What I love about this video is that its almost spet by step. Instead of a time-lapse like most people do. Or a 6hr video of them animating with no commentary. The way you teach its so simple to follow, not diving to much into the technicals, but anough to at least animate something of hight quality. Even an almost begginer could follow this, knowing the basic navigation of blender.
Oh gosh, you are one of the best teachers explaining in a simple way to achieve very hard animation. your tutorial is much better than some paid tutorials. i am very thankful too. hope your channel will grow like a rocket. pls, don't stop to teach us. thanks again.
I cannot put into words how much this has helped me! Far and above any other tutorial, and lightyears beyond anything I would have achieved on my own through trial and error. You're just the Goat man!:)
You are a very good teacher. With just about an hour, you covered many aspects of Character Animation. Thanks a lot. Your tutorial was a delight to watch.
Alex you are a great teacher and helpful to the student instead of being over the head to one who is seeking to develop knowledge in how to proceed in the thinking and doing.
Alex apart from clearly being an excellent animator you are a great teacher. I've just stumbled across your channel and its gold. very generous sharing your time and skills.
@@alexonstory Godsend fr. the thing I like about your channel is...you explain things clearly in a simple way that even any other paid courses outthere can't explain...thank you.(I think you started these tutorial things recently right?...thats why you're underrated)
thanks for explaining your methods and reasoning in detail! I'm still focused on character sculpting/retopology right now, but watching your animation videos early will help the transition when I'm ready to start animating.
I love how you trace the movement by doing it yourself at 25:00 haha, i did it myself too, but sometimes i think to myself "wth did i do this" , i guess all animators did that too, all in all, good job with the tutorial, i find it so helpful with my learning journey throughout blender animation
This is simply brilliant! Being new to animation, learning about the workflow, thought process, and visual considerations is so damn valuable! Look forward to watching more of your content too.
I'm so glad that I'm not the only one posing myself to figure out certaing poses like a madman hahaha. Very nice content Alex! Very grateful for your lessons.
As a beginning animator in my second week using Blender, this kind of tutorial is invaluable to me. I'm still working on getting a walk cycle down, and have been looking at your tutorial for that as well. I didn't even know we could literally copy poses from the timeline to have a character settle into a previous position, or individual parts. I'd been doing everything almost frame by frame x.o
Keep going! I'll be coming out with more tutorials that will hopefully add value to you as you keep learning. Posing and Timing are you best animation friends.
Hello friend. Congratulations on the excellent work. Could you show us how to do a running run on the go? Not a run cycle. But the character running forward normally. Thanks.
sir i am in problem. the same character for me the arm rigs not working even I have downloaded other characters from same website but still only upper arm and lower arm rig not working. i don't know what I am doing wrong.
Hey Sohail! Sounds like maybe your arms are in IK. Let me know if that's not it. IK/FK video, if you need an explanation: ua-cam.com/video/c1iv0dbtMJ4/v-deo.html Go into pose mode. Select the star control above the head. In the properties on the right side "N." Go to View, then Properties, Arm-IK-FK.L and .R should be set to a value of 0. Then you will be forking in FK, like I did for the video. It's also best to open your character file and work like that. If you append the character rig you'll also need to append something else, which I am forgetting what that is. ibb.co/KVTYt5t Hope that helps! Let me know if it's a different problem.
Hey, I took an evening to go through this tutorial the second time yesterday, this time I animated along. I managed to make something that's maybe worth showing to people. Might not be good or anything but at least it's not terrible. Thanks for inspiring me to actually finish something for once. If anybody's interested I've uploaded the animation on my channel (I'm not sure what's youtube's policy is on posting links in comments). I hope it doesn't come off as a shameless plug but I don't really have a place to share this.
Right on! Thanks for your note. ua-cam.com/video/NDjxGteZIIk/v-deo.html So happy to see you followed along. You now have a finished animation test to show off! A bit more practice and you can put a reel together! If that's something you want. Little by little we all get better by putting in the time. Thank you again for sharing! Keep going!
I kindly ask if you can do more character animation tutorials, because according to me there are few videos on UA-cam for Blender character animation tutorials.
Hey Alex! Just wanted to say thank you! All your videos are unique on the platform and amazing. Learned a lot from you, I would say more than in collage. Keep it up!
is it possible you get more into rigging a character, i need optimization with driver, how to add the best etc. or do you use addons like rigify ? do you have a video where you talking about right riggs or different riggs ? ciao, thank youtube its possible to learn from the right guy ! thank you
Thanks for your questions and comments! I am not a pro rigger so I won't be doing much on that topic. I can go over what makes a good rig and different ways to go about using a rig for animation. I'm adding that to my list of topics, thanks!
@@alexonstory cloudrig was the answer, thank you. i'm not so deep into Blender professional comunity so i just saw it today. cloudrig is free and have all the controler i saw in your video, now we speak about doing good stuff :D have a nice day and hope we will see more from you and your profession. thanks ciao
That's a very nice note, thank you! Taking a small family break now, but will be back at it. If there is anything you want to see animated and explained just let me know.
OMG, this is so hard. I taught myself Inkscape so I will teach myself this but man it's hurting my brain. You are very good and very patient. I need to create one short animation. I'll let you know how it comes out. Might take a month. I can't seem to control anything. Thank you, I'll be back.
