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Moving Points with Geometry Nodes || Blender 3.0

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  • Опубліковано 15 сер 2024
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    ⚠️ There is an easier way to do this with simulation nodes! Watch this to learn more: • The new ways of Blender
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    00:00 - Intro and Summary
    01:21 - Setup
    02:07 - Scattering
    02:52 - Moving Points
    04:46 - Snapping Points Back
    06:21 - Instancing
    07:09 - Generating Points with Noise
    10:01 - Other Textures
    10:44 - Controlling with an Empty
    12:52 - Rotating Instances
    14:10 - Grouping
    15:15 - Appending
    16:02 - Sketchfab Importer

КОМЕНТАРІ • 62

  • @JoeyCarlino
    @JoeyCarlino  10 місяців тому

    ⚠ There is an easier way to do this with simulation nodes! Watch this to learn more: ua-cam.com/video/K-L2eIHu7ic/v-deo.html
    Also, at 13:04, the transfer attribute node no long exists. Use the sample index and sample nearest node, or sample nearest surface instead. That is also mentioned in the video I shared.

  • @GinoZump
    @GinoZump Рік тому +2

    13:04 for those wondering, Transform Attribute Node is replaced in the newer versions by Sample Nearest Surface Node.
    All the best, my Blendy Buds

  • @user-dp9ts9wz5s
    @user-dp9ts9wz5s 4 місяці тому

    Great work! This is the first video that easily explains how to move instances on surfaces! Been looking for it quite some time! Thank you!

  • @secondary-smiles
    @secondary-smiles 2 роки тому +3

    One of the more useful blender tutorials I've seen on the platform, thanks!

  • @alwayssadbuttruthful
    @alwayssadbuttruthful Рік тому +1

    I struggled with this for many attempts for some reason..
    but in the end i wanted to leave a comment saying thank you Joey! I hope you have the greatest year in 2023 and a 🔥 NYE fren.

  • @user-no7id2gl6u
    @user-no7id2gl6u 5 місяців тому

    thankyou so much, I was trying to do this with random value instead of noise, wasn't able to make the movement smooth

  • @mendezcreative
    @mendezcreative Рік тому

    really comprehensive tutorial. thank you!

  • @nikitaelizarov7444
    @nikitaelizarov7444 2 роки тому +7

    Hi! I'm a new subscriber. Your knowledge of Blender is very impressive and exceeds mine. But let me correct you on something nonetheless. Subtracting a scalar (that is, a one-dimensional vector) from a three-dimensional vector is a valid operation both in linear algebra and in Blender. That is, when you want to subtract the same value from all the the constituents of a three-vector, you don't need to use a vector math node -- you can use a a simple math node (like in case of position, offset, or RGB values). The same holds for all the other math operations.

  • @evankam2251
    @evankam2251 2 роки тому

    Oh my god, thank you for this. 3.0's Geometry Nodes was so infuriating to figure out since 2.93 and 2.92 had different terminologies and branding. I've been trying to fix my hamburger bun in Default Cube's tutorial for a Hamburger and need to share this.

  • @ItsWesSmithYo
    @ItsWesSmithYo Рік тому

    Coffee, Donuts, and Joey Carlino Tutorials FTW 🙌

  • @eclecticgamer5144
    @eclecticgamer5144 2 роки тому +2

    Small tip: You can type #frame/30 as a driver. ^_^ One less node.

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +3

      True! I just prefer having a slider so I don't have to retype the division to change the speed

  • @makih1072
    @makih1072 10 місяців тому

    Thank you very much for the excellent tutorial. I need to know how to use the sample index and sample nearest to replace the Transfer attribute for this case. I tried, but all the directions of the cones stayed the same. Would you please show me the proper setup? Thank you very much.

  • @Nyubug
    @Nyubug Рік тому +1

    Ok but can grease pencil points be moved? I can't find a way to move them individually like you would with geometry.

    • @Rayyarhs
      @Rayyarhs Рік тому

      Same Question. From 1 face move to one point via curve set. ? :/

  • @BlenderBob
    @BlenderBob 2 роки тому

    Very cool! Thanks!

  • @antoniefb
    @antoniefb 2 роки тому

    amazing

  • @bishoprhone8937
    @bishoprhone8937 Рік тому

    Don't know if you're ever going to see a question like this, but if I wanted the instances or particles to "face" whatever direction they are moving in, how would I do that? I'm trying to replicate this effect with bugs, but I don't think it will work if they are sliding all over the place.

  • @ExonerativeKoala
    @ExonerativeKoala 2 роки тому

    Hey Joey. Nice tutorial my dude.

  • @JimmyGunawanX
    @JimmyGunawanX 2 роки тому

    Great geometry nodes effect! Maybe to animate scarabs across surface maybe.

