Mastering the Blender Walk Cycle: Tips and Tricks for Animators!
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- Опубліковано 28 вер 2024
- In this comprehensive tutorial on mastering the Blender walk cycle, I'll go over all the tips and tricks you need to know as a animator. Whether you're new to Blender or an experienced user, this tutorial will teach you how to create a realistic and smooth walk cycle that will bring life to your characters.
I'll start with a breakdown of the importance of personality in a walk. Looking at posing and timing. Then, we'll look to apply those principles in Blender, using keyframe animation and the graph editor to create a fluid and convincing walk cycle.
Throughout the tutorial, I'll share some valuable tips and tricks for optimizing your workflow, including refining your pose, cleaning knee pops and the importance of keeping things simple.
Whether you're creating an animated short film or a video game, mastering the Blender walk cycle is a crucial skill for any animator. So if you're ready to take your animation skills to the next level, join us for this in-depth tutorial on the Blender walk cycle.
Ellie rig: studio.blender...
Don't forget to like, comment, and subscribe to our channel for more Blender tutorials! And if you have any questions or feedback, feel free to leave a comment below. Thanks for watching!
#blender #blendertutorial #walkcycle #blenderanimation #aniamtion #3danimation #blender3d #blendertutorialforbeginners #tutorial #howto #cganimation #characteranimation #animationworkflow #animationforbeginners #animationvideo #computeranimation
** 𝐔𝐬𝐢𝐧𝐠 𝐁𝐥𝐞𝐧𝐝𝐞𝐫 𝟒.𝟎 𝐨𝐫 𝐡𝐢𝐠𝐡𝐞𝐫? 𝐂𝐥𝐨𝐮𝐝𝐑𝐢𝐠 𝐋𝐚𝐲𝐞𝐫𝐬 𝐧𝐨 𝐥𝐨𝐧𝐠𝐞𝐫 𝐰𝐨𝐫𝐤𝐬. **
You now have the ability to toggle the visibility of layers in the Bone Collections section within the Data Properties.
Layer 1 - IK, COG, Move All
Layer 2 - FK
Layer 3 - Shape/Tweak controls
Layer 4 - Face controls
Layer 5 - Tongue
Layer 6 - Fingers
Layer 7 - Hair
Layer 8 - Clothing
On the upper right side of the Bone Collection window, there is an option to create your own collection by clicking on the Plus icon. You have the ability to choose controls from various groups and add them to your newly created collection by clicking the Assign button located at the bottom of the window. Once you have finished, you can click on the star icon next to your new Collection to display only the items you desire.
Hope that helps!
Sadly no, i cannot figure how to switch the ik to fk with this new version so i can't get past the first step in the tutorial T__T I don't want to use the old version cus I don't want to have to learn only to relearn the new version.
Heads down a new legend have come on youtube.
Very generous, thank you!!
you made the most intimidating part of animation digestible. i cannot thank you enough.
You have a calming personality. I really appreciate it. Beginning animation feels so intimidating and seeing AAA stuff constantly makes me feel like I'll never make any progress.
Thanks for your note! We all start off not knowing anything.
Set small goals at the start and learn one idea at a time. Before you know it you'll combine simple ideas together to create something a bit more complex. Take your time, you got this!
This was one of the best tutorials for character animation in Blender I've seen. Well done. This channel is my new favorite!
That's awesome to hear! Thank you for your note!
Will be posting again soon.
it is a detailed tutorial on the walk cycle and I am sure it is the best tutorial on youtube. each and every step is discussed and well explained. Alex is a legend. love you, sir. looking forward to future posts.
Thank you Sohail! Very kind!
Working on a couple fun videos now, should be out soon.
Making my thesis currently and came up to this amazing tutorial! You helped me make my 1st ever walk cycle of one of my characters! I've been trying to apply your workflow on quadruped characters, but I'm really struggling. Would be awesome to have a walkcycle video for quadruped characters! Thank you so much for sharing your knowledge with us!
