Adding a SPIDER TRAIN CULT to my game!
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- Опубліковано 22 сер 2024
- Play Choo-Choo Charles on Steam, Xbox One, Xbox Series X/S, PS4, PS5, and Switch! www.twostargam...
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Check out my Link Tree, with links to my game Choo-Choo Charles, and my other socials!
linktr.ee/TwoS...
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In this indie horror game devlog, full time game dev Two Star Games (Gavin Eisenbeisz) shows how to make a video game that is incredibly scary, horrifying, cursed, and is probably the scariest game ever. I'll be programming artificial intelligence AI. See behind the scenes in Unreal Engine 4 Blender and Gimp, as I make this game. This horror game has an evil spider train. Like in resident evil, replaced Mr. X mod, or in skyrim and other popular best video games. Choo Choo Charles for life. Also, some people think the game is called Choo Choo Charlies, but that's incorrect.
#GameDev #ChooChooCharles #UE4 #UnrealEngine
Play Choo-Choo Charles on Steam, Xbox One, Xbox Series X/S, PS4, PS5, and Switch! www.twostargames.com/choo-choo-charles
Sup
Hi two star
E
3 replies lol
Nice We want More Charles or Chuckles wait it's Charles ok I forgot names sometimes
came for the scary cult, stayed for the NPC’s pet rock
Rock supremacy
Yes
rock
Absolute Chad
@@TwoStarGames a train cult is such a unique and captivating idea!! Wishing you the best of luck 🖤
For me, I feel like while having Charles chase you mindlessly is terrifying, I also feel like there should be some binoculars or a telescope in the game, possibly to see him from far away, doing... whatever else he does. Monsters in games I find the most interesting are those who have goals other than "Kill you, then...?". Charles seems unintelligent (not to be mean), so being him possibly doing more beastial activities would be interesting. Since he seems to be based on a spider, I thought it would be interesting for him to weave "false tracks" out of spidersilk that aren't on your map, that could lead to traps or little hidden areas. (fun fact, the tensile strength of spider silk can be stronger than steel, which is a terrifying thought. A massive web of train tracks, riding on the walls of a cave?) Little things like that keep it more replayable, since it adds to what this thing is, beyond a creature to kill.
yes
Get this comment noticed
Nice one!
Do this
Dude, that’s a great idea! Let’s give it a reason to be feared!
adding more cultists, but also having them take damage from charles would make charles much more terrifying. like imagine 40 of the cultists running side by side with charles, but also having their heads smash into the ground by charles
Brutal. I love it.
@@nastymotherfu-7593 in a similar fashion that the BoWs in resident evil films could not give 2 sh!ts about the normal zombies and just slap them to the side like an annoying fly? lol
This needs more likes we need this to be added thats amazing
I agree with that. Charles not only is aware of the player, but is also are of life around the open world meaning that you aren't only just a target, but the cultists and random people living around the open are also targets. It allows more diversity not only just pin pointing the player character, but also pin pointing that Charles is a much bigger threat to everyone around him.
or having cultists riding on Charles and shooting gatling gun or throwing grenade at player?
this man is slowly becoming the next Zun, TobyFox and Scott Cawthon
soloing making a banger game
Tobyfox didn't make the game by himself temmie Chang also helped
@@bleachy3732 Yea
you forgot robtop
What about dani?
@@malwareinc with the powerful unity particle system and jeremy from steam, he is able to drink milk and make karlson peacefully
I'm very excited for this game.
I hope the player can get it's own pet rock :3
Keep up the great work.
This is probably gonna be the best games of the Year
Hey I think I have idea pet rock can help us fight cult
Thanks! I may or may not be adding a "Rocky" collectable...
hello lixian.
Love you man
1:12 Not gonna lie, I thought the foreshadowing was you starting a civil war within the cult as you improve your train and start convincing some cultists that yours is the mightier engine.
Sadly it wasn't quite that cool
I thought a civil war would Happen too, religious doctrine disputes turn ugly quickly.
i mean maybe a few fake cultists could exist who just strategically walk behind a cultist and "accidentally friendly fire" on the cultists upon seeing the player
same
@@TwoStarGameswhy do you still have the door barricades who are you hiding from tell us what crimes did you commit
Not really a horror fan, probably won't interact with this game beyond watching Markiplier stumble through it. But still, mad props to you for being able to make a game like this by yourself. I didn't think solo developers could
"I'd rather take a few more months then pull a Battlefield 2042 on you guys." And like that, you became my favorite game developer.
