Programming a 666,000 IQ Monster for my game!

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  • Опубліковано 17 гру 2021
  • Download Core to create games for free! bit.ly/Core-TwoStar
    Play Choo-Choo Charles on Steam, Xbox One, Xbox Series X/S, PS4, PS5, and Switch! www.twostargames.com/choo-cho...
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    Check out my Link Tree, with links to my game Choo-Choo Charles, and my other socials!
    linktr.ee/TwoStarGames
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    In this indie horror game devlog, full time game dev Two Star Games (Gavin Eisenbeisz) shows how to make a video game that is incredibly scary, horrifying, cursed, and is probably the scariest game ever. I'll be programming artificial intelligence AI. See behind the scenes in Unreal Engine 4 Blender and Gimp, as I make this game. This horror game has an evil spider train. Like in resident evil, replaced Mr. X mod, or in skyrim and other popular best video games. Choo Choo Charles for life. Also, some people think the game is called Choo Choo Charlies, but that's incorrect.
    #GameDev #ChooChooCharles #UE4 #UnrealEngine
  • Ігри

КОМЕНТАРІ • 6 тис.

  • @TwoStarGames
    @TwoStarGames  2 роки тому +2058

    Play Choo-Choo Charles on Steam, Xbox One, Xbox Series X/S, PS4, PS5, and Switch! www.twostargames.com/choo-choo-charles

    • @williamwester223
      @williamwester223 2 роки тому +34

      Charles Healthcare shouldn't be visible that way its more scary

    • @blacklordap
      @blacklordap 2 роки тому +16

      Hey, checkout this playlist ( ua-cam.com/play/PLUUXnYtS5hcX5Bq3WRCnkI-p2PW6PBulP.html ) for learning unreal behavior trees (if you didn't find it already). This playlist helped me to understand behavior trees better.
      BTW, awesome job, keep up the good work.👍

    • @8_bit_boy568
      @8_bit_boy568 2 роки тому +17

      i have a idea for Choo-Choo Charles, if you set him on fire for long enough he retreats into the water to cool down/put himself out

    • @KamikazePlane147
      @KamikazePlane147 2 роки тому +3

      Ayy i'm early

    • @yourlocalmoron153
      @yourlocalmoron153 2 роки тому +13

      ok hear me out, i think you should make Charles adjust and adapt to attack patterns. if you always use the rocket lancher, he will dodge left to right. if you always use the machine gun he will try to get ahead of the train or at least to the side. kinda like the Elites in Halo CE were actually smart and had complex attack patterns. might take a while but it will be cool

  • @sparrowanimates1084
    @sparrowanimates1084 2 роки тому +5227

    I think an expression change when Charles spots you would be scary. Imagine you see some monster searching around for you, it looks kinda bored or neutral. Then it sees you and it grins.

    • @LuckClover1
      @LuckClover1 2 роки тому +227

      It likes grinning

    • @hamzahhazmy468
      @hamzahhazmy468 2 роки тому +251

      Now that's horrifying

    • @darkartist4932
      @darkartist4932 2 роки тому +377

      That would make a good cut scene for the first encounter, you casually are walking through the forest and then you see Charles slowly walk out in front of you, with his grin getting bigger and bigger.

    • @maandrodriguez
      @maandrodriguez 2 роки тому +98

      That is a horribly good idea

    • @ashleydewitt7086
      @ashleydewitt7086 2 роки тому +47

      Horrible idea.. I LOVE IT!

  • @Hephaestus_God
    @Hephaestus_God 2 роки тому +3288

    Maybe not have it always try to attack you every 5-10 min.
    Instead, make Charles have a detection bubble. If you are in it's range (a large range) during the time it activates, then he will try to seek you out. Otherwise, he won't and will continue to roam freely.
    This way the attacks feel more random and sporadic thus giving more of a fright. The worst part of horror games is having a scary enemy not be scary anymore because you see it 24/7

  • @SKLong
    @SKLong 2 роки тому +885

    I think adding an animal or something occasionally to the track when Charles is not chasing would be cool, like to force you to use the horn and run the risk of alerting Charles or just tanking the hit.

    • @tacothursday7364
      @tacothursday7364 2 роки тому +39

      Ooo that'd be neat

    • @lucasharris5635
      @lucasharris5635 2 роки тому +16

      That would be cool

    • @misenthropic
      @misenthropic 2 роки тому +16

      that would be either inconvenient or terrible

    • @iHucklei
      @iHucklei 2 роки тому +28

      @@misenthropic that’s kinda the point, like the game BIGFOOT, when you’re walking around lightning will strike around and attract Bigfoot or random phone calls.

    • @goteamslugs
      @goteamslugs Рік тому +4

      Like a deer or pack of wolves.

  • @whack2703
    @whack2703 2 роки тому +1269

    It would be funny if Charles reacted to the train horn with his own much louder train horn

    • @tacothursday7364
      @tacothursday7364 2 роки тому +86

      Horn contest

    • @TheSandwhichman108
      @TheSandwhichman108 2 роки тому

      I think we all know why Charles wants us dead. The story is that Charles found out the main character has been getting away with tax evasion and thus takes upon himself to hunt you down and make you pay your taxes or die trying.

    • @Anonymous-sy4ct
      @Anonymous-sy4ct 2 роки тому

      Charle attempts to mate with the train and your missions is to cockblock him

    • @samboi123
      @samboi123 2 роки тому +50

      Except Charles is based on a steam train so it would be a whistle. Also, there could be a sort of shrieking like in FNAF: SB with shattered Roxy!

    • @battleax6364
      @battleax6364 Рік тому +31

      Not only would it be fun but it would be a good mechanic for the player to check where he is or how close he is

  • @t-rex1959
    @t-rex1959 2 роки тому +2810

    Maybe Charles shouldn't have a visible health bar, I find it more terrifying when I *don't* know how close I am to killing the creature chasing me.

    • @Psyko_Monk3y
      @Psyko_Monk3y 2 роки тому +90

      Yeah, same

    • @ghostmk21
      @ghostmk21 2 роки тому +357

      some kinda change to its model as it gets damaged would be great, and add to that horror element. Kinda like how Chucky gets even more terrifying as he gets hurt!

    • @riskofadventure3591
      @riskofadventure3591 2 роки тому +11

      yes

    • @thelostrebel6475
      @thelostrebel6475 2 роки тому +52

      I agree, because (I think) the bar makes it look like you can damage him a lot too fast.

    • @jakeshumway9487
      @jakeshumway9487 2 роки тому +17

      Or it could be a menu setting to enable it or disable it

  • @cara-seyun
    @cara-seyun 2 роки тому +1337

    Idea: you can find ‘husks’ around the map, like dead versions of Charles, but they could still move when you try to loot them and alert Charles, or Charles could disguise himself as a husk to lure you closer

    • @Scoare
      @Scoare 2 роки тому +29

      pog

    • @NamFoService
      @NamFoService 2 роки тому +9

      This need more likes so he can see It.

    • @PrScandium
      @PrScandium 2 роки тому +4

      Make this comment get the traction it deserves !

    • @justalex3209
      @justalex3209 2 роки тому +4

      love this idea!