That's awesome, good for you!
Yes in a little bit I will get back to making different cycles and quadruped is on the list.
Thanks for your note!
Bro is underrated Bob Ross of blender. I love how calm and slowly you talk. Gives me a sense to not rush anything and there's always enough time.
Thanks for the note!
Yeah never a reason to rush. Take your time at each step.
haha love to Bob Ross comment!
Haha I literally thought the same. I'ts perfect for such tutorials, very easy to follow through.
a hidden gem! Man you are great ! THANKS for making the community better!
Thanks for your note, much appreciated!
A really comprehensive tutorial 🔥🔥! Thanks.
Really happy to hear that, thanks for your note!
Bro you are literally doing an amazing job. Hats Off to you bro.. The Best Animation Teacher on UA-cam...
Thank you for your note, I appreciate that!!
Thank you so much for this tutorial, Alex! Goldmine of info!
You really made it easy to understand the techniques.
Really enjoyed your pacing of the presentation, and the calm delivery of material!
One note, especially to help out the beginners, is to say what it means when saying "COG" (canter of gravity) and similar acronyms, as it might help the people just starting out.
Definitely subscribed! :)
Thanks again!
Thank you for the note and feedback Marko! Happy the video helped and you got value from it. Thanks:)
This is excellent! It made sense of the whole process.
Happy to hear that! Thanks for the note!
real blender animator starts at 0 frame
haha I'll make a video starting a 0 just for you :)
I like it more too, because if frame 0 is the same pose I use as end frame and if I finish at frame 12 I know the anim has 12 frames
If using hair or cloth one gotta wait 30 frames to start baking.
This is the best tutorial on a walk cycle I've ever watched, even at a certain online animation school I attended, so thank you. It was explained so well with some excellent tips that I'm excited to give it a try. Looking forward to learning more from you!
Really happy to hear that you got so much from the video Bennie! Thanks for the note!
thanks it is my first proper walk cycle
That's awesome!!! So happy to hear that!
Thanks for you comment!
This is the greatest indepth and detailed animation tutorial on UA-cam thank you Alex you are the Man 🙏🙏
I appreciate the note! Happy your digging it and it's helping.
Let me know if there is anything you want to see animated and explained.
your presentation style is unmatched. perfect pacing and well organised lesson material. thanks so much.
Really happy to hear that! Thank you for your note!
I feel like you're telling me to go into my happy place
Your voice is very soothing.
:D haha thanks!
Thanks. You're a great teacher! (You can use "Shift+D, grab and drop" instead of "Ctrl+C, Ctrl+V" by the way)
Thank you! Your pointer is very cool! I just set it as a hotkey :)
Alex, absolutely great tutorial! I've seen maaaaaany of them, so I should know what I'm saying ;-)
:D thanks Marcin!!
You deserved the subscribe… I really didn’t knew how to make them move forward after the walk cycle
Thanks for your note! Happy my video helped you out!
Awesome tutorial, always wondered how to get the correct root motion without the feet sliding
Thanks! Nice, happy the video helped:)
Awesome tutorial. Thank you so much Alex!
Thank you! Happy to hear that!
This is😮 awesome a Very important video to watch even if you have done alot of walk cycles ... honestly I have learnt so much on this one I'd love to see it applied on run cycles
That's great to hear thank you!
Yes I can do a run cycle tutorial also. Will work on that in a little bit :)
@Alexonstory please do so when you can really looking forward to see it
thank you so much for sharing!
Happy to:) Thanks for the note!
You are very patient in your instructions. Thank You
Thanks for the note Spoo!
i saw alot of tutorial but this is the best so far i saw another course it was * paid * but this one it's free and its better than servel hours of the tutorial so thank you and if you can to make full course i will be 100 times more for this
Thanks for the note and feedback! Happy your here and finding the tutorial of value.
Yes in the future I will start making in depth and specific courses.
Your videos are amazing Alex.
Thank you so much.
Thanks for your note, happy to hear that!