You should add some "missions" like this, where you need to kill "cultists" and infiltrate "cultist camps", by being stealthy, or by wearing a "cultist mask" (you can find it on dead "cultists" you killed, and you need to put it to not being spotted by the "cultists"). These missions are to get some special stuff, like the overpowered mass-destruction weapons like the rocket launcher or the flamethrower.
-vision
Will be suspicious if uses to much
Idea: If the player gets more and more notorious with the cult (Killing, them, Stealing from them, or hurting Charles) they may actively try to hunt the player.
Example: They put a road block over the track, the player needs to leave their train to clear the track. You would need to kill the cultist's and remove the block. The cultists could even set something up like a train whistle to try and attract Charles to kill the player so that sets a sort of time limit making the situation more stressful.
Setting up little ambushes is a great idea!
That is a really good idea
yes BUT PLZ LET THE TRAIN RAM THROUGH AT HIGH ENOUGH SPEEDS
or have an upgrade that let's you do that
@@michalsniadala1667 Yeah! Maybe the upgrade mitigates damage per level. Risk reward, if you stay and fight you could get a good supply of loot! If you decide to go though and ram you take damage and get no loot! The crash may even attract Charles!
That’s a great idea, maybe there is a notoriety level somewhere you can access
I actually can’t wait for this to be completed
Your name will be mirs
Same
I love solo dev projects with community participation but I’m worried about the about of content at the end game.
@@Bro1212_ if this game was multiplayer I feel like it would be the perfect game to mess around on
Your name is bob
Dude big props for sticking to this project. I've dabbled a lot in game dev back in the days of flash and the trail and error you run into sometimes is so rough
NGL, I’d totally join the evil spider train slasher cult.
Love the masks, but maybe they deserve a better outfit than a tunic in the polka dot pattern of Beaver’s mom’s sun dress?
EDIT: nvm, saw that it’s retextured from the first appearance.
Maybe add a melee version, witch a sacrificial knife or machete shaped like a spider’s leg?
The cultists should use more melee scary weapons like a chainsaw, a machete, axes, hammers even train signs and etc ,and the protagonist should have some kind of gun or knife or maybe both, maybe the weapons should be slow to reload like reloading a revolver 1 bullet at time or being a 1 shot gun, the knife or axe for when you have no ammo.
And you can make some scripted parts where we should escape from Charles at food by sneak passing or using the environment to slow him down such part would be great on a mine.
I agree with melee enemies being cool, but I like that the train is the only place where you can fight back. The minute you leave the train, you're defenseless. I think thats smart design
A mixture of melee and ranged would be much better in my opinion.
@@anthonybyers6548 Perhaps, but if you force helplessness in a situation where there’s no in-universe reason for it to exist then you run into a worse problem. Some janky bolt action rifle or single-action revolver with a limited ammo pool or something else that forces you to quickly retreat to the train or be killed is probably preferable to the inevitable wave of ‘Why can’t I pick up one of their guns?!?’ player thoughts if you don’t have a gun but the cultists have them by the bushel.
@@electricbayonet2 Exactly, i would like that the protagonist have some kind of melee being a weapon (knife for example) or a shove, so when you get your self surrounded by enemies in those small mines you can still try to survive and flee.
Choo Choo Charles is super amazing, wish the best for the developing process, can't wait to play your game :)
coba re make bang
Halo bang sat
Loh Abang livander
Livander?
Halo bang
Imagine if there was a setting that allowed you to change Charles' look from horror to the little clip art Two Star uses to represent him in the explanations. If you don't get what I mean: 0:07
Someone will mod that in, I'd put money on it
I love the new idea's here and I can't wait to see how this game evolves, also super happy to see a fellow dev that cares about releasing their product in a finished state rather than "Early access".
Mind if I throw out a few suggestions?
*Add collision to cultists so the player can't phase through like in 9:06, maybe a melee attack that can proc sometimes that also pushes the player back a bit, adds a level of 'panic' to the player when they can't escape.
*I love that you thought to add the quest location to an area along the tracks since that would be the most convenient for the player, but what if there was another mission that was completely out of the way? The train is obviously the safest place away from Charles I would think, so in true horror game fashion, force the player to venture out of this comfort zone and out into the open where they would have to utilize hiding and possibly even find ways for them to fight back on foot, obviously to a lesser degree than on the train, but enough to where Charles backs off for a sec to give the player a chance to escape.
*Allow the player to find their own pet rock that can sit in your train, need I say more?
when the player was in a dead end and the cultist behind him, it would have bee so good if the cultist AI understood that and playit it to his advantage insted of just runned to ytou and let you phase through him
Maybe the cultists could say or shout stuff like "The Cycle must remain in motion!" Or maybe "more meat for for the Great One!"
