great and all but this is why I like jrpgs so much nowadays and indie games because it feels like they focus on the story they’re trying to tell or trying to make a good game without being carried by the graphics

    • @jrobwhydidyoutubechangemyname
      @jrobwhydidyoutubechangemyname Місяць тому

      Stardew Valley and Factorio still take up the vast majority of my gaming time. That's when I'm not playing N64 or PS2.

  • @hafbrydhellsing
    @hafbrydhellsing Місяць тому

    Can manage a low end that will play mid to high end games on low/medium settings for around $600-800, a high end business dell(dell is just one of the more common and cheap, HP might also work) that's being recycled plus budget for a dedicated graphics card. If you're looking you can find an older machine for cheap. Ram, and cpu will be slower, but it'll house, and support newer graphic cards. Its a decent foot in the door, they can go for anywhere between $100-600 but I'd stay looking around the $400 range. Usually gets 32gb ram, 1tb ssd, and an I7, I'd just double check you aren't getting shafted paying 10th gen pricing, for a 4th gen machine. If StarForge wanted to go down the route of useable machines for around $1000, not sure whom to ask, but I'd try to get some partnerships, or contracts will dell, or electronic recycling factories that repurpose older machines.

  • @RockRock2233
    @RockRock2233 Місяць тому

    I have always loved seeing that UE logo at the start of a game. Have been a huge fan of how the games have looked/performed.

  • @Sarotsi_Z
    @Sarotsi_Z Місяць тому +43

    Storage UN5:😮
    Storage UN6:☠️

    • @Azd1r.3358.
      @Azd1r.3358. Місяць тому +4

      Wait.. UN?? wonder what that stands for...

    • @ultrasquall22
      @ultrasquall22 Місяць тому +3

      United Nations? Anyway UE5.4 is looking great!

    • @eaglenebula2172
      @eaglenebula2172 Місяць тому +2

      Bro said United Nations 5 storage 😂😂🤣

  • @Nobody-vr5nl
    @Nobody-vr5nl Місяць тому +8

    Setting up a leg IN A FEW STEPS!
    GET IT?!?!

  • @ShadowGardenBDO
    @ShadowGardenBDO Місяць тому

    The 4090 PCB is small. It's cooler is so big to be able to cool 450-600wats of drawn power. Place a water block and it's a small factor card now.

  • @shanold7681
    @shanold7681 Місяць тому

    Yeah somethings going to have to happen with PC's this last gen was just more power MORE power so much so that some parts are a fire hazard now, and upper midrange CPU's need coolers that extreme overclockers used to use.

  • @Sarnoth1984
    @Sarnoth1984 Місяць тому +5

    I keep seeing these cool graphics in demos. Where are the games already?

    • @DBTHEPLUG
      @DBTHEPLUG Місяць тому +2

      Let me think: Remnant 2, The Finals, Tekken 8, Fortnite, Palworld, Senua's Saga Hellblade 2, Stalker 2, Black Myth Wukong etc.
      That's all Unreal Engine 5. What are you talking about?

    • @SWOTHDRA
      @SWOTHDRA Місяць тому

      Yup

    • @SWOTHDRA
      @SWOTHDRA Місяць тому

      ​@DBTHEPLUG and which of them have released to critical acclaim or have been released at all? 🤡

    • @DBTHEPLUG
      @DBTHEPLUG Місяць тому

      @@SWOTHDRA ?

    • @samuelgeaney7556
      @samuelgeaney7556 Місяць тому +1

      ​@@DBTHEPLUGnone of those games have mind blowing graphics tho

  • @kirigherkins
    @kirigherkins Місяць тому +12

    graphics are cool but I would prefer it if they made a good game first

    • @DBTHEPLUG
      @DBTHEPLUG Місяць тому +4

      Let me think: Remnant 2, The Finals, Tekken 8, Fortnite, Palworld, Senua's Saga Hellblade 2, Stalker 2, Black Myth Wukong etc.
      What are you even talking about?

    • @kirigherkins
      @kirigherkins Місяць тому +5

      @@DBTHEPLUG Ah yes, a handful of good games. Great counterpoint!

    • @originalgameronline3457
      @originalgameronline3457 Місяць тому +4

      @@DBTHEPLUGlmao , none of those games are ground breaking or push technical boundaries at all. Little games on an overhyped game engine

    • @DBTHEPLUG
      @DBTHEPLUG Місяць тому +1

      @@originalgameronline3457 Yeah, because the big games take 10 years to develop, genius. Good luck waiting for the witcher 4 and the next cyberpunk to release.