    • @dave5194
      @dave5194 2 роки тому +2

      +

  • @sneakaboo3486
    @sneakaboo3486 2 роки тому +368

    I love that the train doesn’t have doors, the fact that it’s so open keeps the player from feeling safe while inside

  • @PikaPetey
    @PikaPetey 2 роки тому +174

    Man I know how hard programming behaviors is and trying to synch them through a network. Basically my AI consited of Pulling Random Integers, then checking that against a expanding list of behaviors, if the conditions of that behavior matched to required condition. The AI would execute that behavior for a certain amount of time before checking a random integer again. It did not lead to smart AI. I got AI about as good as watching squirrels doing squirrel stuff in a park.

  • @AdrianW
    @AdrianW 2 роки тому +5230

    im glad this came up on reccomended now i can watch the development of this monstrosity that is on my wish list

  • @Brutalyte616
    @Brutalyte616 2 роки тому +500

    So this might be hard to implement, but perhaps you could have Charles recognize certain attack patterns and adjust his method of attack. Like moving from side to side to try and didge, breaking line of sight to avoid incoming fire, trying to get ahead of the train or pulling up alongside it where you can't shoot and forcing you to slow down or brake to get Charles to reorient himself and start lagging behind again, going into a rage state and just roaring through attacks for a few seconds, or even breaking off his attack entirely if you find some way to abuse the system and he can't get any hits in for a while. Little things to throw you off, and so Charles doesn't look completely braindead when chasing the train.

    • @ghemis25
      @ghemis25 2 роки тому +24

      The closest game boss that I can think about that adapts to player attack patterns, is the Mr. Freeze boss fight in Batman: Arkham Asylum.

    • @akseli8314
      @akseli8314 2 роки тому +8

      @@ghemis25 Does the AI itself adapt? I thought it just pretty much becomes immune to whatever takedown you used on him. Not that the AI itself would counter your playstyle

    • @ghemis25
      @ghemis25 2 роки тому +6

      @@akseli8314 from what I remember the ai will freeze any place or object that you used to attack him. You mainly had to use stealth attacks from what I remember. I guess you could say it was adaptive to an extent.

    • @ghemis25
      @ghemis25 2 роки тому

      @Narkomancers I can't think of any other game boss or enemy npc that adapts to player attack patterns unfortunately.

    • @robloyayyer1855
      @robloyayyer1855 2 роки тому +17

      This is actually the same as what i was thinking as well. much like in Alien Isolation, the AI will learn to adapt to what you are doing. In Alien Isolation, the alien will learn how you are hiding from it and will adapt. like say you keep hiding in lockers, the alien will check lockers more often.

  • @Flopsaurus
    @Flopsaurus 2 роки тому +53

    From the perspective of someone who just started trying to make a game, it's way more encouraging seeing failures than successes. Thank you for showing how much of a struggle it is. Your game looks ridiculous, and I love it.

  • @Gregoji
    @Gregoji 2 роки тому +100

    Charles' screech when he's retreating sounds like its mixed with a train whistle. Whether thats intentional or not I still really like it.

  • @duckduckgoose8049
    @duckduckgoose8049 2 роки тому +380

    Choo Choo Charles should start physically looking more deformed and torn apart the more damage he takes. It could make him look even creepier and more menacing.

    • @BobelPop
      @BobelPop 2 роки тому +7

      Kind of like Nightmare from Metroid Fusion!

    • @alphagaming382
      @alphagaming382 2 роки тому +11

      Perhaps even change his attack pattern depending on the damage taken.

    • @Wolf27364
      @Wolf27364 2 роки тому

      I would love to see that

    • @Tuber765
      @Tuber765 2 роки тому

      Genius

    • @Hiddenherpetologist
      @Hiddenherpetologist 2 роки тому

      That is 10000 iq idea

  • @chaosfire321
    @chaosfire321 2 роки тому +1697

    I think there should be moments where Charles' spider legs retract and he runs on the track like a normal train. You could have things like him ramming the players train or even acting as a form of camouflage for like...an abandoned train yard or something.

    • @mickeyalcala9524
      @mickeyalcala9524 2 роки тому +100

      Or like disguise like a train bro that would be terrifying

    • @sackjavage6959
      @sackjavage6959 2 роки тому +164

      Have to search an abandoned train yard for parts for your train then him suddenly coming to life would be terrifying

    • @zerumsum1640
      @zerumsum1640 2 роки тому +63

      I can imagine thinking "It's quiet... too quiet..." right before a demonic train horn screeches out from the darkness and Charles' headlamp illuminates the fact that i now need to change pants.

    • @chaosfire321
      @chaosfire321 2 роки тому +33

      @@mickeyalcala9524 Yup, that's what I meant with the train yard example. A dark rickety scrapyard, filled with rusted warehouses, decommissioned locomotives, and creaking industrial equipment.
      When you think your safe, the next thing you hear is one of those "decommissioned locomotives" letting out a distorted train horn.

    • @mihailmilev9909
      @mihailmilev9909 2 роки тому

      @@mickeyalcala9524 yeah!

  • @sr32012
    @sr32012 Рік тому +6

    3:55 "press any key to respawn"
    Me: Alt +F4

  • @the-chonk
    @the-chonk 2 роки тому +4

    7:35 -mommy, mommy ? May I have a "oh you don't know what karlson is"?
    -No we have that at home

  • @phoenix0958
    @phoenix0958 2 роки тому +1325

    Terrifying Suggestion: Charlies sets traps for the player using scrap as bait when he doesn't run into them after awhile. Stalking nearby or within earshot.

    • @mcgeufer
      @mcgeufer 2 роки тому +94

      Makes sense, he is some kind of spider after all.

    • @habibainunsyifaf6463
      @habibainunsyifaf6463 2 роки тому +51

      God no..
      That sounds awesome

    • @CLPS-yt4zg
      @CLPS-yt4zg 2 роки тому +19

      It is, like imagine you're low on scrap, and you find some after a bit of searching, and suddenly, out of fucking nowhere, Charles steps out from behind a tree and charges a freaked out you, who somehow didn't see the giant spider train hiding behind a few trees in wait, that'd cause a few let's players to need to wear brown pants, I think.

    • @Magalian
      @Magalian 2 роки тому +6

      If I remember the Ogre-face Spider sets a trap leavin' poo(scrap in this instance) on the ground and lurks above the poo. Something comes to eat the poo and it strikes. Anyone else ready for a being paranoid of picking up the scrap needed to upgrade and build stuff? :3

    • @Firesgone
      @Firesgone 2 роки тому +6

      Around the map there could be "tar" strung around messily and if you touch it you are slowed. Scrap could be placed stuck to it for bait as some kind of crude web.

