For those that want the options easy to reference in the comments. -Anti Aliasing: High TAA or DLAA -Effects Quality: Medium/High -Material Quality: Ultra -Fog Quality: High/Ultra -Sky Quality: Medium -Foliage Quality: Medium/High -Post Process Quality: Medium/High -Shadow Quality: High/Ultra -Texture Quality: High -View Distance Quality: Medium/High -Population Quality: Medium/High -RTX: Just keep if off for both until they fix it.
Ya I’m not sure what’s going on with ray tracing in this game but it drops performance like 70 fps on my pc 😂 and I got a 3080 . Wonder when the hell they are gonna fix it
This would've been a 30-40 minute video from most others, but by disabling obnoxious intros, setting ray-traced ad reads to off, and enabling optimized pacing we see a savings of around 75%
Now this is top quality content! Explainning everything while showing ACTUAL COMPARISION on the screen, way better than 80% of the UA-cam has to offer about Hogwarts Legacy. Worth a sub and exciting about more of these videos!
I have never seen such a detailed explanation, while also explaining the actual difference between visuals and % based hardware performance drops...you deserve way more views bro
I recommend fog on medium, it's super demanding on outdoors, you can confirm this on the very first mission where you get the Accio spell. High fog on this mission makes fps stay between 20 and 40. Medium fog raised fps between 60 and 80 immediately.
Volumetrics of any kind (fog, clouds) are usually extremely hard on GPU. Medium is usually the highest you should go unless you sport the top tier cards.
Never use High, either, at least for most modern games. High comes with extreme sharpness that causes more eye strain and migraines. Medium graphics are always the objectively best settings for both appearance and performance, so you don't have to give up one in favor of the other, and you'll suffer less eye strain from it. Companies overdo their graphics today because uneducated gamers think "better graphics" exist the higher you go in settings, then they wonder why they suffer migraines and bad eyesight for most of their time playing games.
@@nyxnightmare3542 I don't think i've ever come across a game with "extreme sharpness" at all, so seeing that even on "High" some games have that... i'm curious which games you're talking about in particular. One case where "Ultra" helped me was on the beta of MW2 (recent one) and in low/medium the game was all blurry and I tried my best to tinker the settings but just saying "fuck it" and putting it on "Ultra" completely cleared that up for me. But extreme sharpness? Maybe Borderlands 3 or Overwatch 2?
@@GentlyUsedFrog Most modern games today, within the past 5 years. Not all have an issue with this, but too many do. This one especially has major issues with it, for a good example. Can't say if the "next gen" games about to be put out will have the same issues, but I know from this past gen we have not had well made high graphics, they're all proven horrible to the human eye. So I do hope anything next gen will fix the issue
You explain everything so well and visuals with what you are changing and what effects it has on the game is a great way of showing what selection works
@@jeffboy4231 Low is screenspace so its trying to mimic real time reflection with a static image, while low is screenspace and is more dynamic but gets destroryed if you move your camera under an angle. Its still funny how much worse raytracing looks since its using very low quality for reflections.
@@JustOneGuy You can make the RT reflections look good. All you have to do is add 3 lines to the engine.ini file and voila, looks good. Should the devs have made ultra look like that off the bat, yes, but at least it's fixable.
At 4:20 , I personally think that Ultra is more visually accurate compared to High. Ultra has a roughness cutoff which makes it more demanding but also makes the SSR reflection defuse properly with the floor considering the material property of the floor is stone and not glass/mirror. On High, the floor is reflecting the torch and the stand like a mirror which shouldn't be the case.
really thanks for these videos, I think nowadays the settings in modern games are complicated for some and often the ultra settings are not always the best
@@simsimmauk7587 Its the optimization for sure dude, most peoples systems should be more than capable of running many of these games just fine with the right settings. This game is using 90% of my ram at times, didn't get that even with red dead 2 or control which are both pretty demanding games
We need more channels like this one right here. I feel like not a lot of people are willing to take the time and go through each settings and show the fps hit and visual change. This really helps people that want to get more performance without killing the visuals. Keep up the good work yo! Definitely subbing to you.
After 7 hours of gameplay and constantly changing the graphics set up i can finally say my game looks way better and is stable thanks to this video. Thanks!
Love that you talked to explain things, instead of just throwing a GPU graph in the corner with an FPS counter at the bottom. Is that enough? Most of the time, sure. But it's also nice to hear how someone tested the things in the video, or explain little weird nuances that we all know happen in games all too often
After extensive testing on a 3070 and a 6800xt, I have found that using the ultra texture quality/material settings on an 8gb vram GPU tends to run you into vram limitations (even without raytracing). I experience far fewer massive frame drops and stuttering when playing on the 3070 at high texture settings when compared to ultra. There are even parts of the game where a 3060 outperforms a 3070 on ultra settings (without RT) due to having 4gb more of available vram. It's a shame, but I think we are starting to see the limitations of the 8gb cards. I know a few other YT channels have noticed the same thing too. Great video though. It really helped seeing the settings side by side.
Brilliant, well done & thank you! You saved me a lot of time going through all this myself, and tbh seemed on par with Alex's optimized settings videos from DF. Detail & explanation + visual comparisons, quick & to the point, and best of all making use of the UA-cam chapter feature for viewer convenience! Cheers👏
@@Spr1ggan87 Fuck DF, so unprofessional. They've done a great job over all these years, and then they go and fuck it all up cos of a staff member's ego.
Thank you so much! I was waiting for your optimization guide on HL. Amazing work! Ive seen other people report less stutterning with 32GB RAM when compared to 16GB. I hope Avalanche will release multiple performance patches in future. This is a game worth cherishing.
I have 64GB of RAM and I have a lot of stuttering. Most people say it's about GPU's VRAM and judging from what I see - it's probably that. Funny thing is GPU can actually utilize some of the normal RAM as if it was it's own, but it doesn't happen with Potter. My GPU can use up to 32GB of normal RAM as it's own, but when I have resources manager on I see it only utilizes 7 out of 8GB of VRAM and 0 GB of the Shared RAM. So it's clearly the optimisation of UE4 that fails here.
@@firestar29 I've only seen up to 12gb of total system usage at 1440p. I'm also on an 8gb 3060ti that does stutter in the tree'd courtyard area of hogwarts but settled down fairly quickly. What GPU do you have that can "use up to 32gb of normal RAM as its own" I've been around for a while and that just sounds like a stupid idea to even try as we'd call that memory switching.
@@firestar29 Interesting. Do you have to set it up somewehere for your GPU to use RAM? I have 3070 with 8GB and Im aware of the insufficient VRAM problem causing stutter. Search for "Hogwarts Legacy - 16GB vs 32GB RAM" to see what I meant.
@@firestar29 Sorry friend but system ram is substantially slower and any time you have to dip into it, you are going to see a stutter. this has been the common way to view vram usage since inception. You NEVER want your gpu to dip into system memory, full stop. You seem to misunderstand something that i simply am not going to take the time to explain.
This was quite helpful in fixing some of the strange visual issues I had, ghosting and blurriness. The game is quite nice visually when the settings are properly sorted.
Optimized Settings Anti Aliasing: TAA/DLAA Upscale Type: FSR 2.0/DLSS Depth of Field: On Effects Quality: Medium/High Material Quality: Ultra Fog Quality: High/Ultra Sky Quality: Medium Foliage Quality: Medium/High Post Process Quality: Medium/High Shadow Quality: High Texture Quality: Ultra View Distance Quality: Medium/High Population Quality: Medium/High Raytracing Reflections: Off Raytracing Shadows: Off Raytracing Ambient Occlusion: Off
Phenomenal video! Impeccably detailed but easy to follow! If you keep this up, I can see you becoming an invaluable resource to PC gamers in the same vein as Gamers Nexus and Digital Foundry. You've earned my like and subscription!
