Easiest Way to make Realistic Snow in HOUDINI !!!

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 61

  • @NineBetween
    @NineBetween Рік тому +18

    Awesome tutorial! The density + gradient trick for faking normals is super smart. Keep it up!

    • @indianvfxschool
      @indianvfxschool  Рік тому +5

      Thank you. Glad you liked it. The gradient tricked is the same thing used for Rendering Foam/Splash etc and it can be used for Snow as well 🙂

  • @CaCa-co4ec
    @CaCa-co4ec 6 місяців тому

    you dont know how much it helps making the video to the end and showing how you applied the shaders and how u make the snow shader thank you so much one of the best out there maybe the best for tutorials!!

  • @zakirali8721
    @zakirali8721 Рік тому +1

    U really nailed the look of the snow!. Awesome

  • @utubeparpankaj
    @utubeparpankaj Рік тому +2

    Very nice, reallly its by far the best Snow.

    • @indianvfxschool
      @indianvfxschool  Рік тому +2

      Thanks Pankaj. You really helped lots of Maya FX artist. Loved your videos 😊

  • @timonarhi9935
    @timonarhi9935 11 місяців тому +1

    Really awesome tutorial, short , sharp and essential, thanks alot!

  • @andersmadsen8052
    @andersmadsen8052 Рік тому +1

    Awesome video

  • @drewster_therooster
    @drewster_therooster 8 місяців тому +1

    To everyone else’s point amazing tutorial. Didn’t have a hard time following along and everything was explained really well. Keep up the good work.

  • @CGImagine
    @CGImagine Рік тому +3

    Great work! Great pace also! Thanks for sharing!

  • @ronydey2696
    @ronydey2696 Рік тому +1

    GREAT THANKS FOR THESE AMAZING TUTORIALS DEAR MENTOR

  • @stanisalvarez8999
    @stanisalvarez8999 Рік тому +1

    very interesting !

  • @UmairAliMughal2009
    @UmairAliMughal2009 Рік тому +1

    supper tutorial…. its time to india for VFX …#Pakistan

  • @UzairFareedFX
    @UzairFareedFX Рік тому +2

    really awesome information
    thank you bro. ❤❤👍👍

  • @LukeMagdaP
    @LukeMagdaP Рік тому +4

    Anty chance you could update the tutorial using Karma?

  • @MKRFX
    @MKRFX Рік тому +2

    Really good Tutorial bro 🎉

  • @sumityadav8920
    @sumityadav8920 Рік тому +1

    Fantastic... 👌

  • @kareldobbelaere1870
    @kareldobbelaere1870 Рік тому +1

    Hi, Thanks for the awesome tutorial, how would you handle the highlights in octane?

  • @ravijoshi23
    @ravijoshi23 Рік тому +2

    Great tutorial ❤

  • @iPounceMax
    @iPounceMax Рік тому +1

    great tutorial!

  • @kanhaiyatiwari2639
    @kanhaiyatiwari2639 Рік тому +1

    Waoo

  • @i20010
    @i20010 2 місяці тому

    Great snow tutorial! Is it possible to render this look in Karma? I haven't found there a Volume Density option in the Karma shader , Thank you.

  • @svetlanat7893
    @svetlanat7893 Рік тому +1

    Great tutorial!
    do you have any ideas how to make it work in redshift?
    I want to export it as particles or can I make a volume as well?

    • @indianvfxschool
      @indianvfxschool  Рік тому +1

      I think with any 3rd party renderer its best to follow particle workflow

  • @JustThyce
    @JustThyce Місяць тому

    This is probably one of the best Houdini tutorials around! I'm a beginner and managed to render something I can be proud to show to other people. I have only one small challenge right now, I can render the sim flawlessly but the test geometry toy doesn't show on the final render, I know I might be missing something really obvious but if anyone know please help...

  • @ElliotMcKenzie
    @ElliotMcKenzie 2 місяці тому

    Can we use the density + gradient trick in karma cpu or XPU yet?

  • @saebr
    @saebr Рік тому +2

    Really great tutorial, thanks.
    Could you please address how we can export that to blender and render it there!
    Thanks again

    • @indianvfxschool
      @indianvfxschool  Рік тому

      You can export them as alembic points.

    • @TopsonNoble
      @TopsonNoble Рік тому

      please can you do a video on how to do that? I'm currently stuck trying to export it to polygon to render in Maya@@indianvfxschool

  • @shugordesign4848
    @shugordesign4848 Рік тому

    😍😍😍

  • @epiccgi7475
    @epiccgi7475 Рік тому

    can you make detailed tutorial about the RBD destruction?

  • @ignitoracing
    @ignitoracing 9 місяців тому

    very nice! With more substeps you could get rid of the repetitive banding too while its falling quickly

  • @ahmedaborady7883
    @ahmedaborady7883 5 місяців тому

    how we can render that in redshift? can redshift read the gradient or fake normal of the volume?

  • @apocalipzdec
    @apocalipzdec 11 місяців тому

    Snow look like realistic! What about snow shader in redshift?