  • @giggidygamer733
    @giggidygamer733 2 роки тому +3870

    You should add a system where weapons (especially the machine gun) can overheat so that it makes you want to stay further away and not make noise when around Charles. Also, i think that you should be able to find ammo and upgrades for your weapons so that you have more to explore. Something for Charles, i think that his headlight should change colour depending on certain things that happen, like when he’s hunting/chasing you it should be red, when he’s looking around for you it should be orange, and when he’s not doing anything it stays the normal yellow. It would also be cool if you could find fuel or have to cut down small trees with an axe you could find to fuel your train, which makes noise and means Charles might be able to find you so you have to take fuel usage into account. Just a few ideas, hope you see this and the game looks great so far!!
    EDIT: A lot of people in the replies were saying certain aspects of my comment would be too hard, so here’s a few more ideas i’ve thought up. I had the thought of making it so there is difficulty levels, with the harder difficulty including more challenges. Practice difficulty, Charles is slower and takes way longer to detect you, his attacks do less damage, way more scrap around the map, unlimited ammo, no gun overheat, and cost for upgrades is reduced. This mode means players can get a feel for the game without it being too harsh on their first go around. Easy difficulty, More scrap, it takes Charles longer to detect you, he doesn’t hear you as often and unlimited ammo. Normal, Regular detection rate, he hears you more often, and guns overheat but still have unlimited ammo, Normal amount of scrap, Medium difficulty, Charles detects you more often, guns overheat faster and hears more often. Hard difficulty, Charles detects you nearly immediately if you walk near or around him, guns overheat very quickly if you constantly shoot them (burst recommended), and limited ammo. Nightmare difficulty, Charles is faster, can see you from far away, guns overheat from consistent shooting, even more limited ammo (50 rounds for the machine gun, 100 “rounds” for the flamethrower, 20 rockets for the RPG, and 50 rounds for Bob). This means that players can choose how hard they want the game to be without being hindered by certain things.
    EDIT 2: One of the commenters below this comment mentioned an idea similar to this, so credit to them! A cool thing to add would be distractions/decoys so that Charles won’t be attracted to you and will instead attack the decoy.

  • @apechrist4416
    @apechrist4416 2 роки тому +229

    Idea: You should make it to once the train is fully damaged, charles can then jump on the train rip the top open and either eat you or bring you to his spawn which could be a cave or something where he traps you.

  • @shadophaxx2401
    @shadophaxx2401 Рік тому +25

    Charles went from "hey this ground tastes like dirt" to full skynet

  • @marge3199
    @marge3199 2 роки тому +2449

    Ok I've got an idea but when Choo-Choo Charles is repairing himself after being knocked down to half health I think there should be like places he stays at like a cave or something that have a ton of scrap in them but you also run the risk of meeting Charles there without having your train. Idk could be cool?

    • @Haggi5
      @Haggi5 2 роки тому +48

      I hope he does that

    • @a-maze2864
      @a-maze2864 2 роки тому +99

      Yeah and having a bunch of “cobweb” that slows the player Down when touching it :D

    • @Haggi5
      @Haggi5 2 роки тому +33

      Maybe Charles can climb on top of the train and slowly crush it with his feet

    • @OfficiallIcy
      @OfficiallIcy 2 роки тому +2

      NICE Suggestion I agree with it

    • @OfficiallIcy
      @OfficiallIcy 2 роки тому +1

      Idea*

  • @DimmuDeer
    @DimmuDeer 2 роки тому +781

    And the award for "taken out of context" goes to...
    *"So it basically executes your children from left to right."*

    • @sandpaperunderthetable6708
      @sandpaperunderthetable6708 2 роки тому +5

      Lol

    • @Velgan83
      @Velgan83 2 роки тому +17

      In some dev technos, parents often execute their children from a given direction. Parents are insane, dude.

    • @jazzling
      @jazzling 2 роки тому

      "programmers" can be so cringe

    • @Velgan83
      @Velgan83 2 роки тому +6

      @@jazzling As cringe as everyone can be I guess.

  • @geshscale6068
    @geshscale6068 Рік тому +7

    3:41 you cant possibly catch me once i shift into
    MAXIMUM OVERDRIVE!!!!!!!!!

  • @jay-rad8303
    @jay-rad8303 2 роки тому +4

    1:50 As a UE4 Game developer, I cannot agree more. Ngl it was very comforting hearing that I'm not the only one hahah

  • @zeemo5913
    @zeemo5913 2 роки тому +498

    Recommendations: Make Charles walk a bit slower and not look like he's running when he's on the hunt for you.
    Maybe a loud sort of screeching/growling noise when Charles has noticed you to get your heart going.
    Make maybe a massive and or big tree, old train station, train junk yard, decrepit cave (recommended in the replies) somewhere in the map (Maybe the middle) which is Charles nest and there is lots of scrap around there or something like that.
    Make it a bit foggier/darker.
    Have some abit of scary ambient noise maybe something like creaking Croaking or just weird noises

    • @GRtogetaBIC
      @GRtogetaBIC 2 роки тому +16

      Why a tree? Wouldn't an abandoned mine or an old train station be better?

    • @drsoups
      @drsoups 2 роки тому +19

      @@GRtogetaBIC Maybe a train scrap yard, like they were about to scrap Charles before he grew horror legs

    • @zeemo5913
      @zeemo5913 2 роки тому +5

      @@GRtogetaBIC it can really be anything just a tree first popped up in my head. I can add them to the suggestion if you would like as they are good ideas aswell

    • @drsoups
      @drsoups 2 роки тому +2

      @@zeemo5913 Yeah it's a great idea. Something that fits Charles like a train scrap yard or spider cave or something

    • @GRtogetaBIC
      @GRtogetaBIC 2 роки тому +3

      Before deciding the lair I think it should be addressed if this is only a meme game with a good design or the story is actually based on the show and we are like one of the people there that survived the monster that Thomas became. Is our train alive seeing as it has a life bar? How did he become a spider? Could there be more trains like him in the map but maybe weaker? The end goal is to esape, kill or cure him?

  • @patrickbateman9166
    @patrickbateman9166 2 роки тому +258

    Idea: Make the weapons all situationally useful. Maybe every time Charles shows himself, he could have different traits or behavioural patterns that make the fights less repetitive.

    • @crimblr
      @crimblr 2 роки тому +38

      It would be cool if he spies on you from afar and attacks you if you go far from your train. And if you can see him you can hit him with the boomer or bob and he’d take an increased amount of damage. Like it would be cool if he could create burrows or climb into the trees to surprise you at some parts

    • @BaguetteThe1st
      @BaguetteThe1st 2 роки тому

      Good idea.

    • @lordoofingtonxxiv6174
      @lordoofingtonxxiv6174 2 роки тому +1

      This is a great idea

    • @lordoofingtonxxiv6174
      @lordoofingtonxxiv6174 2 роки тому +8

      @@crimblr oh yeah sneak attacks and head shots would do more damage headshots would do more sing his face is made out of a fleshy material unlike the rest of his metal body!

    • @benfrank9622
      @benfrank9622 2 роки тому +4

      Yeah, like make him more aggressive and strong everytime he retreated. Also, he needs to add some nerfs on the Bob like it has limited ammo and carry.

  • @SonicMania2099
    @SonicMania2099 Рік тому +7

    9:49 Came after the wrong goddamm choo choo train didn't you you bastard!?

  • @Nemesis_carnage
    @Nemesis_carnage Рік тому +4

    5:53 Choo Choo Charles favourite food, human flesh and DIRT

  • @endramodai1445
    @endramodai1445 2 роки тому +463

    Here's an idea: every time Charles is stalking the player after they leave their train he'll sometimes let out a creepy chuckle to taunt them

    • @spooderlover3512
      @spooderlover3512 2 роки тому +39

      Additional idea: Charles has an option to sneak up on the player and will start to attack once you get on the train, or kill you if you don't notice him long enough

    • @mrfweebles5580
      @mrfweebles5580 2 роки тому +27

      @@spooderlover3512 adding on to the additional idea: as charles gets closer to you, there's a faint heartbeat sound that gets louder the closer he gets

    • @IPostMeAndMyFriendsRecordings
      @IPostMeAndMyFriendsRecordings 2 роки тому +9

      @@spooderlover3512 adding on to that idea too: as soon as he is right next to you when sneaking up, he makes a train horn sound effect.