Although we cant really improve the game due its an internal optimization problem most of us are trying to get the best FPS-Quality and from what I've seen these last 5 days this its by far the best optimization guide, benhmark and the only1 who literally explain everything and what every setting do, thx.
I just need to say, thank you a lot for every option comparison, that's exactly what I needed. With a few minor changes from yours, I can run the game with a higher fps now and no differences in graphics! 👍
@@Matt-bg5wg HU tested the game with 53 different GPUs, incredible work to say the least. DF is often a little slow to the dance. Edit: Read about DFs meldown, WTF.
@@Matt-bg5wg their schedule is always weeks ahead booked so when they don't receive an early access key for a game they'll either skip it or get to it at a later time. On top of the all controversy, I guess they're skipping it all together
Awesome Comparision! Thank you from Germany! Using similar hardware and can use 85% of the recommendations for myself (1440p monitor). btw: the game is sooo pretty and well designed.
These are pretty much the settings I've been using, I like the effects on ultra, because spells are a big part of the game and I always loved the spell effects in the movies. The duel between Voldemort and Dumbledore is the best. The foliage, I like to have on medium just for the fact that the grass is less dense and it makes it easier to find items on the ground, I've been doing this for decades now, saves so much searching time. I will say, during the 72 hour early access for the deluxe edition, I could have most of the settings on Ultra with no stutters or massive frame drops and I'm using a ryzen 5 3600x, RX 5600XT and 16GB ram, then the release day patch dropped and now I get massive lag in Hogsmeade and some halls in Hogwarts. It really only started happening with the all the jack o'lanterns that popped up
Just some things i found out while playing around with the settings... The game doesnt handle VRAM quite well, so when you change Texture Quality you WANT to avoid use all of your VRAM, an 8gb card will just fill up to 7.5gb of VRAM and every time a high res texture need to be loaded a forced memory dump will be made, causing the random drops that make this game gos from 60 to 15 FPS so much... Since there isn't much difference in quality between texture settings, use the lowest possible that you don't mind. On my RTX 3070 with Low Textures the random drops are basically gone, even when i try hard to reproduce it it doesn't drop as hard as 9~15FPS, but to something between 30~48 FPS. Specially if you are using OBS for streaming/recording, 'cause OBS use some VRAM for the scenes. If Low Textures are good enough for you, don't go higher.
Love how I spent SO MUCH TIME on adjusting these myself to get the best performance and quality... just to stumble upon this video after and find out that you have very similiar opinions. :D Anyway, thx for the very good and user friendly explenation!
While it might not work for everyone, setting your refresh rate to 60hz and turning on vsync and triple buffering in the nvidia panel could help with stuttering. After doing this I'm no longer getting stuttering or frame drops 99% of the time with 4k ultra using dlss quality.
@MrYellow no. You turn camera sensitivity up. You turn camera acceleration off. Camera acceleration controls how quickly your camera accelerates to top speed. Not how fast it is at top speed. If you turn it off then there is no acceleration rate. It will instantly respond at top speed.
Hello, just wanted to thank you for making this. I have a very basic PC setup and I do not know much about these terms. I followed your recommendations and it made the game enjoyable despite the limited resources. Thank you!!!
Thank you for pointing out the lack of full screen options in the settings and showing us how to fix it. Been playing on the day one patch since yes today on the official release date, and up until we hit Hogwarts and the city area the game ran fine in 4k resolution, but after that the game tanked, and stuttered and I could find no way to get more then 45-50 fps, even running in 1080p, with no Ray Tracing on a ryzen 7 5800x, 16gb of ram and an rtx3070. Funny enough the intro part up until you get to run around in the Hogwarts school area took a little over 2 hrs to reach, which is just a little over the 2 hours the customer has to decide weather or not to refund the game, which honestly stinks of shady tactics in my opinion.
you can smell all the stink you want, I'm so glad I dont use the internet often and just go for information. I'd hate to live my life like you, crying about the smallest things and trying to ruin the game for yourself. sorry about your experience, also dont care! :D
I'm on a 3060ti and 11600k, 1440p no dlss no rt runs a pretty rock solid 60fps with dips to 50 in hogsmead. With DLSS quality it sticks around 90 with dips to 80 in hogsmead. RT runs around 40 fps with dlss quality at 1440p. You may have something else going on with your system.
@@chrispyy99 Crying about the smallest things? This game runs like shit even on my 3080. Are we wrong for expecting a well optimized game on release? It's got so many problems. I'm guessing you're used to playing stuttery games at 30 fps so you probably don't care.
@@MDxGano It's not his system. Stutters and framedrops are a huge problem for a lot of people, even people with 4090s and hefty computers. You're just one of the lucky ones.
@@chrispyy99 Ray tracing is off and I have done all community fixes as well as changing my settings. The game drops to 40-50fps in Hogwarts and Hogsmeade and stutters every time you enter a new room or area, how is that acceptible? You are delusional if you think this game runs smoothly. But I guess it's "fine if it's not buggy".
Phew, i was worried at first when i noticed fps drops on my 3060ti in certain areas of the castle. I also encountered the notorious " 15-20" stutters that always seemed to recovered on its own after i walked around abit or went into the menu and back out. Only happened twice so far in my 4-5 hours of playing and only lasted about 3-5 seconds each time. Fortunately it still plays well enough to enjoy on this card but worrisome that even on a card as strong as the 3060ti, we're still experiencing the crazy fps drops at all across all settings. Does seem to be fixable through patches in regards to gpu optimization, but until then this will do.
My man went to LITERALLY every single option on the settings. As I potato PC owner, I deeply thank you for this amazing video on showing how we can play with more than 20 FPS❤
I never get the raytracing, until cyberpunk shows the differences. I think the key for RT are neon light and the ambient light produced by it. So you should test RT in night setting with a light
rt global illumination and reflections are the biggest deal, other than that rt ao and rt shadows are just minor details. not to mention rt GI can create natural ambient occlusion itself.
In this game, the raytracing resolution is too low. You can look up a fix someone posted on Reddit. Night and day difference. No point in doing raytracing I'd it's a mess
Thanks for the detailed video ! This is still up to date with all the updates they made ? Please if its not the case, what is your recomandation now dear Benchmarking ?
Excellent breakdown of optimized settings. I am using an RTX 4080 so I feel like a lot of your recommendations are not ideal for me, BUT the majority of gamers can't afford an RTX 4080 or 4090 so you are giving advice to the majority of gamers. I'd love to see your analysis with several different GPUs including the higher end ones like mine. Your advice regarding RT settings is definitely sound even for those like me with 4080s or better. I think the only GPU that can pull off all settings on ultra even RT is the 4090 paired with an equally nice CPU, and thats a small minority of gamers. I lose a massive amount of FPS with RT settings on so I have them off for now sadly.
so you claim that your 4080 can run this on ultra 4k 144 FPS + ? kinda doubt that ... because that would be the only case where optimization to hit 144 or 160 fps quality monitors can hit these days wouldnt matter ... and if you do have 4080 and do NOT play on 4K 144hz monitor then you wasted your money ...