That idea is cool, maybe if you die you will hear those voice lines.
He'll need to hire voice actors then
@@syedrajeetibnshafirangon5362 Maybe it could just be a bunch of garbled sounds with subtitles?
@@kingshyham75 Maybe. It would save a lot of time and money. But hiring VAs would make the game feel pretty alive since the game is a massive open-world and almost looks like a fabulous AAA title.
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A small concept I've had in mind for a while: There could be these small spider minions shaped like train whistles that roam around in random places on the map. Whenever you get too close to one of these spider whistles, they will toot loudly as a signal to Charles to let him know where you're located. These things will occasionally jump at your train while you're fleeing from Charles and are much faster compared to him. However, they only deal a very small percentage of the damage that Charles does, and they also take more damage from weapons.
(Please note that I thought of this idea before this video was released, so I was not yet aware of the spider cult one)
charlings
thats a pretty good idea
so the Eye Sentry from zelda? if thats what you mean then im all for it. better idea is they roam parts of the track like going A to B but only at forks exc so you can choose to avoide them. it would also give you a fast way to get charles to come at you when you want to do some damage.
and, maybe they can get stuck in your wheels if they are on the track?
maybe they have a chance to drop a train whistle item so you can call him to you whenever
Suggestion: You should make it when you shoot him in the legs he’ll be slower or the leg will snap off if you shoot him in the face it will stun him so uhh yea stuff like that. Basically he would react to damage a lil.
MY MASK! Don’t look!-Cultist
I am thinking about something that makes the game more "durable", players will get bored of just shooting Charles, but not killing him, and get nothing in reward. This builds up a negative feedback to players, which is super bad for the game cuz fighting Charles is literally one of the biggest part of the game. One of the most direct rewards is to give player collecetables after one fight is over, depending on how well the player defended. Another way is to reward exp or some sort of currency to player, exp could be used for unlocking weapon blueprints, new area, new missions, even new train upgrades. Currency could enable trades with other locals/survivers, hire gunners for what could be attacks of cultist hordes when exploring new areas (idea from Days Gone).
Maybe having Charles' blood as some kind of currency?
Also maybe make it so that he drops scrap upon fleeing
I didn't think about that, but you're right.
I think Charles retreating and leaving a small scrap should be enough. Like one scrap of Charles, or Charles' leg fracture or something.
Perhaps the scraps from Charles can be used for money for trade. Or, can be used to develop weapons that could be more deadly for Charles or his cultists
Love the game so far but there should be more cultists that “appear” when you take the green object.
Yeah asame it didn’t seem like there were many cultist there and while u r searching for it there should be cultists partolling the halls
Maybe once you took it they’d spawn at different points throughout the mine
So you want to Sam Fishered the place?
@@flamingfishey yeah... 🙂
@@igotwect3174 Would be pretty cool.... 😶
The fact that your game looks so polished and you are making it solo… Hats off to you my dude.
tbh having npcs hit each other sometimes could be fine - since the player cant fight outside the train it gives a way to outsmart the cultists in missions n stuff
Dude, a little tip: with the amount of damage the shotgun does, the enemy is less scary and kinda underwhelming. Kinda broke the tension of the chase when you got shot multiple times and it barely did anything to you
imo, they should do more damage but go the same speed or slightly slower than the player (i feel like the cultist runs faster), so that they are dangerous and less forgiving but if you manage well you're positioning you can escape
Because they're humans.... How humans are scary?
Make the ai more interesting, like some wants to melee you while few are using guns. They should have an half men a d train spider thing. Be creative adding more unit enemies types or train monster theme small units
@@silverslime_ so just humans that just rush you with guns? Not scary, honestly I dislike fighting human npc since they're not fun for me.
Yay! An enemy that attacks in groups that can basically one shot you.
Can’t wait for everyone to complain about it when the game comes out.
@@karenoreilly7951 there's still a gap between being oneshot and being hit like 5 times with a shotgun and still running but i'm personnally not bothered by games being hard as fuck that's why i said "imo"
Would low key love to see the cultists on a makeshift train of their own, trying to hunt down your train
then getting attacked by the spider train and dying
That's actually a pretty good idea
That's a really cool idea! The train could be "dressed up" to look like Charles, with fake legs, either or wooden or something, and a mask put over the front of it, or something like that!
NICE!
or a third party, "the hunters". theyd also be after choo-choo charles, but theyd do anything to do that. such as... scrap another train for parts?