Happy the video is helpful! hehe yes animation is a challenge, but start slow and you'll get it. I did make an intro to Blender Animation that might help you out. ua-cam.com/video/sM4_rbrQMpo/v-deo.html
awesome, thanks for sharing. I noticed with the first camera your fox is very close to the edge and in the side view 2 cameras then far behind. otherwise really nice to look at
WhooooOoOo!!! The sweet cool vibes that emanates right there from the beginning!! Bravo !!! The tone of voice and zen attitude reminds me of this 70ies tv show : kung fu with David carabine and specially The Song of a Grasshopper: The Spiritual Wisdoms of those mystical magic advises memories always starting with powerful questions like in “ The Soul Is the Warrior: Where does the true power of Man lie? What is the nature of the soul, and how does it enable us to overcome fear of evil and death? The questions arise when Caine confronts a vengeful cattle baron who keeps rattle snakes in a pit in a psychological bid for power. “. So today, I feel that your words and reflections on animation will definitively enlighten those on the path of philosophical and practical exploration, piercing the souls of those seeking a taste to transcend what can be found in art form of animation! thanks for sharing!!!
Wow this might be the best complement I have received on this channel! Thank you for that! Very nicely written. And yes what a cool character! I remember seeing a few reruns as a kid. Thanks again!
what would I have to do in order to put the root bone back blellow his feet? That red thing with arrows that you left behind in the other side of the corridor, im having that problem in my animation. Thanks a lot for the tutorial, it is great!
Thanks for the note! If your animating your feet and COG away from your root/move all control then the only way that I know how to get it back under the root is to zero out the controls. I'm guessing your hoping to keep your animation and get the root control under him. You can also move the pivot of the root control to be under the character. As your animating it is a question you need to ask yourself. Do I use the root to move the character through space or not. The reason I did not is because if you animate your character through space with your root and your character is walking your going to get foot slipping on the ground. Hope that helps!
Thank you for sharing your knowledge. I know that if I were to animate this I would try to calculate how many steps it needs to do before ledge and end up with many keyframes. You make it so simple and meaningful with each keyframe. Loved it. :)
Hi there . in beginning you set a keyframe over the shoulder of character (shot 1) . then you moved camera in front of him and then set another keyframe (shot 2) . when you played the video we saw a cut from shot 1 to shot 2 . then in shot 1 you made some camera movements but workflow was just same as what you did in previous step (set keyframes that made cut between shots) and result was quite different. there was no cut between keyframes and camera had a nice cinematic movement. what is difference between keyframes in beginning that made cut and keyframes that made camera movements?
Hey! Often times when making quick stories I will create multiple shots in one file. You do that by changing your camera framing over 1 frame. In that first shot once I had my framing. I went back to the start of the shot and adjusted my camera a little. Made the curves linear. That small change from the start of the shot to the end of the shot gave us the camera move. Hope that helped!
Thank you for the note Dolph! Happy to! Most of us learn best from seeing it done. Good luck! If there is anything you want feedback on just send me a link and I'll be happy to take a look!
I thought I would never be able to find animation guides that complex on UA-cam and you not only did it but also did it soooo well thanks for the video. I actually was able to make my first proper ish animation :) (Got it on my channel to showcase)
broo i learn a lot from you and watch your every clip can i ask a bit instred of move COG can we move root bone to make him move forword, idk when we should move the root bone
Thanks for the note and question! Both ways of moving the character work. If you move the root you will have foot slipping issues. If you animate the COG and the feet everything is moving independently and can be controlled easier. When I am roughing out a scene or sequence using the root control is great because it's fast. For animating I stick to COG majority of the time. Hope that helps!
I know this is not the focus of the video but is it possible to go over what you mentioned in the beginning in relation to the character and the environment. how do I make them interact? Like the character with the floor or in a car like how do you add these constriants i guess its called to not let the character seep through stuff
Good question! A bit of crashing is okay. I think it even improves the shadow and the look of the contact. If your having a character in a car yes I would constrain the character to that car. But after that you just pose the character the way you want. It's up to the animator to not show crashing. The best way to make a character feel like they are in contact with their environment is to make the contact feel reel. The pose is the best way to sell good contact. Hope that helps!
Hey Alex thanks for your efforts. I am following your your tutorial and I have a few questions for you. 1. In this tutorial while you are blocking the antic pose( i.e. before stretch pose), is the shoulder which is along the grounded foot should lead the body? 2. In the Run cycle, the torso rotates in the reverse manner as that of pelvis. So in jump animation, when we are ready to take off (i.e. stretch pose) is same as run pose. I feel that if left foot is leading in stretch pose then left shoulder tries to lead the upper body which is opposite to that of stretch pose in run cycle. I hope that I am able to convey my question to you. Thank you very much.
Hey, thanks for your note and questions! I think overall in a forward jump the movement of the body is driving forward and up. Generally both arms are swinging and helping the body complete the jump. Once you add a camera and pick a frame. You might want to favor one side of the body more the the other for clarity of silhouette. For your question. A jump can be completed both ways. With the foot and arm on the same side of the body leading the action and also with the arms and feet being opposites. Depends on the type of action leading into the jump. So a dunk in basketball would be different from a long jump. Your right about opposite movements in a walk. Knowing that twist is a great way to show power being stored can help in making a cool action shot. Another way to help sell energy being stored in the body is with C curves. Experimenting with both of those things in action is a way to exaggerate and make something cool. Hope that helps. Thanks again for the question!