About stutter issues; Even while RAM usage is at 20 to 24GB ram in some cases, the game is using Page File really heavily for some reason. If the game is running on a HDD with a Page File set on it, the game will stutter a lot. If there is a chance to run the game or the page file on a different disk (HDD 7200RPM is enough but SDD still recommended) those stutters will be gone. If the page file and the game is on SSD that can still make some stutters and can be fixed with running the game or page file on a different disk. After these changes I run the game extremely smooth. Literally 0 stutters or fps drops. And don't forget to defrag your disk if the game is running on HDD. Trust me it works. But I think using 16GB of ram will still cause some issues with the game. Because I saw a behavior of when RAM usage drops 2-4 GB when VRAM usage gets higher(2-4GB) and vice versa. I think textures are cached on the RAM and your memory will be used to the top. While the game can be run smoothly with 16GB of RAM, the game can use a lot more RAM and make your game run extremely smoothly. DDR5 Memory is strongly recommended. I know the fps difference is little but %99 and low's will see a significant boost. Main plus of DDR5 memory is stable gameplay by a large margin while playing new titles with heavy spec requirements. These are my experiences and what I have observed after upgrading my rig. The results may vary for a lot of people so I give these details as a reference point and maybe will help some people to troubleshoot their problems with stutters. Old Rig: i9 9900K @5Ghz undervolted 2666Mhz DDR4 16GB Memory 3060Ti undervolted. Hope it helps! My current rig: 13700k @5.6Ghz All Core, Hyper Thread Disabled and -0.100 undervolted. 4070Ti undervolted. 32GB DDR5 RAM @ 6000Mhz
With my current rig which consists of a 4090 and 13900k it runs pretty well on ultra settings, gives up to 75 FPS but the stuttering is unbearable at some parts. I think it's mostly an optimization issue which they can fix in the future hopefully.
Having an RTX 4090 to run this game at 4k with 75 FPS (with dlss 3) is pretty pathetic. This is the famous PCism, a cognitive disease that affects a good portion of humanity with a higher purchasing power. (It's nothing personal) but unfortunately, this type of conduct proliferates like the plague and ends up dictating the rules of the market, supply and demand, not to mention the precarious optimization of current launches with the excuse that it is underperforming, "Because the current hardware is becoming obsolete" And this is where PCista comes in, validating this narrative with its high purchasing power + its cognitive illness! Look how incredible! I would like to thank you for the excellent service you provide to the community, disseminating this speech around, illustrating that even this hardware is not capable of running this game satisfactorily, thank you very much. And as a forgotten bar philosopher said: Ray Tracing was made to reinforce and guarantee the feeling that every PC player has that he always needs to upgrade his machine.
@@valdark9509 I don't quite understand how a poorly optimized game is worth dissing the strongest consumer card Nvidia has ever introduced to market. While I agree with your general mindset, there isn't a "need" to upgrade every generation. The 4090 is a monster of a card that chews up any of the latest AAA games with consistently high FPS with or without RTX enabled. I believe it brings a good value proposition to the table for anyone who does want to future proof. It literally dropped at the same price as last years 3090 but with 50% more cores/etc and DLSS 3.0 is still in its infancy. Personally I won't be upgrading till three generations from now and still believe the 4090 will be plenty then. With that being said I'm getting anywhere between 70-90FPS with my 4090 with Ultra settings, DLSS and RTX on a 1440p UW, but I also am running it with 5800X3D and there currently is a bug with Ryzen processor's being under utilized in this game causing loads of slow down and performance issues. Turning RTX off increases my frames 130-150FPS and still looks exactly the same to me so I think this is the way to go. Until they fix RTX to actually make it look like RTX.
I like that you went through each setting with the percentage of FPS boost. we need more videos like this that goes through every setting so then we can make a decision
edited fixed wrong teminology lol If your game is stuttering try lowering texture qualities other settings like this, as this game is very demanding on VRAM i noticed major stuttering on my 10gig 3080 when my vram usage got to above 9.2gig. lowering some settings to reduce vram usages REMOVED my stuttering Your 3060 card is an 8 gig i'm guessing? your vram says its using about 7.2 when it starts stuttering, try bring that down to 6-6.5gig and your stuttering should ease a lot, doing this small change to use less vram has helped remove the stuttering for myself and my friends who have all tried it. i'm guessing that the stuttering is caused by the system offloading the over full VRAM to system memory.
@@EMS204 Woops i ment to say "texture quality" my bad. The settings i changed with my friends are under "graphics options" and were "volumetric clouds, post process, distance, and population quality" and it did increase our average FPS and that's a given but as the settings were lower the game used less VRAM and the stuttering dissapeared. As there was now less VRAM being used by the game so during loading areas near cut scenes and opening doors and such that the VRAM would increase for a little bit but would always settle back down. If your running with your vram full in normal gameplay then whenever the game tries to load anything it had no VRAM room to spare and that seemed to cause the stuttering as it was trying to sort itself out. Lowing the settings to lower the amount of VRAM used, allowed it to have the headroom to load in new assets without the VRAM becoming full and causing the massive stutter they had been getting.
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You deserve a million subs, the best optimization settings guide on youtube. You always give examples and percentage of fps loss and gains you are definitely the king
bro your video save my game i was wondering what in the world is going on everything was looking ugly but now when i watched you and what settings to put it on it has been awesome bro keep it up like for sure you'll be going somewhere everybody this is a legit video it actually works :P thanks a million
Been waiting for Digital Foundry's benchmark video. But this is just as good and without an outburst. Much thanks for this work. Have a sub and a like.
These are the best settings for this hardware. Here, it doesn't seems like there is any CPU bottleneck at all. Some settings are very CPU intensive (it is said which one in the video settings). You might want to check both CPU and GPU usage percentage (like in this video) and drop some CPU intensive settings if you found GPU usage is most of the time under CPU usage using MSI afterburner overlay. I managed to get mostly 100% usage for both CPU and GPU with RTX2060 and i5 9600K (5Ghz) with most of the ultra settings, and around at least 60-70 FPS everywhere.
This is the most detailed video of all the setting in Hogwarts Legacy. I watched a lot of other video they just don't show every setting like yours did !
The problem is not how many fps you got. The problem is the fps drop and stuttering issues. It doesn't matter if you got 80fps normally but I keep dropping to 50 in a millisecond and then go up again. It's still annoying
Just wanted to add a little bit about the effects section. Ultra also seems to add roughness to certain materials for screen space reflections. So the worse reflection you noted is because the material you were looking at wasn't purely glossy. If you look at a more glossy material the reflections look much more similar.... at least where I tested.
I played on ultra but with this settings i think it looks a bit better, and it runs better, nice settings thank you and we have similar computer specifications just i have 3060 12gb.
This is one of the best optimising content videos I have seen. I was banging my head against the wall with a mid-high tier build wondering why this game was running so shit. I have used your recommended settings and I have seen a dramatic improvement not only in the way the game looks but performance as well. The game still isn’t perfect but running much better Thank you!
Man, it’s the third video I am watching regarding optimisation and you are the only one who really compared settings. Others just gave opinions without evidence. Gg
thank you so much for this, just got the game and was really frustrated with the graphics settings, getting a lot of performance problems etc, almost gave up the game. Now it's looking good and running fine. Thanks!
For whatever reason, on Intel hardware, I have the i5 13600k, 3060 ti, and 32gb DDR4, the game doesn't drop frames like yours does. I have never had any issues whatsoever running this game at all. Whenever someone complains about performance issues, the first thing I ask is if they are running a Ryzen or an Intel CPU. AMD does good in benchmarks but it really sucks as a CPU for most tasks. It may also run better on Windows 11. I know world of warcraft runs better on Windows 11 than it does on Windows 10 as well. Food for thought.
there is a wrong statement in the video, indeed NIS is blurry but the blurry of the NIS can be counter balanced with use of DSR resolution, just put an higher resolution than the screen, for example 3413 x 1920 DSR resolution on 2K screen, then use NIS performance to get 1707 x 960 rendering values and then use 0.2 sharpening ingame setting and rise a little bit the sharpnening of the screen now you'll have better image than DLSS performance with 55-60 fps on a 2080S instead of 37 fps with a very smooth animations.