    • @ruffethereal1904
      @ruffethereal1904 2 роки тому +9

      Charles could occassionally toot his horn and not approach, specifically to make it seem like he's just fucking with you.

  • @popbat
    @popbat 2 роки тому +231

    “Basically executes the children from left to right.” Damn I love programming.

    • @d.n5287
      @d.n5287 2 роки тому +13

      You became a game dev because you wanted to suffer
      I wanted to become a game dev for the infanticide, we are not the same.

    • @froge7955
      @froge7955 2 роки тому +7

      you became a game dev to make games
      i became a game dev because im a masochist
      we are not the same

    • @nickelisblind
      @nickelisblind 2 роки тому +3

      you became a developer to make cool game
      I became a developer to make an original game, we are not the same.

    • @super-kamarigaming7907
      @super-kamarigaming7907 2 роки тому +1

      @@nickelisblind Lmao

  • @SheerSniper7
    @SheerSniper7 2 роки тому +2

    You're making great progress and I can't wait for release! I'd personally like to see more done with how how the player interacts with the train outside of the blueprint menu. Repairing and upgrading could be more engaging than a simple button click, but since you're handling the code yourself I know how hard it already is. Keep up the good work! I look forward to more!

  • @cfeauto5938
    @cfeauto5938 Рік тому +5

    I love coming back to this after watching AstralSpiff breaking Charles and taking him on "walkies"

  • @Zet0r
    @Zet0r 2 роки тому +2856

    I'm extremely impressed with this game, and especially the video format you use to log your development is extremely entertaining. As a hobbyist game developer on the side, this is all so relatable 😂 Hope you'll get some great breakthroughs with unique ideas in future development :D

    • @cavejohnson4652
      @cavejohnson4652 2 роки тому +6

      yo wut up Zet :)

    • @kript0
      @kript0 2 роки тому +3

      Ok?

    • @moonshiners-cv6kd
      @moonshiners-cv6kd 2 роки тому +8

      i honnestly was not exspecting you to be here

    • @stellisch
      @stellisch 2 роки тому +7

      Kinda the same style as Dani

    • @Floopiis
      @Floopiis 2 роки тому +2

      yooo funny dead by daylight man

  • @CthonicSoulChicken
    @CthonicSoulChicken 2 роки тому +1096

    I think Charles should have a place he runs back to to heal after he's taken enough damage. Like a haunted, derelict train station or something. With a creep spider web/tunnel/nest inside. Perhaps the place if his demonic origin. After he heals, he can then return to hunt the player. Also--npc trains that coexist with the player would be awesome. So there are other trains Charles can hunt and afford you the opportunity to see what Chatles can do.

    • @itsalwaysboppinbrother5924
      @itsalwaysboppinbrother5924 2 роки тому +11

      oOo

    • @chupacabra4261
      @chupacabra4261 2 роки тому +12

      Yes 2 star mack this

    • @UsernotFound2018
      @UsernotFound2018 2 роки тому +10

      Well like a shed were all the old traids are sonthing like that?

    • @HomeScar498
      @HomeScar498 2 роки тому +29

      Maybe that can be the goal. Get weapons and upgrades find the station, and destroy it then kill Charles.
      Maybe killing Charles is only temporary, and for as long as the station still stands he can respond.
      That seems like it would add even more of a need to explore, and do quests imo.

    • @skatzoxoiros869
      @skatzoxoiros869 2 роки тому +7

      I commented a pretty similar idea, like an underground facility that is guarded by cult members and accesible by charles, that has the haunted train's core, a blazing pulsating heart that if you destroy it you put an end to charles. Also the cult members would feed it coal to give power to charles.

  • @Morilix
    @Morilix 2 роки тому +132

    A random idea: If you do damage to Charles when he's running away it will affect his heath the next time you meet him.

    • @Ratzmoonmopes
      @Ratzmoonmopes 2 роки тому +13

      Yes, good underrated idea. I think his maximum health being reduced every encounter and showing battle damage on Charles would do a great job of making him feel more real.

    • @SparkliOfficial
      @SparkliOfficial 2 роки тому +3

      Nice

    • @sensha5470
      @sensha5470 Рік тому +5

      Game is out so this doesn't matter, but maybe he regens over time while he's in his hiding phase, and thus more damage means he stays away longer.

  • @huzaifazakaria-zi3uh
    @huzaifazakaria-zi3uh Рік тому +2

    dude made the best horror game of the year look how much youtubers played your game

  • @ghostshadow889
    @ghostshadow889 2 роки тому +355

    You should give Charles a presence when he’s not chasing you so like maybe he’ll make a loud sound like a horn blowing just so the player knows a approximate location

  • @ottertime3993
    @ottertime3993 2 роки тому +2224

    You should probably hide the health bar for charles, really adds to the fear factor when you don't know how much more it can take.

    • @lutetiunn
      @lutetiunn 2 роки тому +527

      I think the best solution to this is having a health indicator through textures, like missing limbs and his face starting to get torn as well as his body.

    • @mayasabiniano178
      @mayasabiniano178 2 роки тому +32

      Man where did yo get this idea XD

    • @SilentReaperOFC
      @SilentReaperOFC 2 роки тому +291

      @@lutetiunn How about also having Charles’ whistle get creepier and creepier the more hurt he gets. Like normally it just sounds like a train whistle, maybe a little more demonic. But as he gets more hurt, his whistle starts to sound like a creature crying out in pain and rage.

    • @LazionLove
      @LazionLove 2 роки тому +31

      @@SilentReaperOFC yesssss

    • @lemonhead9628
      @lemonhead9628 2 роки тому +41

      @@lutetiunn more people need to see this, this would be very great because in some games i play it's like that usually the enemy gets bloodier after fighting them, showing basically that i have done lot of damage.

  • @basketbomberslackingson4417
    @basketbomberslackingson4417 2 роки тому +28

    Some have suggested a detection bubble that still has the search timer. In addition to this, it could grow in size as the player progresses the game’s story. Obviously it would have to be shut off for a bit if Charlie finds the Player but loses them after (wether that be due to combat or stealth).
    Of course, Charlie would a cone of vision that, regardless of if he just lost the Player or not, would always activate a chase if the Player is in it.
    Dunno how the game is doing or if it’s done as I have not checked your latest content yet but I hope this may assist in some way. Have a good one.

    • @Ratzmoonmopes
      @Ratzmoonmopes 2 роки тому

      That's such a good and underrated idea. I think the detection bubble getting bigger and bigger every 5 minutes until it covers the whole island basically would be great. And after your inevitable encounter, the bubble reset back to the default size and keeps growing again until the next encounter.

  • @martaturconi
    @martaturconi Рік тому +2

    6:54
    I think Charles was like "screw the train"

  • @novantha1
    @novantha1 2 роки тому +508

    Here's a terrifying idea: Instead of a healthbar, make visual indications on Charles' model to show how much damage he's taken, and maybe add a "sprint" feature at extremely low health.