You should add a piece of dialogue in which the NPC mentions her rock. Maybe use it as one of those pieces of dialogue after you get the item you need
For example:
"Please leave now. It's time for Rocky's nap."
Aside from a programmer, you're definitely a great entertainer as well.
Good humour, you have.
Oh my god, a developer who's simply that transparent and that relatable. Thank you. Thank you for being an honest person and saying "Yeah, don't get too hyped, it still needs time." instead of shoving it out the door.
We need more devs like this
Cannot wait to get fed to a demonic spider train.
Hey man, potential video suggestion, maybe do a spider train video, horror style and include Thomas, hopefully you don't get that same cease and desist.
@@colintremaine8757 I included an evil spider train in Trains-Formers 4. :) No C&D yet.
@@JamesFarrOfficial oh yeah right, now I remember arachnis, how my childhood was amazing
The animator of trains himself
My man
@@Hoo_Dini :)
Something I remember from my media studies lessons is that a gun doesn't feel very personal in terms of horror - it's not intimate, you pull a trigger and something some distance away dies.
The intimacy, the idea that something can get that close and attack you, is what can generate a good scare.
Thus, I volunteer the idea that you add melee cultists with, like, train signs or track switches for weapons. And make 'em huff and puff while they try?
“STOP! It’s funny Cus I’m using a stop sign.”-
Put "cultist camps" around the map, and have certain ones where you can find special upgrade to the train or weapons. Or hell add some notes and stuff to deepen the lore.
We need the lore to be complex that matpat needs 3 episodes to uncover the lore
It would be awesome if there were some sort of hidden caves just randomly in the map with ancient drawings on the walls of the caves for the lore.
Or maybe hints that lead to more effective upgrades? Or schematics?
Imagine voice lines for the cultists that would be hilarious.
yeah lore is what we need i mean don't most games have lore so people could enjoy it lore no doubt going to be good
When a cult member gets too close to the player, they hit the player with the shotgun to knock them out. They then take the player to a ritual camp thing using the player's train where they 'summon' Charles. Once Charles appears, it would attack the cult members and the player would have a chance to run to their train while Charles some of the cult members. Once the train starts moving, Charles turns its attention to the player which would lead to a boss fight.
Just an idea, because the cult members currently feel like cosplayers with guns rather than a cult who would sacrifice for the entity they worship.
Yeah I also like the idea of Charles just strait up chompin on cultists
That would be a good idea for a cutscene or a special event in the game, like a quest, but tbh if the cultists transported you to that place everytime you get too close to them it would become a bit boring/annoying, but imo Charles should eat cultists outside of that as well
So technically the annoying capture parts of far cry 5 mixed with a demon train?
@@lagiacrus3347 Having it as a cutscene is a much better idea. And about Charles eating cultists outside of a cutscene, I was thinking, what if there was a cult train. It would be a rare sighting but would be sort of like a miniboss. There would be a train that mimicks the appearance of Charles (spider legs, scary face, etc) and would contain maybe 5 cultists, equipped with rifles instead of shotguns. These cultists would have a longer range of attack. And if Charles spots them, it would attack the cult train and the cultists inside.
@@blockocraft1920 That's a pretty nice idea ngl
For the friendly fire, it could be a cool feature. Like at some point, you could get your hands on a cultist costume by either making it or having an NPC give you their old one and you could have an easier time navigating Cultist strongholds by making it so they have to stand pretty close to you until they realise you're not one of them. And if you get out before they can catch you then for the rest of the game you could see the Cultists getting suspicious of each other and maybe even taking some away to be executed and sacrificed to Charles simply because they thought it was you.
IMPOSTER!
NO!NO!NOoooooo!
6:05 the heli: WHAT THE FU- BOOOOOOOOOOOM!
Lol
Two things that would be great additions to the game: voice acting and a player’s own customizable pet rock that travels with you. Voice acting could be like grunts for the cult members and the pet rock could obtain hats and faces or something.
Tbf , voice acting can be expensive, especially if there are multiple characters
i think silent cultists are much better
Pet rock is a great idea
@@filipvadas7602 True, but it's not impossible. Plus you can always recruit voice actors from the UA-cam community, big or small creators. Hell, I'd be willing to grunt in the mic room for 10 minutes at a time for free to contribute to something like this.
omfg if we can unlock tiny hats for the pet rock im gonna die
I have a cool idea for a cutscene: when the cultists drop your health to zero, you pass out. And when you wake up, the cultists drag you to Charles, where you get eaten alive
thats smat
[you died]
There could be many more, like the cliché of being tied up on the tracks, then you look over and see Charles in the distance zooming in on you.