Thanks Jeetu! Yes will make many more. Just taking a small break now but will be back at it soon. Anything you would like to see animated and explained?
I thought about buying the 'Alive! Animation Course in Blender,' but after watching that lecture, I realized there's already so much information that it's enough for me at the moment! Thank you, Alex! It was a cool and very necessary video. I dream of working in 3D animation, but I'm still learning. Do you have your own course?
Yeah a little over an hour with polishing the final render. Overall I would say the tools between the two are pretty similar. Maya I think has the better graph editor still but I can see that changing with time. I keep my tools simple in both and worry more about the art decisions, which I think helps me move between programs easier. I am pretty comfortable animating in Blender now. Thanks for the note!
@@alexonstory Thanks, big benefit for maya its animbot , maby developer of blender in future implament functionality of this incredible tools in Blender
@@EugenicsBMX Absolutely! Lots of animators are using it for sure. That would be very cool if they do something like that and make it part of a new release. I am sure they will get to it!
@@alexonstory Thank you, I would love to learn about various principles of expression and characterizing a model through movement, and hear a take on characterization from you
@@jetex_beats8722 Really important topic for sure! One of the 12 principles of animation is Exaggeration. The point of this principle is to increase entertainment value through presenting anything (character design, facial pose, body pose, movement) as more extreme or dramatic than it really is. By doing so you help to set apart your character from others. The more extreme you go in one direction the more unique the personality of that character comes through. That character then becomes memorable. Hope that helps!
May god you get great success on you UA-cam journey best content. I also make animation for my channel but it's not that smooth your videos teachs alot. 👍
Hello, how do I make the character or the rig interact with the ground when walking or falling, I was watching several videos but I can't find one, could you help me? Good video
Sounds like your feet are in FK. Try finding the switch to IK. Sometimes you can find them on the main control or the foot control. Hit 'N' on your keyboard and in the side options try to find something about your rig. You'll see options for displaying different controls. There should be a switch somewhere to change your feet from FK to IK. Usually rigs already come in IK. Maybe try loading your character file again. I have an IK/FK tutorial that might help explain what the difference between the 2 are. Hope this helps. Let me know if you still need help. ua-cam.com/video/c1iv0dbtMJ4/v-deo.html
@@alexonstory Could you do a video teaching the graph editor in an exercise. I know the graph editor is crucial for animation, but I don't know how to use it. I'm new to animatng full body characters
Sorry for the late response! Yes for sure I can! Thanks for asking about it. I'll make a video in a bit just about the graph editor. It's awesome your animating characters. As you create different animations your free to send them my way if you want feedback.
For sure! Either upload a video to your channel and share the link. Or you can msg me through Linkedin and share your animation that way :) Linkedin is on my About page.
Hi Alex, I'd like to ask when animating an action scene where objects move from one place to another, is it OK if we only move all the body, head etc controls while leaving the master control (move all control) in one place, or should the master control move along as well? Btw, thanks for the tutorial! You explained it very clearly step by step, love your videos!
Thanks for your question and comment! When blocking an action scene I often will use the Move All control as it's much faster to see if my idea is working. If the characters feet are contacting the ground and walking/running for part of the action, I would leave the Move All control and work with the Feet and COG control. By using the Move All control while your character is on their feet you create sliding feet. By leaving the Move All you do not get sliding feet. In short I do use it to block my scene. Whenever my character needs to have his feet on the ground I no longer use the Move all. Hope that helps!
@@alexonstory Thanks so much Alex for answering! I got your idea, so it's just like what you demonstrated in the straight ahead video, right? Actually I'm a lil bit confused about this, as my mentor once said that we should always use Move All control even for running/walking, and when we get sliding feet we can use Parent Constraint (create new controller and parent the feet to it) so the feet will stay in place, but every time I convert walk/run cycle into progressive walk/run in an action scene using Move All control and parent constraint, I often end up messing it up.. 😭Anyway, I'm going to give your idea a try, thanks a bunch!
That seems like a lot of work. I use the Move all when I need to and don't when it adds more work to get to the final result. When your starting a new shot you can quickly test not only acting and action ideas but also aspects of your workflow. You can pick and chose aspects of workflow or even different controls depending on what kind of shot your working on. I don't think there is an always or never when it comes to art and the different ways we go about things. Happy to share my thoughts!
Hey Farook! Yes I'll make more tutorial videos. Some for sure will be more simple. I did make a walking tutorial that might help you. ua-cam.com/video/MzJZ7yEEgRA/v-deo.html
It's nice there are some many different ways to work with the camera and creating shots. In production each shot is it's own scene file. I like switching over 1 frame because I think it's the fastest and simplest way to see if your idea is working. I do like the marker thing. Need to play with it a bit.
Thanks for your comment! If your using a free rig from agora.community/assets or studio.blender.org/characters/ you shouldn't have any issues with them. Make sure your in Pose Mode and you should be ready to animate. If your creating your own character rigs things can get more complicated. There are some good rigging tutorials. Hope that helps!
thanks for the reply i was going rom the same file you put to download and using your own tutorial but somehow fk does not work but iks working and im following your instruction but i will seek your help if i caould not do anything and find the solution thanks @@alexonstory
Do you ever need to add key frames to the root? I always assumed it was used while animating, or is it just to place the character in it's starting location?