    • @anomalyb7342
      @anomalyb7342 2 роки тому +39

      yeah how about visual scars and dents and scratches on Charles as he takes damage and a critical hit where if u hit him at a specific point it will splatter blood everywhere including your screen

    • @switch382
      @switch382 2 роки тому +27

      Maybe as damage is incurred the metal on Charles get stripped away, showing flesh and bone under it. He's just a meat train!

    • @nemo2803
      @nemo2803 2 роки тому +3

      might be cool so that the healthbar only shows ones hes been damaged if this isnt a feature already, so theres the paranoia of having to look around for him constantly.

    • @loannroussel63
      @loannroussel63 2 роки тому +4

      I think it’s a great idea. Maybe have different difficulty. For example, normal difficulty would be: show Charles health and scratches on the train. But then for hard would only be the scratches and all of that. Therefor saying that hard difficulty will require a lot of experience to know about how much heath Charles has by just looking at the damage on him . Hopes this makes sense XD

    • @primal_guy1526
      @primal_guy1526 2 роки тому

      "Press [shift] to run"
      "oh god oh SHIT OH GOD OH FUCK"

  • @tomfrost1713
    @tomfrost1713 2 роки тому +684

    An electricity-based weapon named "The Conductor" would be pretty neat!

  • @Mandarinoooooo
    @Mandarinoooooo 2 роки тому +3

    This looks super cool! Just a suggestion (It’s my opinion, maybe It’s the opposite for others): I would maybe hide the health bar or make it more difficult to see. That way, you never know if he is near you and if he‘s at low health or if he will chase you for hours.

  • @FrostaTheDumbass
    @FrostaTheDumbass Рік тому +6

    7:40 HAVE YOU HEARD OF KARLSON ITS JUST A LITTLE GAME IM WBSHVV KDCTYLU

  • @marvelousmadmen832
    @marvelousmadmen832 2 роки тому +392

    I’m really hoping we get some backstory for Charles. I’m a sucker for hidden lore when it comes to horror games, and I’m genuinely curious to know how he came to be,

    • @geckokun2805
      @geckokun2805 2 роки тому +3

      (2)

    • @burningfish156
      @burningfish156 2 роки тому +33

      He found out who Joe is

    • @Slendermən
      @Slendermən 2 роки тому +31

      He knows Obamas last name

    • @AgateBacon736
      @AgateBacon736 2 роки тому

      @Jacob His last name is II

    • @JavvyF61
      @JavvyF61 2 роки тому +11

      the ungodly lovechild of thomas the tank engine and kumoko

  • @crystalculture_
    @crystalculture_ 2 роки тому +82

    Charles should have a more screech-like whistle whenever he spots you and switches to chasing/attacking you, as a way to know when you’ve been seen

  • @tony.h321
    @tony.h321 2 роки тому

    This looks brilliant! Keep up the good work! As a semi-arachnophobic person, I think it would be great (creepier) if the monster had some more spider-like motions/behaviour added to it. Eg. skipping about when in contact with fire. Also, that creepy thing spiders do when they lift their front legs to show aggression. And when they jump suddenly. Guaranteed to make people squeal.

  • @john_cena_cheeseburger
    @john_cena_cheeseburger 2 роки тому +4

    4:40 nobody was need to look what time video released,the real mans look to karlson

  • @RelyeaGaming
    @RelyeaGaming 2 роки тому +1064

    This looks terrifying and I need it

    • @kirayoshikage595
      @kirayoshikage595 2 роки тому +4

      Omg Relyea??

    • @phenix6056
      @phenix6056 2 роки тому +1

      ayee wassup

    • @TheKillerAxe
      @TheKillerAxe 2 роки тому +5

      Yo, what are you doing here, you have to make more Hollow Knight content

    • @zodycoder
      @zodycoder 2 роки тому +2

      oooh I wonder if you'll make videos once this releases

    • @The_big_prooooo
      @The_big_prooooo 2 роки тому +1

      @@kirayoshikage595 I’ll willingly donate my hands to you kira

  • @TheUndeadslayer221
    @TheUndeadslayer221 2 роки тому +210

    The instance of Charles running sideways is probably one of the more believable sets of movement I saw (now I just need to move to Australia to get better footage of spider movement).

    • @pipdoesstuff3709
      @pipdoesstuff3709 2 роки тому +8

      Ha!, I'm already in Australia and some spiders the size of your hand will litterly jump at you to get a bite

    • @4.99dollarchickenstripbask7
      @4.99dollarchickenstripbask7 2 роки тому +1

      @@pipdoesstuff3709 thank you for reminding me to never go to Australia

    • @therealsuper5828
      @therealsuper5828 2 роки тому +1

      Imagine
      Strafing behaviour

  • @okechukwuanudokem2060
    @okechukwuanudokem2060 Рік тому +3

    1:55 bro this line sold me hahah subbed gimme more vids

  • @Mwk98
    @Mwk98 2 роки тому +1

    Being able to burn the railroad tracks is such an amazingly nice and detailed touch! Very excited for this :)

  • @jarrod7465
    @jarrod7465 2 роки тому +382

    damn this game would be amazing as a co-op game, one player driving the train and the other shooting, both players swapping roles whenever, make the driving more difficult, clearing obstacles etc.

    • @thecatbrat42
      @thecatbrat42 2 роки тому +43

      He already said its gonna be single player only. It would be sick tho. Besides, if the game gets popular people might mod it in anyway

    • @thedbdentity2102
      @thedbdentity2102 2 роки тому +1

      @@thecatbrat42 ya

    • @battleax6364
      @battleax6364 Рік тому +2

      I find it that any horror game is instantly less scary if you can play with a friend so I’m not sure

  • @flarethedragonlord7470
    @flarethedragonlord7470 2 роки тому +886

    Yo idea you should have lots of “fake” trains around the map and give Charles the ability to hide as one of them!

    • @mohamedmedhat2436
      @mohamedmedhat2436 2 роки тому +47

      Or at the final destination u find charles layer, a big train dump full of broken trains, and there that happens

    • @theforbiddenpotato8032
      @theforbiddenpotato8032 2 роки тому +23

      Maybe add derelict Trains sitting around the tracks and it will give you two options to either scrap it or set up a trap for Charles like make it a reference to irl collisions as either it will serevly damage him or outright kill him

    • @kaigaakumo1331
      @kaigaakumo1331 2 роки тому +8

      Could also add feature where charles' train shell becomes too damaged and he replaces it with one of these trains

    • @bootxlegg
      @bootxlegg 2 роки тому +2

      Why u talking about trains
      ua-cam.com/video/I9ZnNbGHHQ8/v-deo.html

  • @joshmontgomery9942
    @joshmontgomery9942 6 місяців тому

    Great job on this game, I finished it tonight on ps5 and loved it. Very impressive work. For the record I never knew Charles was reacting to my train horn and I’d blow it all the time having him show up lol

  • @Ratzmoonmopes
    @Ratzmoonmopes 2 роки тому +17

    He needs flanking AI so that he doesn't exclusively follow behind the train all the time. It makes him feel very 1-dimensional. He should be smart enough to start avoiding the trail of fire on the tracks after taking enough fire damage like you did at the end of the video. I also reeeaaally love how he starts to flee at the very end when you shoot him with the huge explosion. That felt not only very realistic that he would flee when at low health, but it also felt VERY satisfying and makes the player feel powerful. That was definitely an awesome clip.