Yea i was thinking that will be cool
Oh wow, that would be terrifying!
Indeed. As nice as the whole "you can come across the final boss at any time throughout the game" design is, we do gotta implement some mooks. Cults are really scary. They seem to think that what's bad for you is good for you. So this might get too intense even for me.
It would be pretty cool if there would be a few every now and then making sacrifices around the map or just trying to hunt you after the mission, while also being eaten by the train if he's around
Idea: maybe at random points in the game, the cultists could kidnap someone to sacrifice to Charles, and if you manage to save them in time you get rewards + a better relationship with the (good) NPC's.
Also I just want to say that those masks are _amazingly_ creepy. This cult has some great artists ngl!
but first a cinematic cut scene in the mines of the cultist feeding Charles a kidnapped person and after it you unlock cultist camps you can infiltrate and save the prisoners
I made them likes 123! :D
@@thefancypotatocabbage9964 Yes! That sounds amazing!
mask look freaking goofy to me, fitting since it's create dissonence.
Idea: all the cultists names start with "ch" but they aren't names that usually start with ch
Calvin = chalvin
Avery = chavery
Robert = chobert
etc.
cool idea I agree like sam = cham
GET TO THE CHOBERT (CHOPPA)
chark
chalin
chitler
Chobert
@@iamacrownamedcrow Those who Know VS Those who don't know
Wow a game dev that actually delays their game in order for it to be good! You have no idea how excited I am about playing this game, and hearing you saying that you will delay this game in order for it to be better when release is such a refreshing thing to hear this year, good luck on your project!
0:27 QUANDALE DONGLEEEE
what about having the cultist offer themselves up to Charlie, maybe some brutal animations of spider leg piercing them and eatting them?
charile randomly doing that to cultist to revive health if all are around?
i was exactly thinking the same thing that would be amazing
@red leader tord gun seems a bit much maybe just melee weapons on foot
@@mlgvaultboy1984 they have goddamn shotguns
That such a good idea like you must take out those cult to make charlie easy to defeat
@@randomguy4687 ah yes, the "take out the healers first" strategy.
It would be awesome if: When you were killed by the cult there would be a cutscene of them feeding the protagonist to Charles
That is cool in theory but if that cutscenes isn't skipablle then it get annoying quick
@@christiandidonna8808 You literally presented an easy fix to your own proposed problem, nobody in their right mind would make something like that unskippable anyways.
@@christiandidonna8808 maybe like 3 cut scene like granny so its no the same
(i know its dificult to make so idk)
Agreed, so long as you could skip it on repeat playthroughs, but still very much agreed.
Oh god, a first-person cutscene of being fed to Charles would be _nightmarish_ especially if they did it feet first.
I feel like you should slow down the player movement when in the mine area like in Resident Evil Village.
Really takes away that sense of security.
7:55 POV: You're a new gorilla tag player and you are now in the mines area.
I feel like with the new pet rock thing, there should be collectible rocks scattered all around the map that you can put on display in your train. Think that would be cool.
Hell yeah! Rock army
Yeah! And maybe they could add animals on the island and you can make your own lil companion! :3
@@Rainbowsyoungersister Exactly!
I dont want your keys, I'm paying for it myself! Its awesome to see your hard work; inspiring to say the least. No worries about the delays, looking forward to seeing the game develop and grow, and especially looking forward to when its done!
I had the same thought to game to awesome not just pay for it
I appreciate you
@@TwoStarGames i will pay for it too tbh. I never played a horror game on steam so i wish you good luck finishing it
@@TwoStarGames good job man
Agree, I really hate seeing the freebies want the game for free. Even after they watched his videos how much hard work be did!
"I'm not gonna release the game, if its not done and if its not good."
THIS is the genius move most gaming journals should talk about since its an art that seems to be lost to most big gaming studios.
3:21 BUTTTTT
Youre the greatest, I really enjoy youre videos and gonna buy me that game :))
Youre the best, dont stop!
I would love to see methods were you could distract or slow down Charles when you’re outside of the train
@@SparrowIZ are 10 year olds seriously still using gay as an insult?-
@@SparrowIZ hmm, haven’t heard that as an insult since the 3rd grade.
