@@bee3D it's not worth too many more words What I'm trying to say is that instead of having an inanimate object in a static pose for life, I prefer to make characters that are always alive within a video game.
Who is Louis Tucci? What does he do? Other than talk as a presenter... I'm just wondering. Times ave changed... Paul Gaboury used to be the spokesperson for Pixologic.
Maybe they can answer why war machine inside the tank is a fail. Dude has no legs. Half his body is cut off to fit in the tank. How they screwed that up on a $3,000+ statue is beyond me. 🥴
This was so dense with info that I had to spend some time breaking down the chapters. Really great overview of his process
10:00 OVERVIEW CHAPTER
10:10 Reference
12:41 Final pose
14:00 Roughs lineup/Layer construction
19:00 TOOLS DEMO CHAPTER
19:15 Concepting demo/Duplicate sculpting
22:58 Curve Brushes
26:45 Mask Extract
28:50 IMM Blocking
30:25 Dynamesh
30:00 POSING OVERVIEW CHAPTER
30:50 Lineup overview
33:10 Blocking Final pose
34:00 Posing polygroups
34:55 Posing considerations
38:10 Horse T-pose
39:20 Group Rough Lineup
42:15 Polished A-pose
45:00 POLISHING CHAPTER
45:45 Blocking breakout polish overview
47:40 Breakout polishing demo
51:47 3-steps - Pieces, Edges, Planes
52:18 Plate final mesh/Remeshing
55:10 Cleanup
59:48 Adding Thickness - Panel loops
1:00:24 Adding Creases
1:01:56 Polishing edges with deformation/morph targets
1:04:47 ADDING MID-LEVEL DETAILS CHAPTER
1:05:45 Trim details demo
1:08:10 Orb crack details
1:09:18 Mask Insets
1:12:41 Trim Hole
1:13:35 Trim Front
1:14:55 Mold Lines
1:17:25 IMM Details
1:18:55 Alpha Details
1:20:45 Working efficiently/Mesh densiity/ChugChugalug
1:25:00 Math interlude
1:30:35 Back on track
1:31:35 Surface Noise with UVs
1:35:41 Polishing Review
1:36:40 POSING CHAPTER
1:39:23 Design considerations
1:40:35 Model separation
1:41:50 Transpose master/Polygroups
1:44:35 Posing Demo/Masks
1:46:32 Reshaping
1:49:45 Hand masking
1:51:10 Applying Transpose master
1:52:54 Don’t change your mind
1:54:15 OUTRO
May your pillow always be cold and your stop lights eternally on green. Thank you!
THANK YOU
Every time I improve in Zbrush i return to one of the Marco's videos and learn more to improve. Thanks for all the work to him and the hosts.
Marco's awesome! Thank you for this solid gold info!
Marco my hero
Wow such an amazing insight in workflow!
So interesting!
the difference from what they love from sculpt and i love from Video Games, they like a MOMENT and i like the living character for ever
What???
@@bee3D statues STATICS, videogame charactes Living character forever
@@3Defacil You’re not speaking English
@@bee3D it's not worth too many more words
What I'm trying to say is that instead of having an inanimate object in a static pose for life, I prefer to make characters that are always alive within a video game.
@@3Defacil ah I see
really great video Marco rocks :)
Thank you so much Marco! Super inspiring!
Who is Louis Tucci? What does he do? Other than talk as a presenter... I'm just wondering. Times ave changed... Paul Gaboury used to be the spokesperson for Pixologic.
what is the joke about a chung chunga lun lee ? D'ont know what it is ?
I would love to see a presentation of the zbrush project of the War Machine (XM 'War Tank' Exclusive) with the artist(s) who made it.
Maybe they can answer why war machine inside the tank is a fail. Dude has no legs. Half his body is cut off to fit in the tank.
How they screwed that up on a $3,000+ statue is beyond me. 🥴
Weird that my comment was deleted.
yuuman...
this at .25% demonic gol. wif soul.
1:06:02 ~ 1:19:44