Thanks for the question Kevin! It comes down to preference. Both work. And for bigger action shots it's much faster to block the action with the move all. When we setup action in layout we'll use the move all cause it is fast. But for animation I would not use the move all except to place the character, like you said. If you use the move all control you need to be more aware of foot sliding and maybe some counter animation at times. Both work and it is important to try both and see what you prefer. Hope that helps!
Best character animation tutorials on youtube
Thank you !
Oh, man. This is just gold. A real animator animating for real.
Thanks Mauro! That's a nice comment! Happy the video is helpful :)
@@alexonstory Keep it up! It's amazing.
Hello! I doing content about animation in blender. I will gratefully if you check my content. Thank you!
Ngl,u look like a youtuber mauro
What I love about this video is that its almost spet by step. Instead of a time-lapse like most people do.
Or a 6hr video of them animating with no commentary.
The way you teach its so simple to follow, not diving to much into the technicals, but anough to at least animate something of hight quality.
Even an almost begginer could follow this, knowing the basic navigation of blender.
Thanks for the feedback Suri Fox! It's helpful to know my videos are coming across and providing value. I do think most anyone can animate.
You are like a Bob Ross of 3d animation, so calm and slow, love it
:D Thanks Juan!
I do like his style of teaching!
Hello! I doing content about animation in blender. I will gratefully if you check my content. Thank you!
This is really valuable as someone familiar with animation but newer to character animation specifically. Thanks for making this freely available!
That's great to hear! Happy the video was helpful.
Thanks for the note!
I truly love your tutorials! Not rushing things, more in depth with the intention of teaching, thank you! Keep well
Happy to hear that, thanks for your feedback!
Oh gosh, you are one of the best teachers explaining in a simple way to achieve very hard animation. your tutorial is much better than some paid tutorials. i am very thankful too. hope your channel will grow like a rocket. pls, don't stop to teach us. thanks again.
That's a very nice note thank you Sohail! I'll be making many more animation, camera and story tutorials:)
Never expected some one would share this Highly Valuable topic in UA-cam. Thank you so much
I always love seeing how someone works :)
Sweet to see real character animation tutorials on UA-cam for Blender :) never seen anything this advanced before
Thanks for the note! Blender is awesome and I am happy to help the animation community.
I cannot put into words how much this has helped me! Far and above any other tutorial, and lightyears beyond anything I would have achieved on my own through trial and error. You're just the Goat man!:)
WE NEED MORE FULL PROGRESSION TUTORIAL LIKE THIS, THX U SO MUCH , MAY GOD BLESS U
Thank you for the comment Andry! I'll be posting more videos for sure.
I love this tutorial, simple and easy to follow. That thing that makes this video gold is your explanation and thought process.
Thanks for the note, really good to hear! Happy the video is helping and easy to follow!
Wow, this is just amazing. I don't even know what to write here, I'm speechless. It feels illegal to get this for free.
Thanks for the note vrtex17! Happy to share what I know about animation :)
You are a very good teacher. With just about an hour, you covered many aspects of Character Animation. Thanks a lot. Your tutorial was a delight to watch.
Thank you for such a great comment!
It's nice to hear what and how I am saying is coming across!
Alex you are a great teacher and helpful to the student instead of being over the head to one who is seeking to develop knowledge in how to proceed in the thinking and doing.
Alex apart from clearly being an excellent animator you are a great teacher. I've just stumbled across your channel and its gold. very generous sharing your time and skills.
Thank you Stephen! I'm happy your enjoying what I am sharing and how I explain the different processes. Thanks for the note!
Glad i found this channel. FINALLY! A life saving CHANNEL.
haha :) Thanks Ker! Happy your here! Let me know if there is anything specific your looking to learn and I'll do my best to demonstrate it.
@@alexonstory Godsend fr. the thing I like about your channel is...you explain things clearly in a simple way that even any other paid courses outthere can't explain...thank you.(I think you started these tutorial things recently right?...thats why you're underrated)
Thanks for the note Ker! It's great to get feedback. Yes, started posting tutorials about 2/3 months ago. Really happy to see it's doing some good!
i was finding from long time and your the cure of my problem the first animation tutorial video of blender finally!
:) that's awesome! Happy your getting lots from my video, thanks for the note!
thanks for explaining your methods and reasoning in detail! I'm still focused on character sculpting/retopology right now, but watching your animation videos early will help the transition when I'm ready to start animating.
Very cool! Good luck with the different disciplines, you got this!
Thanks for the note!
I love how you trace the movement by doing it yourself at 25:00 haha, i did it myself too, but sometimes i think to myself "wth did i do this" , i guess all animators did that too, all in all, good job with the tutorial, i find it so helpful with my learning journey throughout blender animation
haha nice! Yeah anything that helps us visualize and understand movement we'll do. Thanks for the note Zir3ael! Happy this video was helpful!
This is simply brilliant! Being new to animation, learning about the workflow, thought process, and visual considerations is so damn valuable! Look forward to watching more of your content too.
Thank you for your note!
Good luck on your Animation journey, you got this! Bit by bit we all keep improving.
I'm so glad that I'm not the only one posing myself to figure out certaing poses like a madman hahaha. Very nice content Alex! Very grateful for your lessons.
A lot of thanks to you . What a nice tutorial. Lots of knowledge not only about animation , but how to build idea and animate your idea .
As a beginning animator in my second week using Blender, this kind of tutorial is invaluable to me. I'm still working on getting a walk cycle down, and have been looking at your tutorial for that as well.