@@glamboo well, they are 10 year olds, so you cant expect their humour to be too advanced
@@itsafish1894 eh, true
I was thinking he could add wildlife that charles also targets, and could be used as bait to trick him
I like to think the opening to the game has no Charles yet, and you’re just stuck in a train graveyard scavenging parts to fix the only decent train you see. Could be a way of choosing your train colour too. A few trains in one of those garages with the spinning track piece like in Thomas the Tank Engine. Then once you’ve fixed the train up, you set off and get stuck behind a busted red train on the line, with a track changing lever and the first gun nearby. Once you have the gun and pull the lever to switch your track and pass the train though, that’s when you look behind you and see that the train has lifted itself off the previous track and has a shit-eating grin glaring back at you. That would also teach you the weapon mechanics and such
Would be cool if there were multiple trains lying off the tracks around the map, maybe with loot near them. Most would be normal dead trains, but sometimes it's charles so you don't feel safe while picking up the loot.
This is a pretty great idea for the tutorial section of the game, allowing you to get aquainted with your gear, the enemy (if you haven't been following the channel), and some of the mechanics you'll need to survive. It would also be a good place to drop the beginnings of the story; either it an give you an inkling as to why YOU are after Charles (vengeange, desire to escape, guitlt, etc.), and what the situation lorewise is like (did YOU set Charles off by fixing your train, Glado-style, or has he been plagueing the land non-stop?). It might also help explain what's keeping YOU here: Do you have some moral obligation to end Charles, are you some kind of hunter, or is it a pure kill-or-be-killed scenario?
@@estebanpineros9409 what do you mean by Glado style?
@@itsjust_bones8776 sorry, Glados (like from portal 2). SPOILERS: She's the big bad at the start of tje game, and in the tutorial section, you accidentally activate her, setting in motion the rest of the game. I was wondering if the same might be true for this game, where part of your motivation for fighting Charles is that it's your fault he's around in the firt place
Second this. Charles should be slow appearing. The tone of the game is already right for this
0:53 a hideous mask for a hideous face
8:12 why do the player footstep sounded like walking on dirt while he's on a plank, maybe add footstep thingy :D
you should definitely add reverb to the player's steps once theyre in the mine, i think it would add to the vibe and realism. Plus you should absolutely add more obstacles and passages to the mine, make it a real dangerous and mysterious risk for the player as well as give more exploration to that otherwise small section of the game, ooo ooo and likely add unique loot or additions for train that you cant really get elsewhere in the more difficult sections of the mine
yes and an echoey dripping noise
@@thepaqua846 he wont read this
You should make them walk around saying "choo choo" when they get close or in your proximity..
That would be genuinely creepy ngl
Dayum thats scary
the choo choo chant
Make them chant "Chugga... Chugga..." in the search phase, and angrily yell "Choo Choo!" When they find you.
@@derpfluidvariant0916 X'D X'D X'D
This is some great behind the scenes of a game created by a creative artist.
This game needs to deserve an award for creativity and uniqueness
This game looks as if it has more quality and love put into it then most triple a games of today keep up the good work.
Also put shelf in the train for collectables that also act as a notification for completing missions so for this one you get a pet rock of your own on the train. :D
I hope that for the final battle with charles it's not just the standard railway chase. It would be cool if we chase Charles back to his lair(whatever the lair of a spider train might be) to fight him there for a final time in some form of boss encounter.
Maybe a train station that's has the rails shape a spiderweb?
@@Technical_Espada ooh! One of the rotating train station thingies! You can take your train in there, but since the station rotates at regular intervals, you have to time where you take your train and get to certain objectives :o
I think a good feature would be cult members placing traps on the train tracks for your train to get caught in for example a siren to alert Charles or a destroyed section of track you would have to fix while fighting off a cult ambush attack
Good idea
Hmm... I feel that if there would be a personal weapon, I can imagine it would be either a vintage pistol with scarce ammunition (Requiring you to be more precise with your shots and make _every bullet count_ as much as possible), or a knife with a very short range that requires having to be sneaky (Forcing you to stick to the shadows as much as possible).
Something that would be cool to add, would maybe be a horn that one of the cult members could use to alert charles.
FOOD!-Charles
A cool idea for this is to make Charles have visual damage, like a busted panel or something. Also maybe a system like nemesis from Resident evil where it mutates the more you fight it.
yea, i was thinking earlier about a landmine system where charles loses a leg or two and has a limping animation to buy the player some time to get back onto the train
No such thing as “Human”
Yes such thing
Indeed
Id love to see some sort of interactive damage instead of just a big health bar. ik that's probably really complicated but it would still be cool to fire a rocket at Charles and suddenly he's slower and missing a limb. Watch it grow back when he returns or even as he's chasing you.
