Really great tutorial! Many thanks bro) quick tip: if you set the resolution for the background node you're connecting to pEmmiter-Style to 100x100 pixels or even 50x50p then your playback will be significantly higher ;) Good luck guys!
Awesome tutorial but is there a way to speed up the rendering? It seems that with bitmap as the Style, even a relatively small number of particles will just swamp the CPU. Is there a trick? I tried using NGon instead but it seems to have some weird glitches where occasionally red or yellow dots appear randomly on the render.
Like a comment mentioned below, you can make the resolution of the style input, the smaller circle, much smaller by making its background like 50x50 px. That said I', mot really sure why the video creator chose to do it this way. I you could get he same result by just choosing blob as the style and adjusting the size and get the same result.Could be wrong so try it yourself. Either way particle systems are hard on your PC, maybe try reducing the number of particles generated until your ready to export.
@@aaronmellon2359 So I actually played with this all afternoon yesterday. There's no "ready to export" for me because I wanted those particle effects on a dynamic background. The right thing to use was actually Ngon, which makes circles that are sufficiently big to look like what we're seeing here. BUT... there was a big problem which was that the NGon rendering has some kind of glitch that occasionally adds a very bright red or yellow dot which, with a blur or glow in the next step, gets blown up into a large splotch. The solution ended up using Ngon but switching to 3D rendering. With hardware acceleration this actually worked very fast, and no weird splotches.
how would you go about doing this in a 3d space, cause i have a project where i need particles to move around my 3d space but i don't know how to create a 3d path cause these ellipses are only 2d
@@videoeditingcentral Hi, I've added particles to my 3D scene that I created through the camera tracker. The particles work great but I couldn't get the glow/shading effect to come into the 3D scene as they are processes done after the rendering. Do you have any advice on how I can bring a shaded/rendered particles into a 3D scene?
hi, great question. so i'd say you can tackle that couple different ways, one is when you build out the path, increase the length of the path, the other one would be to play with the lifespan of the particles, so they don't die so soon, creating a fuller circle.
@@videoeditingcentral That could be the case. I ended up following another one of your tutorials in beta and it worked. I think it worked because I had an image in the background.
Great tut and thanks for sharing. Got a question, shouldn't this work with a polygon too? I have not been able to make it work. I made sure the polygon was closed and even before animating the length of position of the polygon can get it to generate any particles.
thank you. interesting, polygon should work. if you follow all the other steps and just swap out the Elipse node, then it should work. at least it did when I tried it on my end.
Nice and clear and useful. Thanks for that. 1 tip (and I don't mean it to be annoying) that I wanted to give you a long time ago. I haven't done that yet because I (also) turn off the sound on your videos: Remove the word 'guys' from these types of videos. (also for me) not worth listening to and especially the frequency in which you use guys. I turned off the sound on the second 'guys'.
Hum;;; very very good advice , unit advices... Thanks a lot
I love it. DaVinci Resolve is amazing
thank you! DaVinci Resolve is packed with cool things : ) all for free
Great Particle tutorial!
thank you!
what type of monser system are u running that these changes render immediately on your end?
I'd be interested
Excellent; thanks for sharing.
amazing video, thank you sir!
thank you : )
Great Video. Helped me alot thank you 👍
glad to hear! thank you
Thx, this was a great addition to a supermoon i shot.
awesome! glad to hear that you can use this as part of your video : )
Great, thank you very much 🙏👍You just nailed it to the point 😎
thank you so much!
Really great tutorial! Many thanks bro)
quick tip: if you set the resolution for the background node you're connecting to pEmmiter-Style to 100x100 pixels or even 50x50p then your playback will be significantly higher ;)
Good luck guys!
amazing! thank you for sharing this great tip! : )
너무나 감사합니다 thank you so much
Thanks
Awesome tutorial but is there a way to speed up the rendering? It seems that with bitmap as the Style, even a relatively small number of particles will just swamp the CPU. Is there a trick?
I tried using NGon instead but it seems to have some weird glitches where occasionally red or yellow dots appear randomly on the render.
Like a comment mentioned below, you can make the resolution of the style input, the smaller circle, much smaller by making its background like 50x50 px. That said I', mot really sure why the video creator chose to do it this way. I you could get he same result by just choosing blob as the style and adjusting the size and get the same result.Could be wrong so try it yourself. Either way particle systems are hard on your PC, maybe try reducing the number of particles generated until your ready to export.
@@aaronmellon2359 So I actually played with this all afternoon yesterday. There's no "ready to export" for me because I wanted those particle effects on a dynamic background.
The right thing to use was actually Ngon, which makes circles that are sufficiently big to look like what we're seeing here. BUT... there was a big problem which was that the NGon rendering has some kind of glitch that occasionally adds a very bright red or yellow dot which, with a blur or glow in the next step, gets blown up into a large splotch.
The solution ended up using Ngon but switching to 3D rendering. With hardware acceleration this actually worked very fast, and no weird splotches.
how would you go about doing this in a 3d space, cause i have a project where i need particles to move around my 3d space but i don't know how to create a 3d path cause these ellipses are only 2d
hi that's a very interesting question. let me think on this and I will get back to you.
@@videoeditingcentral thank you
@@videoeditingcentral Hi, I've added particles to my 3D scene that I created through the camera tracker. The particles work great but I couldn't get the glow/shading effect to come into the 3D scene as they are processes done after the rendering. Do you have any advice on how I can bring a shaded/rendered particles into a 3D scene?
great tutorial just got one question to ask, how would I make the trail into a full circle? Kind of like a doctor strange portal
hi, great question. so i'd say you can tackle that couple different ways, one is when you build out the path, increase the length of the path, the other one would be to play with the lifespan of the particles, so they don't die so soon, creating a fuller circle.
@@videoeditingcentral thanks
does anybody know when they will fix the performance bugs in fusion on higher end graphic cards?
fusion relies in the CPU mostly
It's a shame but mine stays static, I tried it 2 times and it's a square spinning xd
I'm doing this in version 19 beta and I can't see anything despite following every step
really?? could be a bug in beta. were you able to try this in 18?
@@videoeditingcentral That could be the case. I ended up following another one of your tutorials in beta and it worked. I think it worked because I had an image in the background.
Great tut and thanks for sharing. Got a question, shouldn't this work with a polygon too? I have not been able to make it work. I made sure the polygon was closed and even before animating the length of position of the polygon can get it to generate any particles.
thank you. interesting, polygon should work. if you follow all the other steps and just swap out the Elipse node, then it should work. at least it did when I tried it on my end.
Nice and clear and useful. Thanks for that.
1 tip (and I don't mean it to be annoying) that I wanted to give you a long time ago. I haven't done that yet because I (also) turn off the sound on your videos: Remove the word 'guys' from these types of videos. (also for me) not worth listening to and especially the frequency in which you use guys. I turned off the sound on the second 'guys'.
thank you for the feedback, Pierre! something to keep in mind for sure.