I didn't even know we could literally copy poses from the timeline to have a character settle into a previous position, or individual parts. I'd been doing everything almost frame by frame x.o
Keep going! I'll be coming out with more tutorials that will hopefully add value to you as you keep learning. Posing and Timing are you best animation friends.
I really like to see a master at work. Learned a lot man. Keep it up.
Thank you Mithun! That's very nice. Happy to hear you got a lot from the video!
Hello friend. Congratulations on the excellent work.
Could you show us how to do a running run on the go?
Not a run cycle. But the character running forward normally.
Thanks.
Thanks for your note!
Yes for sure. I'll get to a run like that in a little bit. I am adding it to my list :)
@@alexonstory Thank you friend. I'll be waiting.
sir i am in problem. the same character for me the arm rigs not working even I have downloaded other characters from same website but still only upper arm and lower arm rig not working. i don't know what I am doing wrong.
Hey Sohail! Sounds like maybe your arms are in IK. Let me know if that's not it.
IK/FK video, if you need an explanation: ua-cam.com/video/c1iv0dbtMJ4/v-deo.html
Go into pose mode. Select the star control above the head. In the properties on the right side "N." Go to View, then Properties, Arm-IK-FK.L and .R should be set to a value of 0. Then you will be forking in FK, like I did for the video.
It's also best to open your character file and work like that. If you append the character rig you'll also need to append something else, which I am forgetting what that is.
ibb.co/KVTYt5t
Hope that helps! Let me know if it's a different problem.
Hey, I took an evening to go through this tutorial the second time yesterday, this time I animated along. I managed to make something that's maybe worth showing to people. Might not be good or anything but at least it's not terrible. Thanks for inspiring me to actually finish something for once.
If anybody's interested I've uploaded the animation on my channel (I'm not sure what's youtube's policy is on posting links in comments). I hope it doesn't come off as a shameless plug but I don't really have a place to share this.
Right on! Thanks for your note.
ua-cam.com/video/NDjxGteZIIk/v-deo.html
So happy to see you followed along. You now have a finished animation test to show off!
A bit more practice and you can put a reel together! If that's something you want. Little by little we all get better by putting in the time.
Thank you again for sharing! Keep going!
Love your animation
You and p2design my favourite ❤
Thanks for your note Jagjeet!
Happy to hear that :) Yes he's got some great work for sure!
OMG... This is what i'm looking for... Thank you so much Alex.. God Bless You... you've just got a new subscriber from Indonesia 🤩🤩🤩
That's awesome! Happy the video helped you out :) thanks for the note!
I learned so much in just the first 15 minutes! Subscribed
Awesome! Really happy to hear that! Thanks for your comment :)
I kindly ask if you can do more character animation tutorials, because according to me there are few videos on UA-cam for Blender character animation tutorials.
Thanks for the comment Lwazi! For sure I'll do more character animations :)
Hey Alex! Just wanted to say thank you! All your videos are unique on the platform and amazing. Learned a lot from you, I would say more than in collage. Keep it up!
Happy the videos are helpful and your learning from them! Thanks for the note!
Let me know if there is anything specific you want explained.
this was an incredibly useful tutorial. great stuff!
Happy to hear that! Thank you for the note!
True legend. Thanks for the video!
Thank you Alan!
thanks you for your content : Full Body Action: Blender Animation Tutorial ,, your are the best
These tutorials are amazing, More Please
Thank you Declsd Xavier! Working on more :)
is it possible you get more into rigging a character, i need optimization with driver, how to add the best etc. or do you use addons like rigify ? do you have a video where you talking about right riggs or different riggs ? ciao, thank youtube its possible to learn from the right guy ! thank you
Thanks for your questions and comments! I am not a pro rigger so I won't be doing much on that topic. I can go over what makes a good rig and different ways to go about using a rig for animation. I'm adding that to my list of topics, thanks!
@@alexonstory cloudrig was the answer, thank you. i'm not so deep into Blender professional comunity so i just saw it today. cloudrig is free and have all the controler i saw in your video, now we speak about doing good stuff :D have a nice day and hope we will see more from you and your profession. thanks ciao
Happy you got it! Thanks!
Where else can you see such tutorials? seems nowhere on youtube
Thanks Billa! I do want this channel to be a useful resource. Thanks for the note!
I feel calm watching this hard animation tutorial. Thanks bro
haha :) that's a good thing! Thanks for the note!
@@alexonstory 👍
Another great video thank you Alex!
man thank you so much i really like this i hope you make some more tutoriels about animation
Thanks for your note, yes will keep at it :)
Tanks it helped me greatly when I was animating a jump from one building to another best tutorial compared to others
Happy to hear that! Thanks for your note!
amazing! I hope this channel will grow more and more.
That's a very nice note, thank you!
Taking a small family break now, but will be back at it.
If there is anything you want to see animated and explained just let me know.
OMG, this is so hard. I taught myself Inkscape so I will teach myself this but man it's hurting my brain. You are very good and very patient. I need to create one short animation. I'll let you know how it comes out. Might take a month. I can't seem to control anything. Thank you, I'll be back.
Happy the video is helpful! hehe yes animation is a challenge, but start slow and you'll get it.
I did make an intro to Blender Animation that might help you out.
ua-cam.com/video/sM4_rbrQMpo/v-deo.html
Thank you. This has been incredible learning.
I'm happy to hear that! Thanks for your note!