Cool idea
Imagine you removing a limb from Charles and the limb regenerates and tentacles appear on charles body
I love the fact that in every episode, there are more and more items in front of his door to keep it locked
I assume you don’t wanna give the player guns to fight the cultist to give the helpless feel when you’re away from the train but maybe items to use for distractions and a melee weapon or some way to kill or stun cultists. Also possibly a healing system like having to find bandages to heal rather than just automatically regenerating health
Rock toss
make charles be able to smack down trees or just literally slam through them thrusting the trees wood out of his way to do all it takes to get to you.. itll make him look stronger and more terrifying with just that little addition
Ideas: a knife so you have a little damage off train,
Train carts/booths that you can get that extend your train and abilities,
And a handcart the cultists can use
1.those are good ideas
2.but the third one wont work
@@alwintka What about a handcart the cultists use to try and slow your train? You can blow it up after shooting it a bit but as long as it's there, it slows your train and gives Charles a chance to hit you a few times.
@@Jtankiller heres the problem right. there is only one track.the cart has to slower than charles so the ranged weapons the cultists use will either harm charles or do nothing at all
There's something so very wonderful about this dude and his transparency, watching him make this game has brought me more joy than some big brand games I've played.
I hope we don't have to worry too much about our train getting highjacked by cultists...
Hmm, I personally wouldn't use the word "transparency" to describe it ... But yeah I mostly agree with you .... 😶🙂
@@jackwilliamswilson3391 I know, but I still can't think of that perfect word for it.
That would be a pretty cool mechanic to make you worry about leaving your train unattended for too long.
Im calling it right now, sometime at the end of the story your going to be able to hatch your own "Charles" or something like that and use them to fight back.
A good feature to streamline on foot combat could be the ability to pick up dead enemy’s weapons but not get more ammo for each weapon beyond what you picked it up with
Man's more careful with his game and making sure it's perfect then most actual gaming companies. Props to you dude
Indie devs are the best bro
@@smokingcrab2290 true
This man will end up making a "GTA V size" type of open world horror game at this point
Lol
At this point you arent that far off lol
That would be so cool
Isnt that the goal?
Two Star: I invented a creepy cult as new enemies for the game!
News: whatever.
Two Star: oops her arms are too short, I’ll add a pet ro-
News: PERFECT!!!
You know how when you run really fast for awhile, you start to hear your heartbeat? That might be a nice touch :)
I'm the main member of the cult!
@@SparrowIZ i asked.
О, привет
i see no god down here but charles
Heck yes
@@TwoStarGames yes heck
Theory for the game: The green Gem you find is actually an egg Charles is protecting or is an egg that the cultists made from the blood of Charles to make an exact replica that's under their control?
thats actually a good idea
Baby charles pet when
He'd just walk around your train and follow you
Maybe it'd make charles attack you less or something
its surely not only a gem,an egg.....well i don't remember how their made the spider eggs but that "mabye" its not an egg,or it is but with a ckicken egg shape,but im sure is linked to charles
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came for the game development, stayed for the humor
this guy’s hilarious
Make it so the layout of the mine changes after picking up the egg - paths suddenly are not the same and you have to find your way out under the pressure of the cultists. Also adds some kind of "am i going mad?"-component.
Would generally be very interesting if the game, at certains points, makes you question your own memory, judgement, orientation and so on. Like making you insecure about your cognitive abilities and simulating madness... Key items suddenly vanish, the map doesnt match the actual map, places are not where they are supposed to be, killed cultists turn out to be innocent people and so on. NPC's increasingly treat you like a mad person. Would have to be careful not to make these features look like bugs tho.
Some changes could be randomized, so every playthrough is different. And even after watching all your videos or streams when the game comes out, the experience of the player is unique and people have a reason to buy it.
Or flashs of Charles when it is your tran
It'd be a cool idea to have Charles start off as a normal train, but when he gets damaged enough, he then forms his spider legs.
no but he can get scarrier
Maybe the longer the game goes on , the more his "shell" breaks and we see pieces of what he really looks like
@@filipvadas7602 yes
That hand falling off thing could be a feature
Dismemberment could really add some umph to the game, especially with the rocket launcher
Doesn't even have to be super realistic, TF2 stile would be funny.
@@Ben_Rex that's not a good choice, this is a horror game and dark, a realistic one would fit the game since it's more horrible than comical like TF2 is.
While this is true, you have to remember that a lot of this is hand drawn. It doesn't have to be terribly realistic. TF2 gore is really comical though, even for this game. Maybe something like The Darkness 2 or borderlands 1?
Two Star regarding crazy knockback: "wouldn't make sense now would it?"
