Yeah I really like that as well. I remember seeing the animation when a zealot kills a marine/marauder where they slice into two for the first time and thought that was so crazy. Tanks also have really nice effects when killing enemies such as roaches flying through the air :)
@@sp1k3yey3 if we could get some optimisation or a remaster, it would be great - though I doubt it will ever happen since the former isn't completely needed, and the latter probably takes more resources than blizzard can afford.
The Ring of Siege Tanks was perfection. The last fight was also amazingly close. We might see different results if that is repeated again. Terran came out on top though in terms of resources :)
terran always does. The only exception is blink stalkers which do extremely well in this format. If terran switched thors and marines they'd have won easily.
On the end skit, it makes sense to me. Probably it gets drilled into all Zealots/melee Protoss about how important it is to NOT activate your Psi Blades when they are pointed at yourself, including when scratching itches.
Ngl, the last one caught me off guard, didn't think Thors will have enough tanking power to survive such an onslaught. Other than that, 3/4. Ran enough Simulations on the online creator to know how good Siege tanks are at killing each other from a surrounding melee unit and how godly Ghosts are vs Light Units.
The biggest issue with the Thors is that they will ignore ground units to target the air units first, so the match was heavily stacked against the Thors from the start. The fact that it was still able to pull through is impressive.
I don't get it, I thought Thors were really strong against both Archons and Carriers by nature? I was suprised the Thors came so close to losing, although I suppose there was a lot of stuff left when the marines died.
@Albert Wen No, like I said: the issue is that the Thors focus air units that are in range before ground units. Taking the Thor's armor into consideration, the Archons deal the most damage per attack to a Thor. This means that the Archons were able to really put the hurt on the Thors while the Thors was busy attacking the Carriers. While the Intercepters as a whole provides more damage than a single Archon's attack, individually the DPS of Interceptors is not very strong, made worse by the Thor's armor.
@@azurblueknights Carriers deal more dps to Thors compared to Archons, even with the armor. Aside from the issue of Thors priotizing air like you mentioned, the other issue is that all AA units will specifically try to target the Carrier and ignore Interceptors. As a result, the Marines were horrible in this fight, and a bunch of Thors ended up derping around in the back instead of firing. Despite all this, the Thor's strong anti-air stats allowed Terran to scrape by with a victory.
@@SeventhSolar have you looked at the price of the armies? protoss' army was 19k/20k terran's army was 20k/5k the terran army still won doesn't that confirm what you thought? If i put 10 3/3 blueflame hellbats against 2000 3/3 zerglings, sure, the hellbats will probably lose at some point, but they've more than payed their money with the amount of zerglings they will kill (1 hellbat is 100 minerals, 1 zergling is 25 minerals, and a blueflame 3/3 hellbat one shots zerglings, so they kill way more than 4 zerglings very easily)
Surround formation was pretty cool. Would love to see new manners of engagement. Uphill vs downhill, in different environments, etc. Sort of like what spirit of the law does for age of empires
In the case of Marines, 3 armor upgrades in one team of marines perfectly counter 3 attack upgrades in the other team, so the victor would be down to chance. Depending on the unit, this can change dramatically. For instance, Dark Templar get +5 damage per attack upgrade, so enemy armor upgrades can't possibly hope to keep up, a single damage upgrade on DTs will outperform full armor upgrades on their target.
It is insane that hydras trade roughly evenly against marauders. I think the terran imbalance is disgusting. I know hydras won, but they were more expensive in army value so in equal value the marauders would have actually won. This is marauders doing half damage to light units.
lol I do. Always bet on terran unless there is a major price difference in army value. So imba! hydras can't beat marauders without spending extra! Exception is stalkers, they do the best in this format.
My first 100%! //////// 1) When zerglings have the full surround, they have a clear advantage against siege tanks. 2) Ghosts are tanky and are effective vs light, this one was never close. 3) Hydras have higher dps and Marauders aren't effective against them, so even though it ended up being very close, I felt confident in a zerg victory. 4) I figured that the marines and thors outranging the archons combined with thors winning the head-to-head fight with carriers would mean the terran would be able to get through the protoss front line first and then stomp the carriers, even through the archon's superior durability and splash. Was *much* closer than I was expecting, but a W is a W.
thors have two modes, one is great vs massive. I think overall they should have targetted interceptors. I've seen people do videos but these always just go default targeting as far as I know, and that's carriers over interceptors.
Ghosts: are tactical spellcasters whose role is to support an army and that's why they have insanely powerful abilities. Also ghosts: are powerful direct combat units against anything.
yeah, even auto attacks are decent against ultras. You might think not, but they do the damage all at once and then kite, I'm not saying they win without snipe but they are better than you'd think.