  • @justas423
    @justas423 2 роки тому +90

    I think it's really important that Charles doesn't hang around too often so he wouldn't be a constant annoyance while you're trying to finish the game.

  • @godricktheminecrafted3113
    @godricktheminecrafted3113 2 роки тому +126

    The most ground-breaking part of Charles’s AI is that they leave when death is a risk

    • @delphicdescant
      @delphicdescant 2 роки тому +1

      It's a game with only one enemy. So yeah, I'd hope so.

  • @recycledfelines
    @recycledfelines 2 роки тому

    I have my ear to the ground for horror games and TODAY is when I heard of this game! It seems that if you don't use Twitter ( which I guess is where most hear about the game ) it can completely go unnoticed. I hope this provides some marketing insight ! Wishlisted, subbed , ringing that 🔔

  • @oooooyaaa8909
    @oooooyaaa8909 2 роки тому +1

    Omg I saw your game on steam and it looks crazy can't wait to play it man

  • @pipecleanermaster
    @pipecleanermaster 2 роки тому +164

    What if he had webs where he could detect you from webs laid on the tracks
    This could also lead to a homebase (a massive spider web)where you could track it down (with more frequent encounters as you got closer) and then Burn it , it could enrage him but he wouldn’t have a place to regain his health anymore

    • @overfailed3639
      @overfailed3639 2 роки тому +10

      I like that idea. He could build these places time to time again on random parts of the map. You would need to find them and destroy them, once he has none he had no place to hide and would be vulnerable. He could go desperate and even avoid the player though that would make it harder. A rage would be the more "user friendly" option.

    • @zabirdy181
      @zabirdy181 2 роки тому +5

      @@overfailed3639 Ohhhh, it would make an intense and desperate final battle, imagine Charles becoming even more nightmarish, agressive and intelligent the more you push his survival/hunting instincts, it would also make a move deeper exploration of the world, (Force you to explore it in a certain way and not only rely on the railroads for safety/a quick escape) Yes, the train is your ideal chance of survival, but you can't run away forever and if you don't destroy his healing spots (Much like the ender dragon) You WILL NEVER WIN, it would be forever chasing you as you try to survive.
      Also since there's other people living in the island (That know the existence of Charles), the idea of some kind of Cult that worships the creature as some kind of god and offer sacrifices to him (Maybe he does not attack very specific people as long as they keep feeding him while others hide in their basements or something when the creature is near and the player can watch it roam between buildings from the window and has to NOT MAKE NOISE and turn off all the lights, or else a spider leg will break through walls/windows to injure the player, if you have low health, it triggers a cutscene of you getting pierced through the chest and violently pulled out through the wall) If you survived the attack, you get banned from the building since the people WARNED you to not attract the monster so they don't have to waste resources repairing the place/have Charles hunting them too/the cult targeting them for not 'feeding' their god, it adds a touch of 'Life' to the world and that this threat IS VERY REAL.
      The player can discover the lore and secrets of the world as they interact with certain people, some that secrety plot to feed the player to charles and others who want the player to kill the spider train to be free of this nightmare, there could be moments where the player gets kidnapped in their sleep and tied up somewhere for Charles to find and eat, if the player doesn't break free on time they get a jumpscare of Charles eating them alive, also, if we fall asleep near the bonfires while Charles is near, you get another jumpscare of him WAITING FOR YOU TO WAKE UP to then devour you, it would make him look more of a sadistic, vicious predator than just a spooky chase and escape-
      Damn, this game has some potential, can't wait to see where @TwoStar goes with it...

    • @overfailed3639
      @overfailed3639 2 роки тому +1

      @@zabirdy181 Yeah, I'm also curious where he will take it. It is certainly a very refreshing Design. The train being the only option for defense, but having to leave it to progress in the game makes for a high risk high reward gameplay and I would love to have this more explored. I just imagine these red glowing cocoons, the player plunging a knife into them, a furious howl (and maybe a distorted choo choo? Tho that would be more memey ^^) and then you RUN back to the train, knowing you did very much anger a certain steam propelled arachnid. The idea with the cultists is interesting, though I feel like he won't go that way. I think the people will be more like events that happen every so often, though there I could definitely see some worshipers.
      The exploring aspect could become a lot more pronounced if you could find more interesting locations, like the healing spots, towns with no people, caves with the residue of charles former meals, railblocks he set up or that are just naturally there and you have to disable them, smilar to the way you change the direction of the tracks. Being forced to leave the safety of the train more often.

  • @WeGottaGame
    @WeGottaGame 2 роки тому +103

    I just started developing this year and it's hilarious to see someone else's experience I swear to god game development is the only art form where something you add or change completely ruins something that is not related or connected in any way. What a beautiful mess game development is ‼️

    • @morganpriest7726
      @morganpriest7726 2 роки тому +5

      Oh? You just added the ability to tac sprint? Crouch walking now moves at 10% the normal amount for some reason.

    • @RaglandIncorporated
      @RaglandIncorporated 2 роки тому +2

      And the most heinous problems, missed punctuation or capitals. I once spent 2 months on a project where it just wouldn't work, had 5 different people look at it, the 6th mentioned it was odd that a specific method wasn't capitalized. Sure enough, it was a Unity thing and it had to be capital. 2 months

    • @Izzmonster
      @Izzmonster 2 роки тому +1

      Actually this is an issue with a lot of art, a small detail added here or there can add a different context or mess with the overall pallet of the piece, and in music an off-beat not or strange instrument addition amcan change the whole thing. Look at the Day9 trumpet vid.

  • @sunnyd9321
    @sunnyd9321 Рік тому

    Awesome stuff man, can't wait for this game to come out!

  • @smakajo400
    @smakajo400 Рік тому +1

    You did really good with your AI. I found him running across the rail in the opposite direction of my train a few times, but I also found an exploit. The split in the rails that you will need to pull the lever to change the direction of your train in, I would always change the direction of the rail after I cross it because it will go the direction of the arrow. Misdirection ftw!

  • @deathcall7779
    @deathcall7779 2 роки тому +266

    I’ll be honest I kind of feel like it would be better if you didn’t have a health bar for Charles. It would be so much more tense if when you fight him you would never know when the fucker is gonna quit, which could be interesting. Sort of like in cup heads.

    • @basegrid461
      @basegrid461 2 роки тому +22

      I agree with your train of thoughts.

    • @dalancer
      @dalancer 2 роки тому +45

      It would be more work, but if Charles has battle damage or part destruction over the course of the game to show damage instead of health bars that would make the player vs. Charles feeling all the more important. A example being when Charles attacks he can be driven off if you do enough damage to crack/break off parts like his individual legs. It could even be part of the games difficulty curve. This means in the early game it won't take too much damage to drive him off by "cracking" something, but later on it will take more damage to "break" off a already cracked limb. The "Monster Hunter" series doesn't have visible enemy health bars but a system similar to this, if you want to borrow the idea.

