Autodesk Maya 2018 - Dagger Speed Modeling

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  • Опубліковано 12 вер 2024
  • Autodesk Maya 2018 Stylized Sword/Dagger Timelapse Video.
    Get the Smart Material here : www.3dex.net/d...
    This video shows a timelapse video on how to model a stylized dagger. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took a little less than 30 minutes to make.
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    Support the channel : / 3dex
    Special Thanks to my Patreons!
    Zheng
    Egemen Yildirimcan
    Juan
    MoMonay
    Gordon Winkelmann
    sharooz
    Ivan Car
    Isabella de la hoz
    Create your own website : secure.weebly....
    It's as easy as drag and drop. Click on the link to get $10 towards a pro account.
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    Learn the Fundamentals of 3D Modeling : www.amazon.com...
    _______________________________________________________________________________
    Download Substance Painter : www.allegorith...
    ________________________________________________________________________________
    Learn how to model a Soda Can.
    • Autodesk Maya 2018 - ...
    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
    ctrl + a - open attribute editor/channel box
    ctrl + delete - deletes an edge loop( 2014 version and up only)
    1 - standard mode
    2- subdivision mode with cage
    3- subdivision mode
    4- wireframe
    5 - shaded mode
    6- texture mode
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    Questions are welcomed, but please refer to the video time-frame when asking video specific questions, thank you
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    Music :
    Hypnothis - Kevin MacLeod (incompetech.com)
    Space1990 - Kevin MacLeod (incompetech.com)
    Basement Floor- Kevin MacLeod (incompetech.com)
    Electro Sketch - Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons...

КОМЕНТАРІ • 69

  • @3dextrude
    @3dextrude  6 років тому +3

    Special thank you to Isabella de la hoz for joining the Patreon group recently!
    To join : www.patreon.com/3dEx

    • @Zeriel00
      @Zeriel00 6 років тому

      I'm having problems with retopology it takes me literally days to retopo something. Could you give some tips or do a tutorial on how to speed retopo? Thanks a lot btw, love your models!

  • @ernsteskelsen2845
    @ernsteskelsen2845 6 років тому +14

    You should do a playlist with only Game Assets Tutorials, i would be great! Love your models

  • @Дмитрий_Селин
    @Дмитрий_Селин 4 роки тому +2

    Проклятый меч, который при использовании наносит урон владельцу, так как шипы на рукояти - это редкостный мазохизм :D
    Спасибо за видео.

  • @rodolfoc.nascimento6301
    @rodolfoc.nascimento6301 2 роки тому

    Amazing, continue! We apreciate

  • @shia8938
    @shia8938 2 роки тому +2

    I didn't know you can use the clay buildup for cloth... Mind blown...

  • @NelsinhoSouto
    @NelsinhoSouto 6 років тому +6

    Hello there. I found your channel and I Love your material!! Can you show how you do the uvs as well??
    I appreciate your content. Keep it up the good work! Cheers

  • @276matto
    @276matto 6 років тому +1

    i'm in college and new seen maya. actually i not liked. but it's before your videos. You are awesome modeling and textures.

  • @swstkabrgdeanimations6048
    @swstkabrgdeanimations6048 Рік тому

    Good modeling

  • @DiKoMaN75
    @DiKoMaN75 6 років тому

    Nice video, it is always a treat to see your modeling and texturing process. Been following you for a couple weeks now and everything is always so clean and well done! I was wondering if you had some sort of portfolio where you post your work online? (Artstation, Sketchfab, etc)

    • @3dextrude
      @3dextrude  6 років тому +1

      I don't for the channel, but now that you mention it I probably should lol.

  • @upprrdimensions892
    @upprrdimensions892 3 роки тому +1

    Plz make some tutorials of Maya Topology and Retopology

  • @Sithwar777
    @Sithwar777 6 років тому +1

    Beautiful. I kept thinking of Zelda as I watched you model this. I take it you worked or are working at a game studio due to your style of modeling? Thanks for sharing.

    • @3dextrude
      @3dextrude  6 років тому +2

      Thank you, yes I work at a game studio; not ready to disclose where though, cheers!

    • @Sithwar777
      @Sithwar777 6 років тому

      Oh no I wouldn't want you to disclose your job online, never. I was wondering due to your modeling style. Thanks for responding.

  • @shanewhittington
    @shanewhittington 5 років тому

    I love watching you work dude. I really like your stylized workflow. I've tried to mirror it a little myself. Do you ever use a more photorealistic style?

    • @3dextrude
      @3dextrude  5 років тому +1

      I enjoy stylized things more so I am have been focusing on that.

  • @nazmulislam5217
    @nazmulislam5217 5 років тому

    Makes me feel nostalgic for some reason

  • @Rekefa
    @Rekefa 6 років тому +1

    Hello I'm new on the 3D modeling world currently I'm using blender but I have been watching your videos for a while and I love your style also love maya but I would be niche if you show how you do your UVs for this kind of modeling also if you could do a guide of how to use maya would be great!

    • @3dextrude
      @3dextrude  6 років тому +2

      Sometimes I show Uvs and sometimes not depending on how long the video is. I am going to start posting most of these videos unedited on my Patreon page( not tutorials, but real time speed).

  • @stivenjacksonsacotobravo5515
    @stivenjacksonsacotobravo5515 6 років тому

    Hola desde Ecuador.Tus vídeos me inspiran .

  • @iggorr25
    @iggorr25 5 років тому +1

    Very cool :D The details you did in ZBrush, are those only possible like that or can those details be done with height maps in Substance Painter?

    • @CouchFerretmakesGames
      @CouchFerretmakesGames 5 років тому

      That's an interesting question! Maybe some of it can be done with height maps, but you would need somehow paint normals too. But let's see what 3dEx can say.