I hear from many people they have issues with the game but for me on my old 1080Ti I play the game on "high" settings on a 2K ultrawide monitor and I never experienced any stutters or noticeable overall issues. Even on "high" settings it still looks absolutely gorgeous.
Thanks very much! That really helped me a lot with the right settings for my system. Above all, the specification of the FPS in direct comparison. Thumbs up!!!
Couple things about the rtx: 1) there's only one quality setting because the quality setting determines the density (therefore resolution) of the sparse voxel octree that the rays traverse. in order to achieve logarithmic ray-traversal times, the scene has to be spatially mapped into an octree which is like a 3d binary tree. The rays then search the octree for their target rather than the actual scene which is far more unorganized and complex. This octree needs to be rebuilt *every single frame* because of anything moves at all, the old octree becomes stale and inaccurate. There's only one octree mapping of the scene at a time and all the ray-intersection operations run against that one octree. It has to be that way, it'd be wildly inefficient to make and use separate octrees for each task. So it doesn't make sense for there to be different quality settings for each rtx option. 2) building the octree for each frame is the majority of the work for enabling rtx, so it's extremely misleading to test the impact of each one individually and then say each one reduces your fps by x% when in reality once you've done the work to enable rtx at all, it's not nearly as much work to enable the other operations, because you've already done the hardest step by building the octree to begin with. 3) your comparison scenes are horribly cherry picked to showcase no upside of rtx. The whole point of rtx is to enhance GLOBAL illumination, i.e. indirect lighting, and all of your examples are with direct lighting. Obviously traditional rasterized methods run higher resolutions more efficiently in direct lighting. Rtx is better because it is correct everywhere, not just particular cases; it's more realistic. That means ambient occlusion can actually be directional based on light, it means shadows can actually gradate through indirect lighting, and it means reflections can show things that aren't on screen. Your comparisons show exactly none of that. You compare them against the best case scenarios of their rasterized counter parts which fails to convey the point. Go to one of the shops in hogsmeade which are mostly lit indirectly and Show comparisons there, the rtx shadows and AO is a hundred times more apparent than your examples which all focus on direct lighting that are the main scenario rasterization wins. Otherwise, good video. I hope this helps you with future videos with rtx settings that need analyzing.
@@andreas5831 RTX is a standard Nvidia library, the only bad part about the implementation is not optimizing it for all the scenes in game, particularly outdoor scenes they map way too large an area and it destroys VRAM
Hey! Great video. Almost as detailed as it can be. Also the only video I’ve seen so far (and I have been looking for two weeks now for a graphic video for my 1660ti) comparing the graphics from ultra and a performance mode.
For me, the stuttering stopped almost completely when I lower raytracing to High. I've also noticed ambient raytracing working in specific indoor places, but it doesn't always work automatically without opening and closing the door until it realizes there's no outdoor lightning anymore.
Great video! But as a 4090 owner I should not have to play this game with settings under ultra especially that it running on UE4 this game is broken and it need a big patch asap!
Dude, You can copy that. you will become huge on youtube. You doing an excellent job on any video. You made my gameplay smoothy and enjoyable. Thanks again, teacher !!
You CAN change the resolution in the game by the way. You select windowed and it actually works as full screen for some reason and let's you set the resolution. I did that
For those that want the options easy to reference in the comments.
-Anti Aliasing: High TAA or DLAA
-Effects Quality: Medium/High
-Material Quality: Ultra
-Fog Quality: High/Ultra
-Sky Quality: Medium
-Foliage Quality: Medium/High
-Post Process Quality: Medium/High
-Shadow Quality: High/Ultra
-Texture Quality: High
-View Distance Quality: Medium/High
-Population Quality: Medium/High
-RTX: Just keep if off for both until they fix it.
thank you !
Thank you but I am so angry we have to do this bullshit. The studio should pay you.
Ya I’m not sure what’s going on with ray tracing in this game but it drops performance like 70 fps on my pc 😂 and I got a 3080 . Wonder when the hell they are gonna fix it
@@adammauer6424 There is no point in using it as it looks way worse than regular settings anyway just use the optimized settings for now.
you are doing god's work! thank you
I know you're just starting to do UA-cam, but keep this up and you'll be recognized quickly as not a lot of Benchmark UA-camr is that good like you!
This would've been a 30-40 minute video from most others, but by disabling obnoxious intros, setting ray-traced ad reads to off, and enabling optimized pacing we see a savings of around 75%
@@seanboland4671
And the best is, no mobile games garbage commercials pretending be a sección of the vid
@@Drackormort Actually, I wouldn't mind the ads, but make the content entertaining imo
Just finished the video, and I was just about to click the comment button and say the exact same thing. Super well done, man. Keep up the good work!
oh yeah its defintely making wanna make yt videos because this kinda blows as expected
Now this is top quality content! Explainning everything while showing ACTUAL COMPARISION on the screen, way better than 80% of the UA-cam has to offer about Hogwarts Legacy. Worth a sub and exciting about more of these videos!
I have never seen such a detailed explanation, while also explaining the actual difference between visuals and % based hardware performance drops...you deserve way more views bro
I recommend fog on medium, it's super demanding on outdoors, you can confirm this on the very first mission where you get the Accio spell. High fog on this mission makes fps stay between 20 and 40. Medium fog raised fps between 60 and 80 immediately.
Volumetrics of any kind (fog, clouds) are usually extremely hard on GPU. Medium is usually the highest you should go unless you sport the top tier cards.
Wouldn't matter for me, i have low GPU usage in basicaly all scenario's...
what card do you only get 20 to 40 fps on?
@@adamjohanssonn maybe he was vram bound, when vram limited you fps can get halved.
I’ve been enjoying that it’ll run at a smooth 70-75 for me on ultra. I wasn’t expecting that tbh.
Little tip : Never use Ultra settings, the performance cost for almost no visual boost is not worth it. High>Ultra.
Tell that to the hoards of non 30xx cards still wishing their 1080ti could max everything
@@MDxGano 1080ti is like a 3060 so better than a 3050 and 3050ti and can run every game
Never use High, either, at least for most modern games. High comes with extreme sharpness that causes more eye strain and migraines. Medium graphics are always the objectively best settings for both appearance and performance, so you don't have to give up one in favor of the other, and you'll suffer less eye strain from it.
Companies overdo their graphics today because uneducated gamers think "better graphics" exist the higher you go in settings, then they wonder why they suffer migraines and bad eyesight for most of their time playing games.
@@nyxnightmare3542 I don't think i've ever come across a game with "extreme sharpness" at all, so seeing that even on "High" some games have that... i'm curious which games you're talking about in particular. One case where "Ultra" helped me was on the beta of MW2 (recent one) and in low/medium the game was all blurry and I tried my best to tinker the settings but just saying "fuck it" and putting it on "Ultra" completely cleared that up for me. But extreme sharpness? Maybe Borderlands 3 or Overwatch 2?
