10 Weird Cases of Game Logic in Caesar 3

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 13

  • @ApoorvaKorde
    @ApoorvaKorde 6 місяців тому +20

    4 children spawning out of a school to educate other children staying at home!

  • @DavidXanitos
    @DavidXanitos 6 місяців тому +2

    lol my favorite is pathing for any workers; a prefect or engineer will walk by the same house 3 times on the right side, but they wont walk by the giant granary to the left because...he forgot?

  • @Floris_VI
    @Floris_VI 6 місяців тому +2

    Im a regular viewer of spirit of the law, im glad the algorithm showed me your video

  • @musicfan1558
    @musicfan1558 6 місяців тому +1

    Hey... I really loved that one particular video... especially that you got inspiration from SoTL :D
    Maybe you can do top20 things we hate in caesar3? (Also from Spirit of the Law) That would be cool :)

  • @Alemiha
    @Alemiha 5 місяців тому

    Marek, is it worthwhile for you putting up a video dedicated to the efficiency stat as introduced in Augustus? From what I've read and seen in game being super efficient will actually lower it since the buildings themselves will work constantly but the cart pushers will be idle most of the time.
    So if you want 100% efficiency you'd need to spread the buildings apart to give the pushers more time travelling.
    Am I getting this wrong? I've searched your channel and maybe you've mentioned it in other videos but maybe a dedicated one would be called for.
    Thank you and keep up the great work,
    Subcommissar Alex

    • @commissarmarek-main-channel
      @commissarmarek-main-channel  5 місяців тому +1

      Hey Alex. thanks for the comment ill consider covering this. I think the efficiency is kinda misleading in many ways. It should really only reflect if carter managed to return in time for next delivery i dont think spreading out matters by itself.

  • @nhy7bgt6
    @nhy7bgt6 6 місяців тому

    You forgot to mention the great Roman aqueducts which can be built on the road, not connected with each other, and water can still flow through (this has been fixed in the recent Augustus build, so it is a vanilla C3/Julius only thing now)

    • @commissarmarek-main-channel
      @commissarmarek-main-channel  6 місяців тому +2

      Yes Magic Roman water, propably deserved a honorable mention or something. I think its fixed in Julius now as well though. :)

  • @thelunaticfringe728
    @thelunaticfringe728 6 місяців тому

    Natives may be like rocks, but they're money making rocks! Native trading is my favorite cash cow.

  • @pesaduspi3255
    @pesaduspi3255 6 місяців тому

    Oh and also - all the people must be giants, cause they are bigger than the trees

    • @commissarmarek-main-channel
      @commissarmarek-main-channel  6 місяців тому +1

      Yeah it is really like that, i think it fits the first point of people being larger than most building entrances. Generally the scope is really hard to nail while also preserving clarity for the player as described, so you can still tell who that person is.

  • @jonasdavies1806
    @jonasdavies1806 6 місяців тому

    🎉