Terran units. I sometimes comment that the side with the most terran units win. There will always be some terran apologist who flies off the handle. They explain how yes it's true, but it's not because terran units are better. It's completely fair.
That last fight was painful to watch. Why do Thors auto target air units? I thought they would either prioritize units that are closer or units that they can maximize their damage by targeting.
because setting up an actual perfect circle is completely doable in a game. Also, this was true with this amount of zerglings, but with a few less zerglings then it would not be true.
yep, and put the thors in front and terran would have half their force left. I don't know that the exact terran target priority should be. Probably interceptors then archons then carrier. If marines are hitting interceptor and thor hitting carrier it's counter productive.
The fight with Marauders vs Hyrdas just show how bad hydras are (especially massed) more expensive army almost losing to a unit which it’s a counter to. without any Medivacs as well…
reminds me of harstem always feeling insulted when his opponent goes mech, because it's so terrible. Then the mech wins. How do you get through to people to stop playing protoss if they want to win stuff?
I know, and they have 2 modes, and can attack ground. What other race has a unit anything like this? What's funny is that terran has so many OP options that they rarely even use thors.
The Thors are still being used wrong. If they use their AoE air attack, 4 or 5 can kill essentially infinity carriers by destroying all of the interceptors and then killing the carriers at their leisure.
yeah I was thinking this was true but I wasn't sure. Both marines+ thors target interceptors, kill in seconds, then target archons, they'd barely lose anything Terran units are all way better, sometimes offset by terrans being worse at the game in skill.
Thank you for creating the mod. Was a lot of fun to play it. Jesus loves you a lot. I hope that you will trust Him so that He can prepare you for Heaven. Your're a joy.
These videos help me appreciate SC2's rather impressive ragdoll physics engine in spite of the game being about 12 years old now.
Yeah I really like that as well. I remember seeing the animation when a zealot kills a marine/marauder where they slice into two for the first time and thought that was so crazy. Tanks also have really nice effects when killing enemies such as roaches flying through the air :)
@@sp1k3yey3 if we could get some optimisation or a remaster, it would be great - though I doubt it will ever happen since the former isn't completely needed, and the latter probably takes more resources than blizzard can afford.
The Ring of Siege Tanks was perfection. The last fight was also amazingly close. We might see different results if that is repeated again. Terran came out on top though in terms of resources :)
Repeat it with the Thors in front.
I thought the carriers were gonna overpower, mainly because if left by themselves, units generally target the interceptors.
@@colonial1011 not in the new patch, now interceptors have 19 attack priority, while most of units including carriers have 20
terran always does. The only exception is blink stalkers which do extremely well in this format. If terran switched thors and marines they'd have won easily.
I think most of the damage done to the tanks was from other tanks.
That last Thor attacking the Archon from behind, he finally achieved his goal of sneaking up on them.
That surround was beautiful
On the end skit, it makes sense to me. Probably it gets drilled into all Zealots/melee Protoss about how important it is to NOT activate your Psi Blades when they are pointed at yourself, including when scratching itches.
That last fight was a huge surprise
That Thor is basically Chris Hemsworth
Ngl, the last one caught me off guard, didn't think Thors will have enough tanking power to survive such an onslaught.
Other than that, 3/4. Ran enough Simulations on the online creator to know how good Siege tanks are at killing each other from a surrounding melee unit and how godly Ghosts are vs Light Units.
The biggest issue with the Thors is that they will ignore ground units to target the air units first, so the match was heavily stacked against the Thors from the start. The fact that it was still able to pull through is impressive.
I don't get it, I thought Thors were really strong against both Archons and Carriers by nature? I was suprised the Thors came so close to losing, although I suppose there was a lot of stuff left when the marines died.
@Albert Wen No, like I said: the issue is that the Thors focus air units that are in range before ground units. Taking the Thor's armor into consideration, the Archons deal the most damage per attack to a Thor. This means that the Archons were able to really put the hurt on the Thors while the Thors was busy attacking the Carriers. While the Intercepters as a whole provides more damage than a single Archon's attack, individually the DPS of Interceptors is not very strong, made worse by the Thor's armor.
@@azurblueknights Carriers deal more dps to Thors compared to Archons, even with the armor. Aside from the issue of Thors priotizing air like you mentioned, the other issue is that all AA units will specifically try to target the Carrier and ignore Interceptors. As a result, the Marines were horrible in this fight, and a bunch of Thors ended up derping around in the back instead of firing. Despite all this, the Thor's strong anti-air stats allowed Terran to scrape by with a victory.