    • @Dino-pq9bj
      @Dino-pq9bj Місяць тому

      Imma just wait for ready player one in 20 years

  • @trexawwm9140
    @trexawwm9140 Місяць тому

    Insanely impressive visulas so far, but it's still just a bunch of hard materials like rocks and metal. I don't think their engine can render things like foliage quite yet, hence why they only showcase these barren environments. Once they achieve that though it's going to be craaaazy

  • @nathanlothamer4570
    @nathanlothamer4570 Місяць тому

    You'll have to get the reverse black logo of starforge on that BBC

  • @astreakaito5625
    @astreakaito5625 Місяць тому +5

    They're still not fixing the shader compilation issues and traversal stutters though..

    • @MadJayQ-ec8bi
      @MadJayQ-ec8bi 9 днів тому

      It's not just shader compilation, it's PSO creation and management. Read through the Vulkan shader object extension proposal. "Pipelines" have proven to not be the useful abstraction that The Kronos Group, Microsoft, and the greater industry thought they would be.

  • @SilverWolvesScarletForestSnow
    @SilverWolvesScarletForestSnow Місяць тому +4

    I'm beyond graphics now, for me we hit the point of diminishing returns with the 360/PS3.

  • @acalotl
    @acalotl Місяць тому

    Big head Luffy looks like Ivankov for me, they even have same crazy energy

  • @seandidsomething
    @seandidsomething Місяць тому

    Greyzone looks great but truly its so easy to make that games map in unreal 5 with all the foliage and everything.

  • @MrAbcdeg
    @MrAbcdeg Місяць тому +8

    sick cant wait for whats in store for the future of gaming

    • @SputniksArmy
      @SputniksArmy Місяць тому +4

      good graphics doesnt make good games; you'll still get the mtx, p2w, and paywalls dont you worry

    • @MrAbcdeg
      @MrAbcdeg Місяць тому +4

      @SputniksArmy 100% true but we might get 10 maybe 20% of over the top good games and that should be enough

    • @SputniksArmy
      @SputniksArmy Місяць тому

      @@MrAbcdeg we can hope!

    • @valravn9907
      @valravn9907 Місяць тому

      the future of gaming is stylized graphics and pixel art games

    • @SWOTHDRA
      @SWOTHDRA Місяць тому

      We have been waiting for 4 years now

  • @DanteHellDrive
    @DanteHellDrive Місяць тому +7

    All this to make crappy 45+ hour long boring AAA campaigns with little to no storytelling.

    • @yannickhs7100
      @yannickhs7100 Місяць тому +1

      5h*

    • @zhenyucai8688
      @zhenyucai8688 Місяць тому

      ??? All the shirty AAA games aren't even using unreal. AAA companies are still using their outdated buggy engine from 2016 and prior lol. Just look at starfield.

  • @kubolor1234
    @kubolor1234 Місяць тому

    The best rendering I have seen lately isn't even out of Unreal, Remedy Games with their Northlight Engine.

  • @FrawgfithAmblose
    @FrawgfithAmblose Місяць тому +6

    Seeing how impressed he is with the latest graphics maybe asmon can upgrade to a quality hd webcam someday instead of just sticking with the 480p walmart cam he found in a box labeled "free" on the side of the road ten years ago...

  • @CamAlert2
    @CamAlert2 Місяць тому +11

    Performance is more important to me than graphics. If you game isn't hitting at least 60, I don't even care about it.

    • @balloonb0y677
      @balloonb0y677 Місяць тому

      That’s the point of this technology. It allows for better graphics with zero loss of performance and even better performance at a certain point.

  • @andresilvasophisma
    @andresilvasophisma Місяць тому

    One thing you rarelly see mentioned is that tech like DLSS significantly increases input lag, something in didn't have with old games.
    Even with Reflex you still get some.
    The argument that games will run on any device doesn't really apply, just look at Alan Wake 2.

    • @lagtastic7511
      @lagtastic7511 Місяць тому

      Because most of these people are sheep, and have been duped. Instead of getting optimized games/drivers running well at native resolutions. They would prefer massive input lag that scales upward the more you use it. All because the industry hoodwinked them into believing this was for us, as the end user, and not to cut corners for more profit on their end.
      So tired of quality going into the toilet. With all the DLSS, upscaling, blurring picture quality, and selling it to the consumers as "This is the future"

  • @alexandre588
    @alexandre588 Місяць тому

    In the past art direction was limited by graphics technology. But nowadays if a studio wants a photorealistic look it can go for it. And so in a way graphic improvements reached a meaning plateau, in which it is still improving but with diminishing returns to the audience. Meanwhile you have indie games, cartoonish 3D games that do just as well without the photorealism. It is a tool in art direction.

  • @New_Gaming_Chair
    @New_Gaming_Chair Місяць тому +19

    Graphics peaked at the PS3.