@@GentlyUsedFrog Most modern games today, within the past 5 years. Not all have an issue with this, but too many do. This one especially has major issues with it, for a good example. Can't say if the "next gen" games about to be put out will have the same issues, but I know from this past gen we have not had well made high graphics, they're all proven horrible to the human eye. So I do hope anything next gen will fix the issue
You explain everything so well and visuals with what you are changing and what effects it has on the game is a great way of showing what selection works
Crazy how well the reflections look with RT off at 9:30
why do they look better than low raytracing lol
@@jeffboy4231 Low is screenspace so its trying to mimic real time reflection with a static image, while low is screenspace and is more dynamic but gets destroryed if you move your camera under an angle. Its still funny how much worse raytracing looks since its using very low quality for reflections.
@@JustOneGuy
You can make the RT reflections look good. All you have to do is add 3 lines to the engine.ini file and voila, looks good. Should the devs have made ultra look like that off the bat, yes, but at least it's fixable.
@@theoldpcgamer77 eh not too many people use ray tracing anyway tbh. atleast from what i know.
@@JustOneGuy ^ this, static programmed in-game, to real time render.
Always waiting for your optimized settings when a new game comes out! Great job dude!
At 4:20 , I personally think that Ultra is more visually accurate compared to High. Ultra has a roughness cutoff which makes it more demanding but also makes the SSR reflection defuse properly with the floor considering the material property of the floor is stone and not glass/mirror. On High, the floor is reflecting the torch and the stand like a mirror which shouldn't be the case.
Maybe it's a marble floor?
Was waiting for this video, great job.
Great video for AMD and Nvidia users i agree. For intel users they can turn the settings up quite a bit right now luckily. These videos are important.
really thanks for these videos, I think nowadays the settings in modern games are complicated for some and often the ultra settings are not always the best
Or the fact that in todays gaming world they don't optimize there games.
@@simsimmauk7587 Its the optimization for sure dude, most peoples systems should be more than capable of running many of these games just fine with the right settings. This game is using 90% of my ram at times, didn't get that even with red dead 2 or control which are both pretty demanding games
We need more channels like this one right here. I feel like not a lot of people are willing to take the time and go through each settings and show the fps hit and visual change. This really helps people that want to get more performance without killing the visuals. Keep up the good work yo! Definitely subbing to you.
you mean hardware unboxed? lol
I have to disagree with you... We dont need more channels like this.. I have this already. XDDDDDD
After 7 hours of gameplay and constantly changing the graphics set up i can finally say my game looks way better and is stable thanks to this video. Thanks!
did u finish the game and how was the performance
Finally a video with side by side comparison of the effects of each setting. Thanks!
Love that you talked to explain things, instead of just throwing a GPU graph in the corner with an FPS counter at the bottom. Is that enough? Most of the time, sure. But it's also nice to hear how someone tested the things in the video, or explain little weird nuances that we all know happen in games all too often
After extensive testing on a 3070 and a 6800xt, I have found that using the ultra texture quality/material settings on an 8gb vram GPU tends to run you into vram limitations (even without raytracing). I experience far fewer massive frame drops and stuttering when playing on the 3070 at high texture settings when compared to ultra. There are even parts of the game where a 3060 outperforms a 3070 on ultra settings (without RT) due to having 4gb more of available vram. It's a shame, but I think we are starting to see the limitations of the 8gb cards. I know a few other YT channels have noticed the same thing too. Great video though. It really helped seeing the settings side by side.
Brilliant, well done & thank you! You saved me a lot of time going through all this myself, and tbh seemed on par with Alex's optimized settings videos from DF. Detail & explanation + visual comparisons, quick & to the point, and best of all making use of the UA-cam chapter feature for viewer convenience! Cheers👏
Due to digital foundry throwing a fit about being asked to do this game, you have earned a sub from me.
Thank you for doing what others won't.
DF have been on the side of activists from the start so it's no surprise they refused to cover the game
@@Spr1ggan87 wow, unsubscribing from them. Freaking cowards.
Read about it now, damn. Realy liked DF, now they lost my respect.
@@Spr1ggan87 Fuck DF, so unprofessional. They've done a great job over all these years, and then they go and fuck it all up cos of a staff member's ego.
Because of the political bullshit? Lol, this shit is getting out of hand.
Thank you so much! I was waiting for your optimization guide on HL. Amazing work! Ive seen other people report less stutterning with 32GB RAM when compared to 16GB. I hope Avalanche will release multiple performance patches in future. This is a game worth cherishing.
I have 64GB of RAM and I have a lot of stuttering. Most people say it's about GPU's VRAM and judging from what I see - it's probably that. Funny thing is GPU can actually utilize some of the normal RAM as if it was it's own, but it doesn't happen with Potter. My GPU can use up to 32GB of normal RAM as it's own, but when I have resources manager on I see it only utilizes 7 out of 8GB of VRAM and 0 GB of the Shared RAM. So it's clearly the optimisation of UE4 that fails here.
@@firestar29 I've only seen up to 12gb of total system usage at 1440p. I'm also on an 8gb 3060ti that does stutter in the tree'd courtyard area of hogwarts but settled down fairly quickly. What GPU do you have that can "use up to 32gb of normal RAM as its own" I've been around for a while and that just sounds like a stupid idea to even try as we'd call that memory switching.
@@firestar29 Interesting. Do you have to set it up somewehere for your GPU to use RAM? I have 3070 with 8GB and Im aware of the insufficient VRAM problem causing stutter.
Search for "Hogwarts Legacy - 16GB vs 32GB RAM" to see what I meant.
@@firestar29 Sorry friend but system ram is substantially slower and any time you have to dip into it, you are going to see a stutter. this has been the common way to view vram usage since inception. You NEVER want your gpu to dip into system memory, full stop. You seem to misunderstand something that i simply am not going to take the time to explain.
This is possibly the best optimization guide I have seen for any game! Thanks!
This was quite helpful in fixing some of the strange visual issues I had, ghosting and blurriness. The game is quite nice visually when the settings are properly sorted.
Omg this is EXACTLY what I've been looking for. Took me a while to find a good video explaining and showing examples. A++ video
You hit the nailed!! I had experience all those problems as well. Game only uses 60-70% of GPU and shutter
Optimized Settings
Anti Aliasing: TAA/DLAA
Upscale Type: FSR 2.0/DLSS
Depth of Field: On
Effects Quality: Medium/High
Material Quality: Ultra
Fog Quality: High/Ultra
Sky Quality: Medium
Foliage Quality: Medium/High
Post Process Quality: Medium/High
Shadow Quality: High
Texture Quality: Ultra
View Distance Quality: Medium/High
Population Quality: Medium/High
Raytracing Reflections: Off
Raytracing Shadows: Off
Raytracing Ambient Occlusion: Off
when digital foundry is not here anymore, we still have you!! keep making all benchmark videos for all future titles please :))) THANKS
problems not with the vram of gpu. Problem is the poor optimization of game.
Only 9k subscribers? You deserve so much more. This is quality content. Edit: I am now subscribed.
Phenomenal video! Impeccably detailed but easy to follow! If you keep this up, I can see you becoming an invaluable resource to PC gamers in the same vein as Gamers Nexus and Digital Foundry.
You've earned my like and subscription!
Just unsubscribed from Digital Foundry because I found you! Best game tech analyzer I've seen on UA-cam!
Absolutely amazing content, exactly what i was looking for with proper comparisons and visuals on one screen! Keep it up! and THANK YOU
Although we cant really improve the game due its an internal optimization problem most of us are trying to get the best FPS-Quality and from what I've seen these last 5 days this its by far the best optimization guide, benhmark and the only1 who literally explain everything and what every setting do, thx.
I just need to say, thank you a lot for every option comparison, that's exactly what I needed. With a few minor changes from yours, I can run the game with a higher fps now and no differences in graphics! 👍
my avg jumped from low 70s to low 120s with this and elimianted most of the microstutters i had, i am impressed and pleased.
