Blowing from the West: Simulating Wind in 'Ghost of Tsushima'

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 19

  • @fearingalma1550
    @fearingalma1550 Місяць тому +2

    One of the most striking aspects of Ghost of Tsushima to me was the wind and how seemingly everything in the scene was affected by it. It's a genuinely impressive effect and I'm glad there's lots of content now going over how this stuff works!

  • @harshmudhar96
    @harshmudhar96 2 роки тому +27

    Great talk! Goes over so many graphics topics and overviews them fairly well in a matter of just 30 minutes!

  • @LifesMystery777
    @LifesMystery777 Рік тому +7

    Good stuff! Going to study this very hard since I am making my own game. I'd like to get some special "windy wind" in my game! Topics like these are real gems. Keep them coming! Thanks

  • @snortonmorton
    @snortonmorton 2 роки тому +13

    Phenomenally well-presented. Great examples and visuals, well done to the whole team on the technology.

  • @pandasempie
    @pandasempie Рік тому +3

    Amazing presentation! From a student in England who is researching what concept to explore for their dissertation.

  • @one_ak
    @one_ak 2 роки тому +2

    Wow, I am going to look at the game in a whole new light now.

  • @MidnighterClub
    @MidnighterClub 2 роки тому +1

    Hacky cloth sims are best cloth sims. Thanks for the ideas here!

  • @gamingyourway
    @gamingyourway Рік тому

    That was excellent, thank you so much.

  • @user-vg7zv5us5r
    @user-vg7zv5us5r Рік тому +3

    This is what ubisoft lacked for the first Watch Dogs.

  • @strarsis
    @strarsis 2 роки тому

    What is better for general wind effects, simplex or perlin noise or something else?

  • @bhanksshuggy5158
    @bhanksshuggy5158 2 роки тому +1

    🐐

  • @sweettangoTIMMY
    @sweettangoTIMMY 2 роки тому +4

    We've all been waiting for it and now it's finally here: the sequel to "Procedural Grass" (ua-cam.com/video/Ibe1JBF5i5Y/v-deo.html) :D

  • @surferriness
    @surferriness Рік тому +7

    I can't believe how many great content creators, experts, industry people, senior developpers, cg artirsts, etc. still say "verticeee" or "vertexes", you guys do it on purpose, admit it.
    Still perfect presentation, don't get me wrong, it's just remarkable.

    • @callum6224
      @callum6224 Рік тому +1

      what is the correct way, i thought i was vertexes?

    • @TheMrKeksLp
      @TheMrKeksLp 9 місяців тому +1

      @@callum6224 Vertex and vertices

    • @luluskuy
      @luluskuy 2 місяці тому

      Verteces called vertices because they are vertices 😊

  • @coffeediction
    @coffeediction 2 роки тому

    Can this be done in Unreal without c++? 7:00

    • @cvspvr
      @cvspvr Рік тому +1

      why don't you learn c++?

    • @fearingalma1550
      @fearingalma1550 Місяць тому

      @@cvspvr because coding is difficult and if you're trying to handle more stuff on your own like art and gameplay design the more you can cut down a solo dev's workload the better