Good video, just started working on making a character walk and wondered how to do it. This gave me lots of info.
That's awesome George! Happy the video helped.
Thanks for the note!
speechless.wow. thank you sir
Thanks :)
i feel like you're trying to rizz me up
haha! I had to search what rizz was :D
great vid bro. Thank you for sharing
this actually helped me a bunch thankss dude, im working on a short film rn thats gonna have a lot of walking
That's awesome, happy to hear that! Good luck with your film. Thanks for the note!
Just brilliant! Absolutely brilliant! With your help, I now feel confident to create my first ever walk cycle. Thank you! Dg
That is awesome! So happy to hear that. You got this!
Thanks for the msg!
great tutorial well explained and presented
Happy to hear that, thanks!
Thank you a lot for all your lessons!
Glad you like them!
Thanks for the note!
Tq for the tutorial I learned many things by you
That's great: Thanks!
Thank you. you are a god for me :)
haha thanks! If there is anything else you want to see animated and explained just let me know.
Thanks so much!
Thanks you sooooo much, very qualitative video
Happy to hear that! Thanks for the note!
can you explain when and when not to use locomotion "moving body from root bone position"? I understand a little when we use locomotion in video game, but in motion picture, it's really confusing.
We do use the move all in a walk cycle to move around in space. But it's determined by the foot speed. That will ensure the feet don't have any sliding while contacting the ground.
If your question is more for general full body movement within an environment. Your right. Most animators, including myself, avoid the move all control because dealing with the foot sliding on the ground is more work. As apposed to blocking the scene with the 2 feet controls and the COG.
Hope that helped! Thanks for the question!
@@alexonstory Can you make a video about that? When I see video it's less confusing on an already confused topic 😕
Yes I can touch on that topic, when to use Move All control and when not to in my upcoming videos. It can be confusing for sure. Each scenario is different. Sometimes before committing to one option or another I test it out roughly and see if it's going to work for the action I am trying to achieve.
@@alexonstory Thank you! Can't wait to see it ❤
Great one
Thank you!
TQ bro this help mee
Awesome, I'm happy to hear that!
Thanks for the note!
Hi Alex. Im newbie in blender and i want to say thanks you for your tutorial. I made walk cycle and he's awful and ugly, but it's a beginning of long way animation. Thanks ❤
That's awesome, good for you!!! Keep at it :)
Everyone starts off at the same level. Check out some of my newer tutorials as it goes over intro skills that might help you.
Thanks for your note :) Please keep me update as to how you progress and if there is anything you want to see animated just let me know.
so great. That True
I appreciate that, thank you!
Great tutorial. I'm stuck at the paste flipping at around 31:57. The leg I'm pasting too isn't going the same way as yours. Please help
Thanks!
Sometimes I also get problems. Try copying and pasting just one control at a time to see if your getting success. That seems to work for me then I can go back to selecting multiple controls to copy and past.
Other thing might be the axis your character is facing. I think it mirrors on the X axis. I'll give it a try tonight to see if the character facing a different direction makes a difference.
Hope that helps!
@@alexonstory I did try that, but the foot control didn't seem to copy correctly. It always seemed a step behind from the other foot I copied from
@@Grav80-sama Also when you are pasting make sure your pasting on the same frame as the start of the other foot.
Maybe also try a different rig to see if your getting the same problem.
Cool, it's like they're walking on a fashion model.
haha yeah it does feel that way!
@@alexonstory btw new sub here!
@@JonToons0208 Very cool! Welcome, thanks Jon!
@@alexonstory you're welcome
if we have to stop this walk cycle at some place and then start it again like a man walks over to a door, but in the middle of the way he picks up something from the floor and again starting walk so how can i do that ??
It always helps to have a cycle. Breaking out and into a walk cycle is challenging, but planning really helps.
So the point you ant to break out of the walk cycle is important. I would pose the character in space so you have the staging right. Then have the character walking into that spot and hit the pose you need. Entering back into a cycle starts again from a pose.
