It can't be said enough: this is by far the highest quality channel of its kind. Every video is bursting at the seams with applicable, insightful, concise information wrapped in a clean presentation. Absolutely incredible. Thank you for creating this content.
its the Diwali gift from you specially Laura and Marco too ..Happy Diwali to both of you and the entire outgang team you al lare doing fab work tons of love and respect
The relax smooth brush tip is very useful in cases where you want to keep the shape but just smooth the surface out. This tends to happen a lot in the shaping process of the sculpt. Also using DamStandard to define hard surface shapes is very useful.
Honestly, I can't always find enough time to watch many hours of streams, so your channel is a salvation for me. Thanks for your work and a special thank you for the timecodes. By the way, Laura is cute
Quick question, if you block out the whole silhouette from the same sphere, how do we break the silhouette down into subtools after all is said and done in the block out phase?
Thank you so much for this episode and for all your work by the way! I was wondering, what's the music you used on the outro? It's lovely! Keep up the great work and take care.
Tried but in my aftre releasing shift key and drag with smooth brush , there is difference as u told about smoothrelax. Is there another way to use relax .??
Outgang is super awesome! Any good recommendations guys that is kinda similar to outgang channel (even if paid) that is focused on 3d environments? Thanks!
i would love to seee how do people retopo these kind of super hard surface detailed models... with lot of pieces. specially for games.. omg.. thats crazy :D
Marco's material really looks like the basic material to me. I you mean the fact that the inactive subtools aren't turning dark like usual, there's a setting for that under Preferences -> Edit -> Inactive Subtool Dimming. Is that what you're looking for?
@@Outgang IDK, I mean, I did some changes with the light, like changing ambient from 3 to 8 and I got something more similar to this. it's like my basic material is grayer than his. I feel that his has a more white tone, even if i let the same RGB. Maybe are my windows colors settings... BTW, TKY for the tip.
It can't be said enough: this is by far the highest quality channel of its kind. Every video is bursting at the seams with applicable, insightful, concise information wrapped in a clean presentation. Absolutely incredible. Thank you for creating this content.
Thank you LaughingMan! It's a pleasure to make content like this when I see that people appreciate it as much as you.
holy sh*t the relax smooth brush I had no idea about. game changer
I always struggle with doing organic hard surface modelling and this video helped me to understand the workflow better.
Thank you!!
Finally UA-cam recommends me something that I actually like.
the "like" counter is off the roof x)
I use zbrush for 6 years and didn't know about smooth relax ^^ Thx great content!
Really admire this guys work, been a fan for a couple years now, it was great to see his process.
i have been struggling with hard surface in zbrush for a while this video is really helpful.
FANTÁSTICO!!!!!
Obrigado por compartilhar sua incrível arte!
It was really interesting to see Marco shaping a full blocking and cut inside as he went, for such had-surface models.
Best intro ever recorded.
its the Diwali gift from you specially Laura and Marco too ..Happy Diwali to both of you and the entire outgang team you al lare doing fab work tons of love and respect
Thanks a lot Biz! Happy Diwali to you as well.
This is my first watching one of your videos and you voice bamboozled me! Great video btw
Great editing, thanks for the extra effort
Great video full of interesting tips! Keos Masons are some of the best artists in the industry
This is freakin awesone tips.
The relax smooth brush tip is very useful in cases where you want to keep the shape but just smooth the surface out. This tends to happen a lot in the shaping process of the sculpt. Also using DamStandard to define hard surface shapes is very useful.
Learned so much in these 25 minutes! Thanks!!!!
Cheers Clay!
I found your canal lately and I just can't stop watching. Amazing videos! Thank you!
This is so useful. Thank you!
don't let marco's low res camera fool you,this dude is a 3d god
I see his low-res camera as a reminder that it is better to block out with a low-resolution dynamesh.
I was using backface automask modifier for my masks but the depth method for the mask brush feels better and easier. Thanks for the protip!
Actually this viduo is treasure to me, thank u a ton, as beginner this answers couple of questions that i was confused about
This channel was the best thinh that I've found this week!
GREAT interview.. many insights!
Yeas great interview with many “Like”
Haha I loved the "pro tip". Quality editing!
Fantastic work🤩
Honestly, I can't always find enough time to watch many hours of streams, so your channel is a salvation for me. Thanks for your work and a special thank you for the timecodes. By the way, Laura is cute
Good stuff!!!! Straight to the point!!!!
Thank you! Very valuable tips.
thanks, guys! that was very interesting!
Very informative video! Thank you so much.
Thanks for this one, really nice demo.
Great stuff 👍👍👍
works, keep up the good work man
«What’s your favorite cookie recipe?”
So random 🤣
Great video, as always 👍🏻
Just like a magician says Abra ka Dabra before performing his magic, the same way Marco says Pro Tip!
