Texturing Crystals using Redshift in Cinema 4D

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 13

  • @isaccozhang714
    @isaccozhang714 4 роки тому +3

    Just purchased this! One thing about the render settings tho, maybe I'm wrong but as far as I know, if you set the max unified sampling to 512, all the sampling overrides should be above 512, otherwise, they won't do anything.

    • @muitosabao
      @muitosabao 4 роки тому

      This. You are correct.

  • @poisoncobra7
    @poisoncobra7 3 роки тому +1

    im not able to put on a noise texture when i have beveling on, it won't show up, but when i untick beveling it shows up fine, idk if that's a bug or something?

  • @mikepindara8478
    @mikepindara8478 4 роки тому

    This was crazy helpful. Great walkthrough.

  • @C4DRS4U
    @C4DRS4U 4 роки тому +1

    I got Quartz FM and will give texturing in Redshift a try. :-)
    Without having tried it myself, I'm not sure that those render settings are "necessary" or make that much of a difference visually. Since I usually do animations and not stills, I try to keep render times manageable, so unless they make a huge enough difference, I'll rather stick to lower settings. ;-)

    • @TFMSTYLE
      @TFMSTYLE  4 роки тому +2

      you are right, my settings were overkill, but I mainly render still frames and that's kind of my go to settings i've been used to.

  • @bharat5194
    @bharat5194 5 місяців тому

    Very useful

  • @hihi-ip6xu
    @hihi-ip6xu 4 роки тому

    Hello, thanks for your tutorial. I have a problem, why I only got a black (no material role) when I created redshift material?

  • @AB-mv1mb
    @AB-mv1mb 4 роки тому

    Nice!

  • @andykaperdana
    @andykaperdana 2 роки тому

    hi can you link separate HDRI pack you use?

  • @gamzaev05
    @gamzaev05 5 місяців тому

    where you get impurities ?

  • @fudojahic6032
    @fudojahic6032 3 роки тому

    Have a similar tutorial for Arnold render?

  • @SeraphsWitness
    @SeraphsWitness 3 роки тому

    Never did a bucket render? Caustics don’t even render in IPR to my knowledge.