There is about 8 to 48 frames of space between a cycle and a pose you want to hit that needs to transition into the change in speed and pose. That's the hard part. But it all starts with blocking your scene.
Hope that helps.
It was cool lesson.
Happy to hear that! Thanks for the note!
i hope u make more about walk cycle
For sure I can. Is there something specific you want to see?
hi hello how would you add animation of, for example, a character talking?
like theyre walking forward but talking too
or maybe doin something else
Hey! Good question. I'll make a video about this in a bit.
I like to past my cycle enough times for the length of the shot and manipulate the performance by deleting part of the walk and posing my acting back in. You can also layer, but I am not as big a fan of that method as it feels like your counter animating. Hope that helps!
@@alexonstory thank you!
@@angoose651 For sure:)
Bro you're so handsome I did not expect that lol you look like an actor
haha thanks! Yeah it's the big nose and the lighting :)
im still a beginner in blender can I know from where i can get the cloudrig? is it from preferences or where?
The cloud rig is a system of interacting with options for your rig. Currently the Blender Studio rigs use it. Once you have the character loaded (dragging the file into a fresh Blender scene ensures everything loads up with the rig) enter poses mode. Hit 'N' to bring up your options on the side. One of the tabs will be your Blender Cloud Rig.
Hope that helps!
I need help , i can't find any options after clicking layers ,thank you
what are those circles around the character?
What do the circles look like?
You might be asking about controls? The many skinny controls all around the character?
If so, those are how we can pose the characters. Each control affects a part of the body.
Hope I answered your question!
@@alexonstory is it your own setup or did you used any addon ? i bought autorig and the controler are littlebit messi to achieve same foot control like you have i need tweak 3 other controler. can you give an information on specialy this part ? im super excited to learn more from you ! please! you are really great teacher. fantastic alex
Hey, Great video.
Can you please make a tutorial on how to smooth an animation. Like the walk cycle. Stiffness is killing all my animations . I am stuck.
Thanks!
Good request! Yes as I am freeing up I'll look into making a video on this topic.
For now hopefully this helps. The biggest things that can impact smoothness of animation is timing and spacing. Timing is the amount of time between your keyframes. Spacing is the distance over a frame your controls/objects are moving.
Often having even timing will help with smoothing out your animation. The size of your pose can change, which impacts your spacing. But, your timing can remain even generally. With spacing you want to watch out for different parts of the body so your not having unexpected changes in the distance a control travels from frame to frame. If you are having an issue with spacing you'll either get popping or stiffness. Smoothing out the spacing should also smooth out the overall animation.
Hope that helps you out.
@@alexonstory thank you 😊
Awesome tutorial! I have a question, even following the instructions step by step, my character's knees end up looking a bit stiff and pop around the contact pose. I've tried fixing it every which way but it really only gets worse. Any help?
Thanks!
It is a challenge for sure. I would say try and animate a smaller character with shorter legs. There will be less movement overall. Do your best on those smaller character rigs. If you feel that helped step up in size till you get to a human size character.
Hope that helps you!
amazing
Thank you!
Will there be a second part of the gait cycle with exaggerated poses?
Hey Billa! I can make an exaggerated walk video for sure. Would you rather see that or a run cycle example?
I need a slow walk cycle, the character is depressed. Would I have to adjust the keyframes to slow it down after the cycle is complete?
Sorry for the delay Keith! We just had another baby this week!
I would start experimenting with timing from the start. Work on a pose you think captures the feel of the depressed character. Flip the pose. And past the first pose at the end and then just start playing with timing. Once your happy with the pose and timing start adding break down keys.
Hope that helps!
@@alexonstory it does help. Then again if I got the basics of animation down first instead of trying to go from zero to walk cycle that would help too
@@keithfay9328 Nice!
Yeah it would. A walk is a challenge at any skill level. But knowing some basics of animation will help you understand better what and why your doing things a certain way.
In a bit I'll come out with some good basic videos on Animation for beginners.