@@SeventhSolar have you looked at the price of the armies?
protoss' army was 19k/20k
terran's army was 20k/5k
the terran army still won
doesn't that confirm what you thought?
If i put 10 3/3 blueflame hellbats against 2000 3/3 zerglings, sure, the hellbats will probably lose at some point, but they've more than payed their money with the amount of zerglings they will kill (1 hellbat is 100 minerals, 1 zergling is 25 minerals, and a blueflame 3/3 hellbat one shots zerglings, so they kill way more than 4 zerglings very easily)
*3/4*
-I shouldn't have doubted my babies the Zerglings-
Wow 100%, I was pretty worried when those marines got melted by the archons like hot butter.
The first salvo of the surrounded tank into the zerglings' bodies was oddly satisfying to watch.
The circle of siege thank was impressive! With snipe the ghost are unstoppable! All this fights are great!
the ghosts seemed to waste time because several of them were sniping the same marine instead of shooting normally or spreading their snipes
Dang, the last one was intense
Surround formation was pretty cool. Would love to see new manners of engagement. Uphill vs downhill, in different environments, etc. Sort of like what spirit of the law does for age of empires
should do more scenarios where units are already positioned and dont just run into each other.
We didn't know we need yours videos until we saw them! Keep it up!
man that must have hurt for the terrans for 3 loses back to back
Thankfully there is Protoss, right?😂😂
oh no, terran lost in a tvt
@@Ramusculus This'll be terrible for the Terran Win-Rates.
That first volley of siege tanks firing was pure art
Maybe like the same army but one has 0/3 and the other has 3/0, for example marines, would be interesting to see who wins thay.
In the case of Marines, 3 armor upgrades in one team of marines perfectly counter 3 attack upgrades in the other team, so the victor would be down to chance.
Depending on the unit, this can change dramatically. For instance, Dark Templar get +5 damage per attack upgrade, so enemy armor upgrades can't possibly hope to keep up, a single damage upgrade on DTs will outperform full armor upgrades on their target.
It is insane that hydras trade roughly evenly against marauders. I think the terran imbalance is disgusting. I know hydras won, but they were more expensive in army value so in equal value the marauders would have actually won. This is marauders doing half damage to light units.
Remember folks, always pick against the Protoss
lol I do. Always bet on terran unless there is a major price difference in army value. So imba! hydras can't beat marauders without spending extra! Exception is stalkers, they do the best in this format.
"Now with all that Protoss power, I thought you've deathballed harder."
- Chris Hemsworth as Thor
protoss deathball actually sucks vs terran units
3 for 4. That last fight got me. Thought the ai would be stuck on the interceptors.
The ai in these battles never targets Interceptors actually
That last Thor walking toward the Archon: "Hey hey watch me~"
My first 100%!
////////
1) When zerglings have the full surround, they have a clear advantage against siege tanks.
2) Ghosts are tanky and are effective vs light, this one was never close.
3) Hydras have higher dps and Marauders aren't effective against them, so even though it ended up being very close, I felt confident in a zerg victory.
4) I figured that the marines and thors outranging the archons combined with thors winning the head-to-head fight with carriers would mean the terran would be able to get through the protoss front line first and then stomp the carriers, even through the archon's superior durability and splash. Was *much* closer than I was expecting, but a W is a W.
Holy cow that last one was super close!
gets shot by a machine gun
*flies 100m high*
Finally, you lived up to your thumbnails.
Those tanks were a ring of death - mostly to themselves
why where the Thors targeting the carriers? is this in the new patch where interceptor priority got lowered?
thors have two modes, one is great vs massive. I think overall they should have targetted interceptors. I've seen people do videos but these always just go default targeting as far as I know, and that's carriers over interceptors.
Ghosts: are tactical spellcasters whose role is to support an army and that's why they have insanely powerful abilities.
Also ghosts: are powerful direct combat units against anything.
yeah, even auto attacks are decent against ultras. You might think not, but they do the damage all at once and then kite, I'm not saying they win without snipe but they are better than you'd think.
The quality of these videos are great lol
Marauder (Armoured unit): Strong vs Armoured
Hydralisk (Light unit): Strong vs Light
Versus each other is an inefficient fight worth watching.
no, hydras are neutral vs all types. The fact that they would lose in equal army value is sickeningly imbalanced.
4/4 Baaaabyyyyyy, haven't done that in months lol. I only play SC1 so I'm clueless with some of these units.
1/4 Always bet against Archons
I didn't think the last one was going to as close as it was. My money was always on Terran but I would have bet on a route.
250 marines lived may be 7-8 seconds. There was a moment 25 Thors on 20 carriers and 16 archon's. You know who won.