Very nice learning tutorial easy to understand anyone step by step tutorial....👍👌
Really happy to hear that! Thanks for the note!
dude just found ur channel... amazingg
Happy you did:) Thanks for the note!
awesome, thanks for sharing. I noticed with the first camera your fox is very close to the edge and in the side view 2 cameras then far behind.
otherwise really nice to look at
Thanks for the note Fabian!
Yes, cheating positioning over a shot can be done as long as it's not too noticeable. So maybe I went a bit too much.
WhooooOoOo!!! The sweet cool vibes that emanates right there from the beginning!! Bravo !!! The tone of voice and zen attitude reminds me of this 70ies tv show : kung fu with David carabine and specially The Song of a Grasshopper: The Spiritual Wisdoms of those mystical magic advises memories always starting with powerful questions like in “ The Soul Is the Warrior: Where does the true power of Man lie? What is the nature of the soul, and how does it enable us to overcome fear of evil and death? The questions arise when Caine confronts a vengeful cattle baron who keeps rattle snakes in a pit in a psychological bid for power. “. So today, I feel that your words and reflections on animation will definitively enlighten those on the path of philosophical and practical exploration, piercing the souls of those seeking a taste to transcend what can be found in art form of animation! thanks for sharing!!!
Wow this might be the best complement I have received on this channel! Thank you for that! Very nicely written. And yes what a cool character! I remember seeing a few reruns as a kid. Thanks again!
Thank you Guy! I really love this content, Pls do more!
Happy to hear that! Thanks for the note!
Yes will make more video for sure. Taking a small break but will be back soon.
Hey I just found your channel, wanted to tell you I am enjoying your content!
Thanks for your note! Really happy your liking the videos :)
Amazing tutorial, It was very informative and covered a lot of the basics I’ve been struggling with. Thank you!
I'm happy to hear that the video helped you out!
Thanks for your comment!
what would I have to do in order to put the root bone back blellow his feet? That red thing with arrows that you left behind in the other side of the corridor, im having that problem in my animation. Thanks a lot for the tutorial, it is great!
Thanks for the note! If your animating your feet and COG away from your root/move all control then the only way that I know how to get it back under the root is to zero out the controls. I'm guessing your hoping to keep your animation and get the root control under him. You can also move the pivot of the root control to be under the character.
As your animating it is a question you need to ask yourself. Do I use the root to move the character through space or not. The reason I did not is because if you animate your character through space with your root and your character is walking your going to get foot slipping on the ground. Hope that helps!
Thank you for sharing your knowledge. I know that if I were to animate this I would try to calculate how many steps it needs to do before ledge and end up with many keyframes. You make it so simple and meaningful with each keyframe. Loved it. :)
Thank you Milos! Happy to hear the steps were clear and easy to follow. Thanks for the note!
Hi there . in beginning you set a keyframe over the shoulder of character (shot 1) . then you moved camera in front of him and then set another keyframe (shot 2) . when you played the video we saw a cut from shot 1 to shot 2 . then in shot 1 you made some camera movements but workflow was just same as what you did in previous step (set keyframes that made cut between shots) and result was quite different. there was no cut between keyframes and camera had a nice cinematic movement. what is difference between keyframes in beginning that made cut and keyframes that made camera movements?
Hey!
Often times when making quick stories I will create multiple shots in one file. You do that by changing your camera framing over 1 frame.
In that first shot once I had my framing. I went back to the start of the shot and adjusted my camera a little. Made the curves linear. That small change from the start of the shot to the end of the shot gave us the camera move. Hope that helped!
Amazing chanel, thank you for your effort putting this out there for us wanting to learn character animation in Blender. Big up! :)
Thank you for the note Dolph! Happy to!
Most of us learn best from seeing it done. Good luck! If there is anything you want feedback on just send me a link and I'll be happy to take a look!
@@alexonstory 🥰 Thank you!!
I thought I would never be able to find animation guides that complex on UA-cam and you not only did it but also did it soooo well thanks for the video. I actually was able to make my first proper ish animation :)
(Got it on my channel to showcase)
That is so awesome! Really happy my video helped you out.
Your shot looks great!!
I love this💪 you're a life saver💯🔥
Keep em coming
That's very nice, thank you! Will work on getting more videos out :)
thanks for great content and knowledge
Happy it's helpful! Thanks for the note!
Very good, i learned a lot from this tutorial👍
Really happy to hear that, thanks for the note!
broo i learn a lot from you and watch your every clip can i ask a bit instred of move COG can we move root bone to make him move forword, idk when we should move the root bone
Thanks for the note and question!
Both ways of moving the character work. If you move the root you will have foot slipping issues. If you animate the COG and the feet everything is moving independently and can be controlled easier.
When I am roughing out a scene or sequence using the root control is great because it's fast. For animating I stick to COG majority of the time.
Hope that helps!
I know this is not the focus of the video but is it possible to go over what you mentioned in the beginning in relation to the character and the environment. how do I make them interact? Like the character with the floor or in a car like how do you add these constriants i guess its called to not let the character seep through stuff
Good question!
A bit of crashing is okay. I think it even improves the shadow and the look of the contact.
If your having a character in a car yes I would constrain the character to that car. But after that you just pose the character the way you want. It's up to the animator to not show crashing.
The best way to make a character feel like they are in contact with their environment is to make the contact feel reel. The pose is the best way to sell good contact.