    • @aienforge8391
      @aienforge8391 2 роки тому +4

      @@basegrid461 ehe, train of thoughts

    • @s.m.2523
      @s.m.2523 2 роки тому +2

      The thing it'd be also quite frustrating if yu don't have at least a way to know if your shots affect it at all. Or at meast if you actually hit him or missed. That's why in most shooting game flinching animations when enemies are shot are so important, it provides some kind of feedback. Here it'sn ot much of a option, at least not all the time, as too much flinching would stun lock charlie and destoy the chasse gameplay. (also look silly). Battle damage would be nice but it would require a ridiculous amount of work to implement.

    • @basegrid461
      @basegrid461 2 роки тому

      @@aienforge8391 yup just realised I juined the joke with the typo of adding an s meant to say "train of thought." Regardless I still agree no health bar be better.

  • @leahsloan7802
    @leahsloan7802 2 роки тому +299

    An idea is to make a distant laughter combined with a train whistle when Charles hears you

    • @DiSpirith
      @DiSpirith 2 роки тому +6

      Would not that ruin the element of surprise that is so important for horror games?

    • @theaverageman644
      @theaverageman644 2 роки тому +2

      @@DiSpirith yes it would

    • @silent_stalker3687
      @silent_stalker3687 2 роки тому

      @@DiSpirith not if it’s a sign of later behavior such as laying down bait/ambushes, scouting out spots to attack you down the rail or if it’s aware of where you may be going

  •  2 роки тому +2

    An overheating system for the machine gun on harder modes would very challenging!
    what a great project, man!

  • @rexterYT
    @rexterYT 2 роки тому

    This was actually super interesting! Great vid!

  • @TailsR1984
    @TailsR1984 2 роки тому +104

    I think get rid of Charles health bar and use his train lights to hint at health/damage. Will help with immersion and fear.

    • @bumblebot2458
      @bumblebot2458 2 роки тому +12

      Ooh that's a good idea.

    • @TailsR1984
      @TailsR1984 2 роки тому +3

      @@bumblebot2458 Thanks 👍🏻

    • @theCombine25343
      @theCombine25343 2 роки тому +1

      Yellow: Normal/Full HP
      Orange: Half HP
      Red: Low HP
      Black: Near 0 HP

    • @yan_iscool
      @yan_iscool 2 роки тому

      I like that.

    • @bumblebot2458
      @bumblebot2458 2 роки тому +1

      @@theCombine25343 well less color and more brightness. Also makes it interesting as he gets slightly harder to see over time, as he doesn't have his lights illuminating the front of him.

  • @FedoraFedrick
    @FedoraFedrick 2 роки тому +385

    Finally, a programmer-ish guy that actually inspires me, not one with a ton of certificates, a college degree and a butt load of expirence

    • @apersonwhoenjoysskyrim3110
      @apersonwhoenjoysskyrim3110 2 роки тому +12

      Dani is a milk consumer and game developer who has 2 braincells.

    • @alexanderowens7265
      @alexanderowens7265 2 роки тому +3

      @@apersonwhoenjoysskyrim3110 oh yeah and you can watch his progress cause he started with just very minimal

    • @boredianz
      @boredianz 2 роки тому +1

      @@apersonwhoenjoysskyrim3110 How?

    • @petal_epsilon9890
      @petal_epsilon9890 2 роки тому +1

      @@apersonwhoenjoysskyrim3110 3

    • @jasonstarrising
      @jasonstarrising 2 роки тому

      @@apersonwhoenjoysskyrim3110 yep

  • @birdurai6688
    @birdurai6688 2 роки тому +2

    I love the evolvement of the barred door. Keep protecting yourself from the secret army that's after you for making Charles

  • @ellisclark7016
    @ellisclark7016 2 роки тому +1

    Normally I am not a fan of jump scares in horror games but I like the one you made for Charles 👏

  • @abstractdaddy
    @abstractdaddy 2 роки тому +362

    You had me at "Choo Choo Charles"

  • @blutarchmann9070
    @blutarchmann9070 2 роки тому +186

    It's cool how the "Bugspray" doesn't deal much damage, but slows Charles down. Good for buying time to switch weapons or fix the train.

    • @mihailmilev9909
      @mihailmilev9909 2 роки тому +7

      Yeah it seems very vital

    • @clonezero_RR
      @clonezero_RR 2 роки тому

      I think its a bit too OP from what is shown. Its too good a weapon for stall tactics.

    • @blutarchmann9070
      @blutarchmann9070 2 роки тому +3

      @@clonezero_RR do you mean that it slows down Charles _too much?_ If so, he could adjust it so Chales slows down a bit less or that the residual flames don't burn for so long, which would give a stronger sense of urgency to do things right.

    • @clonezero_RR
      @clonezero_RR 2 роки тому +2

      @@blutarchmann9070 Yeah that. A small burst was enough to stop Charlie dead in his tracks. It either needs to have its effect toned down or limit the ammo for that gun.

    • @raphaelchagas1676
      @raphaelchagas1676 2 роки тому +2

      great idea actually

  • @BlueGriffin20
    @BlueGriffin20 2 роки тому

    Looks real fun. Will play it if it ever get put on Mac. Great job with these development videos.

  • @Harmonia96
    @Harmonia96 Рік тому +1

    We really went from engineers and gardening UA-camrs during the first COVID wave to you making and releasing your own game. That's impressive.
    I hope more people are inspired to create their own works.

  • @K0D0R0
    @K0D0R0 2 роки тому +162

    Very cool! For now, it looks like “The Bug Spray” is the way to go. While “The Boomer” needs tweaking, I think… Logically speaking “The Boomer” should be the most effective.
    Another idea is that Charles could ‘upgrade’ himself with armor while he is away. And so, different weapons could be more effective agains those ‘upgrades’. E.g. “Bob” could shoot armor penetrating projectiles; “The Big Spray” could be effective against flesh, and so on…

  • @E1ectr0
    @E1ectr0 2 роки тому +132

    I love how the flame trail can slow down Charles, These could lead to a Bug Spray and Bob combo that would be good for Close and Long range against Charles.

    • @LynxGamer1523
      @LynxGamer1523 2 роки тому +1

      its so creative and smart

    • @mutant4655
      @mutant4655 2 роки тому +1

      Bro's already figuring out the meta lol

    • @froge7955
      @froge7955 2 роки тому +1

      doom + australia + train got it

  • @Inagico
    @Inagico 2 роки тому +3

    Damn, i actually loved the jumpscare, imagine if before you saw how Charles impales you with one of his legs

  • @venomfan2020
    @venomfan2020 Рік тому

    3:37 "sometimes he would randomly break out into dancing"
    this cool concept was killed off in cold blood...

  • @aidanbailey9967
    @aidanbailey9967 2 роки тому +159

    This game looks really interesting and fun, but I can see the combat with charles becoming extremely boring pretty fast. If I were you, I'd give him the ability to lay traps of some sort along the rail lines, requiring your weapon to destroy, and place the weapon in a position where it can fire 360 degrees.