You are the only UA-camr that I keep notifications on for. Amazing work an easily the best benchmarks out there.
Thanks for this guide, doing what Digital Foundry seem to not want to do 👍.
So weird that neither DF or Hardware Unboxed seem bothered to make an optimization guide.
Maybe they consistently release said info on a Sunday (today) after release or the next week. Chill bitches.
@@Matt-bg5wg HU tested the game with 53 different GPUs, incredible work to say the least.
DF is often a little slow to the dance.
Edit: Read about DFs meldown, WTF.
@@Matt-bg5wg their schedule is always weeks ahead booked so when they don't receive an early access key for a game they'll either skip it or get to it at a later time. On top of the all controversy, I guess they're skipping it all together
They ain’t got the balls to get canceled
Awesome Comparision! Thank you from Germany! Using similar hardware and can use 85% of the recommendations for myself (1440p monitor).
btw: the game is sooo pretty and well designed.
this is the best benchmarking guide, others just compare low~ultra, but yours explained it all in detail, please keep doing this and good luck.
These are pretty much the settings I've been using, I like the effects on ultra, because spells are a big part of the game and I always loved the spell effects in the movies. The duel between Voldemort and Dumbledore is the best. The foliage, I like to have on medium just for the fact that the grass is less dense and it makes it easier to find items on the ground, I've been doing this for decades now, saves so much searching time. I will say, during the 72 hour early access for the deluxe edition, I could have most of the settings on Ultra with no stutters or massive frame drops and I'm using a ryzen 5 3600x, RX 5600XT and 16GB ram, then the release day patch dropped and now I get massive lag in Hogsmeade and some halls in Hogwarts. It really only started happening with the all the jack o'lanterns that popped up
Just some things i found out while playing around with the settings...
The game doesnt handle VRAM quite well, so when you change Texture Quality you WANT to avoid use all of your VRAM, an 8gb card will just fill up to 7.5gb of VRAM and every time a high res texture need to be loaded a forced memory dump will be made, causing the random drops that make this game gos from 60 to 15 FPS so much... Since there isn't much difference in quality between texture settings, use the lowest possible that you don't mind.
On my RTX 3070 with Low Textures the random drops are basically gone, even when i try hard to reproduce it it doesn't drop as hard as 9~15FPS, but to something between 30~48 FPS. Specially if you are using OBS for streaming/recording, 'cause OBS use some VRAM for the scenes.
If Low Textures are good enough for you, don't go higher.
How the hell does ray tracing look WORSE than when it's off?!
Love how I spent SO MUCH TIME on adjusting these myself to get the best performance and quality... just to stumble upon this video after and find out that you have very similiar opinions. :D Anyway, thx for the very good and user friendly explenation!
While it might not work for everyone, setting your refresh rate to 60hz and turning on vsync and triple buffering in the nvidia panel could help with stuttering.
After doing this I'm no longer getting stuttering or frame drops 99% of the time with 4k ultra using dlss quality.
I did exactly the same. Force 60FPS with Vsync and turn off camera and aiming acceleration.
Except your now moving you mouse through water
@MrYellow no. You turn camera sensitivity up. You turn camera acceleration off. Camera acceleration controls how quickly your camera accelerates to top speed. Not how fast it is at top speed. If you turn it off then there is no acceleration rate. It will instantly respond at top speed.
@@projectdaaltaran not with triple buffered vsync
@@mryellow6918 triple buffering has nothing to do with camera acceleration.
Hello, just wanted to thank you for making this. I have a very basic PC setup and I do not know much about these terms. I followed your recommendations and it made the game enjoyable despite the limited resources. Thank you!!!
Thank you for pointing out the lack of full screen options in the settings and showing us how to fix it.
Been playing on the day one patch since yes today on the official release date, and up until we hit Hogwarts and the city area the game ran fine in 4k resolution, but after that the game tanked, and stuttered and I could find no way to get more then 45-50 fps, even running in 1080p, with no Ray Tracing on a ryzen 7 5800x, 16gb of ram and an rtx3070.
Funny enough the intro part up until you get to run around in the Hogwarts school area took a little over 2 hrs to reach, which is just a little over the 2 hours the customer has to decide weather or not to refund the game, which honestly stinks of shady tactics in my opinion.
you can smell all the stink you want, I'm so glad I dont use the internet often and just go for information. I'd hate to live my life like you, crying about the smallest things and trying to ruin the game for yourself. sorry about your experience, also dont care! :D
I'm on a 3060ti and 11600k, 1440p no dlss no rt runs a pretty rock solid 60fps with dips to 50 in hogsmead. With DLSS quality it sticks around 90 with dips to 80 in hogsmead. RT runs around 40 fps with dlss quality at 1440p. You may have something else going on with your system.
@@chrispyy99 Crying about the smallest things? This game runs like shit even on my 3080. Are we wrong for expecting a well optimized game on release? It's got so many problems. I'm guessing you're used to playing stuttery games at 30 fps so you probably don't care.
@@MDxGano It's not his system. Stutters and framedrops are a huge problem for a lot of people, even people with 4090s and hefty computers. You're just one of the lucky ones.
@@chrispyy99 Ray tracing is off and I have done all community fixes as well as changing my settings. The game drops to 40-50fps in Hogwarts and Hogsmeade and stutters every time you enter a new room or area, how is that acceptible? You are delusional if you think this game runs smoothly. But I guess it's "fine if it's not buggy".
Phew, i was worried at first when i noticed fps drops on my 3060ti in certain areas of the castle. I also encountered the notorious " 15-20" stutters that always seemed to recovered on its own after i walked around abit or went into the menu and back out. Only happened twice so far in my 4-5 hours of playing and only lasted about 3-5 seconds each time.
Fortunately it still plays well enough to enjoy on this card but worrisome that even on a card as strong as the 3060ti, we're still experiencing the crazy fps drops at all across all settings. Does seem to be fixable through patches in regards to gpu optimization, but until then this will do.
Great video! please keep making these. i have a old gpu and i need these vidoes to maximize my performance
My man went to LITERALLY every single option on the settings. As I potato PC owner, I deeply thank you for this amazing video on showing how we can play with more than 20 FPS❤
I never get the raytracing, until cyberpunk shows the differences. I think the key for RT are neon light and the ambient light produced by it. So you should test RT in night setting with a light
rt global illumination and reflections are the biggest deal, other than that rt ao and rt shadows are just minor details. not to mention rt GI can create natural ambient occlusion itself.
RTX: ON
FPS: OFF
In this game, the raytracing resolution is too low. You can look up a fix someone posted on Reddit. Night and day difference. No point in doing raytracing I'd it's a mess
They look nice. But they haven't implemented it well in this game
Thanks for the detailed video ! This is still up to date with all the updates they made ? Please if its not the case, what is your recomandation now dear Benchmarking ?
for dlss use the upscale sharpener to around 0.25, looks much better
why 25 and not 100
@@aymenbolo850 didnt try but it probably gets over sharpened, you will start to see the lines full of artifacts
@@Imufur tried it with every single game and never noticed this cyberpunk guuardian mile morales it look even better withj 100
@@aymenbolo850 oh thats cool then, i should try
edit: nah it looks really bad at 100
@@Imufur what is the perfect one to go with 40%??
Dude this is the best video I've ever seen covering different settings in a game. Thank you!
Excellent breakdown of optimized settings. I am using an RTX 4080 so I feel like a lot of your recommendations are not ideal for me, BUT the majority of gamers can't afford an RTX 4080 or 4090 so you are giving advice to the majority of gamers.
