@@lxknf u need to download 3 files: MT_PM_V_Thumbnails.7z MT_PM_V_Blender_.7z MT_PM_V_Maps.7z see the MT_ReadMe.pdf With no map ur object will be "pink"
@WEtutorials195 I have the same problem. It seems that the textures are not included. All files have the usual pink colour and when looking for the jpg file it is nowhere to be found. I might be wrong but I still haven't found the textures. Not even opening the original .blend files. Can you help with that? It would be very appreciated since it's a very good pack.
@@HELL0RWIN i downloaded the MT_PM_V060_Blender_CyclesEevee.7z version, this will download a blender save file for each model, then i just opened every file and marked as asset. This way you dont even need the jpg textures
Thank you! I just added this to Chris P's frustum culling tutorial and with my little understanding of Geo Nodes I made it work fantastically. This is awesome, and super optimized. I can now have a full wheat field and it isn't such a hit.
3:30 Its not "just offset" for whatever reason, it has range [0;1] cause it mainly was used during shader workflow, where its main purpose is colour and you cannot see colour ever going negative, unless you want subtract it trough addition Since that you actually need to do that offset, so, mean value is not 0,5 but 0 and range is [-0,5;0,5]
Grass Asset Pack 💯💯💯
www.cgtrader.com/free-3d-models/plant/grass/maxtree-plant-models-vol-60-mesh
thank you for the tutorial, but I have texture problems how can I fix that?
@@lxknf can you explain a little bit more?
@@lxknf u need to download 3 files:
MT_PM_V_Thumbnails.7z
MT_PM_V_Blender_.7z
MT_PM_V_Maps.7z
see the MT_ReadMe.pdf
With no map ur object will be "pink"
@WEtutorials195 I have the same problem. It seems that the textures are not included. All files have the usual pink colour and when looking for the jpg file it is nowhere to be found. I might be wrong but I still haven't found the textures. Not even opening the original .blend files. Can you help with that? It would be very appreciated since it's a very good pack.
@@HELL0RWIN i downloaded the MT_PM_V060_Blender_CyclesEevee.7z version, this will download a blender save file for each model, then i just opened every file and marked as asset. This way you dont even need the jpg textures
Thank you! I just added this to Chris P's frustum culling tutorial and with my little understanding of Geo Nodes I made it work fantastically. This is awesome, and super optimized. I can now have a full wheat field and it isn't such a hit.
This is exactly what I needed!
underrated tutorial to follow for a noob like me, ty!
thank you, appreciate it a lot 💖💖
Genius! Thank You!!🤩🤩
Really appreciate, my first ever geometry nodes.I will put credit on it❤
3:30
Its not "just offset" for whatever reason, it has range [0;1] cause it mainly was used during shader workflow, where its main purpose is colour and you cannot see colour ever going negative, unless you want subtract it trough addition
Since that you actually need to do that offset, so, mean value is not 0,5 but 0 and range is [-0,5;0,5]
thanks for the info
Woow, nice and realistic grass!! Keep going, thanks a lot for sharing👏👏
Genius method thank you!
Sos un groso, gracias!!!The Best...
This is really awesome! Subbed! :)
You helped me a lot! Thanks! :D
Anytime broski
does this work with trees
anyway to keyframe the movement of the grass?
What blender version did u use bro?
Why are u depressed
because you arent subscribed bro 😡😡😡
@@we_teach i did 😤
@@ihatetomatoees happiness +10
@@we_teachbribery 100 😂