Autodesk Maya 2018 - Spell Book Speed Modeling
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- Опубліковано 26 сер 2024
- Autodesk Maya 2018 Stylized Spell Book timelapse
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This video shows a timelapse of how to model, sculpt and texture a stylized spell book. It took a little under an hour to make.
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Download Substance Painter : www.allegorith...
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Learn how to model a Soda Can.
• Autodesk Maya 2018 - ...
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop( 2014 version and up only)
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
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Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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Music :
Hypnothis - Kevin MacLeod (incompetech.com)
Space1990 - Kevin MacLeod (incompetech.com)
Basement Floor- Kevin MacLeod (incompetech.com)
Electro Sketch - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons...
Awesome workflow n real time tricks for modelling its just superb no nt at all its, Amazing ✌👍👌just lo💗ed the assets poly primitives modelling...myself Rony an Animation CG & VFx compositing student from india
Good
Which software you used for taxturing in your video
Substance Painter
Like usual the First xD Nice idea, well done.
Could you do more tutorials ? love your content
There will always be more tutorials ;)
Your vids are so cool to watch! Love them xD How did you do to project the high detail in a low subdivision?
Baked the maps from high poly to low poly in Substance Painter.
@@3dextrude y meen lust spinning move shows low poly mash with normal maps?
Great videos, thank you for sharing your process! If I may ask, what software do you use for the final rendering? Marmoset?
Yes, it's marmoset
I should after you finished to painr it in Substance painter you would have exported to maya and render to how it look like
I don't really do Maya renders, they take too much time and effort. I use marmoset toolbag or a game engine to render my stuff.
Did you use Maya on texturing/coloring the book aswell ?
That was Substance Painter
Great video! Where do you bake your maps?
Substance Painter
can you pls cover the uvs step please!!!!
I will try to show that in the future.
didnt get the substance painter part..would u like to show the layer part
I might make a video in the future on how to make the stylized material.
3dEx thanks
Can you add proces of making uwi and baking in next videos ?
Probably not the next few videos because they have already been recorded, but I will try in future videos.
thanks so much
Why don't you just use Zmodeler and use zbrush the whole time?
I prefer to start in Maya because I am used to it, but I should prob try Zmodeler more.