Best thing to start to understand is Posing and timing! A pose says something and timing helps define how long you stay on an idea.
bro i need help when i paste flipped it only flips the torso and head and not the arms and legs 😭😭
Try copying and pasting just one leg control at a time. I sometimes get that too. I then do it on 1 control. Make sure it works then try it again on the rest of the body and it seems to fix the issue.
One important thing is to make sure the controls your pasting to should have at least a key on it to past correctly.
Hope that helps!
i cant stop my root forward animation how can i stop it in the same place ?
Hey!
If your root has movement on it. Select the control and delete the keys. That should kill the forward movement. Hope that helps!
thank you for the amazing tutorial i got the walk done but ellie's eyes keep on moving
Nice job!!
Maybe you have keys on her eyes or the parenting of the eyes might be set to follow the head as opposed to being set to the world orientation.
Hope that helps!
@@alexonstory A little late but thank you I finally have an animation that doesn't look off because of the eyes
what keyboard shortcut to use in graphe editor if I don't have a numpad? (. on the numpad)
Great tutorial.
I have never seen a walk cycle done without almost no work on the up/down of the feet.
But why are you not cycle the curves instead of copy paste?
I find it much easier to see if curves cycle smoothly that way.
And I think you used the wrong terminology as you worked on the arms you said timing, but I think you were talking about spacing.
As timing is the time the whole cycle takes or at least half the cycle as the second half is just the same flipped.
And the spacing is how things move within that timing.Just trying to help beginners understand the difference.
Thanks for your note and points!
I copy and past my curves when working cause I am used to doing it that way. I do know you can turn on the cycle to see how the curve continues but I don't need it. However, it would help visually explain things better for beginners. I'll look to highlight that in different videos.
Good catch on the terminology. Will remember to be more precise.
@@alexonstory Thanks for taking the time to reply and taking what I wrote the right way.
As I said I'm only trying to help others and learn more myself.
Is this blender 3 6.8 or already 4. Awesome tutorial
Thanks:) Blender 3.6
The tutorial has so much deep knowledge.
I have a question for you. I just started animation and doing walk cycle with walker( legged ball). I am facing an issue of knee popping. I am trying to fix it manually through COG movement. But my mentor told that most of the rigs come with anti knee popping rig on knee. But I check rigs available on blender official website I didn't get that type of rig feature on the knee. So do I have to adjust knee popping manually or I have to get those rigs? Thanks
That's nice to hear, thanks!
The knee pop is for sure something that takes a bit before you start to have control over it. I have never seen a feature or attribute that fix's knee pop. If you find out please let me know. I fix the issue manually.
There are 5 things that affect the popping of the knee that you can tweak to lessen the appearance/remove it.
- COG
- Leg placement/movement forward and back.
- Foot roll
- Hip
- Tweak control (on some rigs allows you to extend parts of the leg to not hyper extend the knee.)
The big 3 are cog, leg placement, and foot roll. Start with those then go to the other 2 controls.
Timing and spacing also plays a roll in the appearance of popping.
Hope that helps!
@@alexonstory Thanks for your valuable comment.
@@concept... My pleasure:)
Thank you
But what about bones?
We need a tutorial how to make bones
Great suggestion! Sounds like your wanting a rigging tutorial.
I'll look to make a simple tutorial about that in a bit.
@@alexonstory
Thank you
Guys how do you get cloudrig option
Hey!
I think it comes with the rig when you open the file.
Once in pose mode you should have access to it on the screen right side panel when hitting 'N' on your keyboard. Hope that helps! Let me know if you still need help.
Everyone seems to be praising the video. @alex you really tried. But for a beginner this is very overwhelming and confusing. 😢
Thanks for your feedback! Yes I'll be making way more entry level animation tutorials. A walk cycle is a hard task to get right. Beginners should be starting off with much simpler exercises to understand some of the principles of animation and how to use them in your work.
Please brother can u tell that where to get this or any other animatable chracter for free?