    • @iggorr25
      @iggorr25 5 років тому

      @@CouchFerretmakesGames Well I taught you can create all height maps with Substance painter, Normals, displacement and all that...

    • @CouchFerretmakesGames
      @CouchFerretmakesGames 5 років тому

      @@iggorr25 I'm not sure.

    • @3dextrude
      @3dextrude  5 років тому +1

      You can add details like scratches, carvings, panels, etc in Painter, but my opinion is that sometimes it just doesn't look as good as if it was baked from a high poly, though there are many cases where adding details in Painter is easier, for example for scifi type things.

    • @iggorr25
      @iggorr25 5 років тому +1

      @@3dextrude THX for the reply :D

  • @JesusLeBron96
    @JesusLeBron96 6 років тому

    Hi, great tutorials like always ! I'm curious to know where did you get your custom zbrush brushes? Or did you make them?

    • @3dextrude
      @3dextrude  6 років тому +2

      Look on google for the orb brush zbrush pack, I guy who works on heroes of the storm made them and you can pay for them or get them free.

  • @heyrazzz9662
    @heyrazzz9662 6 років тому

    it's so lovely

  • @bregassatria3130
    @bregassatria3130 6 років тому

    Awesome !!!

  • @cevatakdemir2335
    @cevatakdemir2335 3 роки тому

    This is so good. How can i download that ?

  • @YulRun
    @YulRun 5 років тому

    Do you have a video, or have plans on making a video that shows basic workflow? I noticed it seems all the 'Retopology' (I am terrible with terms for 3D Design, still new) seems to be done in your Substance painter? Most videos I've seen they do Low Poly > Sculpt > Back into Blender/Maya/3dsMax and adjust for the retopology. Curious even if you made a simple cube and then stylized it in zbursh and back into Substance how it all works together. Thanks for any advice! Just got my Educational edition of Substance to try out soon!

    • @3dextrude
      @3dextrude  5 років тому

      I have a video in my channel where I cover my usual process, its the one with the turret; it was posted not too long ago.

  • @uditchahal4512
    @uditchahal4512 2 роки тому

    Do you give supporting loops before importing the model into zbrush?

    • @3dextrude
      @3dextrude  2 роки тому

      most of the time I do, unless is a geometric shape in which case I usually just use dynamesh. You can also add supporting geo in Zbrush using the zmodeler brush

  • @aotaotoancap2119
    @aotaotoancap2119 5 років тому

    thank you very much. The video is great. but I have a question. why not video uv mapping.?

    • @3dextrude
      @3dextrude  5 років тому

      I didn't show that part for this video, but I do in many others.

  • @Holzlowski
    @Holzlowski 5 років тому

    Is that only possible with Maya or are the other programs really necessary?

    • @3dextrude
      @3dextrude  5 років тому +1

      You need something to texture models so highly recommend Substance Painter for that.

  • @jlinus7251
    @jlinus7251 5 років тому

    how would you export this to back maya or 3dmax? I want to model a few of my assets in your style for a project because I think it looks awesome

    • @3dextrude
      @3dextrude  5 років тому +1

      You just have to export the textures and import them into Maya or Max

    • @jlinus7251
      @jlinus7251 5 років тому

      @@3dextrude Thanks!

  • @bearbones7913
    @bearbones7913 4 роки тому

    So why do you work on Maya first then go to Zbrush?

    • @3dextrude
      @3dextrude  4 роки тому +1

      Zbrush is good to add sculpted details

  • @yyyth
    @yyyth 6 років тому

    i'd like to see how you did your UV =)

    • @3dextrude
      @3dextrude  6 років тому

      I will try to show that in future videos.

  • @adamvanlieshout8716
    @adamvanlieshout8716 5 років тому

    Is that Falsebound Kingdom Music

  • @alogonzalez8713
    @alogonzalez8713 6 років тому

    what it´s the last program that you use for painting?

  • @Zeriel00
    @Zeriel00 6 років тому

    7:56 Did you forget to make UVs here? :p

    • @3dextrude
      @3dextrude  6 років тому +1

      Nepu-Tech USA I didn't show that part, sorry.

  • @och70
    @och70 6 років тому

    I'd love to see the game character who carries this sword. I'm picturing something similar to those little angry coconut people, the Kakamora, from 'Moana'.

    • @3dextrude
      @3dextrude  6 років тому

      Haha that's probably what the character would look like.

  • @lubeats9989
    @lubeats9989 5 років тому

    how do you split part of objects in zbrush? i think you import your maya file right? its not possible for blender :(

    • @3dextrude
      @3dextrude  5 років тому +1

      You can import an obj or fbx file into Zbrush. Not the maya file. If you have your model in seperate pieces when you export as fbx they will be separate in zbrush too if you import from the zplugin menu.

    • @lubeats9989
      @lubeats9989 5 років тому

      @@3dextrude wow thank you so much, so is it same in Substance painter?

    • @3dextrude
      @3dextrude  5 років тому

      To split in Substance Painter you will need to assign different materials to the different parts or bake an ID map.

  • @bayremyaakoubi1733
    @bayremyaakoubi1733 5 років тому

    what software was used to color the dagger?

    • @3dextrude
      @3dextrude  5 років тому

      Substance Painter

    • @bayremyaakoubi1733
      @bayremyaakoubi1733 5 років тому

      @@3dextrude thanks man but isn't it Zbrush? and if not what would you recommand z brush or substance painter?

    • @3dextrude
      @3dextrude  5 років тому

      Zbrush for sculpting, Painter for textures/colors

    • @bayremyaakoubi1733
      @bayremyaakoubi1733 5 років тому

      @@3dextrude thanks man :D

  • @V3RT1CAL
    @V3RT1CAL 6 років тому

    YAAAAAAAAASSSSSS BITCH!!!