Hope that helps!
fantastic tutorial, thank you!
Thank you for the comment Keith! Happy to hear that!
Hey Alex thanks for your efforts. I am following your your tutorial and I have a few questions for you.
1. In this tutorial while you are blocking the antic pose( i.e. before stretch pose), is the shoulder which is along the grounded foot should lead the body?
2. In the Run cycle, the torso rotates in the reverse manner as that of pelvis. So in jump animation, when we are ready to take off (i.e. stretch pose) is same as run pose. I feel that if left foot is leading in stretch pose then left shoulder tries to lead the upper body which is opposite to that of stretch pose in run cycle.
I hope that I am able to convey my question to you.
Thank you very much.
Hey, thanks for your note and questions!
I think overall in a forward jump the movement of the body is driving forward and up. Generally both arms are swinging and helping the body complete the jump. Once you add a camera and pick a frame. You might want to favor one side of the body more the the other for clarity of silhouette.
For your question. A jump can be completed both ways. With the foot and arm on the same side of the body leading the action and also with the arms and feet being opposites. Depends on the type of action leading into the jump. So a dunk in basketball would be different from a long jump.
Your right about opposite movements in a walk. Knowing that twist is a great way to show power being stored can help in making a cool action shot. Another way to help sell energy being stored in the body is with C curves. Experimenting with both of those things in action is a way to exaggerate and make something cool.
Hope that helps. Thanks again for the question!
oh man you are like a god for me of animations its such a nice explanation please make more videos and more explanation its help us thanks
Thanks Jeetu!
Yes will make many more. Just taking a small break now but will be back at it soon. Anything you would like to see animated and explained?
I thought about buying the 'Alive! Animation Course in Blender,' but after watching that lecture, I realized there's already so much information that it's enough for me at the moment! Thank you, Alex! It was a cool and very necessary video. I dream of working in 3D animation, but I'm still learning. Do you have your own course?
this for one hour? incredible. How u can compare tools for animation in maya default with blender? how comfortable animate in Blender ?
Yeah a little over an hour with polishing the final render. Overall I would say the tools between the two are pretty similar. Maya I think has the better graph editor still but I can see that changing with time.
I keep my tools simple in both and worry more about the art decisions, which I think helps me move between programs easier. I am pretty comfortable animating in Blender now.
Thanks for the note!
@@alexonstory Thanks, big benefit for maya its animbot , maby developer of blender in future implament functionality of this incredible tools in Blender
@@EugenicsBMX Absolutely! Lots of animators are using it for sure. That would be very cool if they do something like that and make it part of a new release. I am sure they will get to it!
awesome dude. so many informations.
Thanks Ibra! Happy to hear that!
love it man💕, keep it up🔥🔥
Thanks Aden! I'll be working on more for sure.
If there is anything you want to see animated and explained just let me know.
How come you posting this on the same day I'm struggling with blender animation. Thx u so much for this tutorial it's very helpful
Thanks for the note SIER101! Happy it's helping you. You got this! 1 step at a time.
Heyyy! I could actually follow this, more or less. Tank you so much for sharing your knowledge, Alex!!
(I assume your is Alex)
I'm happy to hear that! Thanks for the note!
Yes, you got it :)
Gracias por el tutorial ! No entiendo mucho de inglés so, thanks very much for tutorial My friend new suscriber !.
Thank you for the note Elias! Happy your here! Notes in spanish are welcome:)
Thank you so much i have learned an incredible amount from this video
I am happy to hear that Jarek! Thanks for the note! If there is anything you would want to see animated and explained just let me know.
@@alexonstory Thank you, I would love to learn about various principles of expression and characterizing a model through movement, and hear a take on characterization from you
@@jetex_beats8722 Really important topic for sure! One of the 12 principles of animation is Exaggeration. The point of this principle is to increase entertainment value through presenting anything (character design, facial pose, body pose, movement) as more extreme or dramatic than it really is.
By doing so you help to set apart your character from others. The more extreme you go in one direction the more unique the personality of that character comes through. That character then becomes memorable.
Hope that helps!
I think spacing sculptor add on can do a better and faster job in this but thanks a lot from India.
This is the reality of animation.
Thanks for the note!
Yeah it looks like an option.
Finally superbbb
Thanks Verma!
May god you get great success on you UA-cam journey best content. I also make animation for my channel but it's not that smooth your videos teachs alot. 👍
Thank you I appreciate that! Everything takes baby steps. 3 or 4 baby steps and you have taken a big step. Keep at it!
Hi, I'm really inspired by your work, btw how did you achieve worn out look on the pillars/columns?
thanks mr Alex
My pleasure :)
Really awesome video bro❤❤
Thank you so much 😀
Wow 🙏🏻
you are insane bro
Thanks :)
Hello, how do I make the character or the rig interact with the ground when walking or falling, I was watching several videos but I can't find one, could you help me? Good video
Sounds like your feet are in FK. Try finding the switch to IK. Sometimes you can find them on the main control or the foot control. Hit 'N' on your keyboard and in the side options try to find something about your rig. You'll see options for displaying different controls. There should be a switch somewhere to change your feet from FK to IK. Usually rigs already come in IK. Maybe try loading your character file again.
I have an IK/FK tutorial that might help explain what the difference between the 2 are.
Hope this helps. Let me know if you still need help.
ua-cam.com/video/c1iv0dbtMJ4/v-deo.html
@@alexonstory Thank you very much, I was able to find it, new faithful follower
Happy you got it! Thanks REAL!