  • @sml3432
    @sml3432 2 роки тому +94

    Multiplayer would be great in this, I can just imagine panicking with my friends as we mess around

    • @360foxgamerz2
      @360foxgamerz2 2 роки тому +6

      "Alright boys I got the scrap i'm headi- where's, where's the train? Nevermind I hear you guys honkin lol, WAIT OH SH-"

    • @sml3432
      @sml3432 2 роки тому +4

      @@360foxgamerz2 Exactly

    • @sandpaperunderthetable6708
      @sandpaperunderthetable6708 2 роки тому +1

      he said he doesnt know how to make multiplayer, and thats relatable as fk

    • @samvodopianov9399
      @samvodopianov9399 2 роки тому

      YES

  • @jcpalmtree6079
    @jcpalmtree6079 2 роки тому

    i always wanted a train horror game for years. glad someone's making it. practically can't wait.

  • @Castleromeo14
    @Castleromeo14 2 роки тому

    i reckon it would be more terrifying if it was darker and more atmospheric lol but amazing work bro!

  • @surcastel4610
    @surcastel4610 2 роки тому +149

    Suggestion:
    When Charles is near you, make his steps sound like big deep stomps.
    Also maybe you could add that Charles gives off an agressive distorted train horn honk from time to time.
    And maybe also when he is close to you and sees you.
    I think that would add a lot to the ambience of the game.

    • @kaigunman1123
      @kaigunman1123 2 роки тому +4

      it should happen when u honk your own honk it would be funny and scary

    • @aconfusedguy7735
      @aconfusedguy7735 2 роки тому +5

      Maybe instead of stomping it could be stabbing sounds cus of those blade like legs. But very cool idea

    • @Shorteagle
      @Shorteagle 2 роки тому +2

      @@aconfusedguy7735 Yeah I was thinking of the sound effect Doc Oc makes when walking with his machines

  • @juancruzarzani4502
    @juancruzarzani4502 2 роки тому +52

    this game needs to have co-op , imagine you are exploring a building for loot with a friend and then charles makes an appearence , then you both run towards your train and start blasting him with your arsenal , 10/10 survival horror experience

  • @voiceofthelegion578
    @voiceofthelegion578 2 роки тому

    What a cool idea for a game. I hope when this releases you get all the success you deserve.

  • @alexanderd1store
    @alexanderd1store 2 роки тому

    This looks absolutely amazing! You should add a noise for when you spot Charles :)

  • @vodooboy7772
    @vodooboy7772 2 роки тому +194

    Let the character rise a respectful Middle finger to Charles when he runs away

  • @zoneindustries5267
    @zoneindustries5267 2 роки тому +44

    I love the concept for this game and I have some ideas that may help the game.
    1. Blue prints| For some of the guns and maybe some upcoming items, you have to collect blueprints inorder to make things. This will be relevant with some ideas.
    2. Flare gun| This could be possibly found early on and it’s use would be to scare off Charles while you where on foot. It would only be able to hold one round and would light up an area in which case Charles is in it, he would show up in that area as a red dot. Requires blueprint
    3. Tracker Dart | This would be a late game blueprint which allows you to shoot a tracker at Charles and would last up to 2 min and would show where Charles is on the map. Would be a gun that u can’t attach to be train.
    4. Outpost | This would be a small town on one of the edges of the map which basically acts like a safe zone where you can upgrade your train, weapons and buy blue prints for scrap. Maybe have quests there too. If you’re being chased by Charles the towns people will not open the gates as they are scared of Charles. (Basically stops players from escaping Charles instantly)
    5. Difficulties| This would aka buff Charles health and dmg maybe depending on the difficulty, Charles would have a rage mode or different stages for his health or new abilities.

    • @yesindeed7406
      @yesindeed7406 2 роки тому

      A rage mode for when we gets to half health would be cool

    • @arandomcommenter412
      @arandomcommenter412 2 роки тому

      A tracker dart for…. Two minutes? That’s not a lot, it would really only be useful for when he’s near, as if you shot him with it and he flees, it wouldn’t be very useful.

  • @kiravati
    @kiravati 2 роки тому +8

    7:25 I was clapping don’t worry, very cool game and you have inspired me to try and make games myself because yes! 👏

  • @james201027
    @james201027 2 роки тому

    So far it looks well done, I hope you add something that'll keep the player intrigued. Or add maybe a back story if you'd like. Just something that adds more to this than just being in the middle of nowhere in a train with a murderous thomas spider trying to kill you.

  • @the_shadowphoenix
    @the_shadowphoenix 2 роки тому +48

    Charles is pretty menacing, but the game feels a little empty without less dangerous enemies. Does he have any other spidertrains under his command? Surely he isn't one of a kind, he had to come from somewhere.
    (Edit) In the replies, Dade Rowley points out that maybe spidertrains aren't the only threat, maybe there is other hostile wildlife that could be put to use. Another idea could be bosses to get really powerful items/resources. Maybe webs of some kind could be placed on train tracks, and can get your train stuck, maybe burning them away can help. God, there are so many ideas. This game has soooooooo much potential that it's insane.

    • @daderowley4514
      @daderowley4514 2 роки тому +4

      Honestly that is a good concept. I feel like there should be other enemies including hostile wildlife in the game to spice it up,

    • @unique5686
      @unique5686 2 роки тому

      @@daderowley4514 ua-cam.com/video/jAkw7bLfg0g/v-deo.html

  • @gageknight6354
    @gageknight6354 2 роки тому +145

    a little thing you can add to the game is that if you shoot his legs enough they can get chopped off and he gets slower for an amount of time but say after a minute he regrows that limb back. just a little suggestion i love the game also cant wait to buy it.

  • @silvermistneoncloud845
    @silvermistneoncloud845 2 роки тому +1

    You could add an echoing effects when the train honks, that'll make it even more scarier since the player would know that Charles heard you from a far.

  • @pizlayer2478
    @pizlayer2478 2 роки тому

    Two Star: Actually watches tutorial
    Dani: cntrl C and Z

  • @Lee-22
    @Lee-22 2 роки тому +175

    Would be sick of there was a tunnel on the map which you could choose to drive through for better resources, also gives you a opportunity to make it so Charles can crawl on to the walls in the tunnel or set up cobwebs that blocks the tunnel which you can destroy with help of the flamethrower or some kind of cocktail molotov

  • @alexcomtois7932
    @alexcomtois7932 2 роки тому +264

    I recommend adding a background music to intensify the fear and atmosphere. Maybe a bit of fog to make things look better or hide the graphically bad stuff.

    • @gigabites809
      @gigabites809 2 роки тому +5

      YESSSS thISSS!!1 I hope he adds it!!

    • @user-dc5dc3qb7z
      @user-dc5dc3qb7z 2 роки тому +9

      I disagree. I think that Charles screeching and the player's train's sounds are totally enough.

    • @Paycheck777
      @Paycheck777 2 роки тому +4

      Idk. Dead Space w/o music makes it twice more scary

    • @Jess-tm4ej
      @Jess-tm4ej 2 роки тому

      @@user-dc5dc3qb7z Check the left 4 dead 2 trailer where the dev's explain how specific music makes the game 10x scarier and better overall, he can totally check it out and copy some of the ideas IMO.

  • @ajr993
    @ajr993 Рік тому

    It would be awesome to add an evolution system for Charles. As you do more damage and Charles heals, Charles improves his abilities in a random way. Maybe he becomes faster, does more damage, or gains a ranged weapon of some kind. This would give each play through a new experience