One of the most striking aspects of Ghost of Tsushima to me was the wind and how seemingly everything in the scene was affected by it. It's a genuinely impressive effect and I'm glad there's lots of content now going over how this stuff works!
Good stuff! Going to study this very hard since I am making my own game. I'd like to get some special "windy wind" in my game! Topics like these are real gems. Keep them coming! Thanks
I can't believe how many great content creators, experts, industry people, senior developpers, cg artirsts, etc. still say "verticeee" or "vertexes", you guys do it on purpose, admit it. Still perfect presentation, don't get me wrong, it's just remarkable.
@@cvspvr because coding is difficult and if you're trying to handle more stuff on your own like art and gameplay design the more you can cut down a solo dev's workload the better
One of the most striking aspects of Ghost of Tsushima to me was the wind and how seemingly everything in the scene was affected by it. It's a genuinely impressive effect and I'm glad there's lots of content now going over how this stuff works!
Great talk! Goes over so many graphics topics and overviews them fairly well in a matter of just 30 minutes!
Good stuff! Going to study this very hard since I am making my own game. I'd like to get some special "windy wind" in my game! Topics like these are real gems. Keep them coming! Thanks
Phenomenally well-presented. Great examples and visuals, well done to the whole team on the technology.
Amazing presentation! From a student in England who is researching what concept to explore for their dissertation.
Wow, I am going to look at the game in a whole new light now.
Hacky cloth sims are best cloth sims. Thanks for the ideas here!
That was excellent, thank you so much.
This is what ubisoft lacked for the first Watch Dogs.
What is better for general wind effects, simplex or perlin noise or something else?
🐐
We've all been waiting for it and now it's finally here: the sequel to "Procedural Grass" (ua-cam.com/video/Ibe1JBF5i5Y/v-deo.html) :D
I can't believe how many great content creators, experts, industry people, senior developpers, cg artirsts, etc. still say "verticeee" or "vertexes", you guys do it on purpose, admit it.
Still perfect presentation, don't get me wrong, it's just remarkable.
what is the correct way, i thought i was vertexes?
@@callum6224 Vertex and vertices
Verteces called vertices because they are vertices 😊
Can this be done in Unreal without c++? 7:00
why don't you learn c++?
@@cvspvr because coding is difficult and if you're trying to handle more stuff on your own like art and gameplay design the more you can cut down a solo dev's workload the better