I'd love to see your analysis with several different GPUs including the higher end ones like mine. Your advice regarding RT settings is definitely sound even for those like me with 4080s or better. I think the only GPU that can pull off all settings on ultra even RT is the 4090 paired with an equally nice CPU, and thats a small minority of gamers. I lose a massive amount of FPS with RT settings on so I have them off for now sadly.
I have a 4080 too & im debating a few tweaks thanks to this video!
I average anywhere from 75-130 fps with all ultra + Ultra RT + DLSS Quality + FG with 4090 and 13700k. Without DLSS + FG my frames tank to sub 50
How I feel disgusted reading these comments that people say they don't feel much difference in their "RTX 4090, 80" Enough to convulse.
so you claim that your 4080 can run this on ultra 4k 144 FPS + ? kinda doubt that ...
because that would be the only case where optimization to hit 144 or 160 fps quality monitors can hit these days wouldnt matter ...
and if you do have 4080 and do NOT play on 4K 144hz monitor then you wasted your money ...
@@Asghaad I use a 4080, I have ultra everything but RT OFF & NO Frame gen & I personally get 90-120 FPS. No DLSS. I do use DLAA.
About stutter issues;
Even while RAM usage is at 20 to 24GB ram in some cases, the game is using Page File really heavily for some reason. If the game is running on a HDD with a Page File set on it, the game will stutter a lot. If there is a chance to run the game or the page file on a different disk (HDD 7200RPM is enough but SDD still recommended) those stutters will be gone.
If the page file and the game is on SSD that can still make some stutters and can be fixed with running the game or page file on a different disk.
After these changes I run the game extremely smooth. Literally 0 stutters or fps drops. And don't forget to defrag your disk if the game is running on HDD. Trust me it works.
But I think using 16GB of ram will still cause some issues with the game. Because I saw a behavior of when RAM usage drops 2-4 GB when VRAM usage gets higher(2-4GB) and vice versa. I think textures are cached on the RAM and your memory will be used to the top. While the game can be run smoothly with 16GB of RAM, the game can use a lot more RAM and make your game run extremely smoothly.
DDR5 Memory is strongly recommended. I know the fps difference is little but %99 and low's will see a significant boost. Main plus of DDR5 memory is stable gameplay by a large margin while playing new titles with heavy spec requirements.
These are my experiences and what I have observed after upgrading my rig. The results may vary for a lot of people so I give these details as a reference point and maybe will help some people to troubleshoot their problems with stutters.
Old Rig:
i9 9900K @5Ghz undervolted
2666Mhz DDR4 16GB Memory
3060Ti undervolted.
Hope it helps!
My current rig:
13700k @5.6Ghz All Core, Hyper Thread Disabled and -0.100 undervolted.
4070Ti undervolted.
32GB DDR5 RAM @ 6000Mhz
With my current rig which consists of a 4090 and 13900k it runs pretty well on ultra settings, gives up to 75 FPS but the stuttering is unbearable at some parts. I think it's mostly an optimization issue which they can fix in the future hopefully.
I'm glad I'm not the only one. I just got the 4090 and I'm playing max settings. But I've been noticing stuttering randomly while sprinting
@@KingsDR yah DW it's nothing wrong with your hardware, we just gotta wait on these Devs for better optimization.
Having an RTX 4090 to run this game at 4k with 75 FPS (with dlss 3) is pretty pathetic.
This is the famous PCism, a cognitive disease that affects a good portion of humanity with a higher purchasing power.
(It's nothing personal) but unfortunately, this type of conduct proliferates like the plague and ends up dictating the rules of the market, supply and demand, not to mention the precarious optimization of current launches with the excuse that it is underperforming, "Because the current hardware is becoming obsolete" And this is where PCista comes in, validating this narrative with its high purchasing power + its cognitive illness!
Look how incredible!
I would like to thank you for the excellent service you provide to the community, disseminating this speech around, illustrating that even this hardware is not capable of running this game satisfactorily, thank you very much.
And as a forgotten bar philosopher said:
Ray Tracing was made to reinforce and guarantee the feeling that every PC player has that he always needs to upgrade his machine.
@@valdark9509 you know what....
You're absolutely fucking right lmao. And you're welcome I guess 😅
@@valdark9509 I don't quite understand how a poorly optimized game is worth dissing the strongest consumer card Nvidia has ever introduced to market. While I agree with your general mindset, there isn't a "need" to upgrade every generation.
The 4090 is a monster of a card that chews up any of the latest AAA games with consistently high FPS with or without RTX enabled. I believe it brings a good value proposition to the table for anyone who does want to future proof. It literally dropped at the same price as last years 3090 but with 50% more cores/etc and DLSS 3.0 is still in its infancy.
Personally I won't be upgrading till three generations from now and still believe the 4090 will be plenty then.
With that being said I'm getting anywhere between 70-90FPS with my 4090 with Ultra settings, DLSS and RTX on a 1440p UW, but I also am running it with 5800X3D and there currently is a bug with Ryzen processor's being under utilized in this game causing loads of slow down and performance issues. Turning RTX off increases my frames 130-150FPS and still looks exactly the same to me so I think this is the way to go. Until they fix RTX to actually make it look like RTX.
With a GTX 1060 3gb I’m struggling, this helps a lot until a new card is purchased. Great video
Exactly the video I was looking for the past couple days. Great work and comparisons, thanks!!
Thank you so much, this clarified what each setting does and how it effects the overall quality and the performance
This must have taken a significant amount of time and effort to put together. Thank you very much for this, extremely well done!
I like that you went through each setting with the percentage of FPS boost. we need more videos like this that goes through every setting so then we can make a decision
thanks good sir for this video ur guide literally gave me plus 20fps Thankyou
edited fixed wrong teminology lol
If your game is stuttering try lowering texture qualities other settings like this, as this game is very demanding on VRAM
i noticed major stuttering on my 10gig 3080 when my vram usage got to above 9.2gig. lowering some settings to reduce vram usages REMOVED my stuttering
Your 3060 card is an 8 gig i'm guessing? your vram says its using about 7.2 when it starts stuttering, try bring that down to 6-6.5gig and your stuttering should ease a lot, doing this small change to use less vram has helped remove the stuttering for myself and my friends who have all tried it. i'm guessing that the stuttering is caused by the system offloading the over full VRAM to system memory.
the rending resolution is stuck to what ever setting they are rn
@@EMS204
Woops i ment to say "texture quality" my bad.
The settings i changed with my friends are under "graphics options" and were "volumetric clouds, post process, distance, and population quality" and it did increase our average FPS and that's a given but as the settings were lower the game used less VRAM and the stuttering dissapeared. As there was now less VRAM being used by the game so during loading areas near cut scenes and opening doors and such that the VRAM would increase for a little bit but would always settle back down. If your running with your vram full in normal gameplay then whenever the game tries to load anything it had no VRAM room to spare and that seemed to cause the stuttering as it was trying to sort itself out. Lowing the settings to lower the amount of VRAM used, allowed it to have the headroom to load in new assets without the VRAM becoming full and causing the massive stutter they had been getting.
the gain was so impressive that even with the foliage at maximum to be identical, the gain would still be greater than 50%, impressive!!!
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@@souvikchatterjee2582 small channel make quality content
honestly man really good video comparing and explaining everything about the game what a gem of a channel keep up the work my sub is urs
People don’t appreciate the small UA-camrs. Keep it up brother you’re smashing it!❤
Thanks, for your work!