    • @Padlock_Steve
      @Padlock_Steve Місяць тому +1

      bubsy 3d

    • @one_bone_4_life647
      @one_bone_4_life647 Місяць тому +2

      Yep, Last Of Us on PS3 still looks good. PS3 had 8 GPUs in it. PS4->PS5 really just marketing.

    • @DanteHellDrive
      @DanteHellDrive Місяць тому +4

      So did the creativity 😂

    • @flyingplantwhale545
      @flyingplantwhale545 Місяць тому

      Bullshit

    • @one_bone_4_life647
      @one_bone_4_life647 Місяць тому +2

      @@flyingplantwhale545 Nope, progress in graphics peaked PS3. No point in getting console anymore if you can afford PC

  • @HauntedCorpseGaming
    @HauntedCorpseGaming Місяць тому +5

    Combine this with that Ai girlfriend demo and then make it all fast enough to reduce input voice latency to almost zero and there ya go, haha.

  • @davadh
    @davadh Місяць тому

    It's great, but you'll only see the different during those 2 minute cutscenes then it's back to 20fps gameplay

  • @IndianCitizen04
    @IndianCitizen04 Місяць тому

    ControlRig may be sufficient for Game developer, but more polishing is needed for pure animation purpose.

  • @Controllerhead
    @Controllerhead Місяць тому +4

    Cloud gaming unfortunately is limited by latency, involving ping and literally the speed of light. OnLive tried it in the 2000s, Stadia in the 2010s, and they have learned the same lesson: the latency is just too much for most people. If Google can't make it work, i don't see anyone making it working.

    • @leet2865
      @leet2865 Місяць тому +1

      meanwhile we have GeforceNow with

    • @lagtastic7511
      @lagtastic7511 Місяць тому +1

      @@leet2865 This entirely depends on your location and ISP. Plus the elephant in the room you are trying to sidestep is input lag. Because anyone "dialed in" to a game will notice that additional input lag. And you will be at a disadvantage in any twitch reaction style multiplayer game if you are on the cloud and the other is not.

  • @johnpp21
    @johnpp21 Місяць тому +6

    some chinese animators use Unreal Engine for their anime and they're really good

  • @dwindeyer
    @dwindeyer Місяць тому

    I still get impressed when great graphics are combined with great set pieces, like the kind you find in tomb raider or uncharted

  • @Ready_Fire_Aim
    @Ready_Fire_Aim Місяць тому

    using it atm with my first game. its amazing

  • @Einscrest
    @Einscrest Місяць тому +7

    Doesn't matter if it looks good. If the game is 100 usd, has tons of microtransactions and has deluxe, ultimate, insert x tier version that doesn't even make sense, it's still s***.

    • @DBTHEPLUG
      @DBTHEPLUG Місяць тому

      Or you just buy a key at the game's release and save atleast $20

  • @figbloppa7183
    @figbloppa7183 Місяць тому +8

    Damn, this engine looks Unre-

  • @BuffaloBoo
    @BuffaloBoo Місяць тому

    In Conjunction w leading broadcasters like Nike. Those shoes were Air Prestos.

  • @FERAL_ENTITY
    @FERAL_ENTITY Місяць тому

    1:47 for reference, this is the same movement software that naughty dawg used to develop last of us 2. Looks amazing

  • @TRONiX404
    @TRONiX404 Місяць тому +15

    I thought Asmon and friends "don't give a F* about Graphics"

    • @johndank2209
      @johndank2209 Місяць тому +11

      nice thing to have but not necessary.

    • @TRONiX404
      @TRONiX404 Місяць тому +1

      @@johndank2209 of course kinda the whole point of Video Games

    • @IDirtyMangoI
      @IDirtyMangoI Місяць тому +4

      ​@TRONiX404 not at all video is the medium GAMES is the part that matters. Ugly games with great gameplay outshine beautiful "games" with 0 substance. Look at vanilla Minecraft as the best example

    • @DanteHellDrive
      @DanteHellDrive Місяць тому +1

      ​@@IDirtyMangoItrue, I'll play old school Resident Evil 2 over chore driven AC Valhalla any day.

    • @CJ-io1mx
      @CJ-io1mx Місяць тому

      @@TRONiX404Pro rogue-like games barely has graphics but loved by so many people this day. my recommendation is Caves of Qud

  • @Spartanoffaith
    @Spartanoffaith Місяць тому +5

    it's a shame unreal engine is a shinier unity engine and everything in it still bombs. Physics and interactions never look good or convincing. It's just 20 billion polygons of paint cans on unreal engine 3.

  • @Desolaytore
    @Desolaytore Місяць тому

    2:03 Is that the MW2 Russian air base from Cliffhanger?

