Forgotten honorable mentions: - When you Accidentally cut off the city from road to Rome and it deletes housing. - When first attack on a map is native uprising and you had 0 idea you were supposed to already have forts. - When you forget to add Bathhouse or other health services and have fumigations. - When traders sell you extra units of imports when marble is 3000 per piece.
Great video💯👍 ,for the last thing you mentioned i always hoped there was a rebuild option in the game ,where you click an area of damaged structures and click rebuild and its all built in instant (except monuments and such that requires building materials etc) and they all set with the previous settings already.
Woah.... already? That literally made my day... thx alot :D Have to agree with all points and I even have another annoying thing which happens (at least in vanilla)... if a full granary catches fire (and there are cartpushers underneath... they won't bugger off and so you are unable to build anything over it :S I really don't wanna ask too much of you... but since you are a superb C3 Player I wonder if you can at any time build a city in one of those rarer played CCK maps (Mediolanum, Toletum or Lugdunum) Because I made videos of building a huge city on those altough many things could be done better... maybe if you are interested in it... Anyways... huge thanks for doing that video 👍
Thanks again for the suggestion. I dont think i ever saw the thing with a granary happen before but it sounds painful for sure. As for the CCK maps, they often offer almost no real challenge so i would have to go in with a custom goal in mind. Like building a massive city or build decorations which i usually only do for practical reasons. I will consider making it. :)
ok, when I started to watch the video and saw you switched the orders in the market I felt dumb thinking "oh my god, I didn't know this was possible", immediately tried just to realize that was an augustus feature, I'm fine now.
Forgotten honorable mentions:
- When you Accidentally cut off the city from road to Rome and it deletes housing.
- When first attack on a map is native uprising and you had 0 idea you were supposed to already have forts.
- When you forget to add Bathhouse or other health services and have fumigations.
- When traders sell you extra units of imports when marble is 3000 per piece.
MaRocks in the fertile ground preventing clean farm layouts..... aaaahhh!
Great video💯👍 ,for the last thing you mentioned i always hoped there was a rebuild option in the game ,where you click an area of damaged structures and click rebuild and its all built in instant (except monuments and such that requires building materials etc) and they all set with the previous settings already.
Ill try suggesting it to the devs, thank you. :)
@@commissarmarek-main-channel thank you ,you're doing great work on this beloved game👏💯
Woah.... already?
That literally made my day... thx alot :D
Have to agree with all points and I even have another annoying thing which happens (at least in vanilla)...
if a full granary catches fire (and there are cartpushers underneath... they won't bugger off and so you are unable to build anything over it :S
I really don't wanna ask too much of you... but since you are a superb C3 Player I wonder if you can at any time build a city in one of those rarer played CCK maps (Mediolanum, Toletum or Lugdunum)
Because I made videos of building a huge city on those altough many things could be done better... maybe if you are interested in it...
Anyways... huge thanks for doing that video 👍
Thanks again for the suggestion. I dont think i ever saw the thing with a granary happen before but it sounds painful for sure.
As for the CCK maps, they often offer almost no real challenge so i would have to go in with a custom goal in mind. Like building a massive city or build decorations which i usually only do for practical reasons.
I will consider making it. :)
ok, when I started to watch the video and saw you switched the orders in the market I felt dumb thinking "oh my god, I didn't know this was possible", immediately tried just to realize that was an augustus feature, I'm fine now.
Yes that is very usefull to control market distributions. Same as disabling market ladies from warehouse or granaries where you dont want them to go.
How did you get more than 6 forts in the same map?
In Augustus, if you build a grand temple to Mars, it allows for 10 max forts instead of 6.
@@commissarmarek-main-channel ty