How to Make a Procedural Iceberg in Houdini / Redshift in 4 minutes

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  • Опубліковано 2 сер 2024
  • Hello everybody, in this short breakdown i go over the process of creating a cg iceberg in houdini using redshift as render engine. The process involves using heightfields to generate the main chunk of ice, adding erosion, converting it to vdb as well as the shading part which is made using the redshift standard material, and mainly using subsurface scattering.
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