Here is a great collection of free rigs!
agora.community/assets
Thanku so much brother!
@@alexonstory
For sure :)
That's cool Alex, but you are giving the chest same direction as hips, the direction of hips and chest should be opposite.
Thanks!
I went back but I didn't see that.
The only rotation I gave for the hips is rotate Z, for when the character steps down the hip would go up on the contact foot.
The chest has rotate Y in the opposite direction to the feet. And rotate X to give some movement going forward.
Let me know if you see some thing different.
ua-cam.com/video/MzJZ7yEEgRA/v-deo.htmlsi=rJA7n0lNYV9Hub0C&t=1575
Thanks for the note!
Очень круто!
спасибо!
Can you please share the cartoon character model. Where did you got that character model !
The 3 characters on the thumbnail of this video are from a short film I did. The other characters are from the Blender movie Sprite Fright. If you sign up to Blender cloud you can access the characters and some of the movie assets.
studio.blender.org/films/sprite-fright/
@@alexonstory can you provide the free downlode of the models in description because to download those models we need to subscribe and pay money.Please keep free models in description 🥺
I will chat with the other artists involved about making the characters from the short available for everyone :)
@@alexonstory thank you sir, hope we can find some nice characters for free to ignite our animation drems... !
For now you will find a bunch of free great rigs here!
agora.community/assets
You can filter to search only for Blender assets.
At 3:16 I got stuck. I don’t have the cloud rigging tab. Does anyone know how to get that?
It needs to be setup on the rig. It's a newer thing so maybe the rig your using might not have it.
If you are using one of those blender rigs they do say to open the file rig. If you append the rig into your scene you'll need to also bring in something else which I am forgetting at the moment. Some rigs do come with instructions so hopefully the rig your using does.
Half the rigs I use have rig options on different controls you select to change the IK/FK.
Hope that helps!
@@alexonstoryIt worked. Thank you!
@@osha_7152 Awesome!!
Bro, so good
Thanks :)
Your fucking awesome
Thanks!
Can someone please explain what is cog?😊
COG means Center of Gravity.
It's the control that is usually yellow and is around the character waist. It drives both the upper body and moves the lower body.
My bad for not explaining it in the video. Thanks for the question!
WHERE CAN WE FIND THIS RIG?
Hey!
It's from the Blender open movie, Sprite Fright. You do need to pay to get access to their assets and courses.
studio.blender.org/films/sprite-fright/
You can find free Blender rigs here:
agora.community/tag/blender
@@alexonstory thanks
@@houseoftheeditor2406 For sure!
Bro, where I can send money? Best Blender animation tutorials on internet..
haha happy you liked it :) Thanks for your note!
No shift E use from the pose editor ?
I'm not sure what you mean?
Yes, but it's not the "last frame." It's the frame after the last frame, or the first frame of the second cycle. Otherwise, people will make frame 1 and frame 24 (in a 24 frame walkcycle) identical, and that will create a pop as that one pose will be seen twice for every pace. Frame 1 and frame 25 are supposed to identical.
Yup your right. I create my 24frm walk cycle by having frame 1 and 25 be the same.
If there is a better tutorial I ever watched this one has to be number one on the list, the way you explain even a kid will understand, I have watched this tutorial like eight times and finally, I can say at least I managed to create good walk cycle and I have come to understand that the mastering of walk cycle can take forever so to create a good one you better have a good technique. I speak this because most of us learn Blender through tutorials and for those newbies especially in Africa who thinks they can't learn Blender don't give up just find a good tut to get started. For now, I have a good walk cycle which I will then use in my projects. Here is the link to my walk cycle
ua-cam.com/video/NzqiE45KxQc/v-deo.htmlsi=xrVUxWcx5W9I3zi7
Thanks for you note! Very helpful to hear things are clear and your getting value from the video!
I checked out your walk. Nice job!! Yes cycles are not easy. Lots of pros have troubles with it. The more you do the better you get :)
From 23:06 to 23:51, i dont really understand why u do this, can anyone explain to me pls :P
Hey! Sorry for the late reply!