Speedrunners who woulda found a way to abuse that to beat the game in seconds: *"FUUUUUUUUUUU-"*
can we just appreciate that zathura bit, man that brings me back (3:36)
Just a detail. It would be very cool if your first footfall off the train, especially as it is moving, was a little heavier. Maybe the camera moves or the character or step makes a sound. Love the game and I hope you like the suggestion!
I’ll give two ideas for the cult.
1) There should be small campsites for the Charles cult across the map that each have a treasure chest that gives a lot more scrap than floor scrap but you need to find a pick lock tool to open it but you only need one. Unless Two Star you want to make it where it’s a one time use and you need to find another at a different campsite.
2) Have little lockers or cabinets that you could hide in similar to Bendy and the Ink Machine or Sniper Ghost Warrior: Contracts if you played it. But with that addition there should be more cult members in that mission for the glowing green egg thingy.
Good idea
bro, i know you spend a lot of time devloping, but tbh your personality seems like youd be fun as hell to play games with lol 😛
you should do a small Easter egg where you have to a secrete task and once completed you can take her rock which makes her breakdown screaming and spawns a bunch of cultists from the house like a butt ton of them. I think that would be really cool you could even make it lore related on why shes so attached to the rock and how something bad will happen if the rock even leaves her side
IDEA:
After the player collects the green gem/egg thing, the cultists will begin to patrol areas of the map, like charles.
Add on: make it so if the players leave their trains for long periods of time the cultist will try to steal back the gem
@@syrusx21 its probs in player inventory and that could be really annoying to have to steal back the egg after already getting it and could handicap the exploration it’d be a pain to have in the back of ur head can I go to that place or are the cultist gonna yoink the egg
@@Funtime_1008 It would tie into why you would be going up against the cultist. If they have a heavy influence in an area leaving your train for 10-15 min could result in them noticing it and give you a warning that you have X time to ward them off. But if you are getting rid of their influence this doesn't happen as much and maybe friendly npc may fight to defend you. You can deposit items permanently in like a box but if you leave items on the train they are up for grabs.
Getting that treasure from the cave seems a bit too easy right now, I hope to see that section expanded on in the future.
Also, here's an idea; what if there was a mechanic where if Charles is low on health, the cultists will attempt to sacrifice an NPC to Charles to restore his health? This could create a sub-mission where you have to rescue said NPC from the cultists before Charles arrives. Or to push this idea further, maybe cultists will sacrifice themselves if you damage Charles enough, requiring you to thin the herd to keep his health low?
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and/or maybe special ritual places that could could maybe trap wire or put up cameras?
3:34 that toy brings so many memories back
For the Choo Choo Cultists they should wear train like attire/armor. Like a train exhaust backpack and a trains front guards for a chest piece or something
Imagine if the cultists had a weird walk. Would've been creepy seeing them walk towards you in a weird fashion ;).
I think the spider train is already scary enough but that's not a bad idea
What if they got on all fours and ran to you
Imagine see them moonwalking towards you
Like having them crawl in a spider motion. That would be funny.
I was wondering how you would have Charles actually interact with these cultists, because at least in my opinion, I think it might be interesting if, although they sacrifice to him, they are also seen as sacrifices in Charles’s eyes, which causes them to cower away from Charles, and lead to some fun baiting scenarios
If you weren't at your train (for some reason) and killed a cultist, you might want to make it so you can take his double barrel shotgun. Very excited for this game though!
a small list of things that would be nice
1.melee cultist with axes
2.voice acting
3.wildlife
Idea: The different masks should represent rankings in the cult
I agree
And the closer the mask is to Charles face the higher up
Squid game*
@@lautaros.f7838 what?
Edit: Ohhhh, I see what you mean.
Train rank
would love to see the cultists having a way of catching up to your train, maybe like an off road vehicle? :D
Like an old russian Lada?
@@Bleideris0 cultists in a Lada lol.
Spider cultist?
WHAT IF THEY CAN RIDE CHARLES
Here is one thing you should add to the game for the train - body mechanics u should be able to upgrade the body armor the wheels the horn and even the weapons and more.
A mission in which you find the cult is hiding a mystic item that allows you to injure Charles (almost like a lich's phylactery) so the previous segments of the game require you to be running and hiding. Then the two-way combat extends to the demon and not just cultists.
I know I'm WAY late to the party, but whatever.
Just like in Outlast for example, you should add the ability to lean left and right when peeking the walls (8:30) and the ability to look behind you while running (8:52), so you won't need to stop running and turn back