You deserve a million subs, the best optimization settings guide on youtube. You always give examples and percentage of fps loss and gains you are definitely the king
Im assuming this is on the old patch? Any updates on newer patches?
bro your video save my game i was wondering what in the world is going on everything was looking ugly but now when i watched you and what settings to put it on it has been awesome bro keep it up like for sure you'll be going somewhere everybody this is a legit video it actually works :P thanks a million
Been waiting for Digital Foundry's benchmark video. But this is just as good and without an outburst. Much thanks for this work. Have a sub and a like.
These are the best settings for this hardware.
Here, it doesn't seems like there is any CPU bottleneck at all. Some settings are very CPU intensive (it is said which one in the video settings). You might want to check both CPU and GPU usage percentage (like in this video) and drop some CPU intensive settings if you found GPU usage is most of the time under CPU usage using MSI afterburner overlay.
I managed to get mostly 100% usage for both CPU and GPU with RTX2060 and i5 9600K (5Ghz) with most of the ultra settings, and around at least 60-70 FPS everywhere.
Tried a lot of things, and your video was one of the main ways for me to fix the stuttering in the beginning of the game, where you get sorted.
This is the most detailed video of all the setting in Hogwarts Legacy. I watched a lot of other video they just don't show every setting like yours did !
The problem is not how many fps you got. The problem is the fps drop and stuttering issues. It doesn't matter if you got 80fps normally but I keep dropping to 50 in a millisecond and then go up again. It's still annoying
Just wanted to add a little bit about the effects section. Ultra also seems to add roughness to certain materials for screen space reflections. So the worse reflection you noted is because the material you were looking at wasn't purely glossy. If you look at a more glossy material the reflections look much more similar.... at least where I tested.
I was waiting for that kind of video. You did it pretty well thank you
I played on ultra but with this settings i think it looks a bit better, and it runs better, nice settings thank you and we have similar computer specifications just i have 3060 12gb.
you are not a one who played almost like this setting))))
This is one of the best optimising content videos I have seen. I was banging my head against the wall with a mid-high tier build wondering why this game was running so shit. I have used your recommended settings and I have seen a dramatic improvement not only in the way the game looks but performance as well. The game still isn’t perfect but running much better Thank you!
Someone posted this in the DF discord, I watched half of it and instantly followed after. Well done video my friend.
Bro the in depth side by side and explain is lit. Thank you!
Man, it’s the third video I am watching regarding optimisation and you are the only one who really compared settings. Others just gave opinions without evidence. Gg
thank you so much for this, just got the game and was really frustrated with the graphics settings, getting a lot of performance problems etc, almost gave up the game. Now it's looking good and running fine. Thanks!
Damn amazing video! I loved how you explained each setting completely
For whatever reason, on Intel hardware, I have the i5 13600k, 3060 ti, and 32gb DDR4, the game doesn't drop frames like yours does. I have never had any issues whatsoever running this game at all. Whenever someone complains about performance issues, the first thing I ask is if they are running a Ryzen or an Intel CPU. AMD does good in benchmarks but it really sucks as a CPU for most tasks. It may also run better on Windows 11. I know world of warcraft runs better on Windows 11 than it does on Windows 10 as well. Food for thought.
there is a wrong statement in the video, indeed NIS is blurry but the blurry of the NIS can be counter balanced with use of DSR resolution, just put an higher resolution than the screen, for example 3413 x 1920 DSR resolution on 2K screen, then use NIS performance to get 1707 x 960 rendering values and then use 0.2 sharpening ingame setting and rise a little bit the sharpnening of the screen now you'll have better image than DLSS performance with 55-60 fps on a 2080S instead of 37 fps with a very smooth animations.
this gottabe the best optimazation guide i've ever seen, thanks! and am hoping your channel will grow
I hear from many people they have issues with the game but for me on my old 1080Ti I play the game on "high" settings on a 2K ultrawide monitor and I never experienced any stutters or noticeable overall issues. Even on "high" settings it still looks absolutely gorgeous.
This is one of the best content related to gamin I have seen in a while. Keep up the good work bro.
Thanks very much! That really helped me a lot with the right settings for my system. Above all, the specification of the FPS in direct comparison. Thumbs up!!!
I've never seen such quality in a video, thank you so much!
Couple things about the rtx:
1) there's only one quality setting because the quality setting determines the density (therefore resolution) of the sparse voxel octree that the rays traverse. in order to achieve logarithmic ray-traversal times, the scene has to be spatially mapped into an octree which is like a 3d binary tree. The rays then search the octree for their target rather than the actual scene which is far more unorganized and complex. This octree needs to be rebuilt *every single frame* because of anything moves at all, the old octree becomes stale and inaccurate. There's only one octree mapping of the scene at a time and all the ray-intersection operations run against that one octree. It has to be that way, it'd be wildly inefficient to make and use separate octrees for each task. So it doesn't make sense for there to be different quality settings for each rtx option.
2) building the octree for each frame is the majority of the work for enabling rtx, so it's extremely misleading to test the impact of each one individually and then say each one reduces your fps by x% when in reality once you've done the work to enable rtx at all, it's not nearly as much work to enable the other operations, because you've already done the hardest step by building the octree to begin with.
3) your comparison scenes are horribly cherry picked to showcase no upside of rtx. The whole point of rtx is to enhance GLOBAL illumination, i.e. indirect lighting, and all of your examples are with direct lighting. Obviously traditional rasterized methods run higher resolutions more efficiently in direct lighting. Rtx is better because it is correct everywhere, not just particular cases; it's more realistic. That means ambient occlusion can actually be directional based on light, it means shadows can actually gradate through indirect lighting, and it means reflections can show things that aren't on screen. Your comparisons show exactly none of that. You compare them against the best case scenarios of their rasterized counter parts which fails to convey the point. Go to one of the shops in hogsmeade which are mostly lit indirectly and Show comparisons there, the rtx shadows and AO is a hundred times more apparent than your examples which all focus on direct lighting that are the main scenario rasterization wins.
Otherwise, good video. I hope this helps you with future videos with rtx settings that need analyzing.
It's still a quite bad implementation of raytracing in this game.
@@andreas5831 RTX is a standard Nvidia library, the only bad part about the implementation is not optimizing it for all the scenes in game, particularly outdoor scenes they map way too large an area and it destroys VRAM
Hey!
Great video. Almost as detailed as it can be. Also the only video I’ve seen so far (and I have been looking for two weeks now for a graphic video for my 1660ti) comparing the graphics from ultra and a performance mode.
For me, the stuttering stopped almost completely when I lower raytracing to High. I've also noticed ambient raytracing working in specific indoor places, but it doesn't always work automatically without opening and closing the door until it realizes there's no outdoor lightning anymore.
half the time it takes a minute for it to register that im AT the door and want through 😅
You're going to get a bunch of Digital Foundry's subscribers for this. Great video. Thank you!
I’ve followed all these steps but game is so slow… What do I do? It’s so glitchy/lagging and it’s so hard to play like this.
Great video! But as a 4090 owner I should not have to play this game with settings under ultra especially that it running on UE4 this game is broken and it need a big patch asap!
Amazing benchmarking! I wasn't expecting this detail! Thanks!
Dude, You can copy that. you will become huge on youtube. You doing an excellent job on any video. You made my gameplay smoothy and enjoyable. Thanks again, teacher !!
Fantastic info, thank you! Do wanna add: Material Quality at Ultra caused me a lot of stuttering
You CAN change the resolution in the game by the way. You select windowed and it actually works as full screen for some reason and let's you set the resolution. I did that
Great video! This really helped me out as I just couldn't find the right combination of settings to get rid of some of the annoying FPS drops.
if you have the option, turn on frame generation. i have the 4070 ti and it was running at like 60fps. once i had frame generation on it doubled +