Terran units. I sometimes comment that the side with the most terran units win. There will always be some terran apologist who flies off the handle. They explain how yes it's true, but it's not because terran units are better. It's completely fair.
NOW THAT'S INTERESTING! That's what I suggested!
Thors got huge buff when they changed their antiair to the cannons
109 kills in the first barrage. Noice.
Was surprised with the 2nd fight thought the marines would win that one.
ghosts are the stupidest most OP IMBA unit though.
Last one was great gj
If only Siege Tanks didn't do friendly fire... they did do most of the work there after all.
Awsome thor!
Always pick terran because their units radically overperform their cost, wasn't sure about marine v. ghost though.
that last thor!!
The ghost AI derped as well.
by sniping? Probably
@@AntiDoctor-cx2jd At 0:43 a whole bunch of them just sat there doing nothing while their brothers got taken out.
@@Whisper555 I see. Also after stim I think ghost will 2-shot marines. I'm not sure how long a snipe takes, but maybe it was a bad idea.
Yo imagine the ring of tanks but it's against tanks
4/4 althought 1 Thor to survice with low hp was a pretty close to the wire battle 🤔
That last fight was painful to watch. Why do Thors auto target air units? I thought they would either prioritize units that are closer or units that they can maximize their damage by targeting.
Proofs nothing beats a good micro, like surrounding.
because setting up an actual perfect circle is completely doable in a game. Also, this was true with this amount of zerglings, but with a few less zerglings then it would not be true.
There were way more resources for the Ghosts than Marines. Of course they'd win.
Imagine how one sided the last fight is if the marines kill the interceptors
yep, and put the thors in front and terran would have half their force left. I don't know that the exact terran target priority should be. Probably interceptors then archons then carrier. If marines are hitting interceptor and thor hitting carrier it's counter productive.
Shoulda played the Wii Tanks theme.
Pls do 75 Clolarions (Or how many you think would be balanced) vs 90 Sky Fury, thx.
The fight with Marauders vs Hyrdas just show how bad hydras are (especially massed) more expensive army almost losing to a unit which it’s a counter to. without any Medivacs as well…
yep. Hydra army was more expensive though. They'd actually lose in an equal army value. That's just terran units for you.
Dang. 3/4. Lost it all on teh last matchup
Only the lings and tanks I got wrong today.
4/4 finally
4/4. Thors are G.O.A.T.s
reminds me of harstem always feeling insulted when his opponent goes mech, because it's so terrible. Then the mech wins. How do you get through to people to stop playing protoss if they want to win stuff?
What’s the hourglass mean?
Do more formations
Always reminded how laughably broken thor AA is.
I know, and they have 2 modes, and can attack ground. What other race has a unit anything like this? What's funny is that terran has so many OP options that they rarely even use thors.
3/4, i dont know why i bet for the marines XD
200 3/3 siege tanks vs Dehaka please.🙏🏻🙏🏻🙏🏻🙏🏻
Did the hydras win because of the buffs it received in the recent patch? 😲
3/4. Siege tanks failed me. Though i got lucky with betting on thors
THOR IS HERE
The Thors are still being used wrong. If they use their AoE air attack, 4 or 5 can kill essentially infinity carriers by destroying all of the interceptors and then killing the carriers at their leisure.
yeah I was thinking this was true but I wasn't sure. Both marines+ thors target interceptors, kill in seconds, then target archons, they'd barely lose anything Terran units are all way better, sometimes offset by terrans being worse at the game in skill.
The summary of the first battle....
"Stop shooting yourselves!"
"Stop shooting yourselves!"
"Stop shooting....
NOW SEE WHAT YOU HAVE DONE!"
Why you always say one fight as a title for the video ???
Please recreate the "starcraft HOTS" trailer
4/4 after ALL this time, uhuuu
First tank squad ring should have had the outer tanks on assault mode.
Last round, I'm surprised the Derp squad of Carriers and Archons did so well!
bad terran positioning. Put the thors in front and terran loses almost nothing.
4/4
Spoilers:
Man, Carriers continue to disappoint while Thors usually do very well
because one is a terran unit and the other is protoss.
Infested siege tanks in siege mode vs Reavers plsss.
Lol at archons
1:39
1/4
2/4
Terran is probably the weakest race in SC2!
0/4 today
4/1
xd
Wow hydras are trash
Thank you for creating the mod. Was a lot of fun to play it. Jesus loves you a lot. I hope that you will trust Him so that He can prepare you for Heaven. Your're a joy.
Sc2 tank is such a downgrade compared to the first game
Another proof that this game sucks
Finaly
SC2 is fucking trash.
2/4