  • @mmypainting
    @mmypainting 2 роки тому +1

    The problem that I run into was in B3.1 when I moved the cube into GN workspace it disappeared, then connecting the nodes had no effect on it's reappearance. Is 3.1 different from 3.0 in this.

    • @emimeemio
      @emimeemio 2 роки тому

      same here 😕

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      I'm not sure what you're describing

  • @HEYPictures-legacy
    @HEYPictures-legacy 2 роки тому

    Works like my idea for creating ivys

  • @medfadimabrouk8302
    @medfadimabrouk8302 2 роки тому

    gj keep going

  • @animaxx3d-naturwissenschaf155
    @animaxx3d-naturwissenschaf155 2 роки тому +1

    A great tutorial, very inspiring. Thank you! In the green germens animation, you have used probably metaballs. I tried to use a metaball as instance object for the "instance on points" node, but it didn't work. How did you do it?

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      I actually didn't use metaballs. They are just icospheres, but I realized the instances and displaced them with a set position node. That's why they look kind of like blobs

  • @DEEPUDASyoutuber
    @DEEPUDASyoutuber 2 роки тому

    Amazing tutorial...

  • @nohandlefound
    @nohandlefound 2 роки тому +1

    when i plug the noise from offset into position , the points just appear in a straight line , not a cloud like you demonstrated ~

    • @bricktuto6823
      @bricktuto6823 Рік тому

      i have the same problem

    • @bricktuto6823
      @bricktuto6823 Рік тому

      did you use vector maths after the noise node or normal maths, cause you need a vector math

  • @SjonSjine
    @SjonSjine Рік тому

    Thank you, very good tutorial!
    I want to move points on a displaced object (created an extra GN on that object with a Voronoy Texture and a Scene Time node for an animation of that displacement) - but now the distributing points are moving......... just only by the displacement..... How to stop this and fix the distributed points on my object ? Thanks!!!!

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      If you displace the object and then scatter the points after, that should work I think

    • @SjonSjine
      @SjonSjine Рік тому

      @@JoeyCarlino no thats the problem, for 1 frame its okay but when displacing, the distributed points are jumping/ disappearing....

  • @harringtonday5319
    @harringtonday5319 Рік тому

    Hi Joey:) really enjoyed this tutorial, many thanks. After processing I started to play with the idea of having the instanced object (cone 6:52) have its own animation, with shape keys for example. Is this possible at all, or does any animation for this instance object need to be done in geometry nodes?

  • @kickpsycho4891
    @kickpsycho4891 2 роки тому

    Bro can u plz do a tutorial on face texture animation

  • @S9universe
    @S9universe 2 роки тому

    this is how you make spiders crawl ahah, can u just use an animated objects as "point" though ?

  • @Sla-cr3yo
    @Sla-cr3yo 9 місяців тому

    Hey, my animation is not moving, why do you think?

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 Рік тому

    Solid! Thank you :-)

  • @GeorgeLitvine
    @GeorgeLitvine 2 роки тому

    Hi! Thanks! Please, how to avoid overlapping in 3.1? I tried several options, it didn't work out...

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      The "distribute points on faces" node has a setting called poisson disc, that let's you determine how close the points will be to eachother

    • @GeorgeLitvine
      @GeorgeLitvine 2 роки тому

      @@JoeyCarlino Hi Joey! Thank you again, I was referring to the second method that doesn't carry that node, or am I mistaken?

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      Oh, I'm not sure how to do it with that method, I haven't tested it. It would be a hard thing to avoid entirely. Hopefully there will be better ways to do it in the future

    • @GeorgeLitvine
      @GeorgeLitvine 2 роки тому

      Thank you anyway, great tuto!

  • @vynncore
    @vynncore 2 роки тому

    I'm trying to animate your barbed wires from the tutorial but I can't figure out how :( can you do a tutorial for that? I've already tried all the nodes from this video but I end up fucking up it all

  • @buster7476
    @buster7476 2 роки тому

    the particles are not connected to the cube like i want it to be.

  • @Shpilberg
    @Shpilberg 2 роки тому

    Hey, Cool Tutorial. How to do metaballs as an instance in this scene?

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +1

      It's not metaballs, they are just icospheres

    • @Shpilberg
      @Shpilberg 2 роки тому

      @@JoeyCarlino ok... Is it even possible to use metaballs as instances? I saw that they did something in earlier versions of 2.9 ... but for some reason it does not work with them in 3.0.

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +1

      I don't think so, but I only tried once. As far as I know there isn't a way to use metaballs.

    • @Shpilberg
      @Shpilberg 2 роки тому

      @@JoeyCarlino It's possible... but in 2.9 ua-cam.com/video/LN0Mwj7ZdWY/v-deo.html&ab_channel=WeilLabed

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +1

      Those features are still there in 3.0, so if it works in that video, then you can probably do it that same way.