    • @ignitoracing
      @ignitoracing 9 місяців тому +1

      You could do the reflection trick for volumes by just converting the vdb into mesh and adding transparent reflectionlayer on top of it in comp, or you could render separate mesh reflection aov from that mesh. So it would be laid in top of the volume. Im sure you can do it in render too but if youre doing multipass compositing anyways i find it better

  • @albertpxl
    @albertpxl Рік тому

    Is there a way to export this snow as polygons?

  • @sebastianbaalbaki1704
    @sebastianbaalbaki1704 Рік тому +1

    Hey, love the videos! This snow looks great. I got to the point rendering it in karma cpu, but XPU is still not supporting WW. However official Houdini 20 release has a snow showcase in XPU. Have you found the solution/documentation/any leads?

    • @sebastianbaalbaki1704
      @sebastianbaalbaki1704 Рік тому +3

      If anyone interested: for Karma XPU, instead of WW shader, use basic uniform pyrovolume material, with very high density. The typical glitter should be achieved by scattering small randomly oriented planes with highly reflective shader, probably comping it in post.
      The volume makes it look too smooth so I also added a little bit of very high frequency noise to the density to get even more defined details to the snow.

    • @timelinefx4057
      @timelinefx4057 Рік тому

      @@sebastianbaalbaki1704 hi,do you increase the volume limit?

    • @timelinefx4057
      @timelinefx4057 Рік тому

      @@sebastianbaalbaki1704 do you have some hips i can learn from?

  • @TopsonNoble
    @TopsonNoble Рік тому +1

    Hi... Awesome tutorial! What if I want to export the simulation as a geometry that I can import into Maya, how will I approach that?

    • @indianvfxschool
      @indianvfxschool  Рік тому

      You can export the points as alembic and import it in maya using bifrost or some other alembic particles proxy loader.

  • @norowind
    @norowind Рік тому

    Is it possible to export this sim as alembic and use outside houdini?

  • @AirStyleCrew
    @AirStyleCrew Рік тому

    Thanks for the great tutorial, unfortunately I can't find how to do the trick with highlights on the volume using Arnold render, the standard volume shader in Arnold doesn't have a reflection slider, maybe you know how to do it in Arnold?

    • @indianvfxschool
      @indianvfxschool  Рік тому

      Ahh, these things are best done with native Houdini render engines, anything other needs a scratch built setup.

    • @AirStyleCrew
      @AirStyleCrew Рік тому +1

      @@indianvfxschool In the end, I rendered with particles, made a pscale gradient from density and made an instance of small particles like little stones instead of spheres, but my computer don't pulled out more than 1.5 million particles, this method looks good too, considering that the rendering time of the volume is simply huge)
      it seems to me that it is worth adding to this effect a small simulation of light smoke, which does not lie on the surface, but is sprayed around the bulk of the snow for greater realism :)
      And thanks a lot for your tutorial!

  • @vrindasan
    @vrindasan Рік тому

    how would I take something like this in UE 5? im trying to export it as an alembic and it wont work. The import fails in UE. Usin UE 5 as my render engine tool

  • @aitharel3009
    @aitharel3009 9 місяців тому +1

    Solved*
    Attribute transfer is not combining both attractionweight values it's just keeping the bigger chunks and not keeping the smaller attractionweight noise, I have no idea why. Anyone have a solution?
    -
    Accidentally forgot to change vector to float on attribute noise.. 🤦

  • @AmiitPanwar
    @AmiitPanwar Рік тому

    sir mera sim ka file cache bhaut he slow hora h , i7 12th gen 32 gb ram h specs

  • @vladimirkachalov9046
    @vladimirkachalov9046 Рік тому +2

    I like it, but rendering is very slow .. Does anybody know how to make it faster? Karma XPU doesn't work with this shader :(

  • @vadzila
    @vadzila Рік тому

    cool. it's possible to make the same snow in tyflow?

  • @TabascoDev
    @TabascoDev Рік тому

    Excellent tutorial.
    Btw could you please share your computer specs?
    Because my 13900 is burning. 🤣

    • @MotionPunk
      @MotionPunk Рік тому +1

      u need to undervolt it unfortunately. Here in summer where we have around 40c it overheats over 100 degrees and it shutsdown pc. Even with triple watercooler, this cpu cannot be tamed. Only solution is undervolt, lose a little performance but remain stable

    • @TabascoDev
      @TabascoDev Рік тому

      ​@@MotionPunk thanks for your advice. I am using be quiet dark rock pro 4, performance is marginal. 😬

    • @indianvfxschool
      @indianvfxschool  Рік тому +1

      @@TabascoDev I'm using similar processor, 7950x AMD. I prefer amd much more as they stay more cool and don't throttle. A normal liquid cooler does the job well enough to never make it throttle.

    • @atharvasharma4959
      @atharvasharma4959 Рік тому +1

      i also have 13900k ....just limit cpu to 288 w boxed cooler mode and turn off enhanced turbo or multicore enhcncement it stays cool and limits power draw

  • @restwiththetablet
    @restwiththetablet 10 місяців тому

    attractionweight not work for me((

  • @bobikpopik
    @bobikpopik Рік тому

    is it possible to make snow like this in tyflow?

    • @indianvfxschool
      @indianvfxschool  Рік тому

      Simulation wise you can, biggest problem will be Rendering as we don't have a proper volume shader which can show specular.

  • @tapps_kormokar55
    @tapps_kormokar55 Рік тому +1