How a Master Zbrush Artist Sculpts and Poses a Character -- with Marco Plouffe
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- Опубліковано 22 лип 2024
- Learn more/order the Neo Apocalypse collectibles: neo-apocalypse.com/
2+ hour interview with Marco Plouffe: outgang.studio/lecture/posing...
Keos Mason's UA-cam channel: / @keosmasons
During this video we cover Marco's workflow to design, sculpt and pose dynamic characters with the intent to create collectibles with Zbrush. We discuss polygroups, polypaint, subtools, using transpose, sculpting resolution.
Marco's full 2+ interview is available for Outgang members at outgang.studio. During Marco's full interview we cover:
- All of the creation steps from begining to end including: Design, Blockout, Polish and Posing stages.
- How to work efficiently at each step.
- What are the pitfalls to avoid along the way.
- How Marco became so fast at creating characters.
- Marco and Laura's thoughts on the impact of generative AI such as Midjourney.
Chapters:
00:00 Introduction
03:24 References and Thumbnails
07:00 Sculpting the block-outs
15:25 Posing the block-outs
17:43 Polish/High Poly Pass
25:12 Final Posing
34:06 Conclusion
A Marco day = a week for us mere mortals…great cast! I love the posing part of the process, it’s what bring it to life. The one thing I would add to this is to never be afraid of pushing the pose, even if it breaks the mesh…the pose is everything, you can fix details; expect to go back and fix things afterwards and then you’re golden. And obviously, you learn through experience, where to keep the detail a little looser around the joints because you KNOW you’ll have to revisit those areas specifically
I just want to say how amazing it is that you and Marco produce so much free and informative content! I encourage everyone to support artists like Laura and Marco who give back to the community.
Every video that features Marco Plouffe needs a Like counter for every time he says "like". 😂
The man is a fountain of information and knowledge: free flowing, abundant.... and splattering everywhere 😅
The blend of hard surface and organics are just on another level.
Two amazing artists! Thanks for sharing this.
Thank you for this video. Extremely informative.
thanks for the video, Marco is one of my greatest inspiration and favourite 3D artist
Thank you for sharing this awesome and fabulous video with us Laura! It is always fun to see Marco on your channel and I learn so much everytime !
Thank you for all the kind comments Tomoya!
Thanks for sharing the tips and methods.
You are amazing Laura, PERIOD, thanks for sharing this
Thanks Azzazel!
""sub-separation" Marco dude you are my hero
Thanks for this interview, Marco is one of cool artist i've met at Montreal, Great artist! great tips! Thanks again mate!
Thanks Cki! I'm honored just by the fact you left a comment haha.
Looking to start youtube content, this is super inspiring, keep up the good work. Awesome stuff as always to both you and Marco :)
Thank you for the video. Your work is amazing. They inspire me. God bless you and long life! I am sorry for my English
Nice video ! Makes me want to sculpt now haha
you and marco have a chemistry
SHOW DE MAIS FANTÁSTICO ARTISTA ,😀😀😀👍👍👍👍
thanks for this video. For me the posing stage is the most painful part of sculpting posing and maintaining the original high-poly quality(
Maybe you are posing with all the original high-poly quality. Which is a mistake actually. If this is your problem. Try pre planning your poses. With blocking in multiple silhouettes in low poly form that way it is easier to manage. There is this feature in ZBrush right, the one that lets you see pure silhouette. And you just work it from there. I hope that tip helps.
@@geraldballesteros3839 yes! A lot of planning is necessary. Is something that I don't really do and I paid for the consequences. I'll start to planning better if I'm going to posing stage
@@josuemartinez9688 I also struggle from the same scenario like you did. :D
wow Marco plouffe and Laura🤩🤩🤩❤
one day?? jesus haha, I can’t even imagine. I wish zbrush was more accessible, the UI is so overwhelming
Hey everyone. Marco always says about "visual language". Is there some information about it? I mean, i know about scale, rythm and so on, but maybe you know some tutorials about how to use it in sculpting? Thanks.
How did he masked with the polygroups so quickly?
what does he mean at 22:18 when he says the teeth aren't separated? why would you make each individual tooth its own piece?
Easier to work with the shapes like that
What is this reference image program ? @___@
Revenant?
A day modeling the horse and caracter another one...where is the skill button in panels?...
a fucking day hahahaha
Laura это же мужик?
да и нет
"Laura"... sure
didn't get it
can't tell if person on right is male or female, 100% trans tho
does it matters? why feel bothered