The area your interested in has to to with past flipping keys.
- Once we are done animation on some controls on one side of the body we can copy those keys from our selected controls.
- We can then select the same controls but on the other side of the body and past flipped. Before pasting however, I delete all the key frames except at frame 1. You need at least 1 key frame on a control to be able to past keys. I delete all other unused keys so I don't get any unwanted keys after pasting.
- After pasting the keys to the other side I copy the keys once more and past the keys with my curser on the last frame so I get 2 cycles of keys. Then with all keys selected I shift the keys back 12 frames so I get the walk to work correctly.
Hope that helps!
my rig keeps going through plane, What do I do?
Hey!
Do you mean the foot contact on the ground is going through the ground plane?
If so, a bit of crashing is okay.
@@alexonstory Is their anyway to stop that from happening XD
@@Qrown1145 Not really. If you pose your character at the start at the height you want that should help things. A bit of crashing into the ground is okay and even good. If you render your animation the shadows and ground contact with the foot does look better.
@@alexonstory Thx you Alex :)
Sir If you can teach us lip-syncing, I will be very thankful.
Great suggestion! Will make some videos on that coming up in a bit.
10:08
Nice video sir I want to make kids nursery rhymes with blender do you have any videos in your channel please help me
Thanks!
Nice, I would say my videos on the different animation workflows is a great series to watch.
Hope that helps!
ASMR animation :)))
:D haha thanks!
after watching just 25 mins of this tutorial the dope sheet, keyframing, copying, everything feels much more intuitive and comfortable w/ your guidance. Honestly the most relaxing tutorial Ive seen in a while
Really happy to hear feedback and that my video is helpful! Thank you for the note!
You would think this channel have atleast +1 million subs by the quality of teaching. My man is a natural.
Very much appreciate that! Happy your getting lots from my videos!
I started studying animation this week and I was lucky enough to find didatica has helped me to understand and want to study animation even more. The part you talked about technique x personality made me put my anxiety aside. Thanks!
That's awesome Daniel!
Happy the video is helpful. Art and animation is one of those things that really does take time.
Focusing on the art and understanding it will take you fare. Little baby step at a time. Good luck :)
These are like the best tutorials truly. First walk cycle I did had so much popping, couldn't figure out how to fix it. But this shows so many tips and explains why certain things like popping happen. It's so good! Thank you
Awesome, really happy this video helped you out!
Thanks for the note :)
Been everywhere on internet but this video made me feel it and the words I felt were true to every aspect, this guy will teach us exactly what we need. This comment is for ALEX may fortune comes to you and you keep making these kind of informative videos in future too.
Love,
from India
Shhubhaam
I appreciate that, thank you!
Wishing you best of luck with your animation journey!
If there is something you want to see explained or animated just let me know.
Man this is very well done also make some body mechanics video it will be very helpful
Thanks agathiyan! Will for sure do some full body action mechanics :)
Probably one of the best teaching styles I've seen on youtube. Thanks for the video.
Happy to hear that! Thanks for your note!
Helped me perfect my first walk cycle and couldn't have done it without you. thank you so much for the tutorial, love the way you teach to think methodically and going at it one area at the time.
Still got long ways to go, but you've given me the tools to start thinking and seeing the world from a animation perspective. The simple dragging, delaying and off setting the timing makes things look and feel so organic. You did amazing showing and explaining why you did all the small changes and why it reacts that way, never felt confused at all. Thank you again!
Thank you for the wonderful feedback!
Helps me know how to move forward with other tutorials.
Thank you so much for sharing this tutorial on walk cycle in Blender!
I've been struggling with this for a while, but your video made it so much easier. I really appreciate the time and effort you put into creating this content. Thanks again!
Hi Naveen! I am really happy this video helped you! Thank you for the note.
If/when your ready to share your walk cycle I would like to see:) Happy to give feedback.
@@alexonstory I will share it with you when I finish it. Thanks!