Finally thank you very much
Worked thank you alot! you're the best bro liked
amazing channel
The airhorns fucking killed me hahaha "PRO-TIP"
Quick question, if you block out the whole silhouette from the same sphere, how do we break the silhouette down into subtools after all is said and done in the block out phase?
Look for Split Masked Points under Tool->Subtool->Split
@@Outgang Thank you so much for the response! much love guys!
This is awesome!
Smooth relax! 9.00, top tip, thanks :)
Early on, You ntion a tutorial You've made, concerning the content setup. I can't seem to see it in Your description though?
Fantastic tips and tricks 👌. 😍🤩😍
soo once you have a nice dynamesh block in, how do you go about splitting it up into various parts for refinement?
Thank you so much for this episode and for all your work by the way! I was wondering, what's the music you used on the outro? It's lovely! Keep up the great work and take care.
All of Outgang's music is an original composition by our resident musician (Frederick Genereux). We're planning to release Outgang, volume 1 soon.
Tried but in my aftre releasing shift key and drag with smooth brush , there is difference as u told about smoothrelax. Is there another way to use relax .??
Yay! Found another killer 3D UA-cam channel
Great Pro tips, and cookies.😀👍
Great tips
8 or 10 millions per subtool. Amazing. I don't expect that.. I hope my computer can handle that. hahaha.
Thanks for sharing!
Outgang is super awesome! Any good recommendations guys that is kinda similar to outgang channel (even if paid) that is focused on 3d environments? Thanks!
Thanks for the video
i would love to seee how do people retopo these kind of super hard surface detailed models... with lot of pieces. specially for games.. omg.. thats crazy :D
One approach I've seen that works consistently for games is just shrink-wrapping a low-res on top of all the details.
@@Outgang true makes sense because most of the micro detail can be achieved with normal maps and some deep shadows on the albedo.
Thank you
May I ask if the zoom out in 15.26 is left click or right click?Need to turn on symmetry?Thank you
May i know, what computer spec Marco Plouffe using on Zbrush ?
Thank you so much for this content =)
So good, the BEST part were the pro tips😂
I was struggling for days on triangular torso planar faces in Blender. I watch him accomplish it in seconds using sculpting. 🤯🤦♀
More pro tips! Thx, btw:D
Awesome 👍
You get a dollar for every time Marco says like!
Haha! I'd be rich :)
14:10 Drink water every time he says "like"
do you ever look into use of 3dcoat?
I just wish the zbrush UI wasn’t so overwhelming haha, it hasn’t changed in like 15 years
There's enough functions and buttons to launch a rocket in space.
how much professionalism, I would love to know where I can get that kind of alphas you use.
Idk, feels like "Plouffe" is like "Porsche", the e at the end isn't silent."Plouff" sounds like french kid shooting a toygun :D
it's a french name though, so the 'e' is silent
@@6132-k1n i'll give that "e" a voice no matter what but thanks bro.
Every subtool 10 million? He have beast PC.
how can i get this matt 9:59 render mat2. It's not grayed out like basic material
Marco's material really looks like the basic material to me. I you mean the fact that the inactive subtools aren't turning dark like usual, there's a setting for that under Preferences -> Edit -> Inactive Subtool Dimming. Is that what you're looking for?
@@Outgang IDK, I mean, I did some changes with the light, like changing ambient from 3 to 8 and I got something more similar to this. it's like my basic material is grayer than his. I feel that his has a more white tone, even if i let the same RGB. Maybe are my windows colors settings...
BTW, TKY for the tip.
@@pablopenza1170 I do some post production on the videos and often boost the midtones a bit, I think that's what you're seeing.
I gave up counting the word "like" after half the video, but nonetheless nice tips
This is amazing ! Very useful video ! Thank you
"this is a simple shape"....me sculpting for ten hours...
just realised he says "like" a lot
Can you make full workflow
10:27 every project has those moments that just doesn't make sense but it would feel weird if they didn't happen
how many million polys have those mechas? i dont understand how this can be rendered anywhere xD
ZBrush complicate simple stuff like moving geo to another layer so confusing
Spot on demo good SIR!!
Too much premium information wow
Looks like I'm gonna need a little more RAM...
for first 10 seconds i was confused
active points are lesser than how many times he said "like".
Cool
Whats with the make up and hair??
heehee the ending
I like really like enjoyed this like video like… like despite like all the likes
coll stuff like :)
holy adams apple batman.
Guy like, says "like", like every 5-6 words. Like.
7:35 RIP headphone users
haha!
drop the word "LIKE" you gonna improve 80% without like
You counted how many times this guy said: like. Lost my count at the 1828th time! Lmao
But great stuff nonetheless
Like like
I'd like to ask how he posing that complex characters
Will i watch your channel 24/7 just to look at that beautiful face of yours? *yes*.
like
i am confused...