Amazing!
Thanks Hellsing!
Great job Sir...❤
Thanks :)
Fantastic job, keep going👍👏👏
Thank you krissosful!
@@alexonstory My pleasure, you are always welcome to my channel:)
@@krissosful Some really cool work :)
Спасибо тебе большое, очень хороший туториал, продолжай, ты лучший!)
That's very nice! Thanks for the note!
More Tutorials like this please!!!!!!!!!!
Thanks for the note Suri Fox!
Working on more:) Let me know if there is something you would like to see explained or animated.
@@alexonstory Could you do a video teaching the graph editor in an exercise.
I know the graph editor is crucial for animation, but I don't know how to use it.
I'm new to animatng full body characters
Sorry for the late response! Yes for sure I can! Thanks for asking about it. I'll make a video in a bit just about the graph editor.
It's awesome your animating characters. As you create different animations your free to send them my way if you want feedback.
@Alex on Story wow thanks, how do I send my animations to you
For sure!
Either upload a video to your channel and share the link. Or you can msg me through Linkedin and share your animation that way :)
Linkedin is on my About page.
wow thanks for this video!
Hi Alex, I'd like to ask when animating an action scene where objects move from one place to another, is it OK if we only move all the body, head etc controls while leaving the master control (move all control) in one place, or should the master control move along as well? Btw, thanks for the tutorial! You explained it very clearly step by step, love your videos!
Thanks for your question and comment!
When blocking an action scene I often will use the Move All control as it's much faster to see if my idea is working.
If the characters feet are contacting the ground and walking/running for part of the action, I would leave the Move All control and work with the Feet and COG control. By using the Move All control while your character is on their feet you create sliding feet. By leaving the Move All you do not get sliding feet.
In short I do use it to block my scene. Whenever my character needs to have his feet on the ground I no longer use the Move all. Hope that helps!
@@alexonstory Thanks so much Alex for answering! I got your idea, so it's just like what you demonstrated in the straight ahead video, right? Actually I'm a lil bit confused about this, as my mentor once said that we should always use Move All control even for running/walking, and when we get sliding feet we can use Parent Constraint (create new controller and parent the feet to it) so the feet will stay in place, but every time I convert walk/run cycle into progressive walk/run in an action scene using Move All control and parent constraint, I often end up messing it up.. 😭Anyway, I'm going to give your idea a try, thanks a bunch!
That seems like a lot of work. I use the Move all when I need to and don't when it adds more work to get to the final result.
When your starting a new shot you can quickly test not only acting and action ideas but also aspects of your workflow. You can pick and chose aspects of workflow or even different controls depending on what kind of shot your working on. I don't think there is an always or never when it comes to art and the different ways we go about things. Happy to share my thoughts!
@@alexonstory Got it! Thanks for sharing, very happy to get new inputs from a pro animator like you. Looking forward to your next videos! =D
Thanks! I'll be back to posting in the New Year:)
i hope u make more about somethings like this or some sinple move like stylized walk
Hey Farook! Yes I'll make more tutorial videos. Some for sure will be more simple.
I did make a walking tutorial that might help you.
ua-cam.com/video/MzJZ7yEEgRA/v-deo.html
It would appear that you've got a Hotkey on F? and it's supposed to frame an object? What is the regular way of framing an object?
Good catch. It's the period key on your Num Pad on the right side of your keyboard. Thanks for pointing that out.
Bro you are a super hero
8:16 why not add markers in the timeline and then bind multiple cameras to different markers?
I'd like you to make a step-by-step short film in the blender.
Hey Spittoon Studio! I'll work my way to some shorts using Blender in a bit. For sure I can share my process.
Thanks !!! it´s a great tutorial!!
Happy to hear that! Thanks for the note :)
I am very weak in animatng cameras so I add different cameras for different shots and user markers for switching camera at different frames
It's nice there are some many different ways to work with the camera and creating shots. In production each shot is it's own scene file.
I like switching over 1 frame because I think it's the fastest and simplest way to see if your idea is working.
I do like the marker thing. Need to play with it a bit.
This is big man🤲🤲, thank u so much
Thanks tao tao! Happy to hear that!
hi thanks for rhe rurotial but i have a problem with the mesh and riggs some of them does not move i know you have your work but can you help me?
Thanks for your comment! If your using a free rig from agora.community/assets or studio.blender.org/characters/ you shouldn't have any issues with them. Make sure your in Pose Mode and you should be ready to animate. If your creating your own character rigs things can get more complicated. There are some good rigging tutorials. Hope that helps!
thanks for the reply i was going rom the same file you put to download and using your own tutorial but somehow fk does not work but iks working and im following your instruction but i will seek your help if i caould not do anything and find the solution thanks
@@alexonstory
That's great! For the BAQIR-RIG there is a red star above the head that has the rig properties under Item. You can change IK arms to FK there.
Do you ever need to add key frames to the root? I always assumed it was used while animating, or is it just to place the character in it's starting location?
Thanks for the question Kevin!
It comes down to preference. Both work. And for bigger action shots it's much faster to block the action with the move all. When we setup action in layout we'll use the move all cause it is fast.
But for animation I would not use the move all except to place the character, like you said. If you use the move all control you need to be more aware of foot sliding and maybe some counter animation at times.
Both work and it is important to try both and see what you prefer. Hope that helps!