  • @mahkhardy8588
    @mahkhardy8588 Місяць тому

    Working in the Unreal Engine editor is very enjoyable.

  • @maximivanov4851
    @maximivanov4851 Місяць тому

    it is great that the tools gets better, it is easier and thus cheaper to create games, but still we need more tools for easier optimisation because this gets left out sadly

  • @PedroOliveira0000
    @PedroOliveira0000 Місяць тому

    My main problem with most games i've played that were made in UE5 recently is that they have CRAZY performance problems ( usually heavy stutters ), if they fix that i will be glad

  • @filetmignon4446
    @filetmignon4446 Місяць тому

    As long as you have enough frames and decent shadows.. I'm down to appreciate and play in the environment without stuttery, shiny textures, if not optimized even.

  • @sanjimanga8923
    @sanjimanga8923 Місяць тому

    I use UE5 for film production, my computer cost around $2,300 for me to run Unreal Flawlessly and thats only with a 4070 ti. But you dont need a top of the line machine to run the engine or make something good looking. Incredible tool, takes time to learn but it's all worth it in the end

  • @Coccyx69
    @Coccyx69 Місяць тому

    Ill never notice these new graphics while playing but I know my SSD will when even indie games are 70gb

  • @tysean0816
    @tysean0816 Місяць тому

    I think they said theirs no need for topology, you can still render millions of polygons without crashing

  • @im_the_tree4803
    @im_the_tree4803 Місяць тому

    i cant wait for VR films made with unreal engine where u can actually look around while watching the "film"

  • @tablix5275
    @tablix5275 Місяць тому

    People missing the point. The powerful tools and advanced adaptability is now available to the home user not just the multi-billion $ company. Small indie projects no longer need hugely expensive hardware and eternally long development time, making profitability more likely. The issue we have had is large publishers controlling prices and schedules, this sort of advance removes some of that.

  • @djmccullough9233
    @djmccullough9233 Місяць тому +1

    Unreal Engine 5 is INCREDIBLY heavy to run, dont overstate the 'optimization' of it. it can do some awesome stuff with nanite and lumen, but you pay alot in gpu overhead for those features. (depending on implementation)

  • @ThatsMySkill
    @ThatsMySkill Місяць тому

    tbh even if bitrate would be great and delay would be at a minimum i will always prefer rendering my games natively on my pc rather than streaming them. not to mention running them natively has the advantage of mods

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x Місяць тому

    i bet blender next step is to be this level of realtime

  • @seynpurrp
    @seynpurrp Місяць тому

    saw that trailer when it came out, i got so excited when i found out it was being made with amy hennig XD

  • @user-xq6vs9df4r
    @user-xq6vs9df4r Місяць тому

    Bigger Blacker Box is crazy

  • @Primarch_Vulkan
    @Primarch_Vulkan Місяць тому

    Have they fixed the compolation stutters that have plagued UE since UE4 yet?

  • @notacreativename1
    @notacreativename1 Місяць тому

    No idea where he's getting these pc prices from (unless he's specifically talking about prebuilts)

  • @robertapro68
    @robertapro68 Місяць тому

    Ideally, this should reduce the time needed to be dedicated on graphics considering how quick it is to generate models etc, and increase the time dedicated to storyboarding and gameplay. Here's hoping.

  • @jnewgot
    @jnewgot Місяць тому

    I sell 4080 Supers for 1k USD, 1550 Dollary Doos.
    A 4080 Super is overkill for the top tier. The GTX series still runs most games on Ultra. A 1080 is like 100 - 300 bucks.

  • @PY5RA
    @PY5RA Місяць тому

    Now they gotta work on improving Blueprints systems some more. More powerful, more versatile, easier to use, and faster to run.

  • @FoleyX90
    @FoleyX90 Місяць тому

    A lot of business already do what he's talking about with virtual desktops. They essentially just have a shell of a PC that the VM (virtual machine) Server processes & renders down to the terminal.

  • @Stanleybwoods
    @Stanleybwoods Місяць тому +1

    Time for a new ssd.

  • @Jay23Villa
    @Jay23Villa Місяць тому

    Is it possible for you to upload at 4k60

  • @VladSnakeDragon
    @VladSnakeDragon Місяць тому

    This is just "Unity Asset Flip" era, but for Unreal

  • @ComputerGameAmbience
    @ComputerGameAmbience Місяць тому

    7:57 They used the say that in the 90s

  • @ashensamurai8072
    @ashensamurai8072 Місяць тому

    Just by upgrading to 5.4 render and animation performance is increased by 25% how amazing is that!!! this will offset the performance lost of any game make just with blueprints with no c++ 😮

  • @djangofett4855
    @djangofett4855 Місяць тому

    It’s like they’